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Mr Bean: The Animated Series
Restaurant. Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen. (10 min)
Mr Bean: The Animated Series II
Bean Painting. Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending. (20 min)
Mr Bean: The Animated Series II
Wrestle Bean. Mr Bean is no fan of wrestling. But he’s promised to take Mrs Wicket and her friend Mrs Wince to a big wrestling match in town. Bean finds himself lost backstage at the stadium and accidentally wanders through a door and straight into the wrestling ring where he finds himself up against Side Kick Rick. More by luck than talent Bean wins the match – only to find that now he has to fight the terrifying Bruise Force. (10 min)
Mr Bean: The Animated Series II
Rare Bird. Mr Bean needs to see a very rare bird so he can tick off every page in his bird-spotting book. But he soon gets bored as he waits in a hide for the rare bird to appear. Instead he goes home and paints a picture of the bird cuts it out and sticks it high up a tree in the back garden. Soon he is besieged by excited twitchers who think it really is the rare bird. They are all keen to get a snap and they’re willing to pay good money for a peek. (20 min)
Grizzy and The Lemmings
Random Bear. Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover. (5 min)
Grizzy and The Lemmings
Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy rapidly discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (5 min)
Grizzy and The Lemmings
High Voltage Bear Attack. The Lemmings are having a rave party. When Grizzy throws their ghetto blaster into the river, he sparks a general power outage. Unless he finds an alternative source of energy, and before the Lemmings do, he can kiss his TV night goodbye! (15 min)
Grizzy and The Lemmings
Bear Scents. When he realizes that his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings, who are skating out by the caribou dung pit and trash bins, ruining his desired effect? (5 min)
Grizzy and The Lemmings
Bear Luck. Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of them - which has four leaves - seems to bring him good luck. Could his chance be changing? (10 min)
Grizzy and The Lemmings
Magnetic Bear. Grizzy can¿t believe his eyes when he sees objects moving all by themselves. When he realizes it¿s the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear. (5 min)
Grizzy and The Lemmings
Bear Charm. Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. Whilst he looks through the ranger's books of fairytales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games. (15 min)
Batwheels
Bibi's Bad Day. Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow". (10 min)
Batwheels
A Jet Out of Water. After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day. (15 min)
Batwheels
Batty Body Swap. After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom! (10 min)
Batwheels II
Nightbike. Bibi has some competition with Nightwing’s motorcycle, Nightbike. Always trying to one-up each other, these stunt bikes will need to learn that they’re better when they work together. (20 min)
Bugs Bunny Builders II
Polar Plunge. Pro snowboarder Pepper Polar Bear hires The Looney Builders to build a ski resort. Pepper soon learns that others have different skill levels. (10 min)
Bugs Bunny Builders II
This Sand is Your Sand. Wile E. Coyote hires The Looney Builders to build him a house in the desert so he can be alone. The Road Runner tries to pay him a visit causing Wile E. to heighten his security measures. (15 min)
Bugs Bunny Builders II
Fire Fighters. The Looney Builders are hired by the town’s volunteer firefighters to build a fire truck. Duty calls and they build on the go as they make rescues throughout Looneyburg. (10 min)
Bugs Bunny Builders II
Beignet Day. Zaida Gator hires The Looney Builders to build her a boat so she can share her beignets in the swamp. She soon realizes there are others to share with elsewhere and enlists the crew to make it possible. (20 min)
Mr Bean: The Animated Series IV
Fitness Instructor. Mr Bean is trying to watch the motor racing on TV, when Mrs Wicket interrupts him to offer a deal – revamp her garden with new paving and ornaments, and he’ll get a month’s rent for free. Bean reluctantly agrees, but when he sees Mr Paliwal finish a personal training session and keen for more, he offers him a new workout… doing all Mr Bean’s work for him while he watches the racing! Win, win! (10 min)
Mr Bean: The Animated Series IV
Trampoline Trouble. Mr Bean is bored of queuing for a trampoline park, so secretly bounces in through a window using a trampette. But he soon gets on the wrong side of a young show-off boy who keeps stealing Teddy and throwing him in hard-to-reach spots. To settle their row, they agree on a race around the trampoline park – first place wins Teddy. Will Mr Bean triumph before he’s chucked out for jumping the queue? (15 min)
Mr Bean: The Animated Series
Spring Clean. It's the First Day of Spring and Mr. Bean sets about washing his clothes, his furniture, his teddy and himself. But, alas, there’s no hot water! A bit of inventive improvisation with an outside drainpipe proves Mr. Bean to be greener at D.I.Y. plumbing than he thought. (10 min)
Mr Bean: The Animated Series
No Pets. Sometimes Mr. Bean’s Teddy can be no fun at all. Feeling the need for a new friend, Bean buys a parrot. But getting the parrot past his landlady and her one-eyed cat, Scrapper, proves to be no easy task. Next, is trying to get the blasted bird to speak. (20 min)
Grizzy and The Lemmings IV
Choco-Noodles. Grizzy and the Lemmings are hungry! While fighting over a jar of Yummy chocolate spread, the jar is destroyed. But Grizzy discovers an ingenious manner to recover the remains of another Yummy jar using instant Chinese noodles as inspiration. The result is delicious. Grizzy and the Lemmings will once again fight over this new Yummy-based recipe: Choco-noodles. (5 min)
Grizzy and The Lemmings IV
Tough Cookie. Grizzy and the Lemmings, who are both starving, discover a temple dedicated to an ancestral brioche. According to the book lying open inside the temple, to obtain a perfect brioche you must gather three gold ingredients and set them on the altar. When the panda idol who guards the temple receives the offering, the person will receive his favorite food in abundance. Grizzy and Lemmings set out to find the sacred ingredients but there is no question of working together. May the best critter win! (5 min)
Grizzy and The Lemmings IV
Artificial Intelligence, Natural Idiocy. An integrated circuit containing an artificial intelligence accidentally connects to Grizzy’s stuffed teddy bear, which comes to life like a modern-day Pinocchio. Grizzy educates the chip until it decides to connect to the Lemmings’ robot to play with them. When the AI becomes a teenager, it is no longer interested in either Grizzy or the Lemmings and prefers using a smartphone to keep learning. Grizzy and the Lemmings join efforts to try and reset the chip’s memory and relive its childhood phase over and over. (10 min)
Grizzy and The Lemmings IV
All Out for Silk. Grizzy and the Lemmings fight over a large silkworm that produces an extremely soft and resilient elastic thread ad infinitum. The Lemmings consider the worm the ideal game companion, but Grizzy needs the worm to make his knitwear. To become masters of the silkworm, the close enemies will go to harsh extremes. (10 min)
Grizzy and The Lemmings IV
Hello Grizzy? Here Lemmings! The Lemmings find a crate of cell phones: there’s one for everyone. But before being able to play with their new toys, they need to charge the batteries. This operation uses all the electricity stored in the cabin’s solar battery and prevents Grizzy from watching TV. Grizzy soon realizes that this is the least of his worries, for living with the Lemmings and their phones is a guaranteed nonstop stream of noise pollution. (10 min)
Grizzy and The Lemmings IV
Grasshopper Bounty. The Lemmings catch a grasshopper that can give you whatever your heart desires in abundance. All you need to do is set the grasshopper on its head while concentrating hard on what you want. As discretion is not the Lemmings’ strong point, Grizzy ends up understanding where their profusion of toys is coming from. Grizzy decides that it’s his turn to hunt down the grasshopper. (5 min)
Grizzy and The Lemmings IV
Sound and Light. The Lemmings discover a new passion: magic Chinese lanterns that they use for sound and light performances. Grizzy is not very enthusiastic about this new electric activity which keeps him from sleeping. While Grizzy thinks that he got rid of their lanterns, the Lemmings discover new high-tech lanterns capable of making even more of a ruckus. (5 min)
Grizzy and The Lemmings IV
Hero Despite Himself. The Lemmings lay hands on an ancient console that lets you play life-sized games in the real world. The console emits magical streams of energy that randomly pick avatars to confront one another. Grizzy is chosen as the hero. He must leap onto platforms and confront both enemies and a fearsome leader: a panda equipped with bamboo sticks. The Lemmings are obviously in control of the joystick! (15 min)
Grizzy and The Lemmings IV
Mask Time! As the Lemmings rummage through an abandoned delivery tricycle filled with strange objects, they discover a delicious treasure: Yummy-filled Chinese brioches! Grizzy steals their tasty bounty and heads off to enjoy it alone in the cabin. The Lemmings find a mask in the tricycle that terrifies anyone who looks at it when it’s being worn by someone. The Lemmings intend to use their horrific new power to recover their stolen treats. (5 min)
Grizzy and The Lemmings IV
Drawer Puzzles. Grizzy and the Lemmings fight over a jar of Yummy which is mysteriously sucked up into a strange gravestone locked with a puzzle. Grizzy smashes open the gravestone but it contains another box made of unbreakable wood protected with a codex system. Our characters crack the code and are sucked into the box in turn. They discover that to get out, they will have to resolve a series of new puzzles, each one more complex than the last. (10 min)
Grizzy and The Lemmings IV
Double Trouble. Grizzy finds a giant home cinema screen that transforms his favorite documentary film into an incredible light and sound experience. But his pleasure is ruined by the Lemmings’ fiesta. While he chases after his housemates to destroy their disco equipment, he discovers with astonishment that Asian clones of himself and the Lemmings are also engaged in a high-speed pursuit. (10 min)
Grizzy and The Lemmings IV
Happy Birthday Grizzy! Grizzy has anticipated everything for his birthday and plans on spending a peaceful day in the cabin doing his favorite activities. But when the Lemmings find out it’s Grizzy’s birthday, they devise other plans. Farewell, Grizzy’s peaceful day - make way for the Lemmings’ party surprises! (10 min)
Grizzy and The Lemmings IV
The War of the Lambs. Grizzy has adopted a lamb and wants to give it a proper education. The Lemmings have only one desire: play leap-frog with the baby! Grizzy is forced to play policeman and lock the Lemmings in one of the disused tower rooms. But the Lemmings find a strange machine capable of duplicating living beings. They decide to test it out on the lamb. (5 min)
Grizzy and The Lemmings IV
Ultra Wool. The Lemmings have fun jumping up and down on the wool of the sheep. The game turns into a nightmarewhen Grizzy’s hindquarters accidentally get shaved because of the Lemmings. Grizzy grabs a pair of shears shaves the sheep. The Lemmings’ toy is gone but they discover another sheep whose coat is even bouncier. (5 min)
Grizzy and The Lemmings IV
Lemming Hoods. Grizzy finds a crate of Yummy flavored jelly. In order to enjoy the treat alone, he throws the Lemmings intothe dungeon. The Lemmings discover a book on Robin Hood and use it as inspiration to free themselves andsteal the bear’s feast. The Lemming archers confront Grizzy armed with a sword. May the battle begin! (15 min)
Mr Bean: The Animated Series III
Special Delivery. Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach? (10 min)
Mr Bean: The Animated Series III
A Dog's Life. Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom? (15 min)
Mr Bean: The Animated Series IV
Drone Rescue. Mr Bean gets so engrossed playing with Mr Paliwal’s new drone that he doesn’t notice a car thief stealing his car. They quickly jump into Mr Paliwal’s car and use the drone to track the stolen car to the thief’s warehouse hideout. Using the drone, they discover a criminal car-stealing operation – but will they be able to outwit the car thieves using Mr Paliwal’s flying gadget? (10 min)
Mr Bean: The Animated Series IV
Say Cheese! Irma is dragging a very bored Mr Bean around a shopping centre when he spots a competition for Minty Mints – pull your silliest face for a photo and win a cash prize! Mr Bean tries to queue but it’s too long - so he persuades Irma to visit a photo studio offering romantic photoshoots. Can Mr Bean get away with pulling funny faces and submit the photo to the Minty Mints people without Irma knowing? (20 min)
Moley
Mrs Moleys Manic Movers. When Mrs Moley needs a wardobe picking up from Miss Petunia, Moley and Dotty must figure out how they can transport the beast from the other side of town. (10 min)
Moley
Camp Councelor. Dotty persuades Moley and Mishmosh to head out for a spot of camping, meanwhile the Gardener has his own plans. (10 min)
Moley
Mission Impossimole. Mystic Mole leaves Moley and Dotty in charge of the temple, meanwhile the Gardener hatches an ingenious plan to get his hands on Manny! (20 min)
Moley
The Beast of James Bay. Moley and Dotty must track down the mysterious Beast of James Bay, meanwhile, the Gardener uses this opportunity to try out his new creature disguise to try and trap Manny. (10 min)
Moley
It's a Molevelous Life. It’s the anniversary of Café Moley. But Lester isn’t feeling himself, Moley conjures up a spell and they get sucked into Manny and go on a journey through Lester’s past. (20 min)
Mush-Mush And The Mushables
The Breathtaking Bolly Show. If Mush-Mush had Bolly’s speed, he’d want everyone to see just how awesomely fast he was. But Bolly is different – he just likes to use his speed helping Mushables. So when Mush-Mush organizes a big stunt for Bolly, he refuses. He just doesn’t like to show off. But Mush-Mush promised everyone a show so a show he will give them – with Mush-Mush performing instead of Bolly! Gulp! (10 min)
Mush-Mush And The Mushables
Work Like a Charm. Chep becomes obsessed with learning all about Mushlore – all the funny little traditions and things that Mushables believe in. Morel is the expert in Mushlore so Chep becomes his apprentice. But the more Chep discovers about Mushlore the more he becomes a true believer… to the point that it becomes quite dangerous! (10 min)
Mush-Mush And The Mushables
Star Helpers. Starmush’s back is stuck, and the Mushelder has no choice but to ask for help in Mushton. Because Chep is the one that finds a solution to his back problem, Starmush chooses him to help with his daily activities. But Mush-Mush is jealous, he would have loved being the chosen one… (20 min)
Mush-Mush And The Mushables
The Rollinator. Chep is so good at moss-marbles, no one wants to play him anymore! No one except Sumush who reveals himself to be a tough competitor. To Chep’s disbelief, Sumush keeps on winning. But Lilit and Mush-Mush convince their friend not to give up. Chep decides to play his favourite moss-marble: the Rollinator. The one marble he never risked playing before... (10 min)
Mush-Mush And The Mushables
The Art of Friendship. When Chanterelle sees how good Lilit is at painting, she offers to help her dig into her talent. But Lilit’s art lessons conflict with the fun project she has been working on with Mush-Mush and Chep. And when she sees that her friends are having a great time without her, Lilit is seriously annoyed which her paintings start showing… (20 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Making My Own Future. Professor K sends Kid Fury after the Orb of Knowledge in Equilibra's pyramid. There, Equilibra confronts him with the past, present, and future. (5 min)
Lamput IV
The Docs Express. The Docs are on holiday and board a high-speed train only to realise that Lamput is also on the same train, except he’s in First Class! During the train journey, the Docs try to get from Coach into First Class but are refused entry by the train’s Captain. They then disguise themselves as train staff and finally get in, ready to capture the unsuspecting Lamput. (10 min)
Lamput III
The Reward. The Docs post a huge reward for the capture of Lamput. The whole plan comes crashing down when someone actually expects to get paid. (13 min)
Lamput III
Thief In The Museum. The orange blob is down at the Museum, nerding out about ancient Egypt, when the Docs show up and ruin Lamput’s day. Darn science geeks. No respect for culture. (2 min)
Lamput IV
Clowning Around. The Docs and Lamput are excited because the FunFair is in town! But after the Docs cause havoc for the Carnival Clown during his juggling act, Lamput tries to make things right. The Clown is delighted in his new found friend and the two of them disappear into his House of Fun, with the Docs giving chase. But not all is as it seems inside the mysterious fun house, and the Docs have to come up with a cunning plan to capture Lamput and avoid upsetting the Clown any more! (10 min)
Lamput III
Memory Loss. It's back to basics as Specs attempts to catch Lamput with a net. Not being much good at anything at all physical, Specs ends up whacking himself on his own noggin. The blow shakes loose what little ability Specs had to function as an adult. He's transformed into a wailing infant who requires 24 hour care from his devoted... parents? Skinny and Lamput have to learn on the job. Taking care of a baby is hard. Especially if it's a giant annoying one. (1 min)
Lamput IV
A Case of Mistaken Identity. Lamput, The Docs, The Thief and Droopy are all approaching the end of a typical day - the Docs are chasing Lamput, the thief has achieved the perfect gallery art heist and Droopy has finished his day at the office. But an unexpected collision causes confusion when their briefcases get muddled up and they each end up with each others belongings. Its’ not long before they find out about the mistake, but who has whose stuff? And how will they get it back? (14 min)
Baby Lemmings
Join the party. Seeing a line of ants carrying leaves and flowers gives a group of baby lemmings the idea of doing a choreography to imitate them. Seeing that their baby lemming friends like it, they decide to put on a little show. Baby Lynx discovers this and, a little jealous, decides to crash the show and put herself forward. Clumsily, she unwittingly puts an end to the show. While the baby lemmings are looking for a quiet place to do their show again, Baby Lynx decides to put on a show of her own to steal the show. (10 min)
Baby Lemmings
Down to the Wire. The Baby Lemmings meet a spider and his web, which allows them to play like baby Spider-Man. They even develop a tree climbing course in the forest. Baby Beaver, for his part, has a hard time fitting branches together to build a bridge over the river. When he sees the construction possibilities offered by the lemmings' spider, he decides to steal it from them. (5 min)
Baby Lemmings
Instant Sticking. The Baby Lemmings accidentally discover how to make syrup flow from the trunk of a maple tree. It's a strangely sticky substance that can be used to invent all kinds of games! Their neighbour, Baby Raccoon, who is a real stickler for cleanliness, thinks they should get rid of the stuff, which collects leaves and dust and sticks everywhere, otherwise the forest and its lair will never be spotless! (15 min)
Batwheels II
The Wizard of Bats Pt. 1. Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself! (10 min)
Batwheels II
The Wizard of Bats Pt. 2. Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself! (15 min)
Ben 10 II
Ben Again and Again. After Billy Billions' efforts to carve his face onto Mount Rushmore with a laser are thwarted by Ben, the billionaire brat turns his focus on removing Ben from the Omnitrix, but once he accidentally rips opens up a rift in space-time, the two must carefully navigate another timeline if they are to return to the present. (10 min)
Ben 10 II
Vote Zombozo. When the Rustbucket must tune-up in the same town as Zombozo's latest campaign trail stop, Ben soon discovers the clown is using his speeches to hypnotize then rob the town, and Team Tennyson must stop the baddie from winning the election. (20 min)
Be Cool, Scooby-Doo! II
Some Fred Time. In the season two premiere episode, the gang forces an over-worked Fred to relax and take time off from mysteries at Daphne's family's beach house. Unfortunately, when a walking shark attacks the ritzy beach community, the gang is forced to solve the mystery without Fred finding out about it. (30 min)
Be Cool, Scooby-Doo! II
There Wolf. The gang rushes Scooby to an animal hospital when he suddenly falls ill. But things go from bad to worse when they discover the Gothic, old hospital is also home to a rampaging werewolf! (30 min)
Mr Bean: The Animated Series II
A Magic Day Out. Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny. (10 min)
Mr Bean: The Animated Series II
Ball Pool. Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him. (20 min)
Mr Bean: The Animated Series II
Pizza Bean. Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse. (10 min)
Mr Bean: The Animated Series
Art thief. During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful? (15 min)
The Tom and Jerry Show IV
A Class of Their Own. Tom and Jerry are forced to go back to Detective School in order to renew their detective licenses. (10 min)
The Tom and Jerry Show IV
Werewolf of Catsylvania. A werewolf terrorizes Tom and the inhabitants of Catsylvania village. (5 min)
The Tom and Jerry Show IV
Scrunch Time. Tom's obsession with the sound his new crinkle ball drives the rest of the household crazy, forcing them to take drastic measures to rid the house of the annoying toy. (15 min)
The Tom and Jerry Show IV
The Maltese Pigeon. Tom and Jerry are hired to find a missing priceless Maltese Pigeon. (5 min)
The Tom and Jerry Show IV
Loch Ness Mess. Tom enlists the help of the lake monster to terrorize the mouse village forcing Jerry Van Mouseling to intervene and save the day. (10 min)
The Tom and Jerry Show
One of a Kind. Detectives Tom and Jerry are hired by Polly the Dog to get back her collar from mean Barkley at the park. After a series of incidents involving the pound "jail" and an electric fence, Barkley reforms when he meets Polly and falls in love with her. (15 min)
Be Cool, Scooby-Doo!
Scary Christmas. It's Christmas Eve and Fred is ready to solve a Christmas mystery! Unfortunately, the gang has arrived in a town that's being attacked by a Pterodactyl and it doesn't seem to have anything to do with Christmas! (30 min)
Be Cool, Scooby-Doo!
Giant Problems. Daphne brings the gang to Ireland to visit an ancient Blake family castle. As the gang becomes enchanted by the magical Emerald Isle, an angry, rampaging Giant makes them reconsider just how wonderful all the old myths and legends really are. (30 min)
Mr Bean: The Animated Series II
Where Did You Get That Cat? Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life. (10 min)
Mr Bean: The Animated Series II
Valuable Lessons. Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money. (10 min)
Mr Bean: The Animated Series II
Halloween. Mr Bean loves Halloween and prepares to give the neighbourhood kids some tricks and treats they won’t forget. But when Mr Bean gets carried away with his spooky pranks he becomes the target of even more fiendish tricks from his neighbours the Bruisers. (20 min)
Mr Bean: The Animated Series II
Bean Painting. Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending. (10 min)
Mr Bean: The Animated Series II
Wrestle Bean. Mr Bean is no fan of wrestling. But he’s promised to take Mrs Wicket and her friend Mrs Wince to a big wrestling match in town. Bean finds himself lost backstage at the stadium and accidentally wanders through a door and straight into the wrestling ring where he finds himself up against Side Kick Rick. More by luck than talent Bean wins the match – only to find that now he has to fight the terrifying Bruise Force. (15 min)
Mr Bean: The Animated Series
The Visitor. Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck. (10 min)
Mr Bean: The Animated Series
Inventor. When Mr. Wicket gets a new lodger who is an Inventor, and a big nuisance, Bean discovers that he has to become ‘inventive’ himself. But, when your enemy is clever and sneaky, you have to be even cleverer and sneakier. Bean has never lost ‘a cleverness competition’, but maybe there is a first time for everything! (20 min)
Mr Bean: The Animated Series II
Rare Bird. Mr Bean needs to see a very rare bird so he can tick off every page in his bird-spotting book. But he soon gets bored as he waits in a hide for the rare bird to appear. Instead he goes home and paints a picture of the bird cuts it out and sticks it high up a tree in the back garden. Soon he is besieged by excited twitchers who think it really is the rare bird. They are all keen to get a snap and they’re willing to pay good money for a peek. (10 min)
Mr Bean: The Animated Series II
Bean's Safari. Mr Bean finds himself babysitting a baboon. (10 min)
Mr Bean: The Animated Series II
A Round of Golf. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (20 min)
Baby Lemmings
Join the party. Seeing a line of ants carrying leaves and flowers gives a group of baby lemmings the idea of doing a choreography to imitate them. Seeing that their baby lemming friends like it, they decide to put on a little show. Baby Lynx discovers this and, a little jealous, decides to crash the show and put herself forward. Clumsily, she unwittingly puts an end to the show. While the baby lemmings are looking for a quiet place to do their show again, Baby Lynx decides to put on a show of her own to steal the show. (5 min)
Baby Lemmings
Down to the Wire. The Baby Lemmings meet a spider and his web, which allows them to play like baby Spider-Man. They even develop a tree climbing course in the forest. Baby Beaver, for his part, has a hard time fitting branches together to build a bridge over the river. When he sees the construction possibilities offered by the lemmings' spider, he decides to steal it from them. (5 min)
Baby Lemmings
Instant Sticking. The Baby Lemmings accidentally discover how to make syrup flow from the trunk of a maple tree. It's a strangely sticky substance that can be used to invent all kinds of games! Their neighbour, Baby Raccoon, who is a real stickler for cleanliness, thinks they should get rid of the stuff, which collects leaves and dust and sticks everywhere, otherwise the forest and its lair will never be spotless! (15 min)
Batwheels
Bibi's Bad Day. Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow". (10 min)
Batwheels
A Jet Out of Water. After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day. (20 min)
Ben 10 II
The Nature of Things. While sightseeing at the Geyser Gulch National Park, the Tennyson trio uncover Steam Smythe's steam-powered generator and must shut it down before it overloads the power grid or, even worse, causes a massive earthquake that destroys the entire park! (10 min)
Ben 10 II
The Sound and the Furry. As Team Tennyson leaves the Frozen Man Festival, Lord Decibel takes center stage to threaten the festival-goers, creating an avalanche if his ransom isn't paid. An overmatched Ben must step out of his comfort zone to save the festival from his noisy nemesis! (20 min)
Be Cool, Scooby-Doo!
Area 51 Adjacent. Daphne had always dreamed of meeting extraterrestrial life, but that dream becomes a nightmare when the gang gets caught up in the mystery of a scary alien monster and brought to Area 53 - a government facility so secret, it's two numbers higher than Area 51! (25 min)
Be Cool, Scooby-Doo!
Grand Scam. Shaggy takes the Gang to the Minor League Baseball stadium of his youth only to learn that it's about to be shut down because a Ghostly Baseball Player is scaring away the fans - and the team! Shaggy puts aside his cowardly ways to save his home team. But will Scooby stand by his (now not-so-scared) pal? (25 min)
Lamput III
Skinny's Dance Night. It’s the night of the Big Dance, and Skinny has some serious moves ready to go. Shame we’ll never get to see them; Skinny practices so hard that he renders himself unconscious. (10 min)
Mr Bean: The Animated Series
Goldfish. With his teddy bear at the dry cleaners, Mr. Bean finds himself feeling lonely. Fortunately, a new playmate appears in the shape of a goldfish from the garden pond. Bean has a great time with his new best friend until, at the seaside, he discovers that some fish are gigantic, have large pointed teeth and fins on their backs. (10 min)
Mr Bean: The Animated Series IV
Wicket's Driving Lesson. Fed up of driving Mrs Wicket everywhere, Mr Bean decides to teach her how to drive. He sets up a practice “car” in his flat using tin cans as pedals and household objects for all the levers. Mrs Wicket does so well that Mr Bean lets her have a proper lesson in his beloved car – but Mrs Wicket gets carried away in the real car, and it’s a white-knuckle ride! (20 min)
Mr Bean: The Animated Series IV
Prize Photo. Mr Bean wants to take a photo of a rare bird, the Rosy Starling, hoping to win a cash prize from a nature magazine. But the special nuts he’s bought to lure the bird have instead attracted a couple of persistent squirrels, who keep hopping onto the bird table he’s installed and helping themselves to the tasty nuts. It’s Bean vs squirrels, or so he thinks… (10 min)
Mr Bean: The Animated Series IV
Scrapper's Snack. Mr Bean buys himself a DIY remote-controlled boat kit so he can compete in a race on the local pond. But just as he’s about to finish it, Scrapper sniffs out some nearby sandwiches and causes havoc. In the confusion, Mr Bean thinks the cat has swallowed the rudder of his toy boat, so has to capture him and take him to the vet. Will he get his rudder back in time for the race? (20 min)
Baby Lemmings
Nightlight Fireflies. The Baby Lemmings discover that blowing into a leaf makes sounds that light up and even make fireflies dance! Meanwhile, the cowardly and tired Baby Moose is looking for a place to sleep. But as soon as the moon gets hidden, his fear of the dark makes him tremble and prevents him from getting any sleep. When he spots the Baby Lemmings' fireflies, he decides to capture them to make a nightlight. (5 min)
Baby Lemmings
Log Racing. Baby lemmings discover a fun new game: running on logs! While playing, the Baby lemmings find themselves racing Baby Lynx without realizing it. To the horror of Baby Lynx, who hates defeat, she loses the race! The Baby Lemmings with their logs are faster than Baby Lynx. Her pride stung, she decides to steal the vehicle that allows her to be faster. (5 min)
Baby Lemmings
Square Leaf. Baby Raccoon notices that the forest floor is covered in leaves... No way! It's too dirty for him. He decides to rake them up into nice, cubic heaps, not realizing that he's providing great cushions for the baby lemmings, who have fun throwing themselves into them making firework displays of colorful leaves! Faced with this rampage, Baby Raccoon decides to block the baby lemmings and resume his housework, but the little baby lemmings have more than one trick up their sleeve! (17 min)
Lamput III
The Chase. Lamput escapes from the Lab, the Boss gives the job of orange-blob-retrieval to Doc Specs and Doc Skinny, who turn out to really suck at orange-blob-retrieval. (3 min)
Lamput IV
Theatre Night. It's a night out at the theatre for the Docs but when they spot Lamput in the front row, they decide to give up their night of culture for a night of capture! Lamput escapes backstage where he morphs from scenery into props, then into costume and eventually ends up on stage! The Docs make chase, and end up becoming part of the performance too, much to the Directors dismay. Can the show go on? Or will it be a total flop? (10 min)
Lamput IV
Some Kind Of Magic. The Docs spot Lamput in the audience of a magic show and try to catch him. The chase takes them backstage where Lamput evades the Docs with the help of different magic contraptions until Specs and Skinny unknowingly ends up on stage. They become reluctant assistants to the Magician who is about to perform some death-defying tricks – with the help of the Docs! (6 min)
Lamput III
Sunday Holiday. It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes. (1 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Welcome To Kaboom City. The Kazoom Kids are getting to know Kaboom City when they get their first mission: to save Super C from Jack the Juicer. (18 min)
Ben 10 II
Drone On. Ben and Gwen are in a highly competitive paper airplane war, but when alien-tech drones bombard the Rustbucket, the cousins must work together to ground the aerial attack and find out who's behind it: the alien conqueror, Vilgax! (10 min)
Ben 10 II
Safari Sa'Bad. On their trip to Adrenaworld West, Ben takes a detour on a jungle cruise and finds himself hunted by the evil Tim Buktu. Our hero must outwit the baddie if he wants to make it off the amusement park ride alive! (15 min)
Be Cool, Scooby-Doo! II
Professor Huh? Part 1. Fred and the gang are called in to help with a mystery involving a figure from Fred's past, Professor Huh? Fred discovers Rose, with whom he learned mystery solving until they had a falling out, has also arrived with her gang. (30 min)
Mr Bean: The Animated Series
Art thief. During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful? (10 min)
Mr Bean: The Animated Series II
Bean's Safari. Mr Bean finds himself babysitting a baboon. (20 min)
Mr Bean: The Animated Series II
A Round of Golf. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (10 min)
Mr Bean: The Animated Series II
Superhero Bean. A crafty cat burglar is causing alarm and concern throughout the town with a series of daring rooftop robberies. After Mrs Wicket’s house is burgled and Bean has his wallet stolen he decides the only way to deal with this cunning housebreaker is to don a costume and become a superhero (like the ones in his favourite comic book). But Super Bean soon finds he has his hands full helping to rescue cats stuck in trees and old ladies with their spilled shopping. (20 min)
Grizzy and The Lemmings
Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (5 min)
Grizzy and The Lemmings
Super Grizzy Bros. By pure chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his Kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing, Grizzy is addicted. (5 min)
Grizzy and The Lemmings
Fake Brothers. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double¿s artificial intelligence truly leaves to be desired. If only it were as clever as the original... (15 min)
Grizzy and The Lemmings
Mind in a Whirl. When she is accidentally hit over the head, the she-bear Grizzy¿s in love thinks she¿s a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)
Grizzy and The Lemmings
A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes. (10 min)
Grizzy and The Lemmings
Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure card that indicates the location of a treasure. Upon closer look, the representation of this treasure greatly resembles a giant jar of chocolate spread. (5 min)
Grizzy and The Lemmings
In the Service of His Majesty. When he brandishes a native american scepter that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the scepter and reverse the spell. (15 min)
Batwheels II
Bat-Light Blow-Out. When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him. (10 min)
Batwheels II
Kitty's Sleepover. Kitty is staying over at the Batcave for a sleepover, but getting her to lie down for a catnap is no easy task as the Batwheels have to find creative ways to get her to sleep. (15 min)
Batwheels II
Mission: Stuffed Animal. Redbird learns a lesson in asking for permission when he takes one of Buff's stuffed animals without asking. When the stuffed animal accidentally gets swiped by the Legion of Zoom, Redbird will have to rescue the stuffed unicorn or admit to Buff what he did. (10 min)
Batwheels II
Follow the Bouncing Bam. When Bam is covered in super bouncy Bounce X goo during a chase with Prank, he must learn to embrace and use his newfound bouncing abilities to his advantage if he's going to put a stop to Prank's latest scheme. (20 min)
Bugs Bunny Builders II
Pauleen's Pins. Pauleen Penguin hires The Looney Builders to build an ice bowling alley in Looneyburg. Her homesickness causes setbacks until the crew helps her feel better. (10 min)
Bugs Bunny Builders II
Coconut Hut. While on vacation, The Looney Builders befriend Coco the Crab and offer to build her a mini-resort. They shrink down for a micro-build and must rely on the island’s natural resources to get the job done. (15 min)
Bugs Bunny Builders II
Balloon Voyage. The Looney Builders are hired by Mac Gopher to build a hot air balloon for him and Tosh to ride in for a festival. Tosh keeps his fear of flying to himself and tries to weigh down the build to avoid liftoff. (10 min)
Bugs Bunny Builders II
Yosemite Sam's Dude Ranch. The Looney Builders are hired by Yosemite Sam to build a dude ranch. Sam hurries the crew along, negatively impacting their work. (20 min)
Mr Bean: The Animated Series IV
Sheepish Bean. Irma is struggling to sell items from her knitwear stall at the market, so sends Mr Bean to collect a sheep costume he can wear to attract customers. Once at the fancy dress shop however, Mr Bean gets stuck in the sheep costume and has to travel back to the market wearing it. Things go from bad to worse when Mr Bean takes a short cut across the field and gets caught up in a flock of real sheep! (10 min)
Mr Bean: The Animated Series IV
Page Turner. Mr Bean spots a rare book - the Teddy Bear Haunting - in a bookshop, but it’s too expensive to buy. He secretly tries to read it in the shop… until he’s thrown out. To his dismay someone else then buys the book – so he follows the buyer around trying to read over his shoulder. Will Mr Bean manage to get to the end of the book before getting spotted? (15 min)
Mr Bean: The Animated Series
Ray of Sunshine. It’s a beautiful day at the beach. Bean breathes in the salty air, bliss - and not another soul in sight. What could possibly spoil his perfect day? Answer: British weather. Mr. Bean finds himself chasing an illusive ray of sunshine across town, over hills and dales, a football stadium and the English Channel. (10 min)
Mr Bean: The Animated Series
Birthday Bear. Mr. Bean is shocked when Teddy receives a birthday card from Bean’s girlfriend, Irma Gobb. The bear’s Birthday had completely slipped his mind. And what do you get for the teddy that has everything? A morning in a toy shop, burgers for lunch and a slap up tea party, of course. (But only if you can afford it.) (20 min)
Grizzy and The Lemmings IV
Good Fairy, Bad Fairy. The Lemmings have organized a magic show in the cabin living room but Grizzy wants to get comfy andwatch TV. He evicts the Lemmings who find a strange alignment of menhirs in the Scottish moor. Bystanding in a certain spot between the ancestral stones, one Lemming is transformed into a fairy. With his magic wand, he will now be able to organize a memorable new show and above all get rid of Grizzy. (5 min)
Grizzy and The Lemmings IV
Odd Twists. Grizzy does not know how to put an end to the Lemmings’ new ball game. After devastating the cabinplaying dodgeball, the Lemmings admire the magic stone balls that whirl around the cabin like raginganimals. In a secret Stonehenge cavern, Grizzy discovers a glove that can stop the uncontrollable flying objects. (5 min)
Grizzy and The Lemmings IV
The Battle of the Sacred Crown. Grizzy and the Lemmings have a new game. They fight over a crown to place on a stuffed animal in theirimage. After a first epic confrontation, Grizzy recovers the crown, but his stuffed animal has been damaged.Grizzy shoos the Lemmings far away and tries to repair his royal stuffed effigy. Meanwhile, the Lemmings discover a stuffed animal factory that might allow them to retake possession of the crown and win the match. (10 min)
Grizzy and The Lemmings IV
Were-Lemming. Grizzy wants to take a nap but the Lemmings are goofing around astride a sheep inside the cabin. Grizzy throws the Lemmings out, but one of them is propelled into a strange crypt away from the others. When he comes into physical contact with a sharp mysterious tooth inside the crypt, the Lemming is transformed into a fearsome creature: the Were-Lemming! (10 min)
Grizzy and The Lemmings IV
Hold-Up, Hens & Yummy. Grizzy finds a giant crate of Yummy chocolate spread along the roadside. Using guile, he discreetly stockshis loot inside the cabin without arousing the suspicions of the Lemmings, but they quickly catch onto his ruse. Grizzy throws the Lemmings out but he knows his peace is only temporary. He must develop an efficient anti-Lemming protection system. He opts for a hen who mistakes the Yummy jars for her eggs. (10 min)
Grizzy and The Lemmings IV
Ever Higher. Grizzy and the Lemmings fight over a jar of jelly. During their battle, the jar soars into the air and gets stuck in an inaccessible high-up spot. The rivals throw themselves into the construction of a tower to reach their target first. Each side has his own personal style to attain the summits, and to cheat. Due to the whims of hazard – or perhaps their rush – the jar continues to slip away from them, landing in ever-higher places. Will Grizzy and the Lemmings be up to the challenge? (5 min)
Grizzy and The Lemmings IV
Witchcraft Game. While looking for a pack of instant gelatine in the garage, Grizzy happens upon a box of figurines. One of them looks just like him! Grizzy invents an imaginary game where his bear figurine turns into a great and powerful magician who will make a gelatine potion. The Lemmings discover that the magician has locked their figurines inside a cage. They decide to play along: the Lemmings Knights challenge the Bear Magician. (5 min)
Grizzy and The Lemmings IV
Monstrous Costumes. To celebrate Halloween, the Lemmings disguise themselves and decorate the cabin. Wanting to regaincontrol of the premises, Grizzy gets rid of the Lemmings by making them believe he too disguised himself to play. Propelled far from the cabin, the Lemmings find a magic hat that can truly turn them into whatever their costume is. All the Lemmings are delighted, except one whose costume is stuck inside the cabin. (15 min)
Grizzy and The Lemmings IV
The Crime was Almost Yummy. The Lemmings play a game of Murder Mystery where a detective must lead an enquiry to resolve a falsemurder. Meanwhile, Grizzy prepares a meal with a sample of Yummy but when his back is turned his sample is mysteriously crushed! Grizzy immediately accuses the Lemmings, who can prove they were playing at the time of the “crime.” Grizzy is distraught but the Lemmings are well determined to lead their own enquiry and unmask the true “assassin” of the Yummy sample. (5 min)
Grizzy and The Lemmings IV
Cabin, My Love. The Lemmings find a talisman that makes inanimate objects come to life. When the talisman lands atop thecabin, Grizzy and the Lemmings realize how many misadventures the cabin has suffered from on theirtravels since they left Canada. The now “living” cabin has only one objective: return to Canada, withoutGrizzy or the Lemmings. (10 min)
Grizzy and The Lemmings
Polar Bear. Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He'll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings. (10 min)
Grizzy and The Lemmings
Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV, he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings, who are organizing a sort of "beach party" in the sandbox. (10 min)
Grizzy and The Lemmings
Cellular Bear. Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions, including a game to which he instantly becomes addicted. However the Lemmings, who have already detected the phone's music app, need it in order to transform the garage into a discotheque. (5 min)
Grizzy and The Lemmings
Jurassic Bear. Freed by the thawing ice, a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his "mommies." Grizzy cannot tolerate a new intruder like this in the cabin, but how does one earn the respect of a gang of Lemmings armed with a T-Rex, even it is only a baby? (5 min)
Grizzy and The Lemmings
Extreme Fitness. In order to seduce the she-bear he's infatuated with, Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine, he will first have to settle the problem of the Lemmings, who are already using the machines as an amusement park. (15 min)
Mr Bean: The Animated Series III
The Big Stink. Mr Bean crashes his mini into a pool of slurry and is desperate to get himself and his car clean. (10 min)
Mr Bean: The Animated Series III
Birthday Bother. Mr. Bean accidentally sends Irma a silly Birthday card and has stop it being delivered. (15 min)
Mr Bean: The Animated Series IV
Tale Of Two Teddies. When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest. (10 min)
Mr Bean: The Animated Series IV
Climbing Bean. Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks! (20 min)
Moley
Mud Molevelous Mud. All of MoleTown goes into a cleaning frenzy after Moley tries to explain why humans in the Great Above think dirt is dirty! (10 min)
Moley
The Ambassador. Moley tries to impress the new ambassador from MoleTown’s sister city, Moledonia, meanwhile the Gardener has schemed up a free tour in order to get his hands on Manny. (10 min)
