• Cartoonito

    • Cartoonito od do

      • Mr Bean: The Animated Series II

        Dig This. Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit. (10 min)

      • Mr Bean: The Animated Series II

        Bean Hypnotised. Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments. (15 min)

      • Mr Bean: The Animated Series

        Dinner for two. Mr. Bean forgets the golden rule: never fall asleep in the bath when you've got a chicken in the oven. So what romantic meal can he quickly rustle-up for his luckless girlfriend, Irma Gobb? The cheese from the mousetrap? The flower from the vase? A meal is eventually provided by an uninvited guest. (15 min)

      • Mr Bean: The Animated Series II

        Car Wash. Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop. (10 min)

      • Tom and Jerry Gokko

        Tuffy's Doll House. Jerry puts Tuffy to sleep but Tuffy sneaks out to play in his dollhouse. Tom sees Tuffy and tries to catch him. Tuffy and Jerry dress up in costumes to try and escape Tom. Tom chases them into the dollhouse but he is too big and ends up wearing the house instead. (10 min)

      • Grizzy and The Lemmings IV

        Dad Despite Himself. Grizzy is too hot and proposes the Lemmings an exchange: their ventilator, which they use to propel their skateboard in the air, for a baby ostrich Grizzy found outside the cabin and who can tow them. The Lemmings are delighted to play with their new baby friend who is overflowing with energy. But the baby’s parents have a different outlook and do not want their son taking risks. Thinking that Grizzy is the Lemmings’ father, they hold him accountable. (5 min)

      • Grizzy and The Lemmings IV

        Illuminated Lemmings. Grizzy has played for too many hours on the console. His eyes are so fatigued he cannot stand a single ray of light. The Lemmings choose this very moment to throw a big birthday party with as many lights as possible! Grizzy goes to great lengths to settle the issue and decides to trip the power supply. The Lemmings discover a source of magical light deep in the savanna. (5 min)

      • Grizzy and The Lemmings IV

        Hide-n-Seek Lemmings. Grizzy watches the Lemmings play Hide-n-Seek and cannot refrain from sabotaging their game by revealing their hiding places. The Lemmings challenge him to play against them. The two sides outdo each other in cunning and trickery, but they are equally good. For the last decisive round, the opponents decide to extend the game zone to the entire savanna. (15 min)

      • Grizzy and The Lemmings IV

        Nocturnal Din. The Lemmings have organized a mega party at the cabin. This is obviously not to Grizzy’s liking and the bear throws them out. The Lemmings discover a cave where the party is even more fun, but their ruckus drives out the bats who seek refuge in the cabin. Terrified of them, Grizzy tries everything to get rid of them and understands that the most effective thing is the Lemmings’ ghetto blaster. (5 min)

      • Grizzy and The Lemmings IV

        A Love for Fridges. Grizzy needs the fridge to keep his fish cold, but the Lemmings want it to make ice for their miniature ice skating rink. When Grizzy finds a new model robot air conditioner that is both rapid and efficient, the problem seems to be solved: each party will have their own source of cold. But when the Lemmings activate the robot’s artificial intelligence, the gadget starts to feel a powerful love for the person who resembles him most in his new surroundings: the fridge. Grizzy and the Lemmings will do everything to break up this budding romance and recover the cold sources that are rightfully theirs. (10 min)

      • Grizzy and The Lemmings IV

        Bear Family. Grizzy finds a white bear that fell out of a zoo’s refrigerated truck. After consulting the encyclopedia, he realizes that he and the bear are brothers of the same species! He decides to follow the encyclopedia’s instructions to the letter and take care of his brother during his hibernation. This runs counter to all of the Lemmings favorite activities. The Lemmings decide to create a false encyclopedia page which says that they too are bears. Grizzy is now obliged to treat them like brothers as well. (5 min)

      • Grizzy and The Lemmings IV

        The Ten Plagues of Grizzy. The Lemmings’ hard rock concert is driving Grizzy mad. After kicking them out, Grizzy requisitions their ghetto blaster and listens to a relaxation cassette to calm down. The Lemmings discover an ancestral tree whose engraved strips of bark cast targeted maledictions. To recover their material, the Lemmings decide to drive Grizzy out by cursing him with the Ten Plaques of the Savanna. (15 min)

      • Batwheels

        Tough Buff Blues. After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like. (10 min)

      • Batwheels

        Wheel Side Story. After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster. (15 min)

      • Batwheels

        Ace in the Hole. When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family. (10 min)

      • Batwheels

        Mechanic Panic. When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete. (20 min)

      • Bugs Bunny Builders II

        Bugs and the Beanstalk. The Looney Builders build a castle for Elmer the Giant. They admire his toys and use them without his permission. (10 min)

      • Bugs Bunny Builders II

        Jazz Hooves. Fosse Ferret hires The Looney Builders to build a stage for the kids’ dance recital. Eggbert has stage fright, but Porky is determined to help him overcome it. (15 min)

      • Bugs Bunny Builders II

        Looney Games. The Looney Builders are hired by Mayor Leghorn to build the venue for the Looney Games. They soon become overwhelmed by the job and must ask for help. (10 min)

      • Bugs Bunny Builders II

        Roller Disco. Pete Puma hires The Looney Builders to build a roller disco for Looneyburg. Lola is new to roller skating, but doesn’t want to take it slow and practice. (20 min)

      • Mr Bean: The Animated Series II

        Dig This. Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit. (10 min)

      • Mr Bean: The Animated Series II

        Bean Hypnotised. Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments. (15 min)

      • Mr Bean: The Animated Series IV

        Bowled Over. Mr Bean and Teddy head to the bowling alley with a free voucher, but Mr Bean finds it a lot harder than he expected. Seeing a little girl with a smaller ball, he borrows it, thinking it will be easier to use. But instead, he gets his fingers stuck in the ball and he causes havoc trying to pull them out. (10 min)

      • Mr Bean: The Animated Series IV

        Sample Sale. Mr Bean is at a farmers’ market with Irma at her knitwear stall – right next to a man selling novelty teapots. Bean is instantly smitten with a green car-shaped one but can’t afford it. When he visits a food truck that’s laid out free samples, he hatches a plan to swipe them and sell them on his own stall so he can raise the cash for the teapot of his dreams! (20 min)

      • Grizzy and The Lemmings IV

        Diabolical Labyrinth. Grizzy and the Lemmings lose their jar of chocolate spread in a labyrinthian Temple. Determined to recover their favorite afternoon snack, they confront one another in the maze, but end up getting totally lost. Grizzy finds himself back at square one and decides to find something to make holes in the walls and cheat. As for the Lemmings, they discover a magic map of the place that enables you to orient yourself and modify the corridors in real time. Which cheater will win? (5 min)

      • Grizzy and The Lemmings IV

        Cozy Nest. Things start to disappear from the log cabin as if by magic. Grizzy is persuaded that the Lemmings are the culprits, but the Lemmings are also victims of inexplicable thefts. As they argue, Grizzy and the Lemmings discover the true authors of the repeated thefts: a gang of fanatic partridges who bring stolen objects as offerings to their goddess, a giant partridge. Grizzy and Lemmings join forces to infiltrate the nest and recover their belongings. (5 min)

      • Grizzy and The Lemmings IV

        Strong Will. A frog swallows an ancestral jewel that bestows it with the power of mind control. Grizzy uses the frog to swallow the flies that have proliferated in the cabin, and which now let themselves be docilely caught. The Lemmings don’t miss a thing. They decide to get hold of the frog to hypnotize an uncooperative tapir who refuses to play rodeo. Grizzy hypnotizes the Lemmings, who become his servants. But several Lemmings escaped and are preparing a rescue mission. (10 min)

      • Grizzy and The Lemmings IV

        Desired Orientation. A military convoy has an accident while transporting top-secret material. In the impact, a technological sphere flies out and rolls over to Grizzy, who was gathering berries in the forest. Grizzy realizes that the sphere is a sort of compass that indicates the direction of his desires. He follows it and finds a bush overflowing with his favorite berries. The Lemmings recover the compass to find super game sites in the forest. (10 min)

      • Grizzy and The Lemmings IV

        24-Carat Chocolate. Grizzy finds a hand-shaped scepter ornated with a gold nugget that covers anything it touches with gold. Grizzy uses the object to “gold leaf” the Lemmings and swipe their chocolate bar. The Lemmings use their golden casts as armors to recover their chocolate. During the combat, the gold nugget is replaced by a chocolate one: the scepter now coats everything with chocolate. The Lemmings snatch it and flee. (10 min)

      • Grizzy and The Lemmings IV

        Jungle Rhythm. The Lemmings organize a dance contest where the first prize is a jar of chocolate spread. Grizzy is hungry and decides to participate. He partners up with a talented dancing parrot and wins. Incapable of sharing, Grizzy and the Lemmings fight over the prize. The parrot brings the jar to a temple devoted to the glory of dancing parrots. To get it back, Grizzy and the Lemmings must perform a choreography. They decide to rehearse together. (5 min)

      • Grizzy and The Lemmings IV

        The Grizming. Grizzy finds a strange creature fossilized in amber resin that resembles him. A natural science encyclopedia confirms that it’s his ancestor. Grizzy wants to take the block of amber, but the Lemmings fight him for it because the blue animal with big teeth is their ancestor too. The block cracks during their fight and frees the ancestor who turns out to be a rather unmanageable burden. (5 min)

      • Grizzy and The Lemmings IV

        For Real. The Lemmings find a strange card game representing the elements along with instructions. The idea is to pretend that the ground is on fire or of ice, like in the game “Floor is Lava.” They transform the cabin into a giant adventure trail. Depending on the card drawn, they must avoid zones on the floor with flames or wax. Grizzy unceremoniously gets rids of the setup to regain control of the cabin. One of the cards lands on a stone slab that transforms into lava. The Lemmings are delighted: they will be able to play “for real”! (15 min)

      • Grizzy and The Lemmings IV

        Cocoa Tree Spread. The Lemmings discover a very particular cocoa tree with chocolate-spread sap! Reduced to eating canned Brussels sprouts, the only remaining food in the cabin, Grizzy is baffled when he sees the Lemmings parading past to equip themselves with all sorts of containers: ladles, soup spoons, bowls, buckets, basins, etc. He watches them through binoculars and discovers that they have planted a faucet in a tree where chocolate spread flows. Grizzy decides to siphon off their tree. (5 min)

      • Grizzy and The Lemmings IV

        Wild Mutations. Grizzy expels the Lemmings from the cabin where they had built a cumbersome obstacle course. Peaceful at last and feeling lazy, he is determined not to leave his couch. The Lemmings discover a magic Mayan disc that allows you to choose instantaneous mutations of other animals’ features: bat wings, reindeer antlers, elephant trunks, etc. The mutant Lemmings return to the cabin, determined to continue playing their game while enjoying their new accessories. (10 min)

      • Grizzy and The Lemmings IV

        Every Which Way. As they fight over the last jar of chocolate spread, Grizzy and the Lemmings accidentally send it flying deep into the jungle. They both set out in search for the jar, but in a forest that dense, it’s an impossible mission. In a Mayan Temple, the Lemmings discover a magic bracelet that increases one’s sense of smell tenfold and use it to find the jar. Grizzy loses their trail, but finds some Mayan bracelets himself: one for eyesight and one for hearing. Enough to infallibly track down the Lemmings! (10 min)

      • Grizzy and The Lemmings IV

        Cabin In The Moon. Just as Grizzy is about to go to bed, he ousts the Lemmings who are holding a surprise party in the cabin. The Lemmings land in a Mayan Temple devoted to the moon. While toying with an ancestral console, the Lemmings set off a cosmic phenomenon that brings the moon, which is now the size of a disco ball, to the temple. In its aura, gravity becomes very weak. Enough to get rid of Grizzy and have a very original fiesta. (10 min)

      • Grizzy and The Lemmings IV

        Grizzy Academy. Grizzy does his best to get rid of the Lemmings and enjoy some peace and quiet in the cabin, but each time they come back with a new and even more-disturbing activity. When he sees some penguins marching in a perfectly disciplined line, Grizzy decides to teach the Lemmings how to behave in his presence. He locks himself up with them inside the garage, which has been transformed into an elementary school classroom. Grizzy is determined to make discipline reign but he has forgotten about the Lemming’s natural penchant for bedlam. (5 min)

      • Grizzy and The Lemmings IV

        Well Deserved. Grizzy and the Lemmings fight once again and cause an accident with Santa Claus’ sled. The Lemmings rush to the crash site and get their hands on Santa’s magic bag. While Grizzy is tidying up the cabin after their fight, he is baffled to see the Lemmings come back him, quiet and calm. The rodents break out into Christmas carols and prepare a delicious snack for Grizzy before slipping out again. Suspicious, Grizzy follows them and discovers that the bag rewards persons whose wishes are equal to their goodwill. (5 min)

      • Grizzy and The Lemmings IV

        Program On Demand. Grizzy and the Lemmings do not agree on which program to watch on TV. Grizzy confiscates the remote-control device. He thinks he’s won the battle, but the Lemmings find another one at the research station. A furious combat begins until the adversaries realize that the research station device has a special button that controls objects. (15 min)

      • Mr Bean: The Animated Series IV

        Alarm Bean. Mr Bean and Teddy are looking forward to seeing a once-in-a-lifetime comet – but it won’t appear until 4am! He tries to stay up, but it’s useless – he keeps dropping off. So instead, Mr Bean decides to go to bed and set an alarm – yet he over-winds the clock and it breaks! With all the shops closed, his only option is to build his own complicated version to make sure he doesn’t miss the comet… (10 min)

      • Mr Bean: The Animated Series IV

        Operation Wicket. Mrs Wicket makes Mr Bean drive her to the hospital to get her ingrown toenail seen to and asks him to wait. Mr Bean gets bored, and on a wander around the hospital he finds a spare doctor’s outfit with stethoscope – great Teddy - I’ll give you a check-up! But a nurse spots him, and thinking he’s a new doctor Mr Bean is asked to visit patients. How long can he keep it up before he’s found out? (15 min)

      • Mr Bean: The Animated Series

        Bean in Love. He’s got her record, the poster and the T-shirt, so when Mr. Bean’s heart-throb, Roxy, is set to sing in concert at the London Palladium, he sets his sights on the only thing that will make his life complete: her signature in his autograph book. A difficult feat but can love prevail? (10 min)

      • Mr Bean: The Animated Series

        Double Trouble. Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him. (20 min)

      • Moley

        Dogzilla. When Buttercup (the Queen’s dog) digs his way down into Moletown, he forms a bond with the Gardener. (10 min)

      • Moley

        MoleTown’s Got Talent. Moley agrees to organize a town talent show, but when the level of actual “talent” in Mole Town is lacking, he worries the show will be a failure. (10 min)

      • Moley

        Mr. Know It All. Moley is frustrated with his inability to do a crossword puzzle so he casts a spell with the aim of “knowing all the answers.” The spell works, but the more knowledge he gains, the bigger and brighter his head gets (figuratively and literally). (20 min)

      • Moley

        Science Fair. Moley and his mom enter Mishmosh’s yearly science fair while the Gardener and Squirm plot to snag Manny. (10 min)

      • Moley

        Lockdown. Moley and Dotty find themselves trapped inside Mishmosh’s lab when his state of the art security system is activated. (10 min)

      • Moley: Squirm & Manny

        Dance Off, Part 2. Squirm and Manny rock us with some groovy moves! (10 min)

      • Mush-Mush And The Mushables

        Mushlers To The Rescue. Having rescued a Mushlet, Mush-Mush, Chep and Lilit becomes heroes in Mushton, and they're loving it! So Mushlers create a rescue team... but, alas, no one needs saving! How can you be a hero when there is nothing to be heroic about?! Then when some Mushlets become adrift on the river, Team Mush-Mush, with Morel's help, have to save the day again. (10 min)

      • Mush-Mush And The Mushables

        Shine, Lilit, Shine. The Beacon Mushroom that guides the Mushables back to Mushton in the dark has gone out. So Lilit lights up and stands in its place for the night... and soon gets quite bored! Lilit's good deed has her regretting her gift - she's basically just a lamp! But when her light goes out, Lilit instantly regrets regretting it: she wants her gift back! (10 min)

      • Mush-Mush And The Mushables

        Eyes On The Surprise. Every time Mush-Mush has tried to surprise his friend with a gift, Chep has always found out what it was. But Chep promises that this time he won't. And Lilit, who is too honest to keep a secret, promises she won't let Chep know what the surprise is. Both of them find this so hard! But Mush-Mush is one step ahead of them... (20 min)

      • Mush-Mush And The Mushables

        The Show Mush Go On. Mushpie loves to sing. Only problem she is terrible at it! But Lilit, who has never heard her sing before, wants to make Mushpie happy and organizes a concert for her to sing in front of all the other Mushables... who are terrified at the idea! But Lilit doesn't have the heart to admit this to Mushpie. (10 min)

      • Mush-Mush And The Mushables

        Mushpot's Treasure. When Mushpot wishes he could roll back the seasons and relive being a Mushler, our friends get him to hang out doing cool Mushler stuff. But this just shows that Mushpot is no longer able to do all those things. Sigh! However, when our friends find a map that points to a treasure he buried when he was a Mushler, Mushpot realises it's just the Mushler experience he needed. (20 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Pass the Spice? Hot Hot makes all the food extremely spicy and the accumulated heat threatens to blow up Professor K's volcano. (5 min)

      • Grizzy and The Lemmings III

        Within Snout's Reach. Grizzy is about to start eating the last remaining food in the cabin: cocktail snacks. But the sly Lemmings get there first. A fight breaks out but is quickly cut short by the unexpected visit of a wart hog. The pig devours the crackers and then, using his snout, detects a forgotten old package of candy under the bed, which he also proceeds to gobble down. Everyone realizes that the creature has the ability to find food. Grizzy and the Lemmings fight over who will follow the beast to track down food. (10 min)

      • Grizzy and The Lemmings III

        Safari Express. In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish! (15 min)

      • Grizzy and The Lemmings III

        False Children. While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring! (5 min)

      • Grizzy and The Lemmings III

        Game Of Stone. Chased by a raging elephant, Grizzy and the Lemmings are ejected from the cabin and land on a small nearby promontory. One of the rodents finds himself seated upon a throne-shaped boulder. A ray of sunlight illuminates him, and the savannah animals bow down before the Lemming king! But as soon as he leaves his royal seat, his powers disappear. Grizzy grabs the opportunity to plop down on the throne. Upon his orders, the other animals seek to provide him with every comfort, bringing the cabin, television and food closer. But the Lemmings put their feet down. (15 min)

      • Batwheels

        Up in the Air. After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. (10 min)

      • Batwheels

        Bibi's Do-Over. Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump! (20 min)

      • Ben 10 II

        That's the Stuff. While touring a space museum, Ben's excitement multiplies when he learns that recently discovered "space stuff" is being examined inside the museum's lab, but once The Stuff comes to life and the shapeshifting goo replicates our hero, Ben must look within if he is to stop the case of mistaken identity. (10 min)

      • Ben 10 II

        The Feels. While Max and Gwen revel in the holiday spirit of Winter Wonderland, Ben couldn't be more unamused and focused on the toys, but once the Weatherheads set their sights on Winter Wonderland as their next target, our hero must become one with his emotion if he is to save the town. (15 min)

      • Ben 10 II

        Past Aliens Present. After Ben stumbles upon a video of Cannonbolt ripping up a computer lab on the internet, Team Tennyson must race to State U. to find the imposter, but once Ben discovers it is a steampunk version of his alien that is terrorizing the campus, Ben must take down the man behind the machine: Steam Smythe! (15 min)

      • Mr Bean: The Animated Series IV

        Bin & Gone. Mr Bean is dismayed to find that the bin men are refusing to take his wheelie bin because the lid won’t shut as it’s too full of rubbish – and by the time he’s shut it, they’ve gone! So he sneaks the bin in front of other houses, hoping they won’t notice and pick it up. Meanwhile, Mrs Wicket realises that her purse has ended up in the rubbish, and is chasing Mr Bean… who is chasing the bin men! (10 min)

      • Mr Bean: The Animated Series IV

        Staycation. Mr Bean drops Irma off at the airport – she and Lottie are going on a lovely sunny holiday without them. To cheer Teddy up, Mr Bean has a brainwave - don’t worry, we’ll have a holiday right here at home! So Mr Bean goes about recreating all the things he saw in Irma’s brochure – a flight on an Bean Airways and a stay at Hotel Bean with sea view and a pool! Hope Irma is having a great time too… (15 min)

      • Mr Bean: The Animated Series IV

        Funfair. At a funfair, Mr Bean wins a balloon for Teddy and ties it to him while he plays on the hook a duck. But he’s so engrossed he doesn’t notice his companion floating away! Soon Mr Bean is chasing Teddy as he glides and snags on various fairground rides. Will Mr Bean rescue Teddy before he floats away forever? (10 min)

      • Mr Bean: The Animated Series IV

        Grandfather Clock. Mrs Wicket has just inherited an antique grandfather clock – Mr Bean is impressed! But he soon starts to resent it when it bongs loudly on the hour all through the night. Desperate for sleep as dawn is breaking, he fiddles inside the clock, only for it to fall apart and onto the floor! Can he get the bulky heirloom to a repair shop and back before Mrs Wicket wakes up? (20 min)

      • Mr Bean: The Animated Series

        A Running Battle. It's the start of a Fun Run. Mr. Bean lines-up beside his deadly enemy: the fat bloke who stole his parking space. Fun Run or no, nothing will stop Bean beating this man to the finishing post, even if he has to flag a cab. (10 min)

      • Mr Bean: The Animated Series

        Egg & Bean. Mr. Bean gets in a flap when a monster turns up in his cake-mix. The good news, though, is that the monster turns out to be a harmless baby bird. The bad news is that it grows into a huge stork and takes over his home. Bean attempts to return it to the wild, and finds teaching it to fly makes his arms ache. (20 min)

      • Mr Bean: The Animated Series

        Hopping Mad! When the frogspawn in Mr. Bean’s bath hatch out, it’s the last thing his landlady needs, especially when she’s invited the Mayor for tea. Hundreds of angry amphibians decide to invite themselves as well. Bean proves to be no expert at catching slippery green things that won’t stop hopping about all over the blinking place. (10 min)

      • Mr Bean: The Animated Series IV

        The New Dress. In the run-up to a fundraising event for the Donkey Sanctuary, Irma realises she doesn’t have a posh dress, so Mr Bean goes to buy one for her. However, all the dresses are very expensive – but he comes up with a plan. He can buy a dress, then return it after the event provided it still has the label attached. Can Mr Bean protect the dress without Irma realising what he’s doing? (20 min)

      • Mr Bean: The Animated Series IV

        Wicket's Driving Lesson. Fed up of driving Mrs Wicket everywhere, Mr Bean decides to teach her how to drive. He sets up a practice “car” in his flat using tin cans as pedals and household objects for all the levers. Mrs Wicket does so well that Mr Bean lets her have a proper lesson in his beloved car – but Mrs Wicket gets carried away in the real car, and it’s a white-knuckle ride! (10 min)

      • Mr Bean: The Animated Series IV

        Prize Photo. Mr Bean wants to take a photo of a rare bird, the Rosy Starling, hoping to win a cash prize from a nature magazine. But the special nuts he’s bought to lure the bird have instead attracted a couple of persistent squirrels, who keep hopping onto the bird table he’s installed and helping themselves to the tasty nuts. It’s Bean vs squirrels, or so he thinks… (15 min)

      • Mr Bean: The Animated Series IV

        Scrapper's Snack. Mr Bean buys himself a DIY remote-controlled boat kit so he can compete in a race on the local pond. But just as he’s about to finish it, Scrapper sniffs out some nearby sandwiches and causes havoc. In the confusion, Mr Bean thinks the cat has swallowed the rudder of his toy boat, so has to capture him and take him to the vet. Will he get his rudder back in time for the race? (10 min)

      • Mr Bean: The Animated Series IV

        Movie Mayhem. Irma and Mr Bean are at the cinema to see the three hour long “Romance In Paris”, which Mr Bean is not looking forward to. But when he sees that they are also showing an action movie – Zombie Aliens 3 – he finds a way to sneak out and into the other screen. But will he get past the usher, and what will happen when Irma notices? (15 min)

      • Clawlolo

        Replay. While singing, Eric the crab discovers the echo of his voice. He starts searching for who could be making the echo, constantly interrupting the octopus from building a stone pyramid. Finally, the "culprit" turns out to be the squid, who, realizing his mistake, joins in the musical performance. They harmonize together, and the octopus replaces the squid’s echo. (10 min)

      • Be Cool, Scooby-Doo! II

        Omelettes Are Forever. The gang gets caught up in international espionage and intrigue when they cross paths with British secret agent, Jenny Vex, and must help her complete her dangerous mission of stopping an evil mercenary called Minus from killing breakfast. (30 min)

      • Be Cool, Scooby-Doo! II

        Ghost in the Mystery Machine. Fred's worst nightmare comes true when an evil spirit possesses the Mystery Machine and turns his beloved van into an unrelenting monster out to destroy him and the gang before they can solve the mystery. (20 min)

      • Lamput III

        Opera. Specs and Skinny spruce themselves up and head out to a piano concerto in the royal concert hall. They're on their best behavior, until they spot a fellow culture vulture who also happens to be small, orange and squishy. Honestly, they're letting all sorts of rabble into these places these days. The Docs decide that a sleeping potion might be a quick and quiet way of capturing Lamput. Naturally things get out of hand, and when the entire audience catches a whiff of the snoozy brew, we find out exactly how hard it is to stay awake during a classical music recital. One star. (10 min)

      • Grizzy and The Lemmings II

        Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild. (5 min)

      • Grizzy and The Lemmings II

        Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (5 min)

      • Grizzy and The Lemmings II

        Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation! (15 min)

      • Grizzy and The Lemmings II

        Fountain of Bear Youth. The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (10 min)

      • Grizzy and The Lemmings II

        Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (5 min)

      • Grizzy and The Lemmings II

        Timeless Bear. Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era... (15 min)

      • Mr Bean: The Animated Series

        Artful Bean. There’s easy money to be had in the art world and Mr. Bean is set on getting some of it. Once equipped with the right tools, he ventures into the countryside with a blank canvas in search of inspiration – and comes home with a painting full of life. Literally. (10 min)

      • Mr Bean: The Animated Series

        The Fly. When Mr. Bean finds a fly in his room, it's war. He needs weapons. Fly spray? A rolled-up magazine? These are only the start. In desperation, he enlists a mouldy doughnut, an encyclopaedia, an upside-down dustbin and a club-hammer. Finally, Bean becomes the first man in history to wage war on a fly... with a fridge. (10 min)

      • Mr Bean: The Animated Series II

        Car Wash. Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop. (20 min)

      • Mr Bean: The Animated Series II

        Where Did You Get That Cat? Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life. (10 min)

      • Mr Bean: The Animated Series II

        Valuable Lessons. Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money. (15 min)

      • Mr Bean: The Animated Series II

        Halloween. Mr Bean loves Halloween and prepares to give the neighbourhood kids some tricks and treats they won’t forget. But when Mr Bean gets carried away with his spooky pranks he becomes the target of even more fiendish tricks from his neighbours the Bruisers. (10 min)

      • Mr Bean: The Animated Series II

        Bean Painting. Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending. (20 min)

      • Baby Lemmings

        Artistic Recycling. The baby lemmings have discovered a new creative passion: land art. By assembling different elements on the ground, they create a beautiful work of art that can be admired from above. Baby Raccoon is horrified by this activity, thinking that the baby lemmings are just making a mess. Baby Raccoon wants to tidy up what he perceives to be the mess made by the baby lemmings. (5 min)

      • Baby Lemmings

        Marble Squabble. The Baby chipmunk has a collection of pretty gems. But when she loses a round one and it rolls past the Baby lemmings, they get the idea of organising a marble run. They collect lots of objects, cut them to make them spherical and... And off they go! But when the Baby chipmunk realises she's lost her stone, she wants it back. And when she sees all the new stones the Baby lemmings have collected, she wants them all back! But the baby lemmings have no intention of stopping their mad marble race through the forest! (10 min)

      • Baby Lemmings

        Sneaky Harvest. Baby Moose has a passion for little blue mushrooms (which look like a baby lemming lying on its belly), which he searches for like a truffle-hunting dog. But the baby lemmings, after seeing a butterfly disguised as a leaf, decide that day to play hide-and-seek. So when Baby Moose thinks he's going to find some mushrooms, the baby lemmings jump out of their hiding place. Baby Moose gets scared every time and decides to put an end to the baby lemmings' game. (15 min)

      • Batwheels

        Rev and Let Rev. Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman! (10 min)

      • Batwheels

        Batcomputer for a Day. When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn. (10 min)

      • Meet the Batwheels

        Spooky Batcave. A series of spooky sounds and sights leads the Batwheels to believe that the Batcave is haunted by a B-B-Bat-Ghost! (10 min)

      • Ben 10

        Don't Let The Bass Drop. Ben and Gwen are excited to attend an Earth Day EDM concert in Portland until the show is hijacked by the sound-manipulating baddy Lord Decibel who uses sound as a weapon to trash the planet. (10 min)

      • Ben 10

        Cutting Corners. Ben approaches Geezer Bob about doing a little yard work to earn spending money, but when Ben goes Upgrade to transform the lawnmower into a superfast mowing machine, he accidently draws the ire of Bob's gnome-neighbors, the tiny, terrifyingly tenacious Billy-Bob Goblins. (20 min)

      • Be Cool, Scooby-Doo!

        Me, Myself and A.I. When an Artificial Intelligence takes over the building of a trendy tech company, the gang has to solve the computerized mystery - and maybe learn a lesson about relying too much on technology. (30 min)

      • Be Cool, Scooby-Doo!

        Gremlin on a Plane. The Gang has seats on the largest airplane ever to fly the open airways! Unfortunately, the plane is also beset by a Gremlin bent on sabotaging the flight! The Gang has to step up to solve the airborne mystery as well as deal with something even scarier: Daphne in the pilot seat! (20 min)

      • Lamput III

        Future Tense. Skinny might be a man of science, but he’s more than happy to get his fortune told for a laugh. The palm-reader sees alarming visions of Skinny’s near future; mostly visions that relate to Skinny being squashed, smooshed or otherwise smeared. It’s kind of Skinny’s own fault; maybe if he paid a bit less attention to chasing Lamput and a bit more attention to not getting squashed, smooshed or smeared, he wouldn’t need constant rescuing by a frazzled mystic. (10 min)

      • Mr Bean: The Animated Series IV

        Precious Plant. Mr Bean is under strict instructions to water Mr Paliwal’s precious plant once a day while he’s on holiday. It’s all going fine, and Mr Bean is enjoying playing with his neighbour’s gadgets while he’s away. However, one day he forgets his task and has to let himself in late at night – but Mr Bean’s other neighbour, Bruiser, spots the suspicious activity, and thinks Mr Paliwal’s got a burglar! (10 min)

      • Mr Bean: The Animated Series IV

        Bin & Gone. Mr Bean is dismayed to find that the bin men are refusing to take his wheelie bin because the lid won’t shut as it’s too full of rubbish – and by the time he’s shut it, they’ve gone! So he sneaks the bin in front of other houses, hoping they won’t notice and pick it up. Meanwhile, Mrs Wicket realises that her purse has ended up in the rubbish, and is chasing Mr Bean… who is chasing the bin men! (15 min)

      • Mr Bean: The Animated Series

        Royal Bean. When Mr. Bean breaks his favourite Royal mug he discovers there's only one place to buy a replacement: Buckingham Palace, home of the Queen of England. When one of Her Majesty's corgis runs off with his teddy, Bean gives chase through secret tunnels… and gets lost. (15 min)

      • Mr Bean: The Animated Series IV

        Staycation. Mr Bean drops Irma off at the airport – she and Lottie are going on a lovely sunny holiday without them. To cheer Teddy up, Mr Bean has a brainwave - don’t worry, we’ll have a holiday right here at home! So Mr Bean goes about recreating all the things he saw in Irma’s brochure – a flight on an Bean Airways and a stay at Hotel Bean with sea view and a pool! Hope Irma is having a great time too… (15 min)

      • Baby Lemmings

        Marble Squabble. The Baby chipmunk has a collection of pretty gems. But when she loses a round one and it rolls past the Baby lemmings, they get the idea of organising a marble run. They collect lots of objects, cut them to make them spherical and... And off they go! But when the Baby chipmunk realises she's lost her stone, she wants it back. And when she sees all the new stones the Baby lemmings have collected, she wants them all back! But the baby lemmings have no intention of stopping their mad marble race through the forest! (10 min)

      • Baby Lemmings

        Sneaky Harvest. Baby Moose has a passion for little blue mushrooms (which look like a baby lemming lying on its belly), which he searches for like a truffle-hunting dog. But the baby lemmings, after seeing a butterfly disguised as a leaf, decide that day to play hide-and-seek. So when Baby Moose thinks he's going to find some mushrooms, the baby lemmings jump out of their hiding place. Baby Moose gets scared every time and decides to put an end to the baby lemmings' game. (5 min)

      • Baby Lemmings

        Totally Antsy. The Baby Lemmings discover that an ant convoy marching in formation to a berry bush and back can be turned into a fun game of “conveyor belt” for them. However, their irascible neighbor, Baby Beaver, diverts the convoy so that the ants start transporting his sticks for him instead. When Baby Castor loses control of the ants and finds himself in trouble, the Baby Lemmings come to the rescue with an even more fun game! (5 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Mister King versus Enigma. Mr. King and Enigma clash in Kaboom City with their Ultra Strikers. The battle escalates until Kid Fury intervenes. (20 min)

      • Ben 10 II

        Past Aliens Present. After Ben stumbles upon a video of Cannonbolt ripping up a computer lab on the internet, Team Tennyson must race to State U. to find the imposter, but once Ben discovers it is a steampunk version of his alien that is terrorizing the campus, Ben must take down the man behind the machine: Steam Smythe! (10 min)

      • Ben 10 II

        Dreamtime. After a series of reoccurring nightmares affect his sleep, Ben refuses to open up to Max and Gwen about what's bothering him, but once they realize Zombozo himself is behind it, Ben must accept Max and Gwen's help if they are going to put a stop to the terror. (15 min)

      • Ben 10 II

        Innervasion Part 1: Message In A Boxcar. As Team Tennyson prepares their boxcar for an upcoming race, Ben's hearing voices AND is unable to go Upgrade to enhance his car, but once the race is interrupted by a mysterious Warbot, Ben must overcome the voices inside his head if he is to defeat the giant adversary. (10 min)

      • Ben 10 II

        Innervasion Part 2: Call the Police. After defeating the Warbot and discovering Vilgax inside, Ben's "secret voices" only worsen and begin affecting his sleep, but once Gwen discovers a sleepwalking Ben using missing items from the campsite to create his own massive Junkbot, it is up to Ben to stop his own creation. (20 min)

      • Be Cool, Scooby-Doo! II

        Vote Velma. When the ghost of a small town's founder returns to scare off mayoral candidates, the gang decides to run Velma as mayor to bait the ghost. They quickly discover, however, that Velma lacks the skillset to make her a popular politician! (30 min)

      • Mr Bean: The Animated Series II

        Where Did You Get That Cat? Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life. (10 min)

      • Mr Bean: The Animated Series II

        Valuable Lessons. Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money. (20 min)

      • Mr Bean: The Animated Series

        The Ball. The nasty tennis player is big and angry and wants his ball back. The one Mr. Bean managed to throw on the roof of a house across the road. Paralysed with vertigo sixty feet up on a windowsill, he is eventually brought to earth by the helpful intervention of a neighbour’s pet gerbil. (10 min)

      • Mr Bean: The Animated Series II

        Halloween. Mr Bean loves Halloween and prepares to give the neighbourhood kids some tricks and treats they won’t forget. But when Mr Bean gets carried away with his spooky pranks he becomes the target of even more fiendish tricks from his neighbours the Bruisers. (10 min)

      • Tom and Jerry Gokko

        Cheese Day Festival. Jerry and Tuffy go to the Cheese Festival. Tom is cooking in the food truck and turns Jerry into a hotdog. Tom chases after Jerry and Tuffy as they escape. (10 min)

      • Grizzy and The Lemmings IV

        Sandbox Games. Inspired by a magazine, Grizzy decides to redo the cabin’s interior design. To make sure everything is perfect, he ousts the Lemmings and their electric train. By chance, the Lemmings discover an underground futuristic premises in the middle of the savanna. From this secret place, they can see the entire savanna on a giant screen, down to the very inside of Grizzy’s cabin just like in a sandbox video game. By using the menus, they can have an impact on reality and thus... on Grizzy! (5 min)

      • Grizzy and The Lemmings IV

        Chocolate Deposit. The Lemmings find a magic stick that functions as a Yummy divining rod. Grizzy steals their stick and finds a Yummy deposit in the savanna. To take control over Grizzy’s discovery, the Lemmings set a trap to draw the bear far from the deposit and transform it into an industrial chocolate factory. Grizzy will want to recover his chocolate deposit. (5 min)

      • Grizzy and The Lemmings IV

        Firefly Party. An eclipse prevents the solar panels from supplying the cabin with electricity and Grizzy is disgruntledbecause he can’t watch TV. When he discovers that the Lemmings are using fireflies to have a party withoutelectricity, Grizzy evicts the Lemmings and recovers the fireflies to fuel the solar panels. The Lemmingshappen upon a jewel that gives them total control over the fireflies. (15 min)

      • Grizzy and The Lemmings IV

        Keyring Cabin. The Lemmings recover a jar of Yummy from an automatic distributor but before they can enjoy it Grizzy confiscates the treat. In exchange, he leaves them the keyring that came as a gift. The Lemmings aren’t interested until the keyring lands in a magic vial which gives it an extraordinary power: stick the keyring onto any object and it will shrink to the size of a plastic miniature figurine! (5 min)

      • Grizzy and The Lemmings IV

        Great Wall Disco. Grizzy is jealous of the Lemmings’ new game: an interactive dance mat connected to the TV where the idea is to jump around and perform dance sequences. As they fight over the mat, Grizzy and the Lemmings discover a hidden mechanism in one of the Great Wall of China’s watchtowers. The mechanism activates a game on the wall’s paving stones that is similar to the interactive mat, only life size. On your marks, get ready, dance! (10 min)

      • Grizzy and The Lemmings IV

        Choco-Noodles. Grizzy and the Lemmings are hungry! While fighting over a jar of Yummy chocolate spread, the jar is destroyed. But Grizzy discovers an ingenious manner to recover the remains of another Yummy jar using instant Chinese noodles as inspiration. The result is delicious. Grizzy and the Lemmings will once again fight over this new Yummy-based recipe: Choco-noodles. (5 min)

      • Grizzy and The Lemmings IV

        Tough Cookie. Grizzy and the Lemmings, who are both starving, discover a temple dedicated to an ancestral brioche. According to the book lying open inside the temple, to obtain a perfect brioche you must gather three gold ingredients and set them on the altar. When the panda idol who guards the temple receives the offering, the person will receive his favorite food in abundance. Grizzy and Lemmings set out to find the sacred ingredients but there is no question of working together. May the best critter win! (15 min)

      • Batwheels

        Improvise My Ride. When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly. (10 min)

      • Batwheels

        Dynamic Du-Oh-No. When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the dastardly duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk. (15 min)

      • Batwheels

        To the Batmobile! When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom. (10 min)

      • Batwheels

        The Dark Night. Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her. (20 min)

      • Bugs Bunny Builders II

        Grandpa Oink. The Looney Builders are hired by Petunia’s Grandpa Oink to upgrade his farm. They take things too far and Grandpa Oink misses some of the things he loves most about farming. (10 min)

      • Bugs Bunny Builders II

        Hare Ball. Marvin the Martian hires The Looney Builders to build an outer space ball court on Mars. Bugs is a big fan of the sport, and soon becomes a ball and build “hog.” (15 min)

      • Bugs Bunny Builders II

        Squeaky Clean. The Looney Builders build their headquarters a car wash. Daffy doesn’t want to wash Dumpy and goes to extreme lengths to keep him dirty and preserve their memories. (10 min)

      • Bugs Bunny Builders II

        Prizeworthy Birdie. Sunny Seagull hires The Looney Builders to build a carnival on Looneyburg’s pier. The crew gets so caught up trying to win the games that they lose sight of what matters. (20 min)

      • Mr Bean: The Animated Series II

        Car Wash. Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop. (10 min)

      • Mr Bean: The Animated Series II

        Where Did You Get That Cat? Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life. (15 min)

      • Mr Bean: The Animated Series IV

        Grounded. Mr Bean is watching Clint Chiseljaw - his favourite action TV show - with Billy, but Mrs Wicket orders her nephew downstairs to finish his chores. Inspired by Clint’s catchphrase – “Nobody gets left behind”, Mr Bean tries a variety of different daring plans to break Billy out of Mrs Wicket’s flat. But none of them work, until he hits on the perfect plan… or so he thinks! (10 min)

      • Mr Bean: The Animated Series IV

        Un-Suitable. Mr Bean peers through the window of the opening party of an art exhibition and sees free snacks being handed around – yum! But he’s told by the bouncer that he needs to be smartly dressed. So he sneaks into the artist’s studio and paints a tuxedo onto himself. This time he’s let in, but will Bean’s fake painted suit last long enough for him to get his free food? (20 min)

      • Grizzy and The Lemmings IV

        Frosty Cup. The Lemmings have a blast racing down the ice slope in competition with the stuffed Bear-Ranger and manage to win each time. Grizzy cannot stand seeing his avatar humiliated and he decides to enter the competition to help him. Their frenzied descent gets out of hand and everyone is propelled all the way to the hangar of the research station, where they discover an ultra-sophisticated racing game. The racecourse sprawls over the entire icefield via drones that project holographic elements. Grizzy and the Lemmings get into super-fast snowmobiles and launch into the race of the century. (5 min)

      • Grizzy and The Lemmings IV

        Choco Granito. Grizzy watches the Lemmings shave ice from the icefield and whip it into granita, but the result is flavorless. He decides to make granita in an empty jar of Yummy so that the chocolate left over on the sides of the jar will flavor the dessert. It’s delicious! The Lemmings, who consider it was their recipe, swap the chocolate granita with another one made in an old flowerpot with potting soil. The choco-granito race is off and running! (5 min)

      • Grizzy and The Lemmings IV

        Quick Meal. Grizzy and the Lemmings are starving for their reserves are depleted and their fishing has been unsuccessful. Fortunately, a truck delivers a crate of edibles to the research station that contains compact food cubes. When placed under a special light beam, the cubes retransform into delicious meals. Grizzy discovers that the decompressing lamp can, conversely, compact organic elements too. For example, the Lemmings. (10 min)

      • Grizzy and The Lemmings IV

        Digital Taming. The Lemmings pace around the log cabin searching for virtual animals to capture with their tablet game. Annoyed by their behavior, Grizzy throws them outside. Determined to continue playing, the Lemmings trick the bear. But when the tablet hits the circuit breaker and explodes, the gaming animals come to life! Ice dinosaurs, laser caribous and giant carnivorous plants. The life-size hunt can begin! (10 min)

      • Grizzy and The Lemmings IV

        Glacial Carrot. A snowstorm rips the solar panels off the log cabin and Grizzy can no longer watch TV or enjoy the comforts of home! But he has a brilliant idea. He produces electricity by making a caribou run on a treadmill, using the last carrot in the house as bait. But the Lemmings absolutely want his carrot to make the perfect snowman. (10 min)

      • Grizzy and The Lemmings IV

        Evil Spirit. Grizzy discovers in shock that the TV has been replaced with a trompe-l’oeil image. Furious, he flushes the Lemmings out of their hiding place where they’d hoped to watch their favorite cartoon in peace and propels them as far as possible. They land in an ancient cave where a powerful spirit capable of entering individuals is asleep. The Lemmings decide to free the spirit and send it to Grizzy. But will they be able to control the spirit? (5 min)

      • Grizzy and The Lemmings IV

        Sounds and Visions. Not easy to enjoy a DVD about salmon when the Lemmings are having a disco party right there. Grizzy sends them packing with such force that they land at the research station, where they discover a state-of-the-art U.V. cabin. When turned up to the max, the light therapy and music options can advantageously replace the disco equipment Grizzy destroyed. The noise they make causes a block of ice to break off. It hurdles down the slope to the cabin and destroys Grizzy’s TV. But it doesn’t take the bear long to figure out that the U.V. cabin also has a DVD function. (5 min)

      • Grizzy and The Lemmings IV

        Iced Grizzy. The Lemmings have fun destroying ice towers. When Grizzy sees them, it inspires him to sculpt statues of himself. The Lemmings cannot resist the temptation to destroy the statues of Grizzy, who does everything in his power to protect them. (15 min)

      • Grizzy and The Lemmings IV

        Yummy Indigestion. A container adrift along the icefield will change the lives of Grizzy and the Lemmings: it’s an inexhaustible stock of chocolate spread! There is so much, that for the first time the close enemies have no need to fight over the treat. They entice a flock of penguins into hoisting the container out of the water. One of the penguins, who did not get his reward in fish, is disgruntled. Grizzy has him taste the Yummy, then throws the jar far away to get rid of the penguin. The chocolate treat spreads over the icefield. Fatal error? (5 min)

      • Grizzy and The Lemmings IV

        Yeti Cabin. Grizzy uses a fire extinguisher to chase the Lemmings from the living room so that he can take a nap, but the gadget accidentally flies out the window. It lands at the top of an ice cliff, causing a fissure, and the peak of the cliff topples. Amid the debris, the Lemmings discover a fearsome creature: the Yeti, who is looking for the guilty party. The Lemmings bring him to Grizzy, never dreaming that the giant will immediately fall in love with the Ranger’s cabin and throw a very original party. (10 min)

      • Grizzy and The Lemmings IV

        Nutty Family. Grizzy and the Lemmings are bored. A coconut rolls over to Grizzy’s feet, pulling the bear out of his state of torpor. He imagines a sort of face on the nut and decides to care for it, like a child with its doll. He has so much fun playing with his new toy that the Lemmings want to join in. But when the bear refuses, the Lemmings ruse: they hide inside other coconuts in hopes of being adopted by Grizzy! (10 min)

      • Grizzy and The Lemmings IV

        Badly Sprained Bear. While bickering with the Lemmings over control of the TV, Grizzy sees an illustration that gives him an idea. In a medical book, a person whose leg is in a cast is being served dinner in front of a TV. Grizzy pretends to have a twisted ankle and shows the Lemmings the patient care illustrations. The imaginary invalid Grizzy is so convincing that the Lemmings fall for the trick. They think that the sooner Grizzy is healed, the sooner they will be able to throw him out of the cabin as planned. (10 min)

      • Grizzy and The Lemmings IV

        Winning Tokens. On the beach, the Lemmings have set up a mini funfair for tourists. Each attraction lets you to win tickets, which are then used to collect prizes from a vending machine. Grizzy, who is not very good at games of skill, steals the tickets collected by the Lemmings in order to obtain the jackpot. The Lemmings decide to create an attraction just for him. (5 min)

      • Grizzy and The Lemmings IV

        Game of Marbles. The Lemmings discover that oysters can make pearls almost instantaneously: just put an object inside their shell and it’s automatically coated with mother-of-pearl The game of marbles that the Lemmings have invented with pearls is driving Grizzy crazy. He manages to catapult the Lemmings far away. But at the ocean bottom, they discover a giant oyster. All they need to create a giant-scale marble game! (5 min)

      • Grizzy and The Lemmings IV

        Five-Star Bowl. The Lemmings have adopted a small exotic fish that’s lively and affectionate and have fun decorating its aquarium. Jealous, Grizzy finds a fish too, but his is expressionless and indifferent to the bear’s efforts to communicate. Grizzy plots to exchange the two fish behind the Lemmings' backs. He puts the affectionate fish in an even bigger aquarium with a pharaonic decor and locks the lid. But the Lemmings have no intention of leaving their friend to Grizzy. (15 min)

      • Mr Bean: The Animated Series IV

        Supermarket Ride. Mr Bean is at the supermarket when he spots a cool fire engine ride – but the security guard makes it clear it’s for little kids only. Not to be deterred, Mr Bean tries everything he can to distract the guard to have his go on the ride. When he finally does get his go, it’s not as good as he thought it would be, especially when a real fire engine has to be called to help Mr Bean! (10 min)

      • Mr Bean: The Animated Series IV

        Bean’s Blooms. Mr Bean receives a delivery of a bunch of flowers for Mrs Wicket, but accidentally runs them over in the his car. He can’t afford to replace them, so he decides to recreate the bunch by taking flowers one by one from anywhere he can - a vase in a café, a wedding bouquet, even from between the teeth of a tango dancer! But will he assemble the bunch and be back in time for Mrs Wicket? (15 min)

      • Mr Bean: The Animated Series II

        Home Movie. Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role? (10 min)

      • Mr Bean: The Animated Series II

        Fish Sitting. Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home? (20 min)

      • Moley

        Hurley Burley. Hurley, a giant boisterous adventuring mole who boasts of dangerous stories, comes to town looking to drag Moley on one of his adventures! Frightened of being thought a coward, Moley tries to avoid him. (10 min)

      • Moley

        Old Coots Secret. When Moley and Dotty spot Old Coot sneaking around MoleTown, Dotty can’t resist following. Soon they discover his secret tunnel, but all is not what it seems. (10 min)