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Mr Bean: The Animated Series II
Bean Painting. Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending. (10 min)
Mr Bean: The Animated Series II
Wrestle Bean. Mr Bean is no fan of wrestling. But he’s promised to take Mrs Wicket and her friend Mrs Wince to a big wrestling match in town. Bean finds himself lost backstage at the stadium and accidentally wanders through a door and straight into the wrestling ring where he finds himself up against Side Kick Rick. More by luck than talent Bean wins the match – only to find that now he has to fight the terrifying Bruise Force. (20 min)
Mr Bean: The Animated Series
Toothache. Bean’s sweet tooth leads him to despair when he bites off a bit more than he can chew. He is tormented by the toothache from Hell - and embarks on a hilarious mission to pull out this menace. Bean’s DIY attempts fail to succeed, and he is left with no other choice but to visit the dreaded dentist. But can Bean brave the Dentist’s chair? Or will the dentist despair when faced with Bean’s antics? (5 min)
Mr Bean: The Animated Series II
Rare Bird. Mr Bean needs to see a very rare bird so he can tick off every page in his bird-spotting book. But he soon gets bored as he waits in a hide for the rare bird to appear. Instead he goes home and paints a picture of the bird cuts it out and sticks it high up a tree in the back garden. Soon he is besieged by excited twitchers who think it really is the rare bird. They are all keen to get a snap and they’re willing to pay good money for a peek. (15 min)
Lamput III
Memory Loss. It's back to basics as Specs attempts to catch Lamput with a net. Not being much good at anything at all physical, Specs ends up whacking himself on his own noggin. The blow shakes loose what little ability Specs had to function as an adult. He's transformed into a wailing infant who requires 24 hour care from his devoted... parents? Skinny and Lamput have to learn on the job. Taking care of a baby is hard. Especially if it's a giant annoying one. (10 min)
Grizzy and The Lemmings IV
Artificial Intelligence, Natural Idiocy. An integrated circuit containing an artificial intelligence accidentally connects to Grizzy’s stuffed teddy bear, which comes to life like a modern-day Pinocchio. Grizzy educates the chip until it decides to connect to the Lemmings’ robot to play with them. When the AI becomes a teenager, it is no longer interested in either Grizzy or the Lemmings and prefers using a smartphone to keep learning. Grizzy and the Lemmings join efforts to try and reset the chip’s memory and relive its childhood phase over and over. (5 min)
Grizzy and The Lemmings IV
All Out for Silk. Grizzy and the Lemmings fight over a large silkworm that produces an extremely soft and resilient elastic thread ad infinitum. The Lemmings consider the worm the ideal game companion, but Grizzy needs the worm to make his knitwear. To become masters of the silkworm, the close enemies will go to harsh extremes. (5 min)
Grizzy and The Lemmings IV
Hello Grizzy? Here Lemmings! The Lemmings find a crate of cell phones: there’s one for everyone. But before being able to play with their new toys, they need to charge the batteries. This operation uses all the electricity stored in the cabin’s solar battery and prevents Grizzy from watching TV. Grizzy soon realizes that this is the least of his worries, for living with the Lemmings and their phones is a guaranteed nonstop stream of noise pollution. (15 min)
Grizzy and The Lemmings IV
Grasshopper Bounty. The Lemmings catch a grasshopper that can give you whatever your heart desires in abundance. All you need to do is set the grasshopper on its head while concentrating hard on what you want. As discretion is not the Lemmings’ strong point, Grizzy ends up understanding where their profusion of toys is coming from. Grizzy decides that it’s his turn to hunt down the grasshopper. (10 min)
Grizzy and The Lemmings IV
Sound and Light. The Lemmings discover a new passion: magic Chinese lanterns that they use for sound and light performances. Grizzy is not very enthusiastic about this new electric activity which keeps him from sleeping. While Grizzy thinks that he got rid of their lanterns, the Lemmings discover new high-tech lanterns capable of making even more of a ruckus. (5 min)
Grizzy and The Lemmings IV
Hero Despite Himself. The Lemmings lay hands on an ancient console that lets you play life-sized games in the real world. The console emits magical streams of energy that randomly pick avatars to confront one another. Grizzy is chosen as the hero. He must leap onto platforms and confront both enemies and a fearsome leader: a panda equipped with bamboo sticks. The Lemmings are obviously in control of the joystick! (5 min)
Grizzy and The Lemmings IV
Mask Time! As the Lemmings rummage through an abandoned delivery tricycle filled with strange objects, they discover a delicious treasure: Yummy-filled Chinese brioches! Grizzy steals their tasty bounty and heads off to enjoy it alone in the cabin. The Lemmings find a mask in the tricycle that terrifies anyone who looks at it when it’s being worn by someone. The Lemmings intend to use their horrific new power to recover their stolen treats. (15 min)
Batwheels
License to Joke. When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy! (10 min)
Batwheels
Bibi's Bad Day. Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow". (15 min)
Batwheels
A Jet Out of Water. After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day. (15 min)
Batwheels
Batty Body Swap. After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom! (15 min)
Bugs Bunny Builders II
Cake Bake. The Looney Builders take turns distracting Petunia as they build her a big surprise birthday cake in the back yard. (10 min)
Bugs Bunny Builders II
Porky Perfect Parade. The Looney Builders build a float to lead the Flower Parade, but Porky won’t settle for anything less than Porky Perfect. (15 min)
Bugs Bunny Builders II
Coaster Contest. The Looney Builders are hired to build a rollercoaster for Looneyburg. Bugs and Daffy soon get caught up trying to prove their part of the coaster is the best. (15 min)
Bugs Bunny Builders II
Sam's Stylin' Salon. Sam Sheepdog hires The Looney Builders to build him a salon. Sam offers his custom cut only to learn that different folks want different styles. (15 min)
Mr Bean: The Animated Series II
Valuable Lessons. Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money. (10 min)
Mr Bean: The Animated Series II
Halloween. Mr Bean loves Halloween and prepares to give the neighbourhood kids some tricks and treats they won’t forget. But when Mr Bean gets carried away with his spooky pranks he becomes the target of even more fiendish tricks from his neighbours the Bruisers. (15 min)
Mr Bean: The Animated Series IV
Fitness Instructor. Mr Bean is trying to watch the motor racing on TV, when Mrs Wicket interrupts him to offer a deal – revamp her garden with new paving and ornaments, and he’ll get a month’s rent for free. Bean reluctantly agrees, but when he sees Mr Paliwal finish a personal training session and keen for more, he offers him a new workout… doing all Mr Bean’s work for him while he watches the racing! Win, win! (10 min)
Mr Bean: The Animated Series IV
Trampoline Trouble. Mr Bean is bored of queuing for a trampoline park, so secretly bounces in through a window using a trampette. But he soon gets on the wrong side of a young show-off boy who keeps stealing Teddy and throwing him in hard-to-reach spots. To settle their row, they agree on a race around the trampoline park – first place wins Teddy. Will Mr Bean triumph before he’s chucked out for jumping the queue? (20 min)
Grizzy and The Lemmings IV
Lost Object. The Lemmings use all the cans and tins they can get their hands on to build a beach slide. Grizzy, annoyed at not finding his tinned fish to prepare his meal tray, recovers them from the Lemmings. In their struggle, Grizzy loses his badge! Grizzy and the Lemmings now fight over a valuable metal detector that each party needs to accomplish their goal: build a slide or find the beloved badge. (5 min)
Grizzy and The Lemmings IV
Crab Crush. The Lemmings take a liking to an endangered crab on the beach and decide to shelter it from a seagull who is using its shell to open coconuts. They bring it home to a disgruntled Grizzy, who wants to watch TV in peace while snacking on Cheetos. When the Lemmings turn into full-fledged crab rescuers, the house is soon overrun with crustaceans. Grizzy decides to use the seagull to get rid of the crabs. But the Lemmings - ready to do anything to protect their new friends - embark the entire house, like a raft on water. (10 min)
Grizzy and The Lemmings IV
Pirates in Sight. The Lemmings play pirates on a beached boat. Grizzy, who is fishing further down, realizes that with the Lemmings’ boat, he could come closer to a zone that’s teeming with fish. Grizzy takes a malicious pleasure playing pirate himself to unseat the Lemmings and steal their boat. The Lemmings discover a chest containing real pirate belongings. A telescope conjures the owner’s ghost who immediately places his saber and hook at their disposal. (5 min)
Grizzy and The Lemmings IV
Crab Basket. Grizzy sets sail with his fishing gear. But he has no intention of fishing: it's a scheme to enjoy a jar of Yummy chocolate spread alone in peace. The Lemmings sense the subterfuge and sink his boat to get the treat, which sinks to the ocean depths. The characters dive in pursuit and discover a school of intelligent crabs that live in an underwater city. Their treasure is a substance that’s even yummier than Yummy. (15 min)
Grizzy and The Lemmings IV
Grizzy’s Odyssey. The Lemmings find the cabin upside down. Upon closer inspection, it looks like an epic battle took place there. And Grizzy isn't here. The curious Lemmings start imagining what could have happened, visualizing the most improbable scenes for us. They decide to follow their lead to find Grizzy and confirm their zany theories. (5 min)
Grizzy and The Lemmings IV
Flying Sands. Grizzy dreams of drinking some nice cold coconut milk on the couch. Step one, get rid of the Lemmings who are having fun flying through the living room. Two, find coconuts that haven't been emptied of their nectar. While Grizzy struggles to pick coconuts that are too high up, the Lemmings find a magic conch. By simply dusting yourself with its sand, you can fly! It doesn't take Grizzy long to figure this out and the bear rapidly imagines himself as Peter Pan sipping on his easily-harvested coconut milk. (5 min)
Grizzy and The Lemmings IV
Symphony for Lemmings. Grizzy wants to watch TV in peace. The Lemmings have other plans: they want to have fun playing music with homemade instruments. Exasperated by the racket they're making in the garage, Grizzy destroys the instruments and sends the Lemmings flying. The Lemmings discover a magic ukulele that bewitches anyone who hears its music: the perfect tool to regain control of the cabin and get back to their concert. (5 min)
Grizzy and The Lemmings IV
Interplanetary Cabin. Grizzy can't sleep because it's too hot. He decides to confiscate the fans the Lemmings use to power their fake spaceship. Totally into their Space Opera game, the Lemmings try to repel the alien Grizzy with "laser" party favors and are propelled onto an "unknown planet": a volcano crater with a secret base where a rocket is ready to take off. The rocket carries the cabin into space. It's no longer a game: Grizzy and the Lemmings will have to face the dangers of outer space! (15 min)
Grizzy and The Lemmings IV
Termitator. Grizzy uses insecticide and a fly swatter to get rid of vermin that are bothering him during his siesta. The Lemmings heal his last victim: a cute little insect they adopt as their house pet. Only problem, their starving mascot only eats wood! The cabin has lots of it, but when Grizzy realizes that an insect is eating his home from the inside, he takes drastic measures to eliminate it permanently. (5 min)
Grizzy and The Lemmings IV
Dad Despite Himself. Grizzy is too hot and proposes the Lemmings an exchange: their ventilator, which they use to propel their skateboard in the air, for a baby ostrich Grizzy found outside the cabin and who can tow them. The Lemmings are delighted to play with their new baby friend who is overflowing with energy. But the baby’s parents have a different outlook and do not want their son taking risks. Thinking that Grizzy is the Lemmings’ father, they hold him accountable. (10 min)
Grizzy and The Lemmings IV
Illuminated Lemmings. Grizzy has played for too many hours on the console. His eyes are so fatigued he cannot stand a single ray of light. The Lemmings choose this very moment to throw a big birthday party with as many lights as possible! Grizzy goes to great lengths to settle the issue and decides to trip the power supply. The Lemmings discover a source of magical light deep in the savanna. (10 min)
Grizzy and The Lemmings IV
Hide-n-Seek Lemmings. Grizzy watches the Lemmings play Hide-n-Seek and cannot refrain from sabotaging their game by revealing their hiding places. The Lemmings challenge him to play against them. The two sides outdo each other in cunning and trickery, but they are equally good. For the last decisive round, the opponents decide to extend the game zone to the entire savanna. (10 min)
Grizzy and The Lemmings IV
Nocturnal Din. The Lemmings have organized a mega party at the cabin. This is obviously not to Grizzy’s liking and the bear throws them out. The Lemmings discover a cave where the party is even more fun, but their ruckus drives out the bats who seek refuge in the cabin. Terrified of them, Grizzy tries everything to get rid of them and understands that the most effective thing is the Lemmings’ ghetto blaster. (5 min)
Grizzy and The Lemmings IV
A Love for Fridges. Grizzy needs the fridge to keep his fish cold, but the Lemmings want it to make ice for their miniature ice skating rink. When Grizzy finds a new model robot air conditioner that is both rapid and efficient, the problem seems to be solved: each party will have their own source of cold. But when the Lemmings activate the robot’s artificial intelligence, the gadget starts to feel a powerful love for the person who resembles him most in his new surroundings: the fridge. Grizzy and the Lemmings will do everything to break up this budding romance and recover the cold sources that are rightfully theirs. (5 min)
Grizzy and The Lemmings IV
Bear Family. Grizzy finds a white bear that fell out of a zoo’s refrigerated truck. After consulting the encyclopedia, he realizes that he and the bear are brothers of the same species! He decides to follow the encyclopedia’s instructions to the letter and take care of his brother during his hibernation. This runs counter to all of the Lemmings favorite activities. The Lemmings decide to create a false encyclopedia page which says that they too are bears. Grizzy is now obliged to treat them like brothers as well. (15 min)
Mr Bean: The Animated Series IV
Drone Rescue. Mr Bean gets so engrossed playing with Mr Paliwal’s new drone that he doesn’t notice a car thief stealing his car. They quickly jump into Mr Paliwal’s car and use the drone to track the stolen car to the thief’s warehouse hideout. Using the drone, they discover a criminal car-stealing operation – but will they be able to outwit the car thieves using Mr Paliwal’s flying gadget? (10 min)
Mr Bean: The Animated Series IV
Say Cheese! Irma is dragging a very bored Mr Bean around a shopping centre when he spots a competition for Minty Mints – pull your silliest face for a photo and win a cash prize! Mr Bean tries to queue but it’s too long - so he persuades Irma to visit a photo studio offering romantic photoshoots. Can Mr Bean get away with pulling funny faces and submit the photo to the Minty Mints people without Irma knowing? (20 min)
Mr Bean: The Animated Series II
The Cruise. Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island. (10 min)
Mr Bean: The Animated Series II
Coconut Shy. Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues. (15 min)
Moley
Molecare Plan. After the Gardener is injured attempting to steal Manny, Moley volunteers himself and his friends to nurse the curmudgeon back to health—driving him bonkers in the process. (10 min)
Moley
A Book By Its Cover Part 1. When Manny’s missing page is replaced with the wrong kind of page, it leads to chaos in Mole Town! Moley must do whatever it takes to replace the page and rescue Manny. (10 min)
Moley
A Book By Its Cover Part 2. When Manny’s missing page is replaced with the wrong kind of page, it leads to chaos in Mole Town! Moley must do whatever it takes to replace the page and rescue Manny. (20 min)
Moley
Rally Ho. It’s the annual MoleTown Races, and each of the residents have their own unique car to compete for the grand prize. But how will Moley cope when he finds out there are no rules? (10 min)
Moley
Paper Molche. Dotty discovers that Mystic has found a lost treasure map from the great above, and persuades Moley and Manny to help in the search. (20 min)
Mush-Mush And The Mushables
The Rollinator. Chep is so good at moss-marbles, no one wants to play him anymore! No one except Sumush who reveals himself to be a tough competitor. To Chep’s disbelief, Sumush keeps on winning. But Lilit and Mush-Mush convince their friend not to give up. Chep decides to play his favourite moss-marble: the Rollinator. The one marble he never risked playing before... (10 min)
Mush-Mush And The Mushables
The Art of Friendship. When Chanterelle sees how good Lilit is at painting, she offers to help her dig into her talent. But Lilit’s art lessons conflict with the fun project she has been working on with Mush-Mush and Chep. And when she sees that her friends are having a great time without her, Lilit is seriously annoyed which her paintings start showing… (10 min)
Mush-Mush And The Mushables
What a Stinker. Chep is very excited: tonight, a rare and extremely stinky plant is going to bloom! But he already promised Mush-Mush to play their favourite game. When he chooses the flower instead, Mush-Mush is angry and the two friends stop talking. But when Mush-Mush realises that Chep is about to miss the blooming, he decides he won’t let that happen and helps his friend! (20 min)
Mush-Mush And The Mushables
Compost to Go. When Mush-Mush, Chep and Lilit take their compost meals back to their home-tree to eat, they think they have made a great new discovery – compost to go! They set up a delivery service so everyone can eat at home too. It’s so cool! Except Sushi-Mushi misses hosting everyone at the Food Snail, and everyone starts missing eating together… (10 min)
Mush-Mush And The Mushables
Dare for more. Mush-Mush, Chep and Lilit are playing dares and having a lot fun. All the Mushables are happy for them except Fung and Miff who keep mocking them. When Mush-Mush reply they should play together to see how fun it is, Fung and Miff accept. Mush-Mush surprisingly gets along with Fung and Miff... until one dare too many. (20 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Fragmented Pyramid. A labyrinth inside a pyramid puts the Kazoom Kids to the test. Only those who truly collaborate will be able to get near the next Kazoom fragment. (5 min)
Grizzy and The Lemmings III
1 + 1 = 1. A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk. (10 min)
Grizzy and The Lemmings III
Jelly Lemmings. When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin. (15 min)
Grizzy and The Lemmings III
Javelin Lemmings. The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance. (5 min)
Grizzy and The Lemmings III
Franken-Grizzy. Grizzy and the Lemmings fight over the TV remote control. (15 min)
Batwheels
Bam's Upgrade. Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger! (10 min)
Batwheels
Redbird's Bogus Beach Day. Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day! (10 min)
Meet the Batwheels
I’ll Be Your Shelter. A musical tribute to Ace, the super-brave bat-hound! (10 min)
Ben 10 II
Innervasion Part 3: Strange Bedfellows. After the Junkbot shoots the Omnitrix and it begins glowing neon-blue, an imprisoned Vilgax explains it is now a gateway through which the Fulmini Empire will invade Earth, but the only way to stop them is from within the Omnitrix, so Ben must team up with the ultimate baddie if he is to save his planet. (10 min)
Ben 10 II
Innervasion Part 4: Mind Over Alien Matter. While inside the Omnitrix, Ben and Vilgax must work together if they are to close the gateway, but once the Fulmini leader, the High Override, appears, even that might not be enough. Luckily, help arrives in the form of a being calling itself Glitch! (20 min)
Ben 10 II
Innervasion Part 5: High Override. While Ben struggles to avoid the High Override's mind control, Max and Gwen enter the Omnitrix to lend a hand, but once they find Ben is not who he seems, Max and Gwen must pull out all the stops if they are to get Ben back in time to save the planet. (10 min)
Mr Bean: The Animated Series II
Green Bean. Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone (10 min)
Mr Bean: The Animated Series II
Cash Machine. Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold. (20 min)
Mr Bean: The Animated Series II
Litterbug. Mr Bean is furious with the untidy state of the streets and all the people who drop litter so he goes on a one-man mission to clean up the town. Armed with several bin bags Mr Bean collects all the rubbish and puts up his own ‘No Littering’ signs - which have absolutely no effect. When the police show no interest in his campaign Bean builds a homemade vacuuming contraption causing chaos and mayhem wherever he goes. (10 min)
Mr Bean: The Animated Series II
Rat Trap. Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings. (15 min)
Mr Bean: The Animated Series
Bean in Love. He’s got her record, the poster and the T-shirt, so when Mr. Bean’s heart-throb, Roxy, is set to sing in concert at the London Palladium, he sets his sights on the only thing that will make his life complete: her signature in his autograph book. A difficult feat but can love prevail? (10 min)
Mr Bean: The Animated Series
Double Trouble. Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him. (20 min)
Mr Bean: The Animated Series II
Valentine's Bean. Mr Bean decides to do something romantic on Valentine’s Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma’s attention. Bean steps up his efforts and takes Irma on a ‘date’ to the Valentine’s Fair only to find his love rival is there too! But will the fortune-teller’s prediction be the ticket to a happy ending? (10 min)
Mr Bean: The Animated Series II
All You Can Eat. Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg’s pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal? (15 min)
Mr Bean: The Animated Series II
Flat Pack. Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed! (15 min)
Mr Bean: The Animated Series II
Holiday Teddy. Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday! (15 min)
Mr Bean: The Animated Series II
The Newspaper. Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief. (10 min)
Mr Bean: The Animated Series
In the wild. Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted. (10 min)
Clawlolo
Genie. Joe the octopus finds a magic lamp and tosses it away. Eric decides to rub it, revealing a genie. However, Eric has no idea what to do with the genie, so he asks the genie to keep singing and dancing–even when he's asleep. Joe sees this and decides to steal the lamp. Unfortunately, Joe's three wishes turn out to be pretty silly: he asks for parted hair, a big nose, and big ears. After the genie grants these wishes, it disappears back inside the lamp, leaving Joe with his strange new features. (15 min)
Be Cool, Scooby-Doo! II
Junkyard Dogs. Scooby runs into an old kennel mate Axel who is a highly trained Police dog who thinks mystery of the Junk yard monster is too big a case for the gang. (25 min)
Be Cool, Scooby-Doo! II
Protein Titans 2. When a video game company tries to buy an old algorithm from Velma and convince her to work for them in San Francisco, the gang becomes embroiled in the mystery of a video game villain who has seemingly come to life, the Ghost Chef. (25 min)
Lamput III
Zoom Oil. Specs and Skinny celebrate a brand new arrival to the family: a body lotion that delivers incredible speed to its wearer. Yay Science! The boys quickly include the speed lotion in their morning routine, because testing inventions on yourself is always a good idea. Then it's time to get out there and nab Lamput once and for all. Results are mixed. On the one hand, the "zoom oil" certainly works. On the other hand, these nerds aren't really used to having a body that can actually do things. Conclusion: the docs still fail, only this time they fail really quickly. At least they get that round the world trip they were dreaming of. (10 min)
Grizzy and The Lemmings II
Good Bear, Bad Bear. A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason. (5 min)
Grizzy and The Lemmings II
High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (5 min)
Grizzy and The Lemmings II
Bear Predictions. While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortune teller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him. (15 min)
Grizzy and The Lemmings II
Lemming Beach. A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed. (5 min)
Grizzy and The Lemmings II
Of Fur And Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine... frozen swordfish! (10 min)
Grizzy and The Lemmings II
Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (15 min)
Mr Bean: The Animated Series
No Pets. Sometimes Mr. Bean’s Teddy can be no fun at all. Feeling the need for a new friend, Bean buys a parrot. But getting the parrot past his landlady and her one-eyed cat, Scrapper, proves to be no easy task. Next, is trying to get the blasted bird to speak. (10 min)
Mr Bean: The Animated Series
Ray of Sunshine. It’s a beautiful day at the beach. Bean breathes in the salty air, bliss - and not another soul in sight. What could possibly spoil his perfect day? Answer: British weather. Mr. Bean finds himself chasing an illusive ray of sunshine across town, over hills and dales, a football stadium and the English Channel. (10 min)
Mr Bean: The Animated Series II
What a load of Rubbish. Mr Bean is tidying his flat and chucking out a load of old unwanted junk. Unfortunately during the big clear out Teddy accidentally falls into a bin bag which gets put out in the street. Bean is horrified when the rubbish van arrives and he realises that dear old Teddy is now on his way to the landfill. Bean races across town to the dump but how will he ever find his friend amongst all the mountains of junk? (15 min)
Mr Bean: The Animated Series II
The Robot. Mr Bean buys a robot to clean his flat but it ends up trashing half the town. (10 min)
Mr Bean: The Animated Series II
Ice Cream. Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory. (20 min)
Mr Bean: The Animated Series II
Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (10 min)
Mr Bean: The Animated Series II
In The Garden. Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors. (20 min)
Baby Lemmings
Hazelnut slide. Baby Chipmunk is trying to carry a ton of nuts back to her den, but climbing down the cliff with all her nuts is proving a complex task. As for the baby lemmings, they've discovered the principle of the slide and are having fun building a longer and longer one. When the baby chipmunk sees this, she sees a great opportunity to get her nuts down more cheaply. (5 min)
Baby Lemmings
Roly-Bowling. The Baby Lemmings knock down one of Baby Beaver's constructions, bowling style. He immediately gets angry and sends the lemmings off to play further away. But he soon runs out of branches for his construction. While he is looking for new ones, he notices that the Baby Lemmings have collected all the beautiful branches in the area to build a natural bowling alley! Baby beaver wants to take their branches, but the Baby Lemmings won't let him! (5 min)
Baby Lemmings
Instant Sticking. The Baby Lemmings accidentally discover how to make syrup flow from the trunk of a maple tree. It's a strangely sticky substance that can be used to invent all kinds of games! Their neighbour, Baby Raccoon, who is a real stickler for cleanliness, thinks they should get rid of the stuff, which collects leaves and dust and sticks everywhere, otherwise the forest and its lair will never be spotless! (20 min)
Batwheels
Harley Did It. Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent. (10 min)
Batwheels
Buff in a China Shop. Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler. (10 min)
Meet the Batwheels
Bam's Bubble Trouble. An errant piece of bubblegum stuck inside Bam threatens to blow up Batman's chance at stopping Joker on a fast-paced mission through the Gotham streets. (10 min)
Ben 10
Need For Speed. Touring Yellowstone, Ben uncovers a plot by the fast & furious LaGrange to find treasure buried below the national park, but with a little help from Old Faithful, Overflow is able to douse LaGrange's dreams. (10 min)
Ben 10
Brief Career Of Lucky Girl. When a wizard cosplayer gets his hands on a real, magical wand at Comic Con, Ben enlists Gwen to help stop Hex from retrieving it by tricking the wicked warlock into thinking she is a powerful magic-wielder in her own right: the one and only Lucky Girl! (20 min)
Be Cool, Scooby-Doo!
Giant Problems. Daphne brings the gang to Ireland to visit an ancient Blake family castle. As the gang becomes enchanted by the magical Emerald Isle, an angry, rampaging Giant makes them reconsider just how wonderful all the old myths and legends really are. (25 min)
Be Cool, Scooby-Doo!
Eating Crow. The gang visits a farm that's being haunted by a creepy Scarecrow Ghost. Fred wants to impress the farmer's daughter with his mystery-solving skills, but for some reason, this case just isn't adding up. (30 min)
Be Cool, Scooby-Doo!
I Scooby Dooby Do. The gang is honored to take part in the wedding of two close friends. But can Best Man, Shaggy, and Maid of Honor, Daphne, save their friend's perfect day before it's ruined by a tragic Ghost Bride bent on destroying everyone else's Happily Ever After? (30 min)
Be Cool, Scooby-Doo!
El Bandito. He gang head out to a Day of the Dead festival. There, they learn the spirit of the old, legendary criminal, El Bandito, has returned to terrorize the locals. Fred becomes obsessed with solving the mystery and becoming a part of the great legend, himself. (20 min)
Lamput III
Water. Lamput faints of thirst on a desert highway, so already it’s not a great day for the little orange shape-shifter. Add to that the fact that Specs and Skinny just happen by in a lockup van, and things go south pretty promptly. Specs and Skinny learn a valuable lesson: maybe if you’re going to anger a morphing super-blob by throwing them in the back of a van and withholding precious water, you shouldn’t do it whilst driving by a 100 foot cliff drop down to the open ocean. Hopefully these Docs are better swimmers than your average academic. (10 min)
Baby Lemmings
Down to the Wire. The Baby Lemmings meet a spider and his web, which allows them to play like baby Spider-Man. They even develop a tree climbing course in the forest. Baby Beaver, for his part, has a hard time fitting branches together to build a bridge over the river. When he sees the construction possibilities offered by the lemmings' spider, he decides to steal it from them. (10 min)
Baby Lemmings
Nightlight Fireflies. The Baby Lemmings discover that blowing into a leaf makes sounds that light up and even make fireflies dance! Meanwhile, the cowardly and tired Baby Moose is looking for a place to sleep. But as soon as the moon gets hidden, his fear of the dark makes him tremble and prevents him from getting any sleep. When he spots the Baby Lemmings' fireflies, he decides to capture them to make a nightlight. (5 min)
Baby Lemmings
Instant Sticking. The Baby Lemmings accidentally discover how to make syrup flow from the trunk of a maple tree. It's a strangely sticky substance that can be used to invent all kinds of games! Their neighbour, Baby Raccoon, who is a real stickler for cleanliness, thinks they should get rid of the stuff, which collects leaves and dust and sticks everywhere, otherwise the forest and its lair will never be spotless! (5 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Spinning Combat. Skatestar and Rolloxtreme come across each other holding the same invention. A fight breaks out: who copied whom, Doc Vroom or Professor K? (20 min)
Ben 10
The Filth. Ben is tasked with cleaning the Rust Bucket, but when he is tricked into letting the villainous and vile Fly Guys steal it, he must chase them down before they create an unstoppable maggot monster with sights firmly set on destroying Las Vegas. (10 min)
Ben 10
Clown College. While tailgating at a State U. homecoming football game, Ben teams up with Grandpa Max's old college buddies to keep the crazy clown Zombozo from robbing the stadium blind mat halftime. (15 min)
Ben 10
The Ring Leader. While winning big on a Sumo Slammers video game, Ben gets the idea to win a wrestling match for real, until an intimidating wrestler named Iron Kyle decides to make it a true challenge. (10 min)
Ben 10
Take 10. While trying to film his own indie film, Ben accidentally allows the Bug Gang to go free and when he takes the fight to their hidden lair, Ben has to take on their narcissistic leader the Ant Queen. (20 min)
Be Cool, Scooby-Doo! II
Doo Not Disturb. To escape a snowstorm, the gang checks into a creepy, massive hotel run by a man very strict about the hotel rules established by his deceased mother. The gang soon discovers the penalty for breaking the hotel rules is a horrifying scolding from the ghost of the owner's mother, herself! (30 min)
Mr Bean: The Animated Series II
Bean's Safari. Mr Bean finds himself babysitting a baboon. (10 min)
Mr Bean: The Animated Series II
A Round of Golf. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (15 min)
Mr Bean: The Animated Series
Haircut. After (accidentally) rescuing a kitten from a tree Mr. Bean is set to have his picture in the newspaper! The photographer arrives with the grateful lady cat owner, the scene is set, smiles all round…but then disaster strikes when Bean is continually upstaged by… his hair. (10 min)
Mr Bean: The Animated Series II
Superhero Bean. A crafty cat burglar is causing alarm and concern throughout the town with a series of daring rooftop robberies. After Mrs Wicket’s house is burgled and Bean has his wallet stolen he decides the only way to deal with this cunning housebreaker is to don a costume and become a superhero (like the ones in his favourite comic book). But Super Bean soon finds he has his hands full helping to rescue cats stuck in trees and old ladies with their spilled shopping. (15 min)
Tom and Jerry
Sky's The Limit. Tom & Jerry take their chase to the skies. Kite-flying has never been this intense. Who will emerge as the ultimate master of strings? (10 min)
Grizzy and The Lemmings IV
Drawer Puzzles. Grizzy and the Lemmings fight over a jar of Yummy which is mysteriously sucked up into a strange gravestone locked with a puzzle. Grizzy smashes open the gravestone but it contains another box made of unbreakable wood protected with a codex system. Our characters crack the code and are sucked into the box in turn. They discover that to get out, they will have to resolve a series of new puzzles, each one more complex than the last. (5 min)
Grizzy and The Lemmings IV
Double Trouble. Grizzy finds a giant home cinema screen that transforms his favorite documentary film into an incredible light and sound experience. But his pleasure is ruined by the Lemmings’ fiesta. While he chases after his housemates to destroy their disco equipment, he discovers with astonishment that Asian clones of himself and the Lemmings are also engaged in a high-speed pursuit. (5 min)
Grizzy and The Lemmings IV
Happy Birthday Grizzy! Grizzy has anticipated everything for his birthday and plans on spending a peaceful day in the cabin doing his favorite activities. But when the Lemmings find out it’s Grizzy’s birthday, they devise other plans. Farewell, Grizzy’s peaceful day - make way for the Lemmings’ party surprises! (15 min)
Grizzy and The Lemmings IV
The War of the Lambs. Grizzy has adopted a lamb and wants to give it a proper education. The Lemmings have only one desire: play leap-frog with the baby! Grizzy is forced to play policeman and lock the Lemmings in one of the disused tower rooms. But the Lemmings find a strange machine capable of duplicating living beings. They decide to test it out on the lamb. (10 min)
Grizzy and The Lemmings IV
Ultra Wool. The Lemmings have fun jumping up and down on the wool of the sheep. The game turns into a nightmarewhen Grizzy’s hindquarters accidentally get shaved because of the Lemmings. Grizzy grabs a pair of shears shaves the sheep. The Lemmings’ toy is gone but they discover another sheep whose coat is even bouncier. (5 min)
Grizzy and The Lemmings IV
Lemming Hoods. Grizzy finds a crate of Yummy flavored jelly. In order to enjoy the treat alone, he throws the Lemmings intothe dungeon. The Lemmings discover a book on Robin Hood and use it as inspiration to free themselves andsteal the bear’s feast. The Lemming archers confront Grizzy armed with a sword. May the battle begin! (5 min)
Grizzy and The Lemmings IV
Good Fairy, Bad Fairy. The Lemmings have organized a magic show in the cabin living room but Grizzy wants to get comfy andwatch TV. He evicts the Lemmings who find a strange alignment of menhirs in the Scottish moor. Bystanding in a certain spot between the ancestral stones, one Lemming is transformed into a fairy. With his magic wand, he will now be able to organize a memorable new show and above all get rid of Grizzy. (15 min)
Batwheels II
Nightbike. Bibi has some competition with Nightwing’s motorcycle, Nightbike. Always trying to one-up each other, these stunt bikes will need to learn that they’re better when they work together. (10 min)
Batwheels II
Bat-Light Blow-Out. When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him. (15 min)
Batwheels II
Kitty's Sleepover. Kitty is staying over at the Batcave for a sleepover, but getting her to lie down for a catnap is no easy task as the Batwheels have to find creative ways to get her to sleep. (15 min)
Batwheels II
Mission: Stuffed Animal. Redbird learns a lesson in asking for permission when he takes one of Buff's stuffed animals without asking. When the stuffed animal accidentally gets swiped by the Legion of Zoom, Redbird will have to rescue the stuffed unicorn or admit to Buff what he did. (15 min)
Bugs Bunny Builders II
Polar Plunge. Pro snowboarder Pepper Polar Bear hires The Looney Builders to build a ski resort. Pepper soon learns that others have different skill levels. (10 min)
Bugs Bunny Builders II
This Sand is Your Sand. Wile E. Coyote hires The Looney Builders to build him a house in the desert so he can be alone. The Road Runner tries to pay him a visit causing Wile E. to heighten his security measures. (15 min)
Bugs Bunny Builders II
Fire Fighters. The Looney Builders are hired by the town’s volunteer firefighters to build a fire truck. Duty calls and they build on the go as they make rescues throughout Looneyburg. (15 min)
Bugs Bunny Builders II
Beignet Day. Zaida Gator hires The Looney Builders to build her a boat so she can share her beignets in the swamp. She soon realizes there are others to share with elsewhere and enlists the crew to make it possible. (15 min)
Mr Bean: The Animated Series II
Bean Painting. Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending. (10 min)
Mr Bean: The Animated Series II
Wrestle Bean. Mr Bean is no fan of wrestling. But he’s promised to take Mrs Wicket and her friend Mrs Wince to a big wrestling match in town. Bean finds himself lost backstage at the stadium and accidentally wanders through a door and straight into the wrestling ring where he finds himself up against Side Kick Rick. More by luck than talent Bean wins the match – only to find that now he has to fight the terrifying Bruise Force. (15 min)
Mr Bean: The Animated Series IV
Sheepish Bean. Irma is struggling to sell items from her knitwear stall at the market, so sends Mr Bean to collect a sheep costume he can wear to attract customers. Once at the fancy dress shop however, Mr Bean gets stuck in the sheep costume and has to travel back to the market wearing it. Things go from bad to worse when Mr Bean takes a short cut across the field and gets caught up in a flock of real sheep! (10 min)
Mr Bean: The Animated Series IV
Page Turner. Mr Bean spots a rare book - the Teddy Bear Haunting - in a bookshop, but it’s too expensive to buy. He secretly tries to read it in the shop… until he’s thrown out. To his dismay someone else then buys the book – so he follows the buyer around trying to read over his shoulder. Will Mr Bean manage to get to the end of the book before getting spotted? (20 min)
Grizzy and The Lemmings IV
The Ten Plagues of Grizzy. The Lemmings’ hard rock concert is driving Grizzy mad. After kicking them out, Grizzy requisitions their ghetto blaster and listens to a relaxation cassette to calm down. The Lemmings discover an ancestral tree whose engraved strips of bark cast targeted maledictions. To recover their material, the Lemmings decide to drive Grizzy out by cursing him with the Ten Plaques of the Savanna. (5 min)
Grizzy and The Lemmings IV
Sandbox Games. Inspired by a magazine, Grizzy decides to redo the cabin’s interior design. To make sure everything is perfect, he ousts the Lemmings and their electric train. By chance, the Lemmings discover an underground futuristic premises in the middle of the savanna. From this secret place, they can see the entire savanna on a giant screen, down to the very inside of Grizzy’s cabin just like in a sandbox video game. By using the menus, they can have an impact on reality and thus... on Grizzy! (10 min)
Grizzy and The Lemmings IV
Chocolate Deposit. The Lemmings find a magic stick that functions as a Yummy divining rod. Grizzy steals their stick and finds a Yummy deposit in the savanna. To take control over Grizzy’s discovery, the Lemmings set a trap to draw the bear far from the deposit and transform it into an industrial chocolate factory. Grizzy will want to recover his chocolate deposit. (5 min)
Grizzy and The Lemmings IV
Firefly Party. An eclipse prevents the solar panels from supplying the cabin with electricity and Grizzy is disgruntledbecause he can’t watch TV. When he discovers that the Lemmings are using fireflies to have a party withoutelectricity, Grizzy evicts the Lemmings and recovers the fireflies to fuel the solar panels. The Lemmingshappen upon a jewel that gives them total control over the fireflies. (10 min)
Grizzy and The Lemmings IV
Keyring Cabin. The Lemmings recover a jar of Yummy from an automatic distributor but before they can enjoy it Grizzy confiscates the treat. In exchange, he leaves them the keyring that came as a gift. The Lemmings aren’t interested until the keyring lands in a magic vial which gives it an extraordinary power: stick the keyring onto any object and it will shrink to the size of a plastic miniature figurine! (10 min)
Grizzy and The Lemmings IV
Great Wall Disco. Grizzy is jealous of the Lemmings’ new game: an interactive dance mat connected to the TV where the idea is to jump around and perform dance sequences. As they fight over the mat, Grizzy and the Lemmings discover a hidden mechanism in one of the Great Wall of China’s watchtowers. The mechanism activates a game on the wall’s paving stones that is similar to the interactive mat, only life size. On your marks, get ready, dance! (5 min)
Grizzy and The Lemmings IV
Choco-Noodles. Grizzy and the Lemmings are hungry! While fighting over a jar of Yummy chocolate spread, the jar is destroyed. But Grizzy discovers an ingenious manner to recover the remains of another Yummy jar using instant Chinese noodles as inspiration. The result is delicious. Grizzy and the Lemmings will once again fight over this new Yummy-based recipe: Choco-noodles. (5 min)
Grizzy and The Lemmings IV
Tough Cookie. Grizzy and the Lemmings, who are both starving, discover a temple dedicated to an ancestral brioche. According to the book lying open inside the temple, to obtain a perfect brioche you must gather three gold ingredients and set them on the altar. When the panda idol who guards the temple receives the offering, the person will receive his favorite food in abundance. Grizzy and Lemmings set out to find the sacred ingredients but there is no question of working together. May the best critter win! (15 min)
Grizzy and The Lemmings IV
Artificial Intelligence, Natural Idiocy. An integrated circuit containing an artificial intelligence accidentally connects to Grizzy’s stuffed teddy bear, which comes to life like a modern-day Pinocchio. Grizzy educates the chip until it decides to connect to the Lemmings’ robot to play with them. When the AI becomes a teenager, it is no longer interested in either Grizzy or the Lemmings and prefers using a smartphone to keep learning. Grizzy and the Lemmings join efforts to try and reset the chip’s memory and relive its childhood phase over and over. (5 min)
Grizzy and The Lemmings IV
All Out for Silk. Grizzy and the Lemmings fight over a large silkworm that produces an extremely soft and resilient elastic thread ad infinitum. The Lemmings consider the worm the ideal game companion, but Grizzy needs the worm to make his knitwear. To become masters of the silkworm, the close enemies will go to harsh extremes. (10 min)
Grizzy and The Lemmings IV
Hello Grizzy? Here Lemmings! The Lemmings find a crate of cell phones: there’s one for everyone. But before being able to play with their new toys, they need to charge the batteries. This operation uses all the electricity stored in the cabin’s solar battery and prevents Grizzy from watching TV. Grizzy soon realizes that this is the least of his worries, for living with the Lemmings and their phones is a guaranteed nonstop stream of noise pollution. (10 min)
Grizzy and The Lemmings IV
Grasshopper Bounty. The Lemmings catch a grasshopper that can give you whatever your heart desires in abundance. All you need to do is set the grasshopper on its head while concentrating hard on what you want. As discretion is not the Lemmings’ strong point, Grizzy ends up understanding where their profusion of toys is coming from. Grizzy decides that it’s his turn to hunt down the grasshopper. (10 min)
Grizzy and The Lemmings IV
Sound and Light. The Lemmings discover a new passion: magic Chinese lanterns that they use for sound and light performances. Grizzy is not very enthusiastic about this new electric activity which keeps him from sleeping. While Grizzy thinks that he got rid of their lanterns, the Lemmings discover new high-tech lanterns capable of making even more of a ruckus. (5 min)
Grizzy and The Lemmings IV
Hero Despite Himself. The Lemmings lay hands on an ancient console that lets you play life-sized games in the real world. The console emits magical streams of energy that randomly pick avatars to confront one another. Grizzy is chosen as the hero. He must leap onto platforms and confront both enemies and a fearsome leader: a panda equipped with bamboo sticks. The Lemmings are obviously in control of the joystick! (5 min)
Grizzy and The Lemmings IV
Mask Time! As the Lemmings rummage through an abandoned delivery tricycle filled with strange objects, they discover a delicious treasure: Yummy-filled Chinese brioches! Grizzy steals their tasty bounty and heads off to enjoy it alone in the cabin. The Lemmings find a mask in the tricycle that terrifies anyone who looks at it when it’s being worn by someone. The Lemmings intend to use their horrific new power to recover their stolen treats. (15 min)
Mr Bean: The Animated Series IV
Tale Of Two Teddies. When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest. (10 min)
Mr Bean: The Animated Series IV
Climbing Bean. Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks! (15 min)
Mr Bean: The Animated Series II
Green Bean. Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone (15 min)
Mr Bean: The Animated Series II
Cash Machine. Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold. (15 min)
Moley
Mole in One. MoleTown is becoming lazy and so Dotty helps Moley exercise, giving the Gardener an idea, he sets up a Golf Course to trap Manny, but things don’t go to plan. (10 min)
Moley
Little Lizzie. When Molieres travelling spectacular comes to MoleTown, it brings with it, a rather unique guest, which soon becomes very attached to Dotty. (10 min)
