• Cartoonito

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      • Mr Bean: The Animated Series II

        Ball Pool. Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him. (10 min)

      • Mr Bean: The Animated Series II

        Pizza Bean. Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse. (15 min)

      • Mr Bean: The Animated Series

        Dead Cat. Whilst trying to redecorate the hall, Bean is obstructed at every turn by his landlady’s vile one-eyed cat. Bean pops it in the dustbin to keep it out of the way for a while. Just his luck that it’s rubbish collection day. (10 min)

      • Mr Bean: The Animated Series II

        The Photograph. Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese! (15 min)

      • Tom and Jerry Gokko

        Tom's Bakery. Tom is making pastries at the bakery. He takes Jerry and Tuffy and puts them in the pastries. Tuffy and Jerry both escape and make a pastry of their own, scaring Tom away. (10 min)

      • Grizzy and The Lemmings

        Domestic Robots. By chance, Grizzy discovers that the ranger's new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning, but everyone wants the robot vacuum cleaner! (5 min)

      • Grizzy and The Lemmings

        Mass Control. While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control... (5 min)

      • Grizzy and The Lemmings

        Bear Under Control. To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap, Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately, Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible. (15 min)

      • Grizzy and The Lemmings

        Popcorn Party. The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack, just the two of them. But first, he must quickly recover the popcorn from the Lemmings. (5 min)

      • Grizzy and The Lemmings

        Dancing with the Bears. Grizzy wants to learn to dance the mambo to please the she-bear he's in love with, for she truly adores this rhythm. He finds a learning kit at the ranger's home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat. (10 min)

      • Grizzy and The Lemmings

        Role Change. After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so that he might participate in their fun and games like any other Lemming. But it's not long before his newfound comrades start to find him rather heavy! (5 min)

      • Grizzy and The Lemmings

        Lemming Tonic. Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings! (15 min)

      • Batwheels II

        A T-Rexcellent Adventure. Super-genius villain Egghead is on the loose, planning to use Gotham Museum’s famed giant egg to cook up a record-breaking breakfast. (10 min)

      • Batwheels II

        Bats in Show. Gotham’s annual dog show is tonight, and Harley plans to compete for the prized “Best in Show” ribbon. Sensing she’s up to no good, Robin decides to enter rough-and-tumble Ace the Bat-Dog to keep an eye on the thieving trickster. (15 min)

      • Batwheels II

        The Gotham Guardians. Bam must lead a new super vehicle team consisting of Nightbike, Goldie, Grundy, and Kitty after the Legion of Zoom traps the rest of the Batwheels in the Batcave. (10 min)

      • Batwheels II

        Pumpkin Panic. On Halloween Night, Poison Ivy brings all the pumpkins to life, creating an army of Snack-O-Lanterns that are eating all the candy. It’s up to Redbird and Bam to end her pumpkin panic to save Gotham’s Halloween fun, as well as their own. (20 min)

      • Bugs Bunny Builders II

        Dodo's Wacky Funhouse. Yoyo Dodo hires The Looney Builders to build a funhouse for Looneyburg. The crew thinks he’s goofing around as they work, but soon discover they’ve misunderstood what Yoyo really wants. (10 min)

      • Bugs Bunny Builders II

        Robo-Runner. The Looney Builders are hired to build a festive course for the Fall foot race. Wile E. Coyote is determined to beat the Road Runner with his Robo-Runner despite its malfunctions. (15 min)

      • Bugs Bunny Builders II

        Cuckoo Cuckoo. Curt Cuckoo hires The Looney Builders to build a giant cuckoo clock in Germany to signal the start of Martinstag. The crew struggles to get it right until they ask Curt for his help. (10 min)

      • Bugs Bunny Builders II

        Surf's Up. The Looney Builders are hired to build a surfside hangout in Australia for a surfing competition. Bugs and Daffy want to compete but are a little out of their league until Taz offers to teach them. (20 min)

      • Mr Bean: The Animated Series II

        What a load of Rubbish. Mr Bean is tidying his flat and chucking out a load of old unwanted junk. Unfortunately during the big clear out Teddy accidentally falls into a bin bag which gets put out in the street. Bean is horrified when the rubbish van arrives and he realises that dear old Teddy is now on his way to the landfill. Bean races across town to the dump but how will he ever find his friend amongst all the mountains of junk? (10 min)

      • Mr Bean: The Animated Series II

        The Robot. Mr Bean buys a robot to clean his flat but it ends up trashing half the town. (15 min)

      • Mr Bean: The Animated Series IV

        Bean’s Blooms. Mr Bean receives a delivery of a bunch of flowers for Mrs Wicket, but accidentally runs them over in the his car. He can’t afford to replace them, so he decides to recreate the bunch by taking flowers one by one from anywhere he can - a vase in a café, a wedding bouquet, even from between the teeth of a tango dancer! But will he assemble the bunch and be back in time for Mrs Wicket? (10 min)

      • Mr Bean: The Animated Series IV

        Drone Rescue. Mr Bean gets so engrossed playing with Mr Paliwal’s new drone that he doesn’t notice a car thief stealing his car. They quickly jump into Mr Paliwal’s car and use the drone to track the stolen car to the thief’s warehouse hideout. Using the drone, they discover a criminal car-stealing operation – but will they be able to outwit the car thieves using Mr Paliwal’s flying gadget? (20 min)

      • Grizzy and The Lemmings

        Spider Lemmings. The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the insect. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task. (5 min)

      • Grizzy and The Lemmings

        Random Bear. Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover. (5 min)

      • Grizzy and The Lemmings

        Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy rapidly discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (10 min)

      • Grizzy and The Lemmings

        High Voltage Bear Attack. The Lemmings are having a rave party. When Grizzy throws their ghetto blaster into the river, he sparks a general power outage. Unless he finds an alternative source of energy, and before the Lemmings do, he can kiss his TV night goodbye! (10 min)

      • Grizzy and The Lemmings

        Bear Scents. When he realizes that his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings, who are skating out by the caribou dung pit and trash bins, ruining his desired effect? (10 min)

      • Grizzy and The Lemmings

        Bear Luck. Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of them - which has four leaves - seems to bring him good luck. Could his chance be changing? (5 min)

      • Grizzy and The Lemmings

        Magnetic Bear. Grizzy can¿t believe his eyes when he sees objects moving all by themselves. When he realizes it¿s the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear. (5 min)

      • Grizzy and The Lemmings

        Bear Charm. Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. Whilst he looks through the ranger's books of fairytales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games. (15 min)

      • Grizzy and The Lemmings

        Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (5 min)

      • Grizzy and The Lemmings

        Super Grizzy Bros. By pure chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his Kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing, Grizzy is addicted. (5 min)

      • Grizzy and The Lemmings

        Fake Brothers. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double¿s artificial intelligence truly leaves to be desired. If only it were as clever as the original... (15 min)

      • Grizzy and The Lemmings

        Mind in a Whirl. When she is accidentally hit over the head, the she-bear Grizzy¿s in love thinks she¿s a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)

      • Grizzy and The Lemmings

        A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes. (10 min)

      • Grizzy and The Lemmings

        Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure card that indicates the location of a treasure. Upon closer look, the representation of this treasure greatly resembles a giant jar of chocolate spread. (5 min)

      • Grizzy and The Lemmings

        In the Service of His Majesty. When he brandishes a native american scepter that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the scepter and reverse the spell. (15 min)

      • Mr Bean: The Animated Series IV

        Funfair. At a funfair, Mr Bean wins a balloon for Teddy and ties it to him while he plays on the hook a duck. But he’s so engrossed he doesn’t notice his companion floating away! Soon Mr Bean is chasing Teddy as he glides and snags on various fairground rides. Will Mr Bean rescue Teddy before he floats away forever? (10 min)

      • Mr Bean: The Animated Series IV

        Grandfather Clock. Mrs Wicket has just inherited an antique grandfather clock – Mr Bean is impressed! But he soon starts to resent it when it bongs loudly on the hour all through the night. Desperate for sleep as dawn is breaking, he fiddles inside the clock, only for it to fall apart and onto the floor! Can he get the bulky heirloom to a repair shop and back before Mrs Wicket wakes up? (15 min)

      • Mr Bean: The Animated Series II

        Flat Pack. Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed! (10 min)

      • Mr Bean: The Animated Series II

        Holiday Teddy. Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday! (20 min)

      • Moley

        The Abominable Snowmole. It’s winter in MoleTown and a mysterious snowy creature is roaming the Big Below, the Gardener uses this as the perfect opportunity to try and scare Moley with his own Abominable Snowmole, and catch Manny. (10 min)

      • Moley

        Beach Blanket Moley. All of MoleTown enjoys a day at the beach. But when they found out Mona Lisa can’t swim, Mishmosh comes to the rescue with his new submarine invention! (10 min)

      • Moley

        The Hat Trick. MoleTown’s orchestra is performing, and everyone is impressed with Milo’s new hat until Moley accidentally breaks it. Moley must come up with a way to get Milo’s hat back to normal and fast! (20 min)

      • Moley

        The Great Mole Detective. When the Gardener finally gets his hands on Manny, Moley and Dotty are on his trail, so he dresses up as the world’s greatest Mole detective and lead them away from the clues. (10 min)

      • Moley

        Moles of Futures Past. Mishmosh’s new de-aging device causes trouble when it accidentally zaps Miss Petunia and Old Coot into their younger selves. But Moley soon discovers that the de-aging doesn’t stop and he and his friends must rescue them before it’s too late. (10 min)

      • Tom and Jerry Gokko

        Rainbow Candy Shop. Tom is taking selfies and enjoying a sweet snack at the candy shop, when Jerry and Tuffy sneak up and eat his strawberries. Tom proceeds to chase after them, but Tuffy falls into the claw machine. Jerry tries to save him, and Tom fishes them out. Tom makes Tuffy cry and apologizes by feeding him sweets. (10 min)

      • Mush-Mush And The Mushables II

        Be Strong, Chep. Chep is the only Mushable who can’t bend a small branch back to catapult himself between two trees. He feels weak and embarrassed. But when strength doesn’t work, Chep realizes that it’s all in the technique! (10 min)

      • Mush-Mush And The Mushables II

        The Answer is Starmush. It seems like Starmush is the only one who can answer Mush-Mush's difficult questions. But Starmush lives so far away in the Dark Forest! Mush-Mush hatches a plan to get Starmush to move to Mushton, so he can get answers right here at home. (10 min)

      • Mush-Mush And The Mushables II

        A Fine Vine. Lilit remembers loving balancing on a slack-vine when she was a Mushlet. But actually, she never really learnt how, so she keeps falling off and getting really frustrated. It’s up to Morel to step up and finally teach Lilit how to slack-vine like a pro. (20 min)

      • Mush-Mush And The Mushables II

        Seeing the Light. Chep and Mush-Mush sometimes don’t listen to Lilit. So when she tries to tell them about her great idea to have a special firefly night, they instead believe it is their idea. Grrr! Whose special firefly night will come out on top? (10 min)

      • Mush-Mush And The Mushables II

        A Speedy Recovery. Bolly hurts his foot and can’t go fast until it heals. Phooey! But when everyone gives him treats to cheer him up, Bolly decides he never wants his foot to heal. (20 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Mister King versus Enigma. Mr. King and Enigma clash in Kaboom City with their Ultra Strikers. The battle escalates until Kid Fury intervenes. (5 min)

      • Grizzy and The Lemmings III

        Tilted Lemings. The Lemmings get hold of an old pinball machine and install it in the cabin. Their furious party interrupts Grizzy's nap and the bear threatens to break the contraption. (10 min)

      • Grizzy and The Lemmings III

        Recreational Botany. Grizzy, a big chocolate lover, is growing a young cacao tree under an ultraviolet lamp. During a trampoline session, the Lemmings accidentally break the lamp, provoking a supernatural reaction. (15 min)

      • Grizzy and The Lemmings III

        Generational Conflict. During a fight, Grizzy and the Lemmings stumble upon a Mayan temple lost in the jungle. Once inside, they set off a magic reaction that creates doubles of themselves at different ages. (5 min)

      • Grizzy and The Lemmings III

        Breathless. Short on food supplies, Grizzy has gone out to gather fruit. He comes back with a basketful but discovers that the Lemmings have stolen the last helping of Yummy chocolate spread in the cabin. A fight breaks out. (15 min)

      • Batwheels

        Grass is Greener. MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy. (10 min)

      • Batwheels

        Bam's Clawful Mistake. Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along. (20 min)

      • Ben 10

        Growing Pains. During a stop at the superstore Shoppë, Ben and Gwen are transformed into babies by nanny-gone-nuts Nanny Nightmare, who will stop at nothing to reshape the world in the image of her daycare. (10 min)

      • Ben 10

        Villain Time. Ben must go alien to save the Hoover Dam from disaster, but when tough guy hero Tim Buktu swoops in to "help", Ben must figure out if Tim is friend... or foe. (15 min)

      • Ben 10

        Something I Ate. Ben, Gwen, and Max go on a tour of the impervious Fort Knox, but when Dr. Animo sicks a hungry ani-mutate on the Fort, Ben must stop it before it gobbles up the nation's monitory standard! (15 min)

      • Mr Bean: The Animated Series II

        Superhero Bean. A crafty cat burglar is causing alarm and concern throughout the town with a series of daring rooftop robberies. After Mrs Wicket’s house is burgled and Bean has his wallet stolen he decides the only way to deal with this cunning housebreaker is to don a costume and become a superhero (like the ones in his favourite comic book). But Super Bean soon finds he has his hands full helping to rescue cats stuck in trees and old ladies with their spilled shopping. (10 min)

      • Mr Bean: The Animated Series II

        What a load of Rubbish. Mr Bean is tidying his flat and chucking out a load of old unwanted junk. Unfortunately during the big clear out Teddy accidentally falls into a bin bag which gets put out in the street. Bean is horrified when the rubbish van arrives and he realises that dear old Teddy is now on his way to the landfill. Bean races across town to the dump but how will he ever find his friend amongst all the mountains of junk? (15 min)

      • Mr Bean: The Animated Series II

        The Robot. Mr Bean buys a robot to clean his flat but it ends up trashing half the town. (10 min)

      • Mr Bean: The Animated Series II

        Ice Cream. Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory. (20 min)

      • Mr Bean: The Animated Series II

        Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (10 min)

      • Mr Bean: The Animated Series II

        In The Garden. Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors. (15 min)

      • Mr Bean: The Animated Series II

        A Magic Day Out. Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny. (15 min)

      • Mr Bean: The Animated Series II

        Ball Pool. Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him. (15 min)

      • Mr Bean: The Animated Series II

        Pizza Bean. Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse. (10 min)

      • Mr Bean: The Animated Series

        The Mole. Mr. Bean’s landlady is hopping mad on finding molehills on her lovely croquet lawn. Bean looks to get hammered if he does not rid the old lady of the cuddly little half-blind culprit. He fails dismally with his eccentric mole extermination methods and ends up simply taking the pesky rodent for a ride. (20 min)

      • Mr Bean: The Animated Series

        Roadworks. Mr. Bean’s tranquillity is shattered by deafening roadworks outside his bedroom window. Threats, sabotage and subterfuge all fail to quell the cacophony until Bean has the ingenious idea of feeding the workmen into peaceful submission. But the silence ends with a bang! (10 min)

      • Mr Bean: The Animated Series

        Sofa. Mr. Bean likes nothing more than to relax on his sofa with a good meal and his favourite telly programme. Unfortunately, a painful explosion of springs under his bottom puts an end to that. He sets about buying another one… but, alas, sofas are expensive items. TV dinners may well be a thing of the past for Mr Bean. (10 min)

      • Clawlolo

        Moon. Eric is having fun with his friends. Tired of all the noise, Joe crawls out of the water onto a rock and dreams about peace and quiet. As Joe gazes at the sky, he crafts an idea and builds a catapult. Curious Eric climbs into the contraption and launches himself. Joe smiles and goes to bed while Eric flops onto the surface of the moon where he finds more crabs. They have a dance party, causing the moon to shake and spin like a disco ball. Joe opens his eyes and looks at the Moon in horror. (15 min)

      • Be Cool, Scooby-Doo!

        Game of Chicken. Fred gets a call for help from Chuck Mangum (JOHN VIENER), his daredevil of a best friend, leading the gang on a rescue mission deep in the caverns of an ancient civilization. Once there, they learn of the real mystery: the ghost of the Tribal Warrior that still protects the cavern from outsiders! (25 min)

      • Be Cool, Scooby-Doo!

        Poodle Justice. It's Scooby's dream come true as the gang visits the set of his favorite TV show and he meets the star, his celebrity crush, a dog actress who plays a detective on the screen. Now all Scooby has to do is work up the courage to actually talk to her while also solving the mystery of the monstrous Gargoyle attacking the production! (25 min)

      • Lamput III

        Memory Loss. It's back to basics as Specs attempts to catch Lamput with a net. Not being much good at anything at all physical, Specs ends up whacking himself on his own noggin. The blow shakes loose what little ability Specs had to function as an adult. He's transformed into a wailing infant who requires 24 hour care from his devoted... parents? Skinny and Lamput have to learn on the job. Taking care of a baby is hard. Especially if it's a giant annoying one. (10 min)

      • Grizzy and The Lemmings II

        Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub, despite himself. (5 min)

      • Grizzy and The Lemmings II

        Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or something else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real. (5 min)

      • Grizzy and The Lemmings II

        Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (15 min)

      • Grizzy and The Lemmings II

        Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (10 min)

      • Grizzy and The Lemmings II

        XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (5 min)

      • Grizzy and The Lemmings II

        Never Judge a Bear by Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (15 min)

      • Mr Bean: The Animated Series

        Camping. An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem – but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house. (10 min)

      • Mr Bean: The Animated Series

        Chocks Away. When his model aeroplane is blown out of the sky by that of a rival kid, Mr. Bean sets his sights on revenge. Next day, his newly constructed fighter plane, almost ready for take-off, sadly lacks a vital part – and the blinking model shop is shut! No matter. It’s chocks away with Teddy at the controls, fighting for airspace over London N10. (10 min)

      • Mr Bean: The Animated Series III

        Mobile Home. Mr. Bean makes his own caravan out of Mrs. Wicket's garden shed and goes on vacation. (20 min)

      • Mr Bean: The Animated Series III

        Haunted House. Mr. Bean has to retrieve a football from a haunted house … and get back out alive. (10 min)

      • Mr Bean: The Animated Series III

        Eau De Bean. Mr. Bean accidentally creates an amazing new perfume; but who likes it more? Mrs. Wicket or Scrapper? (15 min)

      • Mr Bean: The Animated Series III

        Running on Empty. Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push but for some reason the do-gooders don’t want to push him all the way to the beach! Instead he uses wind power piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination. (10 min)

      • Mr Bean: The Animated Series III

        Bean Bug. Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching … (20 min)

      • Baby Lemmings

        Totally Hazelnuts. The Baby Lemmings are playing a game with a moss ball that falls apart too quickly. They discover a hazel tree with huge hazelnuts that are perfect for making their game even more fun! Their neighbor, Baby Chipmunk, who has the largest stockpile of hazelnuts in the whole forest and a veritable internal radar for detecting them, quickly realizes that the Baby Lemmings have found one. She can’t help but steal it for his own hoard. The Baby Lemmings realize that Baby Chipmunk hates to share so they decide to get their ball back and continue their game. Baby Chipmunk’s hoard is very well protected in a hollow tree, however. (5 min)

      • Baby Lemmings

        Artistic Recycling. The baby lemmings have discovered a new creative passion: land art. By assembling different elements on the ground, they create a beautiful work of art that can be admired from above. Baby Raccoon is horrified by this activity, thinking that the baby lemmings are just making a mess. Baby Raccoon wants to tidy up what he perceives to be the mess made by the baby lemmings. (10 min)

      • Baby Lemmings

        Pine Cone Tower. The Baby Lemmings invent a new building game using pine cones clipped together. Baby Beaver tries to build a hut on a flat rock in the middle of the river, but his impatience and haste prevent him from succeeding. When he discovers the Lemmings pine cone construction, a magnificent amusement park, he decides to use it as a structure for his tree house. (15 min)

      • Batwheels

        Wheel Side Story. After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster. (10 min)

      • Batwheels

        Ace in the Hole. When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family. (10 min)

      • Meet the Batwheels

        Silly Stowaway. The Batcave's cutest resident bat Alfie sneaks into Bam the Batmobile and causes adorable chaos during a mission to stop the Ducky Boat down at Gotham Docks. (10 min)

      • Ben 10

        All Wet. No one believes Ben when he insists that one of the other patrons waiting on line at the World of Wet Water Park, is the nefarious Frightwig disguised as a common girl, so Ben must prove his case while protecting parkgoers from her master plan: to destroy the park with its own water pressure! (10 min)

      • Ben 10

        Story, Bored. During a book signing at a medieval castle, Ben must stop Hex from getting his hands on a grimoire that can fuse its user with mythical beasts... creating monstrous hybrids! (20 min)

      • Be Cool, Scooby-Doo! II

        In Space. A very bad parking choice on Fred's part leads the gang to an asteroid mining base in outer space where an alien virus appears to be infecting the crew one by one, turning them into evil skull-headed aliens. The paranoid, terrified gang must try to solve the mystery before the virus reaches them, as well – if it hasn't already! (30 min)

      • Be Cool, Scooby-Doo! II

        Doo Not Disturb. To escape a snowstorm, the gang checks into a creepy, massive hotel run by a man very strict about the hotel rules established by his deceased mother. The gang soon discovers the penalty for breaking the hotel rules is a horrifying scolding from the ghost of the owner's mother, herself! (25 min)

      • Be Cool, Scooby-Doo! II

        Silver Scream. The gang tours an old Hollywood Studio, but they soon uncover a mystery concerning the ghost of a silent film comedy star who has returned to make sure his recently discovered final film is never seen! (30 min)

      • Be Cool, Scooby-Doo! II

        Fright of Hand. Fred lives out his childhood dream of being a stage magician as he and the gang go uncover at a private magic club being terrorized by a mutant Rabbit monster! (20 min)

      • Lamput III

        Sunday Holiday. It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes. (10 min)

      • Baby Lemmings

        Pine Cone Tower. The Baby Lemmings invent a new building game using pine cones clipped together. Baby Beaver tries to build a hut on a flat rock in the middle of the river, but his impatience and haste prevent him from succeeding. When he discovers the Lemmings pine cone construction, a magnificent amusement park, he decides to use it as a structure for his tree house. (10 min)

      • Baby Lemmings

        Marble Squabble. The Baby chipmunk has a collection of pretty gems. But when she loses a round one and it rolls past the Baby lemmings, they get the idea of organising a marble run. They collect lots of objects, cut them to make them spherical and... And off they go! But when the Baby chipmunk realises she's lost her stone, she wants it back. And when she sees all the new stones the Baby lemmings have collected, she wants them all back! But the baby lemmings have no intention of stopping their mad marble race through the forest! (5 min)

      • Baby Lemmings

        Foolhardy Plushie. Baby Owl can't sleep without her little owl blankie. But she loses it because she's clumsy. When the baby lemmings discover it, they think it's so cool they decide to include it in their activities - it really is a good friend! In a panic, Baby Owl looks for her comforter and tries to get it back from the baby lemmings, but her clumsiness gives them the impression that she wants to harm the comforter! The baby lemmings decide to protect the comforter against all odds! (5 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Ron-Ron at the Race. Velocitix loses Ron-Ron and must get him back before Mr. King finds out, but Jelly Beam won't make it easy for him. (20 min)

      • Ben 10

        Brief Career Of Lucky Girl. When a wizard cosplayer gets his hands on a real, magical wand at Comic Con, Ben enlists Gwen to help stop Hex from retrieving it by tricking the wicked warlock into thinking she is a powerful magic-wielder in her own right: the one and only Lucky Girl! (10 min)

      • Ben 10

        Waterfilter. Ben, Gwen, and Max's trip to Niagara Falls is cut short by the horrid Hydromanders: creatures menacing them and their fellow tourists. (15 min)

      • Ben 10

        Shhh! While chilling at a monastery with a no-noise policy, Ben can't keep quiet and accidentally awakens a dangerous Dragon hidden in a secret chamber below the hallowed halls a job that might be too much for even Diamondhead to handle. (10 min)

      • Ben 10

        Bright Lights, Black Hearts. Ben, Gwen, and Max stop by the graveyard set of Gwen's favorite TV show, The Unalivers, but when Ben discovers its lead, Michael Morningstar, is an energy vampire, he goes alien to show the world the real star of the show: Heatblast. (20 min)

      • Be Cool, Scooby-Doo! II

        American Goth. Shaggy's friend Amelia invites Shaggy and the gang to a party. But Shaggy discovers that Amelia has become a goth. After realizing he has feelings for her Shaggy starts to feel bad that he hasn't changed at all so he decides he too will become a goth. But a mystery appears when an evil plant monster attacks the gang. (30 min)

      • Mr Bean: The Animated Series II

        Dancing Bean. Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over. (10 min)

      • Mr Bean: The Animated Series II

        Bean Shopping. Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store. (15 min)

      • Mr Bean: The Animated Series

        Supertrolley. Nipping to the shops for a few provisions becomes a nightmare when a mile-long shopping list from his landlady and a clapped out trolley with a wonky wheel conspire to ruin his day. Subscribing to the theory that bigger is better, he constructs his own shopping trolley incorporating a petrol mower, pram wheels and an extra pair of hydraulic hands. (15 min)

      • Mr Bean: The Animated Series III

        Game Over. Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line… (10 min)

      • Tom and Jerry Gokko

        Fish Bowl / At the Cinema / Coffee Shop. Tom has Jerry and Tuffy trapped in a fish bowl. / Tom is at the movies, Jerry and Tuffy pop out of his bucket of popcorn. / At a coffee shop, Jerry and Tuffy are eating a strawberry cake. (10 min)

      • Grizzy and The Lemmings

        Bear Itch. Grizzy discovers that the frenzied "break dance" the Lemmings are doing is actually due to the fleas they are infested with. When Grizzy catches them too, it's panic all round! Grizzy is determined to eliminate the parasites, down to the very last one. The problem is his little roommates have no desire whatsoever to be treated... (5 min)

      • Grizzy and The Lemmings

        Thirst Quencher. Another heat wave: even the riverbed is dried up. One very thirsty Grizzy discovers that the Lemmings have used the last remaining bottles of water to fill their inflatable pool. He has no intention of letting the Lemmings swim in what might very well be his last chance to quench his thirst. (5 min)

      • Grizzy and The Lemmings

        Spider Lemmings. The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the insect. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task. (15 min)

      • Grizzy and The Lemmings

        Random Bear. Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover. (5 min)

      • Grizzy and The Lemmings

        Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy rapidly discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (10 min)

      • Grizzy and The Lemmings

        High Voltage Bear Attack. The Lemmings are having a rave party. When Grizzy throws their ghetto blaster into the river, he sparks a general power outage. Unless he finds an alternative source of energy, and before the Lemmings do, he can kiss his TV night goodbye! (5 min)

      • Grizzy and The Lemmings

        Bear Scents. When he realizes that his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings, who are skating out by the caribou dung pit and trash bins, ruining his desired effect? (15 min)

      • Batwheels II

        Save the Bat Dance for Me. Redbird is convinced that nobody likes his eccentric dance moves, but when Toyman traps Robin behind a dance-themed gauntlet, it’s up to the rambunctious rally car to dance his way to victory. (10 min)

      • Batwheels II

        Nightbike's Noisy Night. After Nightbike reveals that he's afraid of loud noises, the Batwheels help him overcome his fear so he can stop The Penguin from strealing some valuable cargo. (15 min)

      • Batwheels II

        Bite-Sized Buff. Feeling insecure about his size after a game of Hide-And-Seek, Buff uses the shrink belt belonging to The Atom and accidentally shrinks himself down to the size of a mouse! (10 min)

      • Batwheels II

        Redbird-O-Flage. Redbird struggles to stop Poison Ivy's diabolical schemes because he wants to be in the spotlight. But when he needs to use the bat-o-flage and become invisible, he’ll have to learn that doing good is its own reward. (20 min)

      • Bugs Bunny Builders II

        Mamma Mia Pizzeria. The Looney Builders are hired by Giovanna Badgerini to update her family’s pizzeria in Italy. However, Giovanna’s Mamma prefers the old way of doing things, which causes setbacks with the build until the crew helps them compromise. (10 min)

      • Bugs Bunny Builders II

        Carnaval. Carina Capybara hires The Looney Builders to build her Samba School a float for Brazil’s Carnaval parade. She soon realizes the float will be even better if they incorporate her students’ ideas, and they all work together to revise the design. (15 min)

      • Bugs Bunny Builders II

        Puppet Showstopper. The Looney Builders are hired by Parth Peacock to build a puppet stage and puppets in India. They soon learn that Parth’s form of puppetry differs from their own and must correct everything in time for his big show. (10 min)

      • Bugs Bunny Builders II

        Santa’s Toyshop. After a hot cocoa disaster, Santa Claus hires The Looney Builders to build him a new toyshop in time to save Christmas. (20 min)

      • Mr Bean: The Animated Series II

        Ice Cream. Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory. (10 min)

      • Mr Bean: The Animated Series II

        Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (15 min)

      • Mr Bean: The Animated Series IV

        Say Cheese! Irma is dragging a very bored Mr Bean around a shopping centre when he spots a competition for Minty Mints – pull your silliest face for a photo and win a cash prize! Mr Bean tries to queue but it’s too long - so he persuades Irma to visit a photo studio offering romantic photoshoots. Can Mr Bean get away with pulling funny faces and submit the photo to the Minty Mints people without Irma knowing? (10 min)

      • Mr Bean: The Animated Series IV

        Tale Of Two Teddies. When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest. (20 min)

      • Grizzy and The Lemmings

        Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan slide. Grizzy must succeed in getting rid of the Lemmings without his model realizing what's going on. An Art in itself! (5 min)

      • Grizzy and The Lemmings

        Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the surpriiiiiise! is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming hero in question. From that point on, Grizzy has only one objective: stop the din, which is not at all helping his migraine headache. But for the Lemmings, the party must go on at any price. (5 min)

      • Grizzy and The Lemmings

        Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realize that the flower makes their mount sneeze, which only makes the game ten times more fun! (10 min)

      • Grizzy and The Lemmings

        Teleportation's the Way to Go! Grizzy finds two identical vases that are actually communicating vessels in a Native American Indian chest. If he sticks his hand in one, it comes out the other, between them. This should satisfy Grizzy's natural lazy streak, regardless of the distance unless the Lemmings realize the incredible games they could play with the magic vases. (10 min)

      • Grizzy and The Lemmings

        Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets you wind back the minute that has just passed by and it can even stop time and movement in one's surroundings. This will give him a sure advantage over the Lemmings, provided of course they don't get their hands on it. (10 min)

      • Grizzy and The Lemmings

        Lemming Airlines. Grizzy is disturbed in the middle of his TV snack by a strange flow of incongruous objects that have been transformed into hot-air balloons. When he sees the Lemmings onboard these curious zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (5 min)

      • Grizzy and The Lemmings

        Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (5 min)

      • Grizzy and The Lemmings

        Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. He decides to make a kite that is far more sophisticated than the Lemmings kite. (15 min)

      • Grizzy and The Lemmings

        The Sound of a Lemming. Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread. (5 min)

      • Grizzy and The Lemmings

        Bear in the Wind. The Lemmings play a new game, floating like flags in the breeze from the fan which is set at maximum. Grizzy, who has decided to watch his favorite TV documentary on salmon fish, quickly rids the living room of this interference. But he didn't anticipate that the Lemmings would continue their game on the roof with the wind pump and TV antenna, and that the interference would reappear... inside the TV! (5 min)

      • Grizzy and The Lemmings

        Construction Bear. The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one. (15 min)

      • Grizzy and The Lemmings

        Kung Fu Lemmings. The Lemmings draw inspiration from lessons they find in a martial arts book and start breaking every wooden object they can get their hands on into two. When Grizzy tries to stop them, they go on to the next lesson and get him in a judo hold. Grizzy understands that he needs the book so that he too can become a pro. (5 min)

      • Grizzy and The Lemmings

        A Midsummer Bear's Dream. Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta. (10 min)

      • Grizzy and The Lemmings

        Manufacturing Secret. Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can’t he? (5 min)

      • Grizzy and The Lemmings

        Bling Bling Bear. Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up. (15 min)

      • Mr Bean: The Animated Series IV

        The New Dress. In the run-up to a fundraising event for the Donkey Sanctuary, Irma realises she doesn’t have a posh dress, so Mr Bean goes to buy one for her. However, all the dresses are very expensive – but he comes up with a plan. He can buy a dress, then return it after the event provided it still has the label attached. Can Mr Bean protect the dress without Irma realising what he’s doing? (10 min)

      • Mr Bean: The Animated Series IV

        Wicket's Driving Lesson. Fed up of driving Mrs Wicket everywhere, Mr Bean decides to teach her how to drive. He sets up a practice “car” in his flat using tin cans as pedals and household objects for all the levers. Mrs Wicket does so well that Mr Bean lets her have a proper lesson in his beloved car – but Mrs Wicket gets carried away in the real car, and it’s a white-knuckle ride! (15 min)

      • Mr Bean: The Animated Series II

        The Newspaper. Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief. (10 min)

      • Mr Bean: The Animated Series II

        Viral Bean. Mr Bean is trying to find a nice quiet place to read his book so he sets off for the Library. But instead of reading he becomes distracted by some funny online videos he sees on the Library’s computer. Before he knows it Mr Bean is recording his own video which is uploaded for everyone to see. Things start to go crazy when people check out his funny video and his popularity takes off. But does Mr Bean enjoy being in the public eye and how long will his celebrity last? (20 min)

      • Moley

        The Big Below, below The Big Below. Moley and Dotty go on a wild adventure after getting transformed into worms, only to discover that Squirm comes from a whole new alien world that has been under MoleTown the entire time! (10 min)

      • Moley

        Molbert Brainstein. When Mishmosh falls ill and is unable to compete in MoleTown’s greatest inventor competition, Moley and Dotty must dress up and compete in his place against other great Mole inventors! (10 min)