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      • Mr Bean: The Animated Series IV

        Bean The Pet Groomer. When Mrs Wicket gives Mr Bean some cash to take Scrapper to the pet groomer’s, he can’t believe the cost! Instead he buys a basic grooming kit, pockets the rest of the cash and gives the cat a makeover himself, without Mrs Wicket realising. Spotting a business opportunity, Mr Bean then sets himself up as a pet groomer in the back garden. But Mrs Wicket discovers she’s been tricked and now she wants revenge! (10 min)

      • Mr Bean: The Animated Series II

        Home Movie. Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role? (20 min)

      • Mr Bean: The Animated Series

        The Mole. Mr. Bean’s landlady is hopping mad on finding molehills on her lovely croquet lawn. Bean looks to get hammered if he does not rid the old lady of the cuddly little half-blind culprit. He fails dismally with his eccentric mole extermination methods and ends up simply taking the pesky rodent for a ride. (10 min)

      • Mr Bean: The Animated Series II

        Fish Sitting. Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home? (20 min)

      • Grizzy and The Lemmings III

        Tam-Tam Lemming. Grizzy is brutally awakened by four Lemmings who are giving a grand percussion concert near the cabin, while the rest of the group dances to the rhythm. The grumpy bear puts an end to the festivities by propelling the Lemmings into the distance. When they land, they discover a magical djembe inside the trunk of a baobab tree. When the percussionists start playing again, the Lemmings and all the other wild animals are possessed by the demon of dance! (5 min)

      • Grizzy and The Lemmings III

        Ice Madness! In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot! (5 min)

      • Grizzy and The Lemmings III

        In Your Dreams. Grizzy has gone all out for his dinner guest, the she-bear. But just as he is about to kiss her… Vroom! In the middle of a mad car race, the Lemmings wake him up with a jolt! Dragged out of his slumber and swept away upon a vehicle, Grizzy finishes the race in a daze. Not far away, the Lemmings find a mask that can control dreams. Once Grizzy gathers his wits, he wants only to get hold of the object and return to the she-bear of his dreams. But the Lemmings have other dreams, like high-powered racing cars. (15 min)

      • Grizzy and The Lemmings III

        Super-Voltaic Cabin. Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word! (10 min)

      • Grizzy and The Lemmings III

        1 + 1 = 1. A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk. (5 min)

      • Grizzy and The Lemmings III

        Jelly Lemmings. When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin. (5 min)

      • Grizzy and The Lemmings III

        Javelin Lemmings. The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance. (15 min)

      • Batwheels II

        Music Meister Mayhem. Music Meister is stealing the singing voices of all the people in Gotham. Now it's up to bashful Buff to gain confidence in his voice and use it to take down Music Meister. (10 min)

      • Batwheels II

        Batwing and the Nets. When Batwing's favorite Bat-Net gets ripped during a chase with Riddler, she must learn to let go of her old net (despite it being her favorite) if she's going to help Batman stop the Riddler in his tracks. (20 min)

      • Batwheels II

        Clay Date. Clayface, Gotham City's messiest villain, arrives to cause trouble during Gotham's annual Clean Up Day. Redbird must overcome his fear of taking baths if he's going to help Bam bring Clayface to justice. (10 min)

      • Batwheels II

        Wish Upon a Car. Buff makes a wish on a magic artifact for the other Batwheels to be turned into monster trucks, just like him! The rest of the Batwheels must learn how to use their big new bodies to undo the wish! (15 min)

      • Bugs Bunny Builders

        Rock On. The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help. (10 min)

      • Bugs Bunny Builders

        Buzz In. Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew. (20 min)

      • Bugs Bunny Builders

        Stories. The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety. (10 min)

      • Bugs Bunny Builders

        Cheesy Peasy. The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal. (15 min)

      • Mr Bean: The Animated Series II

        All You Can Eat. Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg’s pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal? (10 min)

      • Mr Bean: The Animated Series II

        Flat Pack. Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed! (15 min)

      • Mr Bean: The Animated Series IV

        Bin & Gone. Mr Bean is dismayed to find that the bin men are refusing to take his wheelie bin because the lid won’t shut as it’s too full of rubbish – and by the time he’s shut it, they’ve gone! So he sneaks the bin in front of other houses, hoping they won’t notice and pick it up. Meanwhile, Mrs Wicket realises that her purse has ended up in the rubbish, and is chasing Mr Bean… who is chasing the bin men! (10 min)

      • Mr Bean: The Animated Series IV

        Staycation. Mr Bean drops Irma off at the airport – she and Lottie are going on a lovely sunny holiday without them. To cheer Teddy up, Mr Bean has a brainwave - don’t worry, we’ll have a holiday right here at home! So Mr Bean goes about recreating all the things he saw in Irma’s brochure – a flight on an Bean Airways and a stay at Hotel Bean with sea view and a pool! Hope Irma is having a great time too… (20 min)

      • Grizzy and The Lemmings II

        Yummy Fly. The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training. (5 min)

      • Grizzy and The Lemmings II

        Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (5 min)

      • Grizzy and The Lemmings II

        Weightless Bear. While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity. (10 min)

      • Grizzy and The Lemmings II

        Hat Tricks. Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment. (10 min)

      • Grizzy and The Lemmings II

        No See, No Do. Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure. (10 min)

      • Grizzy and The Lemmings II

        Good Bear, Bad Bear. A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason. (5 min)

      • Grizzy and The Lemmings II

        High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (5 min)

      • Grizzy and The Lemmings II

        Bear Predictions. While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortune teller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him. (15 min)

      • Grizzy and The Lemmings II

        Lemming Beach. A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed. (5 min)

      • Grizzy and The Lemmings II

        Of Fur And Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine... frozen swordfish! (10 min)

      • Grizzy and The Lemmings II

        Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (10 min)

      • Grizzy and The Lemmings II

        Animal Pics. Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends! (10 min)

      • Grizzy and The Lemmings II

        Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (5 min)

      • Grizzy and The Lemmings II

        Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (5 min)

      • Grizzy and The Lemmings II

        Bear Pillow. Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it. (15 min)

      • Mr Bean: The Animated Series IV

        Ghost Spotters. When a TV show offers cash to film in haunted homes, Mr Bean invites a film crew over and rigs his flat up to make it as spooky as possible – wobbly picture frames on wires, eerie noises on a tape recorder and a good old-fashioned sheet for a ghost. But will the tricks be convincing enough to win Mr Bean the money? (10 min)

      • Mr Bean: The Animated Series IV

        Necklace Thief. Mr Bean offers to repair Mrs Wicket’s antique necklace, but when his back is turned Scrapper gets entangled and runs off with it around his neck. Mr Bean turns his flat upside before spotting the bejewelled cat and gives chase. But when Mrs Wicket sees Mr Bean’s abandoned flat in a mess, she thinks her necklace has been stolen by a burglar! (15 min)

      • Mr Bean: The Animated Series

        Cat-Sitting. After a head-on collision with the milkman, Mr. Bean’s landlady is rushed to hospital, leaving him to look after her odious one-eyed cat Scrapper. Fur isn’t the only thing that flies and in the end it’s Bean that needs looking after. (10 min)

      • Mr Bean: The Animated Series

        The Bottle. Mr. Bean is delighted with his new ‘ship in a bottle’ until it mistakenly ends up on a milkman’s float. He frantically pursues his prize possession, only to see it disappear into a milk bottling plant at the local dairy. Getting it back promises to be a mission of the impossible. (20 min)

      • Moley

        Mr. Know It All. Moley is frustrated with his inability to do a crossword puzzle so he casts a spell with the aim of “knowing all the answers.” The spell works, but the more knowledge he gains, the bigger and brighter his head gets (figuratively and literally). (10 min)

      • Moley

        Science Fair. Moley and his mom enter Mishmosh’s yearly science fair while the Gardener and Squirm plot to snag Manny. (10 min)

      • Moley

        Lockdown. Moley and Dotty find themselves trapped inside Mishmosh’s lab when his state of the art security system is activated. (20 min)

      • Moley

        Hurley Burley. Hurley, a giant boisterous adventuring mole who boasts of dangerous stories, comes to town looking to drag Moley on one of his adventures! Frightened of being thought a coward, Moley tries to avoid him. (10 min)

      • Moley

        Old Coots Secret. When Moley and Dotty spot Old Coot sneaking around MoleTown, Dotty can’t resist following. Soon they discover his secret tunnel, but all is not what it seems. (10 min)

      • Tom and Jerry Gokko

        Rainbow Candy Shop. Tom is taking selfies and enjoying a sweet snack at the candy shop, when Jerry and Tuffy sneak up and eat his strawberries. Tom proceeds to chase after them, but Tuffy falls into the claw machine. Jerry tries to save him, and Tom fishes them out. Tom makes Tuffy cry and apologizes by feeding him sweets. (10 min)

      • Mush-Mush And The Mushables II

        Chep on the Move. The Mushlers’ home-tree isn’t big enough to store all of Chep’s collections. So Chep goes all around Mushton to find a new home for them – and no way he’s letting them move out without him! (10 min)

      • Mush-Mush And The Mushables II

        Hide Your Hat. Mush-Mush is the champ of finding Mushables in their version of ‘hide-and-seek’ – ‘Hide your Hat’. The last one he needs to find is Mushpot. But Mushpot is the champ of hiding! (10 min)

      • Mush-Mush And The Mushables II

        The Jar Openers. With Sumush out of town, both Mush-Mush and Fung think that they are now the strongest Mushables in Mushton. But neither of them counts on the strength of Lilit and Miff! (20 min)

      • Mush-Mush And The Mushables II

        The Collectors. Chep is super happy to have Amanita become a collector as well. Until she starts getting better at collecting than he is! (10 min)

      • Mush-Mush And The Mushables II

        Stuck on You. Our Mushlers discover a super-sticky tree sap and use it to have lots of fun… until Mush-Mush gets stuck to Muddler’s back. (20 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Kazoom Super Race. The Kazoom Kid Heroes and the Kazoom Kid Villains face off to gain control of the city's energy. (5 min)

      • Grizzy and The Lemmings III

        Peaceable Enemies. Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience? (10 min)

      • Grizzy and The Lemmings III

        The Legend Of The Lemmings. The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread. (15 min)

      • Grizzy and The Lemmings III

        Dragons & Bears. As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted! (5 min)

      • Grizzy and The Lemmings III

        Bamboo Warfare. Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor… (15 min)

      • Baby Lemmings

        Hazelnut slide. Baby Chipmunk is trying to carry a ton of nuts back to her den, but climbing down the cliff with all her nuts is proving a complex task. As for the baby lemmings, they've discovered the principle of the slide and are having fun building a longer and longer one. When the baby chipmunk sees this, she sees a great opportunity to get her nuts down more cheaply. (5 min)

      • Baby Lemmings

        Instant Sticking. The Baby Lemmings accidentally discover how to make syrup flow from the trunk of a maple tree. It's a strangely sticky substance that can be used to invent all kinds of games! Their neighbour, Baby Raccoon, who is a real stickler for cleanliness, thinks they should get rid of the stuff, which collects leaves and dust and sticks everywhere, otherwise the forest and its lair will never be spotless! (10 min)

      • Baby Lemmings

        Join the party. Seeing a line of ants carrying leaves and flowers gives a group of baby lemmings the idea of doing a choreography to imitate them. Seeing that their baby lemming friends like it, they decide to put on a little show. Baby Lynx discovers this and, a little jealous, decides to crash the show and put herself forward. Clumsily, she unwittingly puts an end to the show. While the baby lemmings are looking for a quiet place to do their show again, Baby Lynx decides to put on a show of her own to steal the show. (15 min)

      • Ben 10 II

        Battle At Biggie Box. Ben and Billy Billions go head-to-head over a Sumo Slammer Set sold exclusively inside the World's largest shopping center, only to find six-year-old Simon Sez has gotten it first! A battle royal ensues inside a store that seemingly has everything except an easy to find exit. (10 min)

      • Ben 10 II

        Bon Voyage. Aboard the SS Pettigrew on its final voyage, Ben must not only battle seasickness, but Steam Smythe, who looks to use his mechanical creatures to sink the steamship's modern replacement... and the passengers with it! (15 min)

      • Ben 10 II

        Mayhem in Mascot. After their attempt to get a photo with every storefront mascot is foiled, Ben and Gwen sneak out at night to get their photo with the wooden bear totem known as "Yawk"... only to find he and the other mascots have come to life! (15 min)

      • Mr Bean: The Animated Series II

        All You Can Eat. Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg’s pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal? (5 min)

      • Mr Bean: The Animated Series II

        Flat Pack. Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed! (20 min)

      • Mr Bean: The Animated Series II

        Holiday Teddy. Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday! (10 min)

      • Mr Bean: The Animated Series II

        The Newspaper. Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief. (20 min)

      • Mr Bean: The Animated Series

        Treasure! In a dark and cobwebby corner of his attic, Mr. Bean finds a treasure map. The hunt is on! But tricky clues lead Bean up the chimney, round the bend, down the garden path, up the blinking wall and nearly all the way to Australia. (10 min)

      • Mr Bean: The Animated Series

        Homeless. After a regrettable episode involving his landlady sleepwalking into his room, Mr. Bean suddenly finds himself out on his ear with nowhere to live. Near to tears, he yearns for the cosy familiarity of his old home. A scarecrow and a pair of false teeth come to his rescue. (20 min)

      • Mr Bean: The Animated Series

        Camping. An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem – but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house. (10 min)

      • Mr Bean: The Animated Series II

        Viral Bean. Mr Bean is trying to find a nice quiet place to read his book so he sets off for the Library. But instead of reading he becomes distracted by some funny online videos he sees on the Library’s computer. Before he knows it Mr Bean is recording his own video which is uploaded for everyone to see. Things start to go crazy when people check out his funny video and his popularity takes off. But does Mr Bean enjoy being in the public eye and how long will his celebrity last? (15 min)

      • Mr Bean: The Animated Series II

        Super Spy. Mr Bean is obsessed by his favourite TV hero ‘Super Spy’ and is excited when his very own Super-Spy spy kit arrives in the post. While Mr Bean is pretending to be his favourite character and delighting in all his gadgets he spots some unusual goings on in the Bruisers’ house next door. Naturally Mr Bean assumes the worst and sets out to rectify the situation. (10 min)

      • Mr Bean: The Animated Series II

        Scout Bean. Mr Bean inadvertently causes an accident which prevents Irma taking the scout troop to Big Bear’s Scout Camp. With the scout master and mini bus out of action Mr Bean steps in to save the day. As temporary scoutmaster Mr Bean enjoys his new role but his obsessive badge collecting wins him no friends within the group. (20 min)

      • Mr Bean: The Animated Series II

        Back To School. Mr Bean cannot find anywhere to park other than the space he spots in a school’s car park. There’s a case of mistaken identity and Mr Bean finds himself teaching a class of unruly school kids. Bean uses every trick in the book to win them over and ends up teaching the headmaster how to be a success in school. (10 min)

      • Mr Bean: The Animated Series II

        Lord Bean. Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity? (10 min)

      • Clawlolo

        Stingray. Eric the crab's attempt to join the singing fish leads him to tumble onto the meditating octopus, who starts playing the anchor like a double bass, accompanied by all sea creatures, including the stingray whose electric discharge adds excitement, except for a shocked fisherman on a nearby boat. (15 min)

      • Be Cool, Scooby-Doo!

        I Scooby Dooby Do. The gang is honored to take part in the wedding of two close friends. But can Best Man, Shaggy, and Maid of Honor, Daphne, save their friend's perfect day before it's ruined by a tragic Ghost Bride bent on destroying everyone else's Happily Ever After? (25 min)

      • Be Cool, Scooby-Doo!

        El Bandito. He gang head out to a Day of the Dead festival. There, they learn the spirit of the old, legendary criminal, El Bandito, has returned to terrorize the locals. Fred becomes obsessed with solving the mystery and becoming a part of the great legend, himself. (25 min)

      • Lamput III

        Water. Lamput faints of thirst on a desert highway, so already it’s not a great day for the little orange shape-shifter. Add to that the fact that Specs and Skinny just happen by in a lockup van, and things go south pretty promptly. Specs and Skinny learn a valuable lesson: maybe if you’re going to anger a morphing super-blob by throwing them in the back of a van and withholding precious water, you shouldn’t do it whilst driving by a 100 foot cliff drop down to the open ocean. Hopefully these Docs are better swimmers than your average academic. (10 min)

      • Grizzy and The Lemmings

        Bear Scents. When he realizes that his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings, who are skating out by the caribou dung pit and trash bins, ruining his desired effect? (5 min)

      • Grizzy and The Lemmings

        Bear Luck. Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of them - which has four leaves - seems to bring him good luck. Could his chance be changing? (5 min)

      • Grizzy and The Lemmings

        Magnetic Bear. Grizzy can¿t believe his eyes when he sees objects moving all by themselves. When he realizes it¿s the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear. (15 min)

      • Grizzy and The Lemmings

        Bear Charm. Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. Whilst he looks through the ranger's books of fairytales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games. (5 min)

      • Grizzy and The Lemmings

        Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (10 min)

      • Grizzy and The Lemmings

        Super Grizzy Bros. By pure chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his Kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing, Grizzy is addicted. (15 min)

      • Mr Bean: The Animated Series IV

        Precious Plant. Mr Bean is under strict instructions to water Mr Paliwal’s precious plant once a day while he’s on holiday. It’s all going fine, and Mr Bean is enjoying playing with his neighbour’s gadgets while he’s away. However, one day he forgets his task and has to let himself in late at night – but Mr Bean’s other neighbour, Bruiser, spots the suspicious activity, and thinks Mr Paliwal’s got a burglar! (10 min)

      • Mr Bean: The Animated Series IV

        Bin & Gone. Mr Bean is dismayed to find that the bin men are refusing to take his wheelie bin because the lid won’t shut as it’s too full of rubbish – and by the time he’s shut it, they’ve gone! So he sneaks the bin in front of other houses, hoping they won’t notice and pick it up. Meanwhile, Mrs Wicket realises that her purse has ended up in the rubbish, and is chasing Mr Bean… who is chasing the bin men! (10 min)

      • Mr Bean: The Animated Series IV

        Staycation. Mr Bean drops Irma off at the airport – she and Lottie are going on a lovely sunny holiday without them. To cheer Teddy up, Mr Bean has a brainwave - don’t worry, we’ll have a holiday right here at home! So Mr Bean goes about recreating all the things he saw in Irma’s brochure – a flight on an Bean Airways and a stay at Hotel Bean with sea view and a pool! Hope Irma is having a great time too… (15 min)

      • Mr Bean: The Animated Series IV

        Funfair. At a funfair, Mr Bean wins a balloon for Teddy and ties it to him while he plays on the hook a duck. But he’s so engrossed he doesn’t notice his companion floating away! Soon Mr Bean is chasing Teddy as he glides and snags on various fairground rides. Will Mr Bean rescue Teddy before he floats away forever? (15 min)

      • Mr Bean: The Animated Series IV

        Grandfather Clock. Mrs Wicket has just inherited an antique grandfather clock – Mr Bean is impressed! But he soon starts to resent it when it bongs loudly on the hour all through the night. Desperate for sleep as dawn is breaking, he fiddles inside the clock, only for it to fall apart and onto the floor! Can he get the bulky heirloom to a repair shop and back before Mrs Wicket wakes up? (15 min)

      • Mr Bean: The Animated Series

        Restaurant. Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen. (10 min)

      • Mr Bean: The Animated Series

        Art thief. During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful? (10 min)

      • Meet the Batwheels

        I’ll Be Your Shelter. A musical tribute to Ace, the super-brave bat-hound! (15 min)

      • Baby Lemmings

        Hazelnut slide. Baby Chipmunk is trying to carry a ton of nuts back to her den, but climbing down the cliff with all her nuts is proving a complex task. As for the baby lemmings, they've discovered the principle of the slide and are having fun building a longer and longer one. When the baby chipmunk sees this, she sees a great opportunity to get her nuts down more cheaply. (5 min)

      • Baby Lemmings

        Instant Sticking. The Baby Lemmings accidentally discover how to make syrup flow from the trunk of a maple tree. It's a strangely sticky substance that can be used to invent all kinds of games! Their neighbour, Baby Raccoon, who is a real stickler for cleanliness, thinks they should get rid of the stuff, which collects leaves and dust and sticks everywhere, otherwise the forest and its lair will never be spotless! (5 min)

      • Baby Lemmings

        Join the party. Seeing a line of ants carrying leaves and flowers gives a group of baby lemmings the idea of doing a choreography to imitate them. Seeing that their baby lemming friends like it, they decide to put on a little show. Baby Lynx discovers this and, a little jealous, decides to crash the show and put herself forward. Clumsily, she unwittingly puts an end to the show. While the baby lemmings are looking for a quiet place to do their show again, Baby Lynx decides to put on a show of her own to steal the show. (15 min)

      • Batwheels III

        Flight Night. Batwing borrows a device that will allow the other Batwheels to fly like her! But if it falls into the wrong hands, it could spell trouble for Gotham. (10 min)

      • Batwheels II

        Lend Me Your Volunteer. Buff tries to show Batwing how great it is to volunteer to help Gotham's needy, but the Legion of Zoom get in the way. (20 min)

      • Ben 10

        Freaky Gwen Ben. When Ben interferes with malicious magician Hex's quest for the earth-moving Titan Gloves at a swap meet, he inadvertently switches bodies with Gwen forcing him to walk a mile in her shoes... and vice-versa! (10 min)

      • Ben 10

        Xingo. Ben is more interested in a marathon of his favorite cartoon show, "Spazz", but when Ben goes Upgrade to get a better signal, the titular Spazz leaps from his animated dimension to ours, bringing mad chaos with him! (15 min)

      • Ben 10

        Growing Pains. During a stop at the superstore Shoppë, Ben and Gwen are transformed into babies by nanny-gone-nuts Nanny Nightmare, who will stop at nothing to reshape the world in the image of her daycare. (10 min)

      • Ben 10

        Steam Is The Word. In the heart of Silicon Valley, Ben has to stop Victorian villain Steam Smythe from securing an epic power source sealed in a Tesla time capsule. (20 min)

      • Ben 10

        Zombozo-Land. Ben, Gwen and Max revisit their favorite amusement park -- renovated and rebranded as AdrenaWORLD! Unfortunately, the new management is Zombozo and his trio of new henchmen! He's got a plan to hypnotize everyone in the park to form a criminal army. Ben has to set aside his desire to ride every ride in the park and make things right. (10 min)

      • Ben 10

        Don't Let The Bass Drop. Ben and Gwen are excited to attend an Earth Day EDM concert in Portland until the show is hijacked by the sound-manipulating baddy Lord Decibel who uses sound as a weapon to trash the planet. (10 min)

      • Lamput III

        Arm Wrestling. The Boss takes on a particularly enormous sailor in a seedy underground arm wrestling tournament. Who knew old Boss such grit? (15 min)

      • Mr Bean: The Animated Series III

        Scrapper Cleans Up. Irma wants a romantic break; Bean doesn’t. It’s too expensive. Irma kidnaps Teddy and refuses to give him back unless Bean promises to take her to Paris. Caught between his inability to pay and his love of Teddy Bean doesn’t know what to do! Until he spots a cat beauty competition in which first prize is a romantic break in Paris – if only he can catch Scrapper … (10 min)

      • Mr Bean: The Animated Series III

        Coach Trip. Bean wants to avoid lunch with Irma’s Mum at all costs. He persuades Mrs. Wicket to let him join her on a coach trip to a concert – but he has to disguise himself as an old-aged pensioner or he won’t be allowed on the coach. Once on the coach Bean drives everyone mad with his anti-boredom antics. (20 min)

      • Mr Bean: The Animated Series

        No Pets. Sometimes Mr. Bean’s Teddy can be no fun at all. Feeling the need for a new friend, Bean buys a parrot. But getting the parrot past his landlady and her one-eyed cat, Scrapper, proves to be no easy task. Next, is trying to get the blasted bird to speak. (10 min)

      • Mr Bean: The Animated Series III

        Save That Tree. Bean is showing Irma his favourite tree in the park one day when he discovers a tree surgeon getting ready to cut it down. He darts up the tree and won’t come back down. Irma loves this new side of Bean-ey! The tree surgeon is frustrated and tries various ploys to get Bean down. But can Bean make it to the toilet without being discovered and still save that tree? (20 min)

      • Baby Lemmings

        Log Racing. Baby lemmings discover a fun new game: running on logs! While playing, the Baby lemmings find themselves racing Baby Lynx without realizing it. To the horror of Baby Lynx, who hates defeat, she loses the race! The Baby Lemmings with their logs are faster than Baby Lynx. Her pride stung, she decides to steal the vehicle that allows her to be faster. (5 min)

      • Baby Lemmings

        Blooming Lullaby. When they fall into a hollow tree stump, the baby lemmings discover the principle of echoes. They have fun making lots of noise and even humming a little because it's so much fun! But they don't realize that when they sing (in tune), it causes the flowers around them to bloom. Meanwhile, the owl would like the noise to stop so she can finally get some sleep. She is determined to silence her noisy neighbors. (5 min)

      • Baby Lemmings

        Landscape layout. The Baby Lemmings discover that they can make blue paint by crushing berries and start covering the forest with funny little drawings of their own invention. When the Baby Lynx sees this, she gets in on the act and decides to cover the forest with drawings in her own colour, red. A natural graffiti battle ensues between her and the baby lemmings. (10 min)

      • Tom and Jerry Gokko

        Food Fight. Jerry is raiding the fridge but gets caught by Tom. Tom tries to get the food back, but Jerry and Tuffy fight back by throwing food at Tom. Jerry accidentally throws Tuffy at Tom and has to rescue him. (5 min)

      • Lamput IV

        Boss On The Moon. Boss is writing his new novel but he finds it extremely hard to focus with all the noise and disturbance at the lab. Looking for some tranquillity, Boss finally settles inside the old cannon at launch pad of the lab and accidentally gets fired out all the way to the moon!! It’s completely quiet on the moon, just what Boss needs. He can’t stop writing. Back at the lab, they build a rocket to bring Boss back! Hopefully boss gets to finish his novel first. (14 min)

      • Lamput III

        Water. Lamput faints of thirst on a desert highway, so already it’s not a great day for the little orange shape-shifter. Add to that the fact that Specs and Skinny just happen by in a lockup van, and things go south pretty promptly. Specs and Skinny learn a valuable lesson: maybe if you’re going to anger a morphing super-blob by throwing them in the back of a van and withholding precious water, you shouldn’t do it whilst driving by a 100 foot cliff drop down to the open ocean. Hopefully these Docs are better swimmers than your average academic. (1 min)

      • Lamput IV

        Power of Moustache. After failing to catch Lamput again and again, the Docs notice that they lack something crucial in order to be successful in life, a good moustache! With their new found facial hair, the world now bends to their will! (5 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Kazoomball. A match between heroes and villains gets out of hand: powers, traps, and double goals decide who wins the most epic duel in Kaboom City. (20 min)

      • Ben 10 II

        Out to Launch. While on a visit to Cape Canaveral, the Tennyson Trio are present for the inaugural launch of an experimental space plane, but when Vilgax commandeers the ship, Ben must stop the baddie from weaponizing the shuttle before the countdown hits zero. (10 min)

      • Ben 10 II

        Battle At Biggie Box. Ben and Billy Billions go head-to-head over a Sumo Slammer Set sold exclusively inside the World's largest shopping center, only to find six-year-old Simon Sez has gotten it first! A battle royal ensues inside a store that seemingly has everything except an easy to find exit. (15 min)

      • Be Cool, Scooby-Doo!

        The Norse Case Scenario. The gang goes on a camping trip, although they can't really agree on why. Fred's desire for the gang to get in touch with their natural instincts and hones their mystery skills, turns into on-the-job training as Viking Ghosts attack and attempt to drive them away – or worse. (30 min)

      • Mr Bean: The Animated Series II

        The Cruise. Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island. (10 min)

      • Mr Bean: The Animated Series II

        Coconut Shy. Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues. (20 min)

      • Mr Bean: The Animated Series

        Roadworks. Mr. Bean’s tranquillity is shattered by deafening roadworks outside his bedroom window. Threats, sabotage and subterfuge all fail to quell the cacophony until Bean has the ingenious idea of feeding the workmen into peaceful submission. But the silence ends with a bang! (10 min)

      • Mr Bean: The Animated Series II

        Green Bean. Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone (20 min)

      • Grizzy and The Lemmings III

        Franken-Grizzy. Grizzy and the Lemmings fight over the TV remote control. (5 min)

      • Grizzy and The Lemmings III

        Lemming On Canvas. The Lemmings have a whale of a time revamping the paintings on display in the castle by painting themselves alongside the illustrated noblemen. (5 min)

      • Grizzy and The Lemmings III

        Musical Discord. The Lemmings improvise a trampoline with bagpipes, only each jump is accompanied by a deafening outburst. Grizzy steps in and hurls the object far from the castle. The rodents catch up with it on a mystical nearby isle, where they meet five fairies. One of them breathes life into the musical instrument. The Lemmings return to the castle with five sets of enchanted pipes and catapult Grizzy far away. It's his turn to discover the mysterious isle. (15 min)

      • Grizzy and The Lemmings III

        A Bear In The Sheepfold. Grizzy puts a stop to the Lemmings' furious rodeo game on a sheep. Annoyed, they decide to banish the bear to the bottom of the castle dungeons while he's taking a nap. (10 min)

      • Grizzy and The Lemmings III

        Jelly World. While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room. (5 min)

      • Grizzy and The Lemmings III

        Pet Sheep. The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them. (5 min)

      • Grizzy and The Lemmings III

        Sheep Joust. Grizzy is pulled out of his dreams by the rambunctious Lemmings who are jousting on sheep. (15 min)

      • Batwheels II

        Bibi's Bat-Belt Blunder. Bibi just can’t put down her new exciting video game, even when MOE needs her help packing Bam’s utility belt for a mission. Can she overcome the enticing distraction to save the day when Bam’s mis-packed belt goes haywire? (10 min)

      • Batwheels II

        Lend Me Your Volunteer. Buff tries to show Batwing how great it is to volunteer to help Gotham's needy, but the Legion of Zoom get in the way. (15 min)

      • Batwheels II

        Condiment Chaos! Condiment King takes advantage of no Batwheels being on patrol to unleash a barrage of ketchup and mustard on an unsuspecting Gotham. (15 min)

      • Batwheels II

        Bat-Blast-Off! When King Tut steals an ancient artifact that makes his Carcophagus magically fast, MOE equips Bam with rocket boosters to catch the villain and Bam must learn how to control all that speed. (15 min)

      • Bugs Bunny Builders

        Looney Science. The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner. (10 min)

      • Bugs Bunny Builders

        Big Feet. Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.” (15 min)

      • Bugs Bunny Builders

        Squirreled Away. The Looney Builders build Tibs Squirrel a closet in his tree, but it won’t fit all of Tibs’ stuff and he doesn’t want to get rid of anything. (10 min)

      • Bugs Bunny Builders

        Beach Battle. When The Looney Builders enter a sandcastle building contest, Tweety sees the competition and loses confidence in his idea. (20 min)

      • Mr Bean: The Animated Series II

        Holiday Teddy. Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday! (10 min)

      • Mr Bean: The Animated Series II

        The Newspaper. Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief. (15 min)

      • Mr Bean: The Animated Series IV

        Funfair. At a funfair, Mr Bean wins a balloon for Teddy and ties it to him while he plays on the hook a duck. But he’s so engrossed he doesn’t notice his companion floating away! Soon Mr Bean is chasing Teddy as he glides and snags on various fairground rides. Will Mr Bean rescue Teddy before he floats away forever? (10 min)

      • Mr Bean: The Animated Series IV

        Grandfather Clock. Mrs Wicket has just inherited an antique grandfather clock – Mr Bean is impressed! But he soon starts to resent it when it bongs loudly on the hour all through the night. Desperate for sleep as dawn is breaking, he fiddles inside the clock, only for it to fall apart and onto the floor! Can he get the bulky heirloom to a repair shop and back before Mrs Wicket wakes up? (20 min)

      • Grizzy and The Lemmings II

        Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (5 min)

      • Grizzy and The Lemmings II

        Fast Workout. The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo. (5 min)

      • Grizzy and The Lemmings II

        Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (10 min)

      • Grizzy and The Lemmings II

        Moveable Apps. The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet. (10 min)

      • Grizzy and The Lemmings II

        Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (10 min)

      • Grizzy and The Lemmings II

        The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (5 min)

      • Grizzy and The Lemmings II

        Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (5 min)

      • Grizzy and The Lemmings II

        Warning: Unlimited Lemmings. The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins. (15 min)

      • Grizzy and The Lemmings II

        Bouncing Bear. While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out. (5 min)

      • Grizzy and The Lemmings II

        Masked Racoon. The Lemmings have hitched up a racoon with a sweet tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out. (10 min)

      • Grizzy and The Lemmings II

        Spinning Lemmings. The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well? (10 min)

      • Grizzy and The Lemmings II

        Game Madness. The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine. (10 min)

      • Grizzy and The Lemmings II

        Household Avatar. Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities. (5 min)

      • Grizzy and The Lemmings II

        Beastly Genie. Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts. (5 min)

      • Grizzy and The Lemmings II

        Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub, despite himself. (15 min)

      • Mr Bean: The Animated Series IV

        The Big Shrink. When Irma leaves Mr Bean in charge of her knitwear stall, he manages to tip all the jumpers into a muddy puddle. Panicking, he decides to take them all home to clean them in his washing machine. But somehow he ends up shrinking them all, so tries all sorts of ways to stretch them back to their original size before Irma finds out. (10 min)

      • Mr Bean: The Animated Series IV

        Winning Ticket. Mr Bean spots a cool remote-controlled car Mr Paliwal is selling at a yard sale, so he sets up a tombola with his own stuff as prizes to raise some cash. He’s raffling off some not very good things from his flat - the star prize however is his green car, so lots of people are buying tickets hoping to win the car. But Mr Bean has rigged the tombola so that the car can’t be won. Will he get away with it? (15 min)

      • Mr Bean: The Animated Series

        Goldfish. With his teddy bear at the dry cleaners, Mr. Bean finds himself feeling lonely. Fortunately, a new playmate appears in the shape of a goldfish from the garden pond. Bean has a great time with his new best friend until, at the seaside, he discovers that some fish are gigantic, have large pointed teeth and fins on their backs. (10 min)

      • Mr Bean: The Animated Series

        Inventor. When Mr. Wicket gets a new lodger who is an Inventor, and a big nuisance, Bean discovers that he has to become ‘inventive’ himself. But, when your enemy is clever and sneaky, you have to be even cleverer and sneakier. Bean has never lost ‘a cleverness competition’, but maybe there is a first time for everything! (20 min)

      • Moley

        Moleder and Dotty. When a mysterious sighting breeds rumors of aliens in Mole Town, Moley and Dotty investigate in hopes of finding the truth. (10 min)

      • Moley

        Dotty’s Disastrous Day. When everything seems to be going wrong for Dotty, she takes Manny out on an adventure and runs into the Gardener, who plots to steal him! (10 min)