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      • Mr Bean: The Animated Series III

        For Sale. Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down! (10 min)

      • Mr Bean: The Animated Series III

        Jumping Bean. Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior … (20 min)

      • Mr Bean: The Animated Series

        Restaurant. Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen. (10 min)

      • Mr Bean: The Animated Series III

        Cat Chaos. Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers … (20 min)

      • Grizzy and The Lemmings

        Lemming Blues. Grizzy is impressed by the TV show of a magician who transforms a partridge into a bouquet of flowers. To get rid of the Lemmings once and for all, for they exasperate him with their incessant games, Grizzy tries the magic trick on them. And apparently... it works! (5 min)

      • Grizzy and The Lemmings

        Snow Lemmings. It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow! (5 min)

      • Grizzy and The Lemmings

        Augmented Bear. The Lemmings have discovered a truly wild new game: an augmented reality program on the ranger's digital tablet. They move around the cabin watching the tablet screen, which displays obstacles as if they were really there. Grizzy confiscates this toy and becomes a fan of the salmon fishing game. (15 min)

      • Grizzy and The Lemmings

        Lemmings Under Pressure. The only edible food item left in the ranger's cabin is a gorgeous salmon... which is stuck inside a block of ice at the back of the freezer compartment. Starving, Grizzy decides to melt the ice with the blow-dryer. Only the Lemmings are already using it for their latest rocket game in the piping system. (5 min)

      • Grizzy and The Lemmings

        Lemmings in Space. The Lemmings have unearthed a box filled with birthday (10 min)

      • Grizzy and The Lemmings

        Sniffer Sniffler Raccoon. Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings hiding place, Grizzy trains a raccoon, whose sense of smell equals that of a truffle hound to detect the scent of chocolate spread. (5 min)

      • Grizzy and The Lemmings

        Transformational Bear. Wedged in his sofa to relieve his aching back, Grizzy balks at getting up. He designs clever strategies to do everything from a distance, including confiscating the Lemming's radio-controlled toy robot-transformer which he will use as a butler. (15 min)

      • Batwheels

        Sidekicked to the Curb. When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot. (10 min)

      • Batwheels

        Keep Calm and Roll On. After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley. (15 min)

      • Batwheels

        Bam's Upgrade. Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger! (10 min)

      • Batwheels

        Redbird's Bogus Beach Day. Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day! (20 min)

      • Bugs Bunny Builders

        Taz Recycle. When The Looney Builders build Taz a wrecking ball vehicle, he struggles to learn how to operate it. (10 min)

      • Bugs Bunny Builders

        Sea School. The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee. (15 min)

      • Bugs Bunny Builders

        Underwater Star. Moxie Manatee hires The Looney Builders to build an obstacle course for the Sandy Shells Preschool Games, but Lola isn’t listening to her crew. (10 min)

      • Bugs Bunny Builders

        Party Boat. The Looney Builders build a party boat for Mac and Tosh when Tweety accidentally makes a mistake but doesn’t ask for help. (20 min)

      • Mr Bean: The Animated Series III

        Bed Bean. Mr. Bean breaks his bed using it as a trampoline. He tries to fix it but he can’t. Next morning and after an awful night’s sleep he goes to buy a brand-new bed. He has fun trying all the beds out but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage. (10 min)

      • Mr Bean: The Animated Series III

        Spa Day. Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they’re done. Bean gets bored so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist Bean gets more than he bargained for when he crashes into Mrs. Wicket’s massage session. (15 min)

      • Mr Bean: The Animated Series IV

        Ghost Spotters. When a TV show offers cash to film in haunted homes, Mr Bean invites a film crew over and rigs his flat up to make it as spooky as possible – wobbly picture frames on wires, eerie noises on a tape recorder and a good old-fashioned sheet for a ghost. But will the tricks be convincing enough to win Mr Bean the money? (10 min)

      • Mr Bean: The Animated Series IV

        Necklace Thief. Mr Bean offers to repair Mrs Wicket’s antique necklace, but when his back is turned Scrapper gets entangled and runs off with it around his neck. Mr Bean turns his flat upside before spotting the bejewelled cat and gives chase. But when Mrs Wicket sees Mr Bean’s abandoned flat in a mess, she thinks her necklace has been stolen by a burglar! (20 min)

      • Grizzy and The Lemmings II

        Bear Behind the Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a rematch. He decides to build his own racing machine to challenge the Lemmings' soapbox. (5 min)

      • Grizzy and The Lemmings II

        Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy, who in inclined to seasickness, tries to put things back in place. The cabin tips over into empty space. (5 min)

      • Grizzy and The Lemmings II

        Lemmings Plant. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (10 min)

      • Grizzy and The Lemmings II

        Target Bear. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (10 min)

      • Grizzy and The Lemmings II

        Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (10 min)

      • Grizzy and The Lemmings II

        Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (5 min)

      • Grizzy and The Lemmings II

        Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (5 min)

      • Grizzy and The Lemmings II

        Elementary Lemmings. Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away. (15 min)

      • Grizzy and The Lemmings II

        Bear Sitter. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (5 min)

      • Grizzy and The Lemmings II

        Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. Grizzy decided to catch him for impressing she bear while lemmings wants to play on it. (5 min)

      • Grizzy and The Lemmings II

        Radar Bear. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (15 min)

      • Grizzy and The Lemmings II

        Zorbing Lemmings. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (5 min)

      • Grizzy and The Lemmings II

        Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (10 min)

      • Grizzy and The Lemmings II

        A Lemmings Fairy Tale. In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence. (5 min)

      • Grizzy and The Lemmings II

        Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (15 min)

      • Mr Bean: The Animated Series IV

        A Day In Bed. Mr Bean and Teddy have no plans, so decide to stay in bed all day. Mr Bean is determined that his feet can’t touch the ground, so he pushes the bed around with a broom. He has to find ingenious ways to make his tea and toast for breakfast, brush his teeth and an even bigger challenge of ordering a pizza and collecting it from downstairs without getting out of bed! (10 min)

      • Mr Bean: The Animated Series IV

        Karting Bean. After seeing the flashy electric go-kart Mr Paliwal has bought for his daughter Divya, Mr Bean and Billy build their own using items around Mrs Wicket’s garden. At the go-kart track, Mr Bean and Mr Paliwal are unimpressed with Billy and Divya’s driving skills so take the karts for a “proper” race around the park. Meanwhile Mrs Wicket is on the warpath when she finds things missing from her house. (15 min)

      • Mr Bean: The Animated Series II

        Muscle Bean. Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured? (10 min)

      • Mr Bean: The Animated Series II

        A New Friend. Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy. (20 min)

      • Moley

        Mona’s Monstrous Makeover. Mona Lisa is hosting an extravagant fashion show and she wants Moley to be the guest of honour, but what will Moley wear for the show? (10 min)

      • Moley

        Gardener and Mole. Things take a dramatic turn when the Gardener and Moley magically switch places, leading to a very bored Moley and a very tired and frustrated Gardener. (10 min)

      • Moley

        Moley’s Wild Ride. MoleTown has a spectacular fun fair and at its heart is a huge ferris wheel created by Mishmosh, but after Manny speeds things up, Moley has to save the day. (20 min)

      • Moley

        MoleTowns a Stage. Mrs Moley is directing a small play, with Moley cast as the hero, but his fear gets the better of him and so Manny conjures up a spell which turns all residents into their characters, now Moley must save them for real. (10 min)

      • Moley

        Sidekick Roadtrip. Moley and the Gardener each head off for a road trip, leaving Manny and Squirm home alone, but it isn’t long before the two of them take an adventure of their own. (10 min)

      • Meet the Batwheels

        I’ll Be Your Shelter. A musical tribute to Ace, the super-brave bat-hound! (10 min)

      • Mush-Mush And The Mushables II

        Challenge Accepted. To finally bring life-long friends Mushpot and Starmush back together, Truff goes to help Starmush succeed at an impossible challenge set by Musho… (10 min)

      • Mush-Mush And The Mushables II

        Trying to Be Patient. When Mushpie gets sick, our Mushlers find it impossible to believe that she turns into the most demanding Mushable ever. Well, they’re about to find out that it’s all true! (10 min)

      • Mush-Mush And The Mushables II

        Snail Sitters. Fung finds out that to earn a delicious treat from Sushi-Mushi you just need to look after the Food Snail for him. No problem! Actually, it becomes a huge problem for Fung! (20 min)

      • Mush-Mush And The Mushables II

        The Leader of Mushton. When Mushpot is too tired to give anyone advice, he asks Mush-Mush to answer the Mushables' requests on his behalf. But now Mush-Mush thinks he is the leader of Mushton! (10 min)

      • Mush-Mush And The Mushables II

        The Youngest. When Chep thinks he has remembered that he is younger than his two best friends, Mush-Mush and Lilit, it affects his whole confidence. (20 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Back to the Laboratory. Bad Bulb steals a chip from Doc Vroom's laboratory and faces off against Multy. The fight unleashes a surprising power she can't yet control. (5 min)

      • Grizzy and The Lemmings IV

        Sounds and Visions. Not easy to enjoy a DVD about salmon when the Lemmings are having a disco party right there. Grizzy sends them packing with such force that they land at the research station, where they discover a state-of-the-art U.V. cabin. When turned up to the max, the light therapy and music options can advantageously replace the disco equipment Grizzy destroyed. The noise they make causes a block of ice to break off. It hurdles down the slope to the cabin and destroys Grizzy’s TV. But it doesn’t take the bear long to figure out that the U.V. cabin also has a DVD function. (10 min)

      • Grizzy and The Lemmings IV

        Iced Grizzy. The Lemmings have fun destroying ice towers. When Grizzy sees them, it inspires him to sculpt statues of himself. The Lemmings cannot resist the temptation to destroy the statues of Grizzy, who does everything in his power to protect them. (15 min)

      • Grizzy and The Lemmings IV

        Yummy Indigestion. A container adrift along the icefield will change the lives of Grizzy and the Lemmings: it’s an inexhaustible stock of chocolate spread! There is so much, that for the first time the close enemies have no need to fight over the treat. They entice a flock of penguins into hoisting the container out of the water. One of the penguins, who did not get his reward in fish, is disgruntled. Grizzy has him taste the Yummy, then throws the jar far away to get rid of the penguin. The chocolate treat spreads over the icefield. Fatal error? (5 min)

      • Grizzy and The Lemmings IV

        Yeti Cabin. Grizzy uses a fire extinguisher to chase the Lemmings from the living room so that he can take a nap, but the gadget accidentally flies out the window. It lands at the top of an ice cliff, causing a fissure, and the peak of the cliff topples. Amid the debris, the Lemmings discover a fearsome creature: the Yeti, who is looking for the guilty party. The Lemmings bring him to Grizzy, never dreaming that the giant will immediately fall in love with the Ranger’s cabin and throw a very original party. (15 min)

      • Batwheels

        The Dark Night. Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her. (10 min)

      • Batwheels

        License to Joke. When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy! (20 min)

      • Ben 10

        Max To The Max. While Ben, Gwen, and Max hike to a waterfall, the Bugg Brothers are back with a plan to duplicate Diamondhead, but when their cloning ray gun fires on Max instead - multiplying him endlessly - Gwen and Ben must round up all the Maxes while also fighting off the Bugg Brothers. (10 min)

      • Ben 10

        Omni-Tricked Part 1. Ben's vacation to Portland is cut short when he discovers an 11th alien while battling a Dr. Animo Mega-Creature, but when the fight leaves his Omnitrix on the fritz - cycling through all 11 aliens - Max seeks help from an old friend to fix the Omnitrix, as other dangerous forces seek it, including a mysterious alien that's the same species as the 11th alien... Vilgax! (15 min)

      • Ben 10

        Omni-Tricked Part 2. With the Omnitrix still out of control, Ben seeks help from Max's old, mysterious friend to fix it. But when the alien Bounty Hunters – SixSix, Tetrax, and Kraab – seek out the powerful watch for their own unknown purposes, Ben must defeat them while juggling his out of control transformations. (15 min)

      • Mr Bean: The Animated Series IV

        Train Trouble. Mr Bean is off on a train trip but loses his ticket as he waves goodbye to Irma on the platform, so has to find ways of escaping the eagle-eyed ticket inspector. He hides in the toilet, crawls under seats and even climbs into the luggage rack! But can he avoid her until he reaches his destination? (10 min)

      • Mr Bean: The Animated Series IV

        Blown Away. Mr Bean has cleared up the leaves in Mrs Wicket’s path using a leafblower, but can’t find anywhere to put the heap he’s created. So he uses the power tool to blow the pile of leaves in a neat bundle along the street to find somewhere to dump them. Things take a turn when he inadvertently manages to foil a bank robbery with his new toy. (15 min)

      • Mr Bean: The Animated Series IV

        Autograph Hunter. When Mr Bean discovers that his favourite TV action star is in town, he takes a photo to be autographed – but the queue to meet him is massive! So, using a couple of props, he disguises himself as a security guard to get to the front – but he is caught out. How will Mr Bean get his autograph before TV star rushes off to catch his plane? (15 min)

      • Mr Bean: The Animated Series IV

        The Sofa Stain. Irma and Mr Bean are invited across the road for dinner, and Mr Paliwal is particularly keen to show off his brand-new white sofa. As Mr Bean tests it out, he feels the squish of a chocolate bar in his back pocket and realises it’s gone all over the white cushions. Can Mr Bean clean the sofa before anyone notices? (15 min)

      • Mr Bean: The Animated Series IV

        Bean The Pet Groomer. When Mrs Wicket gives Mr Bean some cash to take Scrapper to the pet groomer’s, he can’t believe the cost! Instead he buys a basic grooming kit, pockets the rest of the cash and gives the cat a makeover himself, without Mrs Wicket realising. Spotting a business opportunity, Mr Bean then sets himself up as a pet groomer in the back garden. But Mrs Wicket discovers she’s been tricked and now she wants revenge! (10 min)

      • Mr Bean: The Animated Series II

        Green Bean. Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone (20 min)

      • Mr Bean: The Animated Series II

        Cash Machine. Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold. (10 min)

      • Mr Bean: The Animated Series II

        Litterbug. Mr Bean is furious with the untidy state of the streets and all the people who drop litter so he goes on a one-man mission to clean up the town. Armed with several bin bags Mr Bean collects all the rubbish and puts up his own ‘No Littering’ signs - which have absolutely no effect. When the police show no interest in his campaign Bean builds a homemade vacuuming contraption causing chaos and mayhem wherever he goes. (20 min)

      • Mr Bean: The Animated Series II

        Rat Trap. Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings. (5 min)

      • Mr Bean: The Animated Series

        Restaurant. Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen. (20 min)

      • Mr Bean: The Animated Series

        Art thief. During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful? (10 min)

      • Mr Bean: The Animated Series

        Scaredy Bean. Who's afraid of daft films about giant killer cats, blobs from outer space and thumb-size men who dance around in sugar bowls? Mr. Bean is. He's very afraid. A trip to the cinema makes Mr. Bean’s imagination play tricks on him. (10 min)

      • Tom and Jerry

        What’s That Smell. One cat’s delicacy is another mouse’s poison. Tom and Jerry get caught in a thorny issue over the aroma of durian. Will the King of Fruits help reconcile their differences? (15 min)

      • Be Cool, Scooby-Doo!

        Giant Problems. Daphne brings the gang to Ireland to visit an ancient Blake family castle. As the gang becomes enchanted by the magical Emerald Isle, an angry, rampaging Giant makes them reconsider just how wonderful all the old myths and legends really are. (30 min)

      • Be Cool, Scooby-Doo!

        Eating Crow. The gang visits a farm that's being haunted by a creepy Scarecrow Ghost. Fred wants to impress the farmer's daughter with his mystery-solving skills, but for some reason, this case just isn't adding up. (20 min)

      • Lamput III

        Meet The Shrink. The Docs are so obsessed with catching Lamput that even in their dreams, the chase goes on. It’s really not a restful sleep, when you keep waking up sweating from horrid visions that, let’s face it, just remind you what a nightmare your day job is. The Docs make the brave decision to see a therapist about these terrible dreams. In the waiting room is the last orange blob they wanted to see; apparently a life of hot pursuit is taking its toll on Lamput, too. The shrink will have to resort to some very unconventional treatments. (10 min)

      • Grizzy and The Lemmings III

        Dragons & Bears. As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted! (5 min)

      • Grizzy and The Lemmings III

        Bamboo Warfare. Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor… (10 min)

      • Grizzy and The Lemmings III

        Bear In The Clouds. The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust… (10 min)

      • Grizzy and The Lemmings III

        Umbrella Tactics. To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel. (10 min)

      • Grizzy and The Lemmings III

        Neither Yin, Nor Yang. Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him! (5 min)

      • Grizzy and The Lemmings III

        Mechatronics Bear. On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot! (15 min)

      • Mr Bean: The Animated Series

        Goldfish. With his teddy bear at the dry cleaners, Mr. Bean finds himself feeling lonely. Fortunately, a new playmate appears in the shape of a goldfish from the garden pond. Bean has a great time with his new best friend until, at the seaside, he discovers that some fish are gigantic, have large pointed teeth and fins on their backs. (10 min)

      • Mr Bean: The Animated Series

        Inventor. When Mr. Wicket gets a new lodger who is an Inventor, and a big nuisance, Bean discovers that he has to become ‘inventive’ himself. But, when your enemy is clever and sneaky, you have to be even cleverer and sneakier. Bean has never lost ‘a cleverness competition’, but maybe there is a first time for everything! (10 min)

      • Mr Bean: The Animated Series IV

        Funfair. At a funfair, Mr Bean wins a balloon for Teddy and ties it to him while he plays on the hook a duck. But he’s so engrossed he doesn’t notice his companion floating away! Soon Mr Bean is chasing Teddy as he glides and snags on various fairground rides. Will Mr Bean rescue Teddy before he floats away forever? (20 min)

      • Mr Bean: The Animated Series IV

        Grandfather Clock. Mrs Wicket has just inherited an antique grandfather clock – Mr Bean is impressed! But he soon starts to resent it when it bongs loudly on the hour all through the night. Desperate for sleep as dawn is breaking, he fiddles inside the clock, only for it to fall apart and onto the floor! Can he get the bulky heirloom to a repair shop and back before Mrs Wicket wakes up? (10 min)

      • Mr Bean: The Animated Series IV

        The New Dress. In the run-up to a fundraising event for the Donkey Sanctuary, Irma realises she doesn’t have a posh dress, so Mr Bean goes to buy one for her. However, all the dresses are very expensive – but he comes up with a plan. He can buy a dress, then return it after the event provided it still has the label attached. Can Mr Bean protect the dress without Irma realising what he’s doing? (15 min)

      • Mr Bean: The Animated Series IV

        Wicket's Driving Lesson. Fed up of driving Mrs Wicket everywhere, Mr Bean decides to teach her how to drive. He sets up a practice “car” in his flat using tin cans as pedals and household objects for all the levers. Mrs Wicket does so well that Mr Bean lets her have a proper lesson in his beloved car – but Mrs Wicket gets carried away in the real car, and it’s a white-knuckle ride! (10 min)

      • Mr Bean: The Animated Series IV

        Prize Photo. Mr Bean wants to take a photo of a rare bird, the Rosy Starling, hoping to win a cash prize from a nature magazine. But the special nuts he’s bought to lure the bird have instead attracted a couple of persistent squirrels, who keep hopping onto the bird table he’s installed and helping themselves to the tasty nuts. It’s Bean vs squirrels, or so he thinks… (20 min)

      • Baby Lemmings

        Foolhardy Plushie. Baby Owl can't sleep without her little owl blankie. But she loses it because she's clumsy. When the baby lemmings discover it, they think it's so cool they decide to include it in their activities - it really is a good friend! In a panic, Baby Owl looks for her comforter and tries to get it back from the baby lemmings, but her clumsiness gives them the impression that she wants to harm the comforter! The baby lemmings decide to protect the comforter against all odds! (5 min)

      • Baby Lemmings

        Pine Cone Tower. The Baby Lemmings invent a new building game using pine cones clipped together. Baby Beaver tries to build a hut on a flat rock in the middle of the river, but his impatience and haste prevent him from succeeding. When he discovers the Lemmings pine cone construction, a magnificent amusement park, he decides to use it as a structure for his tree house. (10 min)

      • Baby Lemmings

        Totally Antsy. The Baby Lemmings discover that an ant convoy marching in formation to a berry bush and back can be turned into a fun game of “conveyor belt” for them. However, their irascible neighbor, Baby Beaver, diverts the convoy so that the ants start transporting his sticks for him instead. When Baby Castor loses control of the ants and finds himself in trouble, the Baby Lemmings come to the rescue with an even more fun game! (15 min)

      • Batwheels II

        Big Rig Bam. Bam must learn to adapt and try something new as he’s tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him. (10 min)

      • Batwheels II

        Air-Show Don't Tell. Batwing and Goldie secretly decide to participate in the Gotham Air-Show, but when Batman needs their help, they must choose between winning the competition and their responsibilities to fight crime. (10 min)

      • Meet the Batwheels

        Bat Surfin'. Surf-riding musical mayhem with Batman, Robin, and the Batwheels! (10 min)

      • Ben 10 II

        Out to Launch. While on a visit to Cape Canaveral, the Tennyson Trio are present for the inaugural launch of an experimental space plane, but when Vilgax commandeers the ship, Ben must stop the baddie from weaponizing the shuttle before the countdown hits zero. (10 min)

      • Ben 10 II

        Battle At Biggie Box. Ben and Billy Billions go head-to-head over a Sumo Slammer Set sold exclusively inside the World's largest shopping center, only to find six-year-old Simon Sez has gotten it first! A battle royal ensues inside a store that seemingly has everything except an easy to find exit. (20 min)

      • Be Cool, Scooby-Doo!

        Saga of the Swamp Beast. The gang's trip to the bayou is ruined by a shambling Swamp Beast that's scaring away anyone who dares to enter its soggy domain! (25 min)

      • Be Cool, Scooby-Doo!

        Be Cold Scooby-Doo! The gang hits the ski slopes, although Daphne's more focused on nailing Fred with a revenge snowball. Their snowy fun is soon interrupted by the appearance of an evil Snowman Monster eager to scare all trespassers off his mountain. (30 min)

      • Be Cool, Scooby-Doo!

        Giant Problems. Daphne brings the gang to Ireland to visit an ancient Blake family castle. As the gang becomes enchanted by the magical Emerald Isle, an angry, rampaging Giant makes them reconsider just how wonderful all the old myths and legends really are. (30 min)

      • Be Cool, Scooby-Doo!

        Eating Crow. The gang visits a farm that's being haunted by a creepy Scarecrow Ghost. Fred wants to impress the farmer's daughter with his mystery-solving skills, but for some reason, this case just isn't adding up. (20 min)

      • Lamput III

        Meet The Shrink. The Docs are so obsessed with catching Lamput that even in their dreams, the chase goes on. It’s really not a restful sleep, when you keep waking up sweating from horrid visions that, let’s face it, just remind you what a nightmare your day job is. The Docs make the brave decision to see a therapist about these terrible dreams. In the waiting room is the last orange blob they wanted to see; apparently a life of hot pursuit is taking its toll on Lamput, too. The shrink will have to resort to some very unconventional treatments. (10 min)

      • Baby Lemmings

        Totally Antsy. The Baby Lemmings discover that an ant convoy marching in formation to a berry bush and back can be turned into a fun game of “conveyor belt” for them. However, their irascible neighbor, Baby Beaver, diverts the convoy so that the ants start transporting his sticks for him instead. When Baby Castor loses control of the ants and finds himself in trouble, the Baby Lemmings come to the rescue with an even more fun game! (10 min)

      • Baby Lemmings

        Hazelnut slide. Baby Chipmunk is trying to carry a ton of nuts back to her den, but climbing down the cliff with all her nuts is proving a complex task. As for the baby lemmings, they've discovered the principle of the slide and are having fun building a longer and longer one. When the baby chipmunk sees this, she sees a great opportunity to get her nuts down more cheaply. (5 min)

      • Baby Lemmings

        Roly-Bowling. The Baby Lemmings knock down one of Baby Beaver's constructions, bowling style. He immediately gets angry and sends the lemmings off to play further away. But he soon runs out of branches for his construction. While he is looking for new ones, he notices that the Baby Lemmings have collected all the beautiful branches in the area to build a natural bowling alley! Baby beaver wants to take their branches, but the Baby Lemmings won't let him! (5 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        The Power Of The Kazoom. Kai, Finn, and Mia transform into Kazoom Kids and are called upon by Enigma to save Kaboom City from the threat of a great villain. (20 min)

      • Ben 10 II

        The 11th Alien, Part 1. With new Omni-Enhancements in tow, Ben looks to save a town from a sudden mudslide, but his heroics are short lived once Vilgax appears to warn our hero about the consequences of the Omnitrix's mysterious new alien. (10 min)

      • Ben 10 II

        The 11th Alien, Part 2. After discovering that Vilgax has joined forces with the Weatherheads to trick him into turning over the Omnitrix, Ben must not only overcome his doubts, but fully embrace his new powers if he is to beat his foes. (15 min)

      • Ben 10 II

        High Stress Express. During a live feed of the new transcontinental bullet train, La Grange enters the picture to outrace the train, but Ben joins in on the fun and will stop at nothing to come out on top! (10 min)

      • Ben 10 II

        Half-Sies. During a trip to the Lake of the Ozarks, Ben and Gwen squabble over Ben's unnecessary "half-birthday" celebration, but when Max gets word of a suspicious rockslide nearby, the cousins must put aside their differences if they are to rescue the trapped miners and uncover who is behind the manmade catastrophe before it's too late: the Bugg Brothers. (20 min)

      • Be Cool, Scooby-Doo! II

        Professor Huh? Part 1. Fred and the gang are called in to help with a mystery involving a figure from Fred's past, Professor Huh? Fred discovers Rose, with whom he learned mystery solving until they had a falling out, has also arrived with her gang. (30 min)

      • Mr Bean: The Animated Series III

        Stick It. Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all. (10 min)

      • Mr Bean: The Animated Series III

        Bean at the Museum. Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it. (20 min)

      • Mr Bean: The Animated Series

        Art thief. During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful? (10 min)

      • Mr Bean: The Animated Series III

        A Car for Irma. Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ … (10 min)

      • Tom and Jerry Gokko

        Rainbow Candy Shop. Tom is taking selfies and enjoying a sweet snack at the candy shop, when Jerry and Tuffy sneak up and eat his strawberries. Tom proceeds to chase after them, but Tuffy falls into the claw machine. Jerry tries to save him, and Tom fishes them out. Tom makes Tuffy cry and apologizes by feeding him sweets. (10 min)

      • Grizzy and The Lemmings

        Shaken-Up Bear. The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap. (5 min)

      • Grizzy and The Lemmings

        Piňata Party. Grizzy finds a birthday piňata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piňata. (5 min)

      • Grizzy and The Lemmings

        Bear Game. Inside a mysterious cave, Grizzy and the Lemmings discover a magical Game of the Goose. The events displayed in the squares that the players land on come true in real life. When Grizzy and the Lemmings realize, it's too late to stop the game. (15 min)

      • Grizzy and The Lemmings

        Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (5 min)

      • Grizzy and The Lemmings

        Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin, which was entirely redecorated for the occasion, with stupefaction. But if the curious ambiance perturbs Grizzy, the Lemmings are in seventh heaven and have a whale of a time jumping up and down inside a cooking pot full of marshmallows. Grizzy wants to get rid of it until he accidentally swallows a marshmallow and discovers the best flavor of his life. (10 min)

      • Grizzy and The Lemmings

        Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash, he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (5 min)

      • Grizzy and The Lemmings

        Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (15 min)

      • Batwheels

        Cave Sweet Cave. After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have. (10 min)

      • Batwheels

        Scaredy-Bat. When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road? (15 min)

      • Batwheels

        Riddle Me This. After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme. (10 min)

      • Batwheels

        Zoomsday. The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? (20 min)

      • Bugs Bunny Builders

        Mail Whale. The Looney Builders try to help Winston Whale by building him a mail truck, but Winston is used to working alone. (10 min)

      • Bugs Bunny Builders

        Bright Light. When Mayor Foghorn Leghorn hires The Looney Builders to build a lighthouse for Looneyburg, Lola’s tablet breaks and she must rely on herself. (15 min)

      • Bugs Bunny Builders

        Mini Golf. The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids. (10 min)

      • Bugs Bunny Builders

        Goofballs. The Beaver Brothers hire The Looney Builders to build them a log cabin, but soon sidetrack the job by goofing around too much. (20 min)

      • Mr Bean: The Animated Series III

        Charity Bean. Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan’s success and increase the amount of money he’s raising until eventually he finds himself challenging Declan to a sky-diving competition. (10 min)

      • Mr Bean: The Animated Series III

        Bean Encore. The Great Eduardo violinist supreme is in town and Irma wants to go to the concert. But Bean won’t pay for the tickets. More than that he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing even Eduardo can’t bear the noise. He offers to teach Bean who ends up replacing him in the concert! (15 min)

      • Mr Bean: The Animated Series IV

        The Big Shrink. When Irma leaves Mr Bean in charge of her knitwear stall, he manages to tip all the jumpers into a muddy puddle. Panicking, he decides to take them all home to clean them in his washing machine. But somehow he ends up shrinking them all, so tries all sorts of ways to stretch them back to their original size before Irma finds out. (10 min)

      • Mr Bean: The Animated Series IV

        Winning Ticket. Mr Bean spots a cool remote-controlled car Mr Paliwal is selling at a yard sale, so he sets up a tombola with his own stuff as prizes to raise some cash. He’s raffling off some not very good things from his flat - the star prize however is his green car, so lots of people are buying tickets hoping to win the car. But Mr Bean has rigged the tombola so that the car can’t be won. Will he get away with it? (20 min)

      • Grizzy and The Lemmings II

        Uncouth Bear. After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food. (5 min)

      • Grizzy and The Lemmings II

        Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. (5 min)

      • Grizzy and The Lemmings II

        Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (10 min)

      • Grizzy and The Lemmings II

        Rock'N'Lemming. The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with? (10 min)

      • Grizzy and The Lemmings II

        Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blow-up sumotori costume. (10 min)

      • Grizzy and The Lemmings II

        Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations, and learn that chocolate spread was invented long, long ago. (5 min)

      • Grizzy and The Lemmings II

        Hocus Pocus Lemmingus. The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart? (5 min)

      • Grizzy and The Lemmings III

        Lemming Fortune. When Grizzy propels the Lemmings out of the log cabin perched on the Great Wall of China, the critters land on a small traditional house in a bamboo forest where they discover a box filled with fortune cookies. One Lemming gets super lucky after eating one. Armed with their magic cookies, the Lemmings set out to confront Grizzy. But each cookie represents a power… or a curse! (15 min)

      • Grizzy and The Lemmings III

        Tough Medicine. The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn. (5 min)

      • Grizzy and The Lemmings III

        Tai Chi Lemmings. After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow! (10 min)

      • Grizzy and The Lemmings III

        Domestic Shaolin. After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone. (10 min)

      • Grizzy and The Lemmings III

        Peaceable Enemies. Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience? (10 min)

      • Grizzy and The Lemmings III

        The Legend Of The Lemmings. The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread. (5 min)

      • Grizzy and The Lemmings III

        Dragons & Bears. As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted! (5 min)

      • Grizzy and The Lemmings III

        Bamboo Warfare. Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor… (15 min)

      • Mr Bean: The Animated Series IV

        Bowled Over. Mr Bean and Teddy head to the bowling alley with a free voucher, but Mr Bean finds it a lot harder than he expected. Seeing a little girl with a smaller ball, he borrows it, thinking it will be easier to use. But instead, he gets his fingers stuck in the ball and he causes havoc trying to pull them out. (10 min)

      • Mr Bean: The Animated Series IV

        Sample Sale. Mr Bean is at a farmers’ market with Irma at her knitwear stall – right next to a man selling novelty teapots. Bean is instantly smitten with a green car-shaped one but can’t afford it. When he visits a food truck that’s laid out free samples, he hatches a plan to swipe them and sell them on his own stall so he can raise the cash for the teapot of his dreams! (15 min)

      • Mr Bean: The Animated Series II

        The Lift. Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants? (10 min)

      • Mr Bean: The Animated Series II

        Dig This. Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit. (20 min)

      • Moley

        Mrs Moleys Manic Movers. When Mrs Moley needs a wardobe picking up from Miss Petunia, Moley and Dotty must figure out how they can transport the beast from the other side of town. (10 min)

      • Moley

        Camp Councelor. Dotty persuades Moley and Mishmosh to head out for a spot of camping, meanwhile the Gardener has his own plans. (10 min)