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Mr Bean: The Animated Series IV
Operation Wicket. Mrs Wicket makes Mr Bean drive her to the hospital to get her ingrown toenail seen to and asks him to wait. Mr Bean gets bored, and on a wander around the hospital he finds a spare doctor’s outfit with stethoscope – great Teddy - I’ll give you a check-up! But a nurse spots him, and thinking he’s a new doctor Mr Bean is asked to visit patients. How long can he keep it up before he’s found out? (20 min)
The Tom and Jerry Show
Cat Napped. Tom breaks his leg during a chase. While in his wheelchair, he witnesses what seems like the kidnapping of Misty, the cute cat across the street. He enlists the help of her neighbor and they track down her whereabouts. As it turns out, perhaps Misty wasn't kidnapped after all! (10 min)
The Tom and Jerry Show
Black Cat. Hildie and Beatie are fed up with Tom and threaten to get a "real" witch's cat: a black cat. In desperation, Tom takes a magic potion that makes him turn black but only temporarily. He has to keep up the disguise for the witches - but maybe they know more than they let on. (10 min)
Tom and Jerry Gokko
Midnight Music Mayhem. It’s the middle of the night and Tom plays makeshift instruments creating loud music that wakes up Jerry. Jerry tries to put an end to Tom's concert with no success. Tuffy wakes up and goes along with the music. Jerry decides to join in on the fun. (10 min)
Grizzy and The Lemmings
Piňata Party. Grizzy finds a birthday piňata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piňata. (5 min)
Grizzy and The Lemmings
Bear Game. Inside a mysterious cave, Grizzy and the Lemmings discover a magical Game of the Goose. The events displayed in the squares that the players land on come true in real life. When Grizzy and the Lemmings realize, it's too late to stop the game. (10 min)
Grizzy and The Lemmings
Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (15 min)
Grizzy and The Lemmings
Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin, which was entirely redecorated for the occasion, with stupefaction. But if the curious ambiance perturbs Grizzy, the Lemmings are in seventh heaven and have a whale of a time jumping up and down inside a cooking pot full of marshmallows. Grizzy wants to get rid of it until he accidentally swallows a marshmallow and discovers the best flavor of his life. (5 min)
Grizzy and The Lemmings
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash, he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (5 min)
Grizzy and The Lemmings
Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (10 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Kazoom Super Race. The Kazoom Kid Heroes and the Kazoom Kid Villains face off to gain control of the city's energy. (15 min)
Batwheels II
Lend Me Your Volunteer. Buff tries to show Batwing how great it is to volunteer to help Gotham's needy, but the Legion of Zoom get in the way. (10 min)
Batwheels II
Condiment Chaos! Condiment King takes advantage of no Batwheels being on patrol to unleash a barrage of ketchup and mustard on an unsuspecting Gotham. (15 min)
Batwheels II
Bat-Blast-Off! When King Tut steals an ancient artifact that makes his Carcophagus magically fast, MOE equips Bam with rocket boosters to catch the villain and Bam must learn how to control all that speed. (10 min)
Batwheels II
Flight of the Kitty. Now that Catwoman has equipped Kitty with wings, Batwing tries to teach the easily-distracted Kitty how to fly. (20 min)
Bugs Bunny Builders
Taz Recycle. When The Looney Builders build Taz a wrecking ball vehicle, he struggles to learn how to operate it. (10 min)
Bugs Bunny Builders
Sea School. The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee. (15 min)
Bugs Bunny Builders
Underwater Star. Moxie Manatee hires The Looney Builders to build an obstacle course for the Sandy Shells Preschool Games, but Lola isn’t listening to her crew. (10 min)
Bugs Bunny Builders
Party Boat. The Looney Builders build a party boat for Mac and Tosh when Tweety accidentally makes a mistake but doesn’t ask for help. (20 min)
Mr Bean: The Animated Series II
Pizza Bean. Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse. (10 min)
Mr Bean: The Animated Series II
The Photograph. Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese! (15 min)
Mr Bean: The Animated Series IV
Winning Ticket. Mr Bean spots a cool remote-controlled car Mr Paliwal is selling at a yard sale, so he sets up a tombola with his own stuff as prizes to raise some cash. He’s raffling off some not very good things from his flat - the star prize however is his green car, so lots of people are buying tickets hoping to win the car. But Mr Bean has rigged the tombola so that the car can’t be won. Will he get away with it? (10 min)
Mr Bean: The Animated Series IV
Train Trouble. Mr Bean is off on a train trip but loses his ticket as he waves goodbye to Irma on the platform, so has to find ways of escaping the eagle-eyed ticket inspector. He hides in the toilet, crawls under seats and even climbs into the luggage rack! But can he avoid her until he reaches his destination? (20 min)
Grizzy and The Lemmings III
Substitute Egg. In a trunk, Grizzy and the Lemmings discover a big chocolate egg with a surprise inside. They are licking their lips. As they fight, they accidentally send the coveted egg flying amidst a group of penguins where a couple of winged creatures adopt it. They sit on the egg as if it were their offspring. Not intimidated, Grizzy and the Lemmings decide to get their hands on it, but the entire bird colony intervenes. (5 min)
Grizzy and The Lemmings III
Lemmings Constellation. The Lemmings open a nightclub with blasting music and a disco ball in an igloo they have built not far from the cabin. The noise prevents Grizzy from sleeping. The bear confiscates the disco ball and propels the Lemmings far into the distance. They land in an ice cave where they discover a console that lights up the stars in the sky and controls the northern lights. The canopy of heaven starts blinking. The Lemmings transform the ice field into an open-air discotheque! (5 min)
Grizzy and The Lemmings III
Spinning Lemmings. The Lemmings come up with a ride worthy of a county fair in the living room. Awakened, Grizzy throws their juice extractor out the window and the rodents land in the neighboring science station where they accidentally wake up… a mammoth! A friendship is born between them. The Lemmings drag the mastodon into their game, and he transforms the entire cabin into a Ferris Wheel. Grizzy, who was trying to doze in peace, wakes up in a panic. (10 min)
Grizzy and The Lemmings III
Polar Super Star. Before an audience of penguins and walruses, two teams of Lemmings perform acrobatic high jumps, competing for the winning prize. When Grizzy accidentally jumps in, he quickly gets caught up in the game and the clapometer goes wild! Intoxicated by his victory, the bear is by no means a modest winner! But the Lemmings want their moment of glory in the limelight as well! (10 min)
Grizzy and The Lemmings III
My Friend The Penguin. While Grizzy fishes, a penguin comes over and sees that the bear's bucket is empty. He decides to help him and catches piles of fish. Impressed, the bear brings the penguin back to the cabin, where a friendship rapidly strikes up. This pleasant and friendly new companion quickly arouses the Lemmings' curiosity. They lure the penguin away on the sly and replace him with another one who's not nearly as clever. Grizzy will quickly see through the trickery. (10 min)
Grizzy and The Lemmings III
Thermal Shock! Just as Grizzy settles into the couch by the fireside, the Lemmings come charging into the living room on their new mount, the vacuum cleaner. Irritated, the bear throws the mechanical charger into the fireplace, which blows up. Freezing air sweeps into the cabin. Seeking a source of heat, Grizzy decides to move into the science station greenhouse where the temperature is controlled by a drone. But the bear is unaware of what he carries in his luggage: the Lemmings! (5 min)
Grizzy and The Lemmings III
Primitive Activities. The Lemmings have a new playmate: a walrus! The rodents ride the creature throughout the cabin, then make him slide down the roof before starting all over again. Grizzy steps in and propels the creature to the back of a mysterious ice cave. In the center is a dolmen with a bone sitting on it. Whoever touches the bone becomes docile and prehistoric in appearance. The Lemmings dream up a scheme where Grizzy would submit to their will. (5 min)
Grizzy and The Lemmings III
Cabin On Ice. When Grizzy goes fishing, the Lemmings jump on the opportunity to transform the cabin into a giant ice slide. Upon his return, the bear puts an end to the rodents' bobsleigh party and gets ready to savor his day's catch. But the Lemmings steal his fish and draw the bear outside the cabin. Grizzy must try to recover his lunch while protecting his territory from a rodent invasion. (15 min)
Grizzy and The Lemmings III
Return Of The Beloved Being. Grizzy pinches a magic statue from the Lemmings that has the power to make objects appear in real life. All you have to do, is pin the photo of one's desires upon it. Too bad for the rodents' snow-bike! Grizzy replaces the vehicle's photo with the portrait of his beloved she-bear who stayed behind in Canada. Barely arrived in African, the she-bear disappears again, victim of the rodents' trickery. It is the outbreak of a bitter dispute. (5 min)
Grizzy and The Lemmings III
Masked Powers. Annoyed by the Lemmings' new magnetic train, Grizzy propels the whole lot of them far from the cabin. The rodents land in the neighboring hut of a sorcerer and a mysterious mask falls onto one of them, endowing him with the power of telekinesis. The Lemmings are thrilled! They return to the cabin to explore this new magic power. Perched upon pieces of furniture, they fly around the room to finish their life-size flying train game! (5 min)
Grizzy and The Lemmings III
Roaring Lemmings. Grizzy chases after the Lemmings, who have loaded a jar of Yummy into their remote-control driven car. Where the bear gets to the gas station, he destroys the vehicle and recovers the chocolate spread. The rodents find little mini-cars and chase Grizzy all the way back to the cabin, where they trip him up and intercept the coveted jar. Helpless, the bear sets out after them, until he runs into a tank truck filled with Yummy. (15 min)
Grizzy and The Lemmings III
Mini Troubles. To recover the jar of Yummy that Grizzy confiscated from them, the Lemmings decide to infest the bear's coat with fleas. The scheme works and Grizzy starts scratching himself frenetically. Nonetheless, the bear manages to counter their diversion and expulse the rodents. When they land on a sorcerer's hut, the Lemmings take possession of a magic scepter that has the ability to temporarily shrink objects. Now microscopic-sized, the rodents return to the cabin to get their paws on the chocolate spread. (5 min)
Grizzy and The Lemmings III
For Peanuts. Grizzy wakes up starving but the cupboards are empty. While the Lemmings play nearby with an elephant, the bear swipes their peanut reserves. Not at all pleased, the rodents decide to recover their bag of nuts and use the elephant's trunk like a powerful vacuum cleaner to hurl all sorts of objects at Grizzy. In the heat of the battle, the Lemmings discover a pack of fabulous peanut and chili pepper cookies that seem to make the pachyderm ultra-powerful. (10 min)
Grizzy and The Lemmings III
Within Snout's Reach. Grizzy is about to start eating the last remaining food in the cabin: cocktail snacks. But the sly Lemmings get there first. A fight breaks out but is quickly cut short by the unexpected visit of a wart hog. The pig devours the crackers and then, using his snout, detects a forgotten old package of candy under the bed, which he also proceeds to gobble down. Everyone realizes that the creature has the ability to find food. Grizzy and the Lemmings fight over who will follow the beast to track down food. (5 min)
Grizzy and The Lemmings III
Safari Express. In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish! (15 min)
Mr Bean: The Animated Series IV
Sample Sale. Mr Bean is at a farmers’ market with Irma at her knitwear stall – right next to a man selling novelty teapots. Bean is instantly smitten with a green car-shaped one but can’t afford it. When he visits a food truck that’s laid out free samples, he hatches a plan to swipe them and sell them on his own stall so he can raise the cash for the teapot of his dreams! (10 min)
Mr Bean: The Animated Series IV
Grounded. Mr Bean is watching Clint Chiseljaw - his favourite action TV show - with Billy, but Mrs Wicket orders her nephew downstairs to finish his chores. Inspired by Clint’s catchphrase – “Nobody gets left behind”, Mr Bean tries a variety of different daring plans to break Billy out of Mrs Wicket’s flat. But none of them work, until he hits on the perfect plan… or so he thinks! (15 min)
Mr Bean: The Animated Series II
Lord Bean. Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity? (10 min)
Mr Bean: The Animated Series II
Car Wars. Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is? (10 min)
Lamput III
Dr Lamput. After a mishap involving a bucket of grey paint, Lamput ends up back at the Lab, working undercover as the newest Doc on the block. (15 min)
Moley
Old Coots Secret. When Moley and Dotty spot Old Coot sneaking around MoleTown, Dotty can’t resist following. Soon they discover his secret tunnel, but all is not what it seems. (10 min)
Moley
Moleder and Dotty. When a mysterious sighting breeds rumors of aliens in Mole Town, Moley and Dotty investigate in hopes of finding the truth. (10 min)
Moley
Dotty’s Disastrous Day. When everything seems to be going wrong for Dotty, she takes Manny out on an adventure and runs into the Gardener, who plots to steal him! (20 min)
Moley
My Burrow Is Your Burrow. When Mishmosh’s lab is flooded, Moley invites Mishmosh to temporarily stay at his burrow. But when Mishmosh proves to be a difficult houseguest by turning Moley’s place into a makeshift lab, Moley’s patience is tested. (10 min)
Moley
Molecare Plan. After the Gardener is injured attempting to steal Manny, Moley volunteers himself and his friends to nurse the curmudgeon back to health—driving him bonkers in the process. (10 min)
Tom and Jerry Gokko
A Day At The Diner. Tom is serving food at a diner. Jerry and Tuffy sneak in and eat the food. Tom tries to chase them out of the diner and in the end they all share a delicious treat. (10 min)
Mush-Mush And The Mushables
Snails Forever. Chep wants to return a favour to Mush-Mush, but all Mush-Mush wants is to have a compost pancake on Pancake Day! But when the Food Snail falls for, and takes off after, the Travel Snail, Pancake Day has to be cancelled. Chep sees an opportunity to save the day for his friend! But er, how do you solve a snail falling for another? (10 min)
Mush-Mush And The Mushables
A Frog Of A Problem. MM's favourite frog has had its home taken over by a lizard. Mushpot says not to interfere - nature must run its course. But Lilit feels so sorry for the frog she takes it back to Mushton where it causes havoc. Now our friends must lure the frog back to its home where it deals with the lizard itself. (10 min)
Mush-Mush And The Mushables
Fool The Forest. It's Fool The Forest Day when Mushables pull pranks, and MM has an epic one planned. But they spill Chanterelle's painting dye and instead must replace it by finding a rare Sloof beetle and milking it for its dye in front of everyone. Wait a minute! You can't milk a beetle! They've been pranked! (20 min)
Mush-Mush And The Mushables
Mushroomates. When ants invade Fung and Miff's tree, our Mushlers offer for them to move in... but the two quickly turn out to be unbearable roommates. So when Fung and Miff break their trampoline, our friends decide it's time for them to go back to their homes. But first they need to get rid of the ants... (10 min)
Mush-Mush And The Mushables
Race The Beast. Mush-Mush and his friends are determined to win the bark sledge race, but their essential fourth team member drops out. Our friends ask Mushpot to step up from being their coach to racing with them. The Mushelder is reluctant at first but soon reveals the tough competitor he is! (20 min)
SuperThings: Rivals of Kaboom - Kazoom Power
One Of Us. Kid Fury faces Mr. King’s three challenges to prove his worth and show that he is the strongest. (5 min)
The Tom and Jerry Show IV
The French Mistake. Tom is placed in charge of caring for the Duchess's French Poodle and needs Tuffy and Jerry's help in keeping the ill-tempered mutt under control. (10 min)
The Tom and Jerry Show IV
Farmed and Dangerous. Things get crazy down on the farm when a cat and mouse pursuit lead Jerry to hide his turtle egg in a hen's nest. (15 min)
The Tom and Jerry Show V
Giant Problems. Papa tells his fractured version of the Jack and the Beanstalk story to the Bavarian mouse trio. (5 min)
The Tom and Jerry Show V
Hold the Cheese. To Tom and Jerry's delight, Ginger's new "no junk food in the house" diet causes Rick to sleepwalk every night to the local fast food joint. (5 min)
The Tom and Jerry Show V
Not So Grand Canyon. Tom and Jerry take the scouts on a camping trip to canyon country and get more than they bargained for when a coyote pup shows up. (15 min)
Grizzy and The Lemmings II
Lemming Beach. A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed. (10 min)
Grizzy and The Lemmings II
Of Fur And Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine... frozen swordfish! (5 min)
Grizzy and The Lemmings II
Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (15 min)
Dino Ranch: Island Explorers
Critters in the Litter. The Ranchers glide through the kelp forest, gathering fresh sea greens! Above them, the Tinhorns float in their family air balloon, tossing trash overboard and polluting the ocean! Peace turns to panic when Thunderfin, the island’s massive mosasaur, surges toward the Jetter! The Ranchers race to escape as the creature slams into the sub, but his movements aren’t just angry, they’re pained! (10 min)
Dino Ranch: Island Explorers
Clara and the Giant Ants. Meet Atticus Tinhorn, Clara’s greedy, scheming uncle—who wants to claim Dino Island for himself! There’s just one problem… the Cassidys already call it home! Determined to drive them off once and for all, he cooks up a ridiculous (and ridiculously dangerous) plan: smear Boboberry Jam all over the Cassidys to lure the island’s giant fire ants into carrying them away for good! (20 min)
Mr Bean: The Animated Series IV
Bean's Baby. When Mr Bean’s picnic sandwiches get eaten by pigeons, he heads to the supermarket to replace them. Only the parent and child parking bays are free, so he parks there and pretends that Teddy is a baby in a blanket, plonking him in a trolley. But once in the shop, he gets the trollies mixed up and ends up with a real baby! Can he switch the baby and Teddy back before he’s found out? (10 min)
Mr Bean: The Animated Series II
The Robot. Mr Bean buys a robot to clean his flat but it ends up trashing half the town. (20 min)
Baby Lemmings
Nightlight Fireflies. The Baby Lemmings discover that blowing into a leaf makes sounds that light up and even make fireflies dance! Meanwhile, the cowardly and tired Baby Moose is looking for a place to sleep. But as soon as the moon gets hidden, his fear of the dark makes him tremble and prevents him from getting any sleep. When he spots the Baby Lemmings' fireflies, he decides to capture them to make a nightlight. (5 min)
Baby Lemmings
Instant Sticking. The Baby Lemmings accidentally discover how to make syrup flow from the trunk of a maple tree. It's a strangely sticky substance that can be used to invent all kinds of games! Their neighbour, Baby Raccoon, who is a real stickler for cleanliness, thinks they should get rid of the stuff, which collects leaves and dust and sticks everywhere, otherwise the forest and its lair will never be spotless! (5 min)
Baby Lemmings
Join the party. Seeing a line of ants carrying leaves and flowers gives a group of baby lemmings the idea of doing a choreography to imitate them. Seeing that their baby lemming friends like it, they decide to put on a little show. Baby Lynx discovers this and, a little jealous, decides to crash the show and put herself forward. Clumsily, she unwittingly puts an end to the show. While the baby lemmings are looking for a quiet place to do their show again, Baby Lynx decides to put on a show of her own to steal the show. (15 min)
Batwheels II
Spiffledipped. While Green Lantern is having his spaceship repaired in the Batcave, the Batwheels want to play with his adorable alien pet, only to discover that this cute critter has wild alien powers! (10 min)
Batwheels II
Bibi and the Bad Seed. When Poison Ivy uses a rare pollen-spewing flower to put all of Gotham to sleep, it's up to Bibi to save her friends and save the day. (20 min)
Ben 10
The Clocktopus. In a peaceful coastal town, Ben must not only face the archaic antagonist Steam Smythe and his latest creation the Clocktopus but also his deepest, darkest fear: squids! (10 min)
Ben 10
Growing Pains. During a stop at the superstore Shoppë, Ben and Gwen are transformed into babies by nanny-gone-nuts Nanny Nightmare, who will stop at nothing to reshape the world in the image of her daycare. (20 min)
Mr Bean: The Animated Series IV
Irma’s Surprise. When Mr Bean forgets Irma’s birthday, he asks Divya to help him build a snow sculpture in her likeness. It looks great, but the sun comes out and the sculpture starts to melt. Mr Bean decides to take it into his flat to protect it from the sun – but even that isn’t working. Will he be able to keep it frozen until Irma arrives? (10 min)
Mr Bean: The Animated Series
Homeless. After a regrettable episode involving his landlady sleepwalking into his room, Mr. Bean suddenly finds himself out on his ear with nowhere to live. Near to tears, he yearns for the cosy familiarity of his old home. A scarecrow and a pair of false teeth come to his rescue. (15 min)
Mr Bean: The Animated Series II
Dig This. Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit. (15 min)
Mr Bean: The Animated Series II
Bean Hypnotised. Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments. (15 min)
Be Cool, Scooby-Doo! II
Some Fred Time. In the season two premiere episode, the gang forces an over-worked Fred to relax and take time off from mysteries at Daphne's family's beach house. Unfortunately, when a walking shark attacks the ritzy beach community, the gang is forced to solve the mystery without Fred finding out about it. (30 min)
Be Cool, Scooby-Doo! II
There Wolf. The gang rushes Scooby to an animal hospital when he suddenly falls ill. But things go from bad to worse when they discover the Gothic, old hospital is also home to a rampaging werewolf! (20 min)
Tom and Jerry Gokko
Party Time! Jerry sneaks into the party set up to steal some cheese while Tom is sleeping. Tom wakes up and chases Jerry across a table filled with all kinds of food. During the chase, Tom eats a melon which turns him into a sphere shape and Jerry eats a piece of cheese which turns him into a triangle shape. (10 min)
Grizzy and The Lemmings
Fake Brothers. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double¿s artificial intelligence truly leaves to be desired. If only it were as clever as the original... (10 min)
Grizzy and The Lemmings
Mind in a Whirl. When she is accidentally hit over the head, the she-bear Grizzy¿s in love thinks she¿s a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)
Grizzy and The Lemmings
A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes. (15 min)
Grizzy and The Lemmings
Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure card that indicates the location of a treasure. Upon closer look, the representation of this treasure greatly resembles a giant jar of chocolate spread. (5 min)
Grizzy and The Lemmings
In the Service of His Majesty. When he brandishes a native american scepter that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the scepter and reverse the spell. (5 min)
Grizzy and The Lemmings
Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan slide. Grizzy must succeed in getting rid of the Lemmings without his model realizing what's going on. An Art in itself! (15 min)
Mr Bean: The Animated Series IV
Walking Into Trouble. Mr Bean is far from thrilled to be going on a country walk with Irma to see an ancient ruin, especially when he sees a pair of ramblers with all the latest hiking kit. But instead of taking up their offer of help, he gets extremely competitive and is desperate to beat them to the stone circle, even when Irma gets fed up and joins her new hiking friends. (10 min)
Mr Bean: The Animated Series II
Caring Bean. Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient. (10 min)
Mr Bean: The Animated Series
Haircut. After (accidentally) rescuing a kitten from a tree Mr. Bean is set to have his picture in the newspaper! The photographer arrives with the grateful lady cat owner, the scene is set, smiles all round…but then disaster strikes when Bean is continually upstaged by… his hair. (20 min)
Mr Bean: The Animated Series II
Opera Bean. Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime. (10 min)
Mr Bean: The Animated Series II
Taxi Bean. Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be? (10 min)
Mr Bean: The Animated Series IV
Table Tennis Trick. Mr Bean sees Mr Paliwal practising for a local table tennis tournament and decides he wants to enter to try to win the cash prize. He goes home, adapts his dining table into a table tennis table, and designs an ingenious ball-firing machine using a foot pump and vacuum hose. None of this helps much, and Mr Bean worries he’s not improving – but could this new device be adapted and answer his problems? (20 min)
Batwheels II
Batwing and the Nets. When Batwing's favorite Bat-Net gets ripped during a chase with Riddler, she must learn to let go of her old net (despite it being her favorite) if she's going to help Batman stop the Riddler in his tracks. (10 min)
Batwheels II
Bibi's Bat-Belt Blunder. Bibi just can’t put down her new exciting video game, even when MOE needs her help packing Bam’s utility belt for a mission. Can she overcome the enticing distraction to save the day when Bam’s mis-packed belt goes haywire? (15 min)
Batwheels II
Redbird-O-Flage. Redbird struggles to stop Poison Ivy's diabolical schemes because he wants to be in the spotlight. But when he needs to use the bat-o-flage and become invisible, he’ll have to learn that doing good is its own reward. (10 min)
Batwheels II
Multi-MOE. To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks! (10 min)
Meet the Batwheels
Jet Set. Take to the skies over Gotham with Batwing and her friend best jet-friend Goldie the Arrowplane! (15 min)
Be Cool, Scooby-Doo!
Sorcerer Snacks Scare. Shaggy and Scooby discover their new favorite food as the gang investigates the mystery of a frightening Sorcerer that's haunting a snack factory! (30 min)
Grizzy and The Lemmings II
A Lemmings Fairy Tale. In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence. (5 min)
Grizzy and The Lemmings II
Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (5 min)
Grizzy and The Lemmings II
Uncouth Bear. After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food. (15 min)
Ben 10 II
Super-Villain Team-Up. After a lull in alien antics, a restless Ben suggests to Max and Gwen that he might be a better hero if he went solo, but once Vilgax enlists the help of Zombozo to build a giant hypno-mechanism to hypnotize the entire world, Ben must rethink his strategy if he is to defeat the super-villain team-up. (10 min)
Ben 10 II
Can I Keep It? After stumbling upon a cute cat-dog-rabbit creature hybrid, or "Cadobbit", Ben ignores Grandpa Max's advice and sneaks the animal onto the Rustbucket, but is quickly in over his head as Dr. Amino's creation turns on him! (20 min)
Dino Ranch: Island Explorers
Tinhorn Triceratops. The Ranchers are trying to wrangle a stubborn triceratops with a log jammed on her horn! Watching from the sidelines, Clara Tinhorn finds herself strangely charmed by the feisty creature, while Atticus has his eye on something shinier: the Ranchers’ Jungle Jetter! Later that night, under cover of darkness; Clara, Atticus and their new dino friend sneak into the HQ with plans to snag the vehicle. (10 min)
Dino Ranch: Island Explorers
Enter the Dragonflies. Uncle Jack and Jon are busy gathering crates of coco-nanas! They know not to go home through Swarm Valley, home to giant dragonflies that love them! Jack and Jon take the safe route, when the Tinhorns swoop in from their hot air balloon and snatch the entire crate from them! Atticus steers the balloon straight toward Swarm Valley, unaware that he’s flying straight into a buzzing nightmare! (20 min)
Mr Bean: The Animated Series IV
Hiding At Home. Mrs Wicket gives Mr Bean some money for a hotel so that her Uncle Ron can stay in his flat, but Mr Bean decides to keep the money and hide in his wardrobe overnight. He makes himself comfortable among the clothes, but starts to get hungry as he watches Ron eating, and can’t resist sneaking out. Can Mr Bean keep himself hidden all night, especially when he needs the toilet? (10 min)
Mr Bean: The Animated Series
Goldfish. With his teddy bear at the dry cleaners, Mr. Bean finds himself feeling lonely. Fortunately, a new playmate appears in the shape of a goldfish from the garden pond. Bean has a great time with his new best friend until, at the seaside, he discovers that some fish are gigantic, have large pointed teeth and fins on their backs. (15 min)
Mr Bean: The Animated Series II
Muscle Bean. Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured? (10 min)
Mr Bean: The Animated Series II
A New Friend. Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy. (20 min)
Baby Lemmings
Totally Antsy. The Baby Lemmings discover that an ant convoy marching in formation to a berry bush and back can be turned into a fun game of “conveyor belt” for them. However, their irascible neighbor, Baby Beaver, diverts the convoy so that the ants start transporting his sticks for him instead. When Baby Castor loses control of the ants and finds himself in trouble, the Baby Lemmings come to the rescue with an even more fun game! (5 min)
Baby Lemmings
Picnic takes all. The baby lemmings are having a picnic but have a nasty tendency to get raspberry juice all over themselves. When one of the baby lemmings dirties baby Raccoon, who has just finished washing up, baby Raccoon decides to take matters into his own hands and wash them. But the baby lemmings get dirty immediately! Baby Raccoon decides to teach them some manners! (10 min)
Baby Lemmings
Hazelnut slide. Baby Chipmunk is trying to carry a ton of nuts back to her den, but climbing down the cliff with all her nuts is proving a complex task. As for the baby lemmings, they've discovered the principle of the slide and are having fun building a longer and longer one. When the baby chipmunk sees this, she sees a great opportunity to get her nuts down more cheaply. (15 min)
New Looney Tunes
Quiet the Undertaking. Bugs and Grim are trapped together in an observatory museum overnight. (5 min)
New Looney Tunes
Bugs Bunny? Bugs is overjoyed to find other rabbits living in the forest but getting their acceptance proves more difficult than he thought. (5 min)
New Looney Tunes
Wet Feet. Bugs discovers Bigfoot's fear of water and decides to teach him how to swim. (5 min)
New Looney Tunes
There's a Soccer Born Every Minute. Bugs helps a loser soccer team to beat the bullies of the other champion team. (15 min)
Be Cool, Scooby-Doo! II
Renn Scare. The gang heads to the Velma's beloved authentic Renaissance Faire, where they must find a way to infiltrate the royal feast in order to stop an evil court jester from ending the king's reign, permanently, and closing the faire! (25 min)
Be Cool, Scooby-Doo! II
How to Train Your Coward. Finally fed up with monsters and mayhem, Shaggy and Scooby decide to quit the gang and train their replacements in one on-the-job training session, unraveling the mystery of a vampire that's terrorizing a small town. (30 min)
Mr Bean: The Animated Series IV
Hiding At Home. Mrs Wicket gives Mr Bean some money for a hotel so that her Uncle Ron can stay in his flat, but Mr Bean decides to keep the money and hide in his wardrobe overnight. He makes himself comfortable among the clothes, but starts to get hungry as he watches Ron eating, and can’t resist sneaking out. Can Mr Bean keep himself hidden all night, especially when he needs the toilet? (10 min)
Mr Bean: The Animated Series IV
Supermarket Ride. Mr Bean is at the supermarket when he spots a cool fire engine ride – but the security guard makes it clear it’s for little kids only. Not to be deterred, Mr Bean tries everything he can to distract the guard to have his go on the ride. When he finally does get his go, it’s not as good as he thought it would be, especially when a real fire engine has to be called to help Mr Bean! (20 min)
The Tom and Jerry Show
Hunger Strikes. Believing they are going to run out of food during a snowstorm, the pets start hoarding food. Things get out of control when they start stealing food and double-crossing one other. (10 min)
The Tom and Jerry Show
Gravi-Tom. Jerry and Napoleon play around with Bigby's brand-new anti-gravity machine ... until Tom breaks into the lab and a chase begins. The machine wrecks havoc on the entire lab, including the cafeteria. (10 min)
Tom and Jerry Gokko
Food Fight. Jerry is raiding the fridge but gets caught by Tom. Tom tries to get the food back, but Jerry and Tuffy fight back by throwing food at Tom. Jerry accidentally throws Tuffy at Tom and has to rescue him. (10 min)
Grizzy and The Lemmings
Mirror, Mirror On The Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (5 min)
Grizzy and The Lemmings
Grizzy The Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (5 min)
Grizzy and The Lemmings
Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (15 min)
Grizzy and The Lemmings II
Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild. (10 min)
Grizzy and The Lemmings II
Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (5 min)
Grizzy and The Lemmings II
Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation! (5 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Magma Mission. Kid Kazoom and Multy have to enter an active volcano to retrieve a new Kazoom fragment. (15 min)
Batwheels II
The Bestah Way. When Harley Quinn’s Hyena goes missing, Bibi agrees to help Jestah look for her. (15 min)
Batwheels II
MOE Alone. A sneaky trick strands the Batwheels at the docks, clearing the way for a Batcave heist by the Legion of Zoom. It’s up to MOE to stop the Zoomers with zany improvised tricks and traps with a little help from Ace and Batcomputer. (15 min)
Batwheels II
Bat-Buds Forever. Bibi and Batwing must work together to get past the Legion of Zoom in order to deliver a new giant screen to Batcomputer. (10 min)
Batwheels II
Banebuggy. The Batwheels take on a new vehicular villain who keeps growing bigger and bigger, while learning that size doesn't always win the day. (15 min)
Bugs Bunny Builders
Mail Whale. The Looney Builders try to help Winston Whale by building him a mail truck, but Winston is used to working alone. (10 min)
Bugs Bunny Builders
Bright Light. When Mayor Foghorn Leghorn hires The Looney Builders to build a lighthouse for Looneyburg, Lola’s tablet breaks and she must rely on herself. (20 min)
Bugs Bunny Builders
Mini Golf. The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids. (10 min)
Bugs Bunny Builders
Goofballs. The Beaver Brothers hire The Looney Builders to build them a log cabin, but soon sidetrack the job by goofing around too much. (10 min)
Bugs Bunny Builders: Hard Hat Time
Daffy's Spa. Daffy invites the crew to take a mud soak in his truck bed and it turns out to be anything but relaxing. (10 min)
Mr Bean: The Animated Series II
Dancing Bean. Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over. (10 min)
Mr Bean: The Animated Series II
Bean Shopping. Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store. (15 min)
Mr Bean: The Animated Series IV
Blown Away. Mr Bean has cleared up the leaves in Mrs Wicket’s path using a leafblower, but can’t find anywhere to put the heap he’s created. So he uses the power tool to blow the pile of leaves in a neat bundle along the street to find somewhere to dump them. Things take a turn when he inadvertently manages to foil a bank robbery with his new toy. (10 min)
Mr Bean: The Animated Series IV
Autograph Hunter. When Mr Bean discovers that his favourite TV action star is in town, he takes a photo to be autographed – but the queue to meet him is massive! So, using a couple of props, he disguises himself as a security guard to get to the front – but he is caught out. How will Mr Bean get his autograph before TV star rushes off to catch his plane? (20 min)
Grizzy and The Lemmings III
False Children. While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring! (5 min)
Grizzy and The Lemmings III
Game Of Stone. Chased by a raging elephant, Grizzy and the Lemmings are ejected from the cabin and land on a small nearby promontory. One of the rodents finds himself seated upon a throne-shaped boulder. A ray of sunlight illuminates him, and the savannah animals bow down before the Lemming king! But as soon as he leaves his royal seat, his powers disappear. Grizzy grabs the opportunity to plop down on the throne. Upon his orders, the other animals seek to provide him with every comfort, bringing the cabin, television and food closer. But the Lemmings put their feet down. (5 min)
Grizzy and The Lemmings III
Tam-Tam Lemming. Grizzy is brutally awakened by four Lemmings who are giving a grand percussion concert near the cabin, while the rest of the group dances to the rhythm. The grumpy bear puts an end to the festivities by propelling the Lemmings into the distance. When they land, they discover a magical djembe inside the trunk of a baobab tree. When the percussionists start playing again, the Lemmings and all the other wild animals are possessed by the demon of dance! (10 min)
Grizzy and The Lemmings III
Ice Madness! In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot! (10 min)
Grizzy and The Lemmings III
In Your Dreams. Grizzy has gone all out for his dinner guest, the she-bear. But just as he is about to kiss her… Vroom! In the middle of a mad car race, the Lemmings wake him up with a jolt! Dragged out of his slumber and swept away upon a vehicle, Grizzy finishes the race in a daze. Not far away, the Lemmings find a mask that can control dreams. Once Grizzy gathers his wits, he wants only to get hold of the object and return to the she-bear of his dreams. But the Lemmings have other dreams, like high-powered racing cars. (10 min)
Grizzy and The Lemmings III
Super-Voltaic Cabin. Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word! (5 min)
Grizzy and The Lemmings III
1 + 1 = 1. A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk. (5 min)
Grizzy and The Lemmings III
Jelly Lemmings. When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin. (15 min)
Grizzy and The Lemmings III
Javelin Lemmings. The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance. (5 min)
Grizzy and The Lemmings III
Franken-Grizzy. Grizzy and the Lemmings fight over the TV remote control. (10 min)
Grizzy and The Lemmings III
Lemming On Canvas. The Lemmings have a whale of a time revamping the paintings on display in the castle by painting themselves alongside the illustrated noblemen. (10 min)
Grizzy and The Lemmings III
Musical Discord. The Lemmings improvise a trampoline with bagpipes, only each jump is accompanied by a deafening outburst. Grizzy steps in and hurls the object far from the castle. The rodents catch up with it on a mystical nearby isle, where they meet five fairies. One of them breathes life into the musical instrument. The Lemmings return to the castle with five sets of enchanted pipes and catapult Grizzy far away. It's his turn to discover the mysterious isle. (10 min)
Grizzy and The Lemmings III
A Bear In The Sheepfold. Grizzy puts a stop to the Lemmings' furious rodeo game on a sheep. Annoyed, they decide to banish the bear to the bottom of the castle dungeons while he's taking a nap. (5 min)
Grizzy and The Lemmings III
Jelly World. While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room. (5 min)
Grizzy and The Lemmings III
Pet Sheep. The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them. (15 min)
Mr Bean: The Animated Series IV
Un-Suitable. Mr Bean peers through the window of the opening party of an art exhibition and sees free snacks being handed around – yum! But he’s told by the bouncer that he needs to be smartly dressed. So he sneaks into the artist’s studio and paints a tuxedo onto himself. This time he’s let in, but will Bean’s fake painted suit last long enough for him to get his free food? (10 min)
Mr Bean: The Animated Series IV
Fitness Instructor. Mr Bean is trying to watch the motor racing on TV, when Mrs Wicket interrupts him to offer a deal – revamp her garden with new paving and ornaments, and he’ll get a month’s rent for free. Bean reluctantly agrees, but when he sees Mr Paliwal finish a personal training session and keen for more, he offers him a new workout… doing all Mr Bean’s work for him while he watches the racing! Win, win! (15 min)
Mr Bean: The Animated Series II
Wedding Day. Mr Bean has got everything ready for Irma’s birthday; card cake candles but he just needs to get her some flowers. But nothing goes to plan as Mr Bean inadvertently causes a car crash involving a bride on her wedding day. There’s no time to lose as Mr Bean promises he’ll get the bride to the church on time. Irma is not a happy lady as Mr Bean is distracted by the task in hand. (10 min)
Mr Bean: The Animated Series II
Bean Phone. Mr Bean is keen to own a brand new smart phone when he discovers all the wonderful things it can do. But after a trip to the mobile phone shop he is horrified at how much they cost and decides to build his own one. Bean’s phone may be bulky but it comes with a whole range of built in gadgets especially useful during a race to The Tower of London. (10 min)
Lamput III
Arm Wrestling. The Boss takes on a particularly enormous sailor in a seedy underground arm wrestling tournament. Who knew old Boss such grit? (15 min)
Moley
A Book By Its Cover Part 1. When Manny’s missing page is replaced with the wrong kind of page, it leads to chaos in Mole Town! Moley must do whatever it takes to replace the page and rescue Manny. (10 min)
Moley
A Book By Its Cover Part 2. When Manny’s missing page is replaced with the wrong kind of page, it leads to chaos in Mole Town! Moley must do whatever it takes to replace the page and rescue Manny. (10 min)
