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Mr Bean: The Animated Series IV
Bean’s Blooms. Mr Bean receives a delivery of a bunch of flowers for Mrs Wicket, but accidentally runs them over in the his car. He can’t afford to replace them, so he decides to recreate the bunch by taking flowers one by one from anywhere he can - a vase in a café, a wedding bouquet, even from between the teeth of a tango dancer! But will he assemble the bunch and be back in time for Mrs Wicket? (20 min)
The Tom and Jerry Show
Ghost Party. When the witches leave on vacation, Tom's dreams of rest and relaxation are ruined when their ghost nephew Grayson comes over and throws a giant ghost party. (10 min)
The Tom and Jerry Show
Cat-Astrophe. Bigby invents an asteroid buster, which Jerry uses for fun. Tom accidentally gives himself electrical superpowers after causing a power outage, and now Jerry must fend off Tom while fighting off an asteroid heading right toward their lab. Plus, Napoleon is stuck in a vending machine during the power outage. (10 min)
Tom and Jerry Gokko
Tuffy's Doll House. Jerry puts Tuffy to sleep but Tuffy sneaks out to play in his dollhouse. Tom sees Tuffy and tries to catch him. Tuffy and Jerry dress up in costumes to try and escape Tom. Tom chases them into the dollhouse but he is too big and ends up wearing the house instead. (10 min)
Grizzy and The Lemmings II
Fountain of Bear Youth. The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (5 min)
Grizzy and The Lemmings II
Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (5 min)
Grizzy and The Lemmings II
Timeless Bear. Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era... (15 min)
Grizzy and The Lemmings II
Irresistible Bear. Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings... clumsiness, and their rodeo caribou drinking the magic potion. (10 min)
Grizzy and The Lemmings II
Yummy Fly. The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training. (5 min)
Grizzy and The Lemmings II
Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (5 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Raging Volcano. Kid Kazoom and Multy have to enter an active volcano to retrieve a new Kazoom fragment, again... (20 min)
Batwheels II
Spiffledipped. While Green Lantern is having his spaceship repaired in the Batcave, the Batwheels want to play with his adorable alien pet, only to discover that this cute critter has wild alien powers! (10 min)
Batwheels II
Bibi and the Bad Seed. When Poison Ivy uses a rare pollen-spewing flower to put all of Gotham to sleep, it's up to Bibi to save her friends and save the day. (15 min)
Batwheels III
Gotham, We Have a Problem, Part 1. When Badcomputer activates his own satellite and takes control of every computer on Earth, the Batwheels must launch into space to stop him! (10 min)
Batwheels III
Gotham, We Have a Problem, Part 2. The Batwheels soar through space in their Bat-Rocket and have to navigate all sorts of orbiting obstacles to reach Badcomputer’s satellite. (15 min)
Bugs Bunny Builders
Skate Park. The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends’ activities. (15 min)
Bugs Bunny Builders
Batty Kathy. As The Looney Builders build Kathy Bat an upside-down radio station, Porky has concerns but doesn’t speak up. (15 min)
Bugs Bunny Builders
Honey Bunny. Queen Beatrice hires The Looney Builders to build a workshop in her beehive where there is one rule the crew has trouble following. (10 min)
Bugs Bunny Builders
Castle Hassle. Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around. (10 min)
Bugs Bunny Builders: Hard Hat Time
Lunch Break. Porky tries to eat his sandwich but keeps getting interrupted by the crew who need his help. (10 min)
Mr Bean: The Animated Series III
Game Over. Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line… (10 min)
Mr Bean: The Animated Series III
Special Delivery. Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach? (15 min)
Mr Bean: The Animated Series IV
The Sofa Stain. Irma and Mr Bean are invited across the road for dinner, and Mr Paliwal is particularly keen to show off his brand-new white sofa. As Mr Bean tests it out, he feels the squish of a chocolate bar in his back pocket and realises it’s gone all over the white cushions. Can Mr Bean clean the sofa before anyone notices? (15 min)
Mr Bean: The Animated Series IV
Bean The Pet Groomer. When Mrs Wicket gives Mr Bean some cash to take Scrapper to the pet groomer’s, he can’t believe the cost! Instead he buys a basic grooming kit, pockets the rest of the cash and gives the cat a makeover himself, without Mrs Wicket realising. Spotting a business opportunity, Mr Bean then sets himself up as a pet groomer in the back garden. But Mrs Wicket discovers she’s been tricked and now she wants revenge! (15 min)
Grizzy and The Lemmings III
Sheep Joust. Grizzy is pulled out of his dreams by the rambunctious Lemmings who are jousting on sheep. (5 min)
Grizzy and The Lemmings III
Foodie Phantoms. With a ring that lets their astral bodies travel, the Lemmings decide to haunt Grizzy. (10 min)
Grizzy and The Lemmings III
Bookfair. Grizzy and the Lemmings fight over a giant jelly cake. Their chase leads them to the castle library, where the Lemmings accidentally activate the opening of a secret passage. (5 min)
Grizzy and The Lemmings III
Unpractical Cabin. The Lemmings discover a card that enables them to teleport a magic closet. (15 min)
Grizzy and The Lemmings III
The Bear, The Frog and the Mosquito. The Lemmings have fun bouncing off the backs of green frogs while Grizzy chases some mosquitos buzzing around him. Displeased, the rodents replace Grizzy's green frogs with poisonous orange ones that paralyze anyone who touches them! (5 min)
Grizzy and The Lemmings III
Musical Battle. Grizzy comes home and discovers the Lemmings dancing madly and throws them into the jungle where they meet a parrot that can reproduce any sound. The bird becomes their ally to distract Grizzy and recover their musical equipment. (5 min)
Grizzy and The Lemmings III
Day and Night. The Lemmings organize an obstacle course in their cabin. Grizzy ejects the Lemmings from the cabin and they crash onto an Incan temple where they discover a spheric object that can control the Earth's rotation. (10 min)
Grizzy and The Lemmings III
Tilted Lemings. The Lemmings get hold of an old pinball machine and install it in the cabin. Their furious party interrupts Grizzy's nap and the bear threatens to break the contraption. (10 min)
Grizzy and The Lemmings III
Recreational Botany. Grizzy, a big chocolate lover, is growing a young cacao tree under an ultraviolet lamp. During a trampoline session, the Lemmings accidentally break the lamp, provoking a supernatural reaction. (10 min)
Grizzy and The Lemmings III
Generational Conflict. During a fight, Grizzy and the Lemmings stumble upon a Mayan temple lost in the jungle. Once inside, they set off a magic reaction that creates doubles of themselves at different ages. (5 min)
Grizzy and The Lemmings III
Breathless. Short on food supplies, Grizzy has gone out to gather fruit. He comes back with a basketful but discovers that the Lemmings have stolen the last helping of Yummy chocolate spread in the cabin. A fight breaks out. (10 min)
Grizzy and The Lemmings III
Ancient Brainteaser. The Lemmings take off with the last jar of Yummy chocolate spread. Grizzy catches up with them but they drop the jar and it lands in a nearby sacred temple. While trying to get inside, they accidentally activate a mechanism that blocks the entrance. Grizzy and the Lemmings must resolve riddles and overcome dangerous obstacles along the path to the Yummy – before the other one gets there first! (10 min)
Grizzy and The Lemmings III
Couch Wrestling. The Lemmings organize wrestling combats on the living room couch. Grizzy, weary of the clamor, stops the match. The displeased Lemmings retaliate, but during their fight the cabin's wood floor caves in and they all fall into an old sidecar with four wrestling masks inside. Grizzy, two Lemmings and a partridge launch into a pitiless combat. (5 min)
Grizzy and The Lemmings III
Goldrush. After a spat over a jar of Yummy, Grizzy and the Lemmings find gold leaf-wrapped chocolate bits scattered in the jungle. Delicious! On the backs of a bat and a tapir, the rodents and the bear fight over the harvest of candy. (5 min)
Grizzy and The Lemmings III
Theft Reactions. Grizzy and the Lemmings fight over the last spoonful of Yummy. Their brawl is interrupted when they happen upon a full crate of chocolate spread in the garage. The rodents snatch the crate and take off on a drone. The bear catches up with them, mounted on the back of a giant bat, but the cargo falls onto the roof of a sacred Mayan temple that's boobytrapped! When they recover the Yummy, Grizzy and the Lemmings are pursued by a stone giant! (15 min)
Mr Bean: The Animated Series IV
Trampoline Trouble. Mr Bean is bored of queuing for a trampoline park, so secretly bounces in through a window using a trampette. But he soon gets on the wrong side of a young show-off boy who keeps stealing Teddy and throwing him in hard-to-reach spots. To settle their row, they agree on a race around the trampoline park – first place wins Teddy. Will Mr Bean triumph before he’s chucked out for jumping the queue? (10 min)
Mr Bean: The Animated Series IV
Sheepish Bean. Irma is struggling to sell items from her knitwear stall at the market, so sends Mr Bean to collect a sheep costume he can wear to attract customers. Once at the fancy dress shop however, Mr Bean gets stuck in the sheep costume and has to travel back to the market wearing it. Things go from bad to worse when Mr Bean takes a short cut across the field and gets caught up in a flock of real sheep! (20 min)
Mr Bean: The Animated Series II
Hotel Bean. A confused Japanese tourist couple mistake Mr Bean’s house for a hotel and because of the language barrier it is difficult to explain otherwise. When the hapless holidaymakers offer to pay to stay Mr Bean and Mrs Wicket see a way of making some money and pretend their house is indeed a hotel. But it’s not long before the tourists start to smell a fish. (10 min)
Mr Bean: The Animated Series II
Jurassic Bean. Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems? (10 min)
Lamput III
Transfer Gun. The Boss invents a brain-swapping ray. Clever stuff. You know what’s not so clever? Accidentally using it on yourself. (10 min)
Moley
Little Lizzie. When Molieres travelling spectacular comes to MoleTown, it brings with it, a rather unique guest, which soon becomes very attached to Dotty. (10 min)
Moley
Double Oh Moley. When Moley finds an old Movie poster about a human hero, Manny's magic conjours up an entire world of action and adventure. (15 min)
Moley
Mona’s Monstrous Makeover. Mona Lisa is hosting an extravagant fashion show and she wants Moley to be the guest of honour, but what will Moley wear for the show? (15 min)
Moley
Gardener and Mole. Things take a dramatic turn when the Gardener and Moley magically switch places, leading to a very bored Moley and a very tired and frustrated Gardener. (10 min)
Moley
Moley’s Wild Ride. MoleTown has a spectacular fun fair and at its heart is a huge ferris wheel created by Mishmosh, but after Manny speeds things up, Moley has to save the day. (20 min)
Mush-Mush And The Mushables
The Staff Of Wisdom. Mush-Mush is amazed by the way Mushpot uses his staff of wisdom and how awesome it makes him look. Mush-Mush wants to be as cool as Mushpot and asks him to lend him his staff of wisdom. But the staff comes with a lot of responsibilities... (10 min)
Mush-Mush And The Mushables
The Snake Dance. When Mush-Mush and Chep lose Lilit's flying disc down a snake tunnel, he is confident he can get it back. All animals love Chep and no-one knows more about snakes than he does. But this snake is not to be messed with! When they finally sneak into the snake tunnel, they learn why the snake has been acting so strangely... (10 min)
Mush-Mush And The Mushables
Grasshopper Chep. All the Mushables have fun zooming down a long mudslide except Chep, who just can't get up the courage to do it. But when Fung and Miff tease him for being scared, he promises that he will do something that no Mushable has ever done before... ride a grasshopper! Chep is in for the ride of his life! (20 min)
Mush-Mush And The Mushables
My Muddy Buddy. When Lilit creates a "friends tree" mapping out who everyone is best friends with in Mushton, she realizes Muddler has no friends at all. Unable to accept this, Lilit slips away to try and befriend him. But Muddler's perception of friendship is somewhat unique, meaning Lilit now needs the help of her two best friends, Mush-Mush and Chep, to escape from Muddler's clutches. (10 min)
Mush-Mush And The Mushables
Mushlers To The Rescue. Having rescued a Mushlet, Mush-Mush, Chep and Lilit becomes heroes in Mushton, and they're loving it! So Mushlers create a rescue team... but, alas, no one needs saving! How can you be a hero when there is nothing to be heroic about?! Then when some Mushlets become adrift on the river, Team Mush-Mush, with Morel's help, have to save the day again. (20 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Pop-Corn Revenge. Kai and Finn must prevent the cinema’s destruction during a fight between Pop Shock and Bubbles, caused by poor-quality popcorn. (5 min)
The Tom and Jerry Show V
Sock it to Me. There has been a wave of sock thefts from the local laundromat and the Cat and Mouse Detectives have been hired by Pontius Pig to solve the case before his laundry business goes belly up. (10 min)
The Tom and Jerry Show V
Cave Cat. A prehistoric Cave Cat arrives at Rick and Ginger's house. (15 min)
The Tom and Jerry Show V
The Three Little Mice. Papa tells his fractured version of the Three Little Pigs story to the Bavarian mouse trio. (5 min)
The Tom and Jerry Show V
Pumpkin Punks. Maude tasks Tom with guarding her prize pumpkin until she enters it into competition at the county fair. (5 min)
The Tom and Jerry Show V
I Dream of Jerry. A battle ensues over who will control the Genie that emerges from an antic lamp Genger brings home from a yard sale. (15 min)
Batwheels
A Jet Out of Water. After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day. (10 min)
Batwheels
Batty Body Swap. After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom! (20 min)
Dino Ranch: Island Explorers
Raptor Raiders. The Dino Ranchers race to track down a high-pitched squeak. What they find is a baby ankylosaurus, squeaking in panic as a pack of raptors circles in for the attack! Springing into action, the team drives off the raptors and rescues the frightened little dino! Unbeknown to the Ranchers, the raptors follow them back to the Dino HQ and they must know protect the baby dino once again (10 min)
Dino Ranch: Island Explorers
Clover and the Copycat. Traveling to the volcano, Min and Miguel encounter the island’s most fearsome predator: Big Rex! But instead of rampaging, he simply yawns as the ground trembles beneath them! The rumbling stops, replaced by the sound of a lullaby. Min and Miguel climb the volcano to uncover the source, leaving Clover and Tango to stand guard, where they encounter a Parasaur who mimics everything they do! (20 min)
Mr Bean: The Animated Series IV
Bean's Bath Bother. Mr Bean needs to clean up after working on his car. However each time he tries to get in the bath, he’s interrupted by plumbers who are doing work in Mrs Wicket’s bathroom. When they turn off the hot water and head off to lunch, leaving Mrs Wicket’s new bath on the front lawn, Mr Bean decides enough is enough. He fills the outdoor bath up and has a soak right there in view of everyone! (10 min)
Mr Bean: The Animated Series II
Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (20 min)
Mr Bean: The Animated Series II
In The Garden. Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors. (10 min)
Mr Bean: The Animated Series II
A Magic Day Out. Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny. (15 min)
Be Cool, Scooby-Doo!
El Bandito. He gang head out to a Day of the Dead festival. There, they learn the spirit of the old, legendary criminal, El Bandito, has returned to terrorize the locals. Fred becomes obsessed with solving the mystery and becoming a part of the great legend, himself. (30 min)
Be Cool, Scooby-Doo!
Scary Christmas. It's Christmas Eve and Fred is ready to solve a Christmas mystery! Unfortunately, the gang has arrived in a town that's being attacked by a Pterodactyl and it doesn't seem to have anything to do with Christmas! (30 min)
Be Cool, Scooby-Doo!
Giant Problems. Daphne brings the gang to Ireland to visit an ancient Blake family castle. As the gang becomes enchanted by the magical Emerald Isle, an angry, rampaging Giant makes them reconsider just how wonderful all the old myths and legends really are. (30 min)
Grizzy and The Lemmings III
Javelin Lemmings. The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance. (5 min)
Grizzy and The Lemmings III
Franken-Grizzy. Grizzy and the Lemmings fight over the TV remote control. (5 min)
Grizzy and The Lemmings III
Lemming On Canvas. The Lemmings have a whale of a time revamping the paintings on display in the castle by painting themselves alongside the illustrated noblemen. (15 min)
Grizzy and The Lemmings III
Musical Discord. The Lemmings improvise a trampoline with bagpipes, only each jump is accompanied by a deafening outburst. Grizzy steps in and hurls the object far from the castle. The rodents catch up with it on a mystical nearby isle, where they meet five fairies. One of them breathes life into the musical instrument. The Lemmings return to the castle with five sets of enchanted pipes and catapult Grizzy far away. It's his turn to discover the mysterious isle. (10 min)
Grizzy and The Lemmings III
A Bear In The Sheepfold. Grizzy puts a stop to the Lemmings' furious rodeo game on a sheep. Annoyed, they decide to banish the bear to the bottom of the castle dungeons while he's taking a nap. (5 min)
Grizzy and The Lemmings III
Jelly World. While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room. (15 min)
Grizzy and The Lemmings III
Pet Sheep. The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them. (5 min)
Grizzy and The Lemmings III
Sheep Joust. Grizzy is pulled out of his dreams by the rambunctious Lemmings who are jousting on sheep. (5 min)
Grizzy and The Lemmings III
Foodie Phantoms. With a ring that lets their astral bodies travel, the Lemmings decide to haunt Grizzy. (10 min)
Lamput III
Rock Concert. “Chasing Lamput” turns out to be the ultimate backstage pass; the Docs pursue the orange blob through the dressing room and directly onto the stage of a gigantic stadium rock concert. The crowd goes wild. Which raises questions about their taste in music, to be honest; Skinny plays guitar like he’s gotten himself tangled in the strings (which he has), and Specs’ drumming, well, it’s certainly got passion. No taste, skill or rhythm, but certainly passion. The stage ends up in tatters by the time the actual band arrives. Those Docs are a hard act to follow. (10 min)
The Tom and Jerry Show II
Downton Tabby. In a post-Edwardian era, Tom lives in the basement of an impressive manor belonging to an aristocratic family. When the Butler asks him to rid the house of a troublesome mouse upstairs, he also promises him a life of comfort upstairs if he succeeds. Unfortunately for Tom, Jerry overheard the entire conversation, making Tom's opportunity all the more challenging. (5 min)
The Tom and Jerry Show II
Growing Pains. Tom and Jerry find themselves in a garden growing contest – that turns out badly for Tom. (5 min)
The Tom and Jerry Show II
Toodle Boom! Tom's planned afternoon rendezvous with Toodles goes off the tracks when the mouse-obsessed Toodles catches a glimpse of Tuffy and Jerry. Despite Tom's best efforts to keep her focus on him, her accident-prone ways force him to choose between romance and self-preservation. (15 min)
The Tom and Jerry Show II
Bringing Down the House. While Rick and Ginger are away, an overly ambitious young housesitter ruins Tom's plans to rule the roost. Of course, Jerry delights in Tom's predicament…until the sitter spots the mouse, and he becomes enemy numero uno! (10 min)
The Tom and Jerry Show II
Return to Sender. When Hildie receives another dozen black roses from a secret admirer, her curiosity is piqued. Sending Tom and Jerry to find out the identity of the mystery admirer, they end up at the Enchanted Flower Shop across the forest, where they encounter some frightful arrangements and a few "dead ends." (5 min)
The Tom and Jerry Show II
Jerry Rigged. After yet another unsuccessful attempt to catch Jerry, Tom falls under the influence of a traveling cat salesman named Carver, who sells him a series of elaborate mousetraps, tricks and schemes. Setting out to dish up a "world of hurt" on Jerry, Tom only managed to injure himself. (15 min)
Mr Bean: The Animated Series IV
Hiding At Home. Mrs Wicket gives Mr Bean some money for a hotel so that her Uncle Ron can stay in his flat, but Mr Bean decides to keep the money and hide in his wardrobe overnight. He makes himself comfortable among the clothes, but starts to get hungry as he watches Ron eating, and can’t resist sneaking out. Can Mr Bean keep himself hidden all night, especially when he needs the toilet? (10 min)
Mr Bean: The Animated Series II
Dig This. Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit. (10 min)
Mr Bean: The Animated Series
Nurse! Envious of all the attention his landlady is receiving because of a broken leg, Mr. Bean decides to 'break' his leg too. When he ends up in hospital under the care of the Matron from Hell he discovers there are some kinds of attention even he doesn't enjoy. (20 min)
Mr Bean: The Animated Series II
Bean Hypnotised. Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments. (10 min)
Mr Bean: The Animated Series II
Car Wash. Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop. (10 min)
Mr Bean: The Animated Series IV
Bean's Baby. When Mr Bean’s picnic sandwiches get eaten by pigeons, he heads to the supermarket to replace them. Only the parent and child parking bays are free, so he parks there and pretends that Teddy is a baby in a blanket, plonking him in a trolley. But once in the shop, he gets the trollies mixed up and ends up with a real baby! Can he switch the baby and Teddy back before he’s found out? (20 min)
Batwheels III
Sidecar Chaos. Bibi is excited to use her sidecar on a mission with Batman and Batgirl, but can she adjust to the bulky accessory in time to stop Joker and Harley? (10 min)
Batwheels III
Batdraft. Batman, Buff, and Ace put their new firefighter training to the test when a magical fire breaks out in Poison Ivy’s fortress. (15 min)
Batwheels
Up in the Air. After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. (10 min)
Batwheels II
Bibi and the Bad Seed. When Poison Ivy uses a rare pollen-spewing flower to put all of Gotham to sleep, it's up to Bibi to save her friends and save the day. (10 min)
Meet the Batwheels
The Knight Shift. Bam can't wait to recharge after a long night of heroism in Gotham, but first, the Batwheels need all kinds of help, delaying his much-needed nap just a little bit longer... (15 min)
Be Cool, Scooby-Doo!
Be Cold Scooby-Doo! The gang hits the ski slopes, although Daphne's more focused on nailing Fred with a revenge snowball. Their snowy fun is soon interrupted by the appearance of an evil Snowman Monster eager to scare all trespassers off his mountain. (20 min)
Tom and Jerry Gokko
Tom's Bakery. Tom is making pastries at the bakery. He takes Jerry and Tuffy and puts them in the pastries. Tuffy and Jerry both escape and make a pastry of their own, scaring Tom away. (10 min)
Grizzy and The Lemmings II
Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blow-up sumotori costume. (5 min)
Grizzy and The Lemmings II
Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations, and learn that chocolate spread was invented long, long ago. (5 min)
Grizzy and The Lemmings II
Hocus Pocus Lemmingus. The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart? (15 min)
Ben 10 II
King Koil. Ben and Gwen spend the day volunteering at Repto Ranch and come face to face with King Koil, but need to quickly overcome their fear of snakes if they are to rescue the released critters and defeat the slithery baddie. (10 min)
Ben 10 II
The Charm Offensive. After Ben gets too much publicity for his alien antics in Fort Knox, a jealous Gwen feels unappreciated and looks to ease her pain with ice cream, but once she is confronted by Charmcaster looking to avenge Michael Morningstar, Gwen must prove to herself she's a worthy member of Team Tennyson if they are to survive. (20 min)
Dino Ranch: Island Explorers
Noodles Finds Some Friends. The volcano on Dino Island is ready to blow! The Ranchers mission: rescue a cluster of dino eggs too close to the volcano’s fiery base before the heat turns their nests into ash! The operation hits a snag when a frantic plesiosaur needs help! Jon frees the panicked creature, and the two become fast friends! He names her Noodles, and she’s eager to help, maybe a little too eager! (10 min)
Dino Ranch: Island Explorers
A Sticky Situation. On a quest to gather the sweetest yum-yum plums on Dino Island, Uncle Jack shares his prized adventure journal with Jon, a record of every journey he’s taken across the island! Every page tells a story of courage and discovery, except one! The far side of the volcano remains blank! Determined to be the first to fill that empty page, Jon rallies Min and Miguel to join him on a bold new expedition! (20 min)
Mr Bean: The Animated Series IV
Opera For One. Irma calls Mr Bean to remind him about the Opera they are attending that night, but of course he has forgotten to buy tickets! He rushes to the box office, but they are sold out. So he hatches a plan to intercept the singer, Signor Parmigiano, at the train station and trick him into playing in his back garden – a private performance for just him and Irma! (10 min)
Mr Bean: The Animated Series
Magpie. When nursing an injured magpie in his room, Mr. Bean learns something the rest of us already know: magpies can’t help stealing anything that sparkles. When the police arrive to investigate the theft of his landlady’s jewellery, it’s not just Mr. Bean that needs to take flight. (20 min)
Mr Bean: The Animated Series II
Bean Hypnotised. Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments. (10 min)
Mr Bean: The Animated Series II
Car Wash. Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop. (15 min)
Baby Lemmings
Instant Sticking. The Baby Lemmings accidentally discover how to make syrup flow from the trunk of a maple tree. It's a strangely sticky substance that can be used to invent all kinds of games! Their neighbour, Baby Raccoon, who is a real stickler for cleanliness, thinks they should get rid of the stuff, which collects leaves and dust and sticks everywhere, otherwise the forest and its lair will never be spotless! (10 min)
Baby Lemmings
Join the party. Seeing a line of ants carrying leaves and flowers gives a group of baby lemmings the idea of doing a choreography to imitate them. Seeing that their baby lemming friends like it, they decide to put on a little show. Baby Lynx discovers this and, a little jealous, decides to crash the show and put herself forward. Clumsily, she unwittingly puts an end to the show. While the baby lemmings are looking for a quiet place to do their show again, Baby Lynx decides to put on a show of her own to steal the show. (5 min)
Baby Lemmings
Log Racing. Baby lemmings discover a fun new game: running on logs! While playing, the Baby lemmings find themselves racing Baby Lynx without realizing it. To the horror of Baby Lynx, who hates defeat, she loses the race! The Baby Lemmings with their logs are faster than Baby Lynx. Her pride stung, she decides to steal the vehicle that allows her to be faster. (15 min)
New Looney Tunes
Gorky Pork. Bugs' tablet has been stolen so he enlists the help of the authorities namely Detective Porky Pig. (5 min)
New Looney Tunes
Hard Hat Hare. A new highway is being routed straight through the forest and the construction foreman is none other than Yosemite Sam. (5 min)
New Looney Tunes
Porky's Duck-Livery Service. Porky Pig is charged with making a special delivery to a fancy hotel. When he sneaks a peek he's surprised to discover Daffy Duck. (5 min)
New Looney Tunes
The Wabbit Who Would Be King. Bugs is mistaken as the new heir to the throne much to the dismay of Leslie P. Lilylegs. (15 min)
Be Cool, Scooby-Doo! II
Halloween. The gang goes trick or treating on Halloween night but Velma seems to think that Halloween is a disrespect to history while Daphne, Shaggy and Scooby have the opposite opinion. Meanwhile Fred believes you can't solve a mystery on Halloween. But all is explained when the gang runs into a witch and Fred reveals that he ran into the same witch 11 years ago with his cousin. (25 min)
Be Cool, Scooby-Doo! II
The Curse of Kaniaku. On a trip to Japan to visit Velma's friend, the gang comes face to face with the ancient crab monster, Kaniaku, and attempts to solve a 700 year-old mystery. Meanwhile, Daphne accidentally becomes a viral media sensation in Japan! (30 min)
Mr Bean: The Animated Series IV
Opera For One. Irma calls Mr Bean to remind him about the Opera they are attending that night, but of course he has forgotten to buy tickets! He rushes to the box office, but they are sold out. So he hatches a plan to intercept the singer, Signor Parmigiano, at the train station and trick him into playing in his back garden – a private performance for just him and Irma! (10 min)
Mr Bean: The Animated Series IV
Drone Rescue. Mr Bean gets so engrossed playing with Mr Paliwal’s new drone that he doesn’t notice a car thief stealing his car. They quickly jump into Mr Paliwal’s car and use the drone to track the stolen car to the thief’s warehouse hideout. Using the drone, they discover a criminal car-stealing operation – but will they be able to outwit the car thieves using Mr Paliwal’s flying gadget? (20 min)
The Tom and Jerry Show
Curse Case Scenario. Tom and Jerry are hired by Dutch to find his missing cursed ruby that causes him to have bad luck when it's missing. They help him find Roxie, the burglar, but find out that she's also being cursed by the ruby. The detectives help them fix the curse, share the ruby, and find a connection between the dogs. (10 min)
The Tom and Jerry Show
Say Cheese. Tom eats some canned cheese that has gone bad and hallucinates. He then gets all sorts of visitors from the Tom and Jerry worlds. Tom must become a better cat to end the nightmare. (10 min)
Tom and Jerry Gokko
Cheese Day Festival. Jerry and Tuffy go to the Cheese Festival. Tom is cooking in the food truck and turns Jerry into a hotdog. Tom chases after Jerry and Tuffy as they escape. (10 min)
Grizzy and The Lemmings II
Weightless Bear. While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity. (5 min)
Grizzy and The Lemmings II
Hat Tricks. Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment. (5 min)
Grizzy and The Lemmings II
No See, No Do. Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure. (15 min)
Grizzy and The Lemmings II
Good Bear, Bad Bear. A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason. (5 min)
Grizzy and The Lemmings II
High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (10 min)
Grizzy and The Lemmings II
Bear Predictions. While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortune teller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him. (5 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Burning Flight. The Kazoom Kids engage in an epic battle to take the Kazoom fragment, which ultimately activates the volcano. (15 min)
Batwheels III
Betterwheels. The Legion of Zoom wants to prove they’re better than the Batwheels at doing good for Gotham, so they form their own super-team! (10 min)
Batwheels III
The Tumbler Begins. Batman calls on his newest, amazingly flexible vehicle – the Tumbler – to help him navigate the Joker’s funhouse lair. (20 min)
Batwheels III
Sizzie Strong. Bibi and Batgirl are surprised to run into Harley and Jestah at their favorite popstar’s concert, and now they’ve all got to team up to save the show! (10 min)
Batwheels III
Kitty Kong. When Kitty splashes in Ultra Grow-Gas she grows enormous! Now the Batwheels must keep her, and Gotham, safe until she shrinks back down to normal. (15 min)
Bugs Bunny Builders
Catwalk. The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun. (10 min)
Bugs Bunny Builders
Dim Sum. Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef. (20 min)
Bugs Bunny Builders
Crane Game. As The Looney Builders build a giant claw game for Chibi Critter’s arcade in Japan, they discover the claw part is broken. (10 min)
Bugs Bunny Builders
Speedy. The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez. (10 min)
Bugs Bunny Builders: Hard Hat Time
Lemonade. Tweety spots a giant lemon in a tree and is determined to make lemonade for everyone. (10 min)
Mr Bean: The Animated Series III
A Dog's Life. Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom? (10 min)
Mr Bean: The Animated Series III
The Big Stink. Mr Bean crashes his mini into a pool of slurry and is desperate to get himself and his car clean. (15 min)
Mr Bean: The Animated Series IV
A Day In Bed. Mr Bean and Teddy have no plans, so decide to stay in bed all day. Mr Bean is determined that his feet can’t touch the ground, so he pushes the bed around with a broom. He has to find ingenious ways to make his tea and toast for breakfast, brush his teeth and an even bigger challenge of ordering a pizza and collecting it from downstairs without getting out of bed! (10 min)
Mr Bean: The Animated Series IV
Karting Bean. After seeing the flashy electric go-kart Mr Paliwal has bought for his daughter Divya, Mr Bean and Billy build their own using items around Mrs Wicket’s garden. At the go-kart track, Mr Bean and Mr Paliwal are unimpressed with Billy and Divya’s driving skills so take the karts for a “proper” race around the park. Meanwhile Mrs Wicket is on the warpath when she finds things missing from her house. (20 min)
Grizzy and The Lemmings III
High Tension Fireflies. Night has fallen and the solar panels do not generate enough electricity to charge Grizzy's TV. He sees the Lemmings playing with fireflies that could make his panels work, and tries to distract the Lemmings and capture the fireflies. (5 min)
Grizzy and The Lemmings III
Skull of Discord. After stealing Grizzy's jar of Yummy chocolate spread, the Lemmings propel the bear far from the log cabin. Grizzy lands in a temple where he finds a crystal skull which gives you the power to cause chaos. (5 min)
Grizzy and The Lemmings IV
Star Of The Day. While climbing back to the cabin carrying a load of delicious berries, Grizzy trips and falls over backwards. He performs a series of acrobatics worthy of a diving champ and resurfaces safe and sound despite himself. The Lemmings, who saw everything, are in awe and treat Grizzy like an idol. Grizzy starts to enjoy this VIP treatment until the Lemmings ask him to repeat his exploit. Grizzy agrees but discovers that the Lemmings have built a giant diving board for the occasion. (10 min)
Grizzy and The Lemmings IV
Diabolical Labyrinth. Grizzy and the Lemmings lose their jar of chocolate spread in a labyrinthian Temple. Determined to recover their favorite afternoon snack, they confront one another in the maze, but end up getting totally lost. Grizzy finds himself back at square one and decides to find something to make holes in the walls and cheat. As for the Lemmings, they discover a magic map of the place that enables you to orient yourself and modify the corridors in real time. Which cheater will win? (10 min)
Grizzy and The Lemmings IV
Cozy Nest. Things start to disappear from the log cabin as if by magic. Grizzy is persuaded that the Lemmings are the culprits, but the Lemmings are also victims of inexplicable thefts. As they argue, Grizzy and the Lemmings discover the true authors of the repeated thefts: a gang of fanatic partridges who bring stolen objects as offerings to their goddess, a giant partridge. Grizzy and Lemmings join forces to infiltrate the nest and recover their belongings. (10 min)
Grizzy and The Lemmings IV
Strong Will. A frog swallows an ancestral jewel that bestows it with the power of mind control. Grizzy uses the frog to swallow the flies that have proliferated in the cabin, and which now let themselves be docilely caught. The Lemmings don’t miss a thing. They decide to get hold of the frog to hypnotize an uncooperative tapir who refuses to play rodeo. Grizzy hypnotizes the Lemmings, who become his servants. But several Lemmings escaped and are preparing a rescue mission. (5 min)
Grizzy and The Lemmings IV
Desired Orientation. A military convoy has an accident while transporting top-secret material. In the impact, a technological sphere flies out and rolls over to Grizzy, who was gathering berries in the forest. Grizzy realizes that the sphere is a sort of compass that indicates the direction of his desires. He follows it and finds a bush overflowing with his favorite berries. The Lemmings recover the compass to find super game sites in the forest. (5 min)
Grizzy and The Lemmings IV
24-Carat Chocolate. Grizzy finds a hand-shaped scepter ornated with a gold nugget that covers anything it touches with gold. Grizzy uses the object to “gold leaf” the Lemmings and swipe their chocolate bar. The Lemmings use their golden casts as armors to recover their chocolate. During the combat, the gold nugget is replaced by a chocolate one: the scepter now coats everything with chocolate. The Lemmings snatch it and flee. (15 min)
Grizzy and The Lemmings IV
Jungle Rhythm. The Lemmings organize a dance contest where the first prize is a jar of chocolate spread. Grizzy is hungry and decides to participate. He partners up with a talented dancing parrot and wins. Incapable of sharing, Grizzy and the Lemmings fight over the prize. The parrot brings the jar to a temple devoted to the glory of dancing parrots. To get it back, Grizzy and the Lemmings must perform a choreography. They decide to rehearse together. (5 min)
Grizzy and The Lemmings IV
The Grizming. Grizzy finds a strange creature fossilized in amber resin that resembles him. A natural science encyclopedia confirms that it’s his ancestor. Grizzy wants to take the block of amber, but the Lemmings fight him for it because the blue animal with big teeth is their ancestor too. The block cracks during their fight and frees the ancestor who turns out to be a rather unmanageable burden. (5 min)
Grizzy and The Lemmings IV
For Real. The Lemmings find a strange card game representing the elements along with instructions. The idea is to pretend that the ground is on fire or of ice, like in the game “Floor is Lava.” They transform the cabin into a giant adventure trail. Depending on the card drawn, they must avoid zones on the floor with flames or wax. Grizzy unceremoniously gets rids of the setup to regain control of the cabin. One of the cards lands on a stone slab that transforms into lava. The Lemmings are delighted: they will be able to play “for real”! (15 min)
Grizzy and The Lemmings IV
Cocoa Tree Spread. The Lemmings discover a very particular cocoa tree with chocolate-spread sap! Reduced to eating canned Brussels sprouts, the only remaining food in the cabin, Grizzy is baffled when he sees the Lemmings parading past to equip themselves with all sorts of containers: ladles, soup spoons, bowls, buckets, basins, etc. He watches them through binoculars and discovers that they have planted a faucet in a tree where chocolate spread flows. Grizzy decides to siphon off their tree. (5 min)
Grizzy and The Lemmings IV
Wild Mutations. Grizzy expels the Lemmings from the cabin where they had built a cumbersome obstacle course. Peaceful at last and feeling lazy, he is determined not to leave his couch. The Lemmings discover a magic Mayan disc that allows you to choose instantaneous mutations of other animals’ features: bat wings, reindeer antlers, elephant trunks, etc. The mutant Lemmings return to the cabin, determined to continue playing their game while enjoying their new accessories. (10 min)
Grizzy and The Lemmings IV
Every Which Way. As they fight over the last jar of chocolate spread, Grizzy and the Lemmings accidentally send it flying deep into the jungle. They both set out in search for the jar, but in a forest that dense, it’s an impossible mission. In a Mayan Temple, the Lemmings discover a magic bracelet that increases one’s sense of smell tenfold and use it to find the jar. Grizzy loses their trail, but finds some Mayan bracelets himself: one for eyesight and one for hearing. Enough to infallibly track down the Lemmings! (5 min)
Grizzy and The Lemmings IV
Cabin In The Moon. Just as Grizzy is about to go to bed, he ousts the Lemmings who are holding a surprise party in the cabin. The Lemmings land in a Mayan Temple devoted to the moon. While toying with an ancestral console, the Lemmings set off a cosmic phenomenon that brings the moon, which is now the size of a disco ball, to the temple. In its aura, gravity becomes very weak. Enough to get rid of Grizzy and have a very original fiesta. (15 min)
Mr Bean: The Animated Series IV
Page Turner. Mr Bean spots a rare book - the Teddy Bear Haunting - in a bookshop, but it’s too expensive to buy. He secretly tries to read it in the shop… until he’s thrown out. To his dismay someone else then buys the book – so he follows the buyer around trying to read over his shoulder. Will Mr Bean manage to get to the end of the book before getting spotted? (10 min)
Mr Bean: The Animated Series IV
Arcade Trouble. Mr Bean and Teddy are enjoying a day at the arcade, when Mr Bean gets carried away with the dance machine, knocking Teddy onto the floor. Teddy’s picked up, put on a trolley of stuffed toys and figurines – and soon enough, he’s been put in the claw machine as a prize! Mr Bean has run out of coins, so has to find a way of winning Teddy back without looking like he’s cheating! (15 min)
Mr Bean: The Animated Series II
Caring Bean. Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient. (10 min)
Mr Bean: The Animated Series II
Opera Bean. Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime. (10 min)
Lamput III
Super Docs. The Docs get their mitts on super-suits that grant mighty powers. Do they use their new powers to fight evil and help the needy? Nope. (15 min)
Moley
MoleTowns a Stage. Mrs Moley is directing a small play, with Moley cast as the hero, but his fear gets the better of him and so Manny conjures up a spell which turns all residents into their characters, now Moley must save them for real. (10 min)
Moley
Sidekick Roadtrip. Moley and the Gardener each head off for a road trip, leaving Manny and Squirm home alone, but it isn’t long before the two of them take an adventure of their own. (10 min)
