• Disney Junior

    • Disney Junior od do

      • Bluey II (55)

        Dad eats Bingo's last chip and as payback, Bingo has three 'dance mode' wishes to use at will.

      • Bluey II (56)

        Uncle Stripe and Bandit are playing squash with the help of their controllers, Bingo and Bluey.

      • Bluey II (58)

        Bingo has to play at home without her sister and she’s having trouble getting started.

      • Bluey II (59)

        The Heelers take turns remembering their favourite thing from the day at dinnertime, but when Bluey laughs at something her sister said earlier, Bingo’s mood darkens.

      • SuperKitties (16)

        The SuperKitties have to stop Cat Burglar from swiping all the cat trees from the cats of Kittydale. Mr. Puppypaws tries to make the Singing Squirrels give him a private concert.

      • Spidey and His Amazing Friends II (29)

        Team Spidey heads underwater to stop Doc Ock from disrupting sea life. Ghost-Spider teams up with Ant-Man and The Wasp to stop Green Goblin from ruining the mini-golf course.

      • Star Wars: Young Jedi Adventures (9)

        The younglings track an escaped creature. Nash’s Jedi friends help reunite her favorite band.

      • Alice's Wonderland Bakery II (30)

        Fergie accidentally freezes time in Wonderland, so he and Alice must fix it. Alice and the King of Hearts bake together and learn the value of communication and collaboration.

      • Mickey Mouse Funhouse II (56)

        The gang needs Crystal Clearwater's help when discovering the Weasels have brought an invasive species. Trolland goes on an epic adventure to be King Ludwig's heroic knight!

      • PJ Masks V (125)

        After not listening to the warnings, Pirate Robot gets himself and Newton captured. Newton creates a powerful Star Splat.

      • PJ Masks V (126)

        Orticia gets carried away by tricking, not treating – resulting in mild Halloween horror.

      • PJ Masks V (127)

        Newton’s powers have been neutralized because of Romeo’s blockade of the asteroids. Pirate Robot wants to upgrade his ship.

      • Alice's Wonderland Bakery (17)

        The Tweedles help Alice between becoming the royal baker or continuing baking at the bakery. When Alice bakes a wedding cake, she must find a way to represent both newlyweds.

      • Alice's Wonderland Bakery (18)

        When Fergie throws a party to celebrate his siblings first teeth, his overplanning goes awry. The Queen asks Alice to fix a dinner for the Guards. She plans a menu all will enjoy.

      • Alice's Wonderland Bakery (19)

        When Mother Rose gets sick, Alice invents a recipe to help. Alice plans a surprise for the Cheshire Cat, but curiosity gets the better of him and he poofs into a Dinah look-alike.

      • Spidey and His Amazing Friends II (27)

        Team Spidey must stop Green Goblin's bright lighthouse from ruining everyone's sleep. A beach day is interrupted by Sandman’s need to prove he's the best at building sandcastles.

      • Spidey and His Amazing Friends II (28)

        Team Spidey searches for Bootsie after she gets captured by Black Cat. The Spidey Team protects Iron Man's Headquarters from Electro.

      • Spidey and His Amazing Friends II (29)

        Team Spidey heads underwater to stop Doc Ock from disrupting sea life. Ghost-Spider teams up with Ant-Man and The Wasp to stop Green Goblin from ruining the mini-golf course.

      • Mickey Mouse Funhouse II (28)

        The superheroes of Herotropolis are gone! Weasels and the gang make a huge mess. Daisy thinks Donald is cheating at their games, but learns good friends should believe each other.

      • Mickey Mouse Funhouse II (29)

        Captain Salty Bones needs the gang's help! He lost his beloved treasure. The gang goes to the Land of Myth to search for Woodsman Willie.

      • Mickey Mouse Funhouse II (30)

        Clarabelle is overwhelmed by the things she needs to do during Pie Day. Minnie adopts a new puppy and isn't prepared to train her.

      • Eureka! (7)

        When the friends explore a cave, the usually fearless Pepper admits she’s scared of the dark. Eureka’s friend KB can’t decide if he should jump with kangadons or fly with birds.

      • Eureka! (8)

        Eureka is resolved to turn her new invention into “a swing that pushes itself.” Barry’s drumming idol, Yurt, comes to town and he is determined to impress her.

      • Eureka! (9)

        Eureka and her classmates compete to scale a tree to taste the rare wafflefruit on top. Everyone except Eureka gets homesick on their first overnight camping trip.

      • Mickey Mouse Funhouse II (33)

        Mortimer joins the gang on a sailing trip, leading to some stormy surprises. The gang builds a new snow pal named Rosie, who plays a bit too rough for Sunny.

      • Mickey Mouse Funhouse II (34)

        Goofy is jealous that Cora the Giant Crab is Captain Salty Bones' First Mate. Von Drake's lab assistants accidentally turn him invisible.

      • Kiya & the Kimoja Heroes (10)

        Haddy challenges Motsie to a skating race. Marianne takes the group for a camping trip in the Nature Reserve.

      • Bluey III (108)

        Dad pretends he was born yesterday. Bluey and Bingo have to guide him through his second day on Earth, especially when he discovers food is delicious and steals Lucky’s Dad’s pie.

      • Bluey III (109)

        When Dad complains about how dissimilar Bluey and Bingo are, Bluey hatches a plan to make them more alike and happily introduces Mini Bluey!

      • Bluey III (110)

        Bluey can’t get to sleep, so Mum reads her one last story. But they are interrupted by Unicorse, the most annoying hand puppet in the world, whom Bluey tries to reform.

      • SuperKitties (11)

        Lab Rat controls the Burble toys to steal all the cheese in Kittydale. The SuperKitties stop Mr. Puppypaws from turning all the wood in the park into fetching sticks.

      • Bluey III (111)

        When they go on a curry swap to Mackenzie’s house through the park, Bingo and Dad must brave a swooping magpie protecting its nest.

      • Bluey III (112)

        Bluey teaches Bingo how to use magic so she can make Mum play with her, but she forgets to explain the most important rule - never use magic for cheekiness!

      • Bluey III (113)

        Dad tries to teach Bluey how to play chess, but Mum thinks she is still too young. When Bingo joins in, the kids make up their own rules, but they still can’t beat Dad.

      • Spidey and His Amazing Friends II (40)

        With help from Bootsie, Team Spidey foils Sandman's theft of priceless Egyptian artifacts. Team Spidey saves Halloween from Green Goblin and his candy-stealing scarecrows.

      • Mickey Mouse Clubhouse Road Rally

        Mickey and his friends embark on a road rally, using all kinds of vehicles including the Toon car, the Clubhouse Choo Choo, roller skates, a bike and a motor scooter. They follow a map to reach the special Mickey markers where surprises await. And Goofy gets the best ride of all - his bike isn’t working, so he rides in the Clubhouse Rescue Truck!

      • Firebuds (16)

        Piston tries to give driving lessons, but struggles to teach on his own and must ask for help. Jazzy takes The Buds on an adventure in her imaginary world, Jazzyland.

      • PJ Masks: Power Heroes (11)

        When Night Ninja captures Ice Cub, it falls to Lilyfay to realize she can be a hero and save him. Lilyfay wants a beautiful vehicle to look the part and be a PJ.

      • Mickey Mouse Funhouse (4)

        Mickey and friends help Minnie fix her Perfect Pizza Party when the food delivery is wrong. The gang travels to hear Wanda Warbler sing, but she wanders off right before the show!

      • Pupstruction (11)

        The pups build Roxy a ramp so that she can access the Observatory for a rare viewing of The Wishbone Comet. The pups design a treehouse to help their new neighbor, Ollie!

      • Pupstruction (25)

        Phinny and the crew work to give Bailey some snowy fun on a warm summer day.

      • Pupstruction (26)

        Pupstruction builds a tower tall enough to see over the clouds by thinking outside the box.

      • Bluey III (122)

        Bluey and Bingo are making mud pizzas and delivering them to the grownups, but their pedal car’s wheel keeps falling off!

      • Bluey III (123)

        With only five minutes to play "Driving," Bluey and Mum race against the clock to buy milk for a grumpy guest and have to escape an angry shopkeeper.

      • Bluey III (124)

        Tired of being told what to do, Bluey and Bingo enlist their giant invisible friend to show Mum and Dad who’s boss. Now they can do anything they want, until Mum and Dad rebel.

      • Bluey III (125)

        Bluey promises her customer Bingo "the best tour ever" in a game of Whale Watching, but they need Mum and Dad to join in and they are too tired to play after a late night.

      • Bluey III (126)

        Dad tells Bluey and Bingo a real-life fairy tale about growing up in a wild place called the 80s and about a boy who was cursed when he was mean to his little brother.

      • Bluey III (127)

        Dad agrees to take Bluey and Bingo to the shops to buy ice cream if they can get him into the car. Only problem is… he’s just entered ‘Ragdoll’ mode!

      • Firebuds (22)

        After Violet executes a perfect jump over a roller coaster, three young whee-hicles attempt to do the same. The Buds' first sleepover at their new HQ is unexpectedly interrupted.

      • Spidey and His Amazing Friends III (60)

        Team Spidey helps a mama goose get back to its baby. When Lockjaw chases Black Cat through the city causing trouble, Team Spidey must help him make things right.

      • The Lion Guard II (51)

        After hearing Thurston boast that he's the brains behind the Lion Guard, the villains of the Outlands capture him to find a way to defeat the Guard.

      • The Lion Guard III (63)

        Kion must make amends when he loses control of his Roar and accidentally harms a snow monkey habitat.

      • SuperKitties (19)

        After Sparks falls off his SuperKitty Kit, the SuperKitties help him get the courage to ride it again. Bitsy eats too many treats and can't help the team stop Lab Rat.

      • Kiya & the Kimoja Heroes (4)

        After a squabble with his sister, who wants to show him her new gadget, Jay leaves in a huff. Motsie is super keen to get skating on a new ramp but has to help tidy the park first.

      • Pupstruction (13)

        Phinny and the crew work to give Bailey some snowy fun on a warm summer day. Pupstruction builds a tower tall enough to see over the clouds by thinking outside the box.

      • Bluey III (108)

        Dad pretends he was born yesterday. Bluey and Bingo have to guide him through his second day on Earth, especially when he discovers food is delicious and steals Lucky’s Dad’s pie.

      • Bluey III (109)

        When Dad complains about how dissimilar Bluey and Bingo are, Bluey hatches a plan to make them more alike and happily introduces Mini Bluey!

      • Bluey III (110)

        Bluey can’t get to sleep, so Mum reads her one last story. But they are interrupted by Unicorse, the most annoying hand puppet in the world, whom Bluey tries to reform.

      • Bluey III (111)

        When they go on a curry swap to Mackenzie’s house through the park, Bingo and Dad must brave a swooping magpie protecting its nest.

      • Bluey III (112)

        Bluey teaches Bingo how to use magic so she can make Mum play with her, but she forgets to explain the most important rule - never use magic for cheekiness!

      • Bluey III (113)

        Dad tries to teach Bluey how to play chess, but Mum thinks she is still too young. When Bingo joins in, the kids make up their own rules, but they still can’t beat Dad.

      • SuperKitties (22)

        Mr. Puppypaws uses his glitter dragon to steal Valentine's Day cards. When Ginny accidentally breaks a special gift of friendship that Bitsy gave her, she tries to hide the truth.

      • Sofia The First III (75)

        After Sofia and Vivian find an adorable baby dragon in the woods, they soon discovers he’s not as innocent as he first appears.

      • Sofia The First III (76)

        When the Flying Starwings come to Enchancia, Minimus is determined to show his parents, the stars of the show, that he’s a capable stunt-flyer.

      • Bluey II (60)

        It’s Dad’s turn to give the kids breakfast and drop them off at school, but Bluey and Bingo are not going to make it easy to get there on time.

      • Bluey II (63)

        Hairdressers Bluey and Bingo discover that their customer Bert Handsome has nits!

      • Bluey II (62)

        Bluey and Bingo are living on a desert island in the back garden when they discover Dad washed up on the beach.

      • Bluey II (66)

        Bingo and Bluey take turns being the Queen and her butler. When they both want to be butler, Mum gets crowned after Dad's short stint as a chaotic Queen.

      • Bluey II (61)

        As Mum finishes reading bedtime stories to Bingo and kisses her goodnight, Bingo tells Mum tomorrow morning she will be waking up in her own bed.

      • Bluey II (65)

        Bingo is the model citizen… commuting to work on the Dad-Train, dropping her daughter at day care and working as a vet. Bluey on the other hand is much more intent on having fun!

      • SuperKitties (3)

        Zsa-Zsa takes away the Singing Squirrels' voices before their big concert. The SuperKitties have to stop Cat Burglar after he takes a gold statue from the Kittydale Museum.

      • Spidey and His Amazing Friends (20)

        Spidey's precious pendant falls into Green Goblin's hands! Spin wants his own robot, but when he rushes to build it without Spidey's help, his robot ends up with a big flaw!

      • Star Wars: Young Jedi Adventures (10)

        Nash and the young Jedi transport a princess. Kai’s bad day worsens when a simple mission goes awry.

      • Alice's Wonderland Bakery II (31)

        Alice goes through the Looking Glass, where the Silver Queen helps her with a bake. With the help of Alice and the Silver Queen, Hattie masters his family's Buttercake recipe.

      • Mickey Mouse Funhouse (1)

        Mickey, Minnie, and their friends are playing Knights and Dragons when they start wondering, are dragons good or bad? To help them find out, Funny takes them to the Kingdom of Majestica.

      • PJ Masks V (128)

        Luna secretly steals Motsuki’s teleport power. Gekko and Catboy investigate the theft, but mess up! Can they find it in themselves to make it right?

      • PJ Masks V (129)

        The PJ Masks can’t wait to use their PJ Vehicles against Carly and Cartoka. But as a result, they don’t work well with Newton or their PJ Animals.

      • PJ Masks V (130)

        The PJMs can’t wait to use their vehicles against Carly and Cartoka. But they don’t work well with Newton or their PJ Animals — while other kids are working well together.

      • Alice's Wonderland Bakery (20)

        A Card Guard beats the King at a salsa competition, and Alice must figure out how to help. The Fluffle hunt is a go when Alice and other Wonderlanders rush to find the rare plant!

      • Alice's Wonderland Bakery (22)

        When Hattie loses his hat, Alice helps him realize it's the hatter that matters. When Captain Dodo asks Alice to cater his party, Cheshire helps to unriddle Cookie's recipes.

      • Alice's Wonderland Bakery (23)

        The Queen's out for the day, so Alice takes her place. When Saeed moves into Mushroom Forest, Alice and friends help welcome him to his new home!

      • Spidey and His Amazing Friends II (30)

        Team Spidey has its hands full when Gobby’s device turns Hulk into a baby!

      • Spidey and His Amazing Friends II (31)

        Spidey saves the day after Green Goblin’s device forces people to dance! Spin and Ghost-Spider go on a tiny adventure with Ant-Man and The Wasp after the museum is robbed by ants.

      • Spidey and His Amazing Friends II (32)

        Team Spidey gets trapped in Sandman’s giant sand maze. The Team swings into action to bring back the fun after Electro super charges the amusement park.

      • Mickey Mouse Funhouse II (31)

        Donald opens a giant clam and unleashes a curse. The gang helps Goofy conquer his fear of dreaming by accompanying him on a fun, sleepytime adventure.

      • Mickey Mouse Funhouse II (32)

        The gang helps their friend, Captain Salty Bones, get the Rutabaga Ruby back from the Belching Idol. Goofy refuses to try new food during Lunar New Year.

      • Mickey Mouse Funhouse II (33)

        Mortimer joins the gang on a sailing trip, leading to some stormy surprises. The gang builds a new snow pal named Rosie, who plays a bit too rough for Sunny.