
Disney Junior
Disney Junior od do
Bluey (34)
On a trip to the dump Dad claims he’s the best at everything. But Bluey discovers that Dad’s throwing out her old drawings and questions if he really is the best Dad in the world.
Bluey (35)
Bluey’s backyard zoo is home to wonderful animals, especially the big blue Daddy Gorilla. But when he grabs visitor Bingo and escapes, Zookeeper Bluey must recapture the wild beast.
Bluey (36)
Mum and Dad are going on an adventure wearing the kids as their cheeky backpacks! Seeing the sights and buying street food, backpackings a blast - until they lose their passports!
Bluey (37)
Princesses, horses and magic wands. Bluey and Chloe can play any role they want, when they embark on an adventure to save their playground kingdom from the Greedy Queen.
SuperKitties (10)
The SuperKitties stop Mr. Puppypaws from stealing dog toys. When Lab Rat turns off all the lights in Kittydale, Bitsy must face her fear of the dark to help her team.
Spidey and His Amazing Friends II (38)
Electro and her electric gauntlet have drained the power from the city’s new wind turbine. Team Spidey runs up against villains trying to stop them from performing at a concert.
Star Wars: Young Jedi Adventures (17)
The young Jedi learn how to sky surf. Kai and his friends help a family unite for a feast.
Alice's Wonderland Bakery (6)
When Cookie's beach trip is cancelled due to weather, Alice brings the beach to her! Fergie's upset he couldn't stay pristine for his family picture so Alice cheers him up.
Mickey Mouse Funhouse (25)
When Farfus takes the friends into the forest to meet his family, his family is missing! Mickey, Minnie and friends decorate the Funhouse Forest float for the Adventure Parade!
PJ Masks II (35)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
PJ Masks II (36)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
PJ Masks II (37)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
Alice's Wonderland Bakery (10)
Alice and Fergie both say that they'll make the best potato dish, but they realize their dishes are the same! Hattie bakes an Inside-Out Cake.
Alice's Wonderland Bakery (11)
When the Queen misses a crucial step in baking, Alice saves the day! The Queen and Rosa are whisked away on a trip and ask Alice to care for their pet, Jabbie.
Alice's Wonderland Bakery (12)
Rosa needs some sights and creatures for her mural of Wonderland! We head to the palace courtroom as the Queen puts jumbleberries, a banished food, on trial!
Spidey and His Amazing Friends II (36)
It’s up to Miles, Ant-Man, and The Wasp to save the Statue of Liberty after Black Cat shrinks it and steals it. Spidey and Reptil team up against Green Goblin's new Dino Mech.
Spidey and His Amazing Friends II (37)
Spidey and Iron Man must fix their new invention before Sandman turns Central Park into Sandman Park. Miles can't let Rhino steal the tomatoes his mom grew for community dinner.
Spidey and His Amazing Friends II (38)
Electro and her electric gauntlet have drained the power from the city’s new wind turbine. Team Spidey runs up against villains trying to stop them from performing at a concert.
Mickey Mouse Funhouse II (35)
The Tooth Fairy needs help collecting the large and heavy tooth of Woodsman Willie. Pete the Mighty competes in the Heroic Games and underestimates Saiya, a short Mayan hero.
Mickey Mouse Funhouse II (36)
First Mate Cuckoo Loca's parrots ask questions that make her feel bad. Captain Salty Bones needs the gang's help to find a treasure before his pirate rival Pepper Lemon does.
Mickey Mouse Funhouse II (37)
Daisy is afraid to fly with the gang in an air rally over the Adventure Worlds. Farfus' little sister, Frannie the griffin, is ready to fly but is really nervous.
Eureka! (18)
Eureka thinks she can run the restaurant by thinkering up inventions! Barry invites KB to live in his room, but quickly discovers that KB isn’t the roommate he hoped he would be.
Eureka! (19)
Bog normally pays little attention to his pet Ump, until he discovers Ump has laid an egg! Eureka and her friends share a pizza, and become determined to make every slice “fair.”
Eureka! (20)
Only Bog is able to play Eureka's new invention, so she invites him to join her band. When two activities fall on the same day, Eureka builds a zipline to take her back and forth.
Mickey Mouse Funhouse II (40)
The Weasels steal a train full of Rocky Road ice cream to have it all for themselves. The gang and their pets are invited to a ball, and Mortimer refuses to use good manners.
Mickey Mouse Funhouse II (41)
The gang tries to help rid Majestica of a stinky smell that is caused by the rotting Grand Pumpkin from Halloweenville! The gang celebrates Día de los Muertos in Mexico City.
Mickey Mouse Funhouse II (42)
Daisy has so much fun at Shadow Mountain that she doesn't pay attention to feeling hungry or tired, and turns into a tiger! Daisy and Minnie help Thalia overcome her fear of cats.
Bluey II (91)
Bluey is the ringmaster in a game of circus with her friends, but Hercules wants to play his motorcycle game instead. Luckily Bluey has a solution to keep everyone happy.
Bluey II (92)
Mum helps Bluey and Bingo find ways to entertain themselves on a family road trip, while Dad tries to stay ahead of the grey nomad convoy or risk camping near the toilets.
Bluey II (93)
Mum bans the girls from saying the word “dunny”
Bluey II (94)
Bluey wants to help Dad make Bingo's birthday cake, but first she must put away her toys. But nothing can tempt her to clean up, until Dad drops the cake.
Bluey II (95)
At a party, Bingo is desperate to show off her handstand skills, while Nanna can't find a way to make herself useful. They're both feeling a bit lost, until they find each other.
Bluey II (96)
Bluey and her friends turn a tree stump into a thrilling game of Helicopter. But as the pilot, Bluey has to learn to give up some control, so they can all have fun.
Bluey II (97)
When Chloe tries to teach her dad to improvise and play Bluey's game of Octopus at home, he finds it hard to understand, until they realise they can play it their own way.
Bluey II (98)
Mum reminisces about Bluey and Judo as babies. Bluey learnt to roll over first, but Judo was the first to crawl, so then it became a race to see who was going to walk first!
Bluey II (99)
Bluey and Bingo must prove Mr Monkeyjocks is special in order to keep him from getting the chop when Dad suggests a toy chuck out.
Spidey and His Amazing Friends (8)
Green Goblin uses a remote to control the city’s pigeons and invents a wicked weather machine to wreak havoc on the city!
Mickey's Great Clubhouse Hunt
Just as Mickey and his friends are planning their best ever springtime party, the Clubhouse suddenly breaks into pieces and disappears - with Minnie, Donald, Goofy and Daisy inside! Mickey asks for viewers' help in this fun-filled film, packed with interactive features, as he tries to save his friends and put the clubhouse together again in time for the party. (2007) Stars:
Firebuds (6)
Iggy and Rod fall onto a narrow ledge and The Buds must learn to do things the safe way in order to rescue them. A park play fort catches fire and Bo knows The Buds can put it out.
Alice's Wonderland Bakery (7)
Hattie and Fergie use teacup carts to deliver bakery orders while getting into friendly competition. Alice and Rosa shrink before Rosa's Knighting Ceremony.
Mickey Mouse Funhouse (26)
Legendary pirate Captain Salty Bones invites Mickey, Minnie, and friends to join the biggest treasure hunt ever and see if they can be true pirates!
SuperKitties (11)
Lab Rat controls the Burble toys to steal all the cheese in Kittydale. The SuperKitties stop Mr. Puppypaws from turning all the wood in the park into fetching sticks.
Pupstruction (3)
For his little sister's birthday, Phinny builds her the wildest roller coaster ever! The Pup Crew must save the grand opening of a new Petsburg restaurant, but Tank’s too sleepy.
Bluey II (63)
Hairdressers Bluey and Bingo discover that their customer Bert Handsome has nits!
Bluey II (64)
Bluey and Bingo won't leave for their playdate with Judo until a sticky rubber gecko falls down from the ceiling!
Bluey II (65)
Bingo is the model citizen… commuting to work on the Dad-Train, dropping her daughter at day care and working as a vet. Bluey on the other hand is much more intent on having fun!
Bluey II (66)
Bingo and Bluey take turns being the Queen and her butler. When they both want to be butler, Mum gets crowned after Dad's short stint as a chaotic Queen.
Bluey II (67)
As Mum and Dad put together their new flat pack patio swing-seat, Bluey and Bingo use the cardboard and bubble wrap to construct their own mini-civilization.
Bluey II (68)
On Jack's first day at Bluey's school, Calypso suggests he plays Army outside with Rusty in the bush.
Firebuds (16)
Piston tries to give driving lessons, but struggles to teach on his own and must ask for help. Jazzy takes The Buds on an adventure in her imaginary world, Jazzyland.
Star Wars: Young Jedi Adventures (10)
Nash and the young Jedi transport a princess. Kai’s bad day worsens when a simple mission goes awry.
Spidey and His Amazing Friends III (56)
When Hulk is hit with Doc Ock’s Obey Ray, Team Spidey must stop him from helping her. A lemur steals Ant-Man and the Wasp’s shrink-and-grow tech, causing trouble around the city.
SuperKitties (25)
When Bitsy accidentally clones herself with Lab Rat's new invention, the team must stop the Bitsies. Zsa-Zsa steals the SuperKitty Kit, so she doesn't have to practice flying.
SuperKitties (26)
Bitsy learns to say goodbye to Renata and her robin babies, when they have to fly away. The SuperKitties stop Mr. Puppypaws from cheating in the talent contest.
Pupstruction (8)
The pupcakes Harry made for Bailey’s class get ruined, so the Pups help rebuild the snack! The Pup Crew and Petsburg’s fire and rescue team swap to see which crew is the best.
Pupstruction (9)
Bobby tries to sabotage the Pup Crew's library build with a robotic cat. And the Pupstruction crew need to build a school for fish underwater.
Bluey II (91)
Bluey is the ringmaster in a game of circus with her friends, but Hercules wants to play his motorcycle game instead. Luckily Bluey has a solution to keep everyone happy.
Bluey II (92)
Mum helps Bluey and Bingo find ways to entertain themselves on a family road trip, while Dad tries to stay ahead of the grey nomad convoy or risk camping near the toilets.
Bluey II (93)
Mum bans the girls from saying the word “dunny”
Bluey II (94)
Bluey wants to help Dad make Bingo's birthday cake, but first she must put away her toys. But nothing can tempt her to clean up, until Dad drops the cake.
Bluey II (95)
At a party, Bingo is desperate to show off her handstand skills, while Nanna can't find a way to make herself useful. They're both feeling a bit lost, until they find each other.
Bluey II (96)
Bluey and her friends turn a tree stump into a thrilling game of Helicopter. But as the pilot, Bluey has to learn to give up some control, so they can all have fun.
SuperKitties (12)
Zsa-Zsa steals all the blueberries at the blueberry festival for her special cream. It's Bitsy's first snow day, and the team must stop Lab Rat from zapping away all the snow.
Star Wars: Young Jedi Adventures (11)
Jedi track down artifacts stolen from the town fair. Nubs plants a seed that grows out of control.
Firebuds (6)
Iggy and Rod fall onto a narrow ledge and The Buds must learn to do things the safe way in order to rescue them. A park play fort catches fire and Bo knows The Buds can put it out.
Bluey (38)
Bluey’s having fun copying everything Dad says and does, but the game takes a serious turn when Bluey finds a hurt budgie and they have to make an emergency trip to the vet.
Bluey (39)
A sleepover with their cousin means Bluey and Bingo get to stay up late! But when Muffin shows up exhausted after missing a nap, the girls get more fun than they bargained for.
Bluey (40)
Bluey’s playgroup is at odds when Indy’s baby hospital collides with Rusty’s knights and dragons. But in explaining themselves, they find the games actually have a lot in common.
Bluey (41)
When Indy and Rusty play Mum and Dads, they can’t agree on who should go to work, so they part company. Indy has a hard time finding a babysitter, while Bluey makes Rusty her baby!
Bluey (42)
It’s time for a family game of hide and seek! Everyone hides, while Bluey counts to twenty, but will she be able to stay focused on the game and not get distracted by all her toys?
Bluey (43)
While on a camping holiday, Bluey makes a new friend called Jean-Luc. Bluey may not understand him, but they find a common language playing and hunting for a wild Daddy pig.
SuperKitties (13)
Lab Rat tries to stop Ginny's hero, Polaris the Astro-Cat, from being the first cat on the moon. The SuperKitties must catch Zsa-Zsa, when she steals a special gem from the museum.
Spidey and His Amazing Friends II (39)
Team Spidey must save Aunt May when Green Goblin's device makes people think they're pirates. Doc Ock creates a “Bad” bot version of TRACE-E to trick Team Spidey.
Star Wars: Young Jedi Adventures (18)
The Jedi help a Wookiee prepare for Life Day. The younglings protect wellagrin eggs from Raxlo.
Alice's Wonderland Bakery (8)
When mysterious Teacupcakes are delivered to Alice, the gang investigates! Fergie thinks his trumpet's not enough for his royal performance, but Alice helps see his potential.
Mickey Mouse Funhouse II (27)
The gang goes to a tea party, and Goofy and Daisy both find a perfect spot. The gang accidentally disturbs a momma raccoon and her babies at their campsite.
PJ Masks II (38)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
PJ Masks II (39)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
PJ Masks II (40)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
Alice's Wonderland Bakery (13)
The Queen and Dad Hatter split up their party after a spat. Alice reminds them they're better together! Alice helps Fergie plan a surprise party for JoJo the dodo chick.
Alice's Wonderland Bakery (14)
Fergie stumbles through training at Card Guard Camp, but Alice helps Fergie prove himself. Doorknob takes Alice to tea parties trying and failing to join in the festivities.
Alice's Wonderland Bakery (15)
It's Christmas, and the Queen only invites a few guests to her dinner. When a Mome Rath invasion cancels the event, Alice and friends host a dinner for all of Wonderland.
Spidey and His Amazing Friends II (39)
Team Spidey must save Aunt May when Green Goblin's device makes people think they're pirates. Doc Ock creates a “Bad” bot version of TRACE-E to trick Team Spidey.
Spidey and His Amazing Friends II (40)
With help from Bootsie, Team Spidey foils Sandman's theft of priceless Egyptian artifacts. Team Spidey saves Halloween from Green Goblin and his candy-stealing scarecrows.
Spidey and His Amazing Friends II (41)
When Spin accidentally puts his own arm to sleep with his arachno-sting, he'll need to find a new way to help his team. Someone has stolen all the water from the city!
Mickey Mouse Funhouse II (38)
The gang flies the Floaty Coaster to Sunny Gulch to give rides, but Pete and Horace have different feelings about roller coasters. Pluto and Teddy have a playdate with Zoop Bloop.
Mickey Mouse Funhouse II (39)
When a new player who won't share causes his players to quit, Pete calls the gang to play a baseball game. Goofy helps Lunar Clarabelle learn to make hot dogs.
Mickey Mouse Funhouse II (40)
The Weasels steal a train full of Rocky Road ice cream to have it all for themselves. The gang and their pets are invited to a ball, and Mortimer refuses to use good manners.

