
Disney Junior
Disney Junior od do
Bluey (40)
Bluey’s playgroup is at odds when Indy’s baby hospital collides with Rusty’s knights and dragons. But in explaining themselves, they find the games actually have a lot in common.
Bluey (41)
When Indy and Rusty play Mum and Dads, they can’t agree on who should go to work, so they part company. Indy has a hard time finding a babysitter, while Bluey makes Rusty her baby!
Bluey (42)
It’s time for a family game of hide and seek! Everyone hides, while Bluey counts to twenty, but will she be able to stay focused on the game and not get distracted by all her toys?
Bluey (43)
While on a camping holiday, Bluey makes a new friend called Jean-Luc. Bluey may not understand him, but they find a common language playing and hunting for a wild Daddy pig.
SuperKitties (13)
Lab Rat tries to stop Ginny's hero, Polaris the Astro-Cat, from being the first cat on the moon. The SuperKitties must catch Zsa-Zsa, when she steals a special gem from the museum.
Spidey and His Amazing Friends II (39)
Team Spidey must save Aunt May when Green Goblin's device makes people think they're pirates. Doc Ock creates a “Bad” bot version of TRACE-E to trick Team Spidey.
Star Wars: Young Jedi Adventures (18)
The Jedi help a Wookiee prepare for Life Day. The younglings protect wellagrin eggs from Raxlo.
Alice's Wonderland Bakery (8)
When mysterious Teacupcakes are delivered to Alice, the gang investigates! Fergie thinks his trumpet's not enough for his royal performance, but Alice helps see his potential.
Mickey Mouse Funhouse II (27)
The gang goes to a tea party, and Goofy and Daisy both find a perfect spot. The gang accidentally disturbs a momma raccoon and her babies at their campsite.
PJ Masks II (38)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
PJ Masks II (39)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
PJ Masks II (40)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
Alice's Wonderland Bakery (13)
The Queen and Dad Hatter split up their party after a spat. Alice reminds them they're better together! Alice helps Fergie plan a surprise party for JoJo the dodo chick.
Alice's Wonderland Bakery (14)
Fergie stumbles through training at Card Guard Camp, but Alice helps Fergie prove himself. Doorknob takes Alice to tea parties trying and failing to join in the festivities.
Alice's Wonderland Bakery (15)
It's Christmas, and the Queen only invites a few guests to her dinner. When a Mome Rath invasion cancels the event, Alice and friends host a dinner for all of Wonderland.
Spidey and His Amazing Friends II (39)
Team Spidey must save Aunt May when Green Goblin's device makes people think they're pirates. Doc Ock creates a “Bad” bot version of TRACE-E to trick Team Spidey.
Spidey and His Amazing Friends II (40)
With help from Bootsie, Team Spidey foils Sandman's theft of priceless Egyptian artifacts. Team Spidey saves Halloween from Green Goblin and his candy-stealing scarecrows.
Spidey and His Amazing Friends II (41)
When Spin accidentally puts his own arm to sleep with his arachno-sting, he'll need to find a new way to help his team. Someone has stolen all the water from the city!
Mickey Mouse Funhouse II (38)
The gang flies the Floaty Coaster to Sunny Gulch to give rides, but Pete and Horace have different feelings about roller coasters. Pluto and Teddy have a playdate with Zoop Bloop.
Mickey Mouse Funhouse II (39)
When a new player who won't share causes his players to quit, Pete calls the gang to play a baseball game. Goofy helps Lunar Clarabelle learn to make hot dogs.
Mickey Mouse Funhouse II (40)
The Weasels steal a train full of Rocky Road ice cream to have it all for themselves. The gang and their pets are invited to a ball, and Mortimer refuses to use good manners.
Eureka! (21)
Eureka builds a wheel contraption to help Rollo make several pots at once. Eureka tries to make a super-strong glue to put a painting on her wall but can’t find the right recipe.
Eureka! (22)
Eureka thinkers a way to bring the moon inside her home so her friends can read at night. Dipply wakes up with a toothache but is scared to see Sierra, Rocky Falls’ dentist.
Eureka! (24)
When her sand-sculpture experiment goes wrong, Pepper accidentally invents glass. Inspired by a school assignment, Eureka creates a special walk to the waterfall for Murphy.
Mickey Mouse Funhouse II (43)
Kooky Scientist Von Drake whisks the gang off to Prehistoric World to find hot lava to repair their game! The gang embarks on a journey to gather instruments for a big jam session.
Mickey Mouse Funhouse II (44)
The gang visits Prehistoric World to dino-sit T-Top and some dinosaur eggs. When the dino eggs start hatching and running loose, the weasels sneak in to get a dino-pet.
Mickey Mouse Funhouse II (45)
King Ludwig spends the day at the Funhouse, so he can do things all by himself. Minnie and Daisy have new horses for a show. Daisy learns to take care of her horse.
Bluey (13)
When Bingo stops playing Bluey’s spy game in the park, their device to control the grownups stops working properly! Bluey now sees how important Bingo is and needs to win her back!
Bluey (14)
Forced to wait five minutes in front of a restaurant for their takeaway order, Bluey and Bingo become restless for entertainment, pushing the very limits of Dad’s patience.
Bluey (15)
Playing ‘Butterflies’ in the backyard is great fun, until Bluey runs away with Judo leaving Bingo all alone. Now poor Bingo’s heartbroken and Bluey needs to make amends.
Bluey (16)
Bingo loves horsing around with Dad, but sometimes he forgets Bingo is smaller than her sister. Mum teaches Bingo how to use her big girl bark to keep their fun within her limits.
Bluey (17)
At school, Bluey and her friends throw themselves into various games. Teacher Calypso keeps her charges on track with a wise word and a song... all except the mysterious Pretzel.
Bluey (18)
Honey is stuck waiting for Dr. Bingo’s as the other, more exciting injuries get seen before her. Receptionist Bluey tells her to be patient, some of these cases are a real pickle!
Bluey (19)
When Bluey and Bingo are unable to grab a prize on a Magic Claw machine, Mum and Dad create their own version at home. But Dad isn't about to make winning easy.
Bluey (20)
When Bluey visits the markets with five bucks from the tooth fairy, the options are endless. But as she and Indy scour the stalls for the perfect purchase, spending it proves hard.
Bluey (21)
Bluey, Bingo, Mum and Dad play a game of hand puppets, exploring the land beyond the Blue Mountains where they outsmart the Cheeky Fox to find the softest beds in the world.
Star Wars: Young Jedi Adventures (10)
Nash and the young Jedi transport a princess. Kai’s bad day worsens when a simple mission goes awry.
Pupstruction (14)
Luna is avoiding a haircut because she’s never had one before, but learns it can be fun. Phinny helps Bailey build her Mother’s Day gift but struggles to complete his own in time.
SuperKitties (5)
When Ginny gets a boo-boo, Sparks, Buddy, and Bitsy have to learn to work as a team without her. The SuperKitties help Peanut get Nadia's stolen toy car back from Zsa-Zsa.
SuperKitties (17)
When animals accuse Sparks of stealing, the SuperKitties must find the real thief. A jealous Mr. Puppypaws traps all the other dogs to keep them away from the park.
Bluey (22)
Packing for the pool, Bluey and Dad tease Mum about being so fussy with what to take. But when they arrive underprepared, they realise a little planning goes a long way.
Bluey (23)
Playing ‘Shops’ is the best game ever for Bluey and her friends - if they can ever get started! With Bluey questioning the rules and changing who’s who, they might be here all day!
Bluey (24)
Bluey can’t wait to get to the monkey bars as Dad takes her and Bingo on a wagon ride to the park. But her patience is tested when Dad keeps stopping to chat with other grown-ups.
Star Wars: Young Jedi Adventures (11)
Jedi track down artifacts stolen from the town fair. Nubs plants a seed that grows out of control.
Alice's Wonderland Bakery II (33)
Doorknob helps Rosa attend Hattie and the Queen's tea parties at once. When Alice hosts a Favorite Things party, the March Hare leaves her guessing what his favorite treat is.
Mickey Mouse Clubhouse Space...
In this intergalactic two-part special Mickey and chums rocket into space to look for treasure, prompted by Commodore van Drake, with Space Pirate Pete hot on their heels. They end up on Mars.
Mickey Mouse Funhouse II (35)
The Tooth Fairy needs help collecting the large and heavy tooth of Woodsman Willie. Pete the Mighty competes in the Heroic Games and underestimates Saiya, a short Mayan hero.
Pupstruction (16)
When Lloyd is resting, Pupstruction builds a replacement but the Mayor feels something is missing. Lickety Split builds a hot air balloon but gets stuck and asks the crew for help.
SuperKitties (23)
When the pets’ Howloween treats go missing all over Kittydale, the SuperKitties must track down the thief, even if it turns out to be the spooky Howloween Cat that Bitsy fears.
Spidey and His Amazing Friends III (56)
When Hulk is hit with Doc Ock’s Obey Ray, Team Spidey must stop him from helping her. A lemur steals Ant-Man and the Wasp’s shrink-and-grow tech, causing trouble around the city.
Star Wars: Young Jedi Adventures (12)
Nash’s Jedi friends set out to find her missing speeder. Hap’s kitchen is overrun by creatures.
Star Wars: Young Jedi Adventures (13)
Kai and the Jedi must stop Taborr’s train heist. The Jedi set out to recover a mysterious artifact.
Spidey and His Amazing Friends II (48)
Black Cat is stealing stuffed animals and only Team Spidey can stop her. The Spidey Team works together to rescue Hulk’s pet, Buns Buns, after Doc Ock multiplies her.
Spidey and His Amazing Friends (25)
Team Spidey are the main attraction at a big parade thrown in their honor. When all the detective books in the library go missing, Team Spidey is on the case!
Spidey and His Amazing Friends II (39)
Team Spidey must save Aunt May when Green Goblin's device makes people think they're pirates. Doc Ock creates a “Bad” bot version of TRACE-E to trick Team Spidey.
Spidey and His Amazing Friends (11)
The Spidey Team takes on a rampaging dinosaur only to discover Green Goblin is at the controls. Spidey is in charge of delivering the cake to Hulk’s birthday bash!
A Goofy Fairy Tale
When Goofy's magic trick accidently makes all the bedtime stories disappear from the Clubhouse, he must find a way to bring them back.
Mickey Mouse Funhouse II (43)
Kooky Scientist Von Drake whisks the gang off to Prehistoric World to find hot lava to repair their game! The gang embarks on a journey to gather instruments for a big jam session.
Bluey (44)
Bingo and Bluey have five minutes to bed, just enough time to race to the summit of Mt MumandDad! But between powerful storms, avalanches and stinky spots, this will take teamwork.
Bluey (45)
A quick trip to the shops proves tricky for Dad, when Bingo and Bluey want to play a game of ‘Kids’. Now Bluey is Mum, Bingo’s her baby and Dad is a very naughty boy!
Bluey (46)
It’s bedtime and Bingo can’t remember where she left her beloved Floppy! Retracing their steps, Bingo and Bluey lead Mum through their bizzare day in the hope of tracking her down.
Bluey (47)
Bluey needs Mum’s advice on dealing with a troublesome neighbour, when the serenity of her couch cushion playhouse is threatened by Bingo’s growing stable of animals.
Bluey (48)
Bluey, Bingo and Mum get into a debate with Dad about the definition of teasing. As they recall all the times he’s been a “Big Teaser”, Dad argues that he was “only playing”.
Bluey (49)
Dad tells Bluey to mind her manners at the table - they’re not animals! But when Bluey gets her hands on a stick of magic asparagus, she shows them everyone’s got a wild side!
Pupstruction (17)
Pupstruction has to construct their tiniest and most delicate build yet. Pupstruction builds a house for a chameleon, who can’t seem to decide what color it should be!
Spidey and His Amazing Friends II (40)
With help from Bootsie, Team Spidey foils Sandman's theft of priceless Egyptian artifacts. Team Spidey saves Halloween from Green Goblin and his candy-stealing scarecrows.
Star Wars: Young Jedi Adventures (12)
Nash’s Jedi friends set out to find her missing speeder. Hap’s kitchen is overrun by creatures.
Alice's Wonderland Bakery (9)
JoJo comes down with the Upsie-Dodo-Downsies! Alice must find a recipe that helps her feel better. Hattie and Fergie lose the recipe card for a royal dish.
Mickey Mouse Funhouse II (56)
The gang needs Crystal Clearwater's help when discovering the Weasels have brought an invasive species. Trolland goes on an epic adventure to be King Ludwig's heroic knight!
PJ Masks II (41)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
PJ Masks II (42)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
PJ Masks II (43)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
Alice's Wonderland Bakery (16)
Alice needs to find a special singer for the garden choir. When Rosa accidentally tears the Queen's cape, Alice asks March Hare to help them!
Alice's Wonderland Bakery (17)
The Tweedles help Alice between becoming the royal baker or continuing baking at the bakery. When Alice bakes a wedding cake, she must find a way to represent both newlyweds.
Alice's Wonderland Bakery (18)
When Fergie throws a party to celebrate his siblings first teeth, his overplanning goes awry. The Queen asks Alice to fix a dinner for the Guards. She plans a menu all will enjoy.
Spidey and His Amazing Friends II (42)
Team Spidey and Black Cat join forces to stop Doc Ock from destroying the precious Maltese Kitten. Miles and Black Panther’s special day is nearly spoiled by Electro.
Spidey and His Amazing Friends II (43)
Team Spidey must fix things between Doc Ock and CAL after Doc Ock hurts CAL’s feelings. Gobby steals Miles and Spidey's powers — and accidentally puts them in Bootsie.
Spidey and His Amazing Friends II (44)
Electro steals the subway’s electricity and the team uses its knowledge to stop her. Team Spidey must rescue Mr. Von Carnegie from Gobby and Rhino, who seek treasure.
Mickey Mouse Funhouse II (41)
The gang tries to help rid Majestica of a stinky smell that is caused by the rotting Grand Pumpkin from Halloweenville! The gang celebrates Día de los Muertos in Mexico City.
Mickey Mouse Funhouse II (42)
Daisy has so much fun at Shadow Mountain that she doesn't pay attention to feeling hungry or tired, and turns into a tiger! Daisy and Minnie help Thalia overcome her fear of cats.
Mickey Mouse Funhouse II (43)
Kooky Scientist Von Drake whisks the gang off to Prehistoric World to find hot lava to repair their game! The gang embarks on a journey to gather instruments for a big jam session.

