• Disney Junior

    • Disney Junior od do

      • Bluey III (148)

        Bingo and Lila are excited to play on their new water slide, but first they have to make sure they don’t squish any bugs.

      • Bluey II (89)

        Bluey is back with her sister, Bingo, turning everyday life into endless fun!

      • Bluey (39)

        A sleepover with their cousin means Bluey and Bingo get to stay up late! But when Muffin shows up exhausted after missing a nap, the girls get more fun than they bargained for.

      • Bluey II (70)

        While the dads pull stumps in the garden, Bluey, Bingo and Muffin turn one stump into a nail bar. When it comes time to pull the girls' stump, the dads must strike a deal.

      • Spidey and His Amazing Friends II (43)

        Team Spidey must fix things between Doc Ock and CAL after Doc Ock hurts CAL’s feelings. Gobby steals Miles and Spidey's powers — and accidentally puts them in Bootsie.

      • Iron Man and His Awesome Friends (1)

        Tony promises his friends a park day, but Ultron steals the toys. Then, Amadeus upgrades a truck, but accidentally turns it into a giant chicken!

      • SuperKitties (8)

        The SuperKitties stop Lab Rat, after she kicks all the groundhogs out of their special space. On Kittydale Day, Zsa-Zsa uses a spray to make everyone in Kittydale act like birds.

      • Pupstruction II (43)

        When Luna finds a rock she thinks is a wishing stone, the crew makes her wishes come true by building them. The Pups dive deep into Petsburg Lake in search of Catlantis.

      • Bluey (52)

        It’s Christmas and Bluey is very focused on being good to get more presents. But when a game of Verandah Santa leaves cousin Socks upset, Bluey must learn the virtue of kindness.

      • Bluey II (53)

        Chilli and Bandit are keen to get a new pizza oven like their neighbours’ so they all go on a trip to Hammerbarn.

      • Bluey II (54)

        When a passing cockatoo drops a feather, Bingo has an idea for a new game. By waving her featherwand she can make objects impossibly heavy.

      • PJ Masks III (61)

        Armadylan tries to prove he's a great leader by training the Wolfies into heroes. Can they be trained? After stealing Owlette's gadgets, the Wolfies go on a rampage.

      • PJ Masks III (62)

        Teeny-Weeny Ninjalino turns into the Splat Monster and traps the PJ Masks on Mystery Mountain. While they are trapped, Night Ninja uses the Splat Monster to take over the night!

      • PJ Masks III (63)

        While Catboy is too busy trying to impress An Yu, Night Ninja enters the pagoda. An Yu tries to solve an ancient riddle to become a true Mountain Master.

      • Alice's Wonderland Bakery II (45)

        The Queen of Hearts uses her Wonderland knowledge to help Alice after a Mirror Bird swipes Alice's whisk. Hattie learns Wonderlanders love to wear and eat his fruit leather hats.

      • Alice's Wonderland Bakery II (46)

        Cheshire Cat believes there are other Cheshire Cats in Wonderland. Alice starts a chain reaction when she removes a plant from Tulgey Wood.

      • Alice's Wonderland Bakery II (47)

        With help from Kyra the Knight and Alice, Fergie overcomes his fear of spicy foods. When Iris moves from the Flower Garden to Dodo Beach, she realizes she may have made a mistake.

      • Spidey and His Amazing Friends (7)

        Bootsie gets lost at the Cat Show and Doc Ock turns her into a super-sized, monster kitty! During the concert, Doc Ock steals the drumset and uses it to hypnotize the entire audience!

      • Spidey and His Amazing Friends (8)

        Green Goblin uses a remote to control the city’s pigeons and invents a wicked weather machine to wreak havoc on the city!

      • Spidey and His Amazing Friends (9)

        The Spidey Team goes camping, but Old Dam is cracking and about to flood the park. Green Goblin frames the Hulk, and Spidey and Ghosty are determined to prove he's innocent.

      • Mickey Mouse Funhouse III (66)

        On a camping trip, the gang accidentally knocks Orion the Hunter and other constellations out of the sky, and they need to help restore them back to new.

      • Mickey Mouse Funhouse III (67)

        Goofy is concerned his dino-running partner is too slow for the Dino-Opolis 500 race. Donald gets frustrated when he can't get the moves right to a new dance.

      • Mickey Mouse Funhouse III (68)

        Daisy has trouble choosing between Mickey and Minnie's jack-o'-lanterns for a Halloween competition. When celebrating Chuseok, Ye Eun forgets to make an important dish.

      • Bluey II (74)

        The Heelers play a game of 'Bus' with Dad as the driver, Mum as a regular passenger and Bluey and Bingo as...the Grannies!

      • Bluey II (75)

        Mum and Bluey play 'Mum School' where Mum agrees to teach Bluey how to corral her rowdy kids and be a better mum.

      • Bluey II (76)

        The Heelers are taking a late afternoon walk when Bingo decides she’s too tired to walk any further and needs a piggyback.

      • Bluey II (77)

        Bluey gets a new teddy for Christmas.

      • Bluey II (78)

        Dad has rudely plonked himself on one end of the seesaw. So Bluey and Bingo round up the entire playground to help flip him off, but they still need to find one more friend.

      • Bluey II (79)

        It's Bluey's first trip to the cinema, but she's worried the movie will be too scary. When Bingo starts running amok in the theatre, she must conquer her fear and help Dad out.

      • Bluey II (80)

        Grandad is supposed to be resting, but when Bluey and Bingo go to visit him, he makes a run for it with the kids and takes them on a madcap adventure into the bush.

      • Sofia The First IV (111)

        After discovering the Mystic Isles, Sofia becomes a Protector of the mystical realm.

      • Sofia The First IV (112)

        After discovering the Mystic Isles, Sofia becomes a Protector of the mystical realm.

      • The Lion Guard (20)

        It is time! Join Kion, second born cub of Simba and Nala, as he becomes the leader of the Lion Guard and assembles a team to help him keep the circle of life intact.

      • The Lion Guard (21)

        Fuli embarks on a long trek to return a baby baboon to its mother.

      • Bluey II (76)

        The Heelers are taking a late afternoon walk when Bingo decides she’s too tired to walk any further and needs a piggyback.

      • Bluey II (77)

        Bluey gets a new teddy for Christmas.

      • Bluey II (78)

        Dad has rudely plonked himself on one end of the seesaw. So Bluey and Bingo round up the entire playground to help flip him off, but they still need to find one more friend.

      • Bluey II (79)

        It's Bluey's first trip to the cinema, but she's worried the movie will be too scary. When Bingo starts running amok in the theatre, she must conquer her fear and help Dad out.

      • Bluey II (80)

        Grandad is supposed to be resting, but when Bluey and Bingo go to visit him, he makes a run for it with the kids and takes them on a madcap adventure into the bush.

      • Bluey II (81)

        When Muffin is told that she is special by her dad, she interprets it as an excuse to do anything she wants, which means playing Bluey and Bingo's game of library her way.

      • Spidey and His Amazing Friends III (60)

        Team Spidey helps a mama goose get back to its baby. When Lockjaw chases Black Cat through the city causing trouble, Team Spidey must help him make things right.

      • Mickey Mouse Clubhouse+ (10)

        Minnie makes special backpacks, inspiring a hike to Goofy Rock. Using Mouseketools, they reach the top where Goofy climbs his namesake rock for a photo.

      • Mickey Mouse Clubhouse: Super Adventure

        Professor Von Drake's machine turns the gang into superheroes, just as Power-Pants Pete and Megamort turn up with a shrink ray, determined to make everything miniature.

      • Bluey III (108)

        Dad pretends he was born yesterday. Bluey and Bingo have to guide him through his second day on Earth, especially when he discovers food is delicious and steals Lucky’s Dad’s pie.

      • Bluey III (109)

        When Dad complains about how dissimilar Bluey and Bingo are, Bluey hatches a plan to make them more alike and happily introduces Mini Bluey!

      • Bluey III (110)

        Bluey can’t get to sleep, so Mum reads her one last story. But they are interrupted by Unicorse, the most annoying hand puppet in the world, whom Bluey tries to reform.

      • Bluey III (111)

        When they go on a curry swap to Mackenzie’s house through the park, Bingo and Dad must brave a swooping magpie protecting its nest.

      • Bluey III (112)

        Bluey teaches Bingo how to use magic so she can make Mum play with her, but she forgets to explain the most important rule - never use magic for cheekiness!

      • Bluey III (113)

        Dad tries to teach Bluey how to play chess, but Mum thinks she is still too young. When Bingo joins in, the kids make up their own rules, but they still can’t beat Dad.

      • SuperKitties (2)

        Mr. Puppypaws steals all of Kittydale's fireworks. The SuperKitties have to stop Lab Rat from turning Kittydale into cheese, but Ginny is scared of sticky stuff.

      • SuperKitties (3)

        Zsa-Zsa takes away the Singing Squirrels' voices before their big concert. The SuperKitties have to stop Cat Burglar after he takes a gold statue from the Kittydale Museum.

      • Spidey and His Amazing Friends IV (89)

        Green Goblin and Rhino copy Lockjaw's teleportation power to cause trouble. The heroes must work with Electro to save the day from Green Goblin's dino robot.

      • Iron Man and His Awesome Friends (2)

        The Iron Friends must save the pier — then stop Ultron from turning Stark Expo into Ultron Expo! Absorbing Man steals the power of bouncy boots.

      • Robogobo (13)

        Hopper and Booster learn there’s a time to be tough, and to be gentle, while rescuing a family of foxes. When The Slink tries to ruin art, Shelly learns to paint what she feels.

      • Mickey Mouse Clubhouse+ (10)

        Minnie makes special backpacks, inspiring a hike to Goofy Rock. Using Mouseketools, they reach the top where Goofy climbs his namesake rock for a photo.

      • SuperKitties II (28)

        The SuperKitties must rescue Wiggles, their new dancing robo-piggy, from Zsa-Zsa before the Kittydale Dance Party. Bitsy cheers on Pickles as he learns something new.

      • SuperKitties II (29)

        Lab Rat and Ginny learn what makes their art special. Sparks learns to share his upset feelings.

      • Iron Man and His Awesome Friends (9)

        Ultron crashes beach day to build his HQ, and the Iron Friends must stop him. The Iron Friends race to save Granny Williams’ peach pies from Swarm’s stink bugs.

      • Spidey and His Amazing Friends II (53)

        Gobby and Rhino steal teleporting pup Lockjaw, in hopes of making him an accomplice. When Zola traps The Thing, Spidey and Ghost-Spider under a dome, Spin must save the day!

      • Bluey (3)

        Bluey, Bingo and Mum are enjoying playing Keepy-Uppy around the house with their last balloon, when Dad joins in and the game becomes the ultimate test of skill.

      • Bluey (6)

        At the weekend, Bluey and Bingo are playing in the garden with Dad. But Bingo gets upset, when she discovers a walking leaf insect and Dad is too caught up in the game to notice.

      • Bluey (9)

        When Bluey forgets to put her favourite toy away, cousin Socks grabs it and won’t let go! The kids stage a horsey wedding to distract her, with Dad and Uncle Stripe as the horses!

      • Bluey (10)

        Dad gets embroiled in a game of 'Hotel', where Bluey and Bingo run a crazy hotel and Dad is the beleaguered guest. But when Bluey starts to control the game, Bingo quits, and Bluey has to learn to compromise so the fun can continue.

      • Bluey (11)

        At the park, Bluey is struggling to learn how to ride her bike. But as she and Dad watch her friends determination with their own tasks, Bluey is inspired to give it another try.

      • Bluey (16)

        Bingo loves horsing around with Dad, but sometimes he forgets Bingo is smaller than her sister. Mum teaches Bingo how to use her big girl bark to keep their fun within her limits.

      • Bluey (17)

        At school, Bluey and her friends throw themselves into various games. Teacher Calypso keeps her charges on track with a wise word and a song... all except the mysterious Pretzel.

      • Bluey (21)

        Bluey, Bingo, Mum and Dad play a game of hand puppets, exploring the land beyond the Blue Mountains where they outsmart the Cheeky Fox to find the softest beds in the world.

      • Bluey (24)

        Bluey can’t wait to get to the monkey bars as Dad takes her and Bingo on a wagon ride to the park. But her patience is tested when Dad keeps stopping to chat with other grown-ups.

      • Bluey (25)

        Bluey is running a taxi service. Her first passenger is Businessman Dad, who is in a rush to get to the airport. But with unexpected delays, Dad’s in danger of missing his flight!

      • Bluey (29)

        Bored of the local playground, Dad and the kids go bush on a journey to their local creek. Cast out of her comfort zone, Bluey’s eyes are opened to the beauty of the natural world.

      • Bluey (34)

        On a trip to the dump Dad claims he’s the best at everything. But Bluey discovers that Dad’s throwing out her old drawings and questions if he really is the best Dad in the world.

      • Sofia The First II (27)

        Snow White appears to help Sofia, after she suspects a visiting sorceress is not who she says she is. Miss Nettle, an evil fairy, disguises herself as a powerful sorceress to attempt to steal Sofia's magical amulet.

      • Sofia The First (12/19)

        Sofia and Amber visit a friend, Prince Zandar, in the desert kingdom of Tangu and meet Princess Jasmine after a flying carpet ride.

      • Mickey Mouse Clubhouse+ (10)

        Minnie makes special backpacks, inspiring a hike to Goofy Rock. Using Mouseketools, they reach the top where Goofy climbs his namesake rock for a photo.

      • Bluey II (55)

        Dad eats Bingo's last chip and as payback, Bingo has three 'dance mode' wishes to use at will.

      • Bluey II (56)

        Uncle Stripe and Bandit are playing squash with the help of their controllers, Bingo and Bluey.

      • Bluey II (57)

        Bluey and Bingo spend the day at Nana's along with their cousins!

      • Bluey II (58)

        Bingo has to play at home without her sister and she’s having trouble getting started.

      • Bluey II (59)

        The Heelers take turns remembering their favourite thing from the day at dinnertime, but when Bluey laughs at something her sister said earlier, Bingo’s mood darkens.

      • Bluey II (60)

        It’s Dad’s turn to give the kids breakfast and drop them off at school, but Bluey and Bingo are not going to make it easy to get there on time.

      • Spidey and His Amazing Friends II (44)

        Electro steals the subway’s electricity and the team uses its knowledge to stop her. Team Spidey must rescue Mr. Von Carnegie from Gobby and Rhino, who seek treasure.

      • Iron Man and His Awesome Friends (2)

        The Iron Friends must save the pier — then stop Ultron from turning Stark Expo into Ultron Expo! Absorbing Man steals the power of bouncy boots.

      • SuperKitties (9)

        When Cat Burglar steals Christmas gifts from all over Kittydale, the SuperKitties have to recover the stolen presents — and Bitsy's kitty castle!

      • Pupstruction II (44)

        When Petsburg News reports that Pupstruction is building the tallest building, Bobby sinks it into the ground. The Pups invite a big fan, Webigail the spider, to build with them.

      • Bluey II (61)

        As Mum finishes reading bedtime stories to Bingo and kisses her goodnight, Bingo tells Mum tomorrow morning she will be waking up in her own bed.

      • Bluey II (62)

        Bluey and Bingo are living on a desert island in the back garden when they discover Dad washed up on the beach.

      • Bluey II (63)

        Hairdressers Bluey and Bingo discover that their customer Bert Handsome has nits!

      • PJ Masks III (64)

        After their powers are stolen and given to the Woflies, the PJ Masks ally with them to vanquish Romeo. Night Ninja hypnotizes all of the school kids with his special ninja dance!

      • PJ Masks III (65)

        A new villain is hatched from a strange crystal on the moon! Gekko is forced to confiscate Luna Girl and Motsuki's powers.

      • PJ Masks III (66)

        Motsuki decides to become Owlette's sidekick after a quarrel with Luna Girl. Motsuki traps Luna Girl and PJ Masks on the moon!

      • Alice's Wonderland Bakery II (48)

        Alice gets a curious surprise from her great-grandmother — a new baking school and greenhouse! Cookie teaches Alice and friends a recipe based on her fondest memories.

      • Alice's Wonderland Bakery II (49)

        Alice helps Captain Dodo learn to cook so he can reopen his snack shack. Alice learns to keep things simple when chaos ensues, teaching her first “Baking for Beginners” class.

      • Alice's Wonderland Bakery II (50)

        To recreate a beloved recipe, Alice searches for a rare Clever Clover. Alice must learn to trust her five senses when she creates a culinary calamity during a baking class.

      • Spidey and His Amazing Friends (10)

        While Spidey and Black Panther enjoy a relaxing day at the amusement park, Rhino shows up to cause chaos and steal all the prizes

      • Spidey and His Amazing Friends (11)

        The Spidey Team takes on a rampaging dinosaur only to discover Green Goblin is at the controls. Spidey is in charge of delivering the cake to Hulk’s birthday bash!

      • Spidey and His Amazing Friends (12)

        Green Goblin decides to quit being a villain and become a good guy! Rhino steals a Spider Monkey from the zoo, and it's up to Spidey and Ghost-Spider to bring him home.

      • Mickey Mouse Funhouse III (69)

        When Goofy and Willie the giant switch sizes, Chickie Boo Boo goes missing and causes chaos. Mortimer gives everyone nicknames, but Cora the crab doesn't like being called Crabby.

      • Mickey Mouse Funhouse III (70)

        Donald becomes distracted when he promises to play a game with Daisy. Mickey becomes too excited to listen to his friends' ideas when the gang searches for Cora's treasure.

      • Mickey Mouse Funhouse III (71)

        Ness doesn't want to attend a party because she's afraid it will be too loud. The gang goes to Crayon World to draw cards when Donald's drawing causes chaos.