
Disney Junior
Disney Junior od do
Bluey II (99)
Bluey and Bingo must prove Mr Monkeyjocks is special in order to keep him from getting the chop when Dad suggests a toy chuck out.
Bluey II (100)
Bluey, Snickers and Winton are on their way to ask Calypso for help with their problems, when they are ambushed by the Terriers and use their unique talents to get past.
Bluey II (101)
It's time for Bluey and Bingo to get out of the bath. But Dad has decided not to tell them what to do and gets roped into a game of Burger Shop.
Bluey II (102)
Bingo is convinced that the Easter Bunny has forgotten them like last year, until Bluey finds a series of clues that leads them on an Easter egg treasure hunt.
SuperKitties II (28)
The SuperKitties must rescue Wiggles, their new dancing robo-piggy, from Zsa-Zsa before the Kittydale Dance Party. Bitsy cheers on Pickles as he learns something new.
SuperKitties II (29)
Lab Rat and Ginny learn what makes their art special. Sparks learns to share his upset feelings.
Spidey and His Amazing Friends III (55)
After Zola steals the Community Center’s party, the community works together to get it back. Team Spidey has to figure out where Sandman is hiding a migration of butterflies.
Mickey Mouse Funhouse II (41)
The gang tries to help rid Majestica of a stinky smell that is caused by the rotting Grand Pumpkin from Halloweenville! The gang celebrates Día de los Muertos in Mexico City.
Bluey II (103)
Bluey and Mackenzie are excited to spend time with Mia and Captain. When the older kids run off to play together without them, Calypso explains that growing up can be hard.
Bluey III (104)
Bluey is excited to get her own room. But when bedtime comes, she misses Bingo more than she expected and must find a way to stay in touch with her sister.
Bluey III (105)
Mum sets up a backyard obstacle course just for fun, but Dad wants to race! Now the kids are determined to win by any means necessary.
PJ Masks II (46)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
PJ Masks II (47)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
PJ Masks II (48)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
Alice's Wonderland Bakery II (31)
Alice goes through the Looking Glass, where the Silver Queen helps her with a bake. With the help of Alice and the Silver Queen, Hattie masters his family's Buttercake recipe.
Alice's Wonderland Bakery II (32)
With her Tea Party To-Go-Cart, Alice collects stardust to finish one of her Great Grandmother's recipes. Alice and the Tweedles search for the Queen's missing croquet critters.
Alice's Wonderland Bakery II (33)
Doorknob helps Rosa attend Hattie and the Queen's tea parties at once. When Alice hosts a Favorite Things party, the March Hare leaves her guessing what his favorite treat is.
Spidey and His Amazing Friends (3)
When Doc Ock's growth serum is used on a baby octopus our Spidey Team has to stop it from accidentally rampaging into the city! Green Goblin blasts goblin gas all over the city.
Spidey and His Amazing Friends (4)
Doc Ock's escape from jail interrupts the Spidey Team's mother's day picnic. Miles must make big decisions to save his mom from Green Goblin's not-so-fun-funhouse.
Spidey and His Amazing Friends (5)
A new super-powered spidey-jetback ends up in the hands of Rhino! When The Spidey Team is planning to stop Green Goblin, he manages to throw the heroes’ plans off course.
Mickey Mouse Funhouse III (65)
The gang plants trees on Arbor Day and helps save Funhouse Forest's oldest tree. Minnie becomes frustrated when she can't find the elusive Cat-O-Spots on a safari with the gang.
Mickey Mouse Funhouse III (66)
On a camping trip, the gang accidentally knocks Orion the Hunter and other constellations out of the sky, and they need to help restore them back to new.
Mickey Mouse Funhouse III (67)
Goofy is concerned his dino-running partner is too slow for the Dino-Opolis 500 race. Donald gets frustrated when he can't get the moves right to a new dance.
Bluey III (130)
During a friendly game of neighbourhood cricket, none of the dads can bowl out Rusty, who has spent long afternoons perfecting his batting technique.
Bluey III (131)
Bingo finds a toy turtle at the playground and wants to take him home, but Dad says it’s not the right thing to do.
Bluey III (132)
When Mum’s sister Brandy comes over for a visit, she brings the kids onesies as a present, which has an unexpected effect on Bingo!
Bluey III (133)
Bluey and Bingo hide under the house and spy on two mysterious tradies working in the backyard.
Bluey III (134)
Muffin is playing Grouchy Granny at a garage sale, making Dad push her on an old mobility scooter. But when a real Grouchy Granny wants to buy it, Muffin won’t budge.
Bluey III (135)
Mackenzie, Jack and Rusty are playing astronauts on a mission to Mars. But during their journey, Mackenzie keeps going missing and no one knows why – not even Mackenzie!
Bluey III (136)
Bluey and Bingo build a very special cubby for their stuffed toy Kimjim.
Sofia The First IV (113)
After discovering the Mystic Isles, Sofia becomes a Protector of the mystical realm.
Sofia The First IV (114)
After discovering the Mystic Isles, Sofia becomes a Protector of the mystical realm.
The Lion Guard III (61)
A powerful dust storm called the Harmattan traps the Guard and Makucha's leopards. Ono uses his knowledge of the harmattan to send Makucha and his cronies into a whirlwind.
The Lion Guard III (62)
The Lion Guard must protect a pack of Red Pandas from the Ghost of the Mountain when they claim Bunga as their “Chosen One.”
Bluey (18)
Honey is stuck waiting for Dr. Bingo’s as the other, more exciting injuries get seen before her. Receptionist Bluey tells her to be patient, some of these cases are a real pickle!
Bluey (19)
When Bluey and Bingo are unable to grab a prize on a Magic Claw machine, Mum and Dad create their own version at home. But Dad isn't about to make winning easy.
Bluey (20)
When Bluey visits the markets with five bucks from the tooth fairy, the options are endless. But as she and Indy scour the stalls for the perfect purchase, spending it proves hard.
Bluey (21)
Bluey, Bingo, Mum and Dad play a game of hand puppets, exploring the land beyond the Blue Mountains where they outsmart the Cheeky Fox to find the softest beds in the world.
Bluey (22)
Packing for the pool, Bluey and Dad tease Mum about being so fussy with what to take. But when they arrive underprepared, they realise a little planning goes a long way.
Bluey (23)
Playing ‘Shops’ is the best game ever for Bluey and her friends - if they can ever get started! With Bluey questioning the rules and changing who’s who, they might be here all day!
Bluey (24)
Bluey can’t wait to get to the monkey bars as Dad takes her and Bingo on a wagon ride to the park. But her patience is tested when Dad keeps stopping to chat with other grown-ups.
Bluey (25)
Bluey is running a taxi service. Her first passenger is Businessman Dad, who is in a rush to get to the airport. But with unexpected delays, Dad’s in danger of missing his flight!
Bluey (26)
As Mum goes for a walk along the beach, Bluey runs to catch up with her. Along the way, she has a series of encounters that both excite and test her in her first solo adventure.
Spidey and His Amazing Friends (1)
A reminder to work together. Spidey learns patience.
Mickey Mouse Clubhouse Space Adventure
In this intergalactic two-part special Mickey and chums rocket into space to look for treasure, prompted by Commodore van Drake, with Space Pirate Pete hot on their heels. They end up on Mars.
SuperKitties II (50)
When Cat Burglar steals the Critter Tower, the SuperKitties and their new wildcat friend have to save it, so everyone can play. Lab Rat kicks the moon model with her giant boot.
Spidey and His Amazing Friends (2)
Spin gets discouraged when his hiccups keep the team from stopping Green Goblin. Spidey is in over his head when he has not one, not two, but three things to do in one night!
Mickey Mouse Funhouse III (78)
Goofy can't eat a birthday treat, so the gang quests to find a fruit substitute so everyone can participate. Daisy is sucked into a TV and learns about how movies are made.
Pupstruction II (60)
When Luna finds a rock she thinks is a wishing stone, the crew makes her wishes come true by building them.
Pupstruction II (61)
The Pups dive deep into Petsburg Lake in search of Catlantis.
Pupstruction (7)
When Pupstruction rebuilds their HQ thanks to a foul smell, everyone has big ideas for what the new HQ should be. Phinny accidentally breaks Grandma Dee’s beloved dump truck.
Bluey II (70)
While the dads pull stumps in the garden, Bluey, Bingo and Muffin turn one stump into a nail bar. When it comes time to pull the girls' stump, the dads must strike a deal.
Bluey II (71)
Bingo is upset when she spills her Mum's Mother's Day breakfast-in-bed so Bluey finds a way to cheer her sister up...they'll put on a show instead!
Bluey II (72)
When the kids want to play a game of Tickle Crabs, Dad must learn to endure the pain, and is finally rescued by a friendly seagull.
Bluey II (73)
Mum and Dad tell the girls that they're dropping them off at Nana’s so they can have some time to themselves.
Bluey II (74)
The Heelers play a game of 'Bus' with Dad as the driver, Mum as a regular passenger and Bluey and Bingo as...the Grannies!
Bluey II (75)
Mum and Bluey play 'Mum School' where Mum agrees to teach Bluey how to corral her rowdy kids and be a better mum.
Disney Junior Ariel (5)
Ariel won't sleep at a sleepover. Ariel misses dinner with her dad.
SuperKitties II (39)
Wiggles learns how to fly to free the team from Cat Burglar. Mr. Puppypaws' glittery baby dragons battle the SuperKitties as the Kitties try to stop him from not sharing the Zoomie Zone.
Robogobo (9)
Dax, Allie, and Hopper use toys to save Gimme Pig from a giant water wheel. When Mönkey Wrënch takes away RoboGobo’s speaking ability, Booster plays charades to rescue songbirds.
Spidey and His Amazing Friends III (68)
Zola steals the Bookmobile and the writer, Millicent McKeen. The villains team up to steal back their old inventions from the museum's new exhibit.
A Goofy Fairy Tale
When Goofy's magic trick accidently makes all the bedtime stories disappear from the Clubhouse, he must find a way to bring them back.
Bluey (18)
Honey is stuck waiting for Dr. Bingo’s as the other, more exciting injuries get seen before her. Receptionist Bluey tells her to be patient, some of these cases are a real pickle!
Bluey (19)
When Bluey and Bingo are unable to grab a prize on a Magic Claw machine, Mum and Dad create their own version at home. But Dad isn't about to make winning easy.
Bluey (20)
When Bluey visits the markets with five bucks from the tooth fairy, the options are endless. But as she and Indy scour the stalls for the perfect purchase, spending it proves hard.
Bluey (21)
Bluey, Bingo, Mum and Dad play a game of hand puppets, exploring the land beyond the Blue Mountains where they outsmart the Cheeky Fox to find the softest beds in the world.
Bluey (22)
Packing for the pool, Bluey and Dad tease Mum about being so fussy with what to take. But when they arrive underprepared, they realise a little planning goes a long way.
Bluey (23)
Playing ‘Shops’ is the best game ever for Bluey and her friends - if they can ever get started! With Bluey questioning the rules and changing who’s who, they might be here all day!
SuperKitties (6)
The SuperKitties have to stop Mr. Puppypaws from turning all the animal treats into only doggy treats. Buddy accidentally breaks Sparks' SuperKitty Kit and doesn't tell him.
Robogobo (2)
Dax helps Booster stop The Slink from going invisible and ruining a birthday party. When Mönkey Wrënch creates a noisy problem, Allie must be brave to save the day.
Spidey and His Amazing Friends III (56)
When Hulk is hit with Doc Ock’s Obey Ray, Team Spidey must stop him from helping her. A lemur steals Ant-Man and the Wasp’s shrink-and-grow tech, causing trouble around the city.
Spidey and His Amazing Friends III (57)
Team Spidey saves the Apple Blossom Festival from Gobby's antics. Zola steals the Spider Crawl-R during a space mission, stranding Spidey and The Thing on the moon.
Bluey III (106)
Bluey keeps breaking her promises! But after seeing how much Bingo trusts Mum’s word, Bluey learns the power of promises and why it’s important not to break them.
Bluey III (107)
Bingo is helping Mum make an omelette for Dad’s birthday breakfast, but cracking eggs is harder than it looks, and Dad is getting hungrier by the minute.
Bluey III (108)
Dad pretends he was born yesterday. Bluey and Bingo have to guide him through his second day on Earth, especially when he discovers food is delicious and steals Lucky’s Dad’s pie.
Bluey III (109)
When Dad complains about how dissimilar Bluey and Bingo are, Bluey hatches a plan to make them more alike and happily introduces Mini Bluey!
Bluey III (110)
Bluey can’t get to sleep, so Mum reads her one last story. But they are interrupted by Unicorse, the most annoying hand puppet in the world, whom Bluey tries to reform.
Bluey III (111)
When they go on a curry swap to Mackenzie’s house through the park, Bingo and Dad must brave a swooping magpie protecting its nest.
SuperKitties II (30)
The SuperKitties stop Cat Burglar from stealing the trendy new hats in Kittydale. Buddy doesn't give up on learning how to use a telescope.
SuperKitties II (31)
Cat Burglar and a mystery thief compete to steal the Kittydale Banner. Bitsy shares her cure for homesickness with Cousin Sassy.
Spidey and His Amazing Friends III (56)
When Hulk is hit with Doc Ock’s Obey Ray, Team Spidey must stop him from helping her. A lemur steals Ant-Man and the Wasp’s shrink-and-grow tech, causing trouble around the city.
Mickey Mouse Funhouse II (42)
Daisy has so much fun at Shadow Mountain that she doesn't pay attention to feeling hungry or tired, and turns into a tiger! Daisy and Minnie help Thalia overcome her fear of cats.
Bluey III (112)
Bluey teaches Bingo how to use magic so she can make Mum play with her, but she forgets to explain the most important rule - never use magic for cheekiness!
Bluey III (113)
Dad tries to teach Bluey how to play chess, but Mum thinks she is still too young. When Bingo joins in, the kids make up their own rules, but they still can’t beat Dad.
Bluey III (114)
Dad agrees to play Sheepdog with Bluey and Bingo to stop them from disturbing Mum who is taking a well-earned rest. But looking after a sheep is harder work than they expected.
PJ Masks II (49)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
PJ Masks II (50)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
PJ Masks II (51)
At night normal kids Connor, Greg and Amaya don their pyjamas, activate their bracelets and gain super powers, becoming superheroes Catboy, Gekko and Owlette, ready to fight evil.
Alice's Wonderland Bakery II (34)
On Hanukkah, Hattie gets a hat-bachi grill. Alice makes too much snow, and must find a way to warm up Wonderland.
Alice's Wonderland Bakery II (35)
Hattie worries that Dad Hatter and March Hare's hat designs are too bonkers for the royal family. Alice hears the tune of a Forget-Me-Now flower and forgets all her recipes.
Alice's Wonderland Bakery II (36)
Mopsy cleans the Bakery. Fergie has a giant carrot.
Spidey and His Amazing Friends (6)
Doc Ock sends her favorite octo-bot, CAL, to infiltrate WEB-Quarters with a new invention. Spidey reminds Hulk to use self-control after Rhino challenges him to a strength contest.
Spidey and His Amazing Friends (7)
Bootsie gets lost at the Cat Show and Doc Ock turns her into a super-sized, monster kitty! During the concert, Doc Ock steals the drumset and uses it to hypnotize the entire audience!
Spidey and His Amazing Friends (8)
Green Goblin uses a remote to control the city’s pigeons and invents a wicked weather machine to wreak havoc on the city!
Mickey Mouse Funhouse III (68)
Daisy has trouble choosing between Mickey and Minnie's jack-o'-lanterns for a Halloween competition. When celebrating Chuseok, Ye Eun forgets to make an important dish.
Mickey Mouse Funhouse III (69)
When Goofy and Willie the giant switch sizes, Chickie Boo Boo goes missing and causes chaos. Mortimer gives everyone nicknames, but Cora the crab doesn't like being called Crabby.
Mickey Mouse Funhouse III (70)
Donald becomes distracted when he promises to play a game with Daisy. Mickey becomes too excited to listen to his friends' ideas when the gang searches for Cora's treasure.

