
Disney Junior
Disney Junior od do
Bluey II (56)
Uncle Stripe and Bandit are playing squash with the help of their controllers, Bingo and Bluey.
Bluey II (57)
Bluey and Bingo spend the day at Nana's along with their cousins!
Bluey II (58)
Bingo has to play at home without her sister and she’s having trouble getting started.
Bluey II (59)
The Heelers take turns remembering their favourite thing from the day at dinnertime, but when Bluey laughs at something her sister said earlier, Bingo’s mood darkens.
Spidey and His Amazing Friends (15)
Team Spidey is planting trees in the park, but Green Goblin interrupts by spewing gas everywhere. Peter uses his new invention to clean up a mess.
Spidey and His Amazing Friends (16)
Doc Ock tricks our heroes into getting treasure for her. Spidey and Ms. Marvel go down into the sewer tunnels to save TRACE-E, but they discover the Green Goblin is down there!
SuperKitties II (31)
Cat Burglar and a mystery thief compete to steal the Kittydale Banner. Bitsy shares her cure for homesickness with Cousin Sassy.
Pupstruction (15)
Pupstruction builds a parking lot for Petsburg Pier’s Canine Coaster! Pupstruction unearths a dinosaur skeleton, and displays it for the citizens of Petsburg.
Bluey (43)
While on a camping holiday, Bluey makes a new friend called Jean-Luc. Bluey may not understand him, but they find a common language playing and hunting for a wild Daddy pig.
Bluey (44)
Bingo and Bluey have five minutes to bed, just enough time to race to the summit of Mt MumandDad! But between powerful storms, avalanches and stinky spots, this will take teamwork.
Bluey (45)
A quick trip to the shops proves tricky for Dad, when Bingo and Bluey want to play a game of ‘Kids’. Now Bluey is Mum, Bingo’s her baby and Dad is a very naughty boy!
PJ Masks: Power Heroes (12)
Bastet's inexperience leads to Luna becoming more powerful. Catboy needs to teach Bastet to drive, but his efforts result in Carly and Cartoka stealing the speed of the Catcars.
PJ Masks: Power Heroes (13)
Night Ninja ventures into Iceworld and captures Santa. Our heroes have to step in, or there will be no other gifts left for the nice children of the world!
PJ Masks: Power Heroes (14)
Newton wants to be a super-serious space expert. When the team gets glooped by Gloop the Third, only Newton can stop him, but to do so, he has to take himself less seriously.
Alice's Wonderland Bakery (18)
When Fergie throws a party to celebrate his siblings first teeth, his overplanning goes awry. The Queen asks Alice to fix a dinner for the Guards. She plans a menu all will enjoy.
Alice's Wonderland Bakery (19)
When Mother Rose gets sick, Alice invents a recipe to help. Alice plans a surprise for the Cheshire Cat, but curiosity gets the better of him and he poofs into a Dinah look-alike.
Alice's Wonderland Bakery (20)
A Card Guard beats the King at a salsa competition, and Alice must figure out how to help. The Fluffle hunt is a go when Alice and other Wonderlanders rush to find the rare plant!
Spidey and His Amazing Friends (18)
When Gobby repaints the masterpieces at the museum, Miles saves the day! Spidey and Ghost-Spider take care of a cute puppy, at the same time stopping Rhino's rampage at the Mall.
Spidey and His Amazing Friends (19)
When the team is trapped on an Island with a prank-throwing lighthouse, the team must save the day! When Doc Ock steals Vibranium, Spidey and Black Panther team up to stop her!
Spidey and His Amazing Friends (20)
Spidey's precious pendant falls into Green Goblin's hands! Spin wants his own robot, but when he rushes to build it without Spidey's help, his robot ends up with a big flaw!
Mickey Mouse Funhouse III (76)
Daisy wants to be the only fan of her favorite band, The Beach Bugs. Pete starts copying Mickey when Mayor Clarabelle asks him to be the square dance caller.
Mickey Mouse Funhouse III (77)
Kyle must learn to create art in a new way when he can't use his special paints for the Winter Mountain Art Show. Daisy spoils King Ludwig's big news at his special celebration.
Mickey Mouse Funhouse III (78)
Goofy can't eat a birthday treat, so the gang quests to find a fruit substitute so everyone can participate. Daisy is sucked into a TV and learns about how movies are made.
Bluey (50)
Bluey and Bingo want a pet! To show them how much work they’d be in for, Dad transforms his hand into their old friend Shaun, a chaotic, undisciplined Emu with a taste for trouble.
Bluey (51)
When Mum goes out to a baby shower, Dad takes charge of the girls’ evening routine. But with Bluey missing Mum, Dad has to pull out all the games he knows to keep them entertained.
Bluey (52)
It’s Christmas and Bluey is very focused on being good to get more presents. But when a game of Verandah Santa leaves cousin Socks upset, Bluey must learn the virtue of kindness.
Bluey II (53)
Chilli and Bandit are keen to get a new pizza oven like their neighbours’ so they all go on a trip to Hammerbarn.
Bluey II (54)
When a passing cockatoo drops a feather, Bingo has an idea for a new game. By waving her featherwand she can make objects impossibly heavy.
Bluey II (55)
Dad eats Bingo's last chip and as payback, Bingo has three 'dance mode' wishes to use at will.
Bluey II (56)
Uncle Stripe and Bandit are playing squash with the help of their controllers, Bingo and Bluey.
Sofia The First III (61)
When Sofia is left in charge of Aunt Tilly’s house, she must protect it from a group of invading gargoyles.
Sofia The First III (62)
When an evil witch threatens Sofia’s troll friends, she must show the trolls how to stand up for themselves.
The Lion Guard II (48)
After a scorpion sent by Scar stings Simba, the Guard needs to face every villain in the Outlands to get a cure for the king!
The Lion Guard II (49)
A color-changing chameleon named Kinyonga helps the Guard by spying on Scar in the Outlands.
Bluey III (111)
When they go on a curry swap to Mackenzie’s house through the park, Bingo and Dad must brave a swooping magpie protecting its nest.
Bluey III (112)
Bluey teaches Bingo how to use magic so she can make Mum play with her, but she forgets to explain the most important rule - never use magic for cheekiness!
Bluey III (113)
Dad tries to teach Bluey how to play chess, but Mum thinks she is still too young. When Bingo joins in, the kids make up their own rules, but they still can’t beat Dad.
Bluey III (114)
Dad agrees to play Sheepdog with Bluey and Bingo to stop them from disturbing Mum who is taking a well-earned rest. But looking after a sheep is harder work than they expected.
Bluey III (115)
Mum and Dad vow to only finish their boring housework when the kids stop acting silly, but it never happens and they end up trying the same approach themselves.
Bluey III (116)
Lucky’s Dad is outraged that modern Pass the Parcel has a present in every layer and changes the rules back to only having one prize in the middle, but Bingo is forever losing.
Spidey and His Amazing Friends II (39)
Team Spidey must save Aunt May when Green Goblin's device makes people think they're pirates. Doc Ock creates a “Bad” bot version of TRACE-E to trick Team Spidey.
Mickey Mouse Clubhouse+ (7)
Donald shakes a beehive, upsetting the bees. They buzz after him, but Mickey and pals use Mouseketools to build a new hive and calm them down.
The Wizard of Dizz
Minnie and Pluto find themselves in the silly but spectacular land of Dizz. With the help of some friends they set off to ask the wonderful Wizard of Dizz to make their dreams come true.
Bluey III (143)
When Dad tells Bluey to finish her breakfast, Bluey wants to know why Dad’s always bossing her around.
Bluey III (144)
At school, Coco wants to play Wild Girls with Indy, but Chloe wants her to play another game.
Bluey III (145)
Lucky’s Dad, Lucky and Chucky have come over to the Heelers’ house to watch a rugby final together.
Bluey III (146)
At the chemist, Bluey and Bingo and their friends have fun playing with the CCTV screens.
Bluey III (147)
Bluey asks Dad to help her draw a dragon for her story, but Dad’s not very good at drawing!
Bluey III (148)
Bingo and Lila are excited to play on their new water slide, but first they have to make sure they don’t squish any bugs.
Disney Junior Ariel (2)
Lucia earns a badge at Ursula's Magic Camp. Fernie loses his favorite book.
Pupstruction (8)
The pupcakes Harry made for Bailey’s class get ruined, so the Pups help rebuild the snack! The Pup Crew and Petsburg’s fire and rescue team swap to see which crew is the best.
Pupstruction (9)
Bobby tries to sabotage the Pup Crew's library build with a robotic cat. And the Pupstruction crew need to build a school for fish underwater.
Bluey II (68)
On Jack's first day at Bluey's school, Calypso suggests he plays Army outside with Rusty in the bush.
Bluey II (69)
Bluey and Bingo want Mum and Dad to be romantic, so they set up a fancy restaurant and invite them along for a romantic night out.
Bluey II (70)
While the dads pull stumps in the garden, Bluey, Bingo and Muffin turn one stump into a nail bar. When it comes time to pull the girls' stump, the dads must strike a deal.
Bluey II (71)
Bingo is upset when she spills her Mum's Mother's Day breakfast-in-bed so Bluey finds a way to cheer her sister up...they'll put on a show instead!
Bluey II (72)
When the kids want to play a game of Tickle Crabs, Dad must learn to endure the pain, and is finally rescued by a friendly seagull.
Bluey II (73)
Mum and Dad tell the girls that they're dropping them off at Nana’s so they can have some time to themselves.
Mickey Mouse Clubhouse+ (7)
Donald shakes a beehive, upsetting the bees. They buzz after him, but Mickey and pals use Mouseketools to build a new hive and calm them down.
SuperKitties II (33)
To guard a new dinosaur bone, Buddy must learn to pay attention. Sparks relies on his problem-solving skills to stop Cat Burglar and Lab Rat from stealing a giant cheese wheel.
SuperKitties II (34)
The SuperKitties teach Zsa-Zsa that if she takes care of planted seeds, they’ll grow into fruits and veggies for everyone to enjoy. Lab Rat and Otto drop trash on Kittydale.
Spidey and His Amazing Friends (25)
Team Spidey are the main attraction at a big parade thrown in their honor. When all the detective books in the library go missing, Team Spidey is on the case!
Spidey and His Amazing Friends II (26)
When Electro steals the city's electricity, Team Spidey uses new Glow Tech to stop her. After Black Cat steals Tony's Iron Man suit, Tony needs Spidey's help to get it back.
Bluey III (111)
When they go on a curry swap to Mackenzie’s house through the park, Bingo and Dad must brave a swooping magpie protecting its nest.
Bluey III (112)
Bluey teaches Bingo how to use magic so she can make Mum play with her, but she forgets to explain the most important rule - never use magic for cheekiness!
Bluey III (113)
Dad tries to teach Bluey how to play chess, but Mum thinks she is still too young. When Bingo joins in, the kids make up their own rules, but they still can’t beat Dad.
Bluey III (114)
Dad agrees to play Sheepdog with Bluey and Bingo to stop them from disturbing Mum who is taking a well-earned rest. But looking after a sheep is harder work than they expected.
Bluey III (115)
Mum and Dad vow to only finish their boring housework when the kids stop acting silly, but it never happens and they end up trying the same approach themselves.
Bluey III (116)
Lucky’s Dad is outraged that modern Pass the Parcel has a present in every layer and changes the rules back to only having one prize in the middle, but Bingo is forever losing.
Mickey Mouse Clubhouse+ (7)
Donald shakes a beehive, upsetting the bees. They buzz after him, but Mickey and pals use Mouseketools to build a new hive and calm them down.
SuperKitties II (38)
Sparks faces his fear of getting his face wet to stop Zsa-Zsa from ruining the Paddlepaws Express boat ride. Lab Rat steals Fishy Cake for Otto's birthday, trapping Bitsy.
Spidey and His Amazing Friends II (50)
Robot villain Zola takes over WEB-Quarters, and Team Spidey must decide whether to destroy it to save the city. Team Spidey goes to the moon in their new web-spinner suits!
Spidey and His Amazing Friends II (51)
Team Spidey and the Thing stop Gobby from using invisibility to cause trouble in the city. Team Spidey must stop Doc Ock’s mechanical whale from disrupting the real whales.
Mickey Mouse Clubhouse+ (7)
Donald shakes a beehive, upsetting the bees. They buzz after him, but Mickey and pals use Mouseketools to build a new hive and calm them down.
Bluey II (60)
It’s Dad’s turn to give the kids breakfast and drop them off at school, but Bluey and Bingo are not going to make it easy to get there on time.
Bluey II (61)
As Mum finishes reading bedtime stories to Bingo and kisses her goodnight, Bingo tells Mum tomorrow morning she will be waking up in her own bed.
Bluey II (62)
Bluey and Bingo are living on a desert island in the back garden when they discover Dad washed up on the beach.
Bluey II (63)
Hairdressers Bluey and Bingo discover that their customer Bert Handsome has nits!
Bluey II (64)
Bluey and Bingo won't leave for their playdate with Judo until a sticky rubber gecko falls down from the ceiling!
Bluey II (65)
Bingo is the model citizen… commuting to work on the Dad-Train, dropping her daughter at day care and working as a vet. Bluey on the other hand is much more intent on having fun!
Spidey and His Amazing Friends (17)
When Doc Ock steals the arachno-sting power Team Spidey has to get it back before it puts the town to sleep. Green Goblin and Rhino take over a bridge and threaten to destroy it!
Spidey and His Amazing Friends (18)
When Gobby repaints the masterpieces at the museum, Miles saves the day! Spidey and Ghost-Spider take care of a cute puppy, at the same time stopping Rhino's rampage at the Mall.
SuperKitties II (32)
When Mr. Puppypaws steals Santa’s sleigh, the SuperKitties must save Christmas. The team learns to celebrate Hanukkah by lighting a menorah with loved ones.
Pupstruction (16)
When Lloyd is resting, Pupstruction builds a replacement but the Mayor feels something is missing. Lickety Split builds a hot air balloon but gets stuck and asks the crew for help.
Bluey (46)
It’s bedtime and Bingo can’t remember where she left her beloved Floppy! Retracing their steps, Bingo and Bluey lead Mum through their bizzare day in the hope of tracking her down.
Bluey (47)
Bluey needs Mum’s advice on dealing with a troublesome neighbour, when the serenity of her couch cushion playhouse is threatened by Bingo’s growing stable of animals.
Bluey (48)
Bluey, Bingo and Mum get into a debate with Dad about the definition of teasing. As they recall all the times he’s been a “Big Teaser”, Dad argues that he was “only playing”.
PJ Masks: Power Heroes (15)
The Wolfies want to master the PJ Riders, so they steal them to assert their dominance. Feeling left out with the arrival of new heroes, Gekko tries to go on new missions.
PJ Masks: Power Heroes (16)
Newton feels unappreciated by his friends and decides to head off and explore solo, but is captured by Gloop III. The PJ Power Team treks through space on a rescue mission.
PJ Masks: Power Heroes (17)
The PJ Power Heroes are captured by the Gloopettes, as Newton is forced to make Star Gloop. Gloop the Third is on his way to invade Earth!
Alice's Wonderland Bakery II (35)
Hattie worries that Dad Hatter and March Hare's hat designs are too bonkers for the royal family. Alice hears the tune of a Forget-Me-Now flower and forgets all her recipes.
Alice's Wonderland Bakery II (36)
Mopsy cleans the Bakery. Fergie has a giant carrot.
Alice's Wonderland Bakery II (37)
Alice meets Kyra, a knight in The Looking Glass, whom The Silver Queen asks to lead the Pawn Guards. Daisy and Dandy's buds don't want to eat and Alice bakes a creative solution.
Spidey and His Amazing Friends (21)
Spin’s favorite mythical creature may actually exist! When Spidey and Hulk’s powers are switched by Doc Ock, they must teach each other how to be each other in order to defeat her.
Spidey and His Amazing Friends (22)
When Aunt May unknowingly picks up Doc Ock’s floating gizmo at the antique store, Spidey and the team must retrieve it before Doc Ock does! Spidey’s new web formula is a failure.
Spidey and His Amazing Friends (23)
Team Spidey’s webs won’t work in hot weather and Peter’s fix is no fix at all! When Peter glues himself to Gwen with his new web formula, the two of them need to adapt quickly.
Mickey Mouse Funhouse III (79)
The gang goes snowboarding and beginner Daisy thinks she's ready for the most difficult slopes. The gang loses track of Mayor Franken-Pete's new kitten.
Mickey Mouse Funhouse III (80)
Von Drake's musical invention scares off Teddy, and the pals need to find him. Mickey's idea of a perfect camping trip doesn't go as planned.
Mickey Mouse Funhouse III (81)
Wanda gets lost in Underwater Ocean World, and Minnie must help find her. An enchanted tree shrinks the gang down to bug size when they don't share a treat with forest critters.

