• Nick Jr.

    • Nick Jr. od do

      • The Adventures of Paddington (4)

        Paddington and the Treehouse / Paddington and the Monster Hunt. Mr. Brown is worried he won't get sleep since the kids will be scared camping in the treehouse. Paddington wants to prove him wrong but there is a lightning storm. // There's a monster in Paddington's room and Mrs. Bird takes him on a monster hunt.

      • Shimmer and Shine II (2)

        All Bottled Up / Zoom Zahramay. Shimmer and Shine fall for Zeta’s bottle trap! Leah and the pets must figure out how to save them. // It’s the Zahramay Falls Magic Carpet Race! Shimmer, Shine, Leah, and Zeta all compete for the prized genie gem.

      • Top Wing II (13)

        Ker-Splash Canyon Tour / Big Swirl 500. The Cadets have to rescue Trini Treegoat, famous author of Trini's Travel Tips. // For the Big Swirl Around-the-Island race, the car Earl built for Shirley doesn't work exactly as planned.

      • Blaze and the Monster Machines (12)

        The Mystery Bandit. When a mysterious bandit makes off with Blaze’s metallic trophy, he must track down the culprit in this preschool whodunit!

      • Blaze and the Monster Machines (13)

        Zeg and the Egg. Zeg is out smashing things with Blaze and AJ when he finds a tiny dinosaur egg. Now the three friends must embark on an epic journey across a prehistoric landscape to return the egg to its Truckodactyl mother.

      • Rusty Rivets (5)

        Rusty Dives In / Rusty's Big Top Trouble. When Ruby's tablet winds up at the bottom of the lake, Rusty dives in to save the day. // The circus is coming - but when the engine fails on the circus train, Rusty must figure out how to get it back on track in time for opening night.

      • Abby Hatcher (1)

        Abby and the Squeaky Peeper Panic / Things That Go Ding in the Night. When the littlest Squeaky Peeper goes missing, Abby has to find her and stop a Peeper Panic. // Abby and Bozzly hear starnge noises in the night, and discover a monster who loves to press buttons.

      • Butterbean's Cafe II (3)

        A Recipe For Friendship / Team Captain Cricket! Dazzle's determined to make two grumpy customers become friends. But her "recipe for friendship" doesn't go as planned. // Cricket breaks her team's chocolate soccer player statue and Spork and Spatch get blamed! Will Cricket tell the truth?

      • Bubble Guppies III (15)

        Come to Your Senses! Oh no! Nonny broke his glasses! When they’re fixed, Nonny is determined to retrieve them on his own. But to do it, he’ll have to depend on his other four senses to reach the glasses store before it closes!

      • Peppa Pig II (3)

        Mysteries. Peppa, George, Mummy Pig and Daddy Pig are watching their favourite television programme: “Detective Potato”. Peppa and George want to be famous detectives too. So, Daddy Pig gives them a mystery to solve. Teddy is hidden and Peppa and George try to find him. Using a magnifying glass, Peppa and George follow a trail of cake crumbs to solve the mystery.

      • Peppa Pig II (4)

        Bubbles. Peppa and George are playing with bubbles. George is having fun making bubbles and Peppa is having fun popping them. When the bubble mixture runs out, Daddy Pig shows them how to make really big bubbles with an old tennis racket and soapy water. Then he makes a big, muddy, bubbly puddle for everyone to jump up and down in.

      • Peppa Pig (13)

        Secrets. Mummy Pig gives Peppa a box, which has to be kept a secret.

      • Peppa Pig (14)

        Flying a Kite. Peppa and George go outside to fly their kite, but the kite gets stuck in a tree.

      • Peppa Pig (15)

        Picnic. Peppa and her family go for a picnic. Daddy Pig falls asleep after eating so much, but then gets some exercise being chased by a wasp!

      • Peppa Pig (16)

        Musical Instruments. Mummy Pig and Daddy Pig find a box of instruments in the attic, and Peppa and George try them out.

      • Blue's Clues & You (4)

        Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.

      • Blaze and the Monster Machines (4)

        Tool Duel. Gabby is the mechanic all the Monster Machines in town count on to fix them up. But when Crusher steals all her tools, Gabby needs Blaze's help to get them back!

      • Blaze and the Monster Machines (5)

        Bouncy Tires. When Zeg the dinosaur truck accidentally puts on a set of “Super Bouncy Tires,” he bounces out of control! Now Blaze and AJ have to experiment to find a substance adhesive enough to stop their bouncing buddy.

      • PAW Patrol IV (20)

        Pups Save a Frog Mayor. Mayor Goodway turns into a frog.

      • PAW Patrol IV (21)

        Pups Save the Runaway Turtles. Daring Danny X accidently drives off with turtle eggs.

      • PAW Patrol V (21)

        Pups Save a Cuckoo Clock / Pups Save Ms. Marjorie's House. Jake's family cuckoo clock and is sliding down the mountainside with Chickaletta stuck inside! Ryder calls on Everest to help the pups to save the day! // Mysterious holes are appearing all over Ms. Marjorie's yard.

      • Top Wing (1)

        Time to Earn Our Wings. It's time to earn their wings! Brand new Top Wing Cadets, Swift, Penny, Rod and Brody, gather at Top Wing Academy where they will learn to pilot their vehicles and become the best rescue team Big Swirl Island has ever seen.

      • Top Wing (2)

        Race Through Danger Canyon / Rod's Beary Brave Save. A jet-flying Bat roars into Danger Canyon to show off his prowess. Swift must match his skills and race to the rescue. // Rod proves he's "a rooster, not a chicken" as he finds a cute little bear-cub lost in Haunted Cave.

      • Peppa Pig II (3)

        Mysteries. Peppa, George, Mummy Pig and Daddy Pig are watching their favourite television programme: “Detective Potato”. Peppa and George want to be famous detectives too. So, Daddy Pig gives them a mystery to solve. Teddy is hidden and Peppa and George try to find him. Using a magnifying glass, Peppa and George follow a trail of cake crumbs to solve the mystery.

      • The Adventures of Paddington (4)

        Paddington and the Treehouse / Paddington and the Monster Hunt. Mr. Brown is worried he won't get sleep since the kids will be scared camping in the treehouse. Paddington wants to prove him wrong but there is a lightning storm. // There's a monster in Paddington's room and Mrs. Bird takes him on a monster hunt.

      • Bubble Guppies III (3)

        Good Morning, Mr. Grumpfish! The Bubble Guppies have a substitute teacher: Mr. Grumpfish. He doesn’t seem to like anything! It’ll take a lot for the kids to convince Mr. Grumpfish that their favorite things are worth singing about!

      • Abby Hatcher (19)

        Tappin Mo and Bo. Mo and Bo discover tap dancing, but the sound is disturbing everyone in the hotel.

      • Butterbean's Cafe II (4)

        Rebel Without A Whisk! / Key Slime Bars. Cricket and Poppy's cousin Rebel take Butterbean's whisk without asking! Will Cricket do the right thing and return it? // Ms. Marmalady tries to copy the Bean Team's recipes! But no one does it like Butterbean's!

      • Blue's Clues & You (12)

        Science with Blue. We learn about science today as we play Blue's Clues to figure out what experiment Blue wants to try. While we search for clues, we look at the world with our magnifying glass, meet the Sun, and learn a song about the planets!

      • Top Wing II (14)

        Big Swirl Blackout / Brenda's Gift. Sandy Stork flies Rhonda's nephew Niko to Big Swirl for a party when Earl blows out the power on the island. // Brody's sister Brenda gets lost in the jungle. It's up to Team Top Wing to find them in the dense foliage of Big Swirl.

      • Blaze and the Monster Machines IV (18)

        Blaze and the Magic Genie. Blaze and AJ are driving through the desert when they meet a magical Genie who loves to grant wishes! But when the Genie loses the jewels that give him his powers, Blaze and AJ go on a quest to get them back!

      • Rusty Rivets (23)

        Rusty's Spooky Adventure/Rusty Loses the Bits. Rusty and Liam love it when Mr. Higgins makes Sparkton Hills seem haunted with his “Spooky Adventure”, but Ruby won't admit she’s scared. However when they encounter what seems like a real ghost, Ruby faces her fears and steps up to save her friends./ When the Bits escape from the Recycling Yard, Rusty and Ruby must decipher Whirly's clues to find out where they went.

      • Rusty Rivets (25)

        Rusty Bee Good. Rusty accidentally causes bees to abandon their hive in the Recycling Yard and must lure them back home before they cause problems in town.

      • Paw Patrol (3)

        Pups and the Kitty-tastrophe / Pups Save a Train. Ryder and the PAW Patrol rescue a lost kitty from the bay, but who will save them from all the mayhem she causes? // Ryder, Rubble, and Rocky call in Chase to help them free Katie and Cali's train from a rockslide!

      • PAW Patrol III (19)

        Pups Save a Space Toy. PAW Patrol is a preschool series starring a pack of six heroic puppies: Chase, Marshall, Rocky, Zuma, Rubble, and Skye, who are led by a tech-savvy 10-year-old boy named Ryder. With a unique blend of problem-solving skills, cool vehicles and lots of cute doggy humor, the PAW Patrol works together on high-stakes rescue missions to protect the Adventure Bay community.From Marshall the firedog to Chase the police pup to Skye, who flies high in her copter, each pup brings unique personality and skill to the team, modeling the importance of teamwork and good citizenship. They all have special Pup Packs on their backs to help them handle anything - from rescuing kittens to saving a train from a rockslide! And no matter how big the adventure, the PAW Patrol always has time for a game, a laugh, and an ear scratch from Ryder.Fun PAW Patrol Fact: Ryder rescued all the pups and taught them their PAW Patrol skills.

      • The Adventures of Paddington (3)

        Paddington And Poor Mr Curry. Mr. Curry is ill and Paddington decides to nurse him back to health with his own recipe for onion soup.

      • Peppa Pig (2)

        Mr Dinosaur is Lost. George's favourite toy is Mr.Dinosaur. One day Mr.Dinosaur gets stuck up a tree and George thinks he is lost, so Peppa helps George find him.

      • Peppa Pig (24)

        Treasure Hunt. Grandpa Pig hides some treasure in his garden, and when Peppa and George come, they have to look for it.

      • Peppa Pig (27)

        Windy Castle. Peppa and her family go to the Windy Castle, and when they get there, they have a wonderful view from the top.

      • Peppa Pig (29)

        Pancakes. Mummy Pig makes pancakes, and Peppa and George help, but Daddy Pig flips his pancake so high it sticks to the ceiling.

      • Peppa Pig (30)

        Babysitting. Granny Pig and Grandpa Pig look after Peppa and George while Mummy Pig and Daddy Pig go out for the evening. Peppa and George are too excited to sleep and Granny Pig and Grandpa Pig play games with them to tire them out.

      • Peppa Pig (32)

        Thunderstorm. Peppa and George are having a picnic, when a thunderstorm starts. They go inside the house but Daddy Pig has to go back out to get Peppa's teddy as she has left him in the garden.Peppa and george are scared because the thunderstorm is making lots of noise. But then Peppa decides she loves thunderstorms as they leave behind lots of mud puddles.

      • Ready Set Dance (2)

        Get Down Granny. A groovy little story about a Granny who knows how to get down, if she would only, wake up.

      • Blue's Clues & You (16)

        The Thinking Squad. Clues house! While playing "superheroes" we hear a super strange noise. We play Blue's Clues to figure out where it's coming from. On the way, we learn about the powers our Superfriends have too!

      • Paw Patrol (25)

        Pups Great Race / Pups Take the Cake. It’s Adventure Bay Race Day and the pups are about to race each other all across the town to see who is the fastest pup. One other competitor unexpectedly shows up though, Alex in his super trike! // Mr.Porter enters a cake competition and needs Ryder and the pups to help him bake the biggest and tastiest cake. The race is on to get their cake baked and to the competition on time!

      • PAW Patrol II (1)

        Pups Save the Penguins / Pups Save a Dolphin Pup. Someone has been swiping fish off Cap’n Turbot’s boat, so he calls Ryder and the PAW Patrol to help investigate. Using his new SPY GEAR, Chase inspects the boat and heads below deck where he discovers it’s a group of pesky Penguins! Now the Pups have to catch the slippery suspects and find a way to get them back to the South Pole! // Adventure Bay’s newest Dolphin Pup accidentally swims into a shallow water stream! Now it’s up to Ryder and PAW Patrol to get her back into the Bay and with her parents.

      • The Adventures of Paddington (4)

        Paddington and the Treehouse / Paddington and the Monster Hunt. Mr. Brown is worried he won't get sleep since the kids will be scared camping in the treehouse. Paddington wants to prove him wrong but there is a lightning storm. // There's a monster in Paddington's room and Mrs. Bird takes him on a monster hunt.

      • Shimmer and Shine II (2)

        All Bottled Up / Zoom Zahramay. Shimmer and Shine fall for Zeta’s bottle trap! Leah and the pets must figure out how to save them. // It’s the Zahramay Falls Magic Carpet Race! Shimmer, Shine, Leah, and Zeta all compete for the prized genie gem.

      • Top Wing II (13)

        Ker-Splash Canyon Tour / Big Swirl 500. The Cadets have to rescue Trini Treegoat, famous author of Trini's Travel Tips. // For the Big Swirl Around-the-Island race, the car Earl built for Shirley doesn't work exactly as planned.

      • Blaze and the Monster Machines (12)

        The Mystery Bandit. When a mysterious bandit makes off with Blaze’s metallic trophy, he must track down the culprit in this preschool whodunit!

      • Blaze and the Monster Machines (13)

        Zeg and the Egg. Zeg is out smashing things with Blaze and AJ when he finds a tiny dinosaur egg. Now the three friends must embark on an epic journey across a prehistoric landscape to return the egg to its Truckodactyl mother.

      • Rusty Rivets (5)

        Rusty Dives In / Rusty's Big Top Trouble. When Ruby's tablet winds up at the bottom of the lake, Rusty dives in to save the day. // The circus is coming - but when the engine fails on the circus train, Rusty must figure out how to get it back on track in time for opening night.

      • Abby Hatcher (1)

        Abby and the Squeaky Peeper Panic / Things That Go Ding in the Night. When the littlest Squeaky Peeper goes missing, Abby has to find her and stop a Peeper Panic. // Abby and Bozzly hear starnge noises in the night, and discover a monster who loves to press buttons.

      • Butterbean's Cafe II (3)

        A Recipe For Friendship / Team Captain Cricket! Dazzle's determined to make two grumpy customers become friends. But her "recipe for friendship" doesn't go as planned. // Cricket breaks her team's chocolate soccer player statue and Spork and Spatch get blamed! Will Cricket tell the truth?

      • Bubble Guppies III (15)

        Come to Your Senses! Oh no! Nonny broke his glasses! When they’re fixed, Nonny is determined to retrieve them on his own. But to do it, he’ll have to depend on his other four senses to reach the glasses store before it closes!

      • Peppa Pig II (3)

        Mysteries. Peppa, George, Mummy Pig and Daddy Pig are watching their favourite television programme: “Detective Potato”. Peppa and George want to be famous detectives too. So, Daddy Pig gives them a mystery to solve. Teddy is hidden and Peppa and George try to find him. Using a magnifying glass, Peppa and George follow a trail of cake crumbs to solve the mystery.

      • Peppa Pig II (4)

        Bubbles. Peppa and George are playing with bubbles. George is having fun making bubbles and Peppa is having fun popping them. When the bubble mixture runs out, Daddy Pig shows them how to make really big bubbles with an old tennis racket and soapy water. Then he makes a big, muddy, bubbly puddle for everyone to jump up and down in.

      • Peppa Pig (13)

        Secrets. Mummy Pig gives Peppa a box, which has to be kept a secret.

      • Peppa Pig (14)

        Flying a Kite. Peppa and George go outside to fly their kite, but the kite gets stuck in a tree.

      • Peppa Pig (15)

        Picnic. Peppa and her family go for a picnic. Daddy Pig falls asleep after eating so much, but then gets some exercise being chased by a wasp!

      • Peppa Pig (16)

        Musical Instruments. Mummy Pig and Daddy Pig find a box of instruments in the attic, and Peppa and George try them out.

      • Blue's Clues & You (4)

        Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.

      • Blaze and the Monster Machines (4)

        Tool Duel. Gabby is the mechanic all the Monster Machines in town count on to fix them up. But when Crusher steals all her tools, Gabby needs Blaze's help to get them back!

      • Blaze and the Monster Machines (5)

        Bouncy Tires. When Zeg the dinosaur truck accidentally puts on a set of “Super Bouncy Tires,” he bounces out of control! Now Blaze and AJ have to experiment to find a substance adhesive enough to stop their bouncing buddy.

      • PAW Patrol IV (20)

        Pups Save a Frog Mayor. Mayor Goodway turns into a frog.

      • PAW Patrol IV (21)

        Pups Save the Runaway Turtles. Daring Danny X accidently drives off with turtle eggs.

      • PAW Patrol V (21)

        Pups Save a Cuckoo Clock / Pups Save Ms. Marjorie's House. Jake's family cuckoo clock and is sliding down the mountainside with Chickaletta stuck inside! Ryder calls on Everest to help the pups to save the day! // Mysterious holes are appearing all over Ms. Marjorie's yard.

      • Top Wing (1)

        Time to Earn Our Wings. It's time to earn their wings! Brand new Top Wing Cadets, Swift, Penny, Rod and Brody, gather at Top Wing Academy where they will learn to pilot their vehicles and become the best rescue team Big Swirl Island has ever seen.

      • Top Wing (2)

        Race Through Danger Canyon / Rod's Beary Brave Save. A jet-flying Bat roars into Danger Canyon to show off his prowess. Swift must match his skills and race to the rescue. // Rod proves he's "a rooster, not a chicken" as he finds a cute little bear-cub lost in Haunted Cave.

      • Peppa Pig II (3)

        Mysteries. Peppa, George, Mummy Pig and Daddy Pig are watching their favourite television programme: “Detective Potato”. Peppa and George want to be famous detectives too. So, Daddy Pig gives them a mystery to solve. Teddy is hidden and Peppa and George try to find him. Using a magnifying glass, Peppa and George follow a trail of cake crumbs to solve the mystery.

      • The Adventures of Paddington (4)

        Paddington and the Treehouse / Paddington and the Monster Hunt. Mr. Brown is worried he won't get sleep since the kids will be scared camping in the treehouse. Paddington wants to prove him wrong but there is a lightning storm. // There's a monster in Paddington's room and Mrs. Bird takes him on a monster hunt.

      • Bubble Guppies III (3)

        Good Morning, Mr. Grumpfish! The Bubble Guppies have a substitute teacher: Mr. Grumpfish. He doesn’t seem to like anything! It’ll take a lot for the kids to convince Mr. Grumpfish that their favorite things are worth singing about!

      • Abby Hatcher (19)

        Tappin Mo and Bo. Mo and Bo discover tap dancing, but the sound is disturbing everyone in the hotel.

      • Butterbean's Cafe II (4)

        Rebel Without A Whisk! / Key Slime Bars. Cricket and Poppy's cousin Rebel take Butterbean's whisk without asking! Will Cricket do the right thing and return it? // Ms. Marmalady tries to copy the Bean Team's recipes! But no one does it like Butterbean's!

      • Blue's Clues & You (12)

        Science with Blue. We learn about science today as we play Blue's Clues to figure out what experiment Blue wants to try. While we search for clues, we look at the world with our magnifying glass, meet the Sun, and learn a song about the planets!

      • Top Wing II (14)

        Big Swirl Blackout / Brenda's Gift. Sandy Stork flies Rhonda's nephew Niko to Big Swirl for a party when Earl blows out the power on the island. // Brody's sister Brenda gets lost in the jungle. It's up to Team Top Wing to find them in the dense foliage of Big Swirl.

      • Blaze and the Monster Machines IV (18)

        Blaze and the Magic Genie. Blaze and AJ are driving through the desert when they meet a magical Genie who loves to grant wishes! But when the Genie loses the jewels that give him his powers, Blaze and AJ go on a quest to get them back!

      • Rusty Rivets (23)

        Rusty's Spooky Adventure/Rusty Loses the Bits. Rusty and Liam love it when Mr. Higgins makes Sparkton Hills seem haunted with his “Spooky Adventure”, but Ruby won't admit she’s scared. However when they encounter what seems like a real ghost, Ruby faces her fears and steps up to save her friends./ When the Bits escape from the Recycling Yard, Rusty and Ruby must decipher Whirly's clues to find out where they went.

      • Rusty Rivets (25)

        Rusty Bee Good. Rusty accidentally causes bees to abandon their hive in the Recycling Yard and must lure them back home before they cause problems in town.

      • Paw Patrol (3)

        Pups and the Kitty-tastrophe / Pups Save a Train. Ryder and the PAW Patrol rescue a lost kitty from the bay, but who will save them from all the mayhem she causes? // Ryder, Rubble, and Rocky call in Chase to help them free Katie and Cali's train from a rockslide!

      • PAW Patrol III (19)

        Pups Save a Space Toy. PAW Patrol is a preschool series starring a pack of six heroic puppies: Chase, Marshall, Rocky, Zuma, Rubble, and Skye, who are led by a tech-savvy 10-year-old boy named Ryder. With a unique blend of problem-solving skills, cool vehicles and lots of cute doggy humor, the PAW Patrol works together on high-stakes rescue missions to protect the Adventure Bay community.From Marshall the firedog to Chase the police pup to Skye, who flies high in her copter, each pup brings unique personality and skill to the team, modeling the importance of teamwork and good citizenship. They all have special Pup Packs on their backs to help them handle anything - from rescuing kittens to saving a train from a rockslide! And no matter how big the adventure, the PAW Patrol always has time for a game, a laugh, and an ear scratch from Ryder.Fun PAW Patrol Fact: Ryder rescued all the pups and taught them their PAW Patrol skills.

      • The Adventures of Paddington (3)

        Paddington And Poor Mr Curry. Mr. Curry is ill and Paddington decides to nurse him back to health with his own recipe for onion soup.

      • Peppa Pig (3)

        Best Friend. Peppa Pig's best friend, Suzy Sheep, comes over to visit.

      • Peppa Pig (33)

        Cleaning the Car. Peppa and her family have to wash the car when it gets dirty.

      • Peppa Pig (35)

        Camping. Peppa and her family go camping, but Daddy Pig is too big to get into the tent. Daddy Pig likes sleeping under the stars, until it starts to rain.

      • Peppa Pig II (13)

        The Time Capsule. Madame Gazelle shows Peppa and her school friends how to make a time capsule. They each put one of their favourite things inside the capsule and bury it in the school garden. The children discover that their parents made a time capsule with Madame Gazelle many, many years ago. And now it is time to open it up…

      • Peppa Pig II (14)

        Recycling. Peppa and George help Mummy Pig tidy up the breakfast things. Mummy Pig tells them that bottles don’t go in the bin, they go into a special green box to be recycled. Old newspapers go in a red box and tins go in a blue box. Peppa and George have fun filling the boxes. Then they take everything to Miss Rabbit at the recycling plant. Miss Rabbit loves recycling so much she almost recycles Peppa’s car.

      • Peppa Pig II (15)

        Daddy Pig's Office. Peppa and George are visiting Daddy Pig’s office today. Daddy Pig works with Mr Rabbit and Mrs Cat. Mr. Rabbit’s job is all about numbers, Mrs Cat‘s job is all about drawing shapes on the computer, and Daddy Pig’s job is… complicated. Peppa and George have a go at each job. They love working at Daddy’s office.

      • Peppa Pig II (16)

        Pirate Island. Today, Grandpa Pig and Granny Pig are taking Peppa, George and all their friends on a boat trip to Pirate Island. On the island, Grandpa shows everyone how to use his metal detector to find treasure and they all build a big sandcastle. The children love Pirate Island, but now it’s time to head back home.

      • Blue's Clues & You (17)

        Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!

      • PAW Patrol II (2)

        Pups Save the Space Alien / Pups Save a Flying Frog. An Alien Spaceship crash lands at Farmer Yumi’s! Now it’s up to the PAW Patrol to help out the stranded little extra-terrestrial by fixing his ship and getting him back to his home planet! // Marshall’s new pet frog, Smiley, is going to be in a jumping contest! The only problem is that during a practice run Smiley jumps right into Skye’s helicopter and it takes off! Now Skye and the Pups have to save Smiley!

      • PAW Patrol II (3)

        Pups Save Jake / Pups Save the Parade. Jake and Chase go deep cave spelunking when Jake ends up getting his ankle stuck between some fallen rocks! Ryder, Rubble with his new JACKHAMMER, and Marshall with his new FIRST MEDICAL RESPONSE GEAR need to get to the cave right away and save Jake! // Adventure Bay Parade Day goes awry when Alex puts too many balloons on Katie’s bathtub float. It literally “floats” away, and with Cali and Chickaletta inside!

      • The Adventures of Paddington (5)

        Paddington and the Painting / Paddington Finds Buried Treasure. Mrs. Brown can't find inspiration for her next art work so Paddington decides to help find her mojo! // Jonathan and Paddington dig up some broken pottery that turns out to be a statue made by Mrs. Brown. But who broke it?

      • Shimmer and Shine (13)

        A Very Genie Halloweenie. It’s Halloween and Leah invites her genies over to join the fun (since everyone is in costume, no one will know they’re real genies!). To celebrate, Zac is competing in a haunted house competition, but he accidentally ruins his own decorations. Leah makes a wish to make his house look haunted and the genies turn it into a real haunted house, complete with a real live Frankenstein! It’s a spooktacular adventure as the girls try to stop Frankenstein from smashing every Jack-O’-Lantern in Leah’s neighborhood.

      • Top Wing II (14)

        Big Swirl Blackout / Brenda's Gift. Sandy Stork flies Rhonda's nephew Niko to Big Swirl for a party when Earl blows out the power on the island. // Brody's sister Brenda gets lost in the jungle. It's up to Team Top Wing to find them in the dense foliage of Big Swirl.

      • Blaze and the Monster Machines (14)

        Gasquatch. Blaze and AJ are deep in the woods when they discover and befriend a mud-loving monster truck named Gasquatch. Now, they must set out on an epic adventure to bring their new friend to Mud Fest… the muddiest party of all time.

      • Blaze and the Monster Machines (15)

        Truck Rangers. Blaze and his friends have joined the Truck Rangers, a scouting club where trucks earn badges for their accomplishments. But when Crusher's selfish scouting lands everyone in a heap of trouble, Blaze must race to the rescue!

      • Rusty Rivets (6)

        Rusty Marks The Spot / Rusty's Bits On The Fritz. When Rusty finds an old pirate's map, he and the gang dig up a lot more than treasure. // When the Bits wander into Rusty's parts replicator, the gang winds up with more bits than they bargained for.

      • Abby Hatcher (2)

        Princess Flug's Flower Float / The Fuzzlies Talent Show. When roses of all kinds go missing at the hotel, Abby discovers Princess Flug, a regal monster with a keen eye for beauty. // Teeny Terry desperately wants a talent for the hotel talent show, and gets upset when he thinks he doesn't have one.

      • Butterbean's Cafe II (4)

        Rebel Without A Whisk! / Key Slime Bars. Cricket and Poppy's cousin Rebel take Butterbean's whisk without asking! Will Cricket do the right thing and return it? // Ms. Marmalady tries to copy the Bean Team's recipes! But no one does it like Butterbean's!

      • Bubble Guppies IV (12)

        Trick-or-Treat, Mr. Grumpfish! Happy Halloween! Molly, Gil, and the rest of the Guppies are picking out costumes, trick-or-treating, and turning their classroom into a haunted house! It'll have to be really spooky if they want to scare Mr. Grumpfish!

      • Peppa Pig II (6)

        The Traffic Jam. Granny and Grandpa Pig have invited Peppa and her family to lunch. On the way, Peppa, George, Mummy Pig and Daddy Pig get caught in a very long traffic jam. They still haven’t arrived by the time lunch is ready, so Grandpa Pig decides to bring the lunch to them – in his wheelbarrow. There’s enough delicious food for everyone in the traffic jam.

      • Peppa Pig II (7)

        Rock Pools. Peppa and George are at the seaside with Granny and Grandpa Pig. Peppa and George like sandy beaches, but this is a different kind of beach, with lots of rocks and little rock pools to explore. Peppa, George, Granny and Grandpa Pig have fun with a little crab, a seashell and a fossil. Peppa rescues a little fish in her bucket and puts it back in the sea.

      • Peppa Pig (17)

        Frogs and Worms and Butterflies. Frogs and Worms and Butterflies: Peppa and George play at being pretty butterflies, wriggly worms and muddy frogs.

      • Peppa Pig (18)

        Dressing Up. Peppa and George make everyone laugh when they dress up as Mummy Pig and Daddy Pig.

      • Peppa Pig (19)

        New Shoes. Peppa loses her shoes, but she gets new red ones. Now she is so happy in them, that she refuses to take them off.

      • Peppa Pig (20)

        The School Fete. Peppa and her family go to the school fair, and do lots of stuff while they're there. Peppa and her friends get their faces painted as tigers.

      • Blue's Clues & You (5)

        ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!

      • Blaze and the Monster Machines (6)

        Stuntmania! Darington has built the ultimate stunt-track, and every Monster Machine in town is coming to see the show! But when a jealous Crusher tricks Darington and sends him far, far away, it’s up to Blaze and AJ to rescue him.

      • Blaze and the Monster Machines (7)

        Epic Sail. Crusher and Pickle challenge Blaze and his friends to a sailboat race. But when he tries to cheat, Crusher accidentally crashes both ships onto a tropical island! Blaze and his crew must find the missing pieces of their ship so they can sail home.

      • PAW Patrol IV (21)

        Pups Save the Shivering Sheep. Farmer Al's sheep runaway and Mayor Humdinger's kittens go missing.

      • PAW Patrol II (5)

        Pups Save a Ghost. The Pups are going to put on a play in town square, but Cap’n Turbot’s stage prop ends up collapsing and trapping him! Ryder and the PAW Patrol have to save Turbot, along with Marshall in his new FIRST MEDICAL RESPONSE GEAR!

      • PAW Patrol V (22)

        Pups Rescue Thanksgiving / Pups Save a Windy Bay. The bouncy turkey from the Thanksgiving feast at City Hall has flown away with Humdinger and his kittens! // A super-strong wind has suddenly swept up all the surfers in the Adventure Bay Windsurfing Race.

      • Top Wing (3)

        Penny's Polar Bear Rescue / Shirley Squirrely Flies Away. Penny makes a friend, and saves the day, when a stranded polar-bear family floats into the warm water near Big Swirl Island. // Team Top Wing saves Shirley Squirrely when her giant flying machine nearly crashes into the ocean.

      • Top Wing (4)

        Lemon Pirates / Treasure Map Mission. When the island's precious lemons are taken by pirates, the Cadets swashbuckle the treasure back to the Lemon Shack. // While earning her Map Reading Badge, Penny finds pirates, and must rescue the rest of the Top Wing Team.

      • Peppa Pig II (4)

        Bubbles. Peppa and George are playing with bubbles. George is having fun making bubbles and Peppa is having fun popping them. When the bubble mixture runs out, Daddy Pig shows them how to make really big bubbles with an old tennis racket and soapy water. Then he makes a big, muddy, bubbly puddle for everyone to jump up and down in.

      • The Adventures of Paddington (5)

        Paddington and the Painting / Paddington Finds Buried Treasure. Mrs. Brown can't find inspiration for her next art work so Paddington decides to help find her mojo! // Jonathan and Paddington dig up some broken pottery that turns out to be a statue made by Mrs. Brown. But who broke it?

      • Bubble Guppies III (4)

        Get Ready for School! Oona's worried about her little friend Avi! It's his first day of school and he's nervous. From cubbies to free play, the Guppies show us the ropes and teach us that school is a great place to learn, play, and meet new friends.

      • Abby Hatcher (20)

        Full Moon Fuzzly. Teeny Terry wants to go to the moon to see the Fuzzly in the Moon

      • Butterbean's Cafe II (5)

        Cutie Pie's Pizza Pies! Cricket loves playing with her new friend Cutie Pie, a pizza delivery truck that magically comes alive. Until Ms. Marmalady buys Cutie Pie and threatens to send her to the junkyard! Can Cricket find a way to save her friend?

      • Blue's Clues & You (13)

        Story Time with Blue. We are almost ready to read but first we need to play Blue's Clues to figure out Blue's favorite story! While looking for clues, we help Shovel & Pail act out "Jack & Jill" and match the three bears with their belongings.