
Nick Jr.
Nick Jr. od do
The Adventures of Paddington (12)
Paddington Flies a Kite / Paddington the Detective. It's a windy day and Jonathan wishes to play kite with his dad. Since Mr. Brown is stuck at home, Paddington takes Jonathan to the park. // DAN Drainpipe Dan is stealing Mrs. Brown's wedding ring. Inspector Paddington of the yard is on his trail.
Shimmer and Shine II (9)
Double Trouble / Zany Ziffilon. Leah, Shimmer, and Shine discover a magical gem that makes two of everything, including Zeta! // Zac wishes for a pet Ziffilon for Kaz, which turns out to be more trouble and fun than they were expecting.
Top Wing II (22)
Waterfall Jump / Top Wing Tour Guides. Chomps and Rocco challenge Brody and Penny to a whitewater trick competition but Rocco nearly falls off Double Falls! // Shirley's city-cousins visit Big Swirl. Things don't exactly go as planned on their exciting island tour.
Blaze and the Monster Machines II (12)
Axle City Grand Prix. Gabby has the perfect tool to get Blaze ready to race: a special remote that can control any machine. But when Crusher takes her remote, he activates machines all over town to slow Blaze down.
Blaze and the Monster Machines II (13)
Treasure Track. Blaze, AJ, and Gabby join Pegwheel the Pirate-Truck for an island treasure hunt! Following their treasure map, the friends search jungle beaches and mountains to find where X marks the spot.
Rusty Rivets (13)
Rusty in Liam Land / Rusty the Vacuum Kid. Liam wants to visit an amusement park, but obstacles in the way delay them from getting there in time, so Rusty makes a theme park just for him./Rusty builds a big vacuum to clean up Liam's mess and find his screwdriver but the megavac starts to suck up too much!
Abby Hatcher (9)
Hearts and Hugs Day / Teeny Terry's Treehouse. Otis isn't sure how to express his love for his friends on hearts and hugs day. // Teeny Terry wants his own home but doesn't know what he wants it to be like.
Butterbean's Café II (9)
I Love Rockin' Rolls! / A Baby at Marmalady's. When Zane, a rockstar fairy, comes to town, Jasper wants to impress him so much that he starts acting just like him! // Ms. Marmalady wants to be the best auntie to her new baby nephew, but she'll need some help from the Bean Team.
Bubble Guppies III (23)
Gobble Gobble Guppies! Fall is here! Molly and Gil can’t wait to pick pumpkins, but when they lead everyone to the pumpkin patch, the pumpkins are gone! Their turkey friend Giblet leads them on a hunt to find the culprits: the pumpkin patch pirates!
Peppa Pig II (27)
The Long Grass. The grass has grown very long. It is so long that when Peppa and George play outside with their plastic ball, they can’t see each other and the ball gets lost. The grass is too much for Daddy Pig’s rusty old lawnmower so he calls Grandpa Pig for help. Grandpa arrives with ‘Betsy’, his fantastic, motorised lawnmower and gets the grass cut in no time. Peppa and George find their plastic ball again and it bounces brilliantly on the short grass!
Peppa Pig II (28)
Zoe Zebra, the Postman's Daughter. Mr. Zebra the Postman is delivering the post and today his daughter Zoë is helping him. Zoë has a very special letter for Peppa and George; an invitation to her birthday party. Mummy Pig helps Peppa and George write a reply. They post their reply in the post box and then Peppa and George help Mr. Zebra deliver it all the way to Zoë’s house. The birthday party is fantastic fun, especially as it turns out that Zoë has invited all of Peppa and George’s
Peppa Pig (46)
At the Beach. Peppa and her family go to the beach, and they do lots of things there including burying Daddy Pig in the sand. When it's time to go they almost leave without Daddy Pig as he has fallen asleep.
Peppa Pig (47)
Mister Skinnylegs. George finds a spider in the bathroom sink, but Peppa is really frightened-until she realizes that it doesn't want to hurt her.
Peppa Pig (48)
Grandpa Pig's Boat. Peppa and George go for a ride in Grandpa Pig's boat. Danny Dog and Granddad Dog are also out sailing. Grandpa Pig and Granddad Dog race their boats to see which is fastest.
Peppa Pig (49)
Shopping. Peppa and her family go to the grocery store for some tomatoes, spaghetti, onions and fruit, but Daddy Pig gets some chocolate cake for the kids.
Blue's Clues & You (12)
Science with Blue. We learn about science today as we play Blue's Clues to figure out what experiment Blue wants to try. While we search for clues, we look at the world with our magnifying glass, meet the Sun, and learn a song about the planets!
Blaze and the Monster Machines (20)
Sneezing Cold. Gabby, Blaze and AJ are out in the wilderness when they get a call, Blaze's friends have come down with a sickness called the Sneezles! Our heroes must race back to Axle City to bring the sick trucks the medicine oil they need.
Blaze and the Monster Machines II (4)
Dino Dash. Blaze and AJ are playing with their friend Zeg when he accidentally gets blasted by a geyser into a far away mud pit. It’s up to Blaze and AJ to save him, and they use engineering design inspired by their new dinosaur truck friends to rescue him before he sinks into the mud.
Paw Patrol V (5)
Pups Save a Cat Burglar. It's Pie Swap Day! Humdinger sends Rocky Kitty to take one of Mr. Porter's tasty pies, so he can join the contest.
Paw Patrol V (7)
Pups Save the Butterflies. Chickaletta is stuck on a runaway drone and mysterious butterflies are causing chaos all around Adventure Bay!
PAW Patrol IV (4)
Mission Paw: Quest for the Crown. Chase and the team are called to Barkingburg to keep an eye on the crown.
Top Wing (15)
Rod and Brody's Jungle Adventure / Cadet for a Day. Rod and Brody try to earn a Jungle Exploring badge. They get lost and must work together to help Swift find them. // Lucky students get to be "Cadets for a Day." Top Wing, and their junior cadets, end up having to rescue their teacher!
Top Wing (16)
Penny Rescues A Treasure / Penny Rocks the Road Wing. Penny races to save the lost treasure of Shipwreck Cove - and Commodore Smurkturkski! // Rod has to stay in bed with a cold. Penny has to learn to pilot the Road-Wing "on the fly!
Peppa Pig II (11)
The Boat Pond. Today, Peppa and her family are playing at the pond with their toy boats. Peppa and George’s friends arrive with their toy boats. Everyone has a boat to play with except Rebecca Rabbit. Daddy Pig makes Rebecca a very special paper boat out of newspaper. Rebecca’s paper boat is so nice; everyone wants one.
The Adventures of Paddington (11)
Paddington and the Lost Gerbil / Paddington Earns a Ranger Badge. Paddington accidentally releases the school pet Gerbil that Judy is looking after. Paddington and Judy search for it in the house and in Mr. Curry's garden. // Jonathan and Paddington must get their Ranger badges but Mr. Curry is not happy with them.
Bubble Guppies III (12)
The Amusement Parking Lot! Beep beep! The Guppies love cars! But when Mr. Grouper’s car breaks down on the way to an amusement park, will the kids figure out how to get this field trip rolling again?
Abby Hatcher (13)
Bedtime for Peepers. When Lex and Miranda have a party, Abby volunteers to put the playful Peepers to bed.
Butterbean's Café II (10)
The Legend of the Shadow Bean. When a bad Shadow Bean makes it nighttime forever, some darkness-loving Bean Bats take over Puddlebrook, with the help of Ms. Marmalady! Will the Bean Team find a way to start the day?
Blue's Clues & You (3)
Playdate with Magenta. Blue's friend Magenta is coming over today! We play Blue's Clues to figure out what Blue wants to do with Magenta. During our search for clues, we identify opposites and check out animal footprint with our friends Shovel & Pail.
Top Wing II (23)
Survivor Bear and the Secret of Ker-Splash Canyon / Great Ker-Splash Race. Della helps Survivor Bear explore Ker-Splash's secret caves. The Cadets must escape before they're locked in forever! // Baddy cheats to try to win the Ker-Splash Canyon Race and the Cadets have to rescue the other racers.
Blaze and the Monster Machines V (7)
Ice Cream Monster Machine. Gasquatch invites Blaze and AJ to his ice cream party! But he forgot something important - the ice cream! So, Blaze transforms into an Ice Cream Truck and races to reach Gasquatch's house in time!
Rusty Rivets II (7)
Rusty's Day of the Drones. Frankie Fritz uses a handful of homemade drones to swipe Rusty and Ruby's Mega Battery!
Rusty Rivets II (8)
Rusty's Mouse Problem. When Frankie's robo-mouse accidentally gets copied dozens of times, it's up to Rusty and Ruby to round up the little critters before they take over Sparkton Hills.
Paw Patrol (13)
Pups Save the Bunnies / Puptacular. Farmer Yumi’s carrots are disappearing and she calls Ryder and the Paw Patrol for help. // Katie is excited to be entering one of the Paw Patrol pups into a puppy grooming competition “Puptacular” in the next town.
PAW Patrol III (24)
Pups Save a Giant Plant. PAW Patrol is a preschool series starring a pack of six heroic puppies: Chase, Marshall, Rocky, Zuma, Rubble, and Skye, who are led by a tech-savvy 10-year-old boy named Ryder. With a unique blend of problem-solving skills, cool vehicles and lots of cute doggy humor, the PAW Patrol works together on high-stakes rescue missions to protect the Adventure Bay community.From Marshall the firedog to Chase the police pup to Skye, who flies high in her copter, each pup brings unique personality and skill to the team, modeling the importance of teamwork and good citizenship. They all have special Pup Packs on their backs to help them handle anything - from rescuing kittens to saving a train from a rockslide! And no matter how big the adventure, the PAW Patrol always has time for a game, a laugh, and an ear scratch from Ryder.Fun PAW Patrol Fact: Ryder rescued all the pups and taught them their PAW Patrol skills.
The Adventures of Paddington (7)
Paddington And Homework. Paddington tries to help Judy with her geography homework and ends up being the subject of it.
Peppa Pig II (38)
The baby Piggy. Peppa and George are visiting their big cousin Chloé. Today is a special day because Peppa and George are meeting Chloé’s new baby brother, Alexander for the first time. Baby Alexander doesn’t really do very much and is too little to play games. Peppa and Chloé have a great idea; George can pretend that he is a little baby piggy and ride in Chloé’s dolls pram. George is not too sure...
Peppa Pig II (39)
Nature Trail. Today, Peppa and her family are driving out to the countryside to go for a walk in the woods. Peppa and George discover trails of footprints left by little birds and ants. Learning how to follow trails of footprints comes in very handy when the family get lost and follow their own footprints back to their car and their picnic. Peppa and her family loved the nature trail but they love picnics even more!
Peppa Pig II (40)
Pretend Friend. Suzy Sheep has come to play with Peppa. Suzy has made up a pretend friend called “Leo Lion”. Peppa cannot see Leo but Suzy announces that Leo likes roaring and he likes playing dressing up. Peppa decides that now she can see Leo. Even Mummy and Daddy Pig play along with the game. But Peppa’s little brother George cannot see Leo and feels a bit left out.
Peppa Pig II (41)
Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.
Peppa Pig II (43)
School Camp. Peppa and her friends are going camping. Madame Gazelle, their teacher, is in charge. First they put up their tents. Then they collect sticks to make a campfire. When is gets dark, Madame Gazelle produces her guitar and the children sing a song around the campfire. When it is time for bed, Peppa and her friends get a little scared and all the children end up sleeping in Madame Gazelle’s tent.
Ready Set Dance (10)
Ready Set Rewind. A top rocking little story about TV night at the Ready Set House and the youngest Kid Crew member, who ends up taking control.
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
PAW Patrol II (20)
Pups Save the Mayor's Race / Pups Save an Outlaw's Loot. It’s the annual Mayor’s Race, and Mayor Humdinger is planning his most devious cheating scheme yet. // When Ryder comes across a map for buried treasure, Mayor Humdinger snatches the map and runs off to find the loot for himself.
PAW Patrol II (21)
Pups Save Walinda / Pups Save a Big Bone. The PAW Patrol plan a special celebration for Wally the Walrus. When he doesn't show up, they find he has a special new friend named Walinda! // During Cap’n Turbot's archaeological dig, a rock slide unearths a big dinosaur bone!
The Adventures of Paddington (12)
Paddington Flies a Kite / Paddington the Detective. It's a windy day and Jonathan wishes to play kite with his dad. Since Mr. Brown is stuck at home, Paddington takes Jonathan to the park. // DAN Drainpipe Dan is stealing Mrs. Brown's wedding ring. Inspector Paddington of the yard is on his trail.
Shimmer and Shine II (9)
Double Trouble / Zany Ziffilon. Leah, Shimmer, and Shine discover a magical gem that makes two of everything, including Zeta! // Zac wishes for a pet Ziffilon for Kaz, which turns out to be more trouble and fun than they were expecting.
Top Wing II (22)
Waterfall Jump / Top Wing Tour Guides. Chomps and Rocco challenge Brody and Penny to a whitewater trick competition but Rocco nearly falls off Double Falls! // Shirley's city-cousins visit Big Swirl. Things don't exactly go as planned on their exciting island tour.
Blaze and the Monster Machines II (12)
Axle City Grand Prix. Gabby has the perfect tool to get Blaze ready to race: a special remote that can control any machine. But when Crusher takes her remote, he activates machines all over town to slow Blaze down.
Blaze and the Monster Machines II (13)
Treasure Track. Blaze, AJ, and Gabby join Pegwheel the Pirate-Truck for an island treasure hunt! Following their treasure map, the friends search jungle beaches and mountains to find where X marks the spot.
Rusty Rivets (13)
Rusty in Liam Land / Rusty the Vacuum Kid. Liam wants to visit an amusement park, but obstacles in the way delay them from getting there in time, so Rusty makes a theme park just for him./Rusty builds a big vacuum to clean up Liam's mess and find his screwdriver but the megavac starts to suck up too much!
Abby Hatcher (9)
Hearts and Hugs Day / Teeny Terry's Treehouse. Otis isn't sure how to express his love for his friends on hearts and hugs day. // Teeny Terry wants his own home but doesn't know what he wants it to be like.
Butterbean's Café II (9)
I Love Rockin' Rolls! / A Baby at Marmalady's. When Zane, a rockstar fairy, comes to town, Jasper wants to impress him so much that he starts acting just like him! // Ms. Marmalady wants to be the best auntie to her new baby nephew, but she'll need some help from the Bean Team.
Bubble Guppies III (23)
Gobble Gobble Guppies! Fall is here! Molly and Gil can’t wait to pick pumpkins, but when they lead everyone to the pumpkin patch, the pumpkins are gone! Their turkey friend Giblet leads them on a hunt to find the culprits: the pumpkin patch pirates!
Peppa Pig II (27)
The Long Grass. The grass has grown very long. It is so long that when Peppa and George play outside with their plastic ball, they can’t see each other and the ball gets lost. The grass is too much for Daddy Pig’s rusty old lawnmower so he calls Grandpa Pig for help. Grandpa arrives with ‘Betsy’, his fantastic, motorised lawnmower and gets the grass cut in no time. Peppa and George find their plastic ball again and it bounces brilliantly on the short grass!
Peppa Pig II (28)
Zoe Zebra, the Postman's Daughter. Mr. Zebra the Postman is delivering the post and today his daughter Zoë is helping him. Zoë has a very special letter for Peppa and George; an invitation to her birthday party. Mummy Pig helps Peppa and George write a reply. They post their reply in the post box and then Peppa and George help Mr. Zebra deliver it all the way to Zoë’s house. The birthday party is fantastic fun, especially as it turns out that Zoë has invited all of Peppa and George’s
Peppa Pig (46)
At the Beach. Peppa and her family go to the beach, and they do lots of things there including burying Daddy Pig in the sand. When it's time to go they almost leave without Daddy Pig as he has fallen asleep.
Peppa Pig (47)
Mister Skinnylegs. George finds a spider in the bathroom sink, but Peppa is really frightened-until she realizes that it doesn't want to hurt her.
Peppa Pig (48)
Grandpa Pig's Boat. Peppa and George go for a ride in Grandpa Pig's boat. Danny Dog and Granddad Dog are also out sailing. Grandpa Pig and Granddad Dog race their boats to see which is fastest.
Peppa Pig (49)
Shopping. Peppa and her family go to the grocery store for some tomatoes, spaghetti, onions and fruit, but Daddy Pig gets some chocolate cake for the kids.
Blue's Clues & You (12)
Science with Blue. We learn about science today as we play Blue's Clues to figure out what experiment Blue wants to try. While we search for clues, we look at the world with our magnifying glass, meet the Sun, and learn a song about the planets!
Blaze and the Monster Machines (20)
Sneezing Cold. Gabby, Blaze and AJ are out in the wilderness when they get a call, Blaze's friends have come down with a sickness called the Sneezles! Our heroes must race back to Axle City to bring the sick trucks the medicine oil they need.
Blaze and the Monster Machines II (4)
Dino Dash. Blaze and AJ are playing with their friend Zeg when he accidentally gets blasted by a geyser into a far away mud pit. It’s up to Blaze and AJ to save him, and they use engineering design inspired by their new dinosaur truck friends to rescue him before he sinks into the mud.
Paw Patrol V (5)
Pups Save a Cat Burglar. It's Pie Swap Day! Humdinger sends Rocky Kitty to take one of Mr. Porter's tasty pies, so he can join the contest.
Paw Patrol V (7)
Pups Save the Butterflies. Chickaletta is stuck on a runaway drone and mysterious butterflies are causing chaos all around Adventure Bay!
PAW Patrol IV (4)
Mission Paw: Quest for the Crown. Chase and the team are called to Barkingburg to keep an eye on the crown.
Top Wing (15)
Rod and Brody's Jungle Adventure / Cadet for a Day. Rod and Brody try to earn a Jungle Exploring badge. They get lost and must work together to help Swift find them. // Lucky students get to be "Cadets for a Day." Top Wing, and their junior cadets, end up having to rescue their teacher!
Top Wing (16)
Penny Rescues A Treasure / Penny Rocks the Road Wing. Penny races to save the lost treasure of Shipwreck Cove - and Commodore Smurkturkski! // Rod has to stay in bed with a cold. Penny has to learn to pilot the Road-Wing "on the fly!
Peppa Pig II (11)
The Boat Pond. Today, Peppa and her family are playing at the pond with their toy boats. Peppa and George’s friends arrive with their toy boats. Everyone has a boat to play with except Rebecca Rabbit. Daddy Pig makes Rebecca a very special paper boat out of newspaper. Rebecca’s paper boat is so nice; everyone wants one.
The Adventures of Paddington (11)
Paddington and the Lost Gerbil / Paddington Earns a Ranger Badge. Paddington accidentally releases the school pet Gerbil that Judy is looking after. Paddington and Judy search for it in the house and in Mr. Curry's garden. // Jonathan and Paddington must get their Ranger badges but Mr. Curry is not happy with them.
Bubble Guppies III (12)
The Amusement Parking Lot! Beep beep! The Guppies love cars! But when Mr. Grouper’s car breaks down on the way to an amusement park, will the kids figure out how to get this field trip rolling again?
Abby Hatcher (13)
Bedtime for Peepers. When Lex and Miranda have a party, Abby volunteers to put the playful Peepers to bed.
Butterbean's Café II (10)
The Legend of the Shadow Bean. When a bad Shadow Bean makes it nighttime forever, some darkness-loving Bean Bats take over Puddlebrook, with the help of Ms. Marmalady! Will the Bean Team find a way to start the day?
Blue's Clues & You (3)
Playdate with Magenta. Blue's friend Magenta is coming over today! We play Blue's Clues to figure out what Blue wants to do with Magenta. During our search for clues, we identify opposites and check out animal footprint with our friends Shovel & Pail.
Top Wing II (23)
Survivor Bear and the Secret of Ker-Splash Canyon / Great Ker-Splash Race. Della helps Survivor Bear explore Ker-Splash's secret caves. The Cadets must escape before they're locked in forever! // Baddy cheats to try to win the Ker-Splash Canyon Race and the Cadets have to rescue the other racers.
Blaze and the Monster Machines V (7)
Ice Cream Monster Machine. Gasquatch invites Blaze and AJ to his ice cream party! But he forgot something important - the ice cream! So, Blaze transforms into an Ice Cream Truck and races to reach Gasquatch's house in time!
Rusty Rivets II (7)
Rusty's Day of the Drones. Frankie Fritz uses a handful of homemade drones to swipe Rusty and Ruby's Mega Battery!
Rusty Rivets II (8)
Rusty's Mouse Problem. When Frankie's robo-mouse accidentally gets copied dozens of times, it's up to Rusty and Ruby to round up the little critters before they take over Sparkton Hills.
Paw Patrol (13)
Pups Save the Bunnies / Puptacular. Farmer Yumi’s carrots are disappearing and she calls Ryder and the Paw Patrol for help. // Katie is excited to be entering one of the Paw Patrol pups into a puppy grooming competition “Puptacular” in the next town.
PAW Patrol III (24)
Pups Save a Giant Plant. PAW Patrol is a preschool series starring a pack of six heroic puppies: Chase, Marshall, Rocky, Zuma, Rubble, and Skye, who are led by a tech-savvy 10-year-old boy named Ryder. With a unique blend of problem-solving skills, cool vehicles and lots of cute doggy humor, the PAW Patrol works together on high-stakes rescue missions to protect the Adventure Bay community.From Marshall the firedog to Chase the police pup to Skye, who flies high in her copter, each pup brings unique personality and skill to the team, modeling the importance of teamwork and good citizenship. They all have special Pup Packs on their backs to help them handle anything - from rescuing kittens to saving a train from a rockslide! And no matter how big the adventure, the PAW Patrol always has time for a game, a laugh, and an ear scratch from Ryder.Fun PAW Patrol Fact: Ryder rescued all the pups and taught them their PAW Patrol skills.
The Adventures of Paddington (7)
Paddington And Homework. Paddington tries to help Judy with her geography homework and ends up being the subject of it.
Peppa Pig (6)
The Playgroup. Peppa and George are going to daycare. It's George's first day at daycare, and he shows the class his interest in dinosaurs.
Peppa Pig II (44)
The Toy Cupboard. Peppa and George's toy basket is full and their beds are covered in toys, so Mummy Pig decides it is time to order a new toy cupboard. The cupboard arrives in the post but it needs to be assembled – and Mummy and Daddy Pig are not very good at DIY. Luckily help is at hand, as Mr Zebra the Postman loves assembling flat pack furniture.
Peppa Pig II (46)
The Quarrel. Peppa and Suzy Sheep are best friends. But one day they have a quarrel, over a game of cards and decided they are not best friends anymore. As time goes by they really miss each other but they still refuse to make up. When they finally say “sorry” to each other they realise that they will always be the best of friends.
Peppa Pig II (45)
Captain Daddy Pig. Peppa and her family borrow Grandpa Pig’s boat for a day on the river. Daddy Pig is the captain, Peppa, George and Mummy Pig are the crew. All goes well until the boat gets stuck in some long reeds. Daddy Pig has to use all his strength to push the boat free. After a fun day’s boating, the family set sail for home.
Peppa Pig II (46)
The Quarrel. Peppa and Suzy Sheep are best friends. But one day they have a quarrel, over a game of cards and decided they are not best friends anymore. As time goes by they really miss each other but they still refuse to make up. When they finally say “sorry” to each other they realise that they will always be the best of friends.
Peppa Pig II (48)
Bouncy Ball. Peppa and George are playing in the garden with their bouncy ball when Suzy Sheep turns up with two tennis rackets. She uses the bouncy ball to play a game of tennis with Peppa, making George feel left out. Will the job of ball boy cheer him up?
Peppa Pig II (49)
The Powercut. One day all the lights suddenly go out and Peppa’s house is plunged into darkness. There has been a power cut. Peppa is surprised to find that even the television won’t work without electricity. While the family wait for the electricity to come on again, Peppa and George have fun looking for a torch and thinking of games to play in the dark.
Blue's Clues & You (8)
Laugh with Blue. Josh is being silly but still can't get Blue to laugh! We play Blue's Clues to figure out what will make Blue laugh. While we look for clues we find patterns with a goofy gopher and locate all the mixed-up things in Silly Town.
PAW Patrol II (22)
Pups Save a Floundering Francois / Pups Save the Pop-Up Penguins. Cap’n Turbot and his cousin Francois are whale watching when the Flounder hits a rock and starts to sink! This rescue needs all paws on deck. // Stowaway penguins have scattered around Adventure Bay! Time to call the PAW Patrol!
PAW Patrol II (23)
Pups Save a Snowboard Competition / Pups Save a Chicken of the Sea. Jake and Everest are excited for the Snowboard Competition, until they see the course is buried under a blanket of snow. // When the PAW Patrol sets out to retrieve Cap'n Turbot's sunken diving bell, they meet a giant Sea Slug!
The Adventures of Paddington (13)
Paddington Meets Lucky / Paddington and the Love Day Cards. Paddington meets Mateo's dog Lucky! Paddington tries to teach him tricks, but Lucky will not behave. It's Love Day in Windsor Gardens! // Paddington is on a mission to deliver Love Day cards to all his friends.
Shimmer and Shine II (10)
Size of the Beholder / Zoomicorn Toss. Zeta uses a magical gem to shrink everything in Zahramay Falls, including Leah, Shimmer, and Shine! // Leah, Zac, Zeta, and the genies compete in the most fun sport in Zahramay Falls: Zoomicorn Toss.
Top Wing II (23)
Survivor Bear and the Secret of Ker-Splash Canyon / Great Ker-Splash Race. Della helps Survivor Bear explore Ker-Splash's secret caves. The Cadets must escape before they're locked in forever! // Baddy cheats to try to win the Ker-Splash Canyon Race and the Cadets have to rescue the other racers.
Blaze and the Monster Machines II (14)
Rocket Ski Rescue. Crusher’s Grammy is in town to watch Crusher and Blaze race at the Monster Dome. But when Crusher tries to cheat using rocket skis, his plan backfires, blasting him off the racetrack and across Axle City!
Blaze and the Monster Machines II (15)
Dinosaur Parade. Blaze, AJ, and lots of spectators have gathered to watch herds of dinosaurs march through Axle City! But Crusher pushes his way into the parade, scattering dinos everywhere. It's up to Blaze, AJ, and Zeg to find and rescue them!
Rusty Rivets (14)
Rusty and Captain Scoops / Rusty's Creature Catcher. Rusty and Ruby turn Sammy Scoops into Captain Scoops, an ice cream superhero, in order to sell the most ice cream. // The kids find the courage to search for a mysterious mythical creature.
Abby Hatcher (10)
Mo and Bo, in the Snow / Otis Out of Order. Mo and Bo are mistaken for a snow monster. // After taking a tumble, Otis suffers a fear of heights and becomes scared to use his elevator.
Butterbean's Café II (10)
The Legend of the Shadow Bean. When a bad Shadow Bean makes it nighttime forever, some darkness-loving Bean Bats take over Puddlebrook, with the help of Ms. Marmalady! Will the Bean Team find a way to start the day?
Bubble Guppies III (24)
Swimtastic Check-Up! Molly and Oona run into the Mayor training for Bubbletucky’s annual marathon! But when she gets a tummyache, she’ll go to the hospital to get checked out.
Peppa Pig II (30)
Cuckoo Clock. The old cuckoo clock in Peppa and George’s bedroom hasn’t worked for sometime. So, Daddy Pig winds it up. The clock strikes the hour and a wooden cuckoo pops out, flapping its wings and singing “Cuckoo!!” Peppa thinks it is very funny, but George was looking the wrong way and has missed the whole thing. George does not want to miss the cuckoo again but the cuckoo only pops out once an hour...
Peppa Pig II (31)
The Cycle Ride. Peppa and her family are going for a day’s cycle ride. Peppa rides her little bicycle. Mummy and Daddy Pig ride their tandem, with George on the back. Peppa loves cycling downhill but she’s not so keen on peddling uphill. So, when the family meet all of Peppa’s friends and decide to have a race, Peppa insists it should be a down hill race.
Peppa Pig (50)
My Birthday Party. It is Peppa's birthday, and Peppa has a party.
Peppa Pig (51)
Daddy's Movie Camera. Daddy gets a new video camera. First, Peppa shows him how to work it, and then he records Peppa being silly.
Peppa Pig (52)
School Play. Peppa and her friends take part in a school play about Little Red Riding Hood, but Pedro Pony is nervous to be on the stage.
Peppa Pig II (1)
Polly's Holiday. Granny and Grandpa’s pet, Polly Parrot comes to stay. Peppa and George love Polly Parrot. She is very funny and repeats everything anyone says. When Polly flies away, no one knows how to get her back, until George comes up with a very clever plan.
Blue's Clues & You (13)
Story Time with Blue. We are almost ready to read but first we need to play Blue's Clues to figure out Blue's favorite story! While looking for clues, we help Shovel & Pail act out "Jack & Jill" and match the three bears with their belongings.
Paw Patrol VI (21)
Mighty Pups, Charged Up: Mighty Pups Versus the Copycat. The Mighty Pups get Charged Up to take on new super-baddie, The Copycat. It'll take all new powers and gear to take down their most formidable foe to date.
PAW Patrol VII (4)
Mighty Pups Charged Up: Pups vs Three Super Baddies. Harold, Ladybird, and the Copycat team up and the three super baddies take the Mighty Pups' mighty meteor! The Mighty Pups have to get their meteor back and Charge Up to stop them before the team of baddies destroys Adventure Bay!
PAW Patrol VII (1)
Mighty Pups Charged Up: Pups Save a Mighty Lighthouse. Harold uses his super powers to turn Cap'n Turbot's lighthouse into a rocket! The Mighty Pups need to Charge Up and stop him!
PAW Patrol VII (1)
Mighty Pups Charged Up: Pups Stop a Humdinger Horde. The Mighty Pups have to save the day when Harold makes a cloning machine!
Paw Patrol VI (18)
Mighty Pups, Super Paws: Pups and the Big Twin Trick / Mighty Pups, Super Paws: Pups Save the Mega Mayor. The Ladybird is up to her old tricks again, but this time the Mighty Twins have a super trick of their own! // Mayor Humdinger finally gets super powers and it's a total cat-astrophe! The Mighty Pups are summoned to save the Mega Mayor from himself.
Paw Patrol VI (15)
Mighty Pups, Super Paws: Pups Save a Giant Chicken / Mighty Pups, Super Paws: Pups Stop Harold's Deep Freeze. The Ladybird is back and Chickaletta has super powers! The Mighty Twins join the Mighty Pups to save a Giant Chicken and the town. // The Mighty Pups have to stop Harold Humdinger before he puts Adventure Bay in a deep freeze so he can become mayor.
Paw Patrol VI (12)
Mighty Pups, Super Paws: Pups Meet the Mighty Twins. Super-bandit, Ladybird, shrieks havoc in Adventure Bay taking all of the town's treasures - including Mayor Goodway! The Mighty Pups team up with new super pals, The Mighty Twins, to save the day - and the Mayor - in this super heroic adventure!
Paw Patrol VI (9)
Mighty Pups: When Super Kitties Attack. The Kitty Catastrophe crew gets super powers and now those little kittens are causing big problems all over town! It'll take the Mighty Pups and their Super Paws to stop them and restore order to Adventure Bay!
PAW Patrol V (999)
Paw Patrol: Mighty Pups. When their latest scheme goes awry, Mayor Humdinger and his nephew Harold accidentally divert a meteor towards Adventure Bay. The meteor's golden energy grants the PAW Patrol superpowers! The heroic MIGHTY PUPS are on a roll to super-save the day!
Butterbean's Café (30)
Fairy Happy Thanksgiving! / Cricket's the Boss! Ms. Marmalady thinks she has nothing to be thankful for-until the Bean Team shows her what Thanksgiving is all about! // Cricket opens a lemonade stand with her friends, but being a boss is tough! Will she learn how to be a good leader?
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
