
Nick Jr.
Nick Jr. od do
The Adventures of Paddington (13)
Paddington Meets Lucky / Paddington and the Love Day Cards. Paddington meets Mateo's dog Lucky! Paddington tries to teach him tricks, but Lucky will not behave. It's Love Day in Windsor Gardens! // Paddington is on a mission to deliver Love Day cards to all his friends.
Shimmer and Shine II (10)
Size of the Beholder / Zoomicorn Toss. Zeta uses a magical gem to shrink everything in Zahramay Falls, including Leah, Shimmer, and Shine! // Leah, Zac, Zeta, and the genies compete in the most fun sport in Zahramay Falls: Zoomicorn Toss.
Top Wing II (23)
Survivor Bear and the Secret of Ker-Splash Canyon / Great Ker-Splash Race. Della helps Survivor Bear explore Ker-Splash's secret caves. The Cadets must escape before they're locked in forever! // Baddy cheats to try to win the Ker-Splash Canyon Race and the Cadets have to rescue the other racers.
Blaze and the Monster Machines II (14)
Rocket Ski Rescue. Crusher’s Grammy is in town to watch Crusher and Blaze race at the Monster Dome. But when Crusher tries to cheat using rocket skis, his plan backfires, blasting him off the racetrack and across Axle City!
Blaze and the Monster Machines II (15)
Dinosaur Parade. Blaze, AJ, and lots of spectators have gathered to watch herds of dinosaurs march through Axle City! But Crusher pushes his way into the parade, scattering dinos everywhere. It's up to Blaze, AJ, and Zeg to find and rescue them!
Rusty Rivets (14)
Rusty and Captain Scoops / Rusty's Creature Catcher. Rusty and Ruby turn Sammy Scoops into Captain Scoops, an ice cream superhero, in order to sell the most ice cream. // The kids find the courage to search for a mysterious mythical creature.
Abby Hatcher (10)
Mo and Bo, in the Snow / Otis Out of Order. Mo and Bo are mistaken for a snow monster. // After taking a tumble, Otis suffers a fear of heights and becomes scared to use his elevator.
Butterbean's Café II (10)
The Legend of the Shadow Bean. When a bad Shadow Bean makes it nighttime forever, some darkness-loving Bean Bats take over Puddlebrook, with the help of Ms. Marmalady! Will the Bean Team find a way to start the day?
Bubble Guppies III (24)
Swimtastic Check-Up! Molly and Oona run into the Mayor training for Bubbletucky’s annual marathon! But when she gets a tummyache, she’ll go to the hospital to get checked out.
Peppa Pig II (30)
Cuckoo Clock. The old cuckoo clock in Peppa and George’s bedroom hasn’t worked for sometime. So, Daddy Pig winds it up. The clock strikes the hour and a wooden cuckoo pops out, flapping its wings and singing “Cuckoo!!” Peppa thinks it is very funny, but George was looking the wrong way and has missed the whole thing. George does not want to miss the cuckoo again but the cuckoo only pops out once an hour...
Peppa Pig II (31)
The Cycle Ride. Peppa and her family are going for a day’s cycle ride. Peppa rides her little bicycle. Mummy and Daddy Pig ride their tandem, with George on the back. Peppa loves cycling downhill but she’s not so keen on peddling uphill. So, when the family meet all of Peppa’s friends and decide to have a race, Peppa insists it should be a down hill race.
Peppa Pig (50)
My Birthday Party. It is Peppa's birthday, and Peppa has a party.
Peppa Pig (51)
Daddy's Movie Camera. Daddy gets a new video camera. First, Peppa shows him how to work it, and then he records Peppa being silly.
Peppa Pig (52)
School Play. Peppa and her friends take part in a school play about Little Red Riding Hood, but Pedro Pony is nervous to be on the stage.
Peppa Pig II (1)
Polly's Holiday. Granny and Grandpa’s pet, Polly Parrot comes to stay. Peppa and George love Polly Parrot. She is very funny and repeats everything anyone says. When Polly flies away, no one knows how to get her back, until George comes up with a very clever plan.
Blue's Clues & You (13)
Story Time with Blue. We are almost ready to read but first we need to play Blue's Clues to figure out Blue's favorite story! While looking for clues, we help Shovel & Pail act out "Jack & Jill" and match the three bears with their belongings.
Paw Patrol VI (21)
Mighty Pups, Charged Up: Mighty Pups Versus the Copycat. The Mighty Pups get Charged Up to take on new super-baddie, The Copycat. It'll take all new powers and gear to take down their most formidable foe to date.
PAW Patrol VII (4)
Mighty Pups Charged Up: Pups vs Three Super Baddies. Harold, Ladybird, and the Copycat team up and the three super baddies take the Mighty Pups' mighty meteor! The Mighty Pups have to get their meteor back and Charge Up to stop them before the team of baddies destroys Adventure Bay!
PAW Patrol VII (1)
Mighty Pups Charged Up: Pups Save a Mighty Lighthouse. Harold uses his super powers to turn Cap'n Turbot's lighthouse into a rocket! The Mighty Pups need to Charge Up and stop him!
PAW Patrol VII (1)
Mighty Pups Charged Up: Pups Stop a Humdinger Horde. The Mighty Pups have to save the day when Harold makes a cloning machine!
Paw Patrol VI (18)
Mighty Pups, Super Paws: Pups and the Big Twin Trick / Mighty Pups, Super Paws: Pups Save the Mega Mayor. The Ladybird is up to her old tricks again, but this time the Mighty Twins have a super trick of their own! // Mayor Humdinger finally gets super powers and it's a total cat-astrophe! The Mighty Pups are summoned to save the Mega Mayor from himself.
Paw Patrol VI (15)
Mighty Pups, Super Paws: Pups Save a Giant Chicken / Mighty Pups, Super Paws: Pups Stop Harold's Deep Freeze. The Ladybird is back and Chickaletta has super powers! The Mighty Twins join the Mighty Pups to save a Giant Chicken and the town. // The Mighty Pups have to stop Harold Humdinger before he puts Adventure Bay in a deep freeze so he can become mayor.
Paw Patrol VI (12)
Mighty Pups, Super Paws: Pups Meet the Mighty Twins. Super-bandit, Ladybird, shrieks havoc in Adventure Bay taking all of the town's treasures - including Mayor Goodway! The Mighty Pups team up with new super pals, The Mighty Twins, to save the day - and the Mayor - in this super heroic adventure!
Paw Patrol VI (9)
Mighty Pups: When Super Kitties Attack. The Kitty Catastrophe crew gets super powers and now those little kittens are causing big problems all over town! It'll take the Mighty Pups and their Super Paws to stop them and restore order to Adventure Bay!
PAW Patrol V (999)
Paw Patrol: Mighty Pups. When their latest scheme goes awry, Mayor Humdinger and his nephew Harold accidentally divert a meteor towards Adventure Bay. The meteor's golden energy grants the PAW Patrol superpowers! The heroic MIGHTY PUPS are on a roll to super-save the day!
Butterbean's Café (30)
Fairy Happy Thanksgiving! / Cricket's the Boss! Ms. Marmalady thinks she has nothing to be thankful for-until the Bean Team shows her what Thanksgiving is all about! // Cricket opens a lemonade stand with her friends, but being a boss is tough! Will she learn how to be a good leader?
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
Top Wing II (24)
Earl's Nutty Invention / Big Swirl Break-Up. The cadets must rescue Earl and race him back to Big Swirl before his Coco Cruiser ruins the little Turkski's birthday party. // Inspector Eagle-Eye wants to send the Cadets to different Top Wing Training Centers to be Lead Cadets.
Blaze and the Monster Machines V (9)
The Great Space Race. Blaze and AJ take off into space for a race that's out of this world! Along the way to Planet Victory, they meet friendly aliens, dodge asteroids, and face off against Crusher's space ship!
Rusty Rivets II (8)
Rusty and the Pirates of Sparkton Hills. Rusty and Ruby set off on their pirate ship in a hunt for a buried treasure.
Rusty Rivets II (9)
Rusty and the Stinky Situation. Rusty, and Ruby try to save the Wake Up and Smell the Roses Contest from Frankie Fritz' stinky Robotic Skunk.
Paw Patrol (14)
Pups Save the Bay / Pups Save a Goodway. Ryder and the PAW Patrol clean up a small oil spill in the water near Adventure Bay. They must plug the hole in the ship, clean up the oil and save the animals and fish in Adventure Bay./When Adventure Bay’s famous statue ends up at the bottom of the Bay, Ryder and the PAW Patrol have to help Mayor Goodway and find a clever way to bring it back!
PAW Patrol III (24)
Pups Get Stuck. PAW Patrol is a preschool series starring a pack of six heroic puppies: Chase, Marshall, Rocky, Zuma, Rubble, and Skye, who are led by a tech-savvy 10-year-old boy named Ryder. With a unique blend of problem-solving skills, cool vehicles and lots of cute doggy humor, the PAW Patrol works together on high-stakes rescue missions to protect the Adventure Bay community.From Marshall the firedog to Chase the police pup to Skye, who flies high in her copter, each pup brings unique personality and skill to the team, modeling the importance of teamwork and good citizenship. They all have special Pup Packs on their backs to help them handle anything - from rescuing kittens to saving a train from a rockslide! And no matter how big the adventure, the PAW Patrol always has time for a game, a laugh, and an ear scratch from Ryder.Fun PAW Patrol Fact: Ryder rescued all the pups and taught them their PAW Patrol skills.
The Adventures of Paddington (8)
Paddington and the Party. Mr Brown has forgotten to get Mrs Brown a Birthday present, Paddington decides to hold a surprise party.
Peppa Pig II (44)
The Toy Cupboard. Peppa and George's toy basket is full and their beds are covered in toys, so Mummy Pig decides it is time to order a new toy cupboard. The cupboard arrives in the post but it needs to be assembled – and Mummy and Daddy Pig are not very good at DIY. Luckily help is at hand, as Mr Zebra the Postman loves assembling flat pack furniture.
Peppa Pig II (46)
The Quarrel. Peppa and Suzy Sheep are best friends. But one day they have a quarrel, over a game of cards and decided they are not best friends anymore. As time goes by they really miss each other but they still refuse to make up. When they finally say “sorry” to each other they realise that they will always be the best of friends.
Peppa Pig II (49)
The Powercut. One day all the lights suddenly go out and Peppa’s house is plunged into darkness. There has been a power cut. Peppa is surprised to find that even the television won’t work without electricity. While the family wait for the electricity to come on again, Peppa and George have fun looking for a torch and thinking of games to play in the dark.
Peppa Pig II (50)
Daddy Pig's Birthday. Today is Daddy Pig's birthday, but he has to go to work. While he is away, Mummy Pig, Peppa and George prepare a special birthday surprise.
Peppa Pig II (52)
Stars. It is night time and the sky is fall of shining stars. Just this once, Mummy and Daddy Pig let Peppa put their coats on over their pyjamas and they go outside to look at the stars. Daddy Pig teaches Peppa and George how to find the North Star. The stars are very far away and look very tiny. But when Peppa and George look through a telescope the stars look much bigger and they can even see the planet Saturn.
Ready Set Dance (11)
Boom Clap Pow. When a kitten gets cat-napped, the magnificent Kid Crew must find their own superpowers if they want to save the day.
Blue's Clues & You (8)
Laugh with Blue. Josh is being silly but still can't get Blue to laugh! We play Blue's Clues to figure out what will make Blue laugh. While we look for clues we find patterns with a goofy gopher and locate all the mixed-up things in Silly Town.
PAW Patrol II (22)
Pups Save a Floundering Francois / Pups Save the Pop-Up Penguins. Cap’n Turbot and his cousin Francois are whale watching when the Flounder hits a rock and starts to sink! This rescue needs all paws on deck. // Stowaway penguins have scattered around Adventure Bay! Time to call the PAW Patrol!
PAW Patrol II (23)
Pups Save a Snowboard Competition / Pups Save a Chicken of the Sea. Jake and Everest are excited for the Snowboard Competition, until they see the course is buried under a blanket of snow. // When the PAW Patrol sets out to retrieve Cap'n Turbot's sunken diving bell, they meet a giant Sea Slug!
The Adventures of Paddington (13)
Paddington Meets Lucky / Paddington and the Love Day Cards. Paddington meets Mateo's dog Lucky! Paddington tries to teach him tricks, but Lucky will not behave. It's Love Day in Windsor Gardens! // Paddington is on a mission to deliver Love Day cards to all his friends.
Shimmer and Shine II (10)
Size of the Beholder / Zoomicorn Toss. Zeta uses a magical gem to shrink everything in Zahramay Falls, including Leah, Shimmer, and Shine! // Leah, Zac, Zeta, and the genies compete in the most fun sport in Zahramay Falls: Zoomicorn Toss.
Top Wing II (23)
Survivor Bear and the Secret of Ker-Splash Canyon / Great Ker-Splash Race. Della helps Survivor Bear explore Ker-Splash's secret caves. The Cadets must escape before they're locked in forever! // Baddy cheats to try to win the Ker-Splash Canyon Race and the Cadets have to rescue the other racers.
Blaze and the Monster Machines II (14)
Rocket Ski Rescue. Crusher’s Grammy is in town to watch Crusher and Blaze race at the Monster Dome. But when Crusher tries to cheat using rocket skis, his plan backfires, blasting him off the racetrack and across Axle City!
Blaze and the Monster Machines II (15)
Dinosaur Parade. Blaze, AJ, and lots of spectators have gathered to watch herds of dinosaurs march through Axle City! But Crusher pushes his way into the parade, scattering dinos everywhere. It's up to Blaze, AJ, and Zeg to find and rescue them!
Rusty Rivets (14)
Rusty and Captain Scoops / Rusty's Creature Catcher. Rusty and Ruby turn Sammy Scoops into Captain Scoops, an ice cream superhero, in order to sell the most ice cream. // The kids find the courage to search for a mysterious mythical creature.
Abby Hatcher (10)
Mo and Bo, in the Snow / Otis Out of Order. Mo and Bo are mistaken for a snow monster. // After taking a tumble, Otis suffers a fear of heights and becomes scared to use his elevator.
Butterbean's Café II (10)
The Legend of the Shadow Bean. When a bad Shadow Bean makes it nighttime forever, some darkness-loving Bean Bats take over Puddlebrook, with the help of Ms. Marmalady! Will the Bean Team find a way to start the day?
Bubble Guppies III (24)
Swimtastic Check-Up! Molly and Oona run into the Mayor training for Bubbletucky’s annual marathon! But when she gets a tummyache, she’ll go to the hospital to get checked out.
Peppa Pig II (30)
Cuckoo Clock. The old cuckoo clock in Peppa and George’s bedroom hasn’t worked for sometime. So, Daddy Pig winds it up. The clock strikes the hour and a wooden cuckoo pops out, flapping its wings and singing “Cuckoo!!” Peppa thinks it is very funny, but George was looking the wrong way and has missed the whole thing. George does not want to miss the cuckoo again but the cuckoo only pops out once an hour...
Peppa Pig II (31)
The Cycle Ride. Peppa and her family are going for a day’s cycle ride. Peppa rides her little bicycle. Mummy and Daddy Pig ride their tandem, with George on the back. Peppa loves cycling downhill but she’s not so keen on peddling uphill. So, when the family meet all of Peppa’s friends and decide to have a race, Peppa insists it should be a down hill race.
Peppa Pig (50)
My Birthday Party. It is Peppa's birthday, and Peppa has a party.
Peppa Pig (51)
Daddy's Movie Camera. Daddy gets a new video camera. First, Peppa shows him how to work it, and then he records Peppa being silly.
Peppa Pig (52)
School Play. Peppa and her friends take part in a school play about Little Red Riding Hood, but Pedro Pony is nervous to be on the stage.
Peppa Pig II (1)
Polly's Holiday. Granny and Grandpa’s pet, Polly Parrot comes to stay. Peppa and George love Polly Parrot. She is very funny and repeats everything anyone says. When Polly flies away, no one knows how to get her back, until George comes up with a very clever plan.
Blue's Clues & You (13)
Story Time with Blue. We are almost ready to read but first we need to play Blue's Clues to figure out Blue's favorite story! While looking for clues, we help Shovel & Pail act out "Jack & Jill" and match the three bears with their belongings.
Paw Patrol VI (21)
Mighty Pups, Charged Up: Mighty Pups Versus the Copycat. The Mighty Pups get Charged Up to take on new super-baddie, The Copycat. It'll take all new powers and gear to take down their most formidable foe to date.
PAW Patrol VII (4)
Mighty Pups Charged Up: Pups vs Three Super Baddies. Harold, Ladybird, and the Copycat team up and the three super baddies take the Mighty Pups' mighty meteor! The Mighty Pups have to get their meteor back and Charge Up to stop them before the team of baddies destroys Adventure Bay!
PAW Patrol VII (1)
Mighty Pups Charged Up: Pups Save a Mighty Lighthouse. Harold uses his super powers to turn Cap'n Turbot's lighthouse into a rocket! The Mighty Pups need to Charge Up and stop him!
PAW Patrol VII (1)
Mighty Pups Charged Up: Pups Stop a Humdinger Horde. The Mighty Pups have to save the day when Harold makes a cloning machine!
Paw Patrol VI (18)
Mighty Pups, Super Paws: Pups and the Big Twin Trick / Mighty Pups, Super Paws: Pups Save the Mega Mayor. The Ladybird is up to her old tricks again, but this time the Mighty Twins have a super trick of their own! // Mayor Humdinger finally gets super powers and it's a total cat-astrophe! The Mighty Pups are summoned to save the Mega Mayor from himself.
Paw Patrol VI (15)
Mighty Pups, Super Paws: Pups Save a Giant Chicken / Mighty Pups, Super Paws: Pups Stop Harold's Deep Freeze. The Ladybird is back and Chickaletta has super powers! The Mighty Twins join the Mighty Pups to save a Giant Chicken and the town. // The Mighty Pups have to stop Harold Humdinger before he puts Adventure Bay in a deep freeze so he can become mayor.
Paw Patrol VI (12)
Mighty Pups, Super Paws: Pups Meet the Mighty Twins. Super-bandit, Ladybird, shrieks havoc in Adventure Bay taking all of the town's treasures - including Mayor Goodway! The Mighty Pups team up with new super pals, The Mighty Twins, to save the day - and the Mayor - in this super heroic adventure!
Paw Patrol VI (9)
Mighty Pups: When Super Kitties Attack. The Kitty Catastrophe crew gets super powers and now those little kittens are causing big problems all over town! It'll take the Mighty Pups and their Super Paws to stop them and restore order to Adventure Bay!
PAW Patrol V (999)
Paw Patrol: Mighty Pups. When their latest scheme goes awry, Mayor Humdinger and his nephew Harold accidentally divert a meteor towards Adventure Bay. The meteor's golden energy grants the PAW Patrol superpowers! The heroic MIGHTY PUPS are on a roll to super-save the day!
Butterbean's Café (30)
Fairy Happy Thanksgiving! / Cricket's the Boss! Ms. Marmalady thinks she has nothing to be thankful for-until the Bean Team shows her what Thanksgiving is all about! // Cricket opens a lemonade stand with her friends, but being a boss is tough! Will she learn how to be a good leader?
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
Top Wing II (24)
Earl's Nutty Invention / Big Swirl Break-Up. The cadets must rescue Earl and race him back to Big Swirl before his Coco Cruiser ruins the little Turkski's birthday party. // Inspector Eagle-Eye wants to send the Cadets to different Top Wing Training Centers to be Lead Cadets.
Blaze and the Monster Machines V (9)
The Great Space Race. Blaze and AJ take off into space for a race that's out of this world! Along the way to Planet Victory, they meet friendly aliens, dodge asteroids, and face off against Crusher's space ship!
Rusty Rivets II (8)
Rusty and the Pirates of Sparkton Hills. Rusty and Ruby set off on their pirate ship in a hunt for a buried treasure.
Rusty Rivets II (9)
Rusty and the Stinky Situation. Rusty, and Ruby try to save the Wake Up and Smell the Roses Contest from Frankie Fritz' stinky Robotic Skunk.
Paw Patrol (14)
Pups Save the Bay / Pups Save a Goodway. Ryder and the PAW Patrol clean up a small oil spill in the water near Adventure Bay. They must plug the hole in the ship, clean up the oil and save the animals and fish in Adventure Bay./When Adventure Bay’s famous statue ends up at the bottom of the Bay, Ryder and the PAW Patrol have to help Mayor Goodway and find a clever way to bring it back!
PAW Patrol III (24)
Pups Get Stuck. PAW Patrol is a preschool series starring a pack of six heroic puppies: Chase, Marshall, Rocky, Zuma, Rubble, and Skye, who are led by a tech-savvy 10-year-old boy named Ryder. With a unique blend of problem-solving skills, cool vehicles and lots of cute doggy humor, the PAW Patrol works together on high-stakes rescue missions to protect the Adventure Bay community.From Marshall the firedog to Chase the police pup to Skye, who flies high in her copter, each pup brings unique personality and skill to the team, modeling the importance of teamwork and good citizenship. They all have special Pup Packs on their backs to help them handle anything - from rescuing kittens to saving a train from a rockslide! And no matter how big the adventure, the PAW Patrol always has time for a game, a laugh, and an ear scratch from Ryder.Fun PAW Patrol Fact: Ryder rescued all the pups and taught them their PAW Patrol skills.
The Adventures of Paddington (8)
Paddington and the Party. Mr Brown has forgotten to get Mrs Brown a Birthday present, Paddington decides to hold a surprise party.
Peppa Pig (7)
Mummy Pig at Work. Peppa accidentally crashes Mummy Pig's computer, so Daddy Pig tries to fix it.
Peppa Pig II (53)
Cold Winter Day. It is a very cold winter day. Peppa and George are wearing their hats, scarves, mittens and coats. They want to jump in muddy puddles, but the problem is that the puddles are all frozen and slippery. Even the duck pond is frozen over, so the ducks cannot swim in it. It begins to snow and Peppa’s friends turn up with their toboggans. Everyone has lots of fun playing in the snow and the day ends with an exciting toboggan race.
Peppa Pig (1)
Muddy Puddles. It's raining and Peppa is sad because she can't go out to play. When the rain stops, Peppa feels better and she and George get ready to play one of their favorite games - jumping in mud puddles!
Peppa Pig II (50)
Daddy Pig's Birthday. Today is Daddy Pig's birthday, but he has to go to work. While he is away, Mummy Pig, Peppa and George prepare a special birthday surprise.
Peppa Pig II (51)
Sleepover. Peppa is going for a sleepover at Zoë Zebra’s house. Suzy Sheep, Rebecca Rabbit, Candy Cat and Emily Elephant are all coming to the sleepover too. The girls are are too excited to go to sleep. They stay up playing games and having fun. They play songs on a piano, have a midnight feast and take it in turns to tell a story. At last they feel sleepy. They all snuggle up in their sleeping bags and fall asleep.
Peppa Pig II (52)
Stars. It is night time and the sky is fall of shining stars. Just this once, Mummy and Daddy Pig let Peppa put their coats on over their pyjamas and they go outside to look at the stars. Daddy Pig teaches Peppa and George how to find the North Star. The stars are very far away and look very tiny. But when Peppa and George look through a telescope the stars look much bigger and they can even see the planet Saturn.
Peppa Pig (1)
Muddy Puddles. It's raining and Peppa is sad because she can't go out to play. When the rain stops, Peppa feels better and she and George get ready to play one of their favorite games - jumping in mud puddles!
Blue's Clues & You (9)
Song Time with Blue. It's a music filled day at the Blue's Clues house as we try to figure out what song Blue wants to sing. On the way, we help Josh & Blue identify sounds of musical instruments and help chicks from the farm with their song show.
Dora and Friends: Into The City! (2)
Puppy Princess Rescue. Dora, her friends, and all their puppies journey to Doggie Land to save a Puppy Princess from a gang of cranky cats.
The Adventures of Paddington (14)
Paddington and the Fingertrap / Paddington Rides a Scooteer. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
Shimmer and Shine II (11)
Volcano Drain-o / Cleanie Genies. When Zeta and Nazboo suck all the glitter out of a volcano, the girls must travel into the volcano to stop them. // Zeta steals Leah, Shimmer, and Shine’s magical gem, enchanting cleaning supplies that cause lots of trouble.
Top Wing II (24)
Earl's Nutty Invention / Big Swirl Break-Up. The cadets must rescue Earl and race him back to Big Swirl before his Coco Cruiser ruins the little Turkski's birthday party. // Inspector Eagle-Eye wants to send the Cadets to different Top Wing Training Centers to be Lead Cadets.
Blaze and the Monster Machines II (16)
Pickle Power. Crusher builds a super-powered vacuum to clean up his big mess – but the machine goes haywire, sucking up Crusher and everything in its path! Now Pickle must team up with Blaze and AJ to stop the vacuum and save Crusher.
Blaze and the Monster Machines II (17)
Race Car Superstar. Blaze and AJ visit VelocityVille, a town full of race cars where everybody loves to go fast! When a snooty car named Speedrick traps all the other racers, Blaze must transform into a super-fast race car to free his new friends.
Rusty Rivets (15)
Rusty Learns to Skate / Rusty's Rustic Adventure. Rusty builds rocket skates instead of learning how to skate but these cut up the ice and end up stranding all his friends on ice floes. // When Ralph (Liam's toy) goes missing in the woods, Rusty and Ruby join the hunt. Alas, they all get lost, and have to find a way home without Rusty's usual tools to help them!
Abby Hatcher (11)
Teeny Terry's Gift / Peeper Time Blues. Teeny Terry wants to surprise Lex by finishing everything on his to do list. // The Peepers are over-the-top comically sad, and Abby needs to figure out why.
Butterbean's Café (17)
A Fairy Sneezy Day! / The Queen of Quiche! Poppy's allergic to something, and everyone thinks it's Cookie! Will the Bean Team have to send their kitty away? // Butterbean and Ms. Marmalady both make quiche for the mayor! Who will be crowned the Queen of Quiche?
Bubble Guppies III (25)
A Dolphin is a Guppy's Best Friend! Molly and Gil meet Buddy, a baby dolphin with the friendliest face in the sea! Today is Buddy’s first birthday, and his pod is throwing him a surprise birthday party! Can the Guppies lead Buddy to the party?
Peppa Pig II (33)
Dentist. Today, Peppa and George are going to the dentist for a check-up. Dr Elephant, the dentist, says that Peppa and Georges’s teeth are lovely and clean. But George’s plastic toy “Mr Dinosaur” teeth are a bit yellow. Dr Elephant polishes Mr Dinosaurs teeth until they are bright and shiny. George loves Mr. Dinosaur, especially now he has nice clean teeth.
Peppa Pig II (34)
Dens. Peppa and George are playing in their tree-house. Peppa’s friends come to play but Peppa decides that only girls can come into the tree-house. So, Grandpa Pig builds the boys their very own den shaped like a castle. The girls want to stay in their tree house and the boys want to stay in their castle. But when it starts to rain and the garden is covered in muddy puddles they change their minds and rush out to play together. After all, everyone loves jumping up and down in muddy puddles!
Peppa Pig II (2)
Windy Autumn Day. It is a cold and windy day. Peppa, George, Mummy Pig and Daddy Pig wear their hats and scarves and coats. At the park, all the leaves have turned red and yellow. It is so windy that Peppa’s ball blows into the pond and George’s hat blows into a tree. Mummy Pig rescues the hat and then the family have fun jumping up and down in the autumn leaves.
Peppa Pig II (3)
Mysteries. Peppa, George, Mummy Pig and Daddy Pig are watching their favourite television programme: “Detective Potato”. Peppa and George want to be famous detectives too. So, Daddy Pig gives them a mystery to solve. Teddy is hidden and Peppa and George try to find him. Using a magnifying glass, Peppa and George follow a trail of cake crumbs to solve the mystery.
Peppa Pig II (4)
Bubbles. Peppa and George are playing with bubbles. George is having fun making bubbles and Peppa is having fun popping them. When the bubble mixture runs out, Daddy Pig shows them how to make really big bubbles with an old tennis racket and soapy water. Then he makes a big, muddy, bubbly puddle for everyone to jump up and down in.
Peppa Pig II (5)
Bedtime. It’s nearly time for bed. Peppa and George play outside for a tiny bit more. Then they are called in for their bath. After that, Peppa and George brush their teeth and get into bed, so Daddy Pig can read them a story. Soon they are fast asleep. Mummy Pig and Daddy Pig finally sit down to watch television, but it’s been a long day and they are very sleepy too.
Blue's Clues & You (15)
Bluestock. It's Bluestock - the Blue's Clues Music Concert! We play Blue's Clues to figure out what song Blue wants to sing in the show. Blue & Josh are excited to hear all of our musical friends sing including Magenta and Ally Brooke!
PAW Patrol V (999)
Paw Patrol: Mighty Pups. When their latest scheme goes awry, Mayor Humdinger and his nephew Harold accidentally divert a meteor towards Adventure Bay. The meteor's golden energy grants the PAW Patrol superpowers! The heroic MIGHTY PUPS are on a roll to super-save the day!
Paw Patrol VI (15)
Mighty Pups: Pups Save a Giant Chicken. The Ladybird is back and Chickaletta has super powers! The Mighty Twins join the Mighty Pups to save a Giant Chicken and the town.
Paw Patrol VI (15)
Mighty Pups: Pups Stop Harold's Deep Freeze. The Mighty Pups have to stop Harold Humdinger before he puts Adventure Bay in a deep freeze so he can become mayor.
Paw Patrol VI (9)
Mighty Pups: When Super Kitties Attack. The Kitty Catastrophe crew gets super powers and now those little kittens are causing big problems all over town! It'll take the Mighty Pups and their Super Paws to stop them and restore order to Adventure Bay!
Paw Patrol VI (18)
Mighty Pups, Super Paws: Pups and the Big Twin Trick / Mighty Pups, Super Paws: Pups Save the Mega Mayor. The Ladybird is up to her old tricks again, but this time the Mighty Twins have a super trick of their own! // Mayor Humdinger finally gets super powers and it's a total cat-astrophe! The Mighty Pups are summoned to save the Mega Mayor from himself.
PAW Patrol VII (1)
Mighty Pups Charged Up: Pups Stop a Humdinger Horde / Mighty Pups Charged Up: Pups Save a Mighty Lighthouse. The Mighty Pups have to save the day when Harold makes a cloning machine! // Harold uses his super powers to turn Cap'n Turbot's lighthouse into a rocket! The Mighty Pups need to Charge Up and stop him!
Paw Patrol VI (12)
Mighty Pups, Super Paws: Pups Meet the Mighty Twins. Super-bandit, Ladybird, shrieks havoc in Adventure Bay taking all of the town's treasures - including Mayor Goodway! The Mighty Pups team up with new super pals, The Mighty Twins, to save the day - and the Mayor - in this super heroic adventure!
PAW Patrol VII (4)
Mighty Pups Charged Up: Pups vs Three Super Baddies. Harold, Ladybird, and the Copycat team up and the three super baddies take the Mighty Pups' mighty meteor! The Mighty Pups have to get their meteor back and Charge Up to stop them before the team of baddies destroys Adventure Bay!
Paw Patrol VI (21)
Mighty Pups, Charged Up: Mighty Pups Versus the Copycat. The Mighty Pups get Charged Up to take on new super-baddie, The Copycat. It'll take all new powers and gear to take down their most formidable foe to date.
Butterbean's Café (31)
Poppy's Cooking Class! / A Fairy Peachy Day! Poppy makes a dangerous deal-if she can't teach Spork and Spatch how to cook, she'll have to work at Marmalady's forever! // When Grandma Nana spends time with Dazzle's friends, Dazzle gets jealous. Will she tell her how she feels?
Blue's Clues & You (5)
ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!
