
Nick Jr.
Nick Jr. od do
The Adventures of Paddington (15)
Paddington And The Chinese New Year / Paddington And The Missing Tickets. Ms. Potts is missing home, so Paddington decides to hold a surprise Chinese New Year Party. // Mr. Brown is taking the kids to the Circus tonight but where are the tickets? Paddington and the kids must retrace his steps to find them.
Shimmer and Shine II (12)
Now You See Her / Untamed Talent. 火山からキラキラを吸い取ろうとするジータとナズブー。シマーとシャインは彼らを止められる?/魔法のスティックを盗んだジータはおそうじ道具に魔法をかけて大失敗!
Top Wing II (25)
Dodo Egg Scramble / Trini's Trin-Tastic Big Swirl Tour. When Della Dodo's eggs are washed away, it's Cadets to the rescue to save Della's little brothers and sisters! // When Baddy takes Trini for a tour of Big Swirl's most dangerous areas, he nearly gets them trapped in Cave-in Cavern.
Blaze and the Monster Machines II (18)
Race to Eagle Rock. Blaze brings all of his monster truck pals to VelocityVille for a wild race to the top of Eagle Rock! But Crusher will stop at nothing to beat race car Blaze and friends, setting traps to slow them down.
Blaze and the Monster Machines II (19)
The Sky Track. As Blaze, AJ, and Gabby fly through the air with their friend Swoops, they see that a baby bird is about to be pulled into a storm! Swoops saves the baby bird from danger, but during his mission he loses his helicopter rotor, which flies off into the sky. Now Blaze and AJ must find the missing rotor, adventuring up onto the Sky Track, an amazing course that weaves through the clouds.
Rusty Rivets (16)
Rusty’s Mechanical Animal / Rusty's Spaceship. Rusty and Ruby make Ranger Anna a robotic pet, but it goes haywire when they try to program it. // Rusty builds Liam a spaceship as a surprise, but instead of impressing him, it wreaks havoc on the town.
Abby Hatcher (12)
Secret Basement Disco / Frazzled Fuzzly. Abby and Bozzly want to help Harriet overcome her shyness about her favorite activity. // Teeny Terry worries that he's too tiny to be helpful.
Butterbean's Café (18)
Café Ballet / Cricket Goes Camping! Poppy has to practice for ballet tryouts, but her café duties keep getting in the way! Will she be able to do both? // Cricket is nervous about her first camping trip. Can Butterbean help her overcome her fear?
Bubble Guppies III (26)
Super Guppies! When Molly and Gil bring a comic book to school, all the Guppies want to be superheroes! Molly and Gil dive into the adventure as Guppy Girl and Bubble Boy, but can our heroes stop the smelly villain Sid Fishious?
Peppa Pig II (36)
School Bus Trip. Madame Gazelle takes Peppa and her school friends on a school bus trip to the mountains. From the top of the mountains there is a fantastic view and Peppa and her friends have fun hearing echoes. At the little picnic site, they have a picnic and, as always, the ducks turn up. After a great day out, the bus takes the children home and on the way they sing their favourite song, the “Bing Bong Song”.
Peppa Pig II (37)
Rebecca Rabbit. Peppa and George are going to Rebecca Rabbit’s house today. Rebecca’s house is a bit different to Peppa’s house; it is inside a hill. Instead of stairs and corridors there are tunnels. Peppa and George love Rebecca’s house and ask Rebecca if she can teach teach them to be rabbits. They enjoy playing rabbits and everyone is surprised when George discovers he likes carrots!
Peppa Pig II (6)
The Traffic Jam. Granny and Grandpa Pig have invited Peppa and her family to lunch. On the way, Peppa, George, Mummy Pig and Daddy Pig get caught in a very long traffic jam. They still haven’t arrived by the time lunch is ready, so Grandpa Pig decides to bring the lunch to them – in his wheelbarrow. There’s enough delicious food for everyone in the traffic jam.
Peppa Pig II (7)
Rock Pools. Peppa and George are at the seaside with Granny and Grandpa Pig. Peppa and George like sandy beaches, but this is a different kind of beach, with lots of rocks and little rock pools to explore. Peppa, George, Granny and Grandpa Pig have fun with a little crab, a seashell and a fossil. Peppa rescues a little fish in her bucket and puts it back in the sea.
Peppa Pig II (8)
Teddy's Day Out. Peppa and her family are having a picnic lunch. Mr Zebra the Postman and Zoë Zebra are having a picnic too, so they decide to have one big picnic together. When it’s time to go home, Peppa is having such a good time that, when it’s home time, she leaves her teddy behind. But all ends well when Zoë Zebra and Mr Zebra the Postman make a very special delivery to Peppa’s house...
Peppa Pig II (9)
Emily Elephant. Peppa and her friends are at their playgroup today. Madame Gazelle introduces a new pupil, Emily Elephant. Everyone wants to be Emily’s friend because she is very good at building blocks and can make a very loud noise with her trunk. Peppa and Emily discover that they have something in common: they both love jumping up and down in muddy puddles.
Blue's Clues & You (16)
The Thinking Squad. Clues house! While playing "superheroes" we hear a super strange noise. We play Blue's Clues to figure out where it's coming from. On the way, we learn about the powers our Superfriends have too!
Blaze and the Monster Machines II (10)
Spark Bug. Blaze, Stripes, and AJ are racing through the jungle when Stripes discovers a lost little fire beetle named Sparky. Blaze and his friends set off across the jungle to help Sparky get back home to the top of a red hot volcano.
Blaze and the Monster Machines II (11)
Fire Alarm Blaze. There's a fire on the bridge, and it's too much for the Fire Chief and his team to handle. They need Firefighting Blaze to help. With time running out, Blaze hurries across town. But can he get to the bridge in time?
Paw Patrol V (10)
Pups Save a Popped Top. The top of Farmer's Al's silo has been knocked off, and he needs help saving his corn crop.
Paw Patrol V (12)
Pups Save the Snowshoeing Goodways. When Mayor Goodway and the twins are late getting back from a snowshoeing, Jake and Everest call the Paw Patrol to search for them.
PAW Patrol IV (9)
Pups Save A Sleepwalking Bear / Pups Save Dude Ranch Danny. The pups need to get a sleepwalking bear back home before he wakes up. // Daring Danny X takes his horse off the trail and ends up on a wild ride.
Peppa Pig III (14)
Princess Peppa. Granny and Grandpa Pig come for a dinner party with Mummy and Daddy Pig. Peppa and George are too tired to go to bed, until they are told a story.
Peppa Pig III (15)
Teddy's Playgroup. Peppa brings home a teddy from daycare to look after, but she is worried that he will not have a very exciting time.
Peppa Pig III (16)
Danny's Pirate Party. It is Danny Dog's birthday, and with the help of Granddad Dog and Grandpa Pig the children take part in a pirate treasure hunt.
Peppa Pig III (17)
Mr Potato Comes to Town. All the people in Peppa's town are excited to meet Mr Potato when he comes to open a new sports center.
Peppa Pig III (18)
The Train Ride. Madame Gazelle takes Peppa and her friends on a train ride, where they must tick off what they see on their activity sheets. Meanwhile Pedro keeps losing his ticket.
Peppa Pig III (19)
Granny Pig's Chickens. Granny Pig shows Peppa and George her chickens. Grandpa Pig is angry, because the chickens have been eating all Grandpa Pig's lettuces.
Peppa Pig III (20)
Talent Day. It is Talent Day at Peppa's daycare. Madame Gazelle wants everyone to show the class their special talent.
Peppa Pig III (21)
Trip to the Moon. Peppa's family go to the museum's moon exhibition with George's friend Edmond Elephant. But Peppa thinks there are going to the real moon and is worried.
Peppa Pig III (22)
Grandpa at the Playground. Grandpa Pig takes Peppa and George to the playground, but does not understand the children's rules.
Peppa Pig III (23)
Goldie the Fish. Goldie the fish does not look happy and is not eating her food, so Peppa, George and Mummy Pig take her on a bus trip to visit Dr Hamster the vet.
The Adventures of Paddington (14)
Paddington and the Fingertrap / Paddington Rides a Scooteer. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
Bubble Guppies III (15)
Come to Your Senses! Oh no! Nonny broke his glasses! When they’re fixed, Nonny is determined to retrieve them on his own. But to do it, he’ll have to depend on his other four senses to reach the glasses store before it closes!
Abby Hatcher (15)
Princess Flug's Flowery Adventure. Princess Flug gets lost in the laundry and ends up on a wild cross-town adventure.
Butterbean's Café (37)
No Way, Soufflé! / Cinnamon the Elephant! Cricket's noisy ways keep ruining the soufflé for the Brookbinders' anniversary. Will she find a way to put her noisiness to good use? // A shy little girl is having trouble making friends. Will Cricket know how to help?
Blue's Clues & You (6)
123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.
Top Wing II (26)
Baddy and the Bad Wings / Cheep and Chirp's Splashy Surf Show. Baddy teams up with Betty, Chomps and Rocco to hijack the HQ Command Flyer so he can take over Big Swirl! // Davey Hasselhawg has to get Cheep, Chirp and friends ready for an awesome wakeboard show when Brody is called to a rescue.
Blaze and the Monster Machines V (11)
Recycling Power! When Axle City is visited by a littering raccoon, it's up to Blaze to save the day as a Super Recycling Truck! He cleans up the town and rescues his friends - just in time for a final showdown with the Litter Critter!
Rusty Rivets II (10)
Rusty and the Birthday Surprise. When Mr. Higgins accidentally knocks the power out all over town, Rusty has to save Ruby's surprise birthday party.
Rusty Rivets II (11)
Rusty's Show Must Go On. Rusty, Ruby, and TigerBot help a stranded baby giraffe in the desert. Can they make it back in time for TigerBot's performance?
PAW Patrol: Ready, Race, Rescue
It's the Adventure Bay 500! The pups are ready to be the pit crew for their race hero, The Whoosh! When the legendary racer is unable to drive in the championship race, he calls on Marshall to take the wheel and race in his place!
Peppa Pig III (1)
Work and Play. When Peppa and Suzy learn that grown ups must work all day, they decide to play at working in a store. But they quickly get tired of it.
Peppa Pig III (2)
The Rainbow. Peppa and her family spot a rainbow when they go for a drive.
Peppa Pig III (3)
Pedro's Cough. Pedro gets a contagious cough at daycare and some of the other children soon catch it. When it's time to go the grown-ups catch it too, including Madame Gazelle. Peppa calls Doctor Brown Bear who gives them terrible-tasting medicine, but who will look after him when he is sick?
Peppa Pig III (4)
The Library. Daddy Pig has a book from the library that he has kept for too long. The family go to the library to return it and find more books to read.
Peppa Pig III (5)
The Camper Van. Peppa and her family go on vacation in a special van. Peppa is surprised to find that at a push of a button the van converts into a mini-house for them to sleep in!
Peppa Pig III (6)
The Camping Holiday. Peppa and her family are on holiday in their trailer van. They decide to go to Duck Land, a special park where they can see the ducks in the river, and are surprised when they learn that their van can convert into a boat!
Peppa Pig III (7)
Compost. Peppa and George take a bin of vegetable peelings to Grandpa Pig's compost heap. Worms inside the bin turn the peelings into compost, which Granny and Grandpa use to help their plants grow.
Peppa Pig III (8)
Richard Rabbit Comes to Play. Richard Rabbit comes to play with George, and Suzy Sheep comes to play with Peppa! The boys and girls don't want to play the same games, but they all like jumping up and down in muddy puddles.
Peppa Pig III (9)
Fun Run. Daddy Pig finds it hard work when he runs a race to raise money for the school roof, but it's easier to run when a wasp is chasing him!
Peppa Pig III (10)
Washing. Daddy Pig hangs his clean football shirt out to dry, but Peppa, George and Mummy splash it with mud. They put it in the wash, but Peppa puts her red dress in too – which turns Daddy's shirt pink!
Peppa Pig III (11)
Polly's Boat Trip. Peppa and George go boating with Grandpa Pig and Polly Parrot, but later Grandpa Pig drops his mobile phone into the water.
PAW Patrol II (25)
Pups Save the Woof and Roll Show / Pups Save an Eagle. When a big pop star comes to town, a storm blows the whole town apart, including the stage! Can the PAW Patrol save the day? // While out in the woods, the pups rescue an eagle caught in twine and tied to her own nest
PAW Patrol III (1)
Pups Find a Genie / Pups Save a Tightrope Walker. Rubble finds an old brass Jack in the Box, with a genie inside who grants him three wishes! // Francois Turbot is bravely walking a tightrope, but seagulls threaten to ruin his act. Time to call the PAW Patrol!
The Adventures of Paddington (15)
Paddington And The Chinese New Year / Paddington And The Missing Tickets. Ms. Potts is missing home, so Paddington decides to hold a surprise Chinese New Year Party. // Mr. Brown is taking the kids to the Circus tonight but where are the tickets? Paddington and the kids must retrace his steps to find them.
Shimmer and Shine II (12)
Now You See Her / Untamed Talent. 火山からキラキラを吸い取ろうとするジータとナズブー。シマーとシャインは彼らを止められる?/魔法のスティックを盗んだジータはおそうじ道具に魔法をかけて大失敗!
Top Wing II (25)
Dodo Egg Scramble / Trini's Trin-Tastic Big Swirl Tour. When Della Dodo's eggs are washed away, it's Cadets to the rescue to save Della's little brothers and sisters! // When Baddy takes Trini for a tour of Big Swirl's most dangerous areas, he nearly gets them trapped in Cave-in Cavern.
Blaze and the Monster Machines II (18)
Race to Eagle Rock. Blaze brings all of his monster truck pals to VelocityVille for a wild race to the top of Eagle Rock! But Crusher will stop at nothing to beat race car Blaze and friends, setting traps to slow them down.
Blaze and the Monster Machines II (19)
The Sky Track. As Blaze, AJ, and Gabby fly through the air with their friend Swoops, they see that a baby bird is about to be pulled into a storm! Swoops saves the baby bird from danger, but during his mission he loses his helicopter rotor, which flies off into the sky. Now Blaze and AJ must find the missing rotor, adventuring up onto the Sky Track, an amazing course that weaves through the clouds.
Rusty Rivets (16)
Rusty’s Mechanical Animal / Rusty's Spaceship. Rusty and Ruby make Ranger Anna a robotic pet, but it goes haywire when they try to program it. // Rusty builds Liam a spaceship as a surprise, but instead of impressing him, it wreaks havoc on the town.
Abby Hatcher (12)
Secret Basement Disco / Frazzled Fuzzly. Abby and Bozzly want to help Harriet overcome her shyness about her favorite activity. // Teeny Terry worries that he's too tiny to be helpful.
Butterbean's Café (18)
Café Ballet / Cricket Goes Camping! Poppy has to practice for ballet tryouts, but her café duties keep getting in the way! Will she be able to do both? // Cricket is nervous about her first camping trip. Can Butterbean help her overcome her fear?
Bubble Guppies III (26)
Super Guppies! When Molly and Gil bring a comic book to school, all the Guppies want to be superheroes! Molly and Gil dive into the adventure as Guppy Girl and Bubble Boy, but can our heroes stop the smelly villain Sid Fishious?
Peppa Pig II (36)
School Bus Trip. Madame Gazelle takes Peppa and her school friends on a school bus trip to the mountains. From the top of the mountains there is a fantastic view and Peppa and her friends have fun hearing echoes. At the little picnic site, they have a picnic and, as always, the ducks turn up. After a great day out, the bus takes the children home and on the way they sing their favourite song, the “Bing Bong Song”.
Peppa Pig II (37)
Rebecca Rabbit. Peppa and George are going to Rebecca Rabbit’s house today. Rebecca’s house is a bit different to Peppa’s house; it is inside a hill. Instead of stairs and corridors there are tunnels. Peppa and George love Rebecca’s house and ask Rebecca if she can teach teach them to be rabbits. They enjoy playing rabbits and everyone is surprised when George discovers he likes carrots!
Peppa Pig II (6)
The Traffic Jam. Granny and Grandpa Pig have invited Peppa and her family to lunch. On the way, Peppa, George, Mummy Pig and Daddy Pig get caught in a very long traffic jam. They still haven’t arrived by the time lunch is ready, so Grandpa Pig decides to bring the lunch to them – in his wheelbarrow. There’s enough delicious food for everyone in the traffic jam.
Peppa Pig II (7)
Rock Pools. Peppa and George are at the seaside with Granny and Grandpa Pig. Peppa and George like sandy beaches, but this is a different kind of beach, with lots of rocks and little rock pools to explore. Peppa, George, Granny and Grandpa Pig have fun with a little crab, a seashell and a fossil. Peppa rescues a little fish in her bucket and puts it back in the sea.
Peppa Pig II (8)
Teddy's Day Out. Peppa and her family are having a picnic lunch. Mr Zebra the Postman and Zoë Zebra are having a picnic too, so they decide to have one big picnic together. When it’s time to go home, Peppa is having such a good time that, when it’s home time, she leaves her teddy behind. But all ends well when Zoë Zebra and Mr Zebra the Postman make a very special delivery to Peppa’s house...
Peppa Pig II (9)
Emily Elephant. Peppa and her friends are at their playgroup today. Madame Gazelle introduces a new pupil, Emily Elephant. Everyone wants to be Emily’s friend because she is very good at building blocks and can make a very loud noise with her trunk. Peppa and Emily discover that they have something in common: they both love jumping up and down in muddy puddles.
Blue's Clues & You (16)
The Thinking Squad. Clues house! While playing "superheroes" we hear a super strange noise. We play Blue's Clues to figure out where it's coming from. On the way, we learn about the powers our Superfriends have too!
Blaze and the Monster Machines II (10)
Spark Bug. Blaze, Stripes, and AJ are racing through the jungle when Stripes discovers a lost little fire beetle named Sparky. Blaze and his friends set off across the jungle to help Sparky get back home to the top of a red hot volcano.
Blaze and the Monster Machines II (11)
Fire Alarm Blaze. There's a fire on the bridge, and it's too much for the Fire Chief and his team to handle. They need Firefighting Blaze to help. With time running out, Blaze hurries across town. But can he get to the bridge in time?
Paw Patrol V (10)
Pups Save a Popped Top. The top of Farmer's Al's silo has been knocked off, and he needs help saving his corn crop.
Paw Patrol V (12)
Pups Save the Snowshoeing Goodways. When Mayor Goodway and the twins are late getting back from a snowshoeing, Jake and Everest call the Paw Patrol to search for them.
PAW Patrol IV (9)
Pups Save A Sleepwalking Bear / Pups Save Dude Ranch Danny. The pups need to get a sleepwalking bear back home before he wakes up. // Daring Danny X takes his horse off the trail and ends up on a wild ride.
Peppa Pig III (14)
Princess Peppa. Granny and Grandpa Pig come for a dinner party with Mummy and Daddy Pig. Peppa and George are too tired to go to bed, until they are told a story.
Peppa Pig III (15)
Teddy's Playgroup. Peppa brings home a teddy from daycare to look after, but she is worried that he will not have a very exciting time.
Peppa Pig III (16)
Danny's Pirate Party. It is Danny Dog's birthday, and with the help of Granddad Dog and Grandpa Pig the children take part in a pirate treasure hunt.
Peppa Pig III (17)
Mr Potato Comes to Town. All the people in Peppa's town are excited to meet Mr Potato when he comes to open a new sports center.
Peppa Pig III (18)
The Train Ride. Madame Gazelle takes Peppa and her friends on a train ride, where they must tick off what they see on their activity sheets. Meanwhile Pedro keeps losing his ticket.
Peppa Pig III (19)
Granny Pig's Chickens. Granny Pig shows Peppa and George her chickens. Grandpa Pig is angry, because the chickens have been eating all Grandpa Pig's lettuces.
Peppa Pig III (20)
Talent Day. It is Talent Day at Peppa's daycare. Madame Gazelle wants everyone to show the class their special talent.
Peppa Pig III (21)
Trip to the Moon. Peppa's family go to the museum's moon exhibition with George's friend Edmond Elephant. But Peppa thinks there are going to the real moon and is worried.
Peppa Pig III (22)
Grandpa at the Playground. Grandpa Pig takes Peppa and George to the playground, but does not understand the children's rules.
Peppa Pig III (23)
Goldie the Fish. Goldie the fish does not look happy and is not eating her food, so Peppa, George and Mummy Pig take her on a bus trip to visit Dr Hamster the vet.
The Adventures of Paddington (14)
Paddington and the Fingertrap / Paddington Rides a Scooteer. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
Bubble Guppies III (15)
Come to Your Senses! Oh no! Nonny broke his glasses! When they’re fixed, Nonny is determined to retrieve them on his own. But to do it, he’ll have to depend on his other four senses to reach the glasses store before it closes!
Abby Hatcher (15)
Princess Flug's Flowery Adventure. Princess Flug gets lost in the laundry and ends up on a wild cross-town adventure.
Butterbean's Café (37)
No Way, Soufflé! / Cinnamon the Elephant! Cricket's noisy ways keep ruining the soufflé for the Brookbinders' anniversary. Will she find a way to put her noisiness to good use? // A shy little girl is having trouble making friends. Will Cricket know how to help?
Blue's Clues & You (6)
123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.
Top Wing II (26)
Baddy and the Bad Wings / Cheep and Chirp's Splashy Surf Show. Baddy teams up with Betty, Chomps and Rocco to hijack the HQ Command Flyer so he can take over Big Swirl! // Davey Hasselhawg has to get Cheep, Chirp and friends ready for an awesome wakeboard show when Brody is called to a rescue.
Blaze and the Monster Machines V (11)
Recycling Power! When Axle City is visited by a littering raccoon, it's up to Blaze to save the day as a Super Recycling Truck! He cleans up the town and rescues his friends - just in time for a final showdown with the Litter Critter!
Rusty Rivets II (10)
Rusty and the Birthday Surprise. When Mr. Higgins accidentally knocks the power out all over town, Rusty has to save Ruby's surprise birthday party.
Rusty Rivets II (11)
Rusty's Show Must Go On. Rusty, Ruby, and TigerBot help a stranded baby giraffe in the desert. Can they make it back in time for TigerBot's performance?
Paw Patrol (16)
Pups Save a School Day / Pups Turn on the Lights. Alex loses his back pack on the first day of school! Ryder and the Paw Patrol need to help him find it before the school bus comes./It’s Chase’s birthday and the pups are planning a surprise party. A storm causes the power to go out. The Paw Patrol have to fix the power and save Chases Birthday party.
PAW Patrol III (25)
Pups Raise the Paw Patroller. PAW Patrol is a preschool series starring a pack of six heroic puppies: Chase, Marshall, Rocky, Zuma, Rubble, and Skye, who are led by a tech-savvy 10-year-old boy named Ryder. With a unique blend of problem-solving skills, cool vehicles and lots of cute doggy humor, the PAW Patrol works together on high-stakes rescue missions to protect the Adventure Bay community.From Marshall the firedog to Chase the police pup to Skye, who flies high in her copter, each pup brings unique personality and skill to the team, modeling the importance of teamwork and good citizenship. They all have special Pup Packs on their backs to help them handle anything - from rescuing kittens to saving a train from a rockslide! And no matter how big the adventure, the PAW Patrol always has time for a game, a laugh, and an ear scratch from Ryder.Fun PAW Patrol Fact: Ryder rescued all the pups and taught them their PAW Patrol skills.
The Adventures of Paddington (9)
Paddington And The Scrapbook. Paddington decides to make a scrapbook of memories and tries to include all his friends to show Aunt Lucy.
Peppa Pig (9)
Daddy Loses his Glasses. Daddy Pig is a little upset because he lost his glasses, so Peppa and George try to find them.
Peppa Pig III (12)
Delphine Donkey. Peppa's French friend Delphine Donkey comes to stay. Peppa takes Delphine to daycare for a visit, where they teach her the 'Bing Bong Song', the class' favorite song to sing.
Peppa Pig III (13)
Fire Engine. When Mummy Pig helps out at Miss Rabbit's fire station, she is called upon to douse the flames at Daddy Pig's out-of-control barbecue!
Peppa Pig III (14)
Princess Peppa. Granny and Grandpa Pig come for a dinner party with Mummy and Daddy Pig. Peppa and George are too tired to go to bed, until they are told a story.
Peppa Pig III (15)
Teddy's Playgroup. Peppa brings home a teddy from daycare to look after, but she is worried that he will not have a very exciting time.
Peppa Pig III (16)
Danny's Pirate Party. It is Danny Dog's birthday, and with the help of Granddad Dog and Grandpa Pig the children take part in a pirate treasure hunt.
Peppa Pig III (17)
Mr Potato Comes to Town. All the people in Peppa's town are excited to meet Mr Potato when he comes to open a new sports center.
Peppa Pig III (18)
The Train Ride. Madame Gazelle takes Peppa and her friends on a train ride, where they must tick off what they see on their activity sheets. Meanwhile Pedro keeps losing his ticket.
Peppa Pig III (19)
Granny Pig's Chickens. Granny Pig shows Peppa and George her chickens. Grandpa Pig is angry, because the chickens have been eating all Grandpa Pig's lettuces.
Peppa Pig III (20)
Talent Day. It is Talent Day at Peppa's daycare. Madame Gazelle wants everyone to show the class their special talent.
Peppa Pig III (21)
Trip to the Moon. Peppa's family go to the museum's moon exhibition with George's friend Edmond Elephant. But Peppa thinks there are going to the real moon and is worried.
Peppa Pig III (22)
Grandpa at the Playground. Grandpa Pig takes Peppa and George to the playground, but does not understand the children's rules.
PAW Patrol III (2)
Pups Save a Goldrush / Pups Save the Paw Patroller. When a grizzled old prospector discovers gold in Adventure Bay, it's a bona fide, dog gone, gold rush! // When Mayor Humdinger and the Kit-tastrophe Crew try to steal the PAW Patroller, the chase becomes a rescue!
PAW Patrol III (3)
Pups Save the Soccer Game / Pups Save a Lucky Collar. Mayor Humdinger challenges the Adventure Bay team to a soccer match, and Ryder and the Paw Patrol are called in to play. The Paw Patrol must work as a team to overcome some dirty tricks by Mayor Humdinger and pull out a victory! // Marshall wins a new collar, and he's sure it's bringing him good luck. As the Lucky Pup, he takes risky chances while helping to rescue Hootie. Friends come to Marshall's rescue when he and Hootie fall into a deep crevass.
The Adventures of Paddington (16)
Paddington And The Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.
Shimmer and Shine II (13)
The Crystal Queen / The Glob. When Zeta traps Samira in a magical cave, the girls seek the help of Samira’s mentor. // The girls accidentally create a fun, sticky glob of candy who’s curious about everything.
Top Wing II (26)
Baddy and the Bad Wings / Cheep and Chirp's Splashy Surf Show. Baddy teams up with Betty, Chomps and Rocco to hijack the HQ Command Flyer so he can take over Big Swirl! // Davey Hasselhawg has to get Cheep, Chirp and friends ready for an awesome wakeboard show when Brody is called to a rescue.
Blaze and the Monster Machines II (20)
The Wishing Wheel. While riding with Swoops, Blaze, AJ, and Stripes discover a secret racetrack through the jungle! The track leads to a magical treasure called the Wishing Wheel, a golden tire that grants the wish of the special race car fast enough to find it first. Blaze sets out on an adventure to find the magic wheel to make a wish for all of his friends!
Blaze and the Monster Machines III (1)
The Hundred Mile Race. Blaze visits VelocityVille to compete with his new racecar pals (Danica Patrick, Jimmie Johnson, Kasey Kahne) in the longest race ever: the Hundred Mile Race! But Crusher is racing too, and he’ll do anything to win.
Rusty Rivets (17)
Rusty and the Bit Police / Rusty's Jam at the Dam. On a busy day, Officer Carl needs to be in too many places at the same time, so they 'deputize' the Bits to help him out // Rusty, Ruby, and Anna discover that a local beaver hasn't been able to repair its dam due to a sore tooth.
Abby Hatcher (14)
Fuzzly Slumber Party / Fix it Flug. The Fuzzlies are scared when they think there's a monster lurking around the hotel. // Princess Flug successfully helps Lex and Teeny Terry with her glitter goo, then goes overboard and "fixes" everything in the hotel.
Butterbean's Café (19)
The Messy Barbecue! / Poppy's Lost Cookbook! Cricket makes special shirts for the café's BBQ, but the crew gets them all dirty. Will Cricket get upset? // When Poppy donates her cookbook by mistake, Ms. Marmalady finds it! Will she take all of Poppy's recipes?
Bubble Guppies IV (1)
The New Doghouse! When an accident destroys Bubble Puppy’s doghouse, the Guppies team up with the entire neighborhood to build Bubble Puppy’s dream home - the most tricked out doghouse Bubbletucky has ever seen!
Peppa Pig II (39)
Nature Trail. Today, Peppa and her family are driving out to the countryside to go for a walk in the woods. Peppa and George discover trails of footprints left by little birds and ants. Learning how to follow trails of footprints comes in very handy when the family get lost and follow their own footprints back to their car and their picnic. Peppa and her family loved the nature trail but they love picnics even more!
Peppa Pig II (40)
Pretend Friend. Suzy Sheep has come to play with Peppa. Suzy has made up a pretend friend called “Leo Lion”. Peppa cannot see Leo but Suzy announces that Leo likes roaring and he likes playing dressing up. Peppa decides that now she can see Leo. Even Mummy and Daddy Pig play along with the game. But Peppa’s little brother George cannot see Leo and feels a bit left out.
Peppa Pig II (10)
George's Friend. Rebecca Rabbit has a little bother called Richard who is the same age as George. George and Richard each have a toy dinosaur but George and Richard are not very good at sharing their toys. Mummy Pig shows George and Richard that they can have much more fun at the playground if they play together, just like their big sisters.
Peppa Pig II (11)
The Boat Pond. Today, Peppa and her family are playing at the pond with their toy boats. Peppa and George’s friends arrive with their toy boats. Everyone has a boat to play with except Rebecca Rabbit. Daddy Pig makes Rebecca a very special paper boat out of newspaper. Rebecca’s paper boat is so nice; everyone wants one.
Peppa Pig II (12)
Mr Scarecrow. Peppa and George are visiting Granny and Grandpa Pig. Grandpa Pig is planting seeds to make a flower garden, but the birds keep eating them. Peppa and George help Grandpa Pig to make a scarecrow, which stops the birds eating Grandpa’s seeds. Peppa is worried that the birds are a bit hungry, so Granny Pig gives the birdies a birdfeeder so they can have their own seeds to eat.
Peppa Pig II (13)
The Time Capsule. Madame Gazelle shows Peppa and her school friends how to make a time capsule. They each put one of their favourite things inside the capsule and bury it in the school garden. The children discover that their parents made a time capsule with Madame Gazelle many, many years ago. And now it is time to open it up…
Blue's Clues & You (17)
Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!
Blaze and the Monster Machines II (12)
Axle City Grand Prix. Gabby has the perfect tool to get Blaze ready to race: a special remote that can control any machine. But when Crusher takes her remote, he activates machines all over town to slow Blaze down.
Blaze and the Monster Machines II (13)
Treasure Track. Blaze, AJ, and Gabby join Pegwheel the Pirate-Truck for an island treasure hunt! Following their treasure map, the friends search jungle beaches and mountains to find where X marks the spot.
Paw Patrol V (12)
Pups Save a Duck Pond. Water in the duck pond mysteriously drains out, it's up to the PAW Patrol find out what's happening!
Paw Patrol V (13)
Pups Save an Upset Elephant. Carlos and Tracker calls the Paw Patrol to help solve the mystery of a rumbling sound that's upsetting the Jungle elephants.
PAW Patrol IV (11)
Pups Save Big Hairy / Pups Save a Flying Kitty. Pups need to lure a big ape onto the PAW Patroller so they can take him back to the jungle. // Skye Kitty gets stuck beside an eagle's nest and needs help getting down.
Peppa Pig III (25)
Numbers. Peppa and her friends learn how to count by playing games at Madame Gazelle's daycare.
Peppa Pig III (26)
Digging Up the Road. Peppa and her family are trying to get to the playground, but Mr Bull's roadworks are in the way.
Peppa Pig III (1)
Work and Play. When Peppa and Suzy learn that grown ups must work all day, they decide to play at working in a store. But they quickly get tired of it.
Peppa Pig III (2)
The Rainbow. Peppa and her family spot a rainbow when they go for a drive.
Peppa Pig III (3)
Pedro's Cough. Pedro gets a contagious cough at daycare and some of the other children soon catch it. When it's time to go the grown-ups catch it too, including Madame Gazelle. Peppa calls Doctor Brown Bear who gives them terrible-tasting medicine, but who will look after him when he is sick?
Peppa Pig III (4)
The Library. Daddy Pig has a book from the library that he has kept for too long. The family go to the library to return it and find more books to read.
Peppa Pig III (5)
The Camper Van. Peppa and her family go on vacation in a special van. Peppa is surprised to find that at a push of a button the van converts into a mini-house for them to sleep in!
Peppa Pig III (6)
The Camping Holiday. Peppa and her family are on holiday in their trailer van. They decide to go to Duck Land, a special park where they can see the ducks in the river, and are surprised when they learn that their van can convert into a boat!
Peppa Pig III (7)
Compost. Peppa and George take a bin of vegetable peelings to Grandpa Pig's compost heap. Worms inside the bin turn the peelings into compost, which Granny and Grandpa use to help their plants grow.
Peppa Pig III (8)
Richard Rabbit Comes to Play. Richard Rabbit comes to play with George, and Suzy Sheep comes to play with Peppa! The boys and girls don't want to play the same games, but they all like jumping up and down in muddy puddles.
The Adventures of Paddington (15)
Paddington And The Chinese New Year / Paddington And The Missing Tickets. Ms. Potts is missing home, so Paddington decides to hold a surprise Chinese New Year Party. // Mr. Brown is taking the kids to the Circus tonight but where are the tickets? Paddington and the kids must retrace his steps to find them.
Bubble Guppies III (16)
Puddleball! When rain spoils a game of kickball, Gil invents a new game that shows how fun a little rain can be. But when the weather turns too wet, even for puddleball, Bubble Puppy must overcome his fear of thunder to save the game!
Abby Hatcher (15)
Fuzzliest Dinner. When Chef Jeff needs to leave the hotel, Abby enlists Curly and Bozzly to help her make dinner.
Butterbean's Café (38)
The Marmalady Sisters! / Butterbean's is Closing! When Ms. Marmalady and her sister enter the Siblings Day Baking Contest, they fight over everything! Will they learn to work together? // Cricket overhears Butterbean mention she's closing the café. Is the café closing... forever?!
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
