
Nick Jr.
Nick Jr. od do
The Adventures of Paddington (13)
Paddington Meets Lucky / Paddington and the Love Day Cards. Paddington meets Mateo's dog Lucky! Paddington tries to teach him tricks, but Lucky will not behave. It's Love Day in Windsor Gardens! // Paddington is on a mission to deliver Love Day cards to all his friends.
Shimmer and Shine IV (7)
The Painting Gem / Longest Day Ever. When Zeta gets hold of a magical painting gem, she creates lots of troublesome art that the girls must get under control. // When Leah accidentally wishes for the day to last forever, the kids must find a way to make the moon come up to end the day.
Top Wing II (7)
Shirley's Nutty Vacation / Amazing Action Rescue. The Cadets send stressed Shirley on a remote treetop cabin vacation when she accidently unmoors the cabin! // Baddy wants to be in Reg Goosling's best adventure picture ever, but the Cadets rescue Baddy and end up in the picture.
Blaze and the Monster Machines II (6)
Fired Up! When Blaze smells smoke at Axle City’s garage, he calmly and courageously leads his friends outside to safety. Axle City’s fire chief is impressed with Blaze’s courage, and thinks maybe he has what it takes to be a fire fighter, too. Blaze and AJ set out on a series of adventures to avert disaster in Axle City.
Blaze and the Monster Machines II (7)
Knight Riders. While racing, Blaze and Crusher discover a medieval kingdom holding a Royal Race! The two trucks become knights so that they can compete with other knights in the race across the realm. But even though Sir Blaze the Fast is the speediest knight of all, Crusher's medieval cheats won't make it easy to win.
Rusty Rivets III (6)
Detective Rusty / Rusty's Chilling Rescue. Rusty and Ruby go into sleuth mode to discover why items are going missing from all around town. // When a penguin floats into the bay on a wayward ice floe, it's up to Rusty and Ruby to get him back to Antarctica.
Abby Hatcher (8)
When Abby Met Bozzly / Hair Flair Everywhere. Abby meets the best friend of her dreams, a fuzzly named Bozzly. // Mrs. Melvin closes the salon for the day, and Harriet must figure out what to do with herself, when all she really wants is to style.
Butterbean's Café (4)
Dazzle's Cake-tastrophe! / Cricket's First Menu! When Dazzle is left in charge of the café, she tries to do everything herself. Will she learn to ask for help? // Cricket's first lunch menu is ruined when all the ketchup goes missing! Will she 'ketch' the culprit?
Bubble Guppies (11)
The Legend of Pinkfoot. The Bubble Guppies are going on a camping trip! Grab your flashlights and gather around the campfire to make s'mores and hear about the spooky legend of Pinkfoot!
Peppa Pig II (35)
Grandpa's Little Train. Grandpa Pig has built a fantastic little train called “Gertrude”. Grandpa takes Peppa and George for a ride on “Gertrude” and along the way they meet their friends. There is plenty of room on the train for everyone, so they all hop aboard. Peppa and George think that “Gertrude” is the very best train in the whole world!
Peppa Pig II (36)
School Bus Trip. Madame Gazelle takes Peppa and her school friends on a school bus trip to the mountains. From the top of the mountains there is a fantastic view and Peppa and her friends have fun hearing echoes. At the little picnic site, they have a picnic and, as always, the ducks turn up. After a great day out, the bus takes the children home and on the way they sing their favourite song, the “Bing Bong Song”.
Peppa Pig II (14)
Recycling. Peppa and George help Mummy Pig tidy up the breakfast things. Mummy Pig tells them that bottles don’t go in the bin, they go into a special green box to be recycled. Old newspapers go in a red box and tins go in a blue box. Peppa and George have fun filling the boxes. Then they take everything to Miss Rabbit at the recycling plant. Miss Rabbit loves recycling so much she almost recycles Peppa’s car.
Peppa Pig II (15)
Daddy Pig's Office. Peppa and George are visiting Daddy Pig’s office today. Daddy Pig works with Mr Rabbit and Mrs Cat. Mr. Rabbit’s job is all about numbers, Mrs Cat‘s job is all about drawing shapes on the computer, and Daddy Pig’s job is… complicated. Peppa and George have a go at each job. They love working at Daddy’s office.
Peppa Pig II (16)
Pirate Island. Today, Grandpa Pig and Granny Pig are taking Peppa, George and all their friends on a boat trip to Pirate Island. On the island, Grandpa shows everyone how to use his metal detector to find treasure and they all build a big sandcastle. The children love Pirate Island, but now it’s time to head back home.
Peppa Pig II (17)
Jumble Sale. Peppa’s playgroup is holding a jumble sale to raise money for a new roof and Madame Gazelle asks everyone to bring something to sell. Peppa, and each of her friends, bring in an old toy but they soon realise that favourite toys can be hard to let go of. Daddy Pig buys an ‘antique’ chair that looks very familiar.
Blue's Clues & You (2)
Happy Birthday Blue. It's Blue's birthday! We're playing Blue's Clues to figure out what present Blue wants for her birthday. While we look for Clues, we help Josh get ready for the party by observing patterns & take a trip to Joe's Present Store.
Blaze and the Monster Machines (15)
Truck Rangers. Blaze and his friends have joined the Truck Rangers, a scouting club where trucks earn badges for their accomplishments. But when Crusher's selfish scouting lands everyone in a heap of trouble, Blaze must race to the rescue!
Blaze and the Monster Machines (16)
Trouble at the Truck Wash. When an overeager Crusher causes the Truck Wash to explode out into Axle City, Blaze and friends will need your help using angles to recover the pieces and get the trucks clean again!
Paw Patrol V (7)
Pups Save the Butterflies. Chickaletta is stuck on a runaway drone and mysterious butterflies are causing chaos all around Adventure Bay!
Paw Patrol V (7)
Pups Save an Underground Chicken. The statue of Chickaletta has been stolen by Mayor Humdinger and is making its way through Adventure Bay's underground tunnel system.
Paw Patrol VII (9)
Dino Rescue: Pups Save a Sore Dino / Dino Rescue: Pups Save the Triceratops Tag-Alongs. In the Dino Wilds, Marshall performs some dino dentistry with the help of an ancient geyser and his fellow Dino Pup pals. // Francois and Cap'n Turbot are in Dino wilds for an adventure but a sightseeing expedition quickly turns into a dino ride!
Calvin & Kaison's Play Power (15)
Home Sea Home. After fixing Trevor the Turtle's broken flipper, Calvin needs to make the perfect underwater resting place for his friend to recover. Using his PLAY POWER, Calvin manages to find everything he needs to finish Trevor's new home.
Calvin & Kaison's Play Power (16)
Fossil Fantastic. Calvin's adventures lead him to Fossil Valley, where he's on the lookout for a special fossil for Kaison. But when part of the fossil rock he's excavating breaks off and traps ROBO G, Calvin has to activate his PLAY POWER!
Top Wing (15)
Rod and Brody's Jungle Adventure. Rod and Brody try to earn a Jungle Exploring badge. They get lost and must work together to help Swift find them.
Top Wing II (13)
Ker-Splash Canyon Tour / Big Swirl 500. The Cadets have to rescue Trini Treegoat, famous author of Trini's Travel Tips. // For the Big Swirl Around-the-Island race, the car Earl built for Shirley doesn't work exactly as planned.
The Adventures of Paddington (12)
Paddington Flies a Kite / Paddington the Detective. It's a windy day and Jonathan wishes to play kite with his dad. Since Mr. Brown is stuck at home, Paddington takes Jonathan to the park. // DAN Drainpipe Dan is stealing Mrs. Brown's wedding ring. Inspector Paddington of the yard is on his trail.
Bubble Guppies V (13)
Super Baby! When supervillain Lady Goo Goo starts changing everyone into babies, it's up to Guppy Girl and Bubble Boy to stop her before they get turned into babies too!
Abby Hatcher (14)
Fix it Flug. Princess Flug successfully helps Lex and Teeny Terry with her glitter goo, then goes overboard and "fixes" everything in the hotel.
Butterbean's Café (33)
The Gingerbread Man! / Copykitties! Ms. Marmalady's mishap causes a giant gingerbread man to run wild! Will the Bean Team catch him before he wrecks their café? // Dottie keeps copying Cricket on their playdate, and Cricket gets fed up! Is the playdate ruined?
Blue's Clues & You (8)
Laugh with Blue. Josh is being silly but still can't get Blue to laugh! We play Blue's Clues to figure out what will make Blue laugh. While we look for clues we find patterns with a goofy gopher and locate all the mixed-up things in Silly Town.
Top Wing II (14)
Big Swirl Blackout / Brenda's Gift. Sandy Stork flies Rhonda's nephew Niko to Big Swirl for a party when Earl blows out the power on the island. // Brody's sister Brenda gets lost in the jungle. It's up to Team Top Wing to find them in the dense foliage of Big Swirl.
Blaze and the Monster Machines II (20)
The Wishing Wheel. While riding with Swoops, Blaze, AJ, and Stripes discover a secret racetrack through the jungle! The track leads to a magical treasure called the Wishing Wheel, a golden tire that grants the wish of the special race car fast enough to find it first. Blaze sets out on an adventure to find the magic wheel to make a wish for all of his friends!
Rusty Rivets III (23)
Frankie's Fritz Bits. Frankie decides he wants Bits of his own, but Frankie's Fritz Bitz prove to be more trouble than they're worth.
Rusty Rivets III (23)
Rusty's Ice Cream Day Disaster. When Sammy gets trapped in his frozen-over ice cream shop, Rusty, Ruby, and Liam must find a way to free him and save Sundae Funday.
Paw Patrol III (13)
Pups Save Old Trusty / Pups Save a Pony. Ryder and the pups need to unplug Old Trusty the geyser to stop water sprouting up all over town. // Priscilla the pony gets the chance to help the Paw Patrol rescue their own vehicle after they help her out of a canyon.
Paw Patrol IV (21)
Pups Save the Shivering Sheep. Farmer Al's sheep runaway and Mayor Humdinger's kittens go missing.
The Adventures of Paddington (8)
Paddington and the Violin. Judy does not like Violin lessons so hides from Ms Potts. Paddington takes up the challenge. Watch out ears!
Peppa Pig (47)
Mister Skinnylegs. George finds a spider in the bathroom sink, but Peppa is really frightened-until she realizes that it doesn't want to hurt her.
Peppa Pig (51)
Daddy's Movie Camera. Daddy gets a new video camera. First, Peppa shows him how to work it, and then he records Peppa being silly.
Peppa Pig (52)
School Play. Peppa and her friends take part in a school play about Little Red Riding Hood, but Pedro Pony is nervous to be on the stage.
Peppa Pig II (2)
Windy Autumn Day. It is a cold and windy day. Peppa, George, Mummy Pig and Daddy Pig wear their hats and scarves and coats. At the park, all the leaves have turned red and yellow. It is so windy that Peppa’s ball blows into the pond and George’s hat blows into a tree. Mummy Pig rescues the hat and then the family have fun jumping up and down in the autumn leaves.
Calvin & Kaison's Play Power (15)
Home Sea Home. After fixing Trevor the Turtle's broken flipper, Calvin needs to make the perfect underwater resting place for his friend to recover. Using his PLAY POWER, Calvin manages to find everything he needs to finish Trevor's new home.
Calvin & Kaison's Play Power (16)
Fossil Fantastic. Calvin's adventures lead him to Fossil Valley, where he's on the lookout for a special fossil for Kaison. But when part of the fossil rock he's excavating breaks off and traps ROBO G, Calvin has to activate his PLAY POWER!
Ready Set Dance (2)
Get Down Granny. A groovy little story about a Granny who knows how to get down, if she would only, wake up.
Blue's Clues & You (12)
Science with Blue. We learn about science today as we play Blue's Clues to figure out what experiment Blue wants to try. While we search for clues, we look at the world with our magnifying glass, meet the Sun, and learn a song about the planets!
Blaze and the Monster Machines CMXCIX (1)
Blaze of Glory. Blaze and his driver AJ are introduced to a world of racing Monster Machines. But when a truck named Crusher uses dirty tricks to try and win the Championship Race, Blaze will do everything to help his friends and beat Crusher to the finish line.
The Adventures of Paddington (13)
Paddington Meets Lucky / Paddington and the Love Day Cards. Paddington meets Mateo's dog Lucky! Paddington tries to teach him tricks, but Lucky will not behave. It's Love Day in Windsor Gardens! // Paddington is on a mission to deliver Love Day cards to all his friends.
Shimmer and Shine IV (7)
The Painting Gem / Longest Day Ever. When Zeta gets hold of a magical painting gem, she creates lots of troublesome art that the girls must get under control. // When Leah accidentally wishes for the day to last forever, the kids must find a way to make the moon come up to end the day.
Top Wing II (7)
Shirley's Nutty Vacation / Amazing Action Rescue. The Cadets send stressed Shirley on a remote treetop cabin vacation when she accidently unmoors the cabin! // Baddy wants to be in Reg Goosling's best adventure picture ever, but the Cadets rescue Baddy and end up in the picture.
Blaze and the Monster Machines II (6)
Fired Up! When Blaze smells smoke at Axle City’s garage, he calmly and courageously leads his friends outside to safety. Axle City’s fire chief is impressed with Blaze’s courage, and thinks maybe he has what it takes to be a fire fighter, too. Blaze and AJ set out on a series of adventures to avert disaster in Axle City.
Blaze and the Monster Machines II (7)
Knight Riders. While racing, Blaze and Crusher discover a medieval kingdom holding a Royal Race! The two trucks become knights so that they can compete with other knights in the race across the realm. But even though Sir Blaze the Fast is the speediest knight of all, Crusher's medieval cheats won't make it easy to win.
Rusty Rivets III (6)
Detective Rusty / Rusty's Chilling Rescue. Rusty and Ruby go into sleuth mode to discover why items are going missing from all around town. // When a penguin floats into the bay on a wayward ice floe, it's up to Rusty and Ruby to get him back to Antarctica.
Abby Hatcher (8)
When Abby Met Bozzly / Hair Flair Everywhere. Abby meets the best friend of her dreams, a fuzzly named Bozzly. // Mrs. Melvin closes the salon for the day, and Harriet must figure out what to do with herself, when all she really wants is to style.
Butterbean's Café (4)
Dazzle's Cake-tastrophe! / Cricket's First Menu! When Dazzle is left in charge of the café, she tries to do everything herself. Will she learn to ask for help? // Cricket's first lunch menu is ruined when all the ketchup goes missing! Will she 'ketch' the culprit?
Bubble Guppies (11)
The Legend of Pinkfoot. The Bubble Guppies are going on a camping trip! Grab your flashlights and gather around the campfire to make s'mores and hear about the spooky legend of Pinkfoot!
Peppa Pig II (35)
Grandpa's Little Train. Grandpa Pig has built a fantastic little train called “Gertrude”. Grandpa takes Peppa and George for a ride on “Gertrude” and along the way they meet their friends. There is plenty of room on the train for everyone, so they all hop aboard. Peppa and George think that “Gertrude” is the very best train in the whole world!
Peppa Pig II (36)
School Bus Trip. Madame Gazelle takes Peppa and her school friends on a school bus trip to the mountains. From the top of the mountains there is a fantastic view and Peppa and her friends have fun hearing echoes. At the little picnic site, they have a picnic and, as always, the ducks turn up. After a great day out, the bus takes the children home and on the way they sing their favourite song, the “Bing Bong Song”.
Peppa Pig II (14)
Recycling. Peppa and George help Mummy Pig tidy up the breakfast things. Mummy Pig tells them that bottles don’t go in the bin, they go into a special green box to be recycled. Old newspapers go in a red box and tins go in a blue box. Peppa and George have fun filling the boxes. Then they take everything to Miss Rabbit at the recycling plant. Miss Rabbit loves recycling so much she almost recycles Peppa’s car.
Peppa Pig II (15)
Daddy Pig's Office. Peppa and George are visiting Daddy Pig’s office today. Daddy Pig works with Mr Rabbit and Mrs Cat. Mr. Rabbit’s job is all about numbers, Mrs Cat‘s job is all about drawing shapes on the computer, and Daddy Pig’s job is… complicated. Peppa and George have a go at each job. They love working at Daddy’s office.
Peppa Pig II (16)
Pirate Island. Today, Grandpa Pig and Granny Pig are taking Peppa, George and all their friends on a boat trip to Pirate Island. On the island, Grandpa shows everyone how to use his metal detector to find treasure and they all build a big sandcastle. The children love Pirate Island, but now it’s time to head back home.
Peppa Pig II (17)
Jumble Sale. Peppa’s playgroup is holding a jumble sale to raise money for a new roof and Madame Gazelle asks everyone to bring something to sell. Peppa, and each of her friends, bring in an old toy but they soon realise that favourite toys can be hard to let go of. Daddy Pig buys an ‘antique’ chair that looks very familiar.
Blue's Clues & You (2)
Happy Birthday Blue. It's Blue's birthday! We're playing Blue's Clues to figure out what present Blue wants for her birthday. While we look for Clues, we help Josh get ready for the party by observing patterns & take a trip to Joe's Present Store.
Blaze and the Monster Machines (15)
Truck Rangers. Blaze and his friends have joined the Truck Rangers, a scouting club where trucks earn badges for their accomplishments. But when Crusher's selfish scouting lands everyone in a heap of trouble, Blaze must race to the rescue!
Blaze and the Monster Machines (16)
Trouble at the Truck Wash. When an overeager Crusher causes the Truck Wash to explode out into Axle City, Blaze and friends will need your help using angles to recover the pieces and get the trucks clean again!
Paw Patrol V (7)
Pups Save the Butterflies. Chickaletta is stuck on a runaway drone and mysterious butterflies are causing chaos all around Adventure Bay!
Paw Patrol V (7)
Pups Save an Underground Chicken. The statue of Chickaletta has been stolen by Mayor Humdinger and is making its way through Adventure Bay's underground tunnel system.
Paw Patrol VII (9)
Dino Rescue: Pups Save a Sore Dino / Dino Rescue: Pups Save the Triceratops Tag-Alongs. In the Dino Wilds, Marshall performs some dino dentistry with the help of an ancient geyser and his fellow Dino Pup pals. // Francois and Cap'n Turbot are in Dino wilds for an adventure but a sightseeing expedition quickly turns into a dino ride!
Calvin & Kaison's Play Power (15)
Home Sea Home. After fixing Trevor the Turtle's broken flipper, Calvin needs to make the perfect underwater resting place for his friend to recover. Using his PLAY POWER, Calvin manages to find everything he needs to finish Trevor's new home.
Calvin & Kaison's Play Power (16)
Fossil Fantastic. Calvin's adventures lead him to Fossil Valley, where he's on the lookout for a special fossil for Kaison. But when part of the fossil rock he's excavating breaks off and traps ROBO G, Calvin has to activate his PLAY POWER!
Top Wing (15)
Rod and Brody's Jungle Adventure. Rod and Brody try to earn a Jungle Exploring badge. They get lost and must work together to help Swift find them.
Top Wing II (13)
Ker-Splash Canyon Tour / Big Swirl 500. The Cadets have to rescue Trini Treegoat, famous author of Trini's Travel Tips. // For the Big Swirl Around-the-Island race, the car Earl built for Shirley doesn't work exactly as planned.
The Adventures of Paddington (12)
Paddington Flies a Kite / Paddington the Detective. It's a windy day and Jonathan wishes to play kite with his dad. Since Mr. Brown is stuck at home, Paddington takes Jonathan to the park. // DAN Drainpipe Dan is stealing Mrs. Brown's wedding ring. Inspector Paddington of the yard is on his trail.
Bubble Guppies V (13)
Super Baby! When supervillain Lady Goo Goo starts changing everyone into babies, it's up to Guppy Girl and Bubble Boy to stop her before they get turned into babies too!
Abby Hatcher (14)
Fix it Flug. Princess Flug successfully helps Lex and Teeny Terry with her glitter goo, then goes overboard and "fixes" everything in the hotel.
Butterbean's Café (33)
The Gingerbread Man! / Copykitties! Ms. Marmalady's mishap causes a giant gingerbread man to run wild! Will the Bean Team catch him before he wrecks their café? // Dottie keeps copying Cricket on their playdate, and Cricket gets fed up! Is the playdate ruined?
Blue's Clues & You (8)
Laugh with Blue. Josh is being silly but still can't get Blue to laugh! We play Blue's Clues to figure out what will make Blue laugh. While we look for clues we find patterns with a goofy gopher and locate all the mixed-up things in Silly Town.
Top Wing II (14)
Big Swirl Blackout / Brenda's Gift. Sandy Stork flies Rhonda's nephew Niko to Big Swirl for a party when Earl blows out the power on the island. // Brody's sister Brenda gets lost in the jungle. It's up to Team Top Wing to find them in the dense foliage of Big Swirl.
Blaze and the Monster Machines II (20)
The Wishing Wheel. While riding with Swoops, Blaze, AJ, and Stripes discover a secret racetrack through the jungle! The track leads to a magical treasure called the Wishing Wheel, a golden tire that grants the wish of the special race car fast enough to find it first. Blaze sets out on an adventure to find the magic wheel to make a wish for all of his friends!
Rusty Rivets III (23)
Frankie's Fritz Bits. Frankie decides he wants Bits of his own, but Frankie's Fritz Bitz prove to be more trouble than they're worth.
Rusty Rivets III (23)
Rusty's Ice Cream Day Disaster. When Sammy gets trapped in his frozen-over ice cream shop, Rusty, Ruby, and Liam must find a way to free him and save Sundae Funday.
Paw Patrol III (13)
Pups Save Old Trusty / Pups Save a Pony. Ryder and the pups need to unplug Old Trusty the geyser to stop water sprouting up all over town. // Priscilla the pony gets the chance to help the Paw Patrol rescue their own vehicle after they help her out of a canyon.
Paw Patrol IV (21)
Pups Save the Shivering Sheep. Farmer Al's sheep runaway and Mayor Humdinger's kittens go missing.
The Adventures of Paddington (8)
Paddington and the Violin. Judy does not like Violin lessons so hides from Ms Potts. Paddington takes up the challenge. Watch out ears!
Peppa Pig II (6)
The Traffic Jam. Granny and Grandpa Pig have invited Peppa and her family to lunch. On the way, Peppa, George, Mummy Pig and Daddy Pig get caught in a very long traffic jam. They still haven’t arrived by the time lunch is ready, so Grandpa Pig decides to bring the lunch to them – in his wheelbarrow. There’s enough delicious food for everyone in the traffic jam.
Peppa Pig II (8)
Teddy's Day Out. Peppa and her family are having a picnic lunch. Mr Zebra the Postman and Zoë Zebra are having a picnic too, so they decide to have one big picnic together. When it’s time to go home, Peppa is having such a good time that, when it’s home time, she leaves her teddy behind. But all ends well when Zoë Zebra and Mr Zebra the Postman make a very special delivery to Peppa’s house...
Peppa Pig II (45)
Captain Daddy Pig. Peppa and her family borrow Grandpa Pig’s boat for a day on the river. Daddy Pig is the captain, Peppa, George and Mummy Pig are the crew. All goes well until the boat gets stuck in some long reeds. Daddy Pig has to use all his strength to push the boat free. After a fun day’s boating, the family set sail for home.
Peppa Pig II (46)
The Quarrel. Peppa and Suzy Sheep are best friends. But one day they have a quarrel, over a game of cards and decided they are not best friends anymore. As time goes by they really miss each other but they still refuse to make up. When they finally say “sorry” to each other they realise that they will always be the best of friends.
Peppa Pig II (48)
Bouncy Ball. Peppa and George are playing in the garden with their bouncy ball when Suzy Sheep turns up with two tennis rackets. She uses the bouncy ball to play a game of tennis with Peppa, making George feel left out. Will the job of ball boy cheer him up?
Peppa Pig II (49)
The Powercut. One day all the lights suddenly go out and Peppa’s house is plunged into darkness. There has been a power cut. Peppa is surprised to find that even the television won’t work without electricity. While the family wait for the electricity to come on again, Peppa and George have fun looking for a torch and thinking of games to play in the dark.
Peppa Pig (48)
Grandpa Pig's Boat. Peppa and George go for a ride in Grandpa Pig's boat. Danny Dog and Granddad Dog are also out sailing. Grandpa Pig and Granddad Dog race their boats to see which is fastest.
Blue's Clues & You (13)
Story Time with Blue. We are almost ready to read but first we need to play Blue's Clues to figure out Blue's favorite story! While looking for clues, we help Shovel & Pail act out "Jack & Jill" and match the three bears with their belongings.
Paw Patrol VI (20)
Pups Save the Squirrels / Pups Save a Roo. The PAW Patrol is on a roll when squirrels stash acorns in Alex's treehouse causing it to fall onto Daring Danny's skateboard! // It's a switcheroo situation when a joey is separated from its mama. It's up to the pups to save a roo and the day!
Paw Patrol VI (22)
Pups Save a Humsquatch / Pups Save a Flying Disc Fling. Travelling Travis yelps for help when he finds a mysterious creature in trouble. The PAW Patrol heads to Foggy Bottom to save a Humsquatch! // When a robo-toy causes mayhem in Adventure Bay, Ryder knows who to call to save the far flung flying disc!
The Adventures of Paddington (14)
Paddington and the Fingertrap / Paddington Rides a Scooteer. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
Shimmer and Shine (11)
Santa's Little Genies. It’s Christmas Eve and Leah forgot to mail Zac’s letter to Santa! Now Zac won’t get a present this year. When she calls on Shimmer and Shine to help deliver the letter, they transport her to the North Pole where Leah can deliver it to Santa in person! After Leah accidentally wishes Santa to a tropical island and the frantic elves asleep, it’s up to the girls to deliver the presents and save Christmas… genie-style.
Top Wing II (8)
Swift's Family Flying Ace / Timmy's Pirate Adventure. When Baddy takes an old plane, Swift's Grandpa talks him through an exciting landing of the unfamiliar plane! // Timmy Turtle, looking for a perfect hiding spot, ends up on Dilly's ship and discovers that Dilly took Rod's accordion.
Blaze and the Monster Machines II (9)
Darington to the Moon! Today Darington will attempt his biggest stunt yet: rocketing to the moon! But his battery-powered rocket is out of energy. To get to the moon, Blaze must help Darington recharge his battery with all the energy they can find.
Blaze and the Monster Machines II (10)
Spark Bug. Blaze, Stripes, and AJ are racing through the jungle when Stripes discovers a lost little fire beetle named Sparky. Blaze and his friends set off across the jungle to help Sparky get back home to the top of a red hot volcano.
Rusty Rivets III (8)
Liam's Caterpillar Calamity / Rusty's Birthday Round-up. Rusty, Ruby and Liam promise to return a caterpillar to its home at the top of the tallest tree in the jungle! // When Frankie pilfers Liam's new robotic pony, Cowboy Botasaur helps get it back.
Abby Hatcher (9)
Hearts and Hugs Day / Teeny Terry's Treehouse. Otis isn't sure how to express his love for his friends on hearts and hugs day. // Teeny Terry wants his own home but doesn't know what he wants it to be like.
Butterbean's Café (20)
The Sugar Plum Fairy! It's the holiday season in Puddlebrook! When Butterbean's Sugar Plum Fairy Cake goes missing, Cricket is afraid the Sugar Plum Fairy won't visit. Will the Bean Team have a fairy happy holiday?
Bubble Guppies (12)
Gup, Gup and Away! Pack a suitcase and hurry to the airport! Help the Bubble Guppies fly an airplane through the sky and over the clouds - just be sure to keep an eye out for airplane pirates!
Peppa Pig II (38)
The baby Piggy. Peppa and George are visiting their big cousin Chloé. Today is a special day because Peppa and George are meeting Chloé’s new baby brother, Alexander for the first time. Baby Alexander doesn’t really do very much and is too little to play games. Peppa and Chloé have a great idea; George can pretend that he is a little baby piggy and ride in Chloé’s dolls pram. George is not too sure...
Peppa Pig II (39)
Nature Trail. Today, Peppa and her family are driving out to the countryside to go for a walk in the woods. Peppa and George discover trails of footprints left by little birds and ants. Learning how to follow trails of footprints comes in very handy when the family get lost and follow their own footprints back to their car and their picnic. Peppa and her family loved the nature trail but they love picnics even more!
Barbapapa - One Big Happy Family! (1)
The Barbapapa Tree / The Barbababies' birthday. Barbapapa and Barbamama return to the tree they were born under. It's in bad condition. They must rescue it quickly without disturbing the nearby animals. // It's the Barbababies's birthday. They all want to do something different with Barbapapa!
Blue's Clues & You (3)
Playdate with Magenta. Blue's friend Magenta is coming over today! We play Blue's Clues to figure out what Blue wants to do with Magenta. During our search for clues, we identify opposites and check out animal footprint with our friends Shovel & Pail.
Blaze and the Monster Machines (17)
Cattle Drive. When Blaze and Starla encounter a herd of cows wandering out in the desert, they must embark on a wild west adventure to bring them back to Starla’s barn.
Blaze and the Monster Machines (18)
Dragon Island Duel. It's the day of the Dragon Island Duel, a race around tropical Dragon Island! But when Crusher cheats and sends Blaze away before the race, AJ must set out to rescue his best friend and bring him back to the starting line.
Paw Patrol V (8)
Pups Save a Bookmobile. When Ms. Marjorie brings her bookmobile to Everest and the kids of the mountains, Maynard accidentally sets the van rolling and goes off on a wild ride.
Paw Patrol V (8)
Pups Save Heady Humdinger. Mayor Humdinger has been carving his face into the cliffs of Adventure Bay!
Paw Patrol IV (8)
Pups Save the Flying Food / Pups Save a Ferris Wheel. Mr. Porter's delivery drones have gone out of control, and now they are air-dropping food everywhere! // Mayor Humdinger steals Adventure Bay's Ferris Wheel.
Calvin & Kaison's Play Power (17)
All Wrapped Up! There is no wrapping paper in HQ! Luckily, ROBO G has a Mega Present Boxing Machine, but it's jammed! It's up to Calvin to use his PLAY POWER, get the machine working again so he can wrap his surprise present for Kaison.
Calvin & Kaison's Play Power (18)
Dino Egg Hunt. Calvin goes to Dinosaur Jungle to find a rare golden egg. But when the volcano, Mount Rumble, shakes the ground and a boulder hurtles towards Calvin, he must activate his PLAY POWER and rescue the golden dino egg.
Top Wing (16)
Penny Rescues A Treasure. Penny races to save the lost treasure of Shipwreck Cove - and Commodore Smurkturkski!
Top Wing II (15)
Gone Gondola Gone / Hassllehawg Swim Lesson. The Cadets are working on their snowboarding badge when a falling tree knocks a gondola loose. // The Cadets help Davey Hasselhawg give the little Turkskis a swim lesson and have to rescue Davey from the whirlpool.
The Adventures of Paddington (13)
Paddington Meets Lucky / Paddington and the Love Day Cards. Paddington meets Mateo's dog Lucky! Paddington tries to teach him tricks, but Lucky will not behave. It's Love Day in Windsor Gardens! // Paddington is on a mission to deliver Love Day cards to all his friends.
Bubble Guppies (1)
Call a Clambulance. When Oona’s friend Avi breaks a bone in his tail, he needs to visit the doctor. The Bubble Guppies aren’t too worried – after they learn that it’s a doctor’s job to make everyone feel better.
Abby Hatcher (15)
Princess Flug's Flowery Adventure. Princess Flug gets lost in the laundry and ends up on a wild cross-town adventure.
Butterbean's Café (34)
The Fairy Bean Adventure! When Butterbean runs out of magic fairy beans, the fairies go on an adventure to find more! But Ms. Marmalady hears about their quest and wants to get the beans for herself. Who will make it to the beans first?
Blue's Clues & You (9)
Song Time with Blue. It's a music filled day at the Blue's Clues house as we try to figure out what song Blue wants to sing. On the way, we help Josh & Blue identify sounds of musical instruments and help chicks from the farm with their song show.
