
Nick Jr.
Nick Jr. od do
The Adventures of Paddington (15)
Paddington And The Chinese New Year / Paddington And The Missing Tickets. Ms. Potts is missing home, so Paddington decides to hold a surprise Chinese New Year Party. // Mr. Brown is taking the kids to the Circus tonight but where are the tickets? Paddington and the kids must retrace his steps to find them.
Shimmer and Shine IV (9)
The Sky Garden / The Dragon Zahracorn. When Adara's flowers won't bloom, the girls and their friend Minu travel to a Sky Garden to find a Zummingbird who can help. // Shimmer, Shine, and Leah travel to the Dragon Forest as they help Shaun track down an elusive, magical creature.
Top Wing II (9)
Big Swirl Beach Watch / Survivor Bear's Adventure Tour. New lifeguard David Hasselhawg teaches the Cadets life-saving skills, but the Cadets have to rescue Davey! // Survivor Bear leads a tour on his new Adventure Boat. Team Top Wing use the HQ COMMAND FLYER to rescue the boat.
Blaze and the Monster Machines II (11)
Fire Alarm Blaze. There's a fire on the bridge, and it's too much for the Fire Chief and his team to handle. They need Firefighting Blaze to help. With time running out, Blaze hurries across town. But can he get to the bridge in time?
Blaze and the Monster Machines II (12)
Axle City Grand Prix. Gabby has the perfect tool to get Blaze ready to race: a special remote that can control any machine. But when Crusher takes her remote, he activates machines all over town to slow Blaze down.
Rusty Rivets III (9)
Rusty's Meteor Madness / Rusty's Dino for a Day. Rusty and Ruby need Botasaur's help to stop falling meteors that threaten to destroy Dino Island. // Frankie runs amok in a dino mech suit and causes problems all over Dino Island.
Abby Hatcher (10)
Mo and Bo, in the Snow / Otis Out of Order. Mo and Bo are mistaken for a snow monster. // After taking a tumble, Otis suffers a fear of heights and becomes scared to use his elevator.
Butterbean's Café (5)
The Sweetest Ride! / A Grilled Cheese for the Big Cheese! When Butterbean's delivery truck breaks down, Mr. Brookwrench turns it into a glittery café on wheels-the Sweet Ride! // When the President has to cancel her lunch at the café, will Butterbean be able to bring lunch to her instead?
Bubble Guppies (13)
The Spring Chicken Is Coming! The Spring Chicken is about to announce the arrival of spring, but first, she needs a beautiful flower. Help the Bubble Guppies figure out how to plant and care for a flower.
Peppa Pig II (41)
Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.
Peppa Pig II (42)
Granny and Granpa's Attic. Peppa and George are helping Granny and Grandpa Pig tidy their attic, but they have trouble deciding what to throw out, because Granny and Grandpa want to keep everything. Amongst the clutter, Peppa finds an old record player and some funny old records. The record player still works and soon everyone is dancing.
Barbapapa - One Big Happy Family! (2)
Bada-Bam / The Barbamartians. Barbabright captured a melody from Mars. The Barbapapas build a rocket to go to the red planet. // While travelling to Mars, the Barbapapas meet a family of Barbamartians. They have no time to get acquainted when a giant plant attacks the village.
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
Blaze and the Monster Machines (19)
Runaway Rocket. When Crusher tries to cheat at a carnival game, he accidentally strands himself and Pickle on a giant rocket! Now it’s up to Blaze and AJ to rescue the two trucks before their runaway rocket crashes into the garbage dump.
Blaze and the Monster Machines (20)
Sneezing Cold. Gabby, Blaze and AJ are out in the wilderness when they get a call, Blaze's friends have come down with a sickness called the Sneezles! Our heroes must race back to Axle City to bring the sick trucks the medicine oil they need.
Paw Patrol V (10)
Pups Save a Popped Top. The top of Farmer's Al's silo has been knocked off, and he needs help saving his corn crop.
Paw Patrol V (10)
Pups Save the PawPaws. Carlos and Tracker make PawPaw juice with the PAW Patrol when they find out Mayor Goodway and Chickaletta are in trouble.
Paw Patrol IV (9)
Pups Save A Sleepwalking Bear / Pups Save Dude Ranch Danny. The pups need to get a sleepwalking bear back home before he wakes up. // Daring Danny X takes his horse off the trail and ends up on a wild ride.
Calvin & Kaison's Play Power (19)
Underwater Art. ROBO G takes Calvin on a deep sea adventure to find what he needs to finish his underwater artwork. But when a school of jellyfish blocks their path, Calvin must summon his PLAY POWER to be able to finish his masterpiece.
Calvin & Kaison's Play Power (20)
Super Spooky Surprise Party! Someone (or something) has stolen the snacks for the spooky surprise party! It's up to Calvin and ROBO G to use their PLAY POWER to find them - if the mysterious 'Count Snackula' doesn't find them first.
Top Wing (16)
Penny Rocks the Road Wing. Rod has to stay in bed with a cold. Penny has to learn to pilot the Road-Wing "on the fly!
Top Wing II (18)
The Big Swirl Balloon Race / Kelp is on the Way. The Cadets are participating in a big balloon race around Big Swirl Island. // Timmy takes his goldfish Snorkel for a walk and accidentally drops his bowl into the river. The Cadets have to find him.
The Adventures of Paddington (14)
Paddington and the Fingertrap / Paddington Rides a Scooteer. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
Bubble Guppies III (20)
A Very Guppy Christmas! When Mr. Grouper’s van gets stuck in the holiday snow, Mr. Claws and his horse Snowflake come to the rescue! With snow falling and bells jingling, the Guppies will experience their first sleigh ride!
Abby Hatcher (15)
Fuzzliest Dinner. When Chef Jeff needs to leave the hotel, Abby enlists Curly and Bozzly to help her make dinner.
Butterbean's Café (35)
The April Fools' Joke! / Dazzle's Birthday Surprise! Dazzle makes a popping donut as an April Fools' joke, but it's accidentally delivered to the school principal! How will she get it back? // Dazzle thinks everyone's forgotten her birthday. Will her friends prove her wrong?
Blue's Clues & You (10)
Growing with Blue. Come along as Josh, Blue and our friends learn that everything grows in different ways like fruits, vegetables, even you and Blue too! We play Blue's Clues to figure out what game Blue wants to play outside today.
Top Wing II (16)
The Haunting of Pirate Cove / Penny and Bea Rescue Team. The Cadet's discover a haunted pirate treasure and sneak into Pirate Town to find out who or what is haunting it. // Bea helps Penny with her Underwater Repair Badge when Earl's submersible barge springs a leak and needs rescuing.
Blaze and the Monster Machines III (2)
The Polar Derby. Blaze and his friends head to VelocityVille and transform into racecars for the Polar Derby, a wintry race through the snow! But when racecar Crusher knocks them off-course, the pals must keep cool to stay on track.
Rusty Rivets III (25)
Whole Lava Trouble. With Steggie's help, Rusty and Ruby deposit lava back into the volcano to save The O Bros' camp.
Rusty Rivets III (25)
Rusty's Missing Mom Adventure. When Rusty brings his mom to Dino Island for a tour, Frankasaurus decides he wants to give her a tour of his own.
Paw Patrol III (22)
The Pups Winter Wonder Show. The Adventure Bay Snow-Show is in trouble when Mayor Humdinger escapes with the feature act: Cap’n Turbot’s performing penguins. It’s up to the Paw Patrol, with the help of Tracker, to save the day so that the show can go on!
Paw Patrol IV (22)
Sea Patrol: Pups Save a Narwhal. The pups use the Sea Patroller to help guide a lost narwhal back home.
The Adventures of Paddington (9)
Paddington Digs a Tunnel to Peru. Paddington decides to dig a Tunnel through the centre of the earth to Peru but ends up in Mr. Curry's green house.
Peppa Pig (49)
Shopping. Peppa and her family go to the grocery store for some tomatoes, spaghetti, onions and fruit, but Daddy Pig gets some chocolate cake for the kids.
Peppa Pig II (13)
The Time Capsule. Madame Gazelle shows Peppa and her school friends how to make a time capsule. They each put one of their favourite things inside the capsule and bury it in the school garden. The children discover that their parents made a time capsule with Madame Gazelle many, many years ago. And now it is time to open it up…
Peppa Pig II (14)
Recycling. Peppa and George help Mummy Pig tidy up the breakfast things. Mummy Pig tells them that bottles don’t go in the bin, they go into a special green box to be recycled. Old newspapers go in a red box and tins go in a blue box. Peppa and George have fun filling the boxes. Then they take everything to Miss Rabbit at the recycling plant. Miss Rabbit loves recycling so much she almost recycles Peppa’s car.
Peppa Pig II (15)
Daddy Pig's Office. Peppa and George are visiting Daddy Pig’s office today. Daddy Pig works with Mr Rabbit and Mrs Cat. Mr. Rabbit’s job is all about numbers, Mrs Cat‘s job is all about drawing shapes on the computer, and Daddy Pig’s job is… complicated. Peppa and George have a go at each job. They love working at Daddy’s office.
Calvin & Kaison's Play Power (19)
Underwater Art. ROBO G takes Calvin on a deep sea adventure to find what he needs to finish his underwater artwork. But when a school of jellyfish blocks their path, Calvin must summon his PLAY POWER to be able to finish his masterpiece.
Calvin & Kaison's Play Power (20)
Super Spooky Surprise Party! Someone (or something) has stolen the snacks for the spooky surprise party! It's up to Calvin and ROBO G to use their PLAY POWER to find them - if the mysterious 'Count Snackula' doesn't find them first.
Ready Set Dance (4)
Under the Sea. An absorbing story about underwater explorers and all the majesty they can see on an adventure under the sea.
Blue's Clues & You (15)
Bluestock. It's Bluestock - the Blue's Clues Music Concert! We play Blue's Clues to figure out what song Blue wants to sing in the show. Blue & Josh are excited to hear all of our musical friends sing including Magenta and Ally Brooke!
Paw Patrol (1)
Pups Make a Splash / Pups Fall Festival. When Cap’n Turbot’s boat runs aground, Ryder, Zuma, Skye, and Rocky must team up to save it before it sinks! // The PAW Patrol must pick all Farmer Yumi’s fruit before an early snowstorm comes! But how can Chase help?
Paw Patrol (3)
Pups and the Kitty-tastrophe / Pups Save a Train. Ryder and the PAW Patrol rescue a lost kitty from the bay, but who will save them from all the mayhem she causes? // Ryder, Rubble, and Rocky call in Chase to help them free Katie and Cali’s train from a rockslide!
The Adventures of Paddington (15)
Paddington And The Chinese New Year / Paddington And The Missing Tickets. Ms. Potts is missing home, so Paddington decides to hold a surprise Chinese New Year Party. // Mr. Brown is taking the kids to the Circus tonight but where are the tickets? Paddington and the kids must retrace his steps to find them.
Shimmer and Shine IV (9)
The Sky Garden / The Dragon Zahracorn. When Adara's flowers won't bloom, the girls and their friend Minu travel to a Sky Garden to find a Zummingbird who can help. // Shimmer, Shine, and Leah travel to the Dragon Forest as they help Shaun track down an elusive, magical creature.
Top Wing II (9)
Big Swirl Beach Watch / Survivor Bear's Adventure Tour. New lifeguard David Hasselhawg teaches the Cadets life-saving skills, but the Cadets have to rescue Davey! // Survivor Bear leads a tour on his new Adventure Boat. Team Top Wing use the HQ COMMAND FLYER to rescue the boat.
Blaze and the Monster Machines II (11)
Fire Alarm Blaze. There's a fire on the bridge, and it's too much for the Fire Chief and his team to handle. They need Firefighting Blaze to help. With time running out, Blaze hurries across town. But can he get to the bridge in time?
Blaze and the Monster Machines II (12)
Axle City Grand Prix. Gabby has the perfect tool to get Blaze ready to race: a special remote that can control any machine. But when Crusher takes her remote, he activates machines all over town to slow Blaze down.
Rusty Rivets III (9)
Rusty's Meteor Madness / Rusty's Dino for a Day. Rusty and Ruby need Botasaur's help to stop falling meteors that threaten to destroy Dino Island. // Frankie runs amok in a dino mech suit and causes problems all over Dino Island.
Abby Hatcher (10)
Mo and Bo, in the Snow / Otis Out of Order. Mo and Bo are mistaken for a snow monster. // After taking a tumble, Otis suffers a fear of heights and becomes scared to use his elevator.
Butterbean's Café (5)
The Sweetest Ride! / A Grilled Cheese for the Big Cheese! When Butterbean's delivery truck breaks down, Mr. Brookwrench turns it into a glittery café on wheels-the Sweet Ride! // When the President has to cancel her lunch at the café, will Butterbean be able to bring lunch to her instead?
Bubble Guppies (13)
The Spring Chicken Is Coming! The Spring Chicken is about to announce the arrival of spring, but first, she needs a beautiful flower. Help the Bubble Guppies figure out how to plant and care for a flower.
Peppa Pig II (41)
Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.
Peppa Pig II (42)
Granny and Granpa's Attic. Peppa and George are helping Granny and Grandpa Pig tidy their attic, but they have trouble deciding what to throw out, because Granny and Grandpa want to keep everything. Amongst the clutter, Peppa finds an old record player and some funny old records. The record player still works and soon everyone is dancing.
Barbapapa - One Big Happy Family! (2)
Bada-Bam / The Barbamartians. Barbabright captured a melody from Mars. The Barbapapas build a rocket to go to the red planet. // While travelling to Mars, the Barbapapas meet a family of Barbamartians. They have no time to get acquainted when a giant plant attacks the village.
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
Blaze and the Monster Machines (19)
Runaway Rocket. When Crusher tries to cheat at a carnival game, he accidentally strands himself and Pickle on a giant rocket! Now it’s up to Blaze and AJ to rescue the two trucks before their runaway rocket crashes into the garbage dump.
Blaze and the Monster Machines (20)
Sneezing Cold. Gabby, Blaze and AJ are out in the wilderness when they get a call, Blaze's friends have come down with a sickness called the Sneezles! Our heroes must race back to Axle City to bring the sick trucks the medicine oil they need.
Paw Patrol V (10)
Pups Save a Popped Top. The top of Farmer's Al's silo has been knocked off, and he needs help saving his corn crop.
Paw Patrol V (10)
Pups Save the PawPaws. Carlos and Tracker make PawPaw juice with the PAW Patrol when they find out Mayor Goodway and Chickaletta are in trouble.
Paw Patrol IV (9)
Pups Save A Sleepwalking Bear / Pups Save Dude Ranch Danny. The pups need to get a sleepwalking bear back home before he wakes up. // Daring Danny X takes his horse off the trail and ends up on a wild ride.
Calvin & Kaison's Play Power (19)
Underwater Art. ROBO G takes Calvin on a deep sea adventure to find what he needs to finish his underwater artwork. But when a school of jellyfish blocks their path, Calvin must summon his PLAY POWER to be able to finish his masterpiece.
Calvin & Kaison's Play Power (20)
Super Spooky Surprise Party! Someone (or something) has stolen the snacks for the spooky surprise party! It's up to Calvin and ROBO G to use their PLAY POWER to find them - if the mysterious 'Count Snackula' doesn't find them first.
Top Wing (16)
Penny Rocks the Road Wing. Rod has to stay in bed with a cold. Penny has to learn to pilot the Road-Wing "on the fly!
Top Wing II (18)
The Big Swirl Balloon Race / Kelp is on the Way. The Cadets are participating in a big balloon race around Big Swirl Island. // Timmy takes his goldfish Snorkel for a walk and accidentally drops his bowl into the river. The Cadets have to find him.
The Adventures of Paddington (14)
Paddington and the Fingertrap / Paddington Rides a Scooteer. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
Bubble Guppies III (20)
A Very Guppy Christmas! When Mr. Grouper’s van gets stuck in the holiday snow, Mr. Claws and his horse Snowflake come to the rescue! With snow falling and bells jingling, the Guppies will experience their first sleigh ride!
Abby Hatcher (15)
Fuzzliest Dinner. When Chef Jeff needs to leave the hotel, Abby enlists Curly and Bozzly to help her make dinner.
Butterbean's Café (35)
The April Fools' Joke! / Dazzle's Birthday Surprise! Dazzle makes a popping donut as an April Fools' joke, but it's accidentally delivered to the school principal! How will she get it back? // Dazzle thinks everyone's forgotten her birthday. Will her friends prove her wrong?
Blue's Clues & You (10)
Growing with Blue. Come along as Josh, Blue and our friends learn that everything grows in different ways like fruits, vegetables, even you and Blue too! We play Blue's Clues to figure out what game Blue wants to play outside today.
Top Wing II (16)
The Haunting of Pirate Cove / Penny and Bea Rescue Team. The Cadet's discover a haunted pirate treasure and sneak into Pirate Town to find out who or what is haunting it. // Bea helps Penny with her Underwater Repair Badge when Earl's submersible barge springs a leak and needs rescuing.
Blaze and the Monster Machines III (2)
The Polar Derby. Blaze and his friends head to VelocityVille and transform into racecars for the Polar Derby, a wintry race through the snow! But when racecar Crusher knocks them off-course, the pals must keep cool to stay on track.
Rusty Rivets III (25)
Whole Lava Trouble. With Steggie's help, Rusty and Ruby deposit lava back into the volcano to save The O Bros' camp.
Rusty Rivets III (25)
Rusty's Missing Mom Adventure. When Rusty brings his mom to Dino Island for a tour, Frankasaurus decides he wants to give her a tour of his own.
Paw Patrol III (22)
The Pups Winter Wonder Show. The Adventure Bay Snow-Show is in trouble when Mayor Humdinger escapes with the feature act: Cap’n Turbot’s performing penguins. It’s up to the Paw Patrol, with the help of Tracker, to save the day so that the show can go on!
Paw Patrol IV (22)
Sea Patrol: Pups Save a Narwhal. The pups use the Sea Patroller to help guide a lost narwhal back home.
The Adventures of Paddington (9)
Paddington Digs a Tunnel to Peru. Paddington decides to dig a Tunnel through the centre of the earth to Peru but ends up in Mr. Curry's green house.
Peppa Pig (51)
Daddy's Movie Camera. Daddy gets a new video camera. First, Peppa shows him how to work it, and then he records Peppa being silly.
Peppa Pig II (19)
Foggy Day. Mummy Pig and Daddy Pig are taking Peppa and George to play in the playground. On the way it gets a bit foggy, and soon it is so foggy they can’t see. They decide to go home. But which way is home? Daddy Pig sets off in what he is sure is the right direction. Along the way the family meet their friends, Rebecca Rabbit, Richard Rabbit and the three little ducks.
Peppa Pig II (23)
GrandDad Dog's Garage. Peppa’s car runs out of petrol but thankfully Granddad Dog’s garage isn’t far away. With one phone call, Granddad Dog is on his way. He tows Peppa’s car back to his garage and fills it with petrol. Next, Suzy Sheep’s car breaks down and Granddad Dog comes to the rescue again. At the end of an exciting day, Grandpa Pig turns up to try out the garage’s new automatic carwash...
Barbapapa - One Big Happy Family! (2)
Bada-Bam / The Barbamartians. Barbabright captured a melody from Mars. The Barbapapas build a rocket to go to the red planet. // While travelling to Mars, the Barbapapas meet a family of Barbamartians. They have no time to get acquainted when a giant plant attacks the village.
Blue's Clues & You (16)
The Thinking Squad. Clues house! While playing "superheroes" we hear a super strange noise. We play Blue's Clues to figure out where it's coming from. On the way, we learn about the powers our Superfriends have too!
Paw Patrol (11)
Pups Save Christmas. When Santa’s Sleigh crashes and the reindeer run off – Ryder and the PAW PATROL have to help Santa finish delivering presents and save Christmas!
Paw Patrol (5)
Pup Pup Goose / Pup Pup and Away. Marshal gets a new BFF when a gosling he names "Fuzzy" takes a liking to him. // When Mayor Goodway accidentally takes off in a hot air balloon, Ryder and the Paw Patrol must make a dramatic rescue to save her and win the race!
The Adventures of Paddington (16)
Paddington And The Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.
Shimmer and Shine IV (10)
Buddies in a Bottle / The Gem Finder. Zeta and Zac get trapped inside a magic bottle and must find a way out before all their friends get sucked inside too! // Zeta tries to stop the kids from finding her secret lair when she sees them hunting for gems in the area.
Top Wing II (10)
Top Wing Levels Up. The Cadets are graduating to a new level of training with new uniforms and NEW VEHICLES. As everyone gathers for the ceremony, the Cadets race to rescue Penny's family using the new vehicles they have not yet been trained on!
Blaze and the Monster Machines II (13)
Treasure Track. Blaze, AJ, and Gabby join Pegwheel the Pirate-Truck for an island treasure hunt! Following their treasure map, the friends search jungle beaches and mountains to find where X marks the spot.
Blaze and the Monster Machines II (8)
Monster Machine Christmas. It’s Christmas Eve, and Blaze and AJ are helping Santa and his elves load his magic bag full of presents. But Crusher, who wants to open his present early, tries to sneak into the bag and knocks it over, sending all the world’s presents flying away!
Rusty Rivets III (10)
Liam's Large Adventure / Rusty's Hike Hijinks. Liam is large and in charge in Sparkton Hills. Rusty and Ruby have to stop him before he does any damage. // On a quest to get her final Science Scout badge, Rusty's mom gets into a sticky situation
Abby Hatcher (11)
Teeny Terry's Gift / Peeper Time Blues. Teeny Terry wants to surprise Lex by finishing everything on his to do list. // The Peepers are over-the-top comically sad, and Abby needs to figure out why.
Butterbean's Café (6)
Wedding Cake Switcheroo! / Fairy Berry Parfait! Ms. Marmalady switches her disastrous wedding cake with Butterbean's beautiful cake. Will she get all the credit? // Butterbean needs yogurt for her Fairy Berry Parfaits, but Ms. Marmalady buys all the yogurt at the market!
Bubble Guppies III (3)
Good Morning, Mr. Grumpfish! The Bubble Guppies have a substitute teacher: Mr. Grumpfish. He doesn’t seem to like anything! It’ll take a lot for the kids to convince Mr. Grumpfish that their favorite things are worth singing about!
Peppa Pig II (44)
The Toy Cupboard. Peppa and George's toy basket is full and their beds are covered in toys, so Mummy Pig decides it is time to order a new toy cupboard. The cupboard arrives in the post but it needs to be assembled – and Mummy and Daddy Pig are not very good at DIY. Luckily help is at hand, as Mr Zebra the Postman loves assembling flat pack furniture.
Peppa Pig II (45)
Captain Daddy Pig. Peppa and her family borrow Grandpa Pig’s boat for a day on the river. Daddy Pig is the captain, Peppa, George and Mummy Pig are the crew. All goes well until the boat gets stuck in some long reeds. Daddy Pig has to use all his strength to push the boat free. After a fun day’s boating, the family set sail for home.
Barbapapa - One Big Happy Family! (3)
Boris / Born To Be Wild. The barbababies find a lost baby elephant and secretly look after it. How will Barbapapa and Barbamama react to Boris? // Boris the elephant misses home. The Barbapapa decide to bring him back to Africa. On the spot, they help Boris to acclimatize.
Blue's Clues & You (5)
ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!
Blaze and the Monster Machines II (4)
Dino Dash. Blaze and AJ are playing with their friend Zeg when he accidentally gets blasted by a geyser into a far away mud pit. It’s up to Blaze and AJ to save him, and they use engineering design inspired by their new dinosaur truck friends to rescue him before he sinks into the mud.
Blaze and the Monster Machines II (8)
Monster Machine Christmas. It’s Christmas Eve, and Blaze and AJ are helping Santa and his elves load his magic bag full of presents. But Crusher, who wants to open his present early, tries to sneak into the bag and knocks it over, sending all the world’s presents flying away!
Paw Patrol V (12)
Pups Save a Duck Pond. Water in the duck pond mysteriously drains out, it's up to the PAW Patrol find out what's happening!
Paw Patrol V (12)
Pups Save the Snowshoeing Goodways. When Mayor Goodway and the twins are late getting back from a snowshoeing, Jake and Everest call the Paw Patrol to search for them.
Paw Patrol IV (11)
Pups Save Big Hairy / Pups Save a Flying Kitty. Pups need to lure a big ape onto the PAW Patroller so they can take him back to the jungle. // Skye Kitty gets stuck beside an eagle's nest and needs help getting down.
Calvin & Kaison's Play Power (1)
Ultimate Outfit. Calvin accidentally messes up his clothes on the day of the Ultimate Hero Challenge. Luckily, ROBO G helps him create a brand new outfit, just in time. But will his PLAY POWER be enough for Calvin to score the trophy?
Calvin & Kaison's Play Power (2)
Birthday Diver. Calvin has lost ROBO G's birthday present. It's now being held captive by a mysterious underwater creature that loves shiny objects. Can he summon his PLAY POWER and find it?
Top Wing (17)
Top Wing Dream Team. The Team Top Wing Cadets must learn to work together to earn their CoPilot Badges.
Top Wing II (20)
Brody's Flying Lesson / Brody's Purple Pear Rescue. Brody earns his HQ Command Flyer Pilot's badge when Shirley accidentally launches the Command Flyer! // Baddy McBat takes Brody's Splash-Diver so he can make off with rare, precious purple pearls.
The Adventures of Paddington (15)
Paddington And The Chinese New Year / Paddington And The Missing Tickets. Ms. Potts is missing home, so Paddington decides to hold a surprise Chinese New Year Party. // Mr. Brown is taking the kids to the Circus tonight but where are the tickets? Paddington and the kids must retrace his steps to find them.
Bubble Guppies (3)
Bubble Puppy. Gil wants to adopt a puppy! But before he can bring the puppy home, the Bubble Guppies must learn how to take care of pets.
Abby Hatcher (16)
Princess Flug's Pet Slug. Princess Flug finds a slug and wants it to be her pet.
Butterbean's Café (20)
The Sugar Plum Fairy! It's the holiday season in Puddlebrook! When Butterbean's Sugar Plum Fairy Cake goes missing, Cricket is afraid the Sugar Plum Fairy won't visit. Will the Bean Team have a fairy happy holiday?
Blue's Clues & You (11)
Getting Glasses with Magenta. It's an exciting day for Magenta because she's getting glasses! We play a special game of Blue and Magenta's Clues to find out what Magenta wants to do when she gets her glasses and we get to go with her to meet.
