
Nick Jr.
Nick Jr. od do
Shimmer and Shine III (4)
Samira And Zeta / The Zeta Touch. Samira tells the girls the story of how she and Zeta first met - and how they were once best friends. // The girls must stop Zeta when she takes a scepter that gives her the power to grow magical vines and gems.
Top Wing (26)
Flying Banana Bandits! / Penny's Chillin' Playdate. The Banana Bandits take Shirley's delivery fliers! The flying monkeys are headed for Commodore's hot air balloon! Top Wing to the rescue! // Penny is heading to a play date with Anyu, but when Anyu's brother gets in trouble, it's all Cadets to the rescue!
Blaze and the Monster Machines III (14)
Ready, Set, Roar! Blaze and Stripes transform into ferociously fast jungle cats to race in the Animal Island Championship! But to win, they’ll have to beat Crusher disguised as a cheating cheetah. Can they claw their way to victory?
Blaze and the Monster Machines III (15)
The Great Animal Crown. When the Great Animal Crown is lost at the bottom of the ocean, Blaze transforms into a super-fast shark to retrieve it for his Animal Island friends. But he’ll have to swim fast – or Crusher may get to the crown first.
Rusty Rivets II (2)
Rusty's Mobile Rivet Lab. When Ranger Anna crash lands her planes in the distant savannah, Rusty and Ruby realize they need a new vehicle that can not only travel the distance, but aid them in their builds. Thus, the Mobile Rivet Lab is born!
Rusty Rivets II (3)
Rusty's Monkey Business / Rusty's Snow Problem. When Ranger Anna gets stuck in a tree while observing monkeys, Rusty and Ruby make a monkey of their own to save her... Botarilla! // Ranger Anna and Liam get trapped in the ranger station by a giant snowball!
Abby Hatcher (1)
Abby and the Squeaky Peeper Panic / Things That Go Ding in the Night. When the littlest Squeaky Peeper goes missing, Abby has to find her and stop a Peeper Panic. // Abby and Bozzly hear starnge noises in the night, and discover a monster who loves to press buttons.
Butterbean's Cafe (16)
Surprise Cake! / Tic Tac Tomato! Cricket wants to surprise Poppy with a cake! But can she finish it before Poppy returns from running errands? // Cricket loses a game at the café's Game Day. Will she learn to be a good sport or will she miss out on all the fun?
Bubble Guppies (11)
Have a Cow. With an 'oink, oink' here and a 'moo, moo' there, the Bubble Guppies learn all about farm animals, and discover that a lot of their favorite foods come from a farm too!
Peppa Pig II (90)
The baby Piggy. Peppa and George are visiting their big cousin Chloé. Today is a special day because Peppa and George are meeting Chloé’s new baby brother, Alexander for the first time. Baby Alexander doesn’t really do very much and is too little to play games. Peppa and Chloé have a great idea; George can pretend that he is a little baby piggy and ride in Chloé’s dolls pram. George is not too sure...
Peppa Pig II (91)
Nature Trail. Today, Peppa and her family are driving out to the countryside to go for a walk in the woods. Peppa and George discover trails of footprints left by little birds and ants. Learning how to follow trails of footprints comes in very handy when the family get lost and follow their own footprints back to their car and their picnic. Peppa and her family loved the nature trail but they love picnics even more!
Peppa Pig II (92)
Prentend Friend. Suzy Sheep has come to play with Peppa. Suzy has made up a pretend friend called “Leo Lion”. Peppa cannot see Leo but Suzy announces that Leo likes roaring and he likes playing dressing up. Peppa decides that now she can see Leo. Even Mummy and Daddy Pig play along with the game. But Peppa’s little brother George cannot see Leo and feels a bit left out.
Peppa Pig II (93)
Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.
Blue's Clues & You (6)
123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.
Blaze and the Monster Machines III (18)
Need for Blazing Speed. When Crusher tries to get Blazing Speed for himself, he accidentally sends Blaze's engine flying! Now it's Blaze vs. Crusher in a race for Blazing Speed-but without an engine, Blaze must find new ways to propel himself to victory.
Blaze and the Monster Machines III (19)
Defeat the Cheat. It's the second ever Team Truck Challenge - a big race that pairs trucks together in racing teams. And this time Blaze's teammate is...Crusher?! Will Crusher be able to resist his cheating ways to win for the very first time?
Paw Patrol II (17)
Pups Save a Sniffle. A sick day for the PAW Patrol? While Rubble and Ryder search for Farmer Al's runaway pigs, Marshall cares for his sniffly pup pals!
Paw Patrol II (18)
Pups Save a Surprise. It seems like a regular day in Adventure Bay as the Paw Patrol is called to duty. But the pups are in for a surprise - PAW Patrol Appreciation Day!
Paw Patrol III (8)
Pups Save Daring Danny X / Pups in a Fix. When a boy named Danny sees Ryder perform an incredible stunt during a rescue, it inspires him to become a daredevil. When Danny attempts a risky stunt, Ryder and the pups use the Air Patroller for a daring mid-air rescue! // Ryder entrusts the care of Adventure Bay to Robo-Dog while he and the Pups take a well-deserved break. But Robo-Dog goes on a fixing rampage, and Ryder and the Pups must cut their vacation short to save him!
Top Wing (5)
Goose on the Loose / Red Cockadoodle Didn't. Swift and Brody have to rely on each other, and their "buddy navigating" skills, to lead the geese to safety in the fog. // Swift jets to the rescue when Rod's loud, exuberant singing get him trapped in an avalanche!
Top Wing (6)
Lunch Box Rescue / Winging It. Timmy Turtle drops his new back-to-school lunch box in the river! The Cadets team up to save the lunch box - and Timmy. // The Cadets race for a trophy, but Brody must choose between winning and rescuing a competitor.
Peppa Pig II (81)
Painting. Today Peppa and George are painting. Peppa and George love painting and Daddy Pig loves painting too. Daddy shows Peppa and George how to mix paints and the three of them paint a beautiful picture of a cherry tree in the garden. Everything is going very well, until the ducks turn up and decide to run through the paint and all over the painting...
Max & Ruby VII (10)
Robo-Max / Let It Snow. Max plays robot while Ruby and Grandma put on a fancy ice cream party. // Max plays with packing supplies while Ruby and Louise set up the display in Rosalinda's shop.
Bubble Guppies IV (2)
The Glitter Games! Learn all about manners with the Guppies, as Molly helps aspiring princess Demanda get polite in time for the Glitter Games! Will they become true princesses together?
Abby Hatcher (1)
Things That Go Ding in the Night. Abby and Bozzly hear starnge noises in the night, and discover a monster who loves to press buttons.
Butterbean's Cafe (3)
Fluttercakes! / The Perfect Picnic! Ms. Marmalady won't let the garbage man empty Butterbean's dumpster unless she beats her in a pancake-making contest. // Ms. Marmalady sabotages the Puddle Scouts' picnic with ants! Will Cricket's scout skills save the picnic?
Blue's Clues & You (6)
123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.
Top Wing II (3)
Top Wing Sting/Big Banana Break-In. Rod is super-excited to sing at Rhonda's, until Chomps and Rocco take the piano. The Cadets must get the piano back! // Margo the Monkey and the Banana Bandits break into Headquarters and try to take off with the HQ Command Flyer
Top Wing (4)
Lemon Pirates. When the island's precious lemons are taken by pirates, the Cadets swashbuckle the treasure back to the Lemon Shack.
Blaze and the Monster Machines (10)
Truckball Team-Up. Blaze discovers an exciting new sport called Truckball. But when Crusher and his team of cronies challenge him, Blaze must scour all of Axle City to put together a Truckball team before the big game.
Rusty Rivets (5)
Rusty Dives In. When Ruby's tablet winds up at the bottom of the lake, Rusty dives in to save the day.
Paw Patrol II (16)
Pups' Adventures in Babysitting / Pups Save the Fireworks. Mayor Goodway calls on the Paw Patrol to rescue her twin niece and nephew from a tree, and then twin sit for the day! // Expecting the fireworks for Adventure Bay Day, Mayor Goodway receives a package of piglets after a mix-up!
Paw Patrol II (17)
Pups Save a Sniffle / Pups and the Ghost Cabin. A sick day for the PAW Patrol? While Rubble and Ryder search for Farmer Al's runaway pigs, Marshall cares for his sniffly pup pals! // First Rubble's lunch disappears, then Jake's lunchbox walks away! Could it be a ghost?!
Peppa Pig (44)
The Playground. Peppa and George go to the playground. Peppa's friends are also there. Peppa likes going on the swings but George does not because he's scared of heights, so Daddy Pig helps George go down the slide because it is too high and ends up getting stuck.
Peppa Pig (45)
Daddy Puts Up a Picture. Daddy Pig offers to put up a picture of Peppa and George on the wall while Mummy Pig is out. He accidentally cracks the wall while doing it, so Peppa and George help Daddy Pig fix the wall before Mummy Pig comes home.
Peppa Pig (46)
At the Beach. Peppa and her family go to the beach, and they do lots of things there including burying Daddy Pig in the sand. When it's time to go they almost leave without Daddy Pig as he has fallen asleep.
Peppa Pig (47)
Mister Skinnylegs. George finds a spider in the bathroom sink, but Peppa is really frightened-until she realizes that it doesn't want to hurt her.
Zack and Quack II (5)
Pop Goes the Balloon. Fluffy runs away from a Balloon Festival because he can’t stop popping balloons with his spikes.
Blue's Clues & You (5)
ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!
Paw Patrol (17)
Pups Save a Pool Day / Circus Pup-Formers. It’s a hot day and the pups head for the water park – but the pool is empty! Paw Patrol to the rescue. Digger and Rocky step in and help Ryder get water to the pool. Pool Day is back on!/When the animals don’t show up in time for the Circus to start; Ryder and the Paw Patrol step in to help.
Paw Patrol (19)
Pups Save A Super Pup / Pups Save Ryder's Robot. Rubble is pretending to be a super pup but get’s himself in some trouble. Ryder and the Paw Patrol have to save Rubble! // When Ryder’s Robot Pup breaks and starts going wild around Adventure Bay, it takes the whole Paw Patrol to help Ryder find it.
Abby Hatcher (14)
Fuzzly Slumber Party. The Fuzzlies are scared when they think there's a monster lurking around the hotel.
Shimmer and Shine III (4)
Samira And Zeta / The Zeta Touch. Samira tells the girls the story of how she and Zeta first met - and how they were once best friends. // The girls must stop Zeta when she takes a scepter that gives her the power to grow magical vines and gems.
Top Wing (26)
Flying Banana Bandits! / Penny's Chillin' Playdate. The Banana Bandits take Shirley's delivery fliers! The flying monkeys are headed for Commodore's hot air balloon! Top Wing to the rescue! // Penny is heading to a play date with Anyu, but when Anyu's brother gets in trouble, it's all Cadets to the rescue!
Blaze and the Monster Machines III (14)
Ready, Set, Roar! Blaze and Stripes transform into ferociously fast jungle cats to race in the Animal Island Championship! But to win, they’ll have to beat Crusher disguised as a cheating cheetah. Can they claw their way to victory?
Blaze and the Monster Machines III (15)
The Great Animal Crown. When the Great Animal Crown is lost at the bottom of the ocean, Blaze transforms into a super-fast shark to retrieve it for his Animal Island friends. But he’ll have to swim fast – or Crusher may get to the crown first.
Rusty Rivets II (2)
Rusty's Mobile Rivet Lab. When Ranger Anna crash lands her planes in the distant savannah, Rusty and Ruby realize they need a new vehicle that can not only travel the distance, but aid them in their builds. Thus, the Mobile Rivet Lab is born!
Rusty Rivets II (3)
Rusty's Monkey Business / Rusty's Snow Problem. When Ranger Anna gets stuck in a tree while observing monkeys, Rusty and Ruby make a monkey of their own to save her... Botarilla! // Ranger Anna and Liam get trapped in the ranger station by a giant snowball!
Abby Hatcher (1)
Abby and the Squeaky Peeper Panic / Things That Go Ding in the Night. When the littlest Squeaky Peeper goes missing, Abby has to find her and stop a Peeper Panic. // Abby and Bozzly hear starnge noises in the night, and discover a monster who loves to press buttons.
Butterbean's Cafe (16)
Surprise Cake! / Tic Tac Tomato! Cricket wants to surprise Poppy with a cake! But can she finish it before Poppy returns from running errands? // Cricket loses a game at the café's Game Day. Will she learn to be a good sport or will she miss out on all the fun?
Bubble Guppies (11)
Have a Cow. With an 'oink, oink' here and a 'moo, moo' there, the Bubble Guppies learn all about farm animals, and discover that a lot of their favorite foods come from a farm too!
Peppa Pig II (90)
The baby Piggy. Peppa and George are visiting their big cousin Chloé. Today is a special day because Peppa and George are meeting Chloé’s new baby brother, Alexander for the first time. Baby Alexander doesn’t really do very much and is too little to play games. Peppa and Chloé have a great idea; George can pretend that he is a little baby piggy and ride in Chloé’s dolls pram. George is not too sure...
Peppa Pig II (91)
Nature Trail. Today, Peppa and her family are driving out to the countryside to go for a walk in the woods. Peppa and George discover trails of footprints left by little birds and ants. Learning how to follow trails of footprints comes in very handy when the family get lost and follow their own footprints back to their car and their picnic. Peppa and her family loved the nature trail but they love picnics even more!
Peppa Pig II (92)
Prentend Friend. Suzy Sheep has come to play with Peppa. Suzy has made up a pretend friend called “Leo Lion”. Peppa cannot see Leo but Suzy announces that Leo likes roaring and he likes playing dressing up. Peppa decides that now she can see Leo. Even Mummy and Daddy Pig play along with the game. But Peppa’s little brother George cannot see Leo and feels a bit left out.
Peppa Pig II (93)
Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.
Blue's Clues & You (6)
123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.
Blaze and the Monster Machines III (18)
Need for Blazing Speed. When Crusher tries to get Blazing Speed for himself, he accidentally sends Blaze's engine flying! Now it's Blaze vs. Crusher in a race for Blazing Speed-but without an engine, Blaze must find new ways to propel himself to victory.
Blaze and the Monster Machines III (19)
Defeat the Cheat. It's the second ever Team Truck Challenge - a big race that pairs trucks together in racing teams. And this time Blaze's teammate is...Crusher?! Will Crusher be able to resist his cheating ways to win for the very first time?
Paw Patrol II (17)
Pups Save a Sniffle. A sick day for the PAW Patrol? While Rubble and Ryder search for Farmer Al's runaway pigs, Marshall cares for his sniffly pup pals!
Paw Patrol II (18)
Pups Save a Surprise. It seems like a regular day in Adventure Bay as the Paw Patrol is called to duty. But the pups are in for a surprise - PAW Patrol Appreciation Day!
Paw Patrol III (8)
Pups Save Daring Danny X / Pups in a Fix. When a boy named Danny sees Ryder perform an incredible stunt during a rescue, it inspires him to become a daredevil. When Danny attempts a risky stunt, Ryder and the pups use the Air Patroller for a daring mid-air rescue! // Ryder entrusts the care of Adventure Bay to Robo-Dog while he and the Pups take a well-deserved break. But Robo-Dog goes on a fixing rampage, and Ryder and the Pups must cut their vacation short to save him!
Top Wing (5)
Goose on the Loose / Red Cockadoodle Didn't. Swift and Brody have to rely on each other, and their "buddy navigating" skills, to lead the geese to safety in the fog. // Swift jets to the rescue when Rod's loud, exuberant singing get him trapped in an avalanche!
Top Wing (6)
Lunch Box Rescue / Winging It. Timmy Turtle drops his new back-to-school lunch box in the river! The Cadets team up to save the lunch box - and Timmy. // The Cadets race for a trophy, but Brody must choose between winning and rescuing a competitor.
Peppa Pig II (81)
Painting. Today Peppa and George are painting. Peppa and George love painting and Daddy Pig loves painting too. Daddy shows Peppa and George how to mix paints and the three of them paint a beautiful picture of a cherry tree in the garden. Everything is going very well, until the ducks turn up and decide to run through the paint and all over the painting...
Max & Ruby VII (10)
Robo-Max / Let It Snow. Max plays robot while Ruby and Grandma put on a fancy ice cream party. // Max plays with packing supplies while Ruby and Louise set up the display in Rosalinda's shop.
Bubble Guppies IV (2)
The Glitter Games! Learn all about manners with the Guppies, as Molly helps aspiring princess Demanda get polite in time for the Glitter Games! Will they become true princesses together?
Abby Hatcher (1)
Things That Go Ding in the Night. Abby and Bozzly hear starnge noises in the night, and discover a monster who loves to press buttons.
Butterbean's Cafe (3)
Fluttercakes! / The Perfect Picnic! Ms. Marmalady won't let the garbage man empty Butterbean's dumpster unless she beats her in a pancake-making contest. // Ms. Marmalady sabotages the Puddle Scouts' picnic with ants! Will Cricket's scout skills save the picnic?
Blue's Clues & You (6)
123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.
Top Wing II (3)
Top Wing Sting/Big Banana Break-In. Rod is super-excited to sing at Rhonda's, until Chomps and Rocco take the piano. The Cadets must get the piano back! // Margo the Monkey and the Banana Bandits break into Headquarters and try to take off with the HQ Command Flyer
Top Wing (4)
Lemon Pirates. When the island's precious lemons are taken by pirates, the Cadets swashbuckle the treasure back to the Lemon Shack.
Blaze and the Monster Machines (10)
Truckball Team-Up. Blaze discovers an exciting new sport called Truckball. But when Crusher and his team of cronies challenge him, Blaze must scour all of Axle City to put together a Truckball team before the big game.
Rusty Rivets (5)
Rusty Dives In. When Ruby's tablet winds up at the bottom of the lake, Rusty dives in to save the day.
Paw Patrol II (16)
Pups' Adventures in Babysitting / Pups Save the Fireworks. Mayor Goodway calls on the Paw Patrol to rescue her twin niece and nephew from a tree, and then twin sit for the day! // Expecting the fireworks for Adventure Bay Day, Mayor Goodway receives a package of piglets after a mix-up!
Paw Patrol II (17)
Pups Save a Sniffle / Pups and the Ghost Cabin. A sick day for the PAW Patrol? While Rubble and Ryder search for Farmer Al's runaway pigs, Marshall cares for his sniffly pup pals! // First Rubble's lunch disappears, then Jake's lunchbox walks away! Could it be a ghost?!
Peppa Pig (52)
School Play. Peppa and her friends take part in a school play about Little Red Riding Hood, but Pedro Pony is nervous to be on the stage.
Peppa Pig II (53)
Polly's Holiday. Granny and Grandpa’s pet, Polly Parrot comes to stay. Peppa and George love Polly Parrot. She is very funny and repeats everything anyone says. When Polly flies away, no one knows how to get her back, until George comes up with a very clever plan.
Peppa Pig II (54)
Windy Autumn Day. It is a cold and windy day. Peppa, George, Mummy Pig and Daddy Pig wear their hats and scarves and coats. At the park, all the leaves have turned red and yellow. It is so windy that Peppa’s ball blows into the pond and George’s hat blows into a tree. Mummy Pig rescues the hat and then the family have fun jumping up and down in the autumn leaves.
Peppa Pig II (55)
Mysteries. Peppa, George, Mummy Pig and Daddy Pig are watching their favourite television programme: “Detective Potato”. Peppa and George want to be famous detectives too. So, Daddy Pig gives them a mystery to solve. Teddy is hidden and Peppa and George try to find him. Using a magnifying glass, Peppa and George follow a trail of cake crumbs to solve the mystery.
Zack and Quack II (6)
Pop the Golden Acorn. When Hop and Skip set off to find the fabled Golden Acorn to add to their collection, Zack helps them on the tough quest by figuring out clues and helping them to live in tune with nature.
Blue's Clues & You (6)
123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.
Paw Patrol (20)
Pups Go All Monkey / Pups Save a Hoot. When Mandy the monkey escapes from her cage on the train, Ryder and the PAW Patrol are lead on a wild chase through Adventure Bay! // During a bad wind storm, Ryder and the PAW Patrol have to save an Owl trapped in a blown over tree and reunite her with “Little Hootie”, her baby.
Paw Patrol (21)
Pups Save a Bat / Pups Save a Toof. A baby Bat decides to take a nap hanging from the Town Hall’s bell and Mayor Goodway can’t ring it. Ryder and the Pups attempt to rescue the bat quietly so it doesn’t wake up, but it does and causes trouble around town. // Alex is afraid to go to the dentist, so Chase and the PAW Patrol work together to show Alex that fears can be overcome.
Abby Hatcher (14)
Fix it Flug. Princess Flug successfully helps Lex and Teeny Terry with her glitter goo, then goes overboard and "fixes" everything in the hotel.
Shimmer and Shine III (5)
Nazboo Family Reunion / The Darpoppy. When Nazboo's siblings come to visit, Zeta recruits them to help take the girls' gems when they're not home. // When Zac wishes himself into the forest to find a mythical creature, Kaz and the girls adventure to find him.
Top Wing II (1)
Cheep, Chirp, and the Pirate's Treasure / Rod's amily Popcorn Party. Cap'n Dilly makes the chicks mini-pirates to find a treasure chest key. The Cadets rescue the chicks AND pirates! // Rod's little brother Romeo is just a "little" chicken, until they have to rescue Rod's whole family.
Blaze and the Monster Machines III (16)
Fast Friends. Blaze, AJ, and Gabby meet a brand new monster machine named Watts - a super fast truck with electric tires! But when one of her special tires goes rolling into the jungle, Blaze, AJ, and Gabby promise to help her get it back.
Blaze and the Monster Machines III (17)
Race for the Golden Treasure. Blaze and Pegwheel the Pirate have teamed up for the ultimate treasure hunt! Together they must find three keys to unlock a special chest. But Crusher's sailing the high seas too, and he'll do anything to get the treasure first!
Rusty Rivets II (4)
Rusty's Piggy Bank Heist / Rusty's Whale of a Problem. Rusty forgets the code to his robotic piggy bank, activating its self-defense mode and turning it into a runaway robotic boar. // Rusty and Ruby must save a baby whale that's been beached during a storm and reunite it with her family.
Rusty Rivets II (5)
Frankie's Botasaur / Rusty's Mega Stacker. New neighbor Frankie Fritz bot-naps Botasaur, making Rusty and Ruby go on a chase to get their friend back. // Rusty builds a machine that makes and stacks sand blocks, to help Liam build a giant sand castle.
Abby Hatcher (2)
Princess Flug's Flower Float / The Fuzzlies Talent Show. When roses of all kinds go missing at the hotel, Abby discovers Princess Flug, a regal monster with a keen eye for beauty. // Teeny Terry desperately wants a talent for the hotel talent show, and gets upset when he thinks he doesn't have one.
Butterbean's Cafe (17)
A Fairy Sneezy Day! / The Queen of Quiche! Poppy's allergic to something, and everyone thinks it's Cookie! Will the Bean Team have to send their kitty away? // Butterbean and Ms. Marmalady both make quiche for the mayor! Who will be crowned the Queen of Quiche?
Bubble Guppies (12)
Who's Gonna Play the Big Bad Wolf. The play's the thing when the Bubble Guppies go to see a production of “The Three Little Pigs.” But when one of the actors can’t perform, it’s up to Deema to put on the costume and take the stage.
Peppa Pig II (94)
Granny and Granpa's Attic. Peppa and George are helping Granny and Grandpa Pig tidy their attic, but they have trouble deciding what to throw out, because Granny and Grandpa want to keep everything. Amongst the clutter, Peppa finds an old record player and some funny old records. The record player still works and soon everyone is dancing.
Peppa Pig II (95)
School Camp. Peppa and her friends are going camping. Madame Gazelle, their teacher, is in charge. First they put up their tents. Then they collect sticks to make a campfire. When is gets dark, Madame Gazelle produces her guitar and the children sing a song around the campfire. When it is time for bed, Peppa and her friends get a little scared and all the children end up sleeping in Madame Gazelle’s tent.
Peppa Pig II (96)
The Toy Cupboard. Peppa and George's toy basket is full and their beds are covered in toys, so Mummy Pig decides it is time to order a new toy cupboard. The cupboard arrives in the post but it needs to be assembled – and Mummy and Daddy Pig are not very good at DIY. Luckily help is at hand, as Mr Zebra the Postman loves assembling flat pack furniture.
Peppa Pig II (97)
Captain Daddy Pig. Peppa and her family borrow Grandpa Pig’s boat for a day on the river. Daddy Pig is the captain, Peppa, George and Mummy Pig are the crew. All goes well until the boat gets stuck in some long reeds. Daddy Pig has to use all his strength to push the boat free. After a fun day’s boating, the family set sail for home.
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
Blaze and the Monster Machines III (20)
Raceday Rescue. It's race day, and Crusher is cheating twice as hard to beat Blaze and Watts - sending both drivers far, far away! But Blaze and Watts are determined to save AJ and Gabby and get back to the race in time to win!
Blaze and the Monster Machines IV (1)
Robot Power. When Crusher unleashes three of his most destructive creations on Axle City, there's only one hero strong enough to save the day: Robot Blaze!
Paw Patrol II (18)
Pups Save an Adventure. While camping, Marshall and the PAW Patrol help Alex learn about Fire Safety!
Paw Patrol II (20)
Pups Save an Outlaw's Loot. When Ryder comes across a map for buried treasure, Mayor Humdinger snatches the map and runs off to find the loot for himself.
Paw Patrol III (9)
Pups Save a Dragon / Pups Save the Three Little Pigs. The town play is sure to be a hit, with Katie as a princess and Marshall playing as the back half of a dragon. But when Marshall takes a nap during rehearsal break, he wakes to find a real, fire-breathing dragon guarding a sleeping Katie in the Lookout Tower! Ryder calls in the Air Patroller and puts a plan in action. / Rocky wakes up with Farmer Yumi's three little piglets curled up beside him. It seems something, or someone, ate the pigs' straw house. The pups build a new one, out of sticks this time, only to have it disappear too. Not only does the Paw Patrol have a brick house to build, but they have a mystery to solve too.
Top Wing (7)
The Great Flash Wing Rescue / Turtle Train Rescue. The Cadets rescue Cheep, Chirp and Swift's Flash-Wing when Baddy McBat takes the jet with the chicks inside! // Falling rocks derail the Turtle Train! Swift must learn to pilot Penny's sub as they team up for the underwater rescue.
Top Wing (8)
Penny's Deep Sea Dive / Rod's Big Jump. Penny's friend Salty doesn't love crowds, but when Penny gets trapped rescuing his old boat, Salty has go get Team Top Wing to help! // Rod tries to earn three jump badges in one day. It looks like he won't succeed, until someone needs his help!
Peppa Pig II (84)
Ice Skating. Peppa and George are going ice-skating today. They have never been ice skating before and Peppa keeps falling over. Daddy Pig tells her not to worry; everyone falls over when they skate for the first time. Mummy Pig teaches Peppa to skate and soon she is having lots of fun. Peppa begins to teach George how to skate but it turns out he is a natural born skater. Peppa and George love ice-skating. Everyone loves ice-skating.
Max & Ruby VII (11)
Max's Hug / Super Spy Max. Max refuses to give Ruby a hug, while Ruby prepares for school picture day./ Max and Lily pretend to be spies while Ruby and Louise make bead necklaces.
Bubble Guppies IV (3)
Costume Boxing! At the height of Fashion Week in Bubbletucky, Molly performs in the quick-change dress-up match. Her skills land her on the cover of Dress-Up!, the hottest fashion mag in town!
Abby Hatcher (2)
Princess Flug's Flower Float. When roses of all kinds go missing at the hotel, Abby discovers Princess Flug, a regal monster with a keen eye for beauty.
Butterbean's Cafe (4)
Dazzle's Cake-tastrophe! / Cricket's First Menu! When Dazzle is left in charge of the café, she tries to do everything herself. Will she learn to ask for help? // Cricket's first lunch menu is ruined when all the ketchup goes missing! Will she "ketch" the culprit?
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
