• Nick Jr.

    • Nick Jr. od do

      • Paw Patrol (15)

        Pups Save a Hoedown / Pups Save Alex. It’s Adventure Bay Western Days. The whole town is enjoying the activities when a herd of cows escape from a train at the railway station. Now it’s like the real old west, with the PAW Patrol rounding up cows. Yeehaw!/When their friend Alex decides he wants to be a member of the PAW Patrol the PUPS and Ryder let him come along for the ride. Rescuing Cali the cat from farmer Yumi’s barn becomes more of a challenge when Alex tries to help!

      • Shimmer and Shine (20)

        Happy Wishaversary. It's time for Shimmer, Shine, and Leah to celebrate their Wishaversary! Leah's thrilled to celebrate her friendship with her favorite genies. In honor of their Wishaversary, Shimmer and Shine made Leah the perfect gift: a bracelet with a magical touch. When Leah puts the bracelet on, she can float like a genie! But when Zac shows up to play a video game with Leah, Rocket gets a hold of Leah's bracelet and starts to float! Leah must play the video game with Zac, while also working with the genies to retrieve the magical bracelet before Zac sees a floating Rocket.

      • Top Wing II (7)

        Shirley's Nutty Vacation / Amazing Action Rescue. The Cadets send stressed Shirley on a remote treetop cabin vacation when she accidently unmoors the cabin! // Baddy wants to be in Reg Goosling's best adventure picture ever, but the Cadets rescue Baddy and end up in the picture.

      • Blaze and the Monster Machines V (5)

        Abra-Ka-Pickle! Pickle is putting on a magic show for all of Axle City! But when Crusher accidentally makes a magical mistake, it's up to Blaze and Pickle to fix the magic and save their friends! Abra-ka-Pickle!

      • Blaze and the Monster Machines V (6)

        Toy Trouble! The Axle City toy store has an amazing machine that can make any toy you want! But when Crusher uses it, he makes giant toys that run amok! Only Blaze and Watts can stop the giant toys from making a giant mess!

      • Rusty Rivets (26)

        Robo Rusty / Rusty's Kitty Catastrophe. Rusty builds a robot version of himself, so he can do two things at once. // Rusty and Ruby build a robotic buddy for Botasaur, a Kittybot!

      • Rusty Rivets II (4)

        Rusty's Piggy Bank Heist. Rusty forgets the code to his robotic piggy bank, activating its self-defense mode and turning it into a runaway robotic boar.

      • Abby Hatcher (1)

        Abby and the Squeaky Peeper Panic / Things That Go Ding in the Night. When the littlest Squeaky Peeper goes missing, Abby has to find her and stop a Peeper Panic. // Abby and Bozzly hear starnge noises in the night, and discover a monster who loves to press buttons.

      • Butterbean's Cafe (38)

        The Marmalady Sisters! / Butterbean's is Closing! When Ms. Marmalady and her sister enter the Siblings Day Baking Contest, they fight over everything! Will they learn to work together? // Cricket overhears Butterbean mention she's closing the café. Is the café closing... forever?!

      • Bubble Guppies III (12)

        The Amusement Parking Lot! Beep beep! The Guppies love cars! But when Mr. Grouper’s car breaks down on the way to an amusement park, will the kids figure out how to get this field trip rolling again?

      • Peppa Pig (27)

        Windy Castle. Peppa and her family go to the Windy Castle, and when they get there, they have a wonderful view from the top.

      • Peppa Pig (28)

        My Cousin Chloé. Peppa and George's cousin Chloe comes to their house. Peppa tries to show Chloe that she is a big girl, but it is very hard.

      • Peppa Pig (29)

        Pancakes. Mummy Pig makes pancakes, and Peppa and George help, but Daddy Pig flips his pancake so high it sticks to the ceiling.

      • Peppa Pig (31)

        Ballet Lesson. Peppa goes to her first ballet lesson, and meets her friends there. She decides to teach Mummy Pig and Daddy Pig to dance but finds out they have some moves of their own.

      • Blue's Clues & You (6)

        123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.

      • Blaze and the Monster Machines V (9)

        The Great Space Race. Blaze and AJ take off into space for a race that's out of this world! Along the way to Planet Victory, they meet friendly aliens, dodge asteroids, and face off against Crusher's space ship!

      • Blaze and the Monster Machines (3)

        The Driving Force. When Starla the friendly cowgirl truck loses one of her pistons, Blaze and AJ set out to get it back. But they’ll have to hurry before Crusher gets his greedy tires on it!

      • Paw Patrol V (10)

        Pups Save a Popped Top. The top of Farmer's Al's silo has been knocked off, and he needs help saving his corn crop.

      • Paw Patrol V (10)

        Pups Save the PawPaws. Carlos and Tracker make PawPaw juice with the PAW Patrol when they find out Mayor Goodway and Chickaletta are in trouble.

      • Paw Patrol VI (10)

        Pups Save a Manatee / Pups Save Breakfast. Farmer Al and Farmer Yumi need help from the PAW Patrol to a get a manatee to the swamp. // Mr. Porter and Alex are in a sticky situation - they're up to their ears in maple syrup! It's up to the PAW Patrol to save the Porter's and Breakfast!

      • Top Wing II (2)

        Top Wing Rescues the Academy. The Cadets must pass Inspector Eagle-Eye's test or Speedy and Bea will be sent back to teacher's school! Team Top Wing ace the test and rescue the Inspector using the Headquarters Command Flyer: a part of the HQ that can fly!

      • Top Wing II (3)

        Top Wing Sting/Big Banana Break-In. Rod is super-excited to sing at Rhonda's, until Chomps and Rocco take the piano. The Cadets must get the piano back! // Margo the Monkey and the Banana Bandits break into Headquarters and try to take off with the HQ Command Flyer

      • Peppa Pig II (64)

        Mr Scarecrow. Peppa and George are visiting Granny and Grandpa Pig. Grandpa Pig is planting seeds to make a flower garden, but the birds keep eating them. Peppa and George help Grandpa Pig to make a scarecrow, which stops the birds eating Grandpa’s seeds. Peppa is worried that the birds are a bit hungry, so Granny Pig gives the birdies a birdfeeder so they can have their own seeds to eat.

      • Max & Ruby VII (4)

        Ruby's Rocking Bunnies / Max's Jump Shot. Max plays follow the leader and the girls form Ruby's Rocking Bunnies! // Max learns to shoot while Ruby paints eggs.

      • Bubble Guppies IV (14)

        Bubble Baby! Molly’s going to have a new sibling, and the Guppies are excited about babies! At the end of the day, the kids go to the hospital to meet the new baby!

      • Abby Hatcher (12)

        Frazzled Fuzzly. Teeny Terry worries that he's too tiny to be helpful.

      • Blaze and the Monster Machines III (13)

        Falcon Quest. In the sky above Animal Island, a remarkable race is about to begin. But before Blaze can join, he must spread his wings! Challenged by a tough-talking falcon, Blaze takes off on a journey to earn his place with the fast fliers!

      • Blaze and the Monster Machines III (15)

        The Great Animal Crown. When the Great Animal Crown is lost at the bottom of the ocean, Blaze transforms into a super-fast shark to retrieve it for his Animal Island friends. But he’ll have to swim fast – or Crusher may get to the crown first.

      • Blaze and the Monster Machines III (12)

        The Big Ant-venture. Blaze and Zeg are on Animal Island when they discover a world of tiny creatures right under their tires: Insect City! The friends transform into a super-strong ant and a bouncy grasshopper for their littlest big adventure yet!

      • Blaze and the Monster Machines III (16)

        Fast Friends. Blaze, AJ, and Gabby meet a brand new monster machine named Watts - a super fast truck with electric tires! But when one of her special tires goes rolling into the jungle, Blaze, AJ, and Gabby promise to help her get it back.

      • Blaze and the Monster Machines III (11)

        Toucan Do It! Blaze, Starla, and Darington can’t wait to play every animal’s favorite sport: Jungle Ball! But when their teammate Tooks the Toucan gets launched from the stadium, it’s up to the friends to get her back in the game.

      • Blaze and the Monster Machines III (14)

        Ready, Set, Roar! Blaze and Stripes transform into ferociously fast jungle cats to race in the Animal Island Championship! But to win, they’ll have to beat Crusher disguised as a cheating cheetah. Can they claw their way to victory?

      • Blaze and the Monster Machines III (10)

        Animal Island. Blaze and Stripes sail to Animal Island - an incredible place inhabited by monster truck animals! But when a greedy lizard puts the island in peril, Blaze and Stripes must find their wild side to save their animal friends.

      • Peppa Pig (51)

        Daddy's Movie Camera. Daddy gets a new video camera. First, Peppa shows him how to work it, and then he records Peppa being silly.

      • Peppa Pig (52)

        School Play. Peppa and her friends take part in a school play about Little Red Riding Hood, but Pedro Pony is nervous to be on the stage.

      • Peppa Pig II (53)

        Polly's Holiday. Granny and Grandpa’s pet, Polly Parrot comes to stay. Peppa and George love Polly Parrot. She is very funny and repeats everything anyone says. When Polly flies away, no one knows how to get her back, until George comes up with a very clever plan.

      • Peppa Pig II (54)

        Windy Autumn Day. It is a cold and windy day. Peppa, George, Mummy Pig and Daddy Pig wear their hats and scarves and coats. At the park, all the leaves have turned red and yellow. It is so windy that Peppa’s ball blows into the pond and George’s hat blows into a tree. Mummy Pig rescues the hat and then the family have fun jumping up and down in the autumn leaves.

      • Peppa Pig II (70)

        Swimming. Peppa and her family are at the swimming pool. George is a little worried at first but is soon splashing happily with his friend Richard Rabbit. Rebecca Rabbit is there too. She and Peppa are very proud of their swimming skills. Everyone is surprised to discover that Daddy Pig is very good at swimming and diving. Very good indeed.

      • Ready Set Dance (907)

        Meatballs & Spaghetti. A delicious little story, about teamwork, a dance off and what happens when you have to impress, a very special guest.

      • Blue's Clues & You (5)

        ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!

      • Paw Patrol (13)

        Pups Save the Bunnies / Puptacular. Farmer Yumi’s carrots are disappearing and she calls Ryder and the Paw Patrol for help. // Katie is excited to be entering one of the Paw Patrol pups into a puppy grooming competition “Puptacular” in the next town.

      • Paw Patrol (14)

        Pups Save the Bay / Pups Save a Goodway. Ryder and the PAW Patrol clean up a small oil spill in the water near Adventure Bay. They must plug the hole in the ship, clean up the oil and save the animals and fish in Adventure Bay./When Adventure Bay’s famous statue ends up at the bottom of the Bay, Ryder and the PAW Patrol have to help Mayor Goodway and find a clever way to bring it back!

      • Paw Patrol (15)

        Pups Save a Hoedown / Pups Save Alex. It’s Adventure Bay Western Days. The whole town is enjoying the activities when a herd of cows escape from a train at the railway station. Now it’s like the real old west, with the PAW Patrol rounding up cows. Yeehaw!/When their friend Alex decides he wants to be a member of the PAW Patrol the PUPS and Ryder let him come along for the ride. Rescuing Cali the cat from farmer Yumi’s barn becomes more of a challenge when Alex tries to help!

      • Shimmer and Shine (20)

        Happy Wishaversary. It's time for Shimmer, Shine, and Leah to celebrate their Wishaversary! Leah's thrilled to celebrate her friendship with her favorite genies. In honor of their Wishaversary, Shimmer and Shine made Leah the perfect gift: a bracelet with a magical touch. When Leah puts the bracelet on, she can float like a genie! But when Zac shows up to play a video game with Leah, Rocket gets a hold of Leah's bracelet and starts to float! Leah must play the video game with Zac, while also working with the genies to retrieve the magical bracelet before Zac sees a floating Rocket.

      • Top Wing II (7)

        Shirley's Nutty Vacation / Amazing Action Rescue. The Cadets send stressed Shirley on a remote treetop cabin vacation when she accidently unmoors the cabin! // Baddy wants to be in Reg Goosling's best adventure picture ever, but the Cadets rescue Baddy and end up in the picture.

      • Blaze and the Monster Machines V (5)

        Abra-Ka-Pickle! Pickle is putting on a magic show for all of Axle City! But when Crusher accidentally makes a magical mistake, it's up to Blaze and Pickle to fix the magic and save their friends! Abra-ka-Pickle!

      • Blaze and the Monster Machines V (6)

        Toy Trouble! The Axle City toy store has an amazing machine that can make any toy you want! But when Crusher uses it, he makes giant toys that run amok! Only Blaze and Watts can stop the giant toys from making a giant mess!

      • Rusty Rivets (26)

        Robo Rusty / Rusty's Kitty Catastrophe. Rusty builds a robot version of himself, so he can do two things at once. // Rusty and Ruby build a robotic buddy for Botasaur, a Kittybot!

      • Rusty Rivets II (4)

        Rusty's Piggy Bank Heist. Rusty forgets the code to his robotic piggy bank, activating its self-defense mode and turning it into a runaway robotic boar.

      • Abby Hatcher (1)

        Abby and the Squeaky Peeper Panic / Things That Go Ding in the Night. When the littlest Squeaky Peeper goes missing, Abby has to find her and stop a Peeper Panic. // Abby and Bozzly hear starnge noises in the night, and discover a monster who loves to press buttons.

      • Butterbean's Cafe (38)

        The Marmalady Sisters! / Butterbean's is Closing! When Ms. Marmalady and her sister enter the Siblings Day Baking Contest, they fight over everything! Will they learn to work together? // Cricket overhears Butterbean mention she's closing the café. Is the café closing... forever?!

      • Bubble Guppies III (12)

        The Amusement Parking Lot! Beep beep! The Guppies love cars! But when Mr. Grouper’s car breaks down on the way to an amusement park, will the kids figure out how to get this field trip rolling again?

      • Peppa Pig (27)

        Windy Castle. Peppa and her family go to the Windy Castle, and when they get there, they have a wonderful view from the top.

      • Peppa Pig (28)

        My Cousin Chloé. Peppa and George's cousin Chloe comes to their house. Peppa tries to show Chloe that she is a big girl, but it is very hard.

      • Peppa Pig (29)

        Pancakes. Mummy Pig makes pancakes, and Peppa and George help, but Daddy Pig flips his pancake so high it sticks to the ceiling.

      • Peppa Pig (31)

        Ballet Lesson. Peppa goes to her first ballet lesson, and meets her friends there. She decides to teach Mummy Pig and Daddy Pig to dance but finds out they have some moves of their own.

      • Blue's Clues & You (6)

        123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.

      • Blaze and the Monster Machines V (9)

        The Great Space Race. Blaze and AJ take off into space for a race that's out of this world! Along the way to Planet Victory, they meet friendly aliens, dodge asteroids, and face off against Crusher's space ship!

      • Blaze and the Monster Machines (3)

        The Driving Force. When Starla the friendly cowgirl truck loses one of her pistons, Blaze and AJ set out to get it back. But they’ll have to hurry before Crusher gets his greedy tires on it!

      • Paw Patrol V (10)

        Pups Save a Popped Top. The top of Farmer's Al's silo has been knocked off, and he needs help saving his corn crop.

      • Paw Patrol V (10)

        Pups Save the PawPaws. Carlos and Tracker make PawPaw juice with the PAW Patrol when they find out Mayor Goodway and Chickaletta are in trouble.

      • Paw Patrol VI (10)

        Pups Save a Manatee / Pups Save Breakfast. Farmer Al and Farmer Yumi need help from the PAW Patrol to a get a manatee to the swamp. // Mr. Porter and Alex are in a sticky situation - they're up to their ears in maple syrup! It's up to the PAW Patrol to save the Porter's and Breakfast!

      • Top Wing II (2)

        Top Wing Rescues the Academy. The Cadets must pass Inspector Eagle-Eye's test or Speedy and Bea will be sent back to teacher's school! Team Top Wing ace the test and rescue the Inspector using the Headquarters Command Flyer: a part of the HQ that can fly!

      • Top Wing II (3)

        Top Wing Sting/Big Banana Break-In. Rod is super-excited to sing at Rhonda's, until Chomps and Rocco take the piano. The Cadets must get the piano back! // Margo the Monkey and the Banana Bandits break into Headquarters and try to take off with the HQ Command Flyer

      • Peppa Pig II (64)

        Mr Scarecrow. Peppa and George are visiting Granny and Grandpa Pig. Grandpa Pig is planting seeds to make a flower garden, but the birds keep eating them. Peppa and George help Grandpa Pig to make a scarecrow, which stops the birds eating Grandpa’s seeds. Peppa is worried that the birds are a bit hungry, so Granny Pig gives the birdies a birdfeeder so they can have their own seeds to eat.

      • Peppa Pig II (67)

        Daddy Pig's Office. Peppa and George are visiting Daddy Pig’s office today. Daddy Pig works with Mr Rabbit and Mrs Cat. Mr. Rabbit’s job is all about numbers, Mrs Cat‘s job is all about drawing shapes on the computer, and Daddy Pig’s job is… complicated. Peppa and George have a go at each job. They love working at Daddy’s office.

      • Max & Ruby VII (4)

        Ruby's Rocking Bunnies / Max's Jump Shot. Max plays follow the leader and the girls form Ruby's Rocking Bunnies! // Max learns to shoot while Ruby paints eggs.

      • Bubble Guppies IV (14)

        Bubble Baby! Molly’s going to have a new sibling, and the Guppies are excited about babies! At the end of the day, the kids go to the hospital to meet the new baby!

      • Abby Hatcher (12)

        Frazzled Fuzzly. Teeny Terry worries that he's too tiny to be helpful.

      • Blaze and the Monster Machines III (13)

        Falcon Quest. In the sky above Animal Island, a remarkable race is about to begin. But before Blaze can join, he must spread his wings! Challenged by a tough-talking falcon, Blaze takes off on a journey to earn his place with the fast fliers!

      • Blaze and the Monster Machines III (15)

        The Great Animal Crown. When the Great Animal Crown is lost at the bottom of the ocean, Blaze transforms into a super-fast shark to retrieve it for his Animal Island friends. But he’ll have to swim fast – or Crusher may get to the crown first.

      • Blaze and the Monster Machines III (12)

        The Big Ant-venture. Blaze and Zeg are on Animal Island when they discover a world of tiny creatures right under their tires: Insect City! The friends transform into a super-strong ant and a bouncy grasshopper for their littlest big adventure yet!

      • Blaze and the Monster Machines III (16)

        Fast Friends. Blaze, AJ, and Gabby meet a brand new monster machine named Watts - a super fast truck with electric tires! But when one of her special tires goes rolling into the jungle, Blaze, AJ, and Gabby promise to help her get it back.

      • Blaze and the Monster Machines III (11)

        Toucan Do It! Blaze, Starla, and Darington can’t wait to play every animal’s favorite sport: Jungle Ball! But when their teammate Tooks the Toucan gets launched from the stadium, it’s up to the friends to get her back in the game.

      • Blaze and the Monster Machines III (14)

        Ready, Set, Roar! Blaze and Stripes transform into ferociously fast jungle cats to race in the Animal Island Championship! But to win, they’ll have to beat Crusher disguised as a cheating cheetah. Can they claw their way to victory?

      • Blaze and the Monster Machines III (10)

        Animal Island. Blaze and Stripes sail to Animal Island - an incredible place inhabited by monster truck animals! But when a greedy lizard puts the island in peril, Blaze and Stripes must find their wild side to save their animal friends.

      • Peppa Pig II (55)

        Mysteries. Peppa, George, Mummy Pig and Daddy Pig are watching their favourite television programme: “Detective Potato”. Peppa and George want to be famous detectives too. So, Daddy Pig gives them a mystery to solve. Teddy is hidden and Peppa and George try to find him. Using a magnifying glass, Peppa and George follow a trail of cake crumbs to solve the mystery.

      • Peppa Pig II (57)

        Bedtime. It’s nearly time for bed. Peppa and George play outside for a tiny bit more. Then they are called in for their bath. After that, Peppa and George brush their teeth and get into bed, so Daddy Pig can read them a story. Soon they are fast asleep. Mummy Pig and Daddy Pig finally sit down to watch television, but it’s been a long day and they are very sleepy too.

      • Peppa Pig II (58)

        The Traffic Jam. Granny and Grandpa Pig have invited Peppa and her family to lunch. On the way, Peppa, George, Mummy Pig and Daddy Pig get caught in a very long traffic jam. They still haven’t arrived by the time lunch is ready, so Grandpa Pig decides to bring the lunch to them – in his wheelbarrow. There’s enough delicious food for everyone in the traffic jam.

      • Peppa Pig II (59)

        Rock Pools. Peppa and George are at the seaside with Granny and Grandpa Pig. Peppa and George like sandy beaches, but this is a different kind of beach, with lots of rocks and little rock pools to explore. Peppa, George, Granny and Grandpa Pig have fun with a little crab, a seashell and a fossil. Peppa rescues a little fish in her bucket and puts it back in the sea.

      • Peppa Pig II (71)

        Foggy Day. Mummy Pig and Daddy Pig are taking Peppa and George to play in the playground. On the way it gets a bit foggy, and soon it is so foggy they can’t see. They decide to go home. But which way is home? Daddy Pig sets off in what he is sure is the right direction. Along the way the family meet their friends, Rebecca Rabbit, Richard Rabbit and the three little ducks.

      • Ready Set Dance (908)

        Pixies & Pirates. A swashbuckling little story with a sprinkle of fairy dust, Pixies and Pirates is about allowing every aspect of your personality to shine as bright as treasure.

      • Blue's Clues & You (6)

        123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.

      • Dora and Friends XCIX (2)

        Puppy Princess Rescue. Dora, her friends, and all their puppies journey to Doggie Land to save a Puppy Princess from a gang of cranky cats.

      • Paw Patrol (16)

        Pups Save a School Day / Pups Turn on the Lights. Alex loses his back pack on the first day of school! Ryder and the Paw Patrol need to help him find it before the school bus comes./It’s Chase’s birthday and the pups are planning a surprise party. A storm causes the power to go out. The Paw Patrol have to fix the power and save Chases Birthday party.

      • Shimmer and Shine II (1)

        Welcome to Zahramay Falls. The evil Sorceress Zeta steals Shimmer and Shine’s new gem, transporting Leah and Zac into Zahramay Falls with it!

      • Top Wing (1)

        Time to Earn Our Wings. It's time to earn their wings! Brand new Top Wing Cadets, Swift, Penny, Rod and Brody, gather at Top Wing Academy where they will learn to pilot their vehicles and become the best rescue team Big Swirl Island has ever seen.

      • Blaze and the Monster Machines V (7)

        Ice Cream Monster Machine. Gasquatch invites Blaze and AJ to his ice cream party! But he forgot something important - the ice cream! So, Blaze transforms into an Ice Cream Truck and races to reach Gasquatch's house in time!

      • Blaze and the Monster Machines V (9)

        The Great Space Race. Blaze and AJ take off into space for a race that's out of this world! Along the way to Planet Victory, they meet friendly aliens, dodge asteroids, and face off against Crusher's space ship!

      • Rusty Rivets II (2)

        Rusty's Mobile Rivet Lab. When Ranger Anna crash lands her planes in the distant savannah, Rusty and Ruby realize they need a new vehicle that can not only travel the distance, but aid them in their builds. Thus, the Mobile Rivet Lab is born!

      • Rusty Rivets II (5)

        Rusty's Mega Stacker. Rusty builds a machine that makes and stacks sand blocks, to help Liam build a giant sand castle.

      • Abby Hatcher (2)

        Princess Flug's Flower Float / The Fuzzlies Talent Show. When roses of all kinds go missing at the hotel, Abby discovers Princess Flug, a regal monster with a keen eye for beauty. // Teeny Terry desperately wants a talent for the hotel talent show, and gets upset when he thinks he doesn't have one.

      • Butterbean's Cafe (1)

        Grandma Nana Banana Bread / Lots and Lots of Lemons! Dazzle wants to surprise her grandma by making her banana bread recipe, but she can't remember the last ingredient! // When Ms. Marmalady switches Jasper's fruit order with a lemon delivery, he's in for a sour surprise.

      • Bubble Guppies III (13)

        Party at Sea! Anchor’s away! It’s time to celebrate boats with a party at sea! But when a giant ball of snow cone ice threatens to sink the party ship, can the Guppies use their nautical knowledge to save the day—and the party?

      • Peppa Pig (32)

        Thunderstorm. Peppa and George are having a picnic, when a thunderstorm starts. They go inside the house but Daddy Pig has to go back out to get Peppa's teddy as she has left him in the garden.Peppa and george are scared because the thunderstorm is making lots of noise. But then Peppa decides she loves thunderstorms as they leave behind lots of mud puddles.

      • Peppa Pig (33)

        Cleaning the Car. Peppa and her family have to wash the car when it gets dirty.

      • Peppa Pig (34)

        Lunch. Peppa and George visit Granny Pig and Grandpa Pig's house for lunch. Granny Pig has made a salad but George doesn't like vegetables, so Grandpa Pig makes the salad into a dinosaur shape to help George eat his salad.

      • Peppa Pig (35)

        Camping. Peppa and her family go camping, but Daddy Pig is too big to get into the tent. Daddy Pig likes sleeping under the stars, until it starts to rain.

      • Blue's Clues & You (1)

        Meet Josh! Something is missing from Blue's snack, so we play Blue's Clues with our new host, Josh, to find out what it is. With a little help from our old friends, Steve and Joe, Josh finds out what Blue wants with her snack.

      • Blaze and the Monster Machines (4)

        Tool Duel. Gabby is the mechanic all the Monster Machines in town count on to fix them up. But when Crusher steals all her tools, Gabby needs Blaze's help to get them back!

      • Blaze and the Monster Machines (5)

        Bouncy Tires. When Zeg the dinosaur truck accidentally puts on a set of “Super Bouncy Tires,” he bounces out of control! Now Blaze and AJ have to experiment to find a substance adhesive enough to stop their bouncing buddy.

      • Paw Patrol V (12)

        Pups Save a Duck Pond. Water in the duck pond mysteriously drains out, it's up to the PAW Patrol find out what's happening!

      • Paw Patrol V (12)

        Pups Save the Snowshoeing Goodways. When Mayor Goodway and the twins are late getting back from a snowshoeing, Jake and Everest call the Paw Patrol to search for them.

      • Paw Patrol (1)

        Pups Make a Splash / Pups Fall Festival. When Cap'n Turbot's boat runs aground, Ryder, Zuma, Skye, and Rocky must team up to save it before it sinks! // The PAW Patrol must pick all Farmer Yumi's fruit before an early snowstorm comes! But how can Chase help?

      • Top Wing II (4)

        Top Wing Spring Fling / Dancing Daffodil Rescue. Spring means Commodore Smurkturkski gets a new little chick, but Sandy Stork loses the egg! // Big Swirl's amazing Dancing Daffodils only bloom in spring! The Cadets rescue Commodore Smurkturkski and his little Turkskis.

      • Top Wing II (5)

        Penny Rescues Survivor Bear / Penny's Jungle Adventure. Survivor Bear is headed UNDERWATER! Penny, and the rest of the team, have to rescue him using the HQ Command Flyer. / Penny wants to earn her Jungle Explorer Badge. Rod and Penny rescue Sammy Monkey while Penny earns her badge!

      • Peppa Pig II (65)

        The Time Capsule. Madame Gazelle shows Peppa and her school friends how to make a time capsule. They each put one of their favourite things inside the capsule and bury it in the school garden. The children discover that their parents made a time capsule with Madame Gazelle many, many years ago. And now it is time to open it up…

      • Max & Ruby VII (5)

        Max's Parachute / The Class Pet. Max plays with his sky chicken toy while Ruby is the playground helper. // Max takes care of the class pet while Ruby works on her artwork.

      • Bubble Guppies (1)

        Happy Clam Day. For Clam Day, the Bubble Guppies decide to throw a party for Clam and invite his cousin Sam. But before they can send Sam an invitation, they need to learn all about how the mail works.

      • Abby Hatcher (13)

        Bedtime for Peepers. When Lex and Miranda have a party, Abby volunteers to put the playful Peepers to bed.

      • Blaze and the Monster Machines III (10)

        Animal Island. Blaze and Stripes sail to Animal Island - an incredible place inhabited by monster truck animals! But when a greedy lizard puts the island in peril, Blaze and Stripes must find their wild side to save their animal friends.

      • Blaze and the Monster Machines III (11)

        Toucan Do It! Blaze, Starla, and Darington can’t wait to play every animal’s favorite sport: Jungle Ball! But when their teammate Tooks the Toucan gets launched from the stadium, it’s up to the friends to get her back in the game.