
Nick Jr.
Nick Jr. od do
PAW Patrol IV (24)
Pups Save Francois the Penguin / Pups Save Daring Danny's Hippo. Francois and a baby penguin get caught on the other side of a carvasse. // Daring Danny wants a cool pet of his own, so he can't believe his luck when a stray baby hippo finds him.
Shimmer and Shine III (3)
Carpet Troubles / Dragon Tales. The girls visit the carpet vendor to fix their carpet, while Zeta and Nazboo plan to take some magic thread. // Zeta and Nazboo tell the girls the fun story of how they first met, but their facts don't quite match up.
Top Wing (22)
Penny Rescues the Aqua Wing / Bananas Away. Rocco and Chomps race off in Penny's Aqua-Wing. She must get it back, using Chomp's sub! // As Sandy Stork delivers party treats to the school, the Banana Bandits take her plane. The Cadets will have to rescue the plane and the party.
Blaze and the Monster Machines III (9)
Catch That Cake! It’s Darington’s birthday! Crusher uses a robot plate to try and steal the birthday cake, but his plan goes awry and the cake goes rocketing away. Will Blaze catch the runaway cake before Crusher and save the party?
Blaze and the Monster Machines III (10)
Animal Island. Blaze and Stripes sail to Animal Island - an incredible place inhabited by monster truck animals! But when a greedy lizard puts the island in peril, Blaze and Stripes must find their wild side to save their animal friends.
Rusty Rivets III (13)
Rusty's Stego-Bot. Frankie's new dino-robot, Frankasaurus, tries to take over Dino Island by trapping all of Rusty's bots. Rusty and Ruby build a new bot to help them rescue their friends.
Rusty Rivets II (15)
Liam Gets Birdnapped. After Liam is "adopted" by a giant mama bird, Rusty and Ruby must rescue him from the protective bird!
Abby Hatcher (4)
Hair Flair Fuzzly / The Fuzzlies in the Attic. Mrs. Melvin's hairbrush goes missing, and Abby tracks it to a brand new Fuzzly who loves to style hair. // When the Fuzzly twins, Mo and Bo, get separated in the hotel, it's up to Abby to get them back together again.
Butterbean's Cafe (24)
Cricket's Treasure Hunt! / The Puddlebrook Gold Rush! Cricket goes on a treasure hunt for a mysterious, ruby red fruit. Will she find the treasure? // A rumor has everyone wondering: is there gold treasure buried at Butterbean's Cafe?
Bubble Guppies III (24)
Swimtastic Check-Up! Molly and Oona run into the Mayor training for Bubbletucky’s annual marathon! But when she gets a tummyache, she’ll go to the hospital to get checked out.
Peppa Pig (41)
Chloe's Puppet Show. Peppa and George visit their cousin Chloe's house, where they put on a puppet show about a pig who snores a lot. Daddy Pig and Uncle Pig miss the show as they are too busy snoring.
Peppa Pig (44)
The Playground. Peppa and George go to the playground. Peppa's friends are also there. Peppa likes going on the swings but George does not because he's scared of heights, so Daddy Pig helps George go down the slide because it is too high and ends up getting stuck.
Peppa Pig (45)
Daddy Puts Up a Picture. Daddy Pig offers to put up a picture of Peppa and George on the wall while Mummy Pig is out. He accidentally cracks the wall while doing it, so Peppa and George help Daddy Pig fix the wall before Mummy Pig comes home.
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
Blaze and the Monster Machines III (12)
The Big Ant-venture. Blaze and Zeg are on Animal Island when they discover a world of tiny creatures right under their tires: Insect City! The friends transform into a super-strong ant and a bouncy grasshopper for their littlest big adventure yet!
Blaze and the Monster Machines III (13)
Falcon Quest. In the sky above Animal Island, a remarkable race is about to begin. But before Blaze can join, he must spread his wings! Challenged by a tough-talking falcon, Blaze takes off on a journey to earn his place with the fast fliers!
PAW Patrol IV (17)
Pups Save a Good Mayor. Mayor Goodway goes missing and Mayor Humdinger causes havoc in Adventure Bay.
PAW Patrol IV (17)
Pups Save a Space Rock. Everest, the Turbots and a Space Rock get trapped in a cave.
PAW Patrol IV (4)
Mission Paw: Quest for the Crown. Chase and the team are called to Barkingburg to keep an eye on the crown.
Top Wing (6)
Lunch Box Rescue / Winging It. Timmy Turtle drops his new back-to-school lunch box in the river! The Cadets team up to save the lunch box - and Timmy. // The Cadets race for a trophy, but Brody must choose between winning and rescuing a competitor.
Top Wing (7)
The Great Flash Wing Rescue / Turtle Train Rescue. The Cadets rescue Cheep, Chirp and Swift's Flash-Wing when Baddy McBat takes the jet with the chicks inside! // Falling rocks derail the Turtle Train! Swift must learn to pilot Penny's sub as they team up for the underwater rescue.
Peppa Pig II (98)
The Quarrel. Peppa and Suzy Sheep are best friends. But one day they have a quarrel, over a game of cards and decided they are not best friends anymore. As time goes by they really miss each other but they still refuse to make up. When they finally say “sorry” to each other they realise that they will always be the best of friends.
Max & Ruby V (21)
Max & Ruby’s Train Trip / Go to Sleep, Max / Conductor Max. Max can't wait to ride on a train. But Ruby knows you have to get on the right train! //Ruby wants to go to sleep in their sleeper car. Max just wants to be "Up!" // Ruby wants to give Aunt Claire and Uncle Nate a card.
Bubble Guppies III (12)
The Amusement Parking Lot! Beep beep! The Guppies love cars! But when Mr. Grouper’s car breaks down on the way to an amusement park, will the kids figure out how to get this field trip rolling again?
Abby Hatcher (5)
Cousin Flugtilda. Princess Flug's Cousin Flugtilda comes to visit, and Priness Flug worries that eveyone likes her cousin more than they like her.
Butterbean's Cafe (16)
Surprise Cake! / Tic Tac Tomato! Cricket wants to surprise Poppy with a cake! But can she finish it before Poppy returns from running errands? // Cricket loses a game at the café's Game Day. Will she learn to be a good sport or will she miss out on all the fun?
Blue's Clues & You (6)
123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.
Top Wing (11)
The Banana Bandits / Shirley's Rocket Adventure. Monkey bandits hijack Rhonda's bananas! The Cadets rescue the bananas and Turtle Train when the monkeys strike again. // Shirley accidently turbo-charges her little plane. It takes all of Swift's flying skills to rescue her.
Blaze and the Monster Machines (7)
Epic Sail. Crusher and Pickle challenge Blaze and his friends to a sailboat race. But when he tries to cheat, Crusher accidentally crashes both ships onto a tropical island! Blaze and his crew must find the missing pieces of their ship so they can sail home.
Rusty Rivets II (21)
Rusty's Bubble Trouble. Rusty and Ruby must a find a way to pop the mega bubbles that have scooped up Bytes and Mrs. Rivets before they float up into space!
Rusty Rivets II (22)
Knight Time for Rusty. Rusty and Ruby build Liam a castle and a powerful magnetic scepter so he can play king.
PAW Patrol III (26)
Pups Save Floating Friends / Pups Save a Satellite. The alien’s spaceship is on the fritz and shooting out anti-gravity rays. Ryder and the pups need to repair the spaceship, and get everyone back to earth!/A satellite is out of orbit and falling towards Adventure Bay, the PAW patrol must fix it before it crash lands.
PAW Patrol III (1)
Pups Find a Genie / Pups Save a Tightrope Walker. Rubble finds an old brass Jack in the Box, with a genie inside who grants him three wishes! // Francois Turbot is bravely walking a tightrope, but seagulls threaten to ruin his act. Time to call the PAW Patrol!
Peppa Pig II (86)
Dens. Peppa and George are playing in their tree-house. Peppa’s friends come to play but Peppa decides that only girls can come into the tree-house. So, Grandpa Pig builds the boys their very own den shaped like a castle. The girls want to stay in their tree house and the boys want to stay in their castle. But when it starts to rain and the garden is covered in muddy puddles they change their minds and rush out to play together. After all, everyone loves jumping up and down in muddy puddles!
Peppa Pig II (87)
Grandpa's Little Train. Grandpa Pig has built a fantastic little train called “Gertrude”. Grandpa takes Peppa and George for a ride on “Gertrude” and along the way they meet their friends. There is plenty of room on the train for everyone, so they all hop aboard. Peppa and George think that “Gertrude” is the very best train in the whole world!
Peppa Pig II (89)
Rebecca Rabbit. Peppa and George are going to Rebecca Rabbit’s house today. Rebecca’s house is a bit different to Peppa’s house; it is inside a hill. Instead of stairs and corridors there are tunnels. Peppa and George love Rebecca’s house and ask Rebecca if she can teach teach them to be rabbits. They enjoy playing rabbits and everyone is surprised when George discovers he likes carrots!
Peppa Pig II (90)
The baby Piggy. Peppa and George are visiting their big cousin Chloé. Today is a special day because Peppa and George are meeting Chloé’s new baby brother, Alexander for the first time. Baby Alexander doesn’t really do very much and is too little to play games. Peppa and Chloé have a great idea; George can pretend that he is a little baby piggy and ride in Chloé’s dolls pram. George is not too sure...
Peppa Pig II (92)
Prentend Friend. Suzy Sheep has come to play with Peppa. Suzy has made up a pretend friend called “Leo Lion”. Peppa cannot see Leo but Suzy announces that Leo likes roaring and he likes playing dressing up. Peppa decides that now she can see Leo. Even Mummy and Daddy Pig play along with the game. But Peppa’s little brother George cannot see Leo and feels a bit left out.
Ready Set Dance (7)
Meatballs & Spaghetti. A delicious little story, about teamwork, a dance off and what happens when you have to impress, a very special guest.
Blue's Clues & You (3)
Playdate with Magenta. Blue's friend Magenta is coming over today! We play Blue's Clues to figure out what Blue wants to do with Magenta. During our search for clues, we identify opposites and check out animal footprint with our friends Shovel & Pail.
Blaze and the Monster Machines (2)
Race to the Top of the World. Blaze and his friends compete in the most epic race in history: the Race to the Top of the World! But when Crusher throws them off course, Blaze and his Monster Machine friends must persevere to make it to the finish line.
PAW Patrol IV (24)
Pups Save Francois the Penguin / Pups Save Daring Danny's Hippo. Francois and a baby penguin get caught on the other side of a carvasse. // Daring Danny wants a cool pet of his own, so he can't believe his luck when a stray baby hippo finds him.
Shimmer and Shine III (3)
Carpet Troubles / Dragon Tales. The girls visit the carpet vendor to fix their carpet, while Zeta and Nazboo plan to take some magic thread. // Zeta and Nazboo tell the girls the fun story of how they first met, but their facts don't quite match up.
Top Wing (22)
Penny Rescues the Aqua Wing / Bananas Away. Rocco and Chomps race off in Penny's Aqua-Wing. She must get it back, using Chomp's sub! // As Sandy Stork delivers party treats to the school, the Banana Bandits take her plane. The Cadets will have to rescue the plane and the party.
Blaze and the Monster Machines III (9)
Catch That Cake! It’s Darington’s birthday! Crusher uses a robot plate to try and steal the birthday cake, but his plan goes awry and the cake goes rocketing away. Will Blaze catch the runaway cake before Crusher and save the party?
Blaze and the Monster Machines III (10)
Animal Island. Blaze and Stripes sail to Animal Island - an incredible place inhabited by monster truck animals! But when a greedy lizard puts the island in peril, Blaze and Stripes must find their wild side to save their animal friends.
Rusty Rivets III (13)
Rusty's Stego-Bot. Frankie's new dino-robot, Frankasaurus, tries to take over Dino Island by trapping all of Rusty's bots. Rusty and Ruby build a new bot to help them rescue their friends.
Rusty Rivets II (15)
Liam Gets Birdnapped. After Liam is "adopted" by a giant mama bird, Rusty and Ruby must rescue him from the protective bird!
Abby Hatcher (4)
Hair Flair Fuzzly / The Fuzzlies in the Attic. Mrs. Melvin's hairbrush goes missing, and Abby tracks it to a brand new Fuzzly who loves to style hair. // When the Fuzzly twins, Mo and Bo, get separated in the hotel, it's up to Abby to get them back together again.
Butterbean's Cafe (24)
Cricket's Treasure Hunt! / The Puddlebrook Gold Rush! Cricket goes on a treasure hunt for a mysterious, ruby red fruit. Will she find the treasure? // A rumor has everyone wondering: is there gold treasure buried at Butterbean's Cafe?
Bubble Guppies III (24)
Swimtastic Check-Up! Molly and Oona run into the Mayor training for Bubbletucky’s annual marathon! But when she gets a tummyache, she’ll go to the hospital to get checked out.
Peppa Pig (41)
Chloe's Puppet Show. Peppa and George visit their cousin Chloe's house, where they put on a puppet show about a pig who snores a lot. Daddy Pig and Uncle Pig miss the show as they are too busy snoring.
Peppa Pig (44)
The Playground. Peppa and George go to the playground. Peppa's friends are also there. Peppa likes going on the swings but George does not because he's scared of heights, so Daddy Pig helps George go down the slide because it is too high and ends up getting stuck.
Peppa Pig (45)
Daddy Puts Up a Picture. Daddy Pig offers to put up a picture of Peppa and George on the wall while Mummy Pig is out. He accidentally cracks the wall while doing it, so Peppa and George help Daddy Pig fix the wall before Mummy Pig comes home.
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
Blaze and the Monster Machines III (12)
The Big Ant-venture. Blaze and Zeg are on Animal Island when they discover a world of tiny creatures right under their tires: Insect City! The friends transform into a super-strong ant and a bouncy grasshopper for their littlest big adventure yet!
Blaze and the Monster Machines III (13)
Falcon Quest. In the sky above Animal Island, a remarkable race is about to begin. But before Blaze can join, he must spread his wings! Challenged by a tough-talking falcon, Blaze takes off on a journey to earn his place with the fast fliers!
PAW Patrol IV (17)
Pups Save a Good Mayor. Mayor Goodway goes missing and Mayor Humdinger causes havoc in Adventure Bay.
PAW Patrol IV (17)
Pups Save a Space Rock. Everest, the Turbots and a Space Rock get trapped in a cave.
PAW Patrol IV (4)
Mission Paw: Quest for the Crown. Chase and the team are called to Barkingburg to keep an eye on the crown.
Top Wing (6)
Lunch Box Rescue / Winging It. Timmy Turtle drops his new back-to-school lunch box in the river! The Cadets team up to save the lunch box - and Timmy. // The Cadets race for a trophy, but Brody must choose between winning and rescuing a competitor.
Top Wing (7)
The Great Flash Wing Rescue / Turtle Train Rescue. The Cadets rescue Cheep, Chirp and Swift's Flash-Wing when Baddy McBat takes the jet with the chicks inside! // Falling rocks derail the Turtle Train! Swift must learn to pilot Penny's sub as they team up for the underwater rescue.
Peppa Pig II (98)
The Quarrel. Peppa and Suzy Sheep are best friends. But one day they have a quarrel, over a game of cards and decided they are not best friends anymore. As time goes by they really miss each other but they still refuse to make up. When they finally say “sorry” to each other they realise that they will always be the best of friends.
Max & Ruby V (21)
Max & Ruby’s Train Trip / Go to Sleep, Max / Conductor Max. Max can't wait to ride on a train. But Ruby knows you have to get on the right train! //Ruby wants to go to sleep in their sleeper car. Max just wants to be "Up!" // Ruby wants to give Aunt Claire and Uncle Nate a card.
Bubble Guppies III (12)
The Amusement Parking Lot! Beep beep! The Guppies love cars! But when Mr. Grouper’s car breaks down on the way to an amusement park, will the kids figure out how to get this field trip rolling again?
Abby Hatcher (5)
Cousin Flugtilda. Princess Flug's Cousin Flugtilda comes to visit, and Priness Flug worries that eveyone likes her cousin more than they like her.
Butterbean's Cafe (16)
Surprise Cake! / Tic Tac Tomato! Cricket wants to surprise Poppy with a cake! But can she finish it before Poppy returns from running errands? // Cricket loses a game at the café's Game Day. Will she learn to be a good sport or will she miss out on all the fun?
Blue's Clues & You (6)
123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.
Top Wing (11)
The Banana Bandits / Shirley's Rocket Adventure. Monkey bandits hijack Rhonda's bananas! The Cadets rescue the bananas and Turtle Train when the monkeys strike again. // Shirley accidently turbo-charges her little plane. It takes all of Swift's flying skills to rescue her.
Blaze and the Monster Machines (7)
Epic Sail. Crusher and Pickle challenge Blaze and his friends to a sailboat race. But when he tries to cheat, Crusher accidentally crashes both ships onto a tropical island! Blaze and his crew must find the missing pieces of their ship so they can sail home.
Rusty Rivets II (21)
Rusty's Bubble Trouble. Rusty and Ruby must a find a way to pop the mega bubbles that have scooped up Bytes and Mrs. Rivets before they float up into space!
Rusty Rivets II (22)
Knight Time for Rusty. Rusty and Ruby build Liam a castle and a powerful magnetic scepter so he can play king.
PAW Patrol III (26)
Pups Save Floating Friends / Pups Save a Satellite. The alien’s spaceship is on the fritz and shooting out anti-gravity rays. Ryder and the pups need to repair the spaceship, and get everyone back to earth!/A satellite is out of orbit and falling towards Adventure Bay, the PAW patrol must fix it before it crash lands.
PAW Patrol III (1)
Pups Find a Genie / Pups Save a Tightrope Walker. Rubble finds an old brass Jack in the Box, with a genie inside who grants him three wishes! // Francois Turbot is bravely walking a tightrope, but seagulls threaten to ruin his act. Time to call the PAW Patrol!
Peppa Pig II (91)
Nature Trail. Today, Peppa and her family are driving out to the countryside to go for a walk in the woods. Peppa and George discover trails of footprints left by little birds and ants. Learning how to follow trails of footprints comes in very handy when the family get lost and follow their own footprints back to their car and their picnic. Peppa and her family loved the nature trail but they love picnics even more!
Peppa Pig II (92)
Prentend Friend. Suzy Sheep has come to play with Peppa. Suzy has made up a pretend friend called “Leo Lion”. Peppa cannot see Leo but Suzy announces that Leo likes roaring and he likes playing dressing up. Peppa decides that now she can see Leo. Even Mummy and Daddy Pig play along with the game. But Peppa’s little brother George cannot see Leo and feels a bit left out.
Peppa Pig II (93)
Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.
Peppa Pig II (94)
Granny and Granpa's Attic. Peppa and George are helping Granny and Grandpa Pig tidy their attic, but they have trouble deciding what to throw out, because Granny and Grandpa want to keep everything. Amongst the clutter, Peppa finds an old record player and some funny old records. The record player still works and soon everyone is dancing.
Peppa Pig II (93)
Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.
Ready Set Dance (8)
Pixies & Pirates. A swashbuckling little story with a sprinkle of fairy dust, Pixies and Pirates is about allowing every aspect of your personality to shine as bright as treasure.
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
PAW Patrol IV (25)
Pups Save Baby Humdinger / Pups Save a Pinata. Tracker has a dream that Mayor Humginder turns into a baby! Now it's up to the pups to find the special coconuut to reverse the spell. // Alex is hosting a fun party in Adventure Bay but is heartbroken when his special pinata mysteriously disappears.
PAW Patrol V (1)
Pups Save the Kitty Rescue Crew / Pups Save an Ostrich. Mayor Humdinger makes fake emergencies for his kitties to save so they appear better then the PAW Patrol. // The Wingnuts get a new pet ostrich, but it gets lost on the trip home. The PAW Patrol must find and lead it to the Wingnuts' ranch.
PAW Patrol V (2)
Pups Save Big Paw / Pups Save a Hum-Mover. When an ancient relic goes missing from Carlos' archeological dig, Tracker and Skye must track down the creature that may have taken it. // Mayor Humdinger pretends to break his toe in order to win a race, so the pups build him a mobility device.
Shimmer and Shine III (4)
Samira And Zeta / The Zeta Touch. Samira tells the girls the story of how she and Zeta first met - and how they were once best friends. // The girls must stop Zeta when she takes a scepter that gives her the power to grow magical vines and gems.
Top Wing (9)
Chicks On The Loose / Rod's Dream Of Flying. Cheep and Chirp's little cousins just VROOMed off in the Cadet's vehicles. Can Top Wing rescue the chicks and their own rides? // Baddy falls out of his jet while giving Rod a ride. Rod must stay in the air until Swift rescues him.
Blaze and the Monster Machines III (18)
Need for Blazing Speed. When Crusher tries to get Blazing Speed for himself, he accidentally sends Blaze's engine flying! Now it's Blaze vs. Crusher in a race for Blazing Speed-but without an engine, Blaze must find new ways to propel himself to victory.
Blaze and the Monster Machines III (11)
Toucan Do It! Blaze, Starla, and Darington can’t wait to play every animal’s favorite sport: Jungle Ball! But when their teammate Tooks the Toucan gets launched from the stadium, it’s up to the friends to get her back in the game.
Rusty Rivets III (15)
Rusty's Franken Monster Truck / Rusty Adventures in Blobbo Sitting. Rusty and Ruby turn Frankford into Franken Monster Truck to help round up a family of wayward elephants. // When Shaz's pet blob grows to enormous proportions, Rusty and Ruby have to shrink it back down before it devours the whole town.
Rusty Rivets II (16)
Rusty's Heroic Helpers. Liam and new friend Emily try to emulate their heroes, Rusty and Ruby, only to end up making things worse.
Abby Hatcher (5)
There's Only One Bozzly / Cousin Flugtilda. When Bozzly gets hurt, Melvin steps in as Abby's sidekick. // Princess Flug's Cousin Flugtilda comes to visit, and Priness Flug worries that eveyone likes her cousin more than they like her.
Butterbean's Cafe (26)
The Missing Veggies! / Cricket the Flower Girl! All the veggies are disappearing from Poppy's garden, and the Bean Team thinks Ms. Marmalady is behind it! Is she to blame? // Cricket stains her flower girl dress! Will she be able to fix it before the wedding?
Bubble Guppies (8)
Bubble Puppy. Gil wants to adopt a puppy! But before he can bring the puppy home, the Bubble Guppies must learn how to take care of pets.
Peppa Pig (47)
Mister Skinnylegs. George finds a spider in the bathroom sink, but Peppa is really frightened-until she realizes that it doesn't want to hurt her.
Peppa Pig (48)
Grandpa Pig's Boat. Peppa and George go for a ride in Grandpa Pig's boat. Danny Dog and Granddad Dog are also out sailing. Grandpa Pig and Granddad Dog race their boats to see which is fastest.
Peppa Pig (51)
Daddy's Movie Camera. Daddy gets a new video camera. First, Peppa shows him how to work it, and then he records Peppa being silly.
Blue's Clues & You (5)
ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!
Blaze and the Monster Machines III (14)
Ready, Set, Roar! Blaze and Stripes transform into ferociously fast jungle cats to race in the Animal Island Championship! But to win, they’ll have to beat Crusher disguised as a cheating cheetah. Can they claw their way to victory?
Blaze and the Monster Machines III (15)
The Great Animal Crown. When the Great Animal Crown is lost at the bottom of the ocean, Blaze transforms into a super-fast shark to retrieve it for his Animal Island friends. But he’ll have to swim fast – or Crusher may get to the crown first.
PAW Patrol IV (18)
Pups Save a City Kitty. Cali gets lost in the woods.
PAW Patrol IV (18)
Pups Save a Cloud Surfer. Daring Danny X's harness loosens while kite-surfing.
PAW Patrol IV (5)
Pups Save a Sleepover / Pups Save the Carnival. Farmer Al's animals go missing during a sleepover. // Cornelius has escaped from the pig ride at the carnival, and the prizes have gone missing too!
Top Wing (2)
Race Through Danger Canyon / Rod's Beary Brave Save. A jet-flying Bat roars into Danger Canyon to show off his prowess. Swift must match his skills and race to the rescue. // Rod proves he's "a rooster, not a chicken" as he finds a cute little bear-cub lost in Haunted Cave.
Top Wing (3)
Penny's Polar Bear Rescue / Shirley Squirrely Flies Away. Penny makes a friend, and saves the day, when a stranded polar-bear family floats into the warm water near Big Swirl Island. // Team Top Wing saves Shirley Squirrely when her giant flying machine nearly crashes into the ocean.
Peppa Pig II (100)
Bouncy Ball. Peppa and George are playing in the garden with their bouncy ball when Suzy Sheep turns up with two tennis rackets. She uses the bouncy ball to play a game of tennis with Peppa, making George feel left out. Will the job of ball boy cheer him up?
Max & Ruby V (22)
Ruby’s Memory Quilt / Lights, Camera, Ruby! / Ruby’s Ping-Pong Record. Ruby wants to make a memory quilt. Max wants to be Cowboy Max. // Ruby wants to make "a day in the life" movie. Max just wants to teach Froggy tricks. // Ruby wants to set a new record at Ping-Pong Max wants to use the Ping-Pong table.
Bubble Guppies III (14)
The Unidentified Flying Orchestra! Strings! Brass! Woodwinds! Percussion! After Gil and Molly meet a conductor, the Guppies want to join an orchestra. Led by a conductor from another planet, the Guppies’ orchestra will make music that’s out of this world!
Abby Hatcher (7)
Curly and the Sock Doll. Something is leaving a bad stink around the Hotel. Abby discovers its Curly's beloved sock doll!
Butterbean's Cafe (5)
The Sweetest Ride! / A Grilled Cheese for the Big Cheese! When Butterbean's delivery truck breaks down, Mr. Brookwrench turns it into a glittery café on wheels-the Sweet Ride! // When the President has to cancel her lunch at the café, will Butterbean be able to bring lunch to her instead?
Blue's Clues & You (5)
ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!
