• Nick Jr.

    • Nick Jr. od do

      • PAW Patrol IV (15)

        Pups Chill Out / Pups Save Farmer Alex. Roger's frozen food delivery truck gets stuck in a ditch. // Farmer Yumi's animals are stampeding towards town.

      • Shimmer and Shine IV (10)

        Buddies in a Bottle / The Gem Finder. Zeta and Zac get trapped inside a magic bottle and must find a way out before all their friends get sucked inside too! // Zeta tries to stop the kids from finding her secret lair when she sees them hunting for gems in the area.

      • Top Wing (2)

        Race Through Danger Canyon / Rod's Beary Brave Save. A jet-flying Bat roars into Danger Canyon to show off his prowess. Swift must match his skills and race to the rescue. // Rod proves he's "a rooster, not a chicken" as he finds a cute little bear-cub lost in Haunted Cave.

      • Blaze and the Monster Machines II (7)

        Knight Riders. While racing, Blaze and Crusher discover a medieval kingdom holding a Royal Race! The two trucks become knights so that they can compete with other knights in the race across the realm. But even though Sir Blaze the Fast is the speediest knight of all, Crusher's medieval cheats won't make it easy to win.

      • Blaze and the Monster Machines II (10)

        Spark Bug. Blaze, Stripes, and AJ are racing through the jungle when Stripes discovers a lost little fire beetle named Sparky. Blaze and his friends set off across the jungle to help Sparky get back home to the top of a red hot volcano.

      • Rusty Rivets (24)

        Rusty's Plant Predicament / Rusty's Beach Day Delay. Super stinky weeds invade town but Botasaur thinks they’re delicious! // Rusty turns Botasaur into the ultimate beach day gadget, but Rusty can't get to the beach to play with him because they keep stopping to help friends in need.

      • Rusty Rivets (1)

        Rusty's Rex Rescue. When Liam gets trapped atop a tall stack of junk with his stuffed dinosaur, Rusty designs a Jurassic rescue.

      • Abby Hatcher (12)

        Secret Basement Disco / Frazzled Fuzzly. Abby and Bozzly want to help Harriet overcome her shyness about her favorite activity. // Teeny Terry worries that he's too tiny to be helpful.

      • Butterbean's Cafe (14)

        A Bean for Halloween! It's Halloween! The Bean Team is trying to prep for their big party, but spooky things keep happening around the café. Cricket is convinced it's a ghost until she realizes it's actually a cute kitty with wings!

      • Bubble Guppies (5)

        We Totally Rock! Are you ready to rock? The Bubble Guppies are taking the stage with their guitars, drums and keyboards. Get ready to crank it up to 10 and learn about everything rock and roll.

      • Peppa Pig II (34)

        Dens. Peppa and George are playing in their tree-house. Peppa’s friends come to play but Peppa decides that only girls can come into the tree-house. So, Grandpa Pig builds the boys their very own den shaped like a castle. The girls want to stay in their tree house and the boys want to stay in their castle. But when it starts to rain and the garden is covered in muddy puddles they change their minds and rush out to play together. After all, everyone loves jumping up and down in muddy puddles!

      • Peppa Pig II (35)

        Grandpa's Little Train. Grandpa Pig has built a fantastic little train called “Gertrude”. Grandpa takes Peppa and George for a ride on “Gertrude” and along the way they meet their friends. There is plenty of room on the train for everyone, so they all hop aboard. Peppa and George think that “Gertrude” is the very best train in the whole world!

      • Peppa Pig II (37)

        Rebecca Rabbit. Peppa and George are going to Rebecca Rabbit’s house today. Rebecca’s house is a bit different to Peppa’s house; it is inside a hill. Instead of stairs and corridors there are tunnels. Peppa and George love Rebecca’s house and ask Rebecca if she can teach teach them to be rabbits. They enjoy playing rabbits and everyone is surprised when George discovers he likes carrots!

      • Blue's Clues & You (1)

        Meet Josh! Something is missing from Blue's snack, so we play Blue's Clues with our new host, Josh, to find out what it is. With a little help from our old friends, Steve and Joe, Josh finds out what Blue wants with her snack.

      • Blaze and the Monster Machines II (16)

        Pickle Power. Crusher builds a super-powered vacuum to clean up his big mess – but the machine goes haywire, sucking up Crusher and everything in its path! Now Pickle must team up with Blaze and AJ to stop the vacuum and save Crusher.

      • Blaze and the Monster Machines II (17)

        Race Car Superstar. Blaze and AJ visit VelocityVille, a town full of race cars where everybody loves to go fast! When a snooty car named Speedrick traps all the other racers, Blaze must transform into a super-fast race car to free his new friends.

      • PAW Patrol IV (3)

        Pups Save a Playful Dragon. Buddy, the playful dragon from one of Alex's books, gets out and the pups need to get him back.

      • PAW Patrol IV (3)

        Pups Save the Critters. Francois's trailer unhooked, and all of his critters have gotten loose!

      • PAW Patrol V (8)

        Pups Save a Bookmobile / Pups Save Heady Humdinger. When Ms. Marjorie brings her bookmobile to Everest and the kids of the mountains, Maynard accidentally sets the van rolling and goes off on a wild ride. // Mayor Humdinger has been carving his face into the cliffs of Adventure Bay!

      • Top Wing (15)

        Rod and Brody's Jungle Adventure / Cadet for a Day. Rod and Brody try to earn a Jungle Exploring badge. They get lost and must work together to help Swift find them. // Lucky students get to be "Cadets for a Day." Top Wing, and their junior cadets, end up having to rescue their teacher!

      • Top Wing (16)

        Penny Rescues A Treasure / Penny Rocks the Road Wing. Penny races to save the lost treasure of Shipwreck Cove - and Commodore Smurkturkski! // Rod has to stay in bed with a cold. Penny has to learn to pilot the Road-Wing "on the fly!

      • Peppa Pig (35)

        Camping. Peppa and her family go camping, but Daddy Pig is too big to get into the tent. Daddy Pig likes sleeping under the stars, until it starts to rain.

      • Max & Ruby VII (3)

        The Frog and the Fly / Bye Bye Max's Lobster. Max starts a band and Ruby prepares a class presentation. // Max loses his lobster key and the girls find it using magnets.

      • Bubble Guppies (4)

        The Grumpfish Special. At the Bubble Guppies' restaurant, the group is waiting tables, cooking food,and preparing to serve their most difficult customer yet. But is there anything on the menu that can get the Grumpfish grinning?

      • Abby Hatcher (2)

        The Fuzzlies Talent Show. Teeny Terry desperately wants a talent for the hotel talent show, and gets upset when he thinks he doesn't have one.

      • Butterbean's Cafe (32)

        A Kitty for Marmalady's! / Slumber Party! When a kitty makes mischief in the café, everyone is convinced it's Cookie! But is it? // Cricket's friends can't come to her first slumber party. Is this her worst nightmare or will the Bean Team make her dreams come true?

      • Blue's Clues & You (5)

        ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!

      • Top Wing (3)

        Penny's Polar Bear Rescue / Shirley Squirrely Flies Away. Penny makes a friend, and saves the day, when a stranded polar-bear family floats into the warm water near Big Swirl Island. // Team Top Wing saves Shirley Squirrely when her giant flying machine nearly crashes into the ocean.

      • Blaze and the Monster Machines III (8)

        Tow Truck Team! Blaze transforms into a tow-truck - and, with the help of AJ and Gabby, sets off on a tow-tally awesome adventure to save Stripes.

      • Rusty Rivets III (6)

        Detective Rusty. Rusty and Ruby go into sleuth mode to discover why items are going missing from all around town.

      • Rusty Rivets III (7)

        Rusty's Raptor Sitting. When a baby raptor floats out to sea, Rusty and Ruby build a rescue boat to save it.

      • Paw Patrol (12)

        Pups Get a Rubble / Pups Save a Walrus. We see a flashback of how Rubble became a member of the Paw Patrol! // When Wally the Walrus gets tangled in an old fishing net, Ryder and the Paw Patrol need to get him to the surface and back to shore safely.

      • Paw Patrol (13)

        Pups Save the Bunnies / Puptacular. Farmer Yumi’s carrots are disappearing and she calls Ryder and the Paw Patrol for help. // Katie is excited to be entering one of the Paw Patrol pups into a puppy grooming competition “Puptacular” in the next town.

      • Peppa Pig (18)

        Dressing Up. Peppa and George make everyone laugh when they dress up as Mummy Pig and Daddy Pig.

      • Peppa Pig (19)

        New Shoes. Peppa loses her shoes, but she gets new red ones. Now she is so happy in them, that she refuses to take them off.

      • Peppa Pig (20)

        The School Fete. Peppa and her family go to the school fair, and do lots of stuff while they're there. Peppa and her friends get their faces painted as tigers.

      • Peppa Pig (21)

        Mummy Pig's Birthday. It is Mummy Pig's birthday, and Peppa, George and Daddy Pig are planning a surprise.

      • Peppa Pig (15)

        Picnic. Peppa and her family go for a picnic. Daddy Pig falls asleep after eating so much, but then gets some exercise being chased by a wasp!

      • Ready Set Dance (4)

        Under the Sea. An absorbing story about underwater explorers and all the majesty they can see on an adventure under the sea.

      • Blue's Clues & You (6)

        123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.

      • PAW Patrol IV (12)

        Pups Party with Bats / Pups Save Sensei Yumi. Bats are drawn from their cave by DJ Rubble's new dance track. // A wind storm threatens unsuspecting Marshall and Sensei Yumi.

      • PAW Patrol IV (14)

        Pups Save the Runaway Kitties / Pups Save Tiny Marshall. The Kit-trastrophe crew get into the poufy shampoo and blow away. // Marshall dreams he gets shrunk.

      • PAW Patrol IV (15)

        Pups Chill Out / Pups Save Farmer Alex. Roger's frozen food delivery truck gets stuck in a ditch. // Farmer Yumi's animals are stampeding towards town.

      • Shimmer and Shine IV (10)

        Buddies in a Bottle / The Gem Finder. Zeta and Zac get trapped inside a magic bottle and must find a way out before all their friends get sucked inside too! // Zeta tries to stop the kids from finding her secret lair when she sees them hunting for gems in the area.

      • Top Wing (2)

        Race Through Danger Canyon / Rod's Beary Brave Save. A jet-flying Bat roars into Danger Canyon to show off his prowess. Swift must match his skills and race to the rescue. // Rod proves he's "a rooster, not a chicken" as he finds a cute little bear-cub lost in Haunted Cave.

      • Blaze and the Monster Machines II (7)

        Knight Riders. While racing, Blaze and Crusher discover a medieval kingdom holding a Royal Race! The two trucks become knights so that they can compete with other knights in the race across the realm. But even though Sir Blaze the Fast is the speediest knight of all, Crusher's medieval cheats won't make it easy to win.

      • Blaze and the Monster Machines II (10)

        Spark Bug. Blaze, Stripes, and AJ are racing through the jungle when Stripes discovers a lost little fire beetle named Sparky. Blaze and his friends set off across the jungle to help Sparky get back home to the top of a red hot volcano.

      • Rusty Rivets (24)

        Rusty's Plant Predicament / Rusty's Beach Day Delay. Super stinky weeds invade town but Botasaur thinks they’re delicious! // Rusty turns Botasaur into the ultimate beach day gadget, but Rusty can't get to the beach to play with him because they keep stopping to help friends in need.

      • Rusty Rivets (1)

        Rusty's Rex Rescue. When Liam gets trapped atop a tall stack of junk with his stuffed dinosaur, Rusty designs a Jurassic rescue.

      • Abby Hatcher (12)

        Secret Basement Disco / Frazzled Fuzzly. Abby and Bozzly want to help Harriet overcome her shyness about her favorite activity. // Teeny Terry worries that he's too tiny to be helpful.

      • Butterbean's Cafe (14)

        A Bean for Halloween! It's Halloween! The Bean Team is trying to prep for their big party, but spooky things keep happening around the café. Cricket is convinced it's a ghost until she realizes it's actually a cute kitty with wings!

      • Bubble Guppies (5)

        We Totally Rock! Are you ready to rock? The Bubble Guppies are taking the stage with their guitars, drums and keyboards. Get ready to crank it up to 10 and learn about everything rock and roll.

      • Peppa Pig II (34)

        Dens. Peppa and George are playing in their tree-house. Peppa’s friends come to play but Peppa decides that only girls can come into the tree-house. So, Grandpa Pig builds the boys their very own den shaped like a castle. The girls want to stay in their tree house and the boys want to stay in their castle. But when it starts to rain and the garden is covered in muddy puddles they change their minds and rush out to play together. After all, everyone loves jumping up and down in muddy puddles!

      • Peppa Pig II (35)

        Grandpa's Little Train. Grandpa Pig has built a fantastic little train called “Gertrude”. Grandpa takes Peppa and George for a ride on “Gertrude” and along the way they meet their friends. There is plenty of room on the train for everyone, so they all hop aboard. Peppa and George think that “Gertrude” is the very best train in the whole world!

      • Peppa Pig II (37)

        Rebecca Rabbit. Peppa and George are going to Rebecca Rabbit’s house today. Rebecca’s house is a bit different to Peppa’s house; it is inside a hill. Instead of stairs and corridors there are tunnels. Peppa and George love Rebecca’s house and ask Rebecca if she can teach teach them to be rabbits. They enjoy playing rabbits and everyone is surprised when George discovers he likes carrots!

      • Blue's Clues & You (1)

        Meet Josh! Something is missing from Blue's snack, so we play Blue's Clues with our new host, Josh, to find out what it is. With a little help from our old friends, Steve and Joe, Josh finds out what Blue wants with her snack.

      • Blaze and the Monster Machines II (16)

        Pickle Power. Crusher builds a super-powered vacuum to clean up his big mess – but the machine goes haywire, sucking up Crusher and everything in its path! Now Pickle must team up with Blaze and AJ to stop the vacuum and save Crusher.

      • Blaze and the Monster Machines II (17)

        Race Car Superstar. Blaze and AJ visit VelocityVille, a town full of race cars where everybody loves to go fast! When a snooty car named Speedrick traps all the other racers, Blaze must transform into a super-fast race car to free his new friends.

      • PAW Patrol IV (3)

        Pups Save a Playful Dragon. Buddy, the playful dragon from one of Alex's books, gets out and the pups need to get him back.

      • PAW Patrol IV (3)

        Pups Save the Critters. Francois's trailer unhooked, and all of his critters have gotten loose!

      • PAW Patrol V (8)

        Pups Save a Bookmobile / Pups Save Heady Humdinger. When Ms. Marjorie brings her bookmobile to Everest and the kids of the mountains, Maynard accidentally sets the van rolling and goes off on a wild ride. // Mayor Humdinger has been carving his face into the cliffs of Adventure Bay!

      • Top Wing (15)

        Rod and Brody's Jungle Adventure / Cadet for a Day. Rod and Brody try to earn a Jungle Exploring badge. They get lost and must work together to help Swift find them. // Lucky students get to be "Cadets for a Day." Top Wing, and their junior cadets, end up having to rescue their teacher!

      • Top Wing (16)

        Penny Rescues A Treasure / Penny Rocks the Road Wing. Penny races to save the lost treasure of Shipwreck Cove - and Commodore Smurkturkski! // Rod has to stay in bed with a cold. Penny has to learn to pilot the Road-Wing "on the fly!

      • Peppa Pig (35)

        Camping. Peppa and her family go camping, but Daddy Pig is too big to get into the tent. Daddy Pig likes sleeping under the stars, until it starts to rain.

      • Max & Ruby VII (3)

        The Frog and the Fly / Bye Bye Max's Lobster. Max starts a band and Ruby prepares a class presentation. // Max loses his lobster key and the girls find it using magnets.

      • Bubble Guppies (4)

        The Grumpfish Special. At the Bubble Guppies' restaurant, the group is waiting tables, cooking food,and preparing to serve their most difficult customer yet. But is there anything on the menu that can get the Grumpfish grinning?

      • Abby Hatcher (2)

        The Fuzzlies Talent Show. Teeny Terry desperately wants a talent for the hotel talent show, and gets upset when he thinks he doesn't have one.

      • Butterbean's Cafe (32)

        A Kitty for Marmalady's! / Slumber Party! When a kitty makes mischief in the café, everyone is convinced it's Cookie! But is it? // Cricket's friends can't come to her first slumber party. Is this her worst nightmare or will the Bean Team make her dreams come true?

      • Blue's Clues & You (5)

        ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!

      • Top Wing (3)

        Penny's Polar Bear Rescue / Shirley Squirrely Flies Away. Penny makes a friend, and saves the day, when a stranded polar-bear family floats into the warm water near Big Swirl Island. // Team Top Wing saves Shirley Squirrely when her giant flying machine nearly crashes into the ocean.

      • Blaze and the Monster Machines III (8)

        Tow Truck Team! Blaze transforms into a tow-truck - and, with the help of AJ and Gabby, sets off on a tow-tally awesome adventure to save Stripes.

      • Rusty Rivets III (6)

        Detective Rusty. Rusty and Ruby go into sleuth mode to discover why items are going missing from all around town.

      • Rusty Rivets III (7)

        Rusty's Raptor Sitting. When a baby raptor floats out to sea, Rusty and Ruby build a rescue boat to save it.

      • Paw Patrol (12)

        Pups Get a Rubble / Pups Save a Walrus. We see a flashback of how Rubble became a member of the Paw Patrol! // When Wally the Walrus gets tangled in an old fishing net, Ryder and the Paw Patrol need to get him to the surface and back to shore safely.

      • Paw Patrol (13)

        Pups Save the Bunnies / Puptacular. Farmer Yumi’s carrots are disappearing and she calls Ryder and the Paw Patrol for help. // Katie is excited to be entering one of the Paw Patrol pups into a puppy grooming competition “Puptacular” in the next town.

      • Peppa Pig (22)

        The Tooth Fairy. Peppa loses her tooth, so she puts the tooth under the pillow for the Tooth Fairy, but she worries that she might be mean.

      • Peppa Pig (24)

        Treasure Hunt. Grandpa Pig hides some treasure in his garden, and when Peppa and George come, they have to look for it.

      • Peppa Pig (25)

        Not Very Well. Peppa has chicken pox, and has to stay in bed until she gets better.

      • Peppa Pig (27)

        Windy Castle. Peppa and her family go to the Windy Castle, and when they get there, they have a wonderful view from the top.

      • Peppa Pig (16)

        Musical Instruments. Mummy Pig and Daddy Pig find a box of instruments in the attic, and Peppa and George try them out.

      • Ready Set Dance (5)

        Space. A gravity defying story about a mission to outer space and the squidgy surface of planet marshmallow.

      • Blue's Clues & You (1)

        Meet Josh! Something is missing from Blue's snack, so we play Blue's Clues with our new host, Josh, to find out what it is. With a little help from our old friends, Steve and Joe, Josh finds out what Blue wants with her snack.

      • Blaze and the Monster Machines (1)

        Blaze of Glory. Blaze and his driver AJ are introduced to a world of racing Monster Machines. But when a truck named Crusher uses dirty tricks to try and win the Championship Race, Blaze will do everything to help his friends and beat Crusher to the finish line.

      • PAW Patrol IV (17)

        Pups Save a Space Rock / Pups Save a Good Mayor. Everest, the Turbots and a Space Rock get trapped in a cave. // Mayor Goodway goes missing and Mayor Humdinger causes havoc in Adventure Bay.

      • Shimmer and Shine IV (11)

        The Dragon Rider. Shimmer, Shine and Leah explore the Dragon Forest and meet Farnaz, a Dragon Rider who teaches them to ride dragons! But when Zeta takes a flock of dragons, including Farnaz's, the girls and Farnaz must work together to stop her before it's too late.

      • Top Wing (3)

        Penny's Polar Bear Rescue / Shirley Squirrely Flies Away. Penny makes a friend, and saves the day, when a stranded polar-bear family floats into the warm water near Big Swirl Island. // Team Top Wing saves Shirley Squirrely when her giant flying machine nearly crashes into the ocean.

      • Blaze and the Monster Machines II (12)

        Axle City Grand Prix. Gabby has the perfect tool to get Blaze ready to race: a special remote that can control any machine. But when Crusher takes her remote, he activates machines all over town to slow Blaze down.

      • Blaze and the Monster Machines II (14)

        Rocket Ski Rescue. Crusher’s Grammy is in town to watch Crusher and Blaze race at the Monster Dome. But when Crusher tries to cheat using rocket skis, his plan backfires, blasting him off the racetrack and across Axle City!

      • Rusty Rivets (25)

        Rusty's Dancing Suit / Rusty Bee Good. Mr. Higgins wants to go to the town dance, but thinks he's a terrible dancer. So Rusty and Ruby build a suit that dances for him. // Rusty accidentally causes bees to abandon their hive in the Recycling Yard and must lure them back home.

      • Rusty Rivets (1)

        Rusty's Park N' Fly. When Mr. Higgins' remote control plane won't land, Rusty and the gang must bring it down safely - using Crush as a daredevil rescue pilot hero!

      • Abby Hatcher (14)

        Fuzzly Slumber Party / Fix it Flug. The Fuzzlies are scared when they think there's a monster lurking around the hotel. // Princess Flug successfully helps Lex and Teeny Terry with her glitter goo, then goes overboard and "fixes" everything in the hotel.

      • Butterbean's Cafe (15)

        Where's Cookie? / Jasper Learns to Bake! Cricket accidentally overwhelms Cookie, the café's new kitty, and Cookie runs off. Will the fairy friends find her? // Poppy teaches Jasper how to make cinnamon buns, but when Jasper adds too much yeast, he has a BIG problem!

      • Bubble Guppies V (1)

        The New Guppy! The Sea Witch steals the Guppies' magical jewels, so she can rule the Seven Seas! Will the Guppies get their jewels back, and stop her before it's too late?

      • Peppa Pig II (39)

        Nature Trail. Today, Peppa and her family are driving out to the countryside to go for a walk in the woods. Peppa and George discover trails of footprints left by little birds and ants. Learning how to follow trails of footprints comes in very handy when the family get lost and follow their own footprints back to their car and their picnic. Peppa and her family loved the nature trail but they love picnics even more!

      • Peppa Pig II (40)

        Prentend Friend. Suzy Sheep has come to play with Peppa. Suzy has made up a pretend friend called “Leo Lion”. Peppa cannot see Leo but Suzy announces that Leo likes roaring and he likes playing dressing up. Peppa decides that now she can see Leo. Even Mummy and Daddy Pig play along with the game. But Peppa’s little brother George cannot see Leo and feels a bit left out.

      • Peppa Pig II (41)

        Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.

      • Blue's Clues & You (2)

        Happy Birthday Blue. It's Blue's birthday! We're playing Blue's Clues to figure out what present Blue wants for her birthday. While we look for Clues, we help Josh get ready for the party by observing patterns & take a trip to Joe's Present Store.

      • Blaze and the Monster Machines II (18)

        Race to Eagle Rock. Blaze brings all of his monster truck pals to VelocityVille for a wild race to the top of Eagle Rock! But Crusher will stop at nothing to beat race car Blaze and friends, setting traps to slow them down.

      • Blaze and the Monster Machines II (19)

        The Sky Track. As Blaze, AJ, and Gabby fly through the air with their friend Swoops, they see that a baby bird is about to be pulled into a storm! Swoops saves the baby bird from danger, but during his mission he loses his helicopter rotor, which flies off into the sky. Now Blaze and AJ must find the missing rotor, adventuring up onto the Sky Track, an amazing course that weaves through the clouds.

      • PAW Patrol IV (5)

        Pups Save a Sleepover. Farmer Al's animals go missing during a sleepover.

      • PAW Patrol IV (5)

        Pups Save the Carnival. Cornelius has escaped from the pig ride at the carnival, and the prizes have gone missing too!

      • PAW Patrol V (10)

        Pups Save the PawPaws / Pups Save a Popped Top. Carlos and Tracker make PawPaw juice with the PAW Patrol when they find out Mayor Goodway and Chickaletta are in trouble. // The top of Farmer's Al's silo has been knocked off, and he needs help saving his corn crop.

      • Top Wing (17)

        Cap'n Dilly's Dance Party / Top Wing Dream Team. Cap'n Dilly's dance party gets lost at sea at night. Brody faces his fear of the dark and VROOMS to the rescue! // The Team Top Wing Cadets must learn to work together to earn their CoPilot Badges.

      • Top Wing (18)

        Surfin' the Cave / Top Wing Rescues the Lemon Shack. When Brody's turbo-surfin' friends get trapped in a cave, Brody and Penny race against the tide to rescue them. // The Cadets try to earn a badge by running the Lemon Shack.

      • Peppa Pig (38)

        Fancy Dress Party. Peppa and George are having a costume party. Peppa is a fairy princess, and George is a dinosaur. Peppa has to pick which of her friends is wearing the best costume.

      • Max & Ruby VII (4)

        Ruby's Rocking Bunnies / Max's Jump Shot. Max plays follow the leader and the girls form Ruby's Rocking Bunnies! // Max learns to shoot while Ruby paints eggs.

      • Bubble Guppies (5)

        We Totally Rock! Are you ready to rock? The Bubble Guppies are taking the stage with their guitars, drums and keyboards. Get ready to crank it up to 10 and learn about everything rock and roll.

      • Abby Hatcher (3)

        Too Tired to Tuba. Chef Jeff is nervous about a tuba concret and keeps everyone up all might with his practicing.

      • Butterbean's Cafe (33)

        The Gingerbread Man! / Copykitties! Ms. Marmalady's mishap causes a giant gingerbread man to run wild! Will the Bean Team catch him before he wrecks their café? // Dottie keeps copying Cricket on their playdate, and Cricket gets fed up! Is the playdate ruined?

      • Blue's Clues & You (6)

        123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.