• Nick Jr.

    • Nick Jr. od do

      • PAW Patrol IV (14)

        Pups Save the Runaway Kitties / Pups Save Tiny Marshall. The Kit-trastrophe crew get into the poufy shampoo and blow away. // Marshall dreams he gets shrunk.

      • Shimmer and Shine II (3)

        A Tree-mendous Rescue / Flying Flour. When Leah and her genies are trapped in a cave, it’s up to their friends Zac and Kaz to save the day. // When the girls bake magical flying cookies, Zeta and Nazboo sneak into their palace to steal the flying flour.

      • Top Wing II (3)

        Top Wing Sting/Big Banana Break-In. Rod is super-excited to sing at Rhonda's, until Chomps and Rocco take the piano. The Cadets must get the piano back! // Margo the Monkey and the Banana Bandits break into Headquarters and try to take off with the HQ Command Flyer

      • Blaze and the Monster Machines (18)

        Dragon Island Duel. It's the day of the Dragon Island Duel, a race around tropical Dragon Island! But when Crusher cheats and sends Blaze away before the race, AJ must set out to rescue his best friend and bring him back to the starting line.

      • Blaze and the Monster Machines (19)

        Runaway Rocket. When Crusher tries to cheat at a carnival game, he accidentally strands himself and Pickle on a giant rocket! Now it’s up to Blaze and AJ to rescue the two trucks before their runaway rocket crashes into the garbage dump.

      • Rusty Rivets III (8)

        Liam's Caterpillar Calamity / Rusty's Birthday Round-up. Rusty, Ruby and Liam promise to return a caterpillar to its home at the top of the tallest tree in the jungle! // When Frankie pilfers Liam's new robotic pony, Cowboy Botasaur helps get it back.

      • Rusty Rivets (14)

        Rusty's Creature Catcher. The kids find the courage to search for a mysterious mythical creature - only to discover it's somebody a little closer to home.

      • Abby Hatcher (1)

        Abby and the Squeaky Peeper Panic / Things That Go Ding in the Night. When the littlest Squeaky Peeper goes missing, Abby has to find her and stop a Peeper Panic. // Abby and Bozzly hear starnge noises in the night, and discover a monster who loves to press buttons.

      • Butterbean's Cafe (4)

        Dazzle's Cake-tastrophe! / Cricket's First Menu! When Dazzle is left in charge of the café, she tries to do everything herself. Will she learn to ask for help? // Cricket's first lunch menu is ruined when all the ketchup goes missing! Will she 'ketch' the culprit?

      • Bubble Guppies V (5)

        Ocean Patrol! Windy Pete is sailing around the world, blasting tropical climates with snow! Will the Ocean Patrol stop his snowy assault?

      • Peppa Pig (9)

        Daddy Loses his Glasses. Daddy Pig is a little upset because he lost his glasses, so Peppa and George try to find them.

      • Peppa Pig (10)

        Gardening. Daddy Loses His Glasses: When Daddy Pig loses his glasses he gets a bit grumpy. But Peppa and George have lots of fun looking for them.

      • Peppa Pig (11)

        Hiccups. George gets hiccups when he drinks his juice too quickly, so Peppa tries to cure him.

      • Blue's Clues & You (4)

        Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.

      • Blaze and the Monster Machines (8)

        The Team Truck Challenge. It’s the day of the Team Truck Challenge, a race where all the trucks get to compete in teams of two! But when Crusher chooses a new partner instead of Pickle, his disappointed sidekick teams up with Blaze to prove his mettle.

      • Blaze and the Monster Machines (9)

        The Jungle Horn. Stripes loves his jungle horn, a special instrument that can summon all the animals in the jungle. But when a jealous Crusher steals it, Blaze and Stripes must speed after him in a wild chase to get it back.

      • PAW Patrol IV (3)

        Pups Save a Playful Dragon. Buddy, the playful dragon from one of Alex's books, gets out and the pups need to get him back.

      • PAW Patrol IV (3)

        Pups Save the Critters. Francois's trailer unhooked, and all of his critters have gotten loose!

      • PAW Patrol V (21)

        Pups Save a Cuckoo Clock / Pups Save Ms. Marjorie's House. Jake's family cuckoo clock and is sliding down the mountainside with Chickaletta stuck inside! Ryder calls on Everest to help the pups to save the day! // Mysterious holes are appearing all over Ms. Marjorie's yard.

      • Top Wing (3)

        Penny's Polar Bear Rescue / Shirley Squirrely Flies Away. Penny makes a friend, and saves the day, when a stranded polar-bear family floats into the warm water near Big Swirl Island. // Team Top Wing saves Shirley Squirrely when her giant flying machine nearly crashes into the ocean.

      • Top Wing (4)

        Lemon Pirates / Treasure Map Mission. When the island's precious lemons are taken by pirates, the Cadets swashbuckle the treasure back to the Lemon Shack. // While earning her Map Reading Badge, Penny finds pirates, and must rescue the rest of the Top Wing Team.

      • Peppa Pig II (21)

        Tiny Creatures. Peppa and George are playing in Grandpa Pig's garden when they find a little snail. Then Grandpa also shows them his beehive.

      • Max & Ruby VII (26)

        Max's Bunny Scout Badge. Ruby and Louise try to earn their Junior Teacher's badge while Max plays with his airplanes.

      • Max & Ruby VII (26)

        Sea Monster Max. Ruby wants to create the perfect 'first swim' for the twins while Max wants to play Sea Monster.

      • Bubble Guppies III (23)

        Gobble Gobble Guppies! Fall is here! Molly and Gil can’t wait to pick pumpkins, but when they lead everyone to the pumpkin patch, the pumpkins are gone! Their turkey friend Giblet leads them on a hunt to find the culprits: the pumpkin patch pirates!

      • Abby Hatcher (16)

        Princess Flug's Pet Slug. Princess Flug finds a slug and wants it to be her pet.

      • Butterbean's Cafe (22)

        Bad Luck Jasper! / Green Machine to the Rescue! Jasper worries his bad luck will ruin his chances of winning the Green Machine! // Jasper's excited to make his first delivery on the Green Machine, but he runs into trouble along the way. Will he make it?

      • Blue's Clues & You (2)

        Happy Birthday Blue. It's Blue's birthday! We're playing Blue's Clues to figure out what present Blue wants for her birthday. While we look for Clues, we help Josh get ready for the party by observing patterns & take a trip to Joe's Present Store.

      • Top Wing II (4)

        Top Wing Spring Fling / Dancing Daffodil Rescue. Spring means Commodore Smurkturkski gets a new little chick, but Sandy Stork loses the egg! // Big Swirl's amazing Dancing Daffodils only bloom in spring! The Cadets rescue Commodore Smurkturkski and his little Turkskis.

      • Blaze and the Monster Machines V (11)

        Recycling Power! When Axle City is visited by a littering raccoon, it's up to Blaze to save the day as a Super Recycling Truck! He cleans up the town and rescues his friends - just in time for a final showdown with the Litter Critter!

      • Rusty Rivets (7)

        Rusty's Brave Cave Save. When Sammy gets trapped in a cave while spelunking, Rusty saves the day with a big idea inspired by a small creature.

      • Rusty Rivets (7)

        Rusty Digs In. When the key to the city goes missing, everyone assumes Botasaur buried it. But it isn't long until they dig up the truth.

      • PAW Patrol V (8)

        Pups Save a Bookmobile / Pups Save Heady Humdinger. When Ms. Marjorie brings her bookmobile to Everest and the kids of the mountains, Maynard accidentally sets the van rolling and goes off on a wild ride. // Mayor Humdinger has been carving his face into the cliffs of Adventure Bay!

      • PAW Patrol V (10)

        Pups Save the PawPaws / Pups Save a Popped Top. Carlos and Tracker make PawPaw juice with the PAW Patrol when they find out Mayor Goodway and Chickaletta are in trouble. // The top of Farmer's Al's silo has been knocked off, and he needs help saving his corn crop.

      • Peppa Pig II (39)

        Nature Trail. Today, Peppa and her family are driving out to the countryside to go for a walk in the woods. Peppa and George discover trails of footprints left by little birds and ants. Learning how to follow trails of footprints comes in very handy when the family get lost and follow their own footprints back to their car and their picnic. Peppa and her family loved the nature trail but they love picnics even more!

      • Peppa Pig II (40)

        Prentend Friend. Suzy Sheep has come to play with Peppa. Suzy has made up a pretend friend called “Leo Lion”. Peppa cannot see Leo but Suzy announces that Leo likes roaring and he likes playing dressing up. Peppa decides that now she can see Leo. Even Mummy and Daddy Pig play along with the game. But Peppa’s little brother George cannot see Leo and feels a bit left out.

      • Peppa Pig II (41)

        Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.

      • Peppa Pig II (42)

        Granny and Granpa's Attic. Peppa and George are helping Granny and Grandpa Pig tidy their attic, but they have trouble deciding what to throw out, because Granny and Grandpa want to keep everything. Amongst the clutter, Peppa finds an old record player and some funny old records. The record player still works and soon everyone is dancing.

      • Peppa Pig II (43)

        School Camp. Peppa and her friends are going camping. Madame Gazelle, their teacher, is in charge. First they put up their tents. Then they collect sticks to make a campfire. When is gets dark, Madame Gazelle produces her guitar and the children sing a song around the campfire. When it is time for bed, Peppa and her friends get a little scared and all the children end up sleeping in Madame Gazelle’s tent.

      • Ready Set Dance (1)

        What's My Jam? An uplifting story about a kid who's just trying to fit in. It's a journey of self-discovery that brings the community together, but it's the beat of the music that's most inspiring.

      • Blue's Clues & You (3)

        Playdate with Magenta. Blue's friend Magenta is coming over today! We play Blue's Clues to figure out what Blue wants to do with Magenta. During our search for clues, we identify opposites and check out animal footprint with our friends Shovel & Pail.

      • PAW Patrol IV (11)

        Pups Save Big Hairy / Pups Save a Flying Kitty. Pups need to lure a big ape onto the PAW Patroller so they can take him back to the jungle. // Skye Kitty gets stuck beside an eagle's nest and needs help getting down.

      • PAW Patrol IV (12)

        Pups Party with Bats / Pups Save Sensei Yumi. Bats are drawn from their cave by DJ Rubble's new dance track. // A wind storm threatens unsuspecting Marshall and Sensei Yumi.

      • PAW Patrol IV (14)

        Pups Save the Runaway Kitties / Pups Save Tiny Marshall. The Kit-trastrophe crew get into the poufy shampoo and blow away. // Marshall dreams he gets shrunk.

      • Shimmer and Shine II (3)

        A Tree-mendous Rescue / Flying Flour. When Leah and her genies are trapped in a cave, it’s up to their friends Zac and Kaz to save the day. // When the girls bake magical flying cookies, Zeta and Nazboo sneak into their palace to steal the flying flour.

      • Top Wing II (3)

        Top Wing Sting/Big Banana Break-In. Rod is super-excited to sing at Rhonda's, until Chomps and Rocco take the piano. The Cadets must get the piano back! // Margo the Monkey and the Banana Bandits break into Headquarters and try to take off with the HQ Command Flyer

      • Blaze and the Monster Machines (18)

        Dragon Island Duel. It's the day of the Dragon Island Duel, a race around tropical Dragon Island! But when Crusher cheats and sends Blaze away before the race, AJ must set out to rescue his best friend and bring him back to the starting line.

      • Blaze and the Monster Machines (19)

        Runaway Rocket. When Crusher tries to cheat at a carnival game, he accidentally strands himself and Pickle on a giant rocket! Now it’s up to Blaze and AJ to rescue the two trucks before their runaway rocket crashes into the garbage dump.

      • Rusty Rivets III (8)

        Liam's Caterpillar Calamity / Rusty's Birthday Round-up. Rusty, Ruby and Liam promise to return a caterpillar to its home at the top of the tallest tree in the jungle! // When Frankie pilfers Liam's new robotic pony, Cowboy Botasaur helps get it back.

      • Rusty Rivets (14)

        Rusty's Creature Catcher. The kids find the courage to search for a mysterious mythical creature - only to discover it's somebody a little closer to home.

      • Abby Hatcher (1)

        Abby and the Squeaky Peeper Panic / Things That Go Ding in the Night. When the littlest Squeaky Peeper goes missing, Abby has to find her and stop a Peeper Panic. // Abby and Bozzly hear starnge noises in the night, and discover a monster who loves to press buttons.

      • Butterbean's Cafe (4)

        Dazzle's Cake-tastrophe! / Cricket's First Menu! When Dazzle is left in charge of the café, she tries to do everything herself. Will she learn to ask for help? // Cricket's first lunch menu is ruined when all the ketchup goes missing! Will she 'ketch' the culprit?

      • Bubble Guppies V (5)

        Ocean Patrol! Windy Pete is sailing around the world, blasting tropical climates with snow! Will the Ocean Patrol stop his snowy assault?

      • Peppa Pig (9)

        Daddy Loses his Glasses. Daddy Pig is a little upset because he lost his glasses, so Peppa and George try to find them.

      • Peppa Pig (10)

        Gardening. Daddy Loses His Glasses: When Daddy Pig loses his glasses he gets a bit grumpy. But Peppa and George have lots of fun looking for them.

      • Peppa Pig (11)

        Hiccups. George gets hiccups when he drinks his juice too quickly, so Peppa tries to cure him.

      • Blue's Clues & You (4)

        Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.

      • Blaze and the Monster Machines (8)

        The Team Truck Challenge. It’s the day of the Team Truck Challenge, a race where all the trucks get to compete in teams of two! But when Crusher chooses a new partner instead of Pickle, his disappointed sidekick teams up with Blaze to prove his mettle.

      • Blaze and the Monster Machines (9)

        The Jungle Horn. Stripes loves his jungle horn, a special instrument that can summon all the animals in the jungle. But when a jealous Crusher steals it, Blaze and Stripes must speed after him in a wild chase to get it back.

      • PAW Patrol IV (3)

        Pups Save a Playful Dragon. Buddy, the playful dragon from one of Alex's books, gets out and the pups need to get him back.

      • PAW Patrol IV (3)

        Pups Save the Critters. Francois's trailer unhooked, and all of his critters have gotten loose!

      • PAW Patrol V (21)

        Pups Save a Cuckoo Clock / Pups Save Ms. Marjorie's House. Jake's family cuckoo clock and is sliding down the mountainside with Chickaletta stuck inside! Ryder calls on Everest to help the pups to save the day! // Mysterious holes are appearing all over Ms. Marjorie's yard.

      • Top Wing (3)

        Penny's Polar Bear Rescue / Shirley Squirrely Flies Away. Penny makes a friend, and saves the day, when a stranded polar-bear family floats into the warm water near Big Swirl Island. // Team Top Wing saves Shirley Squirrely when her giant flying machine nearly crashes into the ocean.

      • Top Wing (4)

        Lemon Pirates / Treasure Map Mission. When the island's precious lemons are taken by pirates, the Cadets swashbuckle the treasure back to the Lemon Shack. // While earning her Map Reading Badge, Penny finds pirates, and must rescue the rest of the Top Wing Team.

      • Peppa Pig II (21)

        Tiny Creatures. Peppa and George are playing in Grandpa Pig's garden when they find a little snail. Then Grandpa also shows them his beehive.

      • Max & Ruby VII (26)

        Max's Bunny Scout Badge. Ruby and Louise try to earn their Junior Teacher's badge while Max plays with his airplanes.

      • Max & Ruby VII (26)

        Sea Monster Max. Ruby wants to create the perfect 'first swim' for the twins while Max wants to play Sea Monster.

      • Bubble Guppies III (23)

        Gobble Gobble Guppies! Fall is here! Molly and Gil can’t wait to pick pumpkins, but when they lead everyone to the pumpkin patch, the pumpkins are gone! Their turkey friend Giblet leads them on a hunt to find the culprits: the pumpkin patch pirates!

      • Abby Hatcher (16)

        Princess Flug's Pet Slug. Princess Flug finds a slug and wants it to be her pet.

      • Butterbean's Cafe (22)

        Bad Luck Jasper! / Green Machine to the Rescue! Jasper worries his bad luck will ruin his chances of winning the Green Machine! // Jasper's excited to make his first delivery on the Green Machine, but he runs into trouble along the way. Will he make it?

      • Blue's Clues & You (2)

        Happy Birthday Blue. It's Blue's birthday! We're playing Blue's Clues to figure out what present Blue wants for her birthday. While we look for Clues, we help Josh get ready for the party by observing patterns & take a trip to Joe's Present Store.

      • Top Wing II (4)

        Top Wing Spring Fling / Dancing Daffodil Rescue. Spring means Commodore Smurkturkski gets a new little chick, but Sandy Stork loses the egg! // Big Swirl's amazing Dancing Daffodils only bloom in spring! The Cadets rescue Commodore Smurkturkski and his little Turkskis.

      • Blaze and the Monster Machines V (11)

        Recycling Power! When Axle City is visited by a littering raccoon, it's up to Blaze to save the day as a Super Recycling Truck! He cleans up the town and rescues his friends - just in time for a final showdown with the Litter Critter!

      • Rusty Rivets (7)

        Rusty's Brave Cave Save. When Sammy gets trapped in a cave while spelunking, Rusty saves the day with a big idea inspired by a small creature.

      • Rusty Rivets (7)

        Rusty Digs In. When the key to the city goes missing, everyone assumes Botasaur buried it. But it isn't long until they dig up the truth.

      • PAW Patrol V (8)

        Pups Save a Bookmobile / Pups Save Heady Humdinger. When Ms. Marjorie brings her bookmobile to Everest and the kids of the mountains, Maynard accidentally sets the van rolling and goes off on a wild ride. // Mayor Humdinger has been carving his face into the cliffs of Adventure Bay!

      • PAW Patrol V (10)

        Pups Save the PawPaws / Pups Save a Popped Top. Carlos and Tracker make PawPaw juice with the PAW Patrol when they find out Mayor Goodway and Chickaletta are in trouble. // The top of Farmer's Al's silo has been knocked off, and he needs help saving his corn crop.

      • Peppa Pig II (44)

        The Toy Cupboard. Peppa and George's toy basket is full and their beds are covered in toys, so Mummy Pig decides it is time to order a new toy cupboard. The cupboard arrives in the post but it needs to be assembled – and Mummy and Daddy Pig are not very good at DIY. Luckily help is at hand, as Mr Zebra the Postman loves assembling flat pack furniture.

      • Peppa Pig II (45)

        Captain Daddy Pig. Peppa and her family borrow Grandpa Pig’s boat for a day on the river. Daddy Pig is the captain, Peppa, George and Mummy Pig are the crew. All goes well until the boat gets stuck in some long reeds. Daddy Pig has to use all his strength to push the boat free. After a fun day’s boating, the family set sail for home.

      • Peppa Pig II (46)

        The Quarrel. Peppa and Suzy Sheep are best friends. But one day they have a quarrel, over a game of cards and decided they are not best friends anymore. As time goes by they really miss each other but they still refuse to make up. When they finally say “sorry” to each other they realise that they will always be the best of friends.

      • Peppa Pig II (48)

        Bouncy Ball. Peppa and George are playing in the garden with their bouncy ball when Suzy Sheep turns up with two tennis rackets. She uses the bouncy ball to play a game of tennis with Peppa, making George feel left out. Will the job of ball boy cheer him up?

      • Peppa Pig II (49)

        The Powercut. One day all the lights suddenly go out and Peppa’s house is plunged into darkness. There has been a power cut. Peppa is surprised to find that even the television won’t work without electricity. While the family wait for the electricity to come on again, Peppa and George have fun looking for a torch and thinking of games to play in the dark.

      • Ready Set Dance (2)

        Get Down Granny. A groovy little story about a Granny who knows how to get down, if she would only, wake up.

      • Blue's Clues & You (4)

        Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.

      • PAW Patrol IV (15)

        Pups Chill Out / Pups Save Farmer Alex. Roger's frozen food delivery truck gets stuck in a ditch. // Farmer Yumi's animals are stampeding towards town.

      • PAW Patrol IV (17)

        Pups Save a Space Rock / Pups Save a Good Mayor. Everest, the Turbots and a Space Rock get trapped in a cave. // Mayor Goodway goes missing and Mayor Humdinger causes havoc in Adventure Bay.

      • PAW Patrol IV (18)

        Pups Save a City Kitty / Pups Save a Cloud Surfer. Cali gets lost in the woods. // Daring Danny X's harness loosens while kite-surfing.

      • Shimmer and Shine II (4)

        Mermaid Mayhem / Snow Place We'd Rather Be. Leah, Shimmer, and Shine meet a mermaid and explore her underwater world. // Shimmer, Shine, and Leah explore an ice palace in their search for a magical gem.

      • Top Wing II (4)

        Top Wing Spring Fling / Dancing Daffodil Rescue. Spring means Commodore Smurkturkski gets a new little chick, but Sandy Stork loses the egg! // Big Swirl's amazing Dancing Daffodils only bloom in spring! The Cadets rescue Commodore Smurkturkski and his little Turkskis.

      • Blaze and the Monster Machines (20)

        Sneezing Cold. Gabby, Blaze and AJ are out in the wilderness when they get a call, Blaze's friends have come down with a sickness called the Sneezles! Our heroes must race back to Axle City to bring the sick trucks the medicine oil they need.

      • Blaze and the Monster Machines II (4)

        Dino Dash. Blaze and AJ are playing with their friend Zeg when he accidentally gets blasted by a geyser into a far away mud pit. It’s up to Blaze and AJ to save him, and they use engineering design inspired by their new dinosaur truck friends to rescue him before he sinks into the mud.

      • Rusty Rivets III (9)

        Rusty's Meteor Madness / Rusty's Dino for a Day. Rusty and Ruby need Botasaur's help to stop falling meteors that threaten to destroy Dino Island. // Frankie runs amok in a dino mech suit and causes problems all over Dino Island.

      • Rusty Rivets (15)

        Rusty's Rustic Adventure. When Ralph (Liam's toy) goes missing in the woods, Rusty and Ruby join the hunt. Alas, they all get lost, and have to find a way home without Rusty's usual tools to help them!

      • Abby Hatcher (2)

        Princess Flug's Flower Float / The Fuzzlies Talent Show. When roses of all kinds go missing at the hotel, Abby discovers Princess Flug, a regal monster with a keen eye for beauty. // Teeny Terry desperately wants a talent for the hotel talent show, and gets upset when he thinks he doesn't have one.

      • Butterbean's Cafe (5)

        The Sweetest Ride! / A Grilled Cheese for the Big Cheese! When Butterbean's delivery truck breaks down, Mr. Brookwrench turns it into a glittery café on wheels-the Sweet Ride! // When the President has to cancel her lunch at the café, will Butterbean be able to bring lunch to her instead?

      • Bubble Guppies (4)

        The Grumpfish Special. At the Bubble Guppies' restaurant, the group is waiting tables, cooking food,and preparing to serve their most difficult customer yet. But is there anything on the menu that can get the Grumpfish grinning?

      • Peppa Pig (12)

        Bicycles. Daddy Pig has grown a huge pumpkin and Peppa is riding her bike, but says she wants to ride without training wheels. But soon she crashes into the pumpkin.

      • Peppa Pig (13)

        Secrets. Mummy Pig gives Peppa a box, which has to be kept a secret.

      • Peppa Pig (14)

        Flying a Kite. Peppa and George go outside to fly their kite, but the kite gets stuck in a tree.

      • Blue's Clues & You (5)

        ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!

      • Blaze and the Monster Machines (10)

        Truckball Team-Up. Blaze discovers an exciting new sport called Truckball. But when Crusher and his team of cronies challenge him, Blaze must scour all of Axle City to put together a Truckball team before the big game.

      • Blaze and the Monster Machines (11)

        Cake-Tastrophe. When a hungry Crusher accidentally turns the baker truck’s baker bots to messy mode, they sprout wheels and drive away! It’s up to AJ and Blaze to track down all the rampaging robots before Axle City is blanketed in baked goods.

      • PAW Patrol IV (5)

        Pups Save a Sleepover. Farmer Al's animals go missing during a sleepover.

      • PAW Patrol IV (5)

        Pups Save the Carnival. Cornelius has escaped from the pig ride at the carnival, and the prizes have gone missing too!

      • PAW Patrol V (22)

        Pups Rescue Thanksgiving / Pups Save a Windy Bay. The bouncy turkey from the Thanksgiving feast at City Hall has flown away with Humdinger and his kittens! // A super-strong wind has suddenly swept up all the surfers in the Adventure Bay Windsurfing Race.

      • Top Wing (5)

        Goose on the Loose / Red Cockadoodle Didn't. Swift and Brody have to rely on each other, and their "buddy navigating" skills, to lead the geese to safety in the fog. // Swift jets to the rescue when Rod's loud, exuberant singing get him trapped in an avalanche!

      • Top Wing (6)

        Lunch Box Rescue / Winging It. Timmy Turtle drops his new back-to-school lunch box in the river! The Cadets team up to save the lunch box - and Timmy. // The Cadets race for a trophy, but Brody must choose between winning and rescuing a competitor.

      • Peppa Pig II (24)

        The Balloon Ride. Peppa and her family are at the school fete. The top prize in the raffle is a trip in a Hot Air Balloon. Peppa wins! Mummy Pig, Daddy Pig, George and Peppa climb into the balloon. Everyone enjoys the flight until the balloon gets caught in a tree. Luckily, the balloon has landed in a very familiar garden.

      • Max & Ruby V (16)

        Grandma’s Birthday / Max’s Hand Print / Grandma’s Surprise Dance. Ruby wants to surprise Grandma on Grandma Appreciation Day Max just wants to play with his Flying Bi Plane // Ruby wants to make a print of Max's hand for Grandma. Max just wants to play with his Lobster // Ruby wants to throw Grandma a beautiful waltz

      • Bubble Guppies III (24)

        Swimtastic Check-Up! Molly and Oona run into the Mayor training for Bubbletucky’s annual marathon! But when she gets a tummyache, she’ll go to the hospital to get checked out.

      • Abby Hatcher (16)

        Fuzzly Photo Day. Abby wants to send a picture of her and the Fuzzlies to her Wai Po, but it's impossible to get all the Fuzzlies together for a perfect picture.

      • Shimmer and Shine IV (19)

        Journey to Zahramay Oceana. Shimmer, Shine and Leah go to a new place called Zahramay Oceanea to help train a young genie-in-training named Arabella. But when Zeta shows up and tries to take over Oceanea, it's up to the girls and their new friend to stop her.

      • Shimmer and Shine IV (20)

        The Sea Enchantress / The Dance of the Jellyfish. Zeta goes toe-to-toe with a powerful Sea Enchantress named Uzma. // When Arabella flubs a wish grant, the girls must quickly fix her mistake or else the Dance of the Jellyfish will be ruined.