
Nick Jr.
Nick Jr. od do
The Adventures of Paddington (5)
Paddington and the Painting / Paddington Finds Buried Treasure. Mrs. Brown can't find inspiration for her next art work so Paddington decides to help find her mojo! // Jonathan and Paddington dig up some broken pottery that turns out to be a statue made by Mrs. Brown. But who broke it?
Shimmer and Shine III (13)
Glitter Glitch! / Coral Chaos. The girls visit the Glitter Genie to learn glitter magic, but something is causing Shimmer to keep messing up. // The girls visit the Gem Princess, who takes them underwater to help gather crystals in the beautiful coral reef.
Top Wing (25)
Junior Cadets Rescue / Sunken Treasure Race. Top Wing are training some friends to be "junior Cadets" When Baddy tries to show he can be a rescue hero, all the Cadets have to team up to rescue Baddy! // The Cadets find a treasure map. When Baddy steals it, it's a race to find the treasure.
Blaze and the Monster Machines V (5)
Abra-Ka-Pickle! Pickle is putting on a magic show for all of Axle City! But when Crusher accidentally makes a magical mistake, it's up to Blaze and Pickle to fix the magic and save their friends! Abra-ka-Pickle!
Blaze and the Monster Machines V (6)
Toy Trouble! The Axle City toy store has an amazing machine that can make any toy you want! But when Crusher uses it, he makes giant toys that run amok! Only Blaze and Watts can stop the giant toys from making a giant mess!
Rusty Rivets III (18)
Ozzy's Snooze Cruise / Rusty's Diamond Drama. Frankasaurus mistakes Ozzy for a snoring dinosaur and accidentally sets him adrift in a crate. // The O Bros' precious gems get scattered all over Dino Island. Rusty and Ruby need Steggie's help to retrieve them.
Rusty Rivets (11)
Rusty and the Sneezing Fish. Rusty and the gang must move a sick fish to the Nature Park for treatment.
Abby Hatcher (11)
Teeny Terry's Gift / Peeper Time Blues. Teeny Terry wants to surprise Lex by finishing everything on his to do list. // The Peepers are over-the-top comically sad, and Abby needs to figure out why.
Butterbean's Cafe (34)
The Fairy Bean Adventure! When Butterbean runs out of magic fairy beans, the fairies go on an adventure to find more! But Ms. Marmalady hears about their quest and wants to get the beans for herself. Who will make it to the beans first?
Bubble Guppies III (23)
Gobble Gobble Guppies! Fall is here! Molly and Gil can’t wait to pick pumpkins, but when they lead everyone to the pumpkin patch, the pumpkins are gone! Their turkey friend Giblet leads them on a hunt to find the culprits: the pumpkin patch pirates!
Peppa Pig II (10)
George's Friend. Rebecca Rabbit has a little bother called Richard who is the same age as George. George and Richard each have a toy dinosaur but George and Richard are not very good at sharing their toys. Mummy Pig shows George and Richard that they can have much more fun at the playground if they play together, just like their big sisters.
Peppa Pig (13)
Secrets. Mummy Pig gives Peppa a box, which has to be kept a secret.
Peppa Pig (14)
Flying a Kite. Peppa and George go outside to fly their kite, but the kite gets stuck in a tree.
Peppa Pig (15)
Picnic. Peppa and her family go for a picnic. Daddy Pig falls asleep after eating so much, but then gets some exercise being chased by a wasp!
Blue's Clues & You (5)
ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!
PAW Patrol VII (1)
Mighty Pups Charged Up: Pups Stop a Humdinger Horde / Mighty Pups Charged Up: Pups Save a Mighty Lighthouse. The Mighty Pups have to save the day when Harold makes a cloning machine! // Harold uses his super powers to turn Cap'n Turbot's lighthouse into a rocket! The Mighty Pups need to Charge Up and stop him!
Paw Patrol VI (24)
Mighty Pups, Charged Up: Pups Stop a Big Bad Bot / Mighty Pups, Charged Up: Mighty Pups Versus the Dome. When Harold Humdinger uses a GIANT ROBOT to take Adventure Bay and make his OWN town, the Mighty Pups have to save the day! // The COPYCAT is BACK and Adventure Bay needs a Mighty Rescue when he traps the entire town under a GIANT DOME!
Paw Patrol VI (15)
Mighty Pups: Pups Stop Harold's Deep Freeze. The Mighty Pups have to stop Harold Humdinger before he puts Adventure Bay in a deep freeze so he can become mayor.
Paw Patrol VI (15)
Mighty Pups: Pups Save a Giant Chicken. The Ladybird is back and Chickaletta has super powers! The Mighty Twins join the Mighty Pups to save a Giant Chicken and the town.
Paw Patrol VI (9)
Mighty Pups: When Super Kitties Attack. The Kitty Catastrophe crew gets super powers and now those little kittens are causing big problems all over town! It'll take the Mighty Pups and their Super Paws to stop them and restore order to Adventure Bay!
Paw Patrol VI (12)
Mighty Pups, Super Paws: Pups Meet the Mighty Twins. Super-bandit, Ladybird, shrieks havoc in Adventure Bay taking all of the town's treasures - including Mayor Goodway! The Mighty Pups team up with new super pals, The Mighty Twins, to save the day - and the Mayor - in this super heroic adventure!
Paw Patrol VI (18)
Mighty Pups, Super Paws: Pups and the Big Twin Trick / Mighty Pups, Super Paws: Pups Save the Mega Mayor. The Ladybird is up to her old tricks again, but this time the Mighty Twins have a super trick of their own! // Mayor Humdinger finally gets super powers and it's a total cat-astrophe! The Mighty Pups are summoned to save the Mega Mayor from himself.
Peppa Pig (7)
Mummy Pig at Work. Peppa accidentally crashes Mummy Pig's computer, so Daddy Pig tries to fix it.
The Adventures of Paddington (5)
Paddington and the Painting / Paddington Finds Buried Treasure. Mrs. Brown can't find inspiration for her next art work so Paddington decides to help find her mojo! // Jonathan and Paddington dig up some broken pottery that turns out to be a statue made by Mrs. Brown. But who broke it?
Bubble Guppies III (6)
The Elephant Trunk-A-Dunk! Gil's looking for elephants! He loves them all—African and Asian. He's in for a treat when the Guppies fill the stands for the Trunk-A-Dunk, a basketball game played by pachyderms!
Abby Hatcher (12)
Frazzled Fuzzly. Teeny Terry worries that he's too tiny to be helpful.
Butterbean's Cafe (14)
A Bean for Halloween! It's Halloween! The Bean Team is trying to prep for their big party, but spooky things keep happening around the café. Cricket is convinced it's a ghost until she realizes it's actually a cute kitty with wings!
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
Top Wing (26)
Flying Banana Bandits! / Penny's Chillin' Playdate. The Banana Bandits take Shirley's delivery fliers! The flying monkeys are headed for Commodore's balloon! Top Wing to the rescue! // Penny is heading to a play date with Anyu, but when Anyu's brother gets in trouble, it's all Cadets to the rescue!
Blaze and the Monster Machines II (4)
Dino Dash. Blaze and AJ are playing with their friend Zeg when he accidentally gets blasted by a geyser into a far away mud pit. It’s up to Blaze and AJ to save him, and they use engineering design inspired by their new dinosaur truck friends to rescue him before he sinks into the mud.
Rusty Rivets III (19)
Rusty and the Flying Pirate Monkeys. Rascally monkeys take Rusty's pirate ship on an aerial joy ride with the Bits trapped on board!
Rusty Rivets III (19)
Rusty's Delivery Day. Rusty and Ruby help Mr. Higgins deliver packages. It's a race against the clock to deliver the most important package of all.
PAW Patrol III (1)
Pups Find a Genie / Pups Save a Tightrope Walker. Rubble finds an old brass Jack in the Box, with a genie inside who grants him three wishes! // Francois Turbot is bravely walking a tightrope, but seagulls threaten to ruin his act. Time to call the PAW Patrol!
PAW Patrol II (16)
Pups Save the Fireworks. Expecting the fireworks for Adventure Bay Day, Mayor Goodway receives a package of piglets after a mix-up!
The Adventures of Paddington (3)
Paddington And The Magic Trick. Mr. Gruber gives Paddington a box of Magic tricks, but Paddington cannot master the tricks until he learns to practice, practice, practice.
Peppa Pig (9)
Daddy Loses his Glasses. Daddy Pig is a little upset because he lost his glasses, so Peppa and George try to find them.
Peppa Pig (50)
My Birthday Party. It is Peppa's birthday, and Peppa has a party.
Peppa Pig (51)
Daddy's Movie Camera. Daddy gets a new video camera. First, Peppa shows him how to work it, and then he records Peppa being silly.
Peppa Pig (52)
School Play. Peppa and her friends take part in a school play about Little Red Riding Hood, but Pedro Pony is nervous to be on the stage.
Peppa Pig II (1)
Polly's Holiday. Granny and Grandpa’s pet, Polly Parrot comes to stay. Peppa and George love Polly Parrot. She is very funny and repeats everything anyone says. When Polly flies away, no one knows how to get her back, until George comes up with a very clever plan.
Peppa Pig II (2)
Windy Autumn Day. It is a cold and windy day. Peppa, George, Mummy Pig and Daddy Pig wear their hats and scarves and coats. At the park, all the leaves have turned red and yellow. It is so windy that Peppa’s ball blows into the pond and George’s hat blows into a tree. Mummy Pig rescues the hat and then the family have fun jumping up and down in the autumn leaves.
Ready Set Dance (15)
Heel Tow Hoedown. A tooting, hooting, back slapping story about a town that's lost a vital move to its hoedown and a Kid Crew member who has to look within, if they're ever going to help find it.
Blue's Clues & You (17)
Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!
PAW Patrol III (3)
Pups Save the Soccer Game / Pups Save a Lucky Collar. Mayor Humdinger challenges the Adventure Bay team to a soccer match, and Ryder and the Paw Patrol are called in to play. The Paw Patrol must work as a team to overcome some dirty tricks by Mayor Humdinger and pull out a victory! // Marshall wins a new collar, and he's sure it's bringing him good luck. As the Lucky Pup, he takes risky chances while helping to rescue Hootie. Friends come to Marshall's rescue when he and Hootie fall into a deep crevass.
PAW Patrol III (4)
Pups Save Alex's Mini-Patrol / Pups Save a Lost Tooth. Impressed by the Paw Patrol's rescues, Alex sets up his own mini-Patrol and recruits Chickaletta, Cali, Turtle, and Bunny. But when their actions attract the attention of a hungry eagle, Alex has to rescue his own team. // Alex loses his first tooth… then really loses it. He can’t find it anywhere! The Paw Patrol is hot on the tooth’s trail, and everyone is determined to find it before the Tooth Fairy comes!
The Adventures of Paddington (5)
Paddington and the Painting / Paddington Finds Buried Treasure. Mrs. Brown can't find inspiration for her next art work so Paddington decides to help find her mojo! // Jonathan and Paddington dig up some broken pottery that turns out to be a statue made by Mrs. Brown. But who broke it?
Shimmer and Shine III (13)
Glitter Glitch! / Coral Chaos. The girls visit the Glitter Genie to learn glitter magic, but something is causing Shimmer to keep messing up. // The girls visit the Gem Princess, who takes them underwater to help gather crystals in the beautiful coral reef.
Top Wing (25)
Junior Cadets Rescue / Sunken Treasure Race. Top Wing are training some friends to be "junior Cadets" When Baddy tries to show he can be a rescue hero, all the Cadets have to team up to rescue Baddy! // The Cadets find a treasure map. When Baddy steals it, it's a race to find the treasure.
Blaze and the Monster Machines V (5)
Abra-Ka-Pickle! Pickle is putting on a magic show for all of Axle City! But when Crusher accidentally makes a magical mistake, it's up to Blaze and Pickle to fix the magic and save their friends! Abra-ka-Pickle!
Blaze and the Monster Machines V (6)
Toy Trouble! The Axle City toy store has an amazing machine that can make any toy you want! But when Crusher uses it, he makes giant toys that run amok! Only Blaze and Watts can stop the giant toys from making a giant mess!
Rusty Rivets III (18)
Ozzy's Snooze Cruise / Rusty's Diamond Drama. Frankasaurus mistakes Ozzy for a snoring dinosaur and accidentally sets him adrift in a crate. // The O Bros' precious gems get scattered all over Dino Island. Rusty and Ruby need Steggie's help to retrieve them.
Rusty Rivets (11)
Rusty and the Sneezing Fish. Rusty and the gang must move a sick fish to the Nature Park for treatment.
Abby Hatcher (11)
Teeny Terry's Gift / Peeper Time Blues. Teeny Terry wants to surprise Lex by finishing everything on his to do list. // The Peepers are over-the-top comically sad, and Abby needs to figure out why.
Butterbean's Cafe (34)
The Fairy Bean Adventure! When Butterbean runs out of magic fairy beans, the fairies go on an adventure to find more! But Ms. Marmalady hears about their quest and wants to get the beans for herself. Who will make it to the beans first?
Bubble Guppies III (23)
Gobble Gobble Guppies! Fall is here! Molly and Gil can’t wait to pick pumpkins, but when they lead everyone to the pumpkin patch, the pumpkins are gone! Their turkey friend Giblet leads them on a hunt to find the culprits: the pumpkin patch pirates!
Peppa Pig II (12)
Mr Scarecrow. Peppa and George are visiting Granny and Grandpa Pig. Grandpa Pig is planting seeds to make a flower garden, but the birds keep eating them. Peppa and George help Grandpa Pig to make a scarecrow, which stops the birds eating Grandpa’s seeds. Peppa is worried that the birds are a bit hungry, so Granny Pig gives the birdies a birdfeeder so they can have their own seeds to eat.
Peppa Pig (13)
Secrets. Mummy Pig gives Peppa a box, which has to be kept a secret.
Peppa Pig (14)
Flying a Kite. Peppa and George go outside to fly their kite, but the kite gets stuck in a tree.
Peppa Pig (15)
Picnic. Peppa and her family go for a picnic. Daddy Pig falls asleep after eating so much, but then gets some exercise being chased by a wasp!
Blue's Clues & You (5)
ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!
PAW Patrol VII (1)
Mighty Pups Charged Up: Pups Stop a Humdinger Horde / Mighty Pups Charged Up: Pups Save a Mighty Lighthouse. The Mighty Pups have to save the day when Harold makes a cloning machine! // Harold uses his super powers to turn Cap'n Turbot's lighthouse into a rocket! The Mighty Pups need to Charge Up and stop him!
Paw Patrol VI (24)
Mighty Pups, Charged Up: Pups Stop a Big Bad Bot / Mighty Pups, Charged Up: Mighty Pups Versus the Dome. When Harold Humdinger uses a GIANT ROBOT to take Adventure Bay and make his OWN town, the Mighty Pups have to save the day! // The COPYCAT is BACK and Adventure Bay needs a Mighty Rescue when he traps the entire town under a GIANT DOME!
Paw Patrol VI (15)
Mighty Pups: Pups Stop Harold's Deep Freeze. The Mighty Pups have to stop Harold Humdinger before he puts Adventure Bay in a deep freeze so he can become mayor.
Paw Patrol VI (15)
Mighty Pups: Pups Save a Giant Chicken. The Ladybird is back and Chickaletta has super powers! The Mighty Twins join the Mighty Pups to save a Giant Chicken and the town.
Paw Patrol VI (9)
Mighty Pups: When Super Kitties Attack. The Kitty Catastrophe crew gets super powers and now those little kittens are causing big problems all over town! It'll take the Mighty Pups and their Super Paws to stop them and restore order to Adventure Bay!
Paw Patrol VI (12)
Mighty Pups, Super Paws: Pups Meet the Mighty Twins. Super-bandit, Ladybird, shrieks havoc in Adventure Bay taking all of the town's treasures - including Mayor Goodway! The Mighty Pups team up with new super pals, The Mighty Twins, to save the day - and the Mayor - in this super heroic adventure!
Paw Patrol VI (18)
Mighty Pups, Super Paws: Pups and the Big Twin Trick / Mighty Pups, Super Paws: Pups Save the Mega Mayor. The Ladybird is up to her old tricks again, but this time the Mighty Twins have a super trick of their own! // Mayor Humdinger finally gets super powers and it's a total cat-astrophe! The Mighty Pups are summoned to save the Mega Mayor from himself.
Peppa Pig (7)
Mummy Pig at Work. Peppa accidentally crashes Mummy Pig's computer, so Daddy Pig tries to fix it.
The Adventures of Paddington (5)
Paddington and the Painting / Paddington Finds Buried Treasure. Mrs. Brown can't find inspiration for her next art work so Paddington decides to help find her mojo! // Jonathan and Paddington dig up some broken pottery that turns out to be a statue made by Mrs. Brown. But who broke it?
Bubble Guppies III (6)
The Elephant Trunk-A-Dunk! Gil's looking for elephants! He loves them all—African and Asian. He's in for a treat when the Guppies fill the stands for the Trunk-A-Dunk, a basketball game played by pachyderms!
Abby Hatcher (12)
Frazzled Fuzzly. Teeny Terry worries that he's too tiny to be helpful.
Butterbean's Cafe (14)
A Bean for Halloween! It's Halloween! The Bean Team is trying to prep for their big party, but spooky things keep happening around the café. Cricket is convinced it's a ghost until she realizes it's actually a cute kitty with wings!
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
Top Wing (26)
Flying Banana Bandits! / Penny's Chillin' Playdate. The Banana Bandits take Shirley's delivery fliers! The flying monkeys are headed for Commodore's balloon! Top Wing to the rescue! // Penny is heading to a play date with Anyu, but when Anyu's brother gets in trouble, it's all Cadets to the rescue!
Blaze and the Monster Machines II (4)
Dino Dash. Blaze and AJ are playing with their friend Zeg when he accidentally gets blasted by a geyser into a far away mud pit. It’s up to Blaze and AJ to save him, and they use engineering design inspired by their new dinosaur truck friends to rescue him before he sinks into the mud.
Rusty Rivets III (19)
Rusty and the Flying Pirate Monkeys. Rascally monkeys take Rusty's pirate ship on an aerial joy ride with the Bits trapped on board!
Rusty Rivets III (19)
Rusty's Delivery Day. Rusty and Ruby help Mr. Higgins deliver packages. It's a race against the clock to deliver the most important package of all.
PAW Patrol III (1)
Pups Find a Genie / Pups Save a Tightrope Walker. Rubble finds an old brass Jack in the Box, with a genie inside who grants him three wishes! // Francois Turbot is bravely walking a tightrope, but seagulls threaten to ruin his act. Time to call the PAW Patrol!
PAW Patrol II (16)
Pups Save the Fireworks. Expecting the fireworks for Adventure Bay Day, Mayor Goodway receives a package of piglets after a mix-up!
The Adventures of Paddington (3)
Paddington And The Magic Trick. Mr. Gruber gives Paddington a box of Magic tricks, but Paddington cannot master the tricks until he learns to practice, practice, practice.
Peppa Pig (10)
Gardening. Daddy Loses His Glasses: When Daddy Pig loses his glasses he gets a bit grumpy. But Peppa and George have lots of fun looking for them.
Peppa Pig II (3)
Mysteries. Peppa, George, Mummy Pig and Daddy Pig are watching their favourite television programme: “Detective Potato”. Peppa and George want to be famous detectives too. So, Daddy Pig gives them a mystery to solve. Teddy is hidden and Peppa and George try to find him. Using a magnifying glass, Peppa and George follow a trail of cake crumbs to solve the mystery.
Peppa Pig II (4)
Bubbles. Peppa and George are playing with bubbles. George is having fun making bubbles and Peppa is having fun popping them. When the bubble mixture runs out, Daddy Pig shows them how to make really big bubbles with an old tennis racket and soapy water. Then he makes a big, muddy, bubbly puddle for everyone to jump up and down in.
Peppa Pig II (5)
Bedtime. It’s nearly time for bed. Peppa and George play outside for a tiny bit more. Then they are called in for their bath. After that, Peppa and George brush their teeth and get into bed, so Daddy Pig can read them a story. Soon they are fast asleep. Mummy Pig and Daddy Pig finally sit down to watch television, but it’s been a long day and they are very sleepy too.
Peppa Pig II (6)
The Traffic Jam. Granny and Grandpa Pig have invited Peppa and her family to lunch. On the way, Peppa, George, Mummy Pig and Daddy Pig get caught in a very long traffic jam. They still haven’t arrived by the time lunch is ready, so Grandpa Pig decides to bring the lunch to them – in his wheelbarrow. There’s enough delicious food for everyone in the traffic jam.
Peppa Pig II (7)
Rock Pools. Peppa and George are at the seaside with Granny and Grandpa Pig. Peppa and George like sandy beaches, but this is a different kind of beach, with lots of rocks and little rock pools to explore. Peppa, George, Granny and Grandpa Pig have fun with a little crab, a seashell and a fossil. Peppa rescues a little fish in her bucket and puts it back in the sea.
Ready Set Dance (1)
What's My Jam? An uplifting story about a kid who's just trying to fit in. It's a journey of self-discovery that brings the community together, but it's the beat of the music that's most inspiring.
Blue's Clues & You (1)
Meet Josh! Something is missing from Blue's snack, so we play Blue's Clues with our new host, Josh, to find out what it is. With a little help from our old friends, Steve and Joe, Josh finds out what Blue wants with her snack.
Shimmer and Shine
The First Wish. Leah wins a genie bottle pendant at a carnival and is surprised to find that her prize comes with a bonus – genies Shimmer and Shine.
Peppa Pig (2)
Mr Dinosaur is Lost. George's favourite toy is Mr.Dinosaur. One day Mr.Dinosaur gets stuck up a tree and George thinks he is lost, so Peppa helps George find him.
The Adventures of Paddington (6)
Paddington Finds a Hobby / Paddington and the Stamp. Paddington does not have a hobby like all of the Browns, but Mrs. Brown finds out what Paddington is good at. // Paddington gets his arm stuck in a post box after accidentally using Mr. Gruber's rare Penny Black stamp on his letter to Aunt Lucy.
Shimmer and Shine III (14)
Snow Time to Spare / Pet Games. The girls help Layla, the Ice Genie, create fun snow decorations for the upcoming Frosty Fun Festival. // The kids hold a fun sports competition for their pets, Nazboo, and his siblings. *
Top Wing (26)
Flying Banana Bandits! / Penny's Chillin' Playdate. The Banana Bandits take Shirley's delivery fliers! The flying monkeys are headed for Commodore's balloon! Top Wing to the rescue! // Penny is heading to a play date with Anyu, but when Anyu's brother gets in trouble, it's all Cadets to the rescue!
Blaze and the Monster Machines V (7)
Ice Cream Monster Machine. Gasquatch invites Blaze and AJ to his ice cream party! But he forgot something important - the ice cream! So, Blaze transforms into an Ice Cream Truck and races to reach Gasquatch's house in time!
Blaze and the Monster Machines V (9)
The Great Space Race. Blaze and AJ take off into space for a race that's out of this world! Along the way to Planet Victory, they meet friendly aliens, dodge asteroids, and face off against Crusher's space ship!
Rusty Rivets III (19)
Rusty and the Flying Pirate Monkeys / Rusty's Delivery Day. Rascally monkeys take Rusty's pirate ship on an aerial joy ride with the Bits trapped on board! // Rusty and Ruby help Mr. Higgins deliver packages. It's a race against the clock to deliver the most important package of all.
Rusty Rivets (12)
Rusty's Rubbish Race. Rusty and Ruby get stranded on an island when they compete to see who can pick up the most garbage at the lake.
Abby Hatcher (12)
Secret Basement Disco / Frazzled Fuzzly. Abby and Bozzly want to help Harriet overcome her shyness about her favorite activity. // Teeny Terry worries that he's too tiny to be helpful.
Butterbean's Cafe (35)
The April Fools' Joke! / Dazzle's Birthday Surprise! Dazzle makes a popping donut as an April Fools' joke, but it's accidentally delivered to the school principal! How will she get it back? // Dazzle thinks everyone's forgotten her birthday. Will her friends prove her wrong?
Bubble Guppies III (24)
Swimtastic Check-Up! Molly and Oona run into the Mayor training for Bubbletucky’s annual marathon! But when she gets a tummyache, she’ll go to the hospital to get checked out.
Peppa Pig II (11)
The Boat Pond. Today, Peppa and her family are playing at the pond with their toy boats. Peppa and George’s friends arrive with their toy boats. Everyone has a boat to play with except Rebecca Rabbit. Daddy Pig makes Rebecca a very special paper boat out of newspaper. Rebecca’s paper boat is so nice; everyone wants one.
Peppa Pig (16)
Musical Instruments. Mummy Pig and Daddy Pig find a box of instruments in the attic, and Peppa and George try them out.
Peppa Pig (17)
Frogs and Worms and Butterflies. Frogs and Worms and Butterflies: Peppa and George play at being pretty butterflies, wriggly worms and muddy frogs.
Peppa Pig (18)
Dressing Up. Peppa and George make everyone laugh when they dress up as Mummy Pig and Daddy Pig.
Blue's Clues & You (6)
123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.
Paw Patrol VI (15)
Mighty Pups, Super Paws: Pups Save a Giant Chicken / Mighty Pups, Super Paws: Pups Stop Harold's Deep Freeze. The Ladybird is back and Chickaletta has super powers! The Mighty Twins join the Mighty Pups to save a Giant Chicken and the town. // The Mighty Pups have to stop Harold Humdinger before he puts Adventure Bay in a deep freeze so he can become mayor.
Paw Patrol VI (9)
Mighty Pups: When Super Kitties Attack. The Kitty Catastrophe crew gets super powers and now those little kittens are causing big problems all over town! It'll take the Mighty Pups and their Super Paws to stop them and restore order to Adventure Bay!
Paw Patrol VI (18)
Mighty Pups, Super Paws: Pups and the Big Twin Trick. The Ladybird is up to her old tricks again, but this time the Mighty Twins have a super trick of their own!
Paw Patrol VI (18)
Mighty Pups, Super Paws: Pups Save the Mega Mayor. Mayor Humdinger finally gets super powers and it's a total cat-astrophe! The Mighty Pups are summoned to save the Mega Mayor from himself.
Paw Patrol VI (12)
Mighty Pups, Super Paws: Pups Meet the Mighty Twins. Super-bandit, Ladybird, shrieks havoc in Adventure Bay taking all of the town's treasures - including Mayor Goodway! The Mighty Pups team up with new super pals, The Mighty Twins, to save the day - and the Mayor - in this super heroic adventure!
Paw Patrol VI (24)
Mighty Pups, Charged Up: Pups Stop a Big Bad Bot / Mighty Pups, Charged Up: Mighty Pups Versus the Dome. When Harold Humdinger uses a GIANT ROBOT to take Adventure Bay and make his OWN town, the Mighty Pups have to save the day! // The COPYCAT is BACK and Adventure Bay needs a Mighty Rescue when he traps the entire town under a GIANT DOME!
PAW Patrol VII (1)
Mighty Pups Charged Up: Pups Stop a Humdinger Horde / Mighty Pups Charged Up: Pups Save a Mighty Lighthouse. The Mighty Pups have to save the day when Harold makes a cloning machine! // Harold uses his super powers to turn Cap'n Turbot's lighthouse into a rocket! The Mighty Pups need to Charge Up and stop him!
Peppa Pig (8)
Piggy in the Middle. Peppa teaches George how to catch a ball, and later, they play Monkey in the Middle with Mummy Pig.
The Adventures of Paddington (6)
Paddington Finds a Hobby / Paddington and the Stamp. Paddington does not have a hobby like all of the Browns, but Mrs. Brown finds out what Paddington is good at. // Paddington gets his arm stuck in a post box after accidentally using Mr. Gruber's rare Penny Black stamp on his letter to Aunt Lucy.
Bubble Guppies III (7)
The Super Ballet Bowl! Jump! Leap! Relevé! Bubbletucky sports fans love ballet! Molly and the rest of the Guppies want to learn how to tell a story through dance. It’ll take practice, but they'll give ballet a new spin in the Super Ballet Bowl!
Abby Hatcher (13)
Bedtime for Peepers. When Lex and Miranda have a party, Abby volunteers to put the playful Peepers to bed.
Butterbean's Cafe (15)
Where's Cookie? / Jasper Learns to Bake! Cricket accidentally overwhelms Cookie, the café's new kitty, and Cookie runs off. Will the fairy friends find her? // Poppy teaches Jasper how to make cinnamon buns, but when Jasper adds too much yeast, he has a BIG problem!
Blue's Clues & You (15)
Bluestock. It's Bluestock - the Blue's Clues Music Concert! We play Blue's Clues to figure out what song Blue wants to sing in the show. Blue & Josh are excited to hear all of our musical friends sing including Magenta and Ally Brooke!
