
Nick Jr.
Nick Jr. od do
The Adventures of Paddington (3)
Paddington And The Magic Trick / Paddington And Poor Mr Curry. Mr. Gruber gives Paddington a box of Magic tricks, but Paddington cannot master the tricks until he learns to practice, practice, practice. // Mr. Curry is ill and Paddington decides to nurse him back to health with his own recipe for onion soup.
Shimmer and Shine IV (11)
The Dragon Rider. Shimmer, Shine and Leah explore the Dragon Forest and meet Farnaz, a Dragon Rider who teaches them to ride dragons! But when Zeta takes a flock of dragons, including Farnaz's, the girls and Farnaz must work together to stop her before it's too late.
Top Wing II (24)
Earl's Nutty Invention. The cadets must rescue Earl and race him back to Big Swirl before his Coco Cruiser ruins the little Turkski's birthday party.
Top Wing II (23)
Great Ker-Splash Race. Baddy cheats to try to win the Ker-Splash Canyon Race and the Cadets have to rescue the other racers.
Blaze and the Monster Machines II (17)
Race Car Superstar. Blaze and AJ visit VelocityVille, a town full of race cars where everybody loves to go fast! When a snooty car named Speedrick traps all the other racers, Blaze must transform into a super-fast race car to free his new friends.
Blaze and the Monster Machines II (18)
Race to Eagle Rock. Blaze brings all of his monster truck pals to VelocityVille for a wild race to the top of Eagle Rock! But Crusher will stop at nothing to beat race car Blaze and friends, setting traps to slow them down.
Rusty Rivets II (23)
Rusty's Elephant Escape / Rusty and the Flying Skunk. When Elephant Bot goes to visit the new baby elephant at the animal park, the baby runs off followed by her concerned parents. // Rusty and Ruby must help Frankie when he attaches a large propeller to Frankford and he flies away.
Rusty Rivets (20)
Rusty's Monkey Mayhem. Ruby tries to help the monkeys at the Animal Park come up with some new performances - but they end up escaping!
Abby Hatcher (10)
Mo and Bo, in the Snow / Otis Out of Order. Mo and Bo are mistaken for a snow monster. // After taking a tumble, Otis suffers a fear of heights and becomes scared to use his elevator.
Butterbean's Cafe (15)
Where's Cookie? / Jasper Learns to Bake! Cricket accidentally overwhelms Cookie, the café's new kitty, and Cookie runs off. Will the fairy friends find her? // Poppy teaches Jasper how to make cinnamon buns, but when Jasper adds too much yeast, he has a BIG problem!
Bubble Guppies V (4)
The Good, the Sad, and the Grumpy! When Mr. Grumpfish turns up in Happy Junction, he makes everyone in town really grumpy! Will Sheriff Molly find a way to help everyone handle their tricky emotions?
Peppa Pig II (25)
George Catches a Cold. Peppa and George love jumping in muddy puddles, even when it’s raining – but when George takes off his rain hat, he catches a cold. After plenty of rest and some warm milk and honey, George is feeling much better. Now he’s more than happy to wear his rain hat, even when it’s not raining.
Peppa Pig II (16)
Pirate Island. Today, Grandpa Pig and Granny Pig are taking Peppa, George and all their friends on a boat trip to Pirate Island. On the island, Grandpa shows everyone how to use his metal detector to find treasure and they all build a big sandcastle. The children love Pirate Island, but now it’s time to head back home.
Peppa Pig II (17)
Jumble Sale. Peppa’s playgroup is holding a jumble sale to raise money for a new roof and Madame Gazelle asks everyone to bring something to sell. Peppa, and each of her friends, bring in an old toy but they soon realise that favourite toys can be hard to let go of. Daddy Pig buys an ‘antique’ chair that looks very familiar.
Peppa Pig II (18)
Swimming. Peppa and her family are at the swimming pool. George is a little worried at first but is soon splashing happily with his friend Richard Rabbit. Rebecca Rabbit is there too. She and Peppa are very proud of their swimming skills. Everyone is surprised to discover that Daddy Pig is very good at swimming and diving. Very good indeed.
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
Blaze and the Monster Machines II (9)
Darington to the Moon! Today Darington will attempt his biggest stunt yet: rocketing to the moon! But his battery-powered rocket is out of energy. To get to the moon, Blaze must help Darington recharge his battery with all the energy they can find.
Blaze and the Monster Machines II (10)
Spark Bug. Blaze, Stripes, and AJ are racing through the jungle when Stripes discovers a lost little fire beetle named Sparky. Blaze and his friends set off across the jungle to help Sparky get back home to the top of a red hot volcano.
Paw Patrol V (4)
Pups Save a High Flying Skye. When Corny runs away from Farmer Al's Farm during a blackout, the pups need to light the way to get them home safely!
Paw Patrol V (4)
Pups Go for the Gold. Uncle Otis is hurling down Jake's Mountain in a runaway mine car! Ryder and the Pups need to rescue him before it crashes.
PAW Patrol IV (2)
Pups Save A Teeny Penguin / Pups Save the Cat Show. Everest and Jake try to rescue a little penguin and end up floating out to sea on a homemade bridge. // Katie's kittens are all covered in mud and running amuck! If they're not rounded up, the Cat Show will be ruined
Top Wing II (5)
Penny Rescues Survivor Bear / Penny's Jungle Adventure. Survivor Bear is headed UNDERWATER! Penny, and the rest of the team, have to rescue him using the HQ Command Flyer. / Penny wants to earn her Jungle Explorer Badge. Rod and Penny rescue Sammy Monkey while Penny earns her badge!
Top Wing II (6)
Trouble With Treegoats / Rhonda's Rockin' Family Reunion. The Cadets are put to the test as they babysit some rambunctious tree goats who can climb anything! // Rhonda's very big family is coming for a reunion. The Cadets dance the excited Rhinos to the beach!
Peppa Pig (25)
Not Very Well. Peppa has chicken pox, and has to stay in bed until she gets better.
The Adventures of Paddington (3)
Paddington And The Magic Trick / Paddington And Poor Mr Curry. Mr. Gruber gives Paddington a box of Magic tricks, but Paddington cannot master the tricks until he learns to practice, practice, practice. // Mr. Curry is ill and Paddington decides to nurse him back to health with his own recipe for onion soup.
Bubble Guppies III (26)
Super Guppies! When Molly and Gil bring a comic book to school, all the Guppies want to be superheroes! Molly and Gil dive into the adventure as Guppy Girl and Bubble Boy, but can our heroes stop the smelly villain Sid Fishious?
Abby Hatcher (3)
Princess Flug Day. Princess Flug wants Melvin's party to be her own party so badly and with out meaning to, she almost spolis his day.
Butterbean's Cafe (34)
The Fairy Bean Adventure! When Butterbean runs out of magic fairy beans, the fairies go on an adventure to find more! But Ms. Marmalady hears about their quest and wants to get the beans for herself. Who will make it to the beans first?
Blue's Clues & You (16)
The Thinking Squad. Clues house! While playing "superheroes" we hear a super strange noise. We play Blue's Clues to figure out where it's coming from. On the way, we learn about the powers our Superfriends have too!
Top Wing II (24)
Big Swirl Break-Up. Inspector Eagle-Eye wants to send the Cadets to different Top Wing Training Centers to be Lead Cadets.
Top Wing II (24)
Earl's Nutty Invention. The cadets must rescue Earl and race him back to Big Swirl before his Coco Cruiser ruins the little Turkski's birthday party.
Blaze and the Monster Machines III (5)
Mega Mud Robot. Gasquatch is back! He’s been saving up his money to buy the ultimate toy, a Mega Mud Robot. But when his coins go missing, it’s up to Blaze to help his mud-loving friend recover them before the toy store closes.
Rusty Rivets III (6)
Rusty's Chilling Rescue. When a penguin floats into the bay, it's up to Rusty and Ruby to get him back to Antarctica.
Rusty Rivets III (7)
Rusty's Treasure Island. Rusty and Ruby follow a treasure map through booby traps to find the Island's mythical Crystal Cave.
PAW Patrol V (1)
Pups Save the Kitty Rescue Crew / Pups Save an Ostrich. Mayor Humdinger makes fake emergencies for his kitties to save so they appear better then the PAW Patrol. // The Wingnuts get a new pet ostrich, but it gets lost on the trip home. The PAW Patrol must find and lead it to the Wingnuts' ranch.
PAW Patrol III (1)
Pups Save a Tightrope Walker. Francois Turbot is bravely walking a tightrope, but seagulls threaten to ruin his act. Time to call the PAW Patrol!
The Adventures of Paddington (3)
Paddington And The Magic Trick. Mr. Gruber gives Paddington a box of Magic tricks, but Paddington cannot master the tricks until he learns to practice, practice, practice.
Peppa Pig (27)
Windy Castle. Peppa and her family go to the Windy Castle, and when they get there, they have a wonderful view from the top.
Peppa Pig (37)
The Tree House. Peppa and George visit Granny Pig and Grandpa Pig's house. Grandpa Pig has built a tree house for them.
Peppa Pig (38)
Fancy Dress Party. Peppa and George are having a costume party. Peppa is a fairy princess, and George is a dinosaur. Peppa has to pick which of her friends is wearing the best costume.
Peppa Pig (39)
The Museum. Peppa and her family go to the museum. Peppa imagines herself as a Queen in the King and Queen's room. George imagines being a big dinosaur in the Dinosaur Room.
Peppa Pig (40)
Very Hot Day. It is a super hot day, and all the mud puddles have dried up, so Peppa and George play in the wading pool.
Peppa Pig (41)
Chloe's Puppet Show. Peppa and George visit their cousin Chloe's house, where they put on a puppet show about a pig who snores a lot. Daddy Pig and Uncle Pig miss the show as they are too busy snoring.
Ready Set Dance (3)
Buzzy Bees. A sticky little story about a set of bees who get their feet stuck in honey and must master the "Sticky, Sticky Feet" move if they're ever going to free themselves.
Blue's Clues & You (2)
Happy Birthday Blue. It's Blue's birthday! We're playing Blue's Clues to figure out what present Blue wants for her birthday. While we look for Clues, we help Josh get ready for the party by observing patterns & take a trip to Joe's Present Store.
PAW Patrol IV (17)
Pups Save a Space Rock / Pups Save a Good Mayor. Everest, the Turbots and a Space Rock get trapped in a cave. // Mayor Goodway goes missing and Mayor Humdinger causes havoc in Adventure Bay.
PAW Patrol IV (18)
Pups Save a City Kitty / Pups Save a Cloud Surfer. Cali gets lost in the woods. // Daring Danny X's harness loosens while kite-surfing.
The Adventures of Paddington (3)
Paddington And The Magic Trick / Paddington And Poor Mr Curry. Mr. Gruber gives Paddington a box of Magic tricks, but Paddington cannot master the tricks until he learns to practice, practice, practice. // Mr. Curry is ill and Paddington decides to nurse him back to health with his own recipe for onion soup.
Shimmer and Shine IV (11)
The Dragon Rider. Shimmer, Shine and Leah explore the Dragon Forest and meet Farnaz, a Dragon Rider who teaches them to ride dragons! But when Zeta takes a flock of dragons, including Farnaz's, the girls and Farnaz must work together to stop her before it's too late.
Top Wing II (24)
Earl's Nutty Invention. The cadets must rescue Earl and race him back to Big Swirl before his Coco Cruiser ruins the little Turkski's birthday party.
Top Wing II (23)
Great Ker-Splash Race. Baddy cheats to try to win the Ker-Splash Canyon Race and the Cadets have to rescue the other racers.
Blaze and the Monster Machines II (17)
Race Car Superstar. Blaze and AJ visit VelocityVille, a town full of race cars where everybody loves to go fast! When a snooty car named Speedrick traps all the other racers, Blaze must transform into a super-fast race car to free his new friends.
Blaze and the Monster Machines II (18)
Race to Eagle Rock. Blaze brings all of his monster truck pals to VelocityVille for a wild race to the top of Eagle Rock! But Crusher will stop at nothing to beat race car Blaze and friends, setting traps to slow them down.
Rusty Rivets II (23)
Rusty's Elephant Escape / Rusty and the Flying Skunk. When Elephant Bot goes to visit the new baby elephant at the animal park, the baby runs off followed by her concerned parents. // Rusty and Ruby must help Frankie when he attaches a large propeller to Frankford and he flies away.
Rusty Rivets (20)
Rusty's Monkey Mayhem. Ruby tries to help the monkeys at the Animal Park come up with some new performances - but they end up escaping!
Abby Hatcher (10)
Mo and Bo, in the Snow / Otis Out of Order. Mo and Bo are mistaken for a snow monster. // After taking a tumble, Otis suffers a fear of heights and becomes scared to use his elevator.
Paw Patrol VI (996)
Ready, Race, Rescue. It's the Adventure Bay 500! The pups are ready to be the pit crew for their race hero, The Whoosh! When the legendary racer is unable to drive in the championship race, he calls on Marshall to take the wheel and race in his place!
Peppa Pig II (30)
Cuckoo Clock. The old cuckoo clock in Peppa and George’s bedroom hasn’t worked for sometime. So, Daddy Pig winds it up. The clock strikes the hour and a wooden cuckoo pops out, flapping its wings and singing “Cuckoo!!” Peppa thinks it is very funny, but George was looking the wrong way and has missed the whole thing. George does not want to miss the cuckoo again but the cuckoo only pops out once an hour...
Peppa Pig II (16)
Pirate Island. Today, Grandpa Pig and Granny Pig are taking Peppa, George and all their friends on a boat trip to Pirate Island. On the island, Grandpa shows everyone how to use his metal detector to find treasure and they all build a big sandcastle. The children love Pirate Island, but now it’s time to head back home.
Peppa Pig II (17)
Jumble Sale. Peppa’s playgroup is holding a jumble sale to raise money for a new roof and Madame Gazelle asks everyone to bring something to sell. Peppa, and each of her friends, bring in an old toy but they soon realise that favourite toys can be hard to let go of. Daddy Pig buys an ‘antique’ chair that looks very familiar.
Peppa Pig II (18)
Swimming. Peppa and her family are at the swimming pool. George is a little worried at first but is soon splashing happily with his friend Richard Rabbit. Rebecca Rabbit is there too. She and Peppa are very proud of their swimming skills. Everyone is surprised to discover that Daddy Pig is very good at swimming and diving. Very good indeed.
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
Blaze and the Monster Machines II (9)
Darington to the Moon! Today Darington will attempt his biggest stunt yet: rocketing to the moon! But his battery-powered rocket is out of energy. To get to the moon, Blaze must help Darington recharge his battery with all the energy they can find.
Blaze and the Monster Machines II (10)
Spark Bug. Blaze, Stripes, and AJ are racing through the jungle when Stripes discovers a lost little fire beetle named Sparky. Blaze and his friends set off across the jungle to help Sparky get back home to the top of a red hot volcano.
Paw Patrol V (4)
Pups Save a High Flying Skye. When Corny runs away from Farmer Al's Farm during a blackout, the pups need to light the way to get them home safely!
Paw Patrol V (4)
Pups Go for the Gold. Uncle Otis is hurling down Jake's Mountain in a runaway mine car! Ryder and the Pups need to rescue him before it crashes.
PAW Patrol IV (2)
Pups Save A Teeny Penguin / Pups Save the Cat Show. Everest and Jake try to rescue a little penguin and end up floating out to sea on a homemade bridge. // Katie's kittens are all covered in mud and running amuck! If they're not rounded up, the Cat Show will be ruined
Top Wing II (5)
Penny Rescues Survivor Bear / Penny's Jungle Adventure. Survivor Bear is headed UNDERWATER! Penny, and the rest of the team, have to rescue him using the HQ Command Flyer. / Penny wants to earn her Jungle Explorer Badge. Rod and Penny rescue Sammy Monkey while Penny earns her badge!
Top Wing II (6)
Trouble With Treegoats / Rhonda's Rockin' Family Reunion. The Cadets are put to the test as they babysit some rambunctious tree goats who can climb anything! // Rhonda's very big family is coming for a reunion. The Cadets dance the excited Rhinos to the beach!
Peppa Pig (25)
Not Very Well. Peppa has chicken pox, and has to stay in bed until she gets better.
The Adventures of Paddington (3)
Paddington And The Magic Trick / Paddington And Poor Mr Curry. Mr. Gruber gives Paddington a box of Magic tricks, but Paddington cannot master the tricks until he learns to practice, practice, practice. // Mr. Curry is ill and Paddington decides to nurse him back to health with his own recipe for onion soup.
Bubble Guppies III (26)
Super Guppies! When Molly and Gil bring a comic book to school, all the Guppies want to be superheroes! Molly and Gil dive into the adventure as Guppy Girl and Bubble Boy, but can our heroes stop the smelly villain Sid Fishious?
Abby Hatcher (3)
Princess Flug Day. Princess Flug wants Melvin's party to be her own party so badly and with out meaning to, she almost spolis his day.
Butterbean's Cafe (34)
The Fairy Bean Adventure! When Butterbean runs out of magic fairy beans, the fairies go on an adventure to find more! But Ms. Marmalady hears about their quest and wants to get the beans for herself. Who will make it to the beans first?
Blue's Clues & You (16)
The Thinking Squad. Clues house! While playing "superheroes" we hear a super strange noise. We play Blue's Clues to figure out where it's coming from. On the way, we learn about the powers our Superfriends have too!
Top Wing II (24)
Big Swirl Break-Up. Inspector Eagle-Eye wants to send the Cadets to different Top Wing Training Centers to be Lead Cadets.
Top Wing II (24)
Earl's Nutty Invention. The cadets must rescue Earl and race him back to Big Swirl before his Coco Cruiser ruins the little Turkski's birthday party.
Blaze and the Monster Machines III (5)
Mega Mud Robot. Gasquatch is back! He’s been saving up his money to buy the ultimate toy, a Mega Mud Robot. But when his coins go missing, it’s up to Blaze to help his mud-loving friend recover them before the toy store closes.
Rusty Rivets III (6)
Rusty's Chilling Rescue. When a penguin floats into the bay, it's up to Rusty and Ruby to get him back to Antarctica.
Rusty Rivets III (7)
Rusty's Treasure Island. Rusty and Ruby follow a treasure map through booby traps to find the Island's mythical Crystal Cave.
PAW Patrol V (1)
Pups Save the Kitty Rescue Crew / Pups Save an Ostrich. Mayor Humdinger makes fake emergencies for his kitties to save so they appear better then the PAW Patrol. // The Wingnuts get a new pet ostrich, but it gets lost on the trip home. The PAW Patrol must find and lead it to the Wingnuts' ranch.
PAW Patrol III (1)
Pups Save a Tightrope Walker. Francois Turbot is bravely walking a tightrope, but seagulls threaten to ruin his act. Time to call the PAW Patrol!
The Adventures of Paddington (3)
Paddington And The Magic Trick. Mr. Gruber gives Paddington a box of Magic tricks, but Paddington cannot master the tricks until he learns to practice, practice, practice.
Peppa Pig (28)
My Cousin Chloé. Peppa and George's cousin Chloe comes to their house. Peppa tries to show Chloe that she is a big girl, but it is very hard.
Peppa Pig (42)
Daddy Gets Fit. Peppa instructs Daddy Pig to do lots of exercise to do as he is a bit fat. Daddy Pig is horrified to learn you have to exercise every day to get fit.
Peppa Pig (43)
Tidying Up. Peppa and George have to tidy their bedroom. After a frenzy of cleaning, the room is tidy. The room doesn't stay tidy for long though.
Peppa Pig (44)
The Playground. Peppa and George go to the playground. Peppa's friends are also there. Peppa likes going on the swings but George does not because he's scared of heights, so Daddy Pig helps George go down the slide because it is too high and ends up getting stuck.
Peppa Pig (45)
Daddy Puts Up a Picture. Daddy Pig offers to put up a picture of Peppa and George on the wall while Mummy Pig is out. He accidentally cracks the wall while doing it, so Peppa and George help Daddy Pig fix the wall before Mummy Pig comes home.
Peppa Pig (46)
At the Beach. Peppa and her family go to the beach, and they do lots of things there including burying Daddy Pig in the sand. When it's time to go they almost leave without Daddy Pig as he has fallen asleep.
Ready Set Dance (4)
Under the Sea. An absorbing story about underwater explorers and all the majesty they can see on an adventure under the sea.
Blue's Clues & You (3)
Playdate with Magenta. Blue's friend Magenta is coming over today! We play Blue's Clues to figure out what Blue wants to do with Magenta. During our search for clues, we identify opposites and check out animal footprint with our friends Shovel & Pail.
PAW Patrol IV (20)
Pups Save the Mail / Pups Save a Frog Mayor. The postman's truck gets stuck in the mud and the mail gets stuck in a tree. // Mayor Goodway turns into a frog.
PAW Patrol IV (21)
Pups Save the Runaway Turtles / Pups Save the Shivering Sheep. Daring Danny X accidently drives off with turtle eggs. // Farmer Al's sheep runaway and Mayor Humdinger's kittens go missing.
The Adventures of Paddington (4)
Paddington and the Treehouse / Paddington and the Monster Hunt. Mr. Brown is worried he won't get sleep since the kids will be scared camping in the treehouse. Paddington wants to prove him wrong but there is a lightning storm. // There's a monster in Paddington's room and Mrs. Bird takes him on a monster hunt.
Shimmer and Shine IV (12)
Boom Zahra-Bake! / Rocket's Big Bark. When the girls bake a cake with bouncing flour, it bounces off and they must catch it in time for Roya's Feather Day party! // A potion spill turns Rocket's barks magical. But when the magic gets out of control, the kids must find a way to stop it.
Top Wing II (24)
Big Swirl Break-Up. Inspector Eagle-Eye wants to send the Cadets to different Top Wing Training Centers to be Lead Cadets.
Top Wing II (24)
Earl's Nutty Invention. The cadets must rescue Earl and race him back to Big Swirl before his Coco Cruiser ruins the little Turkski's birthday party.
Blaze and the Monster Machines II (19)
The Sky Track. As Blaze, AJ, and Gabby fly through the air with their friend Swoops, they see that a baby bird is about to be pulled into a storm! Swoops saves the baby bird from danger, but during his mission he loses his helicopter rotor, which flies off into the sky. Now Blaze and AJ must find the missing rotor, adventuring up onto the Sky Track, an amazing course that weaves through the clouds.
Blaze and the Monster Machines II (20)
The Wishing Wheel. While riding with Swoops, Blaze, AJ, and Stripes discover a secret racetrack through the jungle! The track leads to a magical treasure called the Wishing Wheel, a golden tire that grants the wish of the special race car fast enough to find it first. Blaze sets out on an adventure to find the magic wheel to make a wish for all of his friends!
Rusty Rivets II (25)
Secret Agent Rusty / Moon Walkin' Rusty. When Frankie breaks into the Rivet Lab and takes control, Rusty and Ruby have to be 'secret agent' sneaky to stop him. // Rusty and Ruby's trip to the moon is complicated when Frankie Fritz stows away!
Rusty Rivets (21)
Rusty Gets Stuck. Ruby demonstrates her newest invention - the world's strongest glue - and gets all of Sparkton Hills stuck.
Abby Hatcher (11)
Teeny Terry's Gift / Peeper Time Blues. Teeny Terry wants to surprise Lex by finishing everything on his to do list. // The Peepers are over-the-top comically sad, and Abby needs to figure out why.
Butterbean's Cafe (16)
Surprise Cake! / Tic Tac Tomato! Cricket wants to surprise Poppy with a cake! But can she finish it before Poppy returns from running errands? // Cricket loses a game at the café's Game Day. Will she learn to be a good sport or will she miss out on all the fun?
Bubble Guppies V (5)
Ocean Patrol! Windy Pete is sailing around the world, blasting tropical climates with snow! Will the Ocean Patrol stop his snowy assault?
Peppa Pig II (26)
The Eye Test. Peppa’s friend, Pedro Pony, wears glasses. Peppa thinks she might need glasses too, so Mummy Pig takes her to the Optician for an eye test. Peppa is a little disappointed to discover that she has perfect vision – but that doesn’t stop her wearing some rather fabulous sunglasses.
Peppa Pig II (19)
Foggy Day. Mummy Pig and Daddy Pig are taking Peppa and George to play in the playground. On the way it gets a bit foggy, and soon it is so foggy they can’t see. They decide to go home. But which way is home? Daddy Pig sets off in what he is sure is the right direction. Along the way the family meet their friends, Rebecca Rabbit, Richard Rabbit and the three little ducks.
Peppa Pig II (20)
George's Birthday. Today is George’s birthday and Mummy Pig and Daddy Pig have a special day planned. George gets a new Brontosaurus toy and the family go to the museum to see lots of different dinosaurs, including a robot dinosaur that actually moves and roars! The special day ends with a big cake and all of Peppa and George’s friends having fun together.
Peppa Pig II (21)
Tiny Creatures. Peppa and George are playing in Grandpa Pig's garden when they find a little snail. Then Grandpa also shows them his beehive.
Blue's Clues & You (8)
Laugh with Blue. Josh is being silly but still can't get Blue to laugh! We play Blue's Clues to figure out what will make Blue laugh. While we look for clues we find patterns with a goofy gopher and locate all the mixed-up things in Silly Town.
Blaze and the Monster Machines II (11)
Fire Alarm Blaze. There's a fire on the bridge, and it's too much for the Fire Chief and his team to handle. They need Firefighting Blaze to help. With time running out, Blaze hurries across town. But can he get to the bridge in time?
Blaze and the Monster Machines II (12)
Axle City Grand Prix. Gabby has the perfect tool to get Blaze ready to race: a special remote that can control any machine. But when Crusher takes her remote, he activates machines all over town to slow Blaze down.
Paw Patrol V (5)
Pups Save an Extreme Lunch. A team of pups led by the energetic Ryder are always at the ready when it comes to helping out around the bustling town of Adventure Bay. They have all the tools, gadgets and gumption they need to help out their community.
Paw Patrol V (5)
Pups Save a Cat Burglar. It's Pie Swap Day! Humdinger sends Rocky Kitty to take one of Mr. Porter's tasty pies, so he can join the contest.
PAW Patrol IV (3)
Pups Save a Playful Dragon / Pups Save the Critters. Buddy, the playful dragon from one of Alex's books, gets out and the pups need to get him back. // Francois's trailer unhooked, and all of his critters have gotten loose!
Top Wing II (7)
Shirley's Nutty Vacation / Amazing Action Rescue. The Cadets send stressed Shirley on a remote treetop cabin vacation when she accidently unmoors the cabin! // Baddy wants to be in Reg Goosling's best adventure picture ever, but the Cadets rescue Baddy and end up in the picture.
Top Wing (1)
Time to Earn Our Wings. It's time to earn their wings! Brand new Top Wing Cadets, Swift, Penny, Rod and Brody, gather at Top Wing Academy where they will learn to pilot their vehicles and become the best rescue team Big Swirl Island has ever seen.
Peppa Pig (27)
Windy Castle. Peppa and her family go to the Windy Castle, and when they get there, they have a wonderful view from the top.
The Adventures of Paddington (4)
Paddington and the Treehouse / Paddington and the Monster Hunt. Mr. Brown is worried he won't get sleep since the kids will be scared camping in the treehouse. Paddington wants to prove him wrong but there is a lightning storm. // There's a monster in Paddington's room and Mrs. Bird takes him on a monster hunt.
Bubble Guppies IV (1)
The New Doghouse! When an accident destroys Bubble Puppy’s doghouse, the Guppies team up with the entire neighborhood to build Bubble Puppy’s dream home - the most tricked out doghouse Bubbletucky has ever seen!
Abby Hatcher (4)
Hair Flair Fuzzly. Mrs. Melvin's hairbrush goes missing, and Abby tracks it to a brand new Fuzzly who loves to style hair.
Butterbean's Cafe (35)
The April Fools' Joke! / Dazzle's Birthday Surprise! Dazzle makes a popping donut as an April Fools' joke, but it's accidentally delivered to the school principal! How will she get it back? // Dazzle thinks everyone's forgotten her birthday. Will her friends prove her wrong?
Blue's Clues & You (17)
Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!
