• Nick Jr.

    • Nick Jr. od do

      • Deer Squad (13)

        Doctor Steel Little / Astonished And Amazed. Sir Steel unwittingly took over Bobbi's role to communicate with baby animals, with the help of his animal translator. // In his quest to win the Platinum City Flower Show, Sir Steel created super seeds that grow into gigantic mazes.

      • The Adventures of Paddington (20)

        Paddington And Hallowe'en / Paddington Has An Autumn Wish. It's Halloween and Paddington goes Treat or Treating with Jonathan and Judy around Windsor gardens but Mr. Curry does not want to join in...or does he? // Why do the trees lose their leaves? It does not happen in Peru. Paddington discovers Autumn.

      • The Adventures of Paddington (7)

        Paddington And The Wardrobe / Paddington And Homework. Paddington is accidentally delivered inside a wardrobe to Mr. Curry's house and must get out before he is discovered. // Paddington tries to help Judy with her geography homework and ends up being the subject of it.

      • Blaze and the Monster Machines IV (20)

        The Midnight Mile. It may be nighttime in Axle City, but all the trucks are staying up super late for the ultimate all-night race: the Midnight Mile! And the first truck to cross the finish line will win the Glow-in-the-Dark trophy!

      • Blaze and the Monster Machines V (1)

        AJ to the Rescue. Blaze and AJ are racing through the jungle when Blaze gets trapped in super sticky mud! Now it's up to AJ and his new animal friends, to go on an epic adventure to save Blaze!

      • Santiago of the Seas (3)

        To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.

      • PAW Patrol IV (13)

        Pups Save a Baby Octopus. A baby Octopus gets separated from its mother and sinks the Flounder. Sea Patrol needs to save the day!

      • Butterbean's Café II (4)

        Rebel Without a Whisk! / Key Slime Bars! Cricket and Poppy's cousin Rebel take Butterbean's whisk without asking! Will Cricket do the right thing and return it? // Ms. Marmalady tries to copy the Bean Team's recipes! But no one does it like Butterbean's!

      • Bubble Guppies V (17)

        Swinging in the Rainforest! City-slicker umbrella sellers Molly and Gil set up shop in the Amazon rainforest, but howler monkeys take all their merchandise! With the help of the other guppies, they use their knowledge of the Amazon to track down their umbrellas.

      • Peppa Pig II (27)

        The Long Grass. The grass has grown very long. It is so long that when Peppa and George play outside with their plastic ball, they can’t see each other and the ball gets lost. The grass is too much for Daddy Pig’s rusty old lawnmower so he calls Grandpa Pig for help. Grandpa arrives with ‘Betsy’, his fantastic, motorised lawnmower and gets the grass cut in no time. Peppa and George find their plastic ball again and it bounces brilliantly on the short grass!

      • Peppa Pig II (28)

        Zoe Zebra, the Postman's Daughter. Mr. Zebra the Postman is delivering the post and today his daughter Zoë is helping him. Zoë has a very special letter for Peppa and George; an invitation to her birthday party. Mummy Pig helps Peppa and George write a reply. They post their reply in the post box and then Peppa and George help Mr. Zebra deliver it all the way to Zoë’s house. The birthday party is fantastic fun, especially as it turns out that Zoë has invited all of Peppa and George’s

      • Peppa Pig II (29)

        Painting. Today Peppa and George are painting. Peppa and George love painting and Daddy Pig loves painting too. Daddy shows Peppa and George how to mix paints and the three of them paint a beautiful picture of a cherry tree in the garden. Everything is going very well, until the ducks turn up and decide to run through the paint and all over the painting...

      • Barbapapa - One Big Happy Family! (18)

        Clock and dance / Barbapileup. The barbababies prepare a show for Barbamama's birthday. While Barbalala finishes up, they go to the carnival where Barbabeau gets stuck in an attraction. // Three separate stories telescope into a big final bouquet in the middle of the courtyard.

      • Blue's Clues & You (10)

        Growing with Blue. Come along as Josh, Blue and our friends learn that everything grows in different ways like fruits, vegetables, even you and Blue too! We play Blue's Clues to figure out what game Blue wants to play outside today.

      • Blaze and the Monster Machines V (4)

        Babysitting Heroes. Blaze and AJ are helping their friend Stripes look after some baby animals, when the little critters accidentally float away on big bubbles. Now, it's up to these three babysitters to find their adorable animal friends and save the day!

      • Blaze and the Monster Machines V (5)

        Abra-Ka-Pickle! Pickle is putting on a magic show for all of Axle City! But when Crusher accidentally makes a magical mistake, it's up to Blaze and Pickle to fix the magic and save their friends! Abra-ka-Pickle!

      • PAW Patrol V (10)

        Pups Save the PawPaws / Pups Save a Popped Top. Carlos and Tracker make PawPaw juice with Paw Patrol when they find out Mayor Goodway and Chickaletta are in trouble. // The top of Farmer's Al's silo has been knocked off and he needs help saving his corn crop.

      • PAW Patrol V (12)

        Pups Save the Snowshoeing Goodways / Pups Save a Duck Pond. When Mayor Goodway and the twins are late getting back from a snowshoeing, Jake and Everest call the Paw Patrol to search for them. // Water in the duck pond mysteriously drains out, it's up to the PAW Patrol find out what's happening!

      • Deer Squad (11)

        Double Trouble / Box Not So Clever. In order to win the Citizen of the Year, Sir Steel and Professor Scratch create holograms doubles of Deer Squad who cause chaos all around. // It's Recycling Day and Sir Steel puts the whole town in cardboard boxes with his Box-ooka device.

      • Calvin & Kaison's Play Power (1)

        Ultimate Outfit. Calvin accidentally messes up his clothes on the day of the Ultimate Hero Challenge. Luckily, ROBO G helps him create a brand new outfit, just in time. But will his PLAY POWER be enough for Calvin to score the trophy?

      • Calvin & Kaison's Play Power (2)

        Birthday Diver. Calvin has lost ROBO G's birthday present. It's now being held captive by a mysterious underwater creature that loves shiny objects. Can he summon his PLAY POWER and find it?

      • The Adventures of Paddington (1)

        Paddington Finds a Pigeon / Paddington and the Chores List. Paddington nurses a sick bird named Pigeonton back to health, but can he let him go? // The family all have chores except Paddington. So as not to be excluded, Mr. Brown creates a list for him to follow, but Paddington picks up the wrong list.

      • The Adventures of Paddington (2)

        Paddington Makes Pancakes / Paddington Plays Football. Paddington rescues Pancake Day after Mrs. Bird hurts her arms snowboarding and can't make pancakes. // Jonathan teaches Paddington football, but Paddington kicks the ball into Mr. Curry's garden. They decide to get it back by climbing over the fence.

      • Peppa Pig II (41)

        Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.

      • Peppa Pig II (42)

        Granny and Granpa's Attic. Peppa and George are helping Granny and Grandpa Pig tidy their attic, but they have trouble deciding what to throw out, because Granny and Grandpa want to keep everything. Amongst the clutter, Peppa finds an old record player and some funny old records. The record player still works and soon everyone is dancing.

      • Peppa Pig II (43)

        School Camp. Peppa and her friends are going camping. Madame Gazelle, their teacher, is in charge. First they put up their tents. Then they collect sticks to make a campfire. When is gets dark, Madame Gazelle produces her guitar and the children sing a song around the campfire. When it is time for bed, Peppa and her friends get a little scared and all the children end up sleeping in Madame Gazelle’s tent.

      • Peppa Pig II (44)

        The Toy Cupboard. Peppa and George's toy basket is full and their beds are covered in toys, so Mummy Pig decides it is time to order a new toy cupboard. The cupboard arrives in the post but it needs to be assembled – and Mummy and Daddy Pig are not very good at DIY. Luckily help is at hand, as Mr Zebra the Postman loves assembling flat pack furniture.

      • Bubble Guppies III (15)

        Come to Your Senses! Oh no! Nonny broke his glasses! When they're fixed, Nonny is determined to retrieve them on his own. But to do it, he'll have to depend on his other four senses to reach the glasses store before it closes!

      • Blue's Clues & You (9)

        Song Time with Blue. It's a music filled day at the Blue's Clues house as we try to figure out what song Blue wants to sing. On the way, we help Josh & Blue identify sounds of musical instruments and help chicks from the farm with their song show.

      • Blue's Clues & You (19)

        Spooky Costume Party with Blue. It's a spooky Halloween at the Blue's Clues house - Blue's dressed up as a fish, but Magenta can't decide what to wear! We play Blue's Clues to figure out what costume Magenta should wear.

      • Blaze and the Monster Machines III (19)

        Defeat the Cheat. It's the second ever Team Truck Challenge - a big race that pairs trucks together in racing teams. And this time Blaze's teammate is...Crusher?! Will Crusher be able to resist his cheating ways to win for the very first time?

      • Santiago of the Seas (15)

        The Curse of the Gold Falcon / The Island of Lost Things. Santiago and crew set sail to return the Golden Falcon idol back to it's rightful resting place. // When Santiago's magic sword is transported to the Island of Lost Things, the good pirates have to track it down by getting themselves lost!

      • Baby Shark's Big Show (6)

        When You Wish Upon a Fish. A brash young Baby Shark puts the life skills he learns from Mommy and Daddy to the test in his own backyard-which just happens to be the ocean!

      • PAW Patrol IV (5)

        Pups Save a Sleepover / Pups Save the Carnival. Farmer Al's animals go missing during a sleepover. // Cornelius has escaped from the pig ride at the carnival, and the prizes have gone missing too!

      • The Adventures of Paddington II (6)

        Paddington and the Vegetable Thief / Paddington Takes to the Ice. Who's trying to steal Mr. Curry's prized Giant Pumpkin? PC Wells & Paddington are on the case. // There's an ice rink in the Park & Mr. Gruber teaches Paddington how to skate for the ice disco but will be brave the ice himself again after a fall?

      • Peppa Pig II (27)

        The Long Grass. The grass has grown very long. It is so long that when Peppa and George play outside with their plastic ball, they can’t see each other and the ball gets lost. The grass is too much for Daddy Pig’s rusty old lawnmower so he calls Grandpa Pig for help. Grandpa arrives with ‘Betsy’, his fantastic, motorised lawnmower and gets the grass cut in no time. Peppa and George find their plastic ball again and it bounces brilliantly on the short grass!

      • Peppa Pig II (3)

        Mysteries. Peppa, George, Mummy Pig and Daddy Pig are watching their favourite television programme: “Detective Potato”. Peppa and George want to be famous detectives too. So, Daddy Pig gives them a mystery to solve. Teddy is hidden and Peppa and George try to find him. Using a magnifying glass, Peppa and George follow a trail of cake crumbs to solve the mystery.

      • Peppa Pig II (4)

        Bubbles. Peppa and George are playing with bubbles. George is having fun making bubbles and Peppa is having fun popping them. When the bubble mixture runs out, Daddy Pig shows them how to make really big bubbles with an old tennis racket and soapy water. Then he makes a big, muddy, bubbly puddle for everyone to jump up and down in.

      • Peppa Pig II (5)

        Bedtime. It’s nearly time for bed. Peppa and George play outside for a tiny bit more. Then they are called in for their bath. After that, Peppa and George brush their teeth and get into bed, so Daddy Pig can read them a story. Soon they are fast asleep. Mummy Pig and Daddy Pig finally sit down to watch television, but it’s been a long day and they are very sleepy too.

      • Calvin & Kaison's Play Power (9)

        Cake Bake Chaos. Calvin wants to make a GIANT surprise cake for Kaison. But when his Bigger / Smaller Baking Machine malfunctions, he has to summon his PLAY POWER to prevent a total cake-tastrophe!

      • Calvin & Kaison's Play Power (10)

        Snow Day Play. With HQ in a heatwave, CALVIN is much too hot to play with his new cars. Luckily, it's icy cool in the Kid Cave. But when Calvin's cars transform into ice balls, he needs to use his PLAY POWER to think up a new way to play!

      • Ready Set Dance II (9)

        Dr. Mixitup. Dr Mixitup likes to experiment with dance in the lab, but it can get a little messy!

      • Blue's Clues & You II (5)

        Blue's Big Dance Party. Show us your dance moves! Josh and Blue are having a dance party, and we play Blue's Clues to figure out Blue's favorite dance. As we groove to find clues, we learn Magenta's favorite dance and help Bunny Jo learn a new dance!

      • PAW Patrol (5)

        Pup Pup Goose / Pup Pup and Away. Marshal gets a new BFF when a gosling he names "Fuzzy" takes a liking to him. // When Mayor Goodway accidentally takes off in a hot air balloon, Ryder and the Paw Patrol must make a dramatic rescue to save her and win the race!

      • PAW Patrol (4)

        Pup Pup Boogie. The PAW Patrol must work quickly to fix the tracks and remove a train car at the Adventure Bay Train Station, before the next train comes. But when Rubble hurts his PAW, Ryder has to teach Chase how to use Rubble’s digger using some moves from the pups favorite dance game // When the bulb in the Adventure Bay lighthouse goes out, Ryder and the PAW Patrol battle the clock and thick fog as they try to fix the light in time to get their good friend Cap’n Turbot back home safely.

      • Baby Shark's Big Show (6)

        Shark-Off. A brash young Baby Shark puts the life skills he learns from Mommy and Daddy to the test in his own backyard-which just happens to be the ocean!

      • Deer Squad (13)

        Doctor Steel Little / Astonished And Amazed. Sir Steel unwittingly took over Bobbi's role to communicate with baby animals, with the help of his animal translator. // In his quest to win the Platinum City Flower Show, Sir Steel created super seeds that grow into gigantic mazes.

      • The Adventures of Paddington (20)

        Paddington And Hallowe'en / Paddington Has An Autumn Wish. It's Halloween and Paddington goes Treat or Treating with Jonathan and Judy around Windsor gardens but Mr. Curry does not want to join in...or does he? // Why do the trees lose their leaves? It does not happen in Peru. Paddington discovers Autumn.

      • The Adventures of Paddington (7)

        Paddington And The Wardrobe / Paddington And Homework. Paddington is accidentally delivered inside a wardrobe to Mr. Curry's house and must get out before he is discovered. // Paddington tries to help Judy with her geography homework and ends up being the subject of it.

      • Blaze and the Monster Machines IV (20)

        The Midnight Mile. It may be nighttime in Axle City, but all the trucks are staying up super late for the ultimate all-night race: the Midnight Mile! And the first truck to cross the finish line will win the Glow-in-the-Dark trophy!

      • Blaze and the Monster Machines V (1)

        AJ to the Rescue. Blaze and AJ are racing through the jungle when Blaze gets trapped in super sticky mud! Now it's up to AJ and his new animal friends, to go on an epic adventure to save Blaze!

      • Santiago of the Seas (3)

        To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.

      • PAW Patrol IV (13)

        Pups Save a Baby Octopus. A baby Octopus gets separated from its mother and sinks the Flounder. Sea Patrol needs to save the day!

      • Butterbean's Café II (4)

        Rebel Without a Whisk! / Key Slime Bars! Cricket and Poppy's cousin Rebel take Butterbean's whisk without asking! Will Cricket do the right thing and return it? // Ms. Marmalady tries to copy the Bean Team's recipes! But no one does it like Butterbean's!

      • Bubble Guppies V (17)

        Swinging in the Rainforest! City-slicker umbrella sellers Molly and Gil set up shop in the Amazon rainforest, but howler monkeys take all their merchandise! With the help of the other guppies, they use their knowledge of the Amazon to track down their umbrellas.

      • Peppa Pig II (27)

        The Long Grass. The grass has grown very long. It is so long that when Peppa and George play outside with their plastic ball, they can’t see each other and the ball gets lost. The grass is too much for Daddy Pig’s rusty old lawnmower so he calls Grandpa Pig for help. Grandpa arrives with ‘Betsy’, his fantastic, motorised lawnmower and gets the grass cut in no time. Peppa and George find their plastic ball again and it bounces brilliantly on the short grass!

      • Peppa Pig II (28)

        Zoe Zebra, the Postman's Daughter. Mr. Zebra the Postman is delivering the post and today his daughter Zoë is helping him. Zoë has a very special letter for Peppa and George; an invitation to her birthday party. Mummy Pig helps Peppa and George write a reply. They post their reply in the post box and then Peppa and George help Mr. Zebra deliver it all the way to Zoë’s house. The birthday party is fantastic fun, especially as it turns out that Zoë has invited all of Peppa and George’s

      • Peppa Pig II (29)

        Painting. Today Peppa and George are painting. Peppa and George love painting and Daddy Pig loves painting too. Daddy shows Peppa and George how to mix paints and the three of them paint a beautiful picture of a cherry tree in the garden. Everything is going very well, until the ducks turn up and decide to run through the paint and all over the painting...

      • Barbapapa - One Big Happy Family! (18)

        Clock and dance / Barbapileup. The barbababies prepare a show for Barbamama's birthday. While Barbalala finishes up, they go to the carnival where Barbabeau gets stuck in an attraction. // Three separate stories telescope into a big final bouquet in the middle of the courtyard.

      • Blue's Clues & You (10)

        Growing with Blue. Come along as Josh, Blue and our friends learn that everything grows in different ways like fruits, vegetables, even you and Blue too! We play Blue's Clues to figure out what game Blue wants to play outside today.

      • Blaze and the Monster Machines V (4)

        Babysitting Heroes. Blaze and AJ are helping their friend Stripes look after some baby animals, when the little critters accidentally float away on big bubbles. Now, it's up to these three babysitters to find their adorable animal friends and save the day!

      • Blaze and the Monster Machines V (5)

        Abra-Ka-Pickle! Pickle is putting on a magic show for all of Axle City! But when Crusher accidentally makes a magical mistake, it's up to Blaze and Pickle to fix the magic and save their friends! Abra-ka-Pickle!

      • PAW Patrol V (10)

        Pups Save the PawPaws / Pups Save a Popped Top. Carlos and Tracker make PawPaw juice with Paw Patrol when they find out Mayor Goodway and Chickaletta are in trouble. // The top of Farmer's Al's silo has been knocked off and he needs help saving his corn crop.

      • PAW Patrol V (12)

        Pups Save the Snowshoeing Goodways / Pups Save a Duck Pond. When Mayor Goodway and the twins are late getting back from a snowshoeing, Jake and Everest call the Paw Patrol to search for them. // Water in the duck pond mysteriously drains out, it's up to the PAW Patrol find out what's happening!

      • Deer Squad (11)

        Double Trouble / Box Not So Clever. In order to win the Citizen of the Year, Sir Steel and Professor Scratch create holograms doubles of Deer Squad who cause chaos all around. // It's Recycling Day and Sir Steel puts the whole town in cardboard boxes with his Box-ooka device.

      • Calvin & Kaison's Play Power (1)

        Ultimate Outfit. Calvin accidentally messes up his clothes on the day of the Ultimate Hero Challenge. Luckily, ROBO G helps him create a brand new outfit, just in time. But will his PLAY POWER be enough for Calvin to score the trophy?

      • Calvin & Kaison's Play Power (2)

        Birthday Diver. Calvin has lost ROBO G's birthday present. It's now being held captive by a mysterious underwater creature that loves shiny objects. Can he summon his PLAY POWER and find it?

      • The Adventures of Paddington (1)

        Paddington Finds a Pigeon / Paddington and the Chores List. Paddington nurses a sick bird named Pigeonton back to health, but can he let him go? // The family all have chores except Paddington. So as not to be excluded, Mr. Brown creates a list for him to follow, but Paddington picks up the wrong list.

      • The Adventures of Paddington (2)

        Paddington Makes Pancakes / Paddington Plays Football. Paddington rescues Pancake Day after Mrs. Bird hurts her arms snowboarding and can't make pancakes. // Jonathan teaches Paddington football, but Paddington kicks the ball into Mr. Curry's garden. They decide to get it back by climbing over the fence.

      • Peppa Pig II (41)

        Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.

      • Peppa Pig II (42)

        Granny and Granpa's Attic. Peppa and George are helping Granny and Grandpa Pig tidy their attic, but they have trouble deciding what to throw out, because Granny and Grandpa want to keep everything. Amongst the clutter, Peppa finds an old record player and some funny old records. The record player still works and soon everyone is dancing.

      • Peppa Pig II (43)

        School Camp. Peppa and her friends are going camping. Madame Gazelle, their teacher, is in charge. First they put up their tents. Then they collect sticks to make a campfire. When is gets dark, Madame Gazelle produces her guitar and the children sing a song around the campfire. When it is time for bed, Peppa and her friends get a little scared and all the children end up sleeping in Madame Gazelle’s tent.

      • Peppa Pig II (44)

        The Toy Cupboard. Peppa and George's toy basket is full and their beds are covered in toys, so Mummy Pig decides it is time to order a new toy cupboard. The cupboard arrives in the post but it needs to be assembled – and Mummy and Daddy Pig are not very good at DIY. Luckily help is at hand, as Mr Zebra the Postman loves assembling flat pack furniture.

      • Bubble Guppies III (15)

        Come to Your Senses! Oh no! Nonny broke his glasses! When they're fixed, Nonny is determined to retrieve them on his own. But to do it, he'll have to depend on his other four senses to reach the glasses store before it closes!

      • Blue's Clues & You (9)

        Song Time with Blue. It's a music filled day at the Blue's Clues house as we try to figure out what song Blue wants to sing. On the way, we help Josh & Blue identify sounds of musical instruments and help chicks from the farm with their song show.

      • Blue's Clues & You (19)

        Spooky Costume Party with Blue. It's a spooky Halloween at the Blue's Clues house - Blue's dressed up as a fish, but Magenta can't decide what to wear! We play Blue's Clues to figure out what costume Magenta should wear.

      • Blaze and the Monster Machines III (19)

        Defeat the Cheat. It's the second ever Team Truck Challenge - a big race that pairs trucks together in racing teams. And this time Blaze's teammate is...Crusher?! Will Crusher be able to resist his cheating ways to win for the very first time?

      • Santiago of the Seas (15)

        The Curse of the Gold Falcon / The Island of Lost Things. Santiago and crew set sail to return the Golden Falcon idol back to it's rightful resting place. // When Santiago's magic sword is transported to the Island of Lost Things, the good pirates have to track it down by getting themselves lost!

      • Baby Shark's Big Show (6)

        When You Wish Upon a Fish. A brash young Baby Shark puts the life skills he learns from Mommy and Daddy to the test in his own backyard-which just happens to be the ocean!

      • PAW Patrol IV (5)

        Pups Save a Sleepover / Pups Save the Carnival. Farmer Al's animals go missing during a sleepover. // Cornelius has escaped from the pig ride at the carnival, and the prizes have gone missing too!

      • The Adventures of Paddington II (6)

        Paddington and the Vegetable Thief / Paddington Takes to the Ice. Who's trying to steal Mr. Curry's prized Giant Pumpkin? PC Wells & Paddington are on the case. // There's an ice rink in the Park & Mr. Gruber teaches Paddington how to skate for the ice disco but will be brave the ice himself again after a fall?

      • Peppa Pig II (27)

        The Long Grass. The grass has grown very long. It is so long that when Peppa and George play outside with their plastic ball, they can’t see each other and the ball gets lost. The grass is too much for Daddy Pig’s rusty old lawnmower so he calls Grandpa Pig for help. Grandpa arrives with ‘Betsy’, his fantastic, motorised lawnmower and gets the grass cut in no time. Peppa and George find their plastic ball again and it bounces brilliantly on the short grass!

      • Peppa Pig II (28)

        Zoe Zebra, the Postman's Daughter. Mr. Zebra the Postman is delivering the post and today his daughter Zoë is helping him. Zoë has a very special letter for Peppa and George; an invitation to her birthday party. Mummy Pig helps Peppa and George write a reply. They post their reply in the post box and then Peppa and George help Mr. Zebra deliver it all the way to Zoë’s house. The birthday party is fantastic fun, especially as it turns out that Zoë has invited all of Peppa and George’s

      • Peppa Pig II (29)

        Painting. Today Peppa and George are painting. Peppa and George love painting and Daddy Pig loves painting too. Daddy shows Peppa and George how to mix paints and the three of them paint a beautiful picture of a cherry tree in the garden. Everything is going very well, until the ducks turn up and decide to run through the paint and all over the painting...

      • Barbapapa - One Big Happy Family! (23)

        Barba TV / The museum. The barbababies are glued to the TV. Since they love it so much, their parents encourage them to make their own shows. // The Barbapapa visit the museum of evolution. On the program: creation of the Earth, Precambrian submarine and... dinosaurs!

      • Blue's Clues & You II (3)

        Blue's Treasure Hunt. Cap'n McStripes (that's ''pirate'' for Josh) and Blue are playing pirates, but where is the treasure?! We play Blue's Clues to figure it out.

      • PAW Patrol (6)

        Pups on Ice / Pups and the Snow Monster. Ryder and the PAW Patrol need to rescue Alex on Jakes mountain. // The pups find strange footprints in the snow on the mountain outside Adventure Bay. Everyone thinks it's a "snow monster" and it's scaring the skiers away.

      • Baby Shark's Big Show (2)

        Jelly Pox. A brash young Baby Shark puts the life skills he learns from Mommy and Daddy to the test in his own backyard-which just happens to be the ocean!

      • Baby Shark's Big Show (6)

        When You Wish Upon a Fish. A brash young Baby Shark puts the life skills he learns from Mommy and Daddy to the test in his own backyard-which just happens to be the ocean!

      • Deer Squad (14)

        Attack Of The Drones / Slime Time. Steel's automated delivery drones create chaos in the city and forest. Kai has to disable the drones real quick! // When Sir Steel's Slime Machine starts shooting slime everywhere, Bobbi has to pilot the Deer Squad Rescue Carrier to save the city.

      • The Adventures of Paddington (8)

        Paddington and the Party / Paddington and the Violin. Mr Brown has forgotten to get Mrs Brown a Birthday present, Paddington decides to hold a surprise party. // Judy does not like Violin lessons so hides from Ms Potts. Paddington takes up the challenge. Watch out ears!

      • The Adventures of Paddington (9)

        Paddington And The Scrapbook / Paddington Digs a Tunnel to Peru. Paddington decides to make a scrapbook of memories and tries to include all his friends to show Aunt Lucy. // Paddington decides to dig a Tunnel through the centre of the earth to Peru but ends up in Mr. Curry's green house.

      • Blaze and the Monster Machines V (2)

        The Trophy Chase. The Championship Race is about to start, and all the fastest trucks in town are ready to roll! But when Crusher steals the trophy before the race even begins, it's up to Blaze and his friends to get it back in time.

      • Blaze and the Monster Machines V (3)

        The Island of Lost Treasure. Somewhere, on The Island of Lost Treasure, there are incredible riches just waiting to be discovered. And Blaze and Darington are determined to be the first to find them!

      • Santiago of the Seas (4)

        The Magic Spyglass / The Stone of Life. Santi and crew are after the legendary Magic Spyglass! But things get tricky when Enrique Real de Palacios III joins the chase. / Santi and crew follow a map to a special treasure, but Bonnie and Sir Butterscotch are hot on their trail.

      • PAW Patrol IV (15)

        Pups Chill Out / Pups Save Farmer Alex. Roger's frozen food delivery truck gets stuck in a ditch. // Farmer Yumi's animals are stampeding towards town.

      • Butterbean's Café II (5)

        Cutie Pie's Pizza Pies! Cricket loves playing with her new friend Cutie Pie, a pizza delivery truck that magically comes alive. Until Ms. Marmalady buys Cutie Pie and threatens to send her to the junkyard! Can Cricket find a way to save her friend?

      • Bubble Guppies (20)

        Haunted House Party. Boo! The Bubble Guppies are invited to a costume party at a haunted house! They dress up as witches, vampires, werewolves, zombies and mummies, but who's that in the spooky ghost costume?

      • Peppa Pig II (30)

        Cuckoo Clock. The old cuckoo clock in Peppa and George’s bedroom hasn’t worked for sometime. So, Daddy Pig winds it up. The clock strikes the hour and a wooden cuckoo pops out, flapping its wings and singing “Cuckoo!!” Peppa thinks it is very funny, but George was looking the wrong way and has missed the whole thing. George does not want to miss the cuckoo again but the cuckoo only pops out once an hour...

      • Peppa Pig II (31)

        The Cycle Ride. Peppa and her family are going for a day’s cycle ride. Peppa rides her little bicycle. Mummy and Daddy Pig ride their tandem, with George on the back. Peppa loves cycling downhill but she’s not so keen on peddling uphill. So, when the family meet all of Peppa’s friends and decide to have a race, Peppa insists it should be a down hill race.

      • Peppa Pig II (33)

        Dentist. Today, Peppa and George are going to the dentist for a check-up. Dr Elephant, the dentist, says that Peppa and Georges’s teeth are lovely and clean. But George’s plastic toy “Mr Dinosaur” teeth are a bit yellow. Dr Elephant polishes Mr Dinosaurs teeth until they are bright and shiny. George loves Mr. Dinosaur, especially now he has nice clean teeth.

      • Barbapapa - One Big Happy Family! (20)

        Relay tales / The barbababies' world. Barbalib, Barbalala and Barbabelle take turns as narrators to tell a story, each one bringing a very personal touch to it. // The Barbapapa family spends a day at the beach. Divided into 2 teams, the barbababies fight over a sandy peninsula.

      • Blue's Clues & You (19)

        Spooky Costume Party with Blue. It's a spooky Halloween at the Blue's Clues house - Blue's dressed up as a fish, but Magenta can't decide what to wear! We play Blue's Clues to figure out what costume Magenta should wear.

      • Blaze and the Monster Machines V (6)

        Toy Trouble! The Axle City toy store has an amazing machine that can make any toy you want! But when Crusher uses it, he makes giant toys that run amok! Only Blaze and Watts can stop the giant toys from making a giant mess!

      • Blaze and the Monster Machines V (7)

        Ice Cream Monster Machine. Gasquatch invites Blaze and AJ to his ice cream party! But he forgot something important - the ice cream! So, Blaze transforms into an Ice Cream Truck and races to reach Gasquatch's house in time!

      • PAW Patrol V (15)

        Rocky Saves Himself / Pups and the Mystery of the Driverless Snocat. Rocky must rescue himself when he has been stranded on an Island full of trash by Humdinger. // Daring Danny's new remote control accidentally takes control of Everest's SnoCat and all the vehicles in Adventure Bay!

      • PAW Patrol V (16)

        Pup Save the Trick-or-Treaters / Pups Save an Out of Control Mini Patrol. It's Halloween in Adventure Bay, and a mysterious kid in a giant spider costume is taking all the treats from the Trick-Or-Treaters! // Alex and his Mini-Patrol accidentally take off on Daring Danny's rocket bike!

      • Deer Squad (12)

        Sky Art / The Great Race. Sir Steel is upset with Lola's sky art as it affects the popularity of his hat stand, so he tries to disperse her artwork. // The Deer Squad have a race to see whose cart is the fastest, but Sir Steel unexpectedly join in with his Steelmobile!

      • Calvin & Kaison's Play Power (3)

        The Mega Messy Mess. There's mess everywhere at HQ! Luckily ROBO G has created Tidy Bot, a robot that makes tidying into fun games. But a stinky sock makes Tidy Bot malfunction! Can Calvin use his PLAY POWER to fix Tidy Bot and clean up the mess?

      • Calvin & Kaison's Play Power (4)

        Snow Ball Yeti. Brrrrrrr! HQ is super chilly thanks to ROBO G's new extreme air conditioner. Can Calvin use his PLAY POWER to return the temperatures to normal, or will a wily Yeti spoil his plans?

      • The Adventures of Paddington (3)

        Paddington And The Magic Trick / Paddington And Poor Mr Curry. Mr. Gruber gives Paddington a box of Magic tricks, but Paddington cannot master the tricks until he learns to practice, practice, practice. // Mr. Curry is ill and Paddington decides to nurse him back to health with his own recipe for onion soup.

      • The Adventures of Paddington (4)

        Paddington and the Treehouse / Paddington and the Monster Hunt. Mr. Brown is worried he won't get sleep since the kids will be scared camping in the treehouse. Paddington wants to prove him wrong but there is a lightning storm. // There's a monster in Paddington's room and Mrs. Bird takes him on a monster hunt.

      • Peppa Pig II (45)

        Captain Daddy Pig. Peppa and her family borrow Grandpa Pig’s boat for a day on the river. Daddy Pig is the captain, Peppa, George and Mummy Pig are the crew. All goes well until the boat gets stuck in some long reeds. Daddy Pig has to use all his strength to push the boat free. After a fun day’s boating, the family set sail for home.

      • Peppa Pig II (46)

        The Quarrel. Peppa and Suzy Sheep are best friends. But one day they have a quarrel, over a game of cards and decided they are not best friends anymore. As time goes by they really miss each other but they still refuse to make up. When they finally say “sorry” to each other they realise that they will always be the best of friends.

      • Peppa Pig II (48)

        Bouncy Ball. Peppa and George are playing in the garden with their bouncy ball when Suzy Sheep turns up with two tennis rackets. She uses the bouncy ball to play a game of tennis with Peppa, making George feel left out. Will the job of ball boy cheer him up?

      • Peppa Pig II (49)

        The Powercut. One day all the lights suddenly go out and Peppa’s house is plunged into darkness. There has been a power cut. Peppa is surprised to find that even the television won’t work without electricity. While the family wait for the electricity to come on again, Peppa and George have fun looking for a torch and thinking of games to play in the dark.

      • Bubble Guppies (20)

        Haunted House Party. Boo! The Bubble Guppies are invited to a costume party at a haunted house! They dress up as witches, vampires, werewolves, zombies and mummies, but who's that in the spooky ghost costume?

      • Blue's Clues & You (10)

        Growing with Blue. Come along as Josh, Blue and our friends learn that everything grows in different ways like fruits, vegetables, even you and Blue too! We play Blue's Clues to figure out what game Blue wants to play outside today.

      • Blue's Clues & You (11)

        Getting Glasses with Magenta. It's an exciting day for Magenta because she's getting glasses! We play a special game of Blue and Magenta's Clues to find out what Magenta wants to do when she gets her glasses and we get to go with her to meet.