• Nick Jr.

    • Nick Jr. od do

      • Deer Squad (8)

        Fan Club / Speeding Steel. After Kai saves some baby turtles, they form a fan club. Full of himself, Kai tries to save the Central Forest from over-heating without his teammates. // Rammy wants to win the city marathon but he cannot keep up with Sir Steel's super sneakers!

      • The Adventures of Paddington (16)

        Paddington and the Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.

      • The Adventures of Paddington (17)

        Paddington and the Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!

      • Blaze And The Monster Machines III (11)

        Toucan Do It! Blaze, Starla, and Darington can’t wait to play every animal’s favorite sport: Jungle Ball! But when their teammate Tooks the Toucan gets launched from the stadium, it’s up to the friends to get her back in the game.

      • Blaze And The Monster Machines III (12)

        The Big Ant-venture. Blaze and Zeg are on Animal Island when they discover a world of tiny creatures right under their tires: Insect City! The friends transform into a super-strong ant and a bouncy grasshopper for their littlest big adventure yet!

      • Santiago of the Seas (3)

        To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.

      • Baby Shark's Big Show (5)

        Legendary Loot. A brash young Baby Shark puts the life skills he learns from Mommy and Daddy to the test in his own backyard-which just happens to be the ocean!

      • Bubble Guppies V (7)

        A Furry Tale! Hansel and Gretel have to get Bubble Puppy and Bubble Kitty home safe to the Furry Godmother, but they're being stalked by a witch along the way!

      • Bubble Guppies V (1)

        The New Guppy! The Sea Witch steals the Guppies' magical jewels, so she can rule the Seven Seas! Will the Guppies get their jewels back, and stop her before it's too late?

      • Peppa Pig II (40)

        Pretend Friend. Suzy Sheep has come to play with Peppa. Suzy has made up a pretend friend called “Leo Lion”. Peppa cannot see Leo but Suzy announces that Leo likes roaring and he likes playing dressing up. Peppa decides that now she can see Leo. Even Mummy and Daddy Pig play along with the game. But Peppa’s little brother George cannot see Leo and feels a bit left out.

      • Peppa Pig II (41)

        Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.

      • Peppa Pig II (42)

        Granny and Granpa's Attic. Peppa and George are helping Granny and Grandpa Pig tidy their attic, but they have trouble deciding what to throw out, because Granny and Grandpa want to keep everything. Amongst the clutter, Peppa finds an old record player and some funny old records. The record player still works and soon everyone is dancing.

      • Peppa Pig II (43)

        School Camp. Peppa and her friends are going camping. Madame Gazelle, their teacher, is in charge. First they put up their tents. Then they collect sticks to make a campfire. When is gets dark, Madame Gazelle produces her guitar and the children sing a song around the campfire. When it is time for bed, Peppa and her friends get a little scared and all the children end up sleeping in Madame Gazelle’s tent.

      • Peppa Pig II (44)

        The Toy Cupboard. Peppa and George's toy basket is full and their beds are covered in toys, so Mummy Pig decides it is time to order a new toy cupboard. The cupboard arrives in the post but it needs to be assembled – and Mummy and Daddy Pig are not very good at DIY. Luckily help is at hand, as Mr Zebra the Postman loves assembling flat pack furniture.

      • Barbapapa - One Big Happy Family! (10)

        Double Dare You / Roy. On a ski trip, the Barbapapas build a giant igloo. Barbabravo and Barbalib challenge each other to find out who is braver. // Barbabright creates a vacuuming robot that's also very good at soccer. The Barbababies organise a match against the robots.

      • Barbapapa - One Big Happy Family! (11)

        The Grass is Always Greener... / When I Grow Up. Barbabright coats the house in magic product to prevent water leakage. The next day, The house deflates like a balloon. // A bird builds its nest on Barbazoo's belly. Barbazoo wants to become a big tree to shelter animals. This becomes complicated.

      • Blue's Clues & You (7)

        Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.

      • Blaze And The Monster Machines III (4)

        Knighty Knights. In the kingdom of knight-trucks, Blaze discovers a machine his medieval pals use to recharge. When a dragon snatches the charging station, Blaze leads a quest to recover the machine before everyone in the kingdom runs out of energy and falls asleep.

      • PAW Patrol V (10)

        Pups Save the PawPaws / Pups Save a Popped Top. Carlos and Tracker make PawPaw juice with Paw Patrol when they find out Mayor Goodway and Chickaletta are in trouble. // The top of Farmer's Al's silo has been knocked off and he needs help saving his corn crop.

      • PAW Patrol VIII (4)

        Pups Stop the Cheetah. When the Cheetah swipes the Paw Patroller to fulfill her nefarious plan to destroy the jungle and build the cheating-est racetrack ever, the Paw Patrol must get a brand vehicle and stop her!

      • Deer Squad (9)

        Switcheroo / Protect The Egg. Professor Scratch's Switcheroo device causes chaos when Sir Steel uses it to get Deer Squad's Powers. // Rammy must learn to trust his friends when he chooses to take care of an abandoned egg, all while dealing with a mysterious ant invasion.

      • Calvin & Kaison's Play Power (7)

        Indoor Score. A thunderstorm means Calvin has to practice soccer indoors. With ROBO G's help, he builds a practice wall. But can it withstand the rumble of the storm, or will he have to use his PLAY POWER to make it super strong?

      • Calvin & Kaison's Play Power (8)

        Bad Hair Day. Calvin's very own 'Hair Fixing Lab' accidentally creates a hairball monster that runs rampage in the kid cave! Can Calvin use his PLAY POWER to get himself out of this hairy situation?

      • The Adventures of Paddington (7)

        Paddington and the Wardrobe / Paddington Helps with Homework. Paddington is accidentally delivered inside a wardrobe to Mr. Curry's house and must get out before he is discovered. // Paddington tries to help Judy with her geography homework and ends up being the subject of it.

      • The Adventures of Paddington (8)

        Paddington Plans a Party / Paddington Learns the Violin. Mr Brown has forgotten to get Mrs Brown a Birthday present, Paddington decides to hold a surprise party. // Judy does not like Violin lessons so hides from Ms Potts. Paddington takes up the challenge. Watch out ears!

      • Peppa Pig II (48)

        Bouncy Ball. Peppa and George are playing in the garden with their bouncy ball when Suzy Sheep turns up with two tennis rackets. She uses the bouncy ball to play a game of tennis with Peppa, making George feel left out. Will the job of ball boy cheer him up?

      • Peppa Pig II (49)

        The Powercut. One day all the lights suddenly go out and Peppa’s house is plunged into darkness. There has been a power cut. Peppa is surprised to find that even the television won’t work without electricity. While the family wait for the electricity to come on again, Peppa and George have fun looking for a torch and thinking of games to play in the dark.

      • Peppa Pig II (50)

        Daddy Pig's Birthday. Today is Daddy Pig's birthday, but he has to go to work. While he is away, Mummy Pig, Peppa and George prepare a special birthday surprise.

      • Peppa Pig II (51)

        Sleepover. Peppa is going for a sleepover at Zoë Zebra’s house. Suzy Sheep, Rebecca Rabbit, Candy Cat and Emily Elephant are all coming to the sleepover too. The girls are are too excited to go to sleep. They stay up playing games and having fun. They play songs on a piano, have a midnight feast and take it in turns to tell a story. At last they feel sleepy. They all snuggle up in their sleeping bags and fall asleep.

      • Bubble Guppies III (3)

        Good Morning Mr. Grumpfish! The Bubble Guppies have a substitute teacher: Mr. Grumpfish. He doesn't seem to like anything! It'll take a lot for the kids to convince Mr. Grumpfish that their favorite things are worth singing about!

      • Blue's Clues & You (5)

        ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!

      • Blue's Clues & You (6)

        123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.

      • Blaze And The Monster Machines V (15)

        Big Rig Blaze. When a windstorm blows away the supplies for Stripes' Animal Party, Blaze transforms into the one Monster Machine strong enough to haul it all back - a Big Rig! There's nothing he can't pull with that Big Rig Force!

      • Santiago of the Seas (3)

        To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.

      • Baby Shark's Big Show (6)

        Shark-Off. A brash young Baby Shark puts the life skills he learns from Mommy and Daddy to the test in his own backyard-which just happens to be the ocean!

      • PAW Patrol VI (10)

        Pups Save a Manatee / Pups Save Breakfast. Farmer Al and Farmer Yumi need help from the PAW Patrol to a get a manatee to the swamp. // Mr. Porter and Alex are in a sticky situation - they're up to their ears in maple syrup! It's up to the PAW Patrol to save the Porter's and Breakfast!

      • The Adventures of Paddington (4)

        Panddington and the Treehouse / Paddington and the Monster Hunt. Mr. Brown is worried he won't get sleep since the kids will be scared camping in the treehouse. Paddington wants to prove him wrong but there is a lightning storm. // There's a monster in Paddington's room and Mrs. Bird takes him on a monster hunt.

      • Peppa Pig (24)

        Treasure Hunt. Grandpa Pig hides some treasure in his garden, and when Peppa and George come, they have to look for it.

      • Peppa Pig (28)

        My Cousin Chloé. Peppa and George's cousin Chloe comes to their house. Peppa tries to show Chloe that she is a big girl, but it is very hard.

      • Peppa Pig (31)

        Ballet Lesson. Peppa goes to her first ballet lesson, and meets her friends there. She decides to teach Mummy Pig and Daddy Pig to dance but finds out they have some moves of their own.

      • Calvin & Kaison's Play Power (19)

        Underwater Art. ROBO G takes Calvin on a deep sea adventure to find what he needs to finish his underwater artwork. But when a school of jellyfish blocks their path, Calvin must summon his PLAY POWER to be able to finish his masterpiece.

      • Calvin & Kaison's Play Power (20)

        Super Spooky Surprise Party! Someone (or something) has stolen the snacks for the spooky surprise party! It's up to Calvin and ROBO G to use their PLAY POWER to find them - if the mysterious 'Count Snackula' doesn't find them first.

      • Ready Set Dance (3)

        Buzzy Bees. A sticky little story about a set of bees who get their feet stuck in honey and must master the "Sticky, Sticky Feet" move if they're ever going to free themselves.

      • Blue's Clues & You II (19)

        Blue's Beach Bonanza. We've set up a tubular pretend beach in the backyard and play a game of Blue's Clues to figure out what Blue wants to see there. We'll learn what items sink and float, and swim underwater to learn about camouflage with the help of our ocean friends.

      • PAW Patrol VIII (4)

        Pups Stop the Cheetah. When the Cheetah swipes the Paw Patroller to fulfill her nefarious plan to destroy the jungle and build the cheating-est racetrack ever, the Paw Patrol must get a brand vehicle and stop her!

      • PAW Patrol II (24)

        Pups Save a Pizza. Alex and Mr. Porter are delivering pizza dough for a big party when the van spins out of control. Pups to the rescue!

      • Baby Shark's Big Show (2)

        Fish Friends Forever. A brash young Baby Shark puts the life skills he learns from Mommy and Daddy to the test in his own backyard-which just happens to be the ocean!

      • Deer Squad (8)

        Fan Club / Speeding Steel. After Kai saves some baby turtles, they form a fan club. Full of himself, Kai tries to save the Central Forest from over-heating without his teammates. // Rammy wants to win the city marathon but he cannot keep up with Sir Steel's super sneakers!

      • The Adventures of Paddington (16)

        Paddington and the Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.

      • The Adventures of Paddington (17)

        Paddington and the Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!

      • Blaze And The Monster Machines III (11)

        Toucan Do It! Blaze, Starla, and Darington can’t wait to play every animal’s favorite sport: Jungle Ball! But when their teammate Tooks the Toucan gets launched from the stadium, it’s up to the friends to get her back in the game.

      • Blaze And The Monster Machines III (12)

        The Big Ant-venture. Blaze and Zeg are on Animal Island when they discover a world of tiny creatures right under their tires: Insect City! The friends transform into a super-strong ant and a bouncy grasshopper for their littlest big adventure yet!

      • Santiago of the Seas (3)

        To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.

      • Baby Shark's Big Show (5)

        Yup Day. A brash young Baby Shark puts the life skills he learns from Mommy and Daddy to the test in his own backyard-which just happens to be the ocean!

      • Bubble Guppies V (7)

        A Furry Tale! Hansel and Gretel have to get Bubble Puppy and Bubble Kitty home safe to the Furry Godmother, but they're being stalked by a witch along the way!

      • Bubble Guppies V (1)

        The New Guppy! The Sea Witch steals the Guppies' magical jewels, so she can rule the Seven Seas! Will the Guppies get their jewels back, and stop her before it's too late?

      • Peppa Pig II (40)

        Pretend Friend. Suzy Sheep has come to play with Peppa. Suzy has made up a pretend friend called “Leo Lion”. Peppa cannot see Leo but Suzy announces that Leo likes roaring and he likes playing dressing up. Peppa decides that now she can see Leo. Even Mummy and Daddy Pig play along with the game. But Peppa’s little brother George cannot see Leo and feels a bit left out.

      • Peppa Pig II (41)

        Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.

      • Peppa Pig II (42)

        Granny and Granpa's Attic. Peppa and George are helping Granny and Grandpa Pig tidy their attic, but they have trouble deciding what to throw out, because Granny and Grandpa want to keep everything. Amongst the clutter, Peppa finds an old record player and some funny old records. The record player still works and soon everyone is dancing.

      • Peppa Pig II (43)

        School Camp. Peppa and her friends are going camping. Madame Gazelle, their teacher, is in charge. First they put up their tents. Then they collect sticks to make a campfire. When is gets dark, Madame Gazelle produces her guitar and the children sing a song around the campfire. When it is time for bed, Peppa and her friends get a little scared and all the children end up sleeping in Madame Gazelle’s tent.

      • Peppa Pig II (44)

        The Toy Cupboard. Peppa and George's toy basket is full and their beds are covered in toys, so Mummy Pig decides it is time to order a new toy cupboard. The cupboard arrives in the post but it needs to be assembled – and Mummy and Daddy Pig are not very good at DIY. Luckily help is at hand, as Mr Zebra the Postman loves assembling flat pack furniture.

      • Barbapapa - One Big Happy Family! (10)

        Double Dare You / Roy. On a ski trip, the Barbapapas build a giant igloo. Barbabravo and Barbalib challenge each other to find out who is braver. // Barbabright creates a vacuuming robot that's also very good at soccer. The Barbababies organise a match against the robots.

      • Barbapapa - One Big Happy Family! (11)

        The Grass is Always Greener... / When I Grow Up. Barbabright coats the house in magic product to prevent water leakage. The next day, The house deflates like a balloon. // A bird builds its nest on Barbazoo's belly. Barbazoo wants to become a big tree to shelter animals. This becomes complicated.

      • Blue's Clues & You (7)

        Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.

      • Blaze And The Monster Machines III (4)

        Knighty Knights. In the kingdom of knight-trucks, Blaze discovers a machine his medieval pals use to recharge. When a dragon snatches the charging station, Blaze leads a quest to recover the machine before everyone in the kingdom runs out of energy and falls asleep.

      • PAW Patrol V (10)

        Pups Save the PawPaws / Pups Save a Popped Top. Carlos and Tracker make PawPaw juice with Paw Patrol when they find out Mayor Goodway and Chickaletta are in trouble. // The top of Farmer's Al's silo has been knocked off and he needs help saving his corn crop.

      • PAW Patrol VIII (4)

        Pups Stop the Cheetah. When the Cheetah swipes the Paw Patroller to fulfill her nefarious plan to destroy the jungle and build the cheating-est racetrack ever, the Paw Patrol must get a brand vehicle and stop her!

      • Deer Squad (9)

        Switcheroo / Protect The Egg. Professor Scratch's Switcheroo device causes chaos when Sir Steel uses it to get Deer Squad's Powers. // Rammy must learn to trust his friends when he chooses to take care of an abandoned egg, all while dealing with a mysterious ant invasion.

      • Calvin & Kaison's Play Power (7)

        Indoor Score. A thunderstorm means Calvin has to practice soccer indoors. With ROBO G's help, he builds a practice wall. But can it withstand the rumble of the storm, or will he have to use his PLAY POWER to make it super strong?

      • Calvin & Kaison's Play Power (8)

        Bad Hair Day. Calvin's very own 'Hair Fixing Lab' accidentally creates a hairball monster that runs rampage in the kid cave! Can Calvin use his PLAY POWER to get himself out of this hairy situation?

      • The Adventures of Paddington (7)

        Paddington and the Wardrobe / Paddington Helps with Homework. Paddington is accidentally delivered inside a wardrobe to Mr. Curry's house and must get out before he is discovered. // Paddington tries to help Judy with her geography homework and ends up being the subject of it.

      • The Adventures of Paddington (8)

        Paddington Plans a Party / Paddington Learns the Violin. Mr Brown has forgotten to get Mrs Brown a Birthday present, Paddington decides to hold a surprise party. // Judy does not like Violin lessons so hides from Ms Potts. Paddington takes up the challenge. Watch out ears!

      • Peppa Pig II (48)

        Bouncy Ball. Peppa and George are playing in the garden with their bouncy ball when Suzy Sheep turns up with two tennis rackets. She uses the bouncy ball to play a game of tennis with Peppa, making George feel left out. Will the job of ball boy cheer him up?

      • Peppa Pig II (49)

        The Powercut. One day all the lights suddenly go out and Peppa’s house is plunged into darkness. There has been a power cut. Peppa is surprised to find that even the television won’t work without electricity. While the family wait for the electricity to come on again, Peppa and George have fun looking for a torch and thinking of games to play in the dark.

      • Peppa Pig II (50)

        Daddy Pig's Birthday. Today is Daddy Pig's birthday, but he has to go to work. While he is away, Mummy Pig, Peppa and George prepare a special birthday surprise.

      • Peppa Pig II (51)

        Sleepover. Peppa is going for a sleepover at Zoë Zebra’s house. Suzy Sheep, Rebecca Rabbit, Candy Cat and Emily Elephant are all coming to the sleepover too. The girls are are too excited to go to sleep. They stay up playing games and having fun. They play songs on a piano, have a midnight feast and take it in turns to tell a story. At last they feel sleepy. They all snuggle up in their sleeping bags and fall asleep.

      • Bubble Guppies III (3)

        Good Morning Mr. Grumpfish! The Bubble Guppies have a substitute teacher: Mr. Grumpfish. He doesn't seem to like anything! It'll take a lot for the kids to convince Mr. Grumpfish that their favorite things are worth singing about!

      • Blue's Clues & You (5)

        ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!

      • Blue's Clues & You (6)

        123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.

      • Blaze And The Monster Machines V (15)

        Big Rig Blaze. When a windstorm blows away the supplies for Stripes' Animal Party, Blaze transforms into the one Monster Machine strong enough to haul it all back - a Big Rig! There's nothing he can't pull with that Big Rig Force!

      • Santiago of the Seas (3)

        To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.

      • Baby Shark's Big Show (6)

        Shark-Off. A brash young Baby Shark puts the life skills he learns from Mommy and Daddy to the test in his own backyard-which just happens to be the ocean!

      • PAW Patrol VI (10)

        Pups Save a Manatee / Pups Save Breakfast. Farmer Al and Farmer Yumi need help from the PAW Patrol to a get a manatee to the swamp. // Mr. Porter and Alex are in a sticky situation - they're up to their ears in maple syrup! It's up to the PAW Patrol to save the Porter's and Breakfast!

      • The Adventures of Paddington (4)

        Panddington and the Treehouse / Paddington and the Monster Hunt. Mr. Brown is worried he won't get sleep since the kids will be scared camping in the treehouse. Paddington wants to prove him wrong but there is a lightning storm. // There's a monster in Paddington's room and Mrs. Bird takes him on a monster hunt.

      • Peppa Pig III (26)

        Digging Up the Road. Peppa and her family are trying to get to the playground, but Mr Bull's roadworks are in the way.

      • Peppa Pig IV (3)

        Doctor Hamster's Tortoise. Doctor Hamster the vet comes to Peppa's playgroup to show the children her pets. But Tiddles has run away. But Ms. Rabbit is going to rescue Tiddles.

      • Peppa Pig IV (6)

        Hospital. Peppa and her playgroup friends go with Madame Gazelle to visit Pedro Pony, who is in hospital with a broken leg.

      • Barbapapa - One Big Happy Family! (9)

        Let Justice Be done / The Great Spring Clean. Barbabeau forgot to return his book to the library. As Mr Strict the librarian is visiting Barbapapa today, Barbabeau decides to run away. // Barbamama wants the barbababies to tidy their bedrooms. They're hiding to escape the drudgery.

      • Barbapapa - One Big Happy Family! (10)

        Double Dare You. On a ski trip, the Barbapapas build a giant igloo. Barbabravo and Barbalib challenge each other to find out who is braver.

      • Blue's Clues & You II (6)

        Welcome to Blue's Bistro. Welcome to Blue's Bistro - a very fancy restaurant! While playing Blue's Clues to figure out what Blue wants to eat, we help Josh take our friends' orders and skidoo to Farmer Goat's farm to retrieve fresh vegetables!

      • PAW Patrol VIII (9)

        Pups Save the Treasure Cruise / Pups Save Rocket Ryder. Mayor Humdinger tricks people to sail icy waters in search of an Antarctic treasure but they all need rescued when they get stranded on shore. // The pups need to rescue Ryder and Alex when they get out of control on a rocket-powered ATV.

      • Baby Shark's Big Show (3)

        Baby Tooth. A brash young Baby Shark puts the life skills he learns from Mommy and Daddy to the test in his own backyard-which just happens to be the ocean!

      • Deer Squad (9)

        Switcheroo / Protect The Egg. Professor Scratch's Switcheroo device causes chaos when Sir Steel uses it to get Deer Squad's Powers. // Rammy must learn to trust his friends when he chooses to take care of an abandoned egg, all while dealing with a mysterious ant invasion.

      • The Adventures of Paddington (18)

        Paddington and the Bone / Paddington Joins a Band. Mr. Gruber has been loaned a T-Rex Skeleton, but Lucky the dog has stolen the priceless bone and buried it somewhere. // The kids decide to form a rock band with Paddington, but what instrument should he play, and what is rock music?

      • The Adventures of Paddington (21)

        Paddington and the FIre Engine / Paddington Joins a Club. Paddington is impressed by a safety talk from the local fire brigade. When there is a real emergency, Paddington to the rescue! // Mateo and Judy form a secret club in the treehouse but won't let Jonathan and Paddington join without a password.

      • Blaze And The Monster Machines III (13)

        Falcon Quest. In the sky above Animal Island, a remarkable race is about to begin. But before Blaze can join, he must spread his wings! Challenged by a tough-talking falcon, Blaze takes off on a journey to earn his place with the fast fliers!

      • Blaze And The Monster Machines III (14)

        Ready, Set, Roar! Blaze and Stripes transform into ferociously fast jungle cats to race in the Animal Island Championship! But to win, they’ll have to beat Crusher disguised as a cheating cheetah. Can they claw their way to victory?

      • Santiago of the Seas (4)

        The Magic Spyglass / The Stone of Life. Santi and crew are after the legendary Magic Spyglass! But things get tricky when Enrique Real de Palacios III joins the chase. / Santi and crew follow a map to a special treasure, but Bonnie and Sir Butterscotch are hot on their trail.

      • Baby Shark's Big Show (5)

        Yup Day. A brash young Baby Shark puts the life skills he learns from Mommy and Daddy to the test in his own backyard-which just happens to be the ocean!

      • Bubble Guppies V (8)

        Dragons N' Roses! When Agnes the Dragon moves to the Kingdom of Roses, everyone is afraid of her fearsome roar! Everyone except Zooli, who befriends Agnes and shows her friends how lovable Agnes really is!

      • Bubble Guppies V (2)

        Kingdom of Clean! Dirty Deema has stolen Molly and Gil's soap, and made The Kingdom of Clean very dirty! Molly and Gil have to get their soap back, and clean up the kingdom!

      • Peppa Pig (51)

        Daddy's Movie Camera. Daddy gets a new video camera. First, Peppa shows him how to work it, and then he records Peppa being silly.

      • Peppa Pig (52)

        School Play. Peppa and her friends take part in a school play about Little Red Riding Hood, but Pedro Pony is nervous to be on the stage.

      • Peppa Pig (35)

        Camping. Peppa and her family go camping, but Daddy Pig is too big to get into the tent. Daddy Pig likes sleeping under the stars, until it starts to rain.

      • Peppa Pig (36)

        Sleepy Princess. Daddy Pig tells Peppa and George a story about a princess who needs sleep. In the story, Peppa is the princess, George is the prince, Mummy Pig is the queen, and Daddy Pig is the king.

      • Peppa Pig (37)

        The Tree House. Peppa and George visit Granny Pig and Grandpa Pig's house. Grandpa Pig has built a tree house for them.

      • Barbapapa - One Big Happy Family! (12)

        The Cave Barbapapas / The Little Monsters. The barbababies discover a strange cave. Barbalib tells the story of the caves Barbapapa and how they transformed. // The Barbababies have a sleepover in the living room. Fearing the monsters in the closet, they set up wacky traps to catch them.

      • Barbapapa - One Big Happy Family! (13)

        The Perfect Dinner / The Kittens. Barbapapa and Barbamama go out to celebrate their birthdays. Barbabelle is in charge and gets overwhelmed. // Barbabelle watches Bali's kittens. She's scared something will happen and won't let them out. Barbamama must intervene to help the kittens.

      • Blue's Clues & You (8)

        Laugh with Blue. Josh is being silly but still can't get Blue to laugh! We play Blue's Clues to figure out what will make Blue laugh. While we look for clues we find patterns with a goofy gopher and locate all the mixed-up things in Silly Town.

      • Blaze And The Monster Machines III (6)

        Light Riders. A light thief (Melissa Rauch) is on the loose, leaving all of Axle City in the dark! Gabby outfits Blaze with special lights to help him track down the light thief and restore the missing lights.

      • PAW Patrol V (15)

        Rocky Saves Himself / Pups and the Mystery of the Driverless Snocat. Rocky must rescue himself when he has been stranded on an Island full of trash by Humdinger. // Daring Danny's new remote control accidentally takes control of Everest's SnoCat and all the vehicles in Adventure Bay!

      • PAW Patrol VIII (9)

        Pups Save the Treasure Cruise / Pups Save Rocket Ryder. Mayor Humdinger tricks people to sail icy waters in search of an Antarctic treasure but they all need rescued when they get stranded on shore. // The pups need to rescue Ryder and Alex when they get out of control on a rocket-powered ATV.

      • Deer Squad (10)

        Steel In Space / That's Magic. Sir Steel wants to go to the moon and gets Professor Scratch to convert Steel Towers into a space rocket! // A magician steal the audience away from Rammy's martial arts performance. Peeved, Rammy meddles with his hat and triggers a rabbit invasion.

      • Calvin & Kaison's Play Power (14)

        Mega Power Needed. A sudden power failure leaves ROBO G critically low on battery and the whole kid cave in virtual darkness. It's up to Calvin to use his PLAY POWER to fix the Mega Power Maker and get ROBO G fully charged up!

      • Calvin & Kaison's Play Power (8)

        Bad Hair Day. Calvin's very own 'Hair Fixing Lab' accidentally creates a hairball monster that runs rampage in the kid cave! Can Calvin use his PLAY POWER to get himself out of this hairy situation?

      • The Adventures of Paddington (9)

        Paddington Makes a Scrapbook / Paddington Digs a Tunnel to Peru. Paddington decides to make a scrapbook of memories and tries to include all his friends to show Aunt Lucy. // Paddington decides to dig a Tunnel through the centre of the earth to Peru but ends up in Mr. Curry's green house.

      • The Adventures of Paddington (10)

        Paddington and The Meteor Shower / Paddington and The Talent Show. Paddington has three chances to take a photo of a meteor shower using Mr. Gruber's antique camera. // Paddington enters Mr. Brown into the Townhall talent contest. However, Mr. Brown gets stage fright and Paddington must come to the rescue.

      • Peppa Pig II (52)

        Stars. It is night time and the sky is fall of shining stars. Just this once, Mummy and Daddy Pig let Peppa put their coats on over their pyjamas and they go outside to look at the stars. Daddy Pig teaches Peppa and George how to find the North Star. The stars are very far away and look very tiny. But when Peppa and George look through a telescope the stars look much bigger and they can even see the planet Saturn.

      • Peppa Pig III (1)

        Work and Play. When Peppa and Suzy learn that grown ups must work all day, they decide to play at working in a store. But they quickly get tired of it.

      • Peppa Pig III (10)

        Washing. Daddy Pig hangs his clean football shirt out to dry, but Peppa, George and Mummy splash it with mud. They put it in the wash, but Peppa puts her red dress in too – which turns Daddy's shirt pink!

      • Peppa Pig III (11)

        Polly's Boat Trip. Peppa and George go boating with Grandpa Pig and Polly Parrot, but later Grandpa Pig drops his mobile phone into the water.

      • Bubble Guppies III (4)

        Get Ready for School! Oona's worried about her little friend Avi! It's his first day of school and he's nervous. From cubbies to free play, the Guppies show us the ropes and teach us that school is a great place to learn, play, and meet new friends.

      • Blue's Clues & You (7)

        Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.

      • Blue's Clues & You (8)

        Laugh with Blue. Josh is being silly but still can't get Blue to laugh! We play Blue's Clues to figure out what will make Blue laugh. While we look for clues we find patterns with a goofy gopher and locate all the mixed-up things in Silly Town.