
Nick Jr.
Nick Jr. od do
The Adventures of Paddington (9)
Paddington And The Scrapbook / Paddington Digs a Tunnel to Peru. Paddington decides to make a scrapbook of memories and tries to include all his friends to show Aunt Lucy. // Paddington decides to dig a Tunnel through the centre of the earth to Peru but ends up in Mr. Curry's green house.
The Adventures of Paddington (10)
Paddington And The Meteor Shower / Paddington And The Talent Show. Paddington has three chances to take a photo of a meteor shower using Mr. Gruber's antique camera. // Paddington enters Mr. Brown into the Townhall talent contest. However, Mr. Brown gets stage fright and Paddington must come to the rescue.
Top Wing II (15)
Gone Gondola Gone / Hassllehawg Swim Lesson. The Cadets are working on their snowboarding badge when a falling tree knocks a gondola loose. // The Cadets help Davey Hasselhawg give the little Turkskis a swim lesson and have to rescue Davey from the whirlpool.
Blaze and the Monster Machines IV (20)
The Midnight Mile. It may be nighttime in Axle City, but all the trucks are staying up super late for the ultimate all-night race: the Midnight Mile! And the first truck to cross the finish line will win the Glow-in-the-Dark trophy!
Blaze and the Monster Machines V (1)
AJ to the Rescue. Blaze and AJ are racing through the jungle when Blaze gets trapped in super sticky mud! Now it's up to AJ and his new animal friends, to go on an epic adventure to save Blaze!
Rusty Rivets II (21)
Rusty's Bubble Trouble / Rusty's Runaway Sub. Rusty and Ruby must a find a way to pop the mega bubbles that have scooped up Bytes and Mrs. Rivets before they float up into space! // Liam and Emily accidentally set the Rivet Sub on a course out to sea with the two kids inside.
Abby Hatcher (22)
Snug Loving Chipmunks / Abby's Snug. Acorn-loving chipmunks take Teeny Terry's snug... while Teeny Terry's still in it! // Abby agrees to let Melvin have a sleep over without realizing she'll never sleep with all his snoring and tries to find the right place to get some sleep.
Butterbean's Café (13)
Monkey Cookie Escape! / The New Neighbors! When a magical mishap makes monkey cookies come alive, the crew has to stop the cookies' monkey business! // The fairy friends leave a welcome basket for their new neighbors. Will Ms. Marmalady take their warm welcome for herself?
Bubble Guppies V (10)
Too Bright for Movie Night! If the Moon People can find a way to make it dark during the day, the Sun People have agreed to turn off their giant night light so the Moon People can enjoy their movie night.
Peppa Pig II (30)
Cuckoo Clock. The old cuckoo clock in Peppa and George’s bedroom hasn’t worked for sometime. So, Daddy Pig winds it up. The clock strikes the hour and a wooden cuckoo pops out, flapping its wings and singing “Cuckoo!!” Peppa thinks it is very funny, but George was looking the wrong way and has missed the whole thing. George does not want to miss the cuckoo again but the cuckoo only pops out once an hour...
Peppa Pig II (32)
Ice Skating. Peppa and George are going ice-skating today. They have never been ice skating before and Peppa keeps falling over. Daddy Pig tells her not to worry; everyone falls over when they skate for the first time. Mummy Pig teaches Peppa to skate and soon she is having lots of fun. Peppa begins to teach George how to skate but it turns out he is a natural born skater. Peppa and George love ice-skating. Everyone loves ice-skating.
Barbapapa - One Big Happy Family! (12)
The Cave Barbapapas / The Little Monsters. The barbababies discover a strange cave. Barbalib tells the story of the caves Barbapapa and how they transformed. // The Barbababies have a sleepover in the living room. Fearing the monsters in the closet, they set up wacky traps to catch them.
Blue's Clues & You II (1)
Blue's Big Beat Band. Josh and Blue are starting a band! As we play Blue's Clues to find out what instrument Blue will play, we form our very own house band, learn rhythms, identify tempos, and sing, tap, and clap all day long.
Blaze and the Monster Machines IV (4)
Ninja Blaze. Ninja Master Blackbelt is training Blaze and AJ to be powerful ninjas when Crusher and Pickle accidentally launch themselves onto an icy mountain! Now Blaze and AJ must use their new ninjas skills to rescue them.
Blaze and the Monster Machines IV (5)
The Super-Size Prize. At the Axle City Fair, Blaze and AJ realize they don't have enough coins to use the new Supersize Prize Machine. So to earn money, Blaze gets three different jobs, transforming into super-cool vehicles to take care of business.
Paw Patrol VII (3)
Pups Save the Maze Explorers. Mr. Porter and Alex go on a sightseeing hike but get trapped inside a huge maze! The Paw Patrol has to find the maze and their friends!
Paw Patrol VII (3)
Pups Save an Antarctic Martian. Travelling Travis is on another great adventure when he lands in Antarctica but believes he's actually on Mars.
Paw Patrol IV (5)
Pups Save a Sleepover / Pups Save the Carnival. Farmer Al's animals go missing during a sleepover. // Cornelius has escaped from the pig ride at the carnival, and the prizes have gone missing too!
Calvin & Kaison's Play Power (9)
Cake Bake Chaos. Calvin wants to make a GIANT surprise cake for Kaison. But when his Bigger / Smaller Baking Machine malfunctions, he has to summon his PLAY POWER to prevent a total cake-tastrophe!
Calvin & Kaison's Play Power (10)
Snow Day Play. With HQ in a heatwave, CALVIN is much too hot to play with his new cars. Luckily, it's icy cool in the Kid Cave. But when Calvin's cars transform into ice balls, he needs to use his PLAY POWER to think up a new way to play!
Top Wing II (7)
Shirley's Nutty Vacation / Amazing Action Rescue. The Cadets send stressed Shirley on a remote treetop cabin vacation when she accidently unmoors the cabin! // Baddy wants to be in Reg Goosling's best adventure picture ever, but the Cadets rescue Baddy and end up in the picture.
Top Wing II (8)
Swift's Family Flying Ace / Timmy's Pirate Adventure. When Baddy takes an old plane, Swift's Grandpa talks him through an exciting landing of the unfamiliar plane! // Timmy Turtle, looking for a perfect hiding spot, ends up on Dilly's ship and discovers that Dilly took Rod's accordion.
The Adventures of Paddington (13)
Paddington Meets Lucky / Paddington and the Love Day Cards. Paddington meets Mateo's dog Lucky! Paddington tries to teach him tricks, but Lucky will not behave. It's Love Day in Windsor Gardens! // Paddington is on a mission to deliver Love Day cards to all his friends.
Bubble Guppies V (3)
Secret Agent Nonny! It's Secret Agent Nonny's birthday, and he's on a mission to deliver mysterious messages to all of his agent friends. Turns out, they're invitations to his own surprise birthday party!
Abby Hatcher (3)
Princess Flug Day. Princess Flug wants Melvin's party to be her own party so badly and with out meaning to, she almost spolis his day.
Butterbean's Café (24)
Cricket's Treasure Hunt! / The Puddlebrook Gold Rush! Cricket goes on a treasure hunt for a mysterious, ruby red fruit. Will she find the treasure? // A rumor has everyone wondering: is there gold treasure buried at Butterbean's Cafe?
Blue's Clues & You (15)
Bluestock. It's Bluestock - the Blue's Clues Music Concert! We play Blue's Clues to figure out what song Blue wants to sing in the show. Blue & Josh are excited to hear all of our musical friends sing including Magenta and Ally Brooke!
Blaze and the Monster Machines IV (20)
The Midnight Mile. It may be nighttime in Axle City, but all the trucks are staying up super late for the ultimate all-night race: the Midnight Mile! And the first truck to cross the finish line will win the Glow-in-the-Dark trophy!
Blaze and the Monster Machines V (1)
AJ to the Rescue. Blaze and AJ are racing through the jungle when Blaze gets trapped in super sticky mud! Now it's up to AJ and his new animal friends, to go on an epic adventure to save Blaze!
Paw Patrol II (18)
Pups Save a Surprise. It seems like a regular day in Adventure Bay as the Paw Patrol is called to duty. But the pups are in for a surprise - PAW Patrol Appreciation Day!
Paw Patrol II (20)
Pups Save an Outlaw's Loot. When Ryder comes across a map for buried treasure, Mayor Humdinger snatches the map and runs off to find the loot for himself.
Paw Patrol VII (3)
Pups Save the Maze Explorers. Mr. Porter and Alex go on a sightseeing hike but get trapped inside a huge maze! The Paw Patrol has to find the maze and their friends!
Paw Patrol VII (3)
Pups Save an Antarctic Martian. Travelling Travis is on another great adventure when he lands in Antarctica but believes he's actually on Mars.
The Adventures of Paddington (1)
Paddington Finds a Pigeon / Paddington and the Chores List. Paddington nurses a sick bird named Pigeonton back to health, but can he let him go? // The family all have chores except Paddington. So as not to be excluded, Mr. Brown creates a list for him to follow, but Paddington picks up the wrong list.
Peppa Pig II (37)
Rebecca Rabbit. Peppa and George are going to Rebecca Rabbit’s house today. Rebecca’s house is a bit different to Peppa’s house; it is inside a hill. Instead of stairs and corridors there are tunnels. Peppa and George love Rebecca’s house and ask Rebecca if she can teach teach them to be rabbits. They enjoy playing rabbits and everyone is surprised when George discovers he likes carrots!
Peppa Pig II (38)
The baby Piggy. Peppa and George are visiting their big cousin Chloé. Today is a special day because Peppa and George are meeting Chloé’s new baby brother, Alexander for the first time. Baby Alexander doesn’t really do very much and is too little to play games. Peppa and Chloé have a great idea; George can pretend that he is a little baby piggy and ride in Chloé’s dolls pram. George is not too sure...
Peppa Pig II (39)
Nature Trail. Today, Peppa and her family are driving out to the countryside to go for a walk in the woods. Peppa and George discover trails of footprints left by little birds and ants. Learning how to follow trails of footprints comes in very handy when the family get lost and follow their own footprints back to their car and their picnic. Peppa and her family loved the nature trail but they love picnics even more!
Calvin & Kaison's Play Power (13)
Super Slimy Situation. All of Calvin's slime has gone off! ROBO G helps him create a fresh batch with a Super Slime Machine! But when the machine goes crazy, Calvin has to use his PLAY POWER to save the day.
Calvin & Kaison's Play Power (14)
Mega Power Needed. A sudden power failure leaves ROBO G critically low on battery and the whole kid cave in virtual darkness. It's up to Calvin to use his PLAY POWER to fix the Mega Power Maker and get ROBO G fully charged up!
Ready Set Dance II (10)
Princess Pineapple. Princess Pineapple is smart, brave and strong. The other princesses decide they want to be like that too!
Blue's Clues & You (20)
Thankful with Blue. Josh is making a Thankful Book and is looking to find out what our friends in the Blue's Clue's house are thankful. We play Blue's Clues to find out what Blue is thankful for and learn about patience and sharing on the way.
Paw Patrol VII (3)
Pups Save the Maze Explorers. Mr. Porter and Alex go on a sightseeing hike but get trapped inside a huge maze! The Paw Patrol has to find the maze and their friends!
Paw Patrol VII (3)
Pups Save an Antarctic Martian. Travelling Travis is on another great adventure when he lands in Antarctica but believes he's actually on Mars.
Paw Patrol III (21)
Parroting Pups / Merpups Save the Turbots. Rocky loses his voice and can’t bark out his puppack tools, but Matea the parrot has no problem doing it for him. // The Magical Mer Moon means the Merpups are back, only this time they’re helping the PAW Patrol on a rescue.
The Adventures of Paddington (9)
Paddington And The Scrapbook / Paddington Digs a Tunnel to Peru. Paddington decides to make a scrapbook of memories and tries to include all his friends to show Aunt Lucy. // Paddington decides to dig a Tunnel through the centre of the earth to Peru but ends up in Mr. Curry's green house.
The Adventures of Paddington (10)
Paddington And The Meteor Shower / Paddington And The Talent Show. Paddington has three chances to take a photo of a meteor shower using Mr. Gruber's antique camera. // Paddington enters Mr. Brown into the Townhall talent contest. However, Mr. Brown gets stage fright and Paddington must come to the rescue.
Top Wing II (15)
Gone Gondola Gone / Hassllehawg Swim Lesson. The Cadets are working on their snowboarding badge when a falling tree knocks a gondola loose. // The Cadets help Davey Hasselhawg give the little Turkskis a swim lesson and have to rescue Davey from the whirlpool.
Blaze and the Monster Machines IV (20)
The Midnight Mile. It may be nighttime in Axle City, but all the trucks are staying up super late for the ultimate all-night race: the Midnight Mile! And the first truck to cross the finish line will win the Glow-in-the-Dark trophy!
Blaze and the Monster Machines V (1)
AJ to the Rescue. Blaze and AJ are racing through the jungle when Blaze gets trapped in super sticky mud! Now it's up to AJ and his new animal friends, to go on an epic adventure to save Blaze!
Rusty Rivets II (21)
Rusty's Bubble Trouble / Rusty's Runaway Sub. Rusty and Ruby must a find a way to pop the mega bubbles that have scooped up Bytes and Mrs. Rivets before they float up into space! // Liam and Emily accidentally set the Rivet Sub on a course out to sea with the two kids inside.
Abby Hatcher (22)
Snug Loving Chipmunks / Abby's Snug. Acorn-loving chipmunks take Teeny Terry's snug... while Teeny Terry's still in it! // Abby agrees to let Melvin have a sleep over without realizing she'll never sleep with all his snoring and tries to find the right place to get some sleep.
Butterbean's Café (13)
Monkey Cookie Escape! / The New Neighbors! When a magical mishap makes monkey cookies come alive, the crew has to stop the cookies' monkey business! // The fairy friends leave a welcome basket for their new neighbors. Will Ms. Marmalady take their warm welcome for herself?
Bubble Guppies V (10)
Too Bright for Movie Night! If the Moon People can find a way to make it dark during the day, the Sun People have agreed to turn off their giant night light so the Moon People can enjoy their movie night.
Peppa Pig II (30)
Cuckoo Clock. The old cuckoo clock in Peppa and George’s bedroom hasn’t worked for sometime. So, Daddy Pig winds it up. The clock strikes the hour and a wooden cuckoo pops out, flapping its wings and singing “Cuckoo!!” Peppa thinks it is very funny, but George was looking the wrong way and has missed the whole thing. George does not want to miss the cuckoo again but the cuckoo only pops out once an hour...
Peppa Pig II (32)
Ice Skating. Peppa and George are going ice-skating today. They have never been ice skating before and Peppa keeps falling over. Daddy Pig tells her not to worry; everyone falls over when they skate for the first time. Mummy Pig teaches Peppa to skate and soon she is having lots of fun. Peppa begins to teach George how to skate but it turns out he is a natural born skater. Peppa and George love ice-skating. Everyone loves ice-skating.
Barbapapa - One Big Happy Family! (12)
The Cave Barbapapas / The Little Monsters. The barbababies discover a strange cave. Barbalib tells the story of the caves Barbapapa and how they transformed. // The Barbababies have a sleepover in the living room. Fearing the monsters in the closet, they set up wacky traps to catch them.
Blue's Clues & You II (1)
Blue's Big Beat Band. Josh and Blue are starting a band! As we play Blue's Clues to find out what instrument Blue will play, we form our very own house band, learn rhythms, identify tempos, and sing, tap, and clap all day long.
Blaze and the Monster Machines IV (4)
Ninja Blaze. Ninja Master Blackbelt is training Blaze and AJ to be powerful ninjas when Crusher and Pickle accidentally launch themselves onto an icy mountain! Now Blaze and AJ must use their new ninjas skills to rescue them.
Blaze and the Monster Machines IV (5)
The Super-Size Prize. At the Axle City Fair, Blaze and AJ realize they don't have enough coins to use the new Supersize Prize Machine. So to earn money, Blaze gets three different jobs, transforming into super-cool vehicles to take care of business.
Paw Patrol VII (3)
Pups Save the Maze Explorers. Mr. Porter and Alex go on a sightseeing hike but get trapped inside a huge maze! The Paw Patrol has to find the maze and their friends!
Paw Patrol VII (3)
Pups Save an Antarctic Martian. Travelling Travis is on another great adventure when he lands in Antarctica but believes he's actually on Mars.
Paw Patrol IV (5)
Pups Save a Sleepover / Pups Save the Carnival. Farmer Al's animals go missing during a sleepover. // Cornelius has escaped from the pig ride at the carnival, and the prizes have gone missing too!
Calvin & Kaison's Play Power (9)
Cake Bake Chaos. Calvin wants to make a GIANT surprise cake for Kaison. But when his Bigger / Smaller Baking Machine malfunctions, he has to summon his PLAY POWER to prevent a total cake-tastrophe!
Calvin & Kaison's Play Power (10)
Snow Day Play. With HQ in a heatwave, CALVIN is much too hot to play with his new cars. Luckily, it's icy cool in the Kid Cave. But when Calvin's cars transform into ice balls, he needs to use his PLAY POWER to think up a new way to play!
Top Wing II (7)
Shirley's Nutty Vacation / Amazing Action Rescue. The Cadets send stressed Shirley on a remote treetop cabin vacation when she accidently unmoors the cabin! // Baddy wants to be in Reg Goosling's best adventure picture ever, but the Cadets rescue Baddy and end up in the picture.
Top Wing II (8)
Swift's Family Flying Ace / Timmy's Pirate Adventure. When Baddy takes an old plane, Swift's Grandpa talks him through an exciting landing of the unfamiliar plane! // Timmy Turtle, looking for a perfect hiding spot, ends up on Dilly's ship and discovers that Dilly took Rod's accordion.
The Adventures of Paddington (13)
Paddington Meets Lucky / Paddington and the Love Day Cards. Paddington meets Mateo's dog Lucky! Paddington tries to teach him tricks, but Lucky will not behave. It's Love Day in Windsor Gardens! // Paddington is on a mission to deliver Love Day cards to all his friends.
Bubble Guppies V (3)
Secret Agent Nonny! It's Secret Agent Nonny's birthday, and he's on a mission to deliver mysterious messages to all of his agent friends. Turns out, they're invitations to his own surprise birthday party!
Abby Hatcher (3)
Princess Flug Day. Princess Flug wants Melvin's party to be her own party so badly and with out meaning to, she almost spolis his day.
Butterbean's Café (24)
Cricket's Treasure Hunt! / The Puddlebrook Gold Rush! Cricket goes on a treasure hunt for a mysterious, ruby red fruit. Will she find the treasure? // A rumor has everyone wondering: is there gold treasure buried at Butterbean's Cafe?
Blue's Clues & You (15)
Bluestock. It's Bluestock - the Blue's Clues Music Concert! We play Blue's Clues to figure out what song Blue wants to sing in the show. Blue & Josh are excited to hear all of our musical friends sing including Magenta and Ally Brooke!
Blaze and the Monster Machines IV (20)
The Midnight Mile. It may be nighttime in Axle City, but all the trucks are staying up super late for the ultimate all-night race: the Midnight Mile! And the first truck to cross the finish line will win the Glow-in-the-Dark trophy!
Blaze and the Monster Machines V (1)
AJ to the Rescue. Blaze and AJ are racing through the jungle when Blaze gets trapped in super sticky mud! Now it's up to AJ and his new animal friends, to go on an epic adventure to save Blaze!
Paw Patrol II (18)
Pups Save a Surprise. It seems like a regular day in Adventure Bay as the Paw Patrol is called to duty. But the pups are in for a surprise - PAW Patrol Appreciation Day!
Paw Patrol II (20)
Pups Save an Outlaw's Loot. When Ryder comes across a map for buried treasure, Mayor Humdinger snatches the map and runs off to find the loot for himself.
Paw Patrol VII (3)
Pups Save the Maze Explorers. Mr. Porter and Alex go on a sightseeing hike but get trapped inside a huge maze! The Paw Patrol has to find the maze and their friends!
Paw Patrol VII (3)
Pups Save an Antarctic Martian. Travelling Travis is on another great adventure when he lands in Antarctica but believes he's actually on Mars.
The Adventures of Paddington (1)
Paddington Finds a Pigeon / Paddington and the Chores List. Paddington nurses a sick bird named Pigeonton back to health, but can he let him go? // The family all have chores except Paddington. So as not to be excluded, Mr. Brown creates a list for him to follow, but Paddington picks up the wrong list.
Peppa Pig II (40)
Pretend Friend. Suzy Sheep has come to play with Peppa. Suzy has made up a pretend friend called “Leo Lion”. Peppa cannot see Leo but Suzy announces that Leo likes roaring and he likes playing dressing up. Peppa decides that now she can see Leo. Even Mummy and Daddy Pig play along with the game. But Peppa’s little brother George cannot see Leo and feels a bit left out.
Peppa Pig II (41)
Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.
Barbapapa - One Big Happy Family! (11)
The Grass is Always Greener... / When I Grow Up. Barbabright coats the house in magic product to prevent water leakage. The next day, The house deflates like a balloon. // A bird builds its nest on Barbazoo's belly. Barbazoo wants to become a big tree to shelter animals. This becomes complicated.
Blue's Clues & You II (1)
Blue's Big Beat Band. Josh and Blue are starting a band! As we play Blue's Clues to find out what instrument Blue will play, we form our very own house band, learn rhythms, identify tempos, and sing, tap, and clap all day long.
Paw Patrol VII (5)
Pups Save a Waiter-Bot. Mr. Porter's high tech waiter robot helps around the café, but it can't stop cleaning! It's up to the Pups to clean up the mess all over town!
Paw Patrol VII (3)
Pups Save the Maze Explorers. Mr. Porter and Alex go on a sightseeing hike but get trapped inside a huge maze! The Paw Patrol has to find the maze and their friends!
Paw Patrol III (24)
Pups Save a Giant Plant / Pups Get Stuck. Buddy - Mayor Goodway’s gesture of goodwill gift grows wildly out of control when it’s planted in the wrong place. Time for a transplant! // Metal mayhem ensues when Marshall’s Fire Truck becomes mysteriously magnetized.
The Adventures of Paddington (11)
Paddington and the Lost Gerbil / Paddington Earns a Ranger Badge. Paddington accidentally releases the school pet Gerbil that Judy is looking after. Paddington and Judy search for it in the house and in Mr. Curry's garden. // Jonathan and Paddington must get their Ranger badges but Mr. Curry is not happy with them.
The Adventures of Paddington (12)
Paddington Flies a Kite / Paddington the Detective. It's a windy day and Jonathan wishes to play kite with his dad. Since Mr. Brown is stuck at home, Paddington takes Jonathan to the park. // DAN Drainpipe Dan is stealing Mrs. Brown's wedding ring. Inspector Paddington of the yard is on his trail.
Top Wing II (16)
The Haunting of Pirate Cove / Penny and Bea Rescue Team. The Cadet's discover a haunted pirate treasure and sneak into Pirate Town to find out who or what is haunting it. // Bea helps Penny with her Underwater Repair Badge when Earl's submersible barge springs a leak and needs rescuing.
Blaze and the Monster Machines V (2)
The Trophy Chase. The Championship Race is about to start, and all the fastest trucks in town are ready to roll! But when Crusher steals the trophy before the race even begins, it's up to Blaze and his friends to get it back in time.
Blaze and the Monster Machines V (3)
The Island of Lost Treasure. Somewhere, on The Island of Lost Treasure, there are incredible riches just waiting to be discovered. And Blaze and Darington are determined to be the first to find them!
Rusty Rivets II (23)
Rusty's Elephant Escape / Rusty and the Flying Skunk. When Elephant Bot goes to visit the new baby elephant at the animal park, the baby runs off followed by her concerned parents. // Rusty and Ruby must help Frankie when he attaches a large propeller to Frankford and he flies away.
Abby Hatcher (23)
Otis on the Go / Abby's Afraid. Otis borrows Abby's bike and ends up on a wild ride when he can't make it stop. // Abby's afraid of the dentist, and the Fuzlies have to help her.
Butterbean's Café (15)
Where's Cookie? / Jasper Learns to Bake! Cricket accidentally overwhelms Cookie, the café's new kitty, and Cookie runs off. Will the fairy friends find her? // Poppy teaches Jasper how to make cinnamon buns, but when Jasper adds too much yeast, he has a BIG problem!
Bubble Guppies V (11)
Snow Squad to the Rescue! When someone's stealing sleeping bags from campers, Gil is convinced a yeti is to blame! Will the Snow Squad catch the culprit?
Peppa Pig II (33)
Dentist. Today, Peppa and George are going to the dentist for a check-up. Dr Elephant, the dentist, says that Peppa and Georges’s teeth are lovely and clean. But George’s plastic toy “Mr Dinosaur” teeth are a bit yellow. Dr Elephant polishes Mr Dinosaurs teeth until they are bright and shiny. George loves Mr. Dinosaur, especially now he has nice clean teeth.
Peppa Pig II (35)
Grandpa's Little Train. Grandpa Pig has built a fantastic little train called “Gertrude”. Grandpa takes Peppa and George for a ride on “Gertrude” and along the way they meet their friends. There is plenty of room on the train for everyone, so they all hop aboard. Peppa and George think that “Gertrude” is the very best train in the whole world!
Barbapapa - One Big Happy Family! (13)
The Perfect Dinner / The Kittens. Barbapapa and Barbamama go out to celebrate their birthdays. Barbabelle is in charge and gets overwhelmed. // Barbabelle watches Bali's kittens. She's scared something will happen and won't let them out. Barbamama must intervene to help the kittens.
Blue's Clues & You II (2)
Hide and Seek with Blue. Josh, Blue, and all our friends are playing Hide and Seek, and Blue knows the BEST hiding spot! As we play Blue's Clues to figure out the best place to hide, we search for our hiding friends and play Snail and Seek with Magenta and Blue.
Blaze and the Monster Machines IV (6)
Breaking the Ice. When a little bunny gets trapped on top of a melting glacier, Blaze must put his new robot powers to the test as he races to the rescue.
Blaze and the Monster Machines IV (7)
Robots to the Rescue. When three big emergencies turn out to be too much for one truck alone, Blaze turns himself and his friends into super strong robots to save Axle City from a runaway train, an overflowing glue factory, and an erupting volcano!
Paw Patrol VII (5)
Pups Save a Waiter-Bot. Mr. Porter's high tech waiter robot helps around the café, but it can't stop cleaning! It's up to the Pups to clean up the mess all over town!
Paw Patrol VII (3)
Pups Save the Maze Explorers. Mr. Porter and Alex go on a sightseeing hike but get trapped inside a huge maze! The Paw Patrol has to find the maze and their friends!
Paw Patrol IV (8)
Pups Save the Flying Food / Pups Save a Ferris Wheel. Mr. Porter's delivery drones have gone out of control, and now they are air-dropping food everywhere! // Mayor Humdinger steals Adventure Bay's Ferris Wheel.
Calvin & Kaison's Play Power (11)
Car Catastrophe. Calvin's remote control car has been turbo charged and is out of control! Can Calvin summon his PLAY POWER before the kid cave is totally destroyed?
Calvin & Kaison's Play Power (12)
Robot Round Up! ROBO G's robot flock are loose on the dangerous Rock Block Mountain! Calvin launches a Robo Rescue Mission but the robots keep escaping! Calvin uses his PLAY POWER and calls on a special helper to save the runaway robots.
Top Wing II (9)
Big Swirl Beach Watch / Survivor Bear's Adventure Tour. New lifeguard David Hasselhawg teaches the Cadets life-saving skills, but the Cadets have to rescue Davey! // Survivor Bear leads a tour on his new Adventure Boat. Team Top Wing use the HQ COMMAND FLYER to rescue the boat.
Top Wing II (10)
Top Wing Levels Up. The Cadets are graduating to a new level of training with new uniforms and NEW VEHICLES. As everyone gathers for the ceremony, the Cadets race to rescue Penny's family using the new vehicles they have not yet been trained on!
The Adventures of Paddington (14)
Paddington and the Fingertrap / Paddington Rides a Scooteer. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
Bubble Guppies V (4)
The Good, the Sad, and the Grumpy! When Mr. Grumpfish turns up in Happy Junction, he makes everyone in town really grumpy! Will Sheriff Molly find a way to help everyone handle their tricky emotions?
Abby Hatcher (4)
Hair Flair Fuzzly. Mrs. Melvin's hairbrush goes missing, and Abby tracks it to a brand new Fuzzly who loves to style hair.
Butterbean's Café (26)
The Missing Veggies! / Cricket the Flower Girl! All the veggies are disappearing from Poppy's garden, and the Bean Team thinks Ms. Marmalady is behind it! Is she to blame? // Cricket stains her flower girl dress! Will she be able to fix it before the wedding?
Blue's Clues & You (16)
The Thinking Squad. Clues house! While playing "superheroes" we hear a super strange noise. We play Blue's Clues to figure out where it's coming from. On the way, we learn about the powers our Superfriends have too!
