
Nick Jr.
Nick Jr. od do
The Adventures of Paddington (13)
Paddington Meets Lucky / Paddington and the Love Day Cards. Paddington meets Mateo's dog Lucky! Paddington tries to teach him tricks, but Lucky will not behave. It's Love Day in Windsor Gardens! // Paddington is on a mission to deliver Love Day cards to all his friends.
The Adventures of Paddington (14)
Paddington and the Fingertrap / Paddington Rides a Scooteer. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
Top Wing II (8)
Swift's Family Flying Ace / Timmy's Pirate Adventure. When Baddy takes an old plane, Swift's Grandpa talks him through an exciting landing of the unfamiliar plane! // Timmy Turtle, looking for a perfect hiding spot, ends up on Dilly's ship and discovers that Dilly took Rod's accordion.
Blaze and the Monster Machines IV (5)
The Super-Size Prize. At the Axle City Fair, Blaze and AJ realize they don't have enough coins to use the new Supersize Prize Machine. So to earn money, Blaze gets three different jobs, transforming into super-cool vehicles to take care of business.
Blaze and the Monster Machines IV (6)
Breaking the Ice. When a little bunny gets trapped on top of a melting glacier, Blaze must put his new robot powers to the test as he races to the rescue.
Rusty Rivets II (10)
Rusty and the Birthday Surprise / Rusty's Ninja Fish Rescue. When Mr. Higgins accidentally knocks the power out all over town, Rusty has to save Ruby's surprise birthday party. // Rusty and Ruby try to rescue Ninja Fish's kids, who are trapped inside a shipwreck by a giant octopus.
Abby Hatcher (15)
Princess Flug's Flowery Adventure / Fuzzliest Dinner. Princess Flug gets lost in the laundry and ends up on a wild cross-town adventure. // When Chef Jeff needs to leave the hotel, Abby enlists Curly and Bozzly to help her make dinner.
Butterbean's Café (6)
Wedding Cake Switcheroo! / Fairy Berry Parfait! Ms. Marmalady switches her disastrous wedding cake with Butterbean's beautiful cake. Will she get all the credit? // Butterbean needs yogurt for her Fairy Berry Parfaits, but Ms. Marmalady buys all the yogurt at the market!
Bubble Guppies V (3)
Secret Agent Nonny! It's Secret Agent Nonny's birthday, and he's on a mission to deliver mysterious messages to all of his agent friends. Turns out, they're invitations to his own surprise birthday party!
Peppa Pig II (9)
Emily Elephant. Peppa and her friends are at their playgroup today. Madame Gazelle introduces a new pupil, Emily Elephant. Everyone wants to be Emily’s friend because she is very good at building blocks and can make a very loud noise with her trunk. Peppa and Emily discover that they have something in common: they both love jumping up and down in muddy puddles.
Peppa Pig II (11)
The Boat Pond. Today, Peppa and her family are playing at the pond with their toy boats. Peppa and George’s friends arrive with their toy boats. Everyone has a boat to play with except Rebecca Rabbit. Daddy Pig makes Rebecca a very special paper boat out of newspaper. Rebecca’s paper boat is so nice; everyone wants one.
Barbapapa - One Big Happy Family! (4)
Making Bread / From One Pit to Another. Barbapapa wants to teach his children to make bread, but things don't go as planned... // The Barbababies plant an avocado tree. However, it takes years before the first harvest. Barbabright has an idea to save time that may well lead to...disaster.
Blue's Clues & You (12)
Science with Blue. We learn about science today as we play Blue's Clues to figure out what experiment Blue wants to try. While we search for clues, we look at the world with our magnifying glass, meet the Sun, and learn a song about the planets!
Blaze and the Monster Machines V (5)
Abra-Ka-Pickle! Pickle is putting on a magic show for all of Axle City! But when Crusher accidentally makes a magical mistake, it's up to Blaze and Pickle to fix the magic and save their friends! Abra-ka-Pickle!
Blaze and the Monster Machines V (6)
Toy Trouble! The Axle City toy store has an amazing machine that can make any toy you want! But when Crusher uses it, he makes giant toys that run amok! Only Blaze and Watts can stop the giant toys from making a giant mess!
Paw Patrol VI (26)
Pups Save Midnight at the Museum. A fun museum sleepover is interrupted when Alex and the mini-patrol go missing, and Mayor Goodway gets stranded on a T-Rex!
Paw Patrol VI (23)
Pups Save the Phantom of the Frog Pond. A spooky sound forces frogs from their home. The pups must bring them home and solve the mystery of the frog pond phantom.
Paw Patrol V (8)
Pups Save a Bookmobile / Pups Save Heady Humdinger. When Ms. Marjorie brings her bookmobile to Everest and the kids of the mountains, Maynard accidentally sets the van rolling and goes off on a wild ride. // Mayor Humdinger has been carving his face into the cliffs of Adventure Bay!
Calvin & Kaison's Play Power (15)
Home Sea Home. After fixing Trevor the Turtle's broken flipper, Calvin needs to make the perfect underwater resting place for his friend to recover. Using his PLAY POWER, Calvin manages to find everything he needs to finish Trevor's new home.
Calvin & Kaison's Play Power (16)
Fossil Fantastic. Calvin's adventures lead him to Fossil Valley, where he's on the lookout for a special fossil for Kaison. But when part of the fossil rock he's excavating breaks off and traps ROBO G, Calvin has to activate his PLAY POWER!
Top Wing (13)
A Turtely Awesome Adventure / Brody Goes Home. Brody has to rescue his turbo-surfing pals when they get caught in the Shipwreck Cove whirlpool. // Brody and Team Top Wing VROOM to the rescue when Brody's little sister slips off the top of Puffin Peak!
Top Wing (14)
Birthday Bandits! / The Mystery of the Haunted Cave. The Monkey Bandits take Rod's birthday cake and Road-Wing. Can Swift rescue the party without ruining the surprise? // As Bea helps Brody and Rod earn their Overnight Badge, Baddy McBat tries to scare them, but the Cadets rescue him!
The Adventures of Paddington (6)
Paddington Finds a Hobby / Paddington and the Stamp. Paddington does not have a hobby like all of the Browns, but Mrs. Brown finds out what Paddington is good at. // Paddington gets his arm stuck in a post box after accidentally using Mr. Gruber's rare Penny Black stamp on his letter to Aunt Lucy.
Bubble Guppies V (9)
Genie in a Bubble! When Nonny, Gil and Zooli conjure a genie, she agrees to grant whoever brings her the most precious gift a wish. They think it might be a precious gem, but turns out it's friendship!
Abby Hatcher II (4)
Mo and Bo on a Roll. When Mo and Bo get separated while roller-skating, Abby and Bozzly need to rescue and bring them back together.
Butterbean's Café (38)
The Marmalady Sisters! / Butterbean's is Closing! When Ms. Marmalady and her sister enter the Siblings Day Baking Contest, they fight over everything! Will they learn to work together? // Cricket overhears Butterbean mention she's closing the café. Is the café closing... forever?!
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
Blaze and the Monster Machines IV (5)
The Super-Size Prize. At the Axle City Fair, Blaze and AJ realize they don't have enough coins to use the new Supersize Prize Machine. So to earn money, Blaze gets three different jobs, transforming into super-cool vehicles to take care of business.
Blaze and the Monster Machines IV (6)
Breaking the Ice. When a little bunny gets trapped on top of a melting glacier, Blaze must put his new robot powers to the test as he races to the rescue.
Paw Patrol II (10)
Pups Save a Talent Show. It’s Adventure Bay Talent Show Day! Mayor Goodway is excited but afraid there won’t be enough acts! Ryder’s super talented Pups can definitely help out. The Pups create “The Paw Patrol Band” lead by their fabulous singers, Rubble and Marshall! Before the show, Farmer Al runs into trouble at the farm and Ryder needs Rubble to help. Will he save the farm and get to the talent show in time?
Paw Patrol II (11)
Pups Save the Deer. Ryder and the PAW Patrol rescue a family of deer stuck on slippery ice!
Paw Patrol VI (26)
Pups Save Midnight at the Museum. A fun museum sleepover is interrupted when Alex and the mini-patrol go missing, and Mayor Goodway gets stranded on a T-Rex!
Paw Patrol VI (23)
Pups Save the Phantom of the Frog Pond. A spooky sound forces frogs from their home. The pups must bring them home and solve the mystery of the frog pond phantom.
The Adventures of Paddington (12)
Paddington Flies a Kite / Paddington the Detective. It's a windy day and Jonathan wishes to play kite with his dad. Since Mr. Brown is stuck at home, Paddington takes Jonathan to the park. // DAN Drainpipe Dan is stealing Mrs. Brown's wedding ring. Inspector Paddington of the yard is on his trail.
Peppa Pig II (16)
Pirate Island. Today, Grandpa Pig and Granny Pig are taking Peppa, George and all their friends on a boat trip to Pirate Island. On the island, Grandpa shows everyone how to use his metal detector to find treasure and they all build a big sandcastle. The children love Pirate Island, but now it’s time to head back home.
Peppa Pig II (17)
Jumble Sale. Peppa’s playgroup is holding a jumble sale to raise money for a new roof and Madame Gazelle asks everyone to bring something to sell. Peppa, and each of her friends, bring in an old toy but they soon realise that favourite toys can be hard to let go of. Daddy Pig buys an ‘antique’ chair that looks very familiar.
Peppa Pig II (18)
Swimming. Peppa and her family are at the swimming pool. George is a little worried at first but is soon splashing happily with his friend Richard Rabbit. Rebecca Rabbit is there too. She and Peppa are very proud of their swimming skills. Everyone is surprised to discover that Daddy Pig is very good at swimming and diving. Very good indeed.
Calvin & Kaison's Play Power (19)
Underwater Art. ROBO G takes Calvin on a deep sea adventure to find what he needs to finish his underwater artwork. But when a school of jellyfish blocks their path, Calvin must summon his PLAY POWER to be able to finish his masterpiece.
Calvin & Kaison's Play Power (20)
Super Spooky Surprise Party! Someone (or something) has stolen the snacks for the spooky surprise party! It's up to Calvin and ROBO G to use their PLAY POWER to find them - if the mysterious 'Count Snackula' doesn't find them first.
Ready Set Dance II (3)
Hip Hop School. Miss Bop teaches Hip Hop School but the students think they dance better than her... They are about to learn a thing or two!
Blue's Clues & You (11)
Getting Glasses with Magenta. It's an exciting day for Magenta because she's getting glasses! We play a special game of Blue and Magenta's Clues to find out what Magenta wants to do when she gets her glasses and we get to go with her to meet.
Paw Patrol VI (26)
Pups Save Midnight at the Museum. A fun museum sleepover is interrupted when Alex and the mini-patrol go missing, and Mayor Goodway gets stranded on a T-Rex!
Paw Patrol VI (23)
Pups Save the Phantom of the Frog Pond. A spooky sound forces frogs from their home. The pups must bring them home and solve the mystery of the frog pond phantom.
Paw Patrol III (4)
Pups Save Alex's Mini-Patrol / Pups Save a Lost Tooth. Impressed by the Paw Patrol's rescues, Alex sets up his own mini-Patrol and recruits Chickaletta, Cali, Turtle, and Bunny. But when their actions attract the attention of a hungry eagle, Alex has to rescue his own team. // Alex loses his first tooth… then really loses it. He can’t find it anywhere! The Paw Patrol is hot on the tooth’s trail, and everyone is determined to find it before the Tooth Fairy comes!
The Adventures of Paddington (13)
Paddington Meets Lucky / Paddington and the Love Day Cards. Paddington meets Mateo's dog Lucky! Paddington tries to teach him tricks, but Lucky will not behave. It's Love Day in Windsor Gardens! // Paddington is on a mission to deliver Love Day cards to all his friends.
The Adventures of Paddington (14)
Paddington and the Fingertrap / Paddington Rides a Scooteer. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
Top Wing II (8)
Swift's Family Flying Ace / Timmy's Pirate Adventure. When Baddy takes an old plane, Swift's Grandpa talks him through an exciting landing of the unfamiliar plane! // Timmy Turtle, looking for a perfect hiding spot, ends up on Dilly's ship and discovers that Dilly took Rod's accordion.
Blaze and the Monster Machines IV (5)
The Super-Size Prize. At the Axle City Fair, Blaze and AJ realize they don't have enough coins to use the new Supersize Prize Machine. So to earn money, Blaze gets three different jobs, transforming into super-cool vehicles to take care of business.
Blaze and the Monster Machines IV (6)
Breaking the Ice. When a little bunny gets trapped on top of a melting glacier, Blaze must put his new robot powers to the test as he races to the rescue.
Rusty Rivets II (10)
Rusty and the Birthday Surprise / Rusty's Ninja Fish Rescue. When Mr. Higgins accidentally knocks the power out all over town, Rusty has to save Ruby's surprise birthday party. // Rusty and Ruby try to rescue Ninja Fish's kids, who are trapped inside a shipwreck by a giant octopus.
Abby Hatcher (15)
Princess Flug's Flowery Adventure / Fuzzliest Dinner. Princess Flug gets lost in the laundry and ends up on a wild cross-town adventure. // When Chef Jeff needs to leave the hotel, Abby enlists Curly and Bozzly to help her make dinner.
Butterbean's Café (6)
Wedding Cake Switcheroo! / Fairy Berry Parfait! Ms. Marmalady switches her disastrous wedding cake with Butterbean's beautiful cake. Will she get all the credit? // Butterbean needs yogurt for her Fairy Berry Parfaits, but Ms. Marmalady buys all the yogurt at the market!
Bubble Guppies V (3)
Secret Agent Nonny! It's Secret Agent Nonny's birthday, and he's on a mission to deliver mysterious messages to all of his agent friends. Turns out, they're invitations to his own surprise birthday party!
Peppa Pig II (9)
Emily Elephant. Peppa and her friends are at their playgroup today. Madame Gazelle introduces a new pupil, Emily Elephant. Everyone wants to be Emily’s friend because she is very good at building blocks and can make a very loud noise with her trunk. Peppa and Emily discover that they have something in common: they both love jumping up and down in muddy puddles.
Peppa Pig II (11)
The Boat Pond. Today, Peppa and her family are playing at the pond with their toy boats. Peppa and George’s friends arrive with their toy boats. Everyone has a boat to play with except Rebecca Rabbit. Daddy Pig makes Rebecca a very special paper boat out of newspaper. Rebecca’s paper boat is so nice; everyone wants one.
Barbapapa - One Big Happy Family! (4)
Making Bread / From One Pit to Another. Barbapapa wants to teach his children to make bread, but things don't go as planned... // The Barbababies plant an avocado tree. However, it takes years before the first harvest. Barbabright has an idea to save time that may well lead to...disaster.
Blue's Clues & You (12)
Science with Blue. We learn about science today as we play Blue's Clues to figure out what experiment Blue wants to try. While we search for clues, we look at the world with our magnifying glass, meet the Sun, and learn a song about the planets!
Blaze and the Monster Machines V (5)
Abra-Ka-Pickle! Pickle is putting on a magic show for all of Axle City! But when Crusher accidentally makes a magical mistake, it's up to Blaze and Pickle to fix the magic and save their friends! Abra-ka-Pickle!
Blaze and the Monster Machines V (6)
Toy Trouble! The Axle City toy store has an amazing machine that can make any toy you want! But when Crusher uses it, he makes giant toys that run amok! Only Blaze and Watts can stop the giant toys from making a giant mess!
Paw Patrol VI (26)
Pups Save Midnight at the Museum. A fun museum sleepover is interrupted when Alex and the mini-patrol go missing, and Mayor Goodway gets stranded on a T-Rex!
Paw Patrol VI (23)
Pups Save the Phantom of the Frog Pond. A spooky sound forces frogs from their home. The pups must bring them home and solve the mystery of the frog pond phantom.
Paw Patrol V (8)
Pups Save a Bookmobile / Pups Save Heady Humdinger. When Ms. Marjorie brings her bookmobile to Everest and the kids of the mountains, Maynard accidentally sets the van rolling and goes off on a wild ride. // Mayor Humdinger has been carving his face into the cliffs of Adventure Bay!
Calvin & Kaison's Play Power (15)
Home Sea Home. After fixing Trevor the Turtle's broken flipper, Calvin needs to make the perfect underwater resting place for his friend to recover. Using his PLAY POWER, Calvin manages to find everything he needs to finish Trevor's new home.
Calvin & Kaison's Play Power (16)
Fossil Fantastic. Calvin's adventures lead him to Fossil Valley, where he's on the lookout for a special fossil for Kaison. But when part of the fossil rock he's excavating breaks off and traps ROBO G, Calvin has to activate his PLAY POWER!
Top Wing (13)
A Turtely Awesome Adventure / Brody Goes Home. Brody has to rescue his turbo-surfing pals when they get caught in the Shipwreck Cove whirlpool. // Brody and Team Top Wing VROOM to the rescue when Brody's little sister slips off the top of Puffin Peak!
Top Wing (14)
Birthday Bandits! / The Mystery of the Haunted Cave. The Monkey Bandits take Rod's birthday cake and Road-Wing. Can Swift rescue the party without ruining the surprise? // As Bea helps Brody and Rod earn their Overnight Badge, Baddy McBat tries to scare them, but the Cadets rescue him!
The Adventures of Paddington (6)
Paddington Finds a Hobby / Paddington and the Stamp. Paddington does not have a hobby like all of the Browns, but Mrs. Brown finds out what Paddington is good at. // Paddington gets his arm stuck in a post box after accidentally using Mr. Gruber's rare Penny Black stamp on his letter to Aunt Lucy.
Bubble Guppies V (9)
Genie in a Bubble! When Nonny, Gil and Zooli conjure a genie, she agrees to grant whoever brings her the most precious gift a wish. They think it might be a precious gem, but turns out it's friendship!
Abby Hatcher II (4)
Mo and Bo on a Roll. When Mo and Bo get separated while roller-skating, Abby and Bozzly need to rescue and bring them back together.
Butterbean's Café (38)
The Marmalady Sisters! / Butterbean's is Closing! When Ms. Marmalady and her sister enter the Siblings Day Baking Contest, they fight over everything! Will they learn to work together? // Cricket overhears Butterbean mention she's closing the café. Is the café closing... forever?!
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
Blaze and the Monster Machines IV (5)
The Super-Size Prize. At the Axle City Fair, Blaze and AJ realize they don't have enough coins to use the new Supersize Prize Machine. So to earn money, Blaze gets three different jobs, transforming into super-cool vehicles to take care of business.
Blaze and the Monster Machines IV (6)
Breaking the Ice. When a little bunny gets trapped on top of a melting glacier, Blaze must put his new robot powers to the test as he races to the rescue.
Paw Patrol II (10)
Pups Save a Talent Show. It’s Adventure Bay Talent Show Day! Mayor Goodway is excited but afraid there won’t be enough acts! Ryder’s super talented Pups can definitely help out. The Pups create “The Paw Patrol Band” lead by their fabulous singers, Rubble and Marshall! Before the show, Farmer Al runs into trouble at the farm and Ryder needs Rubble to help. Will he save the farm and get to the talent show in time?
Paw Patrol II (11)
Pups Save the Deer. Ryder and the PAW Patrol rescue a family of deer stuck on slippery ice!
Paw Patrol VI (26)
Pups Save Midnight at the Museum. A fun museum sleepover is interrupted when Alex and the mini-patrol go missing, and Mayor Goodway gets stranded on a T-Rex!
Paw Patrol VI (23)
Pups Save the Phantom of the Frog Pond. A spooky sound forces frogs from their home. The pups must bring them home and solve the mystery of the frog pond phantom.
The Adventures of Paddington (12)
Paddington Flies a Kite / Paddington the Detective. It's a windy day and Jonathan wishes to play kite with his dad. Since Mr. Brown is stuck at home, Paddington takes Jonathan to the park. // DAN Drainpipe Dan is stealing Mrs. Brown's wedding ring. Inspector Paddington of the yard is on his trail.
Peppa Pig II (19)
Foggy Day. Mummy Pig and Daddy Pig are taking Peppa and George to play in the playground. On the way it gets a bit foggy, and soon it is so foggy they can’t see. They decide to go home. But which way is home? Daddy Pig sets off in what he is sure is the right direction. Along the way the family meet their friends, Rebecca Rabbit, Richard Rabbit and the three little ducks.
Peppa Pig II (20)
George's Birthday. Today is George’s birthday and Mummy Pig and Daddy Pig have a special day planned. George gets a new Brontosaurus toy and the family go to the museum to see lots of different dinosaurs, including a robot dinosaur that actually moves and roars! The special day ends with a big cake and all of Peppa and George’s friends having fun together.
Barbapapa - One Big Happy Family! (3)
Boris / Born To Be Wild. The barbababies find a lost baby elephant and secretly look after it. How will Barbapapa and Barbamama react to Boris? // Boris the elephant misses home. The Barbapapa decide to bring him back to Africa. On the spot, they help Boris to acclimatize.
Blue's Clues & You (12)
Science with Blue. We learn about science today as we play Blue's Clues to figure out what experiment Blue wants to try. While we search for clues, we look at the world with our magnifying glass, meet the Sun, and learn a song about the planets!
Paw Patrol VI (26)
Pups Save a Tour Bus. Mayor Humdinger's tour bus goes out of control when he tries to bring tourists to Foggy Bottom! PAW Patrol to the rescue! //
Paw Patrol VI (26)
Pups Save Midnight at the Museum. A fun museum sleepover is interrupted when Alex and the mini-patrol go missing, and Mayor Goodway gets stranded on a T-Rex!
Paw Patrol III (9)
Pups Save a Dragon / Pups Save the Three Little Pigs. The town play is sure to be a hit, with Katie as a princess and Marshall playing as the back half of a dragon. But when Marshall takes a nap during rehearsal break, he wakes to find a real, fire-breathing dragon guarding a sleeping Katie in the Lookout Tower! Ryder calls in the Air Patroller and puts a plan in action. / Rocky wakes up with Farmer Yumi's three little piglets curled up beside him. It seems something, or someone, ate the pigs' straw house. The pups build a new one, out of sticks this time, only to have it disappear too. Not only does the Paw Patrol have a brick house to build, but they have a mystery to solve too.
The Adventures of Paddington (15)
Paddington And The Chinese New Year / Paddington And The Missing Tickets. Ms. Potts is missing home, so Paddington decides to hold a surprise Chinese New Year Party. // Mr. Brown is taking the kids to the Circus tonight but where are the tickets? Paddington and the kids must retrace his steps to find them.
The Adventures of Paddington (16)
Paddington And The Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.
Top Wing II (9)
Big Swirl Beach Watch / Survivor Bear's Adventure Tour. New lifeguard David Hasselhawg teaches the Cadets life-saving skills, but the Cadets have to rescue Davey! // Survivor Bear leads a tour on his new Adventure Boat. Team Top Wing use the HQ COMMAND FLYER to rescue the boat.
Blaze and the Monster Machines IV (7)
Robots to the Rescue. When three big emergencies turn out to be too much for one truck alone, Blaze turns himself and his friends into super strong robots to save Axle City from a runaway train, an overflowing glue factory, and an erupting volcano!
Blaze and the Monster Machines IV (8)
T-Rex Trouble. Blaze and Zeg are in Dinosaur Valley, showing off their amazing robot powers to their dinosaur friends. But when they discover three lost little Tyrannosauruses, they must use their robot powers to get the babies home safely.
Rusty Rivets II (11)
Rusty's Show Must Go On / Rusty and the S'mores Snatcher. Rusty, Ruby, and TigerBot help a stranded baby giraffe in the desert. Can they make it back in time for TigerBot's performance? // Rusty, Ruby, and Tigerbot must save Botasaur when he runs off into the jungle thinking he's being pursued by a monster.
Abby Hatcher (16)
Princess Flug's Pet Slug / Fuzzly Photo Day. Princess Flug finds a slug and wants it to be her pet. // Abby wants to send a picture of her and the Fuzzlies to her Wai Po, but it's impossible to get all the Fuzzlies together for a perfect picture.
Butterbean's Café (7)
The Grand Opening! When Butterbean and her friends open Butterbean's Café, their jealous rival Ms. Marmalady tries to ruin everything. But she's no match for friendship, teamwork, and fairy yummy food. Will the grand opening be a big success?
Bubble Guppies V (4)
The Good, the Sad, and the Grumpy! When Mr. Grumpfish turns up in Happy Junction, he makes everyone in town really grumpy! Will Sheriff Molly find a way to help everyone handle their tricky emotions?
Peppa Pig II (12)
Mr Scarecrow. Peppa and George are visiting Granny and Grandpa Pig. Grandpa Pig is planting seeds to make a flower garden, but the birds keep eating them. Peppa and George help Grandpa Pig to make a scarecrow, which stops the birds eating Grandpa’s seeds. Peppa is worried that the birds are a bit hungry, so Granny Pig gives the birdies a birdfeeder so they can have their own seeds to eat.
Peppa Pig II (14)
Recycling. Peppa and George help Mummy Pig tidy up the breakfast things. Mummy Pig tells them that bottles don’t go in the bin, they go into a special green box to be recycled. Old newspapers go in a red box and tins go in a blue box. Peppa and George have fun filling the boxes. Then they take everything to Miss Rabbit at the recycling plant. Miss Rabbit loves recycling so much she almost recycles Peppa’s car.
Barbapapa - One Big Happy Family! (5)
The Tenderest Bond of All / The Orange Empire. While the family makes pottery, Barbabravo and Barbabright try to set the world record for the largest cheese soufflé. // The Barbapapas decide to go to the park. While her brother and sisters play , Barbalib can't help to control everything.
Blue's Clues & You (13)
Story Time with Blue. We are almost ready to read but first we need to play Blue's Clues to figure out Blue's favorite story! While looking for clues, we help Shovel & Pail act out "Jack & Jill" and match the three bears with their belongings.
Blaze and the Monster Machines V (7)
Ice Cream Monster Machine. Gasquatch invites Blaze and AJ to his ice cream party! But he forgot something important - the ice cream! So, Blaze transforms into an Ice Cream Truck and races to reach Gasquatch's house in time!
Blaze and the Monster Machines V (9)
The Great Space Race. Blaze and AJ take off into space for a race that's out of this world! Along the way to Planet Victory, they meet friendly aliens, dodge asteroids, and face off against Crusher's space ship!
Paw Patrol VI (26)
Pups Save a Tour Bus. Mayor Humdinger's tour bus goes out of control when he tries to bring tourists to Foggy Bottom! PAW Patrol to the rescue! //
Paw Patrol VI (26)
Pups Save Midnight at the Museum. A fun museum sleepover is interrupted when Alex and the mini-patrol go missing, and Mayor Goodway gets stranded on a T-Rex!
Paw Patrol V (12)
Pups Save the Snowshoeing Goodways / Pups Save a Duck Pond. When Mayor Goodway and the twins are late getting back from a snowshoeing, Jake and Everest call the Paw Patrol to search for them. // Water in the duck pond mysteriously drains out, it's up to the PAW Patrol find out what's happening!
Calvin & Kaison's Play Power (17)
All Wrapped Up! There is no wrapping paper in HQ! Luckily, ROBO G has a Mega Present Boxing Machine, but it's jammed! It's up to Calvin to use his PLAY POWER, get the machine working again so he can wrap his surprise present for Kaison.
Calvin & Kaison's Play Power (18)
Dino Egg Hunt. Calvin goes to Dinosaur Jungle to find a rare golden egg. But when the volcano, Mount Rumble, shakes the ground and a boulder hurtles towards Calvin, he must activate his PLAY POWER and rescue the golden dino egg.
Top Wing (15)
Rod and Brody's Jungle Adventure / Cadet for a Day. Rod and Brody try to earn a Jungle Exploring badge. They get lost and must work together to help Swift find them. // Lucky students get to be "Cadets for a Day." Top Wing, and their junior cadets, end up having to rescue their teacher!
Top Wing (16)
Penny Rescues A Treasure / Penny Rocks the Road Wing. Penny races to save the lost treasure of Shipwreck Cove - and Commodore Smurkturkski! // Rod has to stay in bed with a cold. Penny has to learn to pilot the Road-Wing "on the fly!
The Adventures of Paddington (7)
Paddington And The Wardrobe / Paddington And Homework. Paddington is accidentally delivered inside a wardrobe to Mr. Curry's house and must get out before he is discovered. // Paddington tries to help Judy with her geography homework and ends up being the subject of it.
Bubble Guppies V (10)
Too Bright for Movie Night! If the Moon People can find a way to make it dark during the day, the Sun People have agreed to turn off their giant night light so the Moon People can enjoy their movie night.
Abby Hatcher II (4)
Dance Dance Grumbles. Abby and Bozzly help Grumbles learn to dance, so he can perform in Harriet's big show.
Butterbean's Café (39)
The Big Tomato! / Tough Customers! Chef Carlo is impressed by Poppy's huge homegrown tomato. Will Ms. Marmalady find a way to impress him even more? // The Bean Team can't get an order right for a tough customer, but Jasper just might have the solution!
Blue's Clues & You (8)
Laugh with Blue. Josh is being silly but still can't get Blue to laugh! We play Blue's Clues to figure out what will make Blue laugh. While we look for clues we find patterns with a goofy gopher and locate all the mixed-up things in Silly Town.
