
Nick Jr.
Nick Jr. od do
Deer Squad (3)
Catfish Capers / Bubble Debacle. Lola tries her hand at being the park keeper for the day (Ian is on holiday) but things do not go according to her plan. // Sir Steel's attempts to clean up the Central Forest with a giant soap machine creates a huge bubble nightmare!
The Adventures of Paddington (3)
Paddington And The Magic Trick / Paddington And Poor Mr Curry. Mr. Gruber gives Paddington a box of Magic tricks, but Paddington cannot master the tricks until he learns to practice, practice, practice. // Mr. Curry is ill and Paddington decides to nurse him back to health with his own recipe for onion soup.
Top Wing (15)
Rod and Brody's Jungle Adventure / Cadet for a Day. Rod and Brody try to earn a Jungle Exploring badge. They get lost and must work together to help Swift find them. // Lucky students get to be "Cadets for a Day." Top Wing, and their junior cadets, end up having to rescue their teacher!
Blaze and the Monster Machines (15)
Truck Rangers. Blaze and his friends have joined the Truck Rangers, a scouting club where trucks earn badges for their accomplishments. But when Crusher's selfish scouting lands everyone in a heap of trouble, Blaze must race to the rescue!
Blaze and the Monster Machines (16)
Trouble at the Truck Wash. When an overeager Crusher causes the Truck Wash to explode out into Axle City, Blaze and friends will need your help using angles to recover the pieces and get the trucks clean again!
Santiago of the Seas (4)
The Magic Spyglass / The Stone of Life. Santi and crew are after the legendary Magic Spyglass! But things get tricky when Enrique Real de Palacios III joins the chase. / Santi and crew follow a map to a special treasure, but Bonnie and Sir Butterscotch are hot on their trail.
Abby Hatcher (15)
Princess Flug's Flowery Adventure / Fuzzliest Dinner. Princess Flug gets lost in the laundry and ends up on a wild cross-town adventure. // When Chef Jeff needs to leave the hotel, Abby enlists Curly and Bozzly to help her make dinner.
Butterbean's Café II (17)
Cricket's First Fairy Finish! / Tricky Sticky Buns! Cricket wants to do the fairy finish for her friends, but she needs a lesson first. Will she master the magic in time? // When sticky bean magic sticks Poppy and Dazzle together, the only way to get unstuck is to work together!
Bubble Guppies V (3)
Secret Agent Nonny! It's Secret Agent Nonny's birthday, and he's on a mission to deliver mysterious messages to all of his agent friends. Turns out, they're invitations to his own surprise birthday party!
Peppa Pig II (15)
Daddy Pig's Office. Peppa and George are visiting Daddy Pig’s office today. Daddy Pig works with Mr Rabbit and Mrs Cat. Mr. Rabbit’s job is all about numbers, Mrs Cat‘s job is all about drawing shapes on the computer, and Daddy Pig’s job is… complicated. Peppa and George have a go at each job. They love working at Daddy’s office.
Peppa Pig II (16)
Pirate Island. Today, Grandpa Pig and Granny Pig are taking Peppa, George and all their friends on a boat trip to Pirate Island. On the island, Grandpa shows everyone how to use his metal detector to find treasure and they all build a big sandcastle. The children love Pirate Island, but now it’s time to head back home.
Barbapapa - One Big Happy Family! (26)
The seven foods / The perfect portrait. The Barbababies think their food can make them change colours and shapes. They decide to find the right food for each of them. // Barbabeau lacks inspiration, he can't create anymore. The whole family helps by suggesting new subjects to paint.
Blue's Clues & You (11)
Getting Glasses with Magenta. It's an exciting day for Magenta because she's getting glasses! We play a special game of Blue and Magenta's Clues to find out what Magenta wants to do when she gets her glasses and we get to go with her to meet.
Blaze and the Monster Machines (15)
Truck Rangers. Blaze and his friends have joined the Truck Rangers, a scouting club where trucks earn badges for their accomplishments. But when Crusher's selfish scouting lands everyone in a heap of trouble, Blaze must race to the rescue!
Blaze and the Monster Machines (16)
Trouble at the Truck Wash. When an overeager Crusher causes the Truck Wash to explode out into Axle City, Blaze and friends will need your help using angles to recover the pieces and get the trucks clean again!
PAW Patrol IV (23)
Pups Save Luke Stars / Pups Save Chicken Day. Katie is going to perform her contest-winning song with Luke Stars! But Luke Stars gets stuck on a mountain ledge on his way to Adventure Bay. // Chickaletta goes missing on Chicken Day! The PAW Patrol have to find her to save the festivites.
PAW Patrol IV (24)
Pups Save Francois the Penguin / Pups Save Daring Danny's Hippo. Francois and a baby penguin get caught on the other side of a carvasse. // Daring Danny wants a cool pet of his own, so he can't believe his luck when a stray baby hippo finds him.
Deer Squad (1)
Goodnight Central Forest / Steelzilla. When Sir Steel does not want to get out of bed, Professor Scratch plunges the whole city into darkness with a gigantic pair of sunglasses. // Sir Steel holds a grand parade but his giant Steel blimp grows to Godzilla sized and trashes the city!
Top Wing (2)
Race Through Danger Canyon / Rod's Beary Brave Save. A jet-flying Bat roars into Danger Canyon to show off his prowess. Swift must match his skills and race to the rescue. // Rod proves he's "a rooster, not a chicken" as he finds a cute little bear-cub lost in Haunted Cave.
Calvin & Kaison's Play Power (17)
All Wrapped Up! There is no wrapping paper in HQ! Luckily, ROBO G has a Mega Present Boxing Machine, but it's jammed! It's up to Calvin to use his PLAY POWER, get the machine working again so he can wrap his surprise present for Kaison.
Calvin & Kaison's Play Power (18)
Dino Egg Hunt. Calvin goes to Dinosaur Jungle to find a rare golden egg. But when the volcano, Mount Rumble, shakes the ground and a boulder hurtles towards Calvin, he must activate his PLAY POWER and rescue the golden dino egg.
The Adventures of Paddington (11)
Paddington and the Lost Gerbil / Paddington Earns a Ranger Badge. Paddington accidentally releases the school pet Gerbil that Judy is looking after. Paddington and Judy search for it in the house and in Mr. Curry's garden. // Jonathan and Paddington must get their Ranger badges but Mr. Curry is not happy with them.
Bubble Guppies V (4)
The Good, the Sad, and the Grumpy! When Mr. Grumpfish turns up in Happy Junction, he makes everyone in town really grumpy! Will Sheriff Molly find a way to help everyone handle their tricky emotions?
Butterbean's Café II (17)
Cricket's First Fairy Finish! / Tricky Sticky Buns! Cricket wants to do the fairy finish for her friends, but she needs a lesson first. Will she master the magic in time? // When sticky bean magic sticks Poppy and Dazzle together, the only way to get unstuck is to work together!
Blue's Clues & You (13)
Story Time with Blue. We are almost ready to read but first we need to play Blue's Clues to figure out Blue's favorite story! While looking for clues, we help Shovel & Pail act out "Jack & Jill" and match the three bears with their belongings.
Blue's Clues & You (15)
Bluestock. It's Bluestock - the Blue's Clues Music Concert! We play Blue's Clues to figure out what song Blue wants to sing in the show. Blue & Josh are excited to hear all of our musical friends sing including Magenta and Ally Brooke!
Blaze and the Monster Machines IV (11)
Power Tires! When his tires get popped, Blaze thinks he's out of the race for good. Luckily, Gabby is there with a new set of Power Tires - high-tech wheels that can transform into anything Blaze needs to keep rolling.
Santiago of the Seas (4)
The Magic Spyglass / The Stone of Life. Santi and crew are after the legendary Magic Spyglass! But things get tricky when Enrique Real de Palacios III joins the chase. / Santi and crew follow a map to a special treasure, but Bonnie and Sir Butterscotch are hot on their trail.
PAW Patrol VI (17)
Pups Save a Farmerless Farm. Bears are asleep all over town! The PAW Patrol must work quietly to save the bears and return them to their cave.
PAW Patrol V (8)
Pups Save a Bookmobile / Pups Save Heady Humdinger. When Ms. Marjorie brings her bookmobile to Everest and the kids of the mountains, Maynard accidentally sets the van rolling and goes off on a wild ride. // Mayor Humdinger has been carving his face into the cliffs of Adventure Bay!
The Adventures of Paddington (16)
Paddington And The Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.
Peppa Pig (38)
Fancy Dress Party. Peppa and George are having a costume party. Peppa is a fairy princess, and George is a dinosaur. Peppa has to pick which of her friends is wearing the best costume.
Peppa Pig (39)
The Museum. Peppa and her family go to the museum. Peppa imagines herself as a Queen in the King and Queen's room. George imagines being a big dinosaur in the Dinosaur Room.
Peppa Pig (40)
Very Hot Day. It is a super hot day, and all the mud puddles have dried up, so Peppa and George play in the wading pool.
Calvin & Kaison's Play Power (5)
Fix Up Mix Up. When Kaison's car gets tangled and breaks down, Calvin and ROBO G try to fix it fast with their FAST FIXIT machine. But when the vehicle gets jammed inside the machine, Calvin has to use his PLAY POWER to fix it, and fast!
Calvin & Kaison's Play Power (6)
Ultimate Race Day. It's time for the ULTIMATE RACE DAY - on a race track built in the Kid Cave. But when the track gets broken mid race, Calvin's car is headed for a disaster. He must use his PLAY POWER to pull off the most epic stunt jump ever!
Ready Set Dance (10)
Ready Set Rewind. A top rocking little story about TV night at the Ready Set House and the youngest Kid Crew member, who ends up taking control.
Blue's Clues & You (10)
Growing with Blue. Come along as Josh, Blue and our friends learn that everything grows in different ways like fruits, vegetables, even you and Blue too! We play Blue's Clues to figure out what game Blue wants to play outside today.
PAW Patrol V (24)
Pups Save a Pluck-O-Matic / Pups Save a Mascot. Yumi's new Robo- Corn Plucker goes haywire, and Ryder and the Paw Patrol must get it under control. // Daring Danny X, dressed as a "Bird X" mascot for the Adventure Bay, gets carried away by a couple of eagles who mistake him for one of their own!
PAW Patrol V (26)
Pups Save Ace's Birthday Surprise / Pups Save a Tower of Pizza. Rocky and the Pups are fixing an Old-Timey Junk Car for Ace Sorensen's Birthday! // Adventure Bay is working hard to earn the record for having the world's highest tower of pizzas!
Deer Squad (3)
Catfish Capers / Bubble Debacle. Lola tries her hand at being the park keeper for the day (Ian is on holiday) but things do not go according to her plan. // Sir Steel's attempts to clean up the Central Forest with a giant soap machine creates a huge bubble nightmare!
The Adventures of Paddington (3)
Paddington And The Magic Trick / Paddington And Poor Mr Curry. Mr. Gruber gives Paddington a box of Magic tricks, but Paddington cannot master the tricks until he learns to practice, practice, practice. // Mr. Curry is ill and Paddington decides to nurse him back to health with his own recipe for onion soup.
Top Wing (15)
Rod and Brody's Jungle Adventure / Cadet for a Day. Rod and Brody try to earn a Jungle Exploring badge. They get lost and must work together to help Swift find them. // Lucky students get to be "Cadets for a Day." Top Wing, and their junior cadets, end up having to rescue their teacher!
Blaze and the Monster Machines (15)
Truck Rangers. Blaze and his friends have joined the Truck Rangers, a scouting club where trucks earn badges for their accomplishments. But when Crusher's selfish scouting lands everyone in a heap of trouble, Blaze must race to the rescue!
Blaze and the Monster Machines (16)
Trouble at the Truck Wash. When an overeager Crusher causes the Truck Wash to explode out into Axle City, Blaze and friends will need your help using angles to recover the pieces and get the trucks clean again!
Santiago of the Seas (4)
The Magic Spyglass / The Stone of Life. Santi and crew are after the legendary Magic Spyglass! But things get tricky when Enrique Real de Palacios III joins the chase. / Santi and crew follow a map to a special treasure, but Bonnie and Sir Butterscotch are hot on their trail.
Abby Hatcher (15)
Princess Flug's Flowery Adventure / Fuzzliest Dinner. Princess Flug gets lost in the laundry and ends up on a wild cross-town adventure. // When Chef Jeff needs to leave the hotel, Abby enlists Curly and Bozzly to help her make dinner.
Butterbean's Café II (17)
Cricket's First Fairy Finish! / Tricky Sticky Buns! Cricket wants to do the fairy finish for her friends, but she needs a lesson first. Will she master the magic in time? // When sticky bean magic sticks Poppy and Dazzle together, the only way to get unstuck is to work together!
Bubble Guppies V (3)
Secret Agent Nonny! It's Secret Agent Nonny's birthday, and he's on a mission to deliver mysterious messages to all of his agent friends. Turns out, they're invitations to his own surprise birthday party!
Peppa Pig II (15)
Daddy Pig's Office. Peppa and George are visiting Daddy Pig’s office today. Daddy Pig works with Mr Rabbit and Mrs Cat. Mr. Rabbit’s job is all about numbers, Mrs Cat‘s job is all about drawing shapes on the computer, and Daddy Pig’s job is… complicated. Peppa and George have a go at each job. They love working at Daddy’s office.
Peppa Pig II (16)
Pirate Island. Today, Grandpa Pig and Granny Pig are taking Peppa, George and all their friends on a boat trip to Pirate Island. On the island, Grandpa shows everyone how to use his metal detector to find treasure and they all build a big sandcastle. The children love Pirate Island, but now it’s time to head back home.
Barbapapa - One Big Happy Family! (26)
The seven foods / The perfect portrait. The Barbababies think their food can make them change colours and shapes. They decide to find the right food for each of them. // Barbabeau lacks inspiration, he can't create anymore. The whole family helps by suggesting new subjects to paint.
Blue's Clues & You (11)
Getting Glasses with Magenta. It's an exciting day for Magenta because she's getting glasses! We play a special game of Blue and Magenta's Clues to find out what Magenta wants to do when she gets her glasses and we get to go with her to meet.
Blaze and the Monster Machines (15)
Truck Rangers. Blaze and his friends have joined the Truck Rangers, a scouting club where trucks earn badges for their accomplishments. But when Crusher's selfish scouting lands everyone in a heap of trouble, Blaze must race to the rescue!
Blaze and the Monster Machines (16)
Trouble at the Truck Wash. When an overeager Crusher causes the Truck Wash to explode out into Axle City, Blaze and friends will need your help using angles to recover the pieces and get the trucks clean again!
PAW Patrol IV (23)
Pups Save Luke Stars / Pups Save Chicken Day. Katie is going to perform her contest-winning song with Luke Stars! But Luke Stars gets stuck on a mountain ledge on his way to Adventure Bay. // Chickaletta goes missing on Chicken Day! The PAW Patrol have to find her to save the festivites.
PAW Patrol IV (24)
Pups Save Francois the Penguin / Pups Save Daring Danny's Hippo. Francois and a baby penguin get caught on the other side of a carvasse. // Daring Danny wants a cool pet of his own, so he can't believe his luck when a stray baby hippo finds him.
Deer Squad (1)
Goodnight Central Forest / Steelzilla. When Sir Steel does not want to get out of bed, Professor Scratch plunges the whole city into darkness with a gigantic pair of sunglasses. // Sir Steel holds a grand parade but his giant Steel blimp grows to Godzilla sized and trashes the city!
Top Wing (2)
Race Through Danger Canyon / Rod's Beary Brave Save. A jet-flying Bat roars into Danger Canyon to show off his prowess. Swift must match his skills and race to the rescue. // Rod proves he's "a rooster, not a chicken" as he finds a cute little bear-cub lost in Haunted Cave.
Calvin & Kaison's Play Power (17)
All Wrapped Up! There is no wrapping paper in HQ! Luckily, ROBO G has a Mega Present Boxing Machine, but it's jammed! It's up to Calvin to use his PLAY POWER, get the machine working again so he can wrap his surprise present for Kaison.
Calvin & Kaison's Play Power (18)
Dino Egg Hunt. Calvin goes to Dinosaur Jungle to find a rare golden egg. But when the volcano, Mount Rumble, shakes the ground and a boulder hurtles towards Calvin, he must activate his PLAY POWER and rescue the golden dino egg.
The Adventures of Paddington (11)
Paddington and the Lost Gerbil / Paddington Earns a Ranger Badge. Paddington accidentally releases the school pet Gerbil that Judy is looking after. Paddington and Judy search for it in the house and in Mr. Curry's garden. // Jonathan and Paddington must get their Ranger badges but Mr. Curry is not happy with them.
Bubble Guppies V (4)
The Good, the Sad, and the Grumpy! When Mr. Grumpfish turns up in Happy Junction, he makes everyone in town really grumpy! Will Sheriff Molly find a way to help everyone handle their tricky emotions?
Butterbean's Café II (17)
Cricket's First Fairy Finish! / Tricky Sticky Buns! Cricket wants to do the fairy finish for her friends, but she needs a lesson first. Will she master the magic in time? // When sticky bean magic sticks Poppy and Dazzle together, the only way to get unstuck is to work together!
Blue's Clues & You (13)
Story Time with Blue. We are almost ready to read but first we need to play Blue's Clues to figure out Blue's favorite story! While looking for clues, we help Shovel & Pail act out "Jack & Jill" and match the three bears with their belongings.
Blue's Clues & You (15)
Bluestock. It's Bluestock - the Blue's Clues Music Concert! We play Blue's Clues to figure out what song Blue wants to sing in the show. Blue & Josh are excited to hear all of our musical friends sing including Magenta and Ally Brooke!
Blaze and the Monster Machines IV (11)
Power Tires! When his tires get popped, Blaze thinks he's out of the race for good. Luckily, Gabby is there with a new set of Power Tires - high-tech wheels that can transform into anything Blaze needs to keep rolling.
Santiago of the Seas (4)
The Magic Spyglass / The Stone of Life. Santi and crew are after the legendary Magic Spyglass! But things get tricky when Enrique Real de Palacios III joins the chase. / Santi and crew follow a map to a special treasure, but Bonnie and Sir Butterscotch are hot on their trail.
PAW Patrol VI (17)
Pups Save a Farmerless Farm. Bears are asleep all over town! The PAW Patrol must work quietly to save the bears and return them to their cave.
PAW Patrol V (8)
Pups Save a Bookmobile / Pups Save Heady Humdinger. When Ms. Marjorie brings her bookmobile to Everest and the kids of the mountains, Maynard accidentally sets the van rolling and goes off on a wild ride. // Mayor Humdinger has been carving his face into the cliffs of Adventure Bay!
The Adventures of Paddington (16)
Paddington And The Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.
Peppa Pig (41)
Chloe's Puppet Show. Peppa and George visit their cousin Chloe's house, where they put on a puppet show about a pig who snores a lot. Daddy Pig and Uncle Pig miss the show as they are too busy snoring.
Peppa Pig (42)
Daddy Gets Fit. Peppa instructs Daddy Pig to do lots of exercise to do as he is a bit fat. Daddy Pig is horrified to learn you have to exercise every day to get fit.
Barbapapa - One Big Happy Family! (26)
The seven foods / The perfect portrait. The Barbababies think their food can make them change colours and shapes. They decide to find the right food for each of them. // Barbabeau lacks inspiration, he can't create anymore. The whole family helps by suggesting new subjects to paint.
Blue's Clues & You (11)
Getting Glasses with Magenta. It's an exciting day for Magenta because she's getting glasses! We play a special game of Blue and Magenta's Clues to find out what Magenta wants to do when she gets her glasses and we get to go with her to meet.
PAW Patrol VI (1)
Pups Save the Jungle Penguins / Pups Save a Freighter. An ice floe carrying three penguins lands in the jungle. Now the pups must get them back to their frosty home. // Daring Danny is locked out of the lighthouse Turbot left him to look after. Now a freighter is headed straight for Seal Island!
PAW Patrol VI (6)
Pups and the Stinky Bubble Trouble / Pups Save the Baby Ostriches. What's that smell? A strange odor is chasing the jungle animals away from their homes. // Olivia the Ostrich has fallen in to the canyon! The pups need to work together to lift her to safety, while keeping her soon-to-hatch eggs warm.
Deer Squad (4)
Kai Express / Ducknado. When Kai joins all the deer's carts together, the vehicles end up as a runaway train in the Central Forest! // Sir Steel's super powerful hairdryer creates a giant tornado that sucks up Ian, his ducklings and a heap of other things.
The Adventures of Paddington (4)
Paddington and the Treehouse / Paddington and the Monster Hunt. Mr. Brown is worried he won't get sleep since the kids will be scared camping in the treehouse. Paddington wants to prove him wrong but there is a lightning storm. // There's a monster in Paddington's room and Mrs. Bird takes him on a monster hunt.
Top Wing (16)
Penny Rescues A Treasure / Penny Rocks the Road Wing. Penny races to save the lost treasure of Shipwreck Cove - and Commodore Smurkturkski! // Rod has to stay in bed with a cold. Penny has to learn to pilot the Road-Wing "on the fly!
Blaze and the Monster Machines (17)
Cattle Drive. When Blaze and Starla encounter a herd of cows wandering out in the desert, they must embark on a wild west adventure to bring them back to Starla’s barn.
Blaze and the Monster Machines (18)
Dragon Island Duel. It's the day of the Dragon Island Duel, a race around tropical Dragon Island! But when Crusher cheats and sends Blaze away before the race, AJ must set out to rescue his best friend and bring him back to the starting line.
Santiago of the Seas (3)
To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.
Abby Hatcher (16)
Princess Flug's Pet Slug / Fuzzly Photo Day. Princess Flug finds a slug and wants it to be her pet. // Abby wants to send a picture of her and the Fuzzlies to her Wai Po, but it's impossible to get all the Fuzzlies together for a perfect picture.
Butterbean's Café II (18)
Happy Birthday, Cricket! / Friendly Frank. Butterbean wants to make Cricket's birthday wish come true, but everything keeps going wrong! // Ms. Marmalady uses magic to create customer, Frank. But figuring what makes Frank happy is harder than she thought!
Bubble Guppies V (4)
The Good, the Sad, and the Grumpy! When Mr. Grumpfish turns up in Happy Junction, he makes everyone in town really grumpy! Will Sheriff Molly find a way to help everyone handle their tricky emotions?
Peppa Pig II (17)
Jumble Sale. Peppa’s playgroup is holding a jumble sale to raise money for a new roof and Madame Gazelle asks everyone to bring something to sell. Peppa, and each of her friends, bring in an old toy but they soon realise that favourite toys can be hard to let go of. Daddy Pig buys an ‘antique’ chair that looks very familiar.
Peppa Pig II (18)
Swimming. Peppa and her family are at the swimming pool. George is a little worried at first but is soon splashing happily with his friend Richard Rabbit. Rebecca Rabbit is there too. She and Peppa are very proud of their swimming skills. Everyone is surprised to discover that Daddy Pig is very good at swimming and diving. Very good indeed.
Barbapapa - One Big Happy Family! (10)
Double Dare You / Roy. On a ski trip, the Barbapapas build a giant igloo. Barbabravo and Barbalib challenge each other to find out who is braver. // Barbabright creates a vacuuming robot that's also very good at soccer. The Barbababies organise a match against the robots.
Blue's Clues & You (12)
Science with Blue. We learn about science today as we play Blue's Clues to figure out what experiment Blue wants to try. While we search for clues, we look at the world with our magnifying glass, meet the Sun, and learn a song about the planets!
Blaze and the Monster Machines (17)
Cattle Drive. When Blaze and Starla encounter a herd of cows wandering out in the desert, they must embark on a wild west adventure to bring them back to Starla’s barn.
Blaze and the Monster Machines (18)
Dragon Island Duel. It's the day of the Dragon Island Duel, a race around tropical Dragon Island! But when Crusher cheats and sends Blaze away before the race, AJ must set out to rescue his best friend and bring him back to the starting line.
PAW Patrol IV (25)
Pups Save Baby Humdinger / Pups Save a Pinata. Tracker has a dream that Mayor Humginder turns into a baby! Now it's up to the pups to find the special coconuut to reverse the spell. // Alex is hosting a fun party in Adventure Bay but is heartbroken when his special pinata mysteriously disappears.
PAW Patrol V (1)
Pups Save the Kitty Rescue Crew / Pups Save an Ostrich. Mayor Humdinger makes fake emergencies for his kitties to save so they appear better then the PAW Patrol. // The Wingnuts get a new pet ostrich, but it gets lost on the trip home. The PAW Patrol must find and lead it to the Wingnuts' ranch.
Deer Squad (2)
Save The Bees / Duck Dilemma. All the bees in the Central Forest are captured by Sir Steel for their honey and Deer Squad have to come to their rescue! // Kai invents a Roboduck to babysit the ducklings, but it goes haywire and takes down all the technology in Platinum City.
Top Wing (3)
Penny's Polar Bear Rescue / Shirley Squirrely Flies Away. Penny makes a friend, and saves the day, when a stranded polar-bear family floats into the warm water near Big Swirl Island. // Team Top Wing saves Shirley Squirrely when her giant flying machine nearly crashes into the ocean.
Calvin & Kaison's Play Power (19)
Underwater Art. ROBO G takes Calvin on a deep sea adventure to find what he needs to finish his underwater artwork. But when a school of jellyfish blocks their path, Calvin must summon his PLAY POWER to be able to finish his masterpiece.
Calvin & Kaison's Play Power (20)
Super Spooky Surprise Party! Someone (or something) has stolen the snacks for the spooky surprise party! It's up to Calvin and ROBO G to use their PLAY POWER to find them - if the mysterious 'Count Snackula' doesn't find them first.
The Adventures of Paddington (12)
Paddington Flies a Kite / Paddington the Detective. It's a windy day and Jonathan wishes to play kite with his dad. Since Mr. Brown is stuck at home, Paddington takes Jonathan to the park. // DAN Drainpipe Dan is stealing Mrs. Brown's wedding ring. Inspector Paddington of the yard is on his trail.
Bubble Guppies V (5)
Ocean Patrol! Windy Pete is sailing around the world, blasting tropical climates with snow! Will the Ocean Patrol stop his snowy assault?
Butterbean's Café II (18)
Happy Birthday, Cricket! / Friendly Frank. Butterbean wants to make Cricket's birthday wish come true, but everything keeps going wrong! // Ms. Marmalady uses magic to create customer, Frank. But figuring what makes Frank happy is harder than she thought!
Blue's Clues & You (16)
The Thinking Squad. Clues house! While playing "superheroes" we hear a super strange noise. We play Blue's Clues to figure out where it's coming from. On the way, we learn about the powers our Superfriends have too!
Blue's Clues & You (17)
Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!
