
Nick Jr.
Nick Jr. od do
PAW Patrol II (3)
Pups Save Jake / Pups Save the Parade. Jake and Chase go deep cave spelunking when Jake ends up getting his ankle stuck between some fallen rocks! Ryder, Rubble with his new JACKHAMMER, and Marshall with his new FIRST MEDICAL RESPONSE GEAR need to get to the cave right away and save Jake! // Adventure Bay Parade Day goes awry when Alex puts too many balloons on Katie’s bathtub float. It literally “floats” away, and with Cali and Chickaletta inside!
The Adventures of Paddington (16)
Paddington And The Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.
Top Wing II (2)
Top Wing Rescues the Academy. The Cadets must pass Inspector Eagle-Eye's test or Speedy and Bea will be sent back to teacher's school! Team Top Wing ace the test and rescue the Inspector using the Headquarters Command Flyer: a part of the HQ that can fly!
Blaze and the Monster Machines III (6)
Light Riders. A light thief (Melissa Rauch) is on the loose, leaving all of Axle City in the dark! Gabby outfits Blaze with special lights to help him track down the light thief and restore the missing lights.
Blaze and the Monster Machines III (7)
The Bouncing Bull Racetrack. Blaze and Starla discover a map that leads to a track of legend – the Bouncing Bull Racetrack! The friends set out on a Wild West quest to find the track and take the ride of their lives.
Santiago of the Seas (6)
The Night of the Turtles / Santiago's Regatta. When Bonnie kidnaps newly-hatched turtles before they can swim to momma out at sea, Santi and crew are on the move. // Santi and crew struggle to win the Isla Encanto Regatta when Enrique starts to cheat.
Abby Hatcher II (5)
Super-Strength Curly / Super-sitter Abby. Abby and the Fuzzlies are making fruit jellies but when Princess Flug mixes in Glitter-goo it gives Curly special powers! // Abby is babysitting Grumbles cousin Mumbles but is having a hard time following the Fuzzly babysitting rules.
Butterbean's Café II (9)
I Love Rockin' Rolls! / A Baby at Marmalady's! When Zane, a rockstar fairy, comes to town, Jasper wants to impress him so much that he starts acting just like him! // Ms. Marmalady wants to be the best auntie to her new baby nephew, but she'll need some help from the Bean Team.
Bubble Guppies IV (3)
Costume Boxing! At the height of Fashion Week in Bubbletucky, Molly performs in the quick-change dress-up match. Her skills land her on the cover of Dress-Up!, the hottest fashion mag in town!
Peppa Pig II (41)
Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.
Peppa Pig II (42)
Granny and Granpa's Attic. Peppa and George are helping Granny and Grandpa Pig tidy their attic, but they have trouble deciding what to throw out, because Granny and Grandpa want to keep everything. Amongst the clutter, Peppa finds an old record player and some funny old records. The record player still works and soon everyone is dancing.
Barbapapa - One Big Happy Family! (17)
Where did it go Barbabravo? / The big bad hen. Like a secret agent, Barbabravo leads the investigation equipped with his gadgets to find out who stole Barbapapa's cake. // Barbalala is convinced she heard a giant hen prowling around the house. The Barbababies organize themselves to stand guard.
Blue's Clues & You (3)
Playdate with Magenta. Blue's friend Magenta is coming over today! We play Blue's Clues to figure out what Blue wants to do with Magenta. During our search for clues, we identify opposites and check out animal footprint with our friends Shovel & Pail.
Blaze and the Monster Machines II (11)
Fire Alarm Blaze. There's a fire on the bridge, and it's too much for the Fire Chief and his team to handle. They need Firefighting Blaze to help. With time running out, Blaze hurries across town. But can he get to the bridge in time?
Blaze and the Monster Machines II (12)
Axle City Grand Prix. Gabby has the perfect tool to get Blaze ready to race: a special remote that can control any machine. But when Crusher takes her remote, he activates machines all over town to slow Blaze down.
PAW Patrol VII (13)
Pups Save Uncle Otis From His Cabin. Uncle Otis's installs a Smart Home 3000, in his cabin, that ends up trapping Uncle Otis and Mr. Wingnut inside!
PAW Patrol VII (13)
Pups Save A Lost Gold Miner. Uncle Otis takes a trip to a lost gold mine. After wandering off course, Ryder and the Pups must save him from the booby-trapped mine.
PAW Patrol IV (18)
Pups Save a City Kitty / Pups Save a Cloud Surfer. Cali gets lost in the woods. // Daring Danny X's harness loosens while kite-surfing.
PAW Patrol (12)
Pups Get a Rubble / Pups Save a Walrus. We see a flashback of how Rubble became a member of the Paw Patrol! // When Wally the Walrus gets tangled in an old fishing net, Ryder and the Paw Patrol need to get him to the surface and back to shore safely.
Top Wing (15)
Rod and Brody's Jungle Adventure / Cadet for a Day. Rod and Brody try to earn a Jungle Exploring badge. They get lost and must work together to help Swift find them. // Lucky students get to be "Cadets for a Day." Top Wing, and their junior cadets, end up having to rescue their teacher!
Calvin & Kaison's Play Power (3)
The Mega Messy Mess. There's mess everywhere at HQ! Luckily ROBO G has created Tidy Bot, a robot that makes tidying into fun games. But a stinky sock makes Tidy Bot malfunction! Can Calvin use his PLAY POWER to fix Tidy Bot and clean up the mess?
Calvin & Kaison's Play Power (4)
Snow Ball Yeti. Brrrrrrr! HQ is super chilly thanks to ROBO G's new extreme air conditioner. Can Calvin use his PLAY POWER to return the temperatures to normal, or will a wily Yeti spoil his plans?
The Adventures of Paddington (25)
Paddington's First Snow / Paddington And The Metal Detector. It's snowing in Windsor Gardens; Paddington has lost a special wooly hat given him by Aunt Lucy and must find it. // Paddington is given a Metal detector by Mr. Gruber. Beep beep beep what has Paddington found now?
Bubble Guppies IV (6)
Guppy Movers! When their friend Skip's moving day doesn't go as planned, Molly, Gil, and the rest of the Guppy Movers roll in to set things right in Skip's new home!
Butterbean's Café II (4)
Rebel Without a Whisk! / Key Slime Bars! Cricket and Poppy's cousin Rebel take Butterbean's whisk without asking! Will Cricket do the right thing and return it? // Ms. Marmalady tries to copy the Bean Team's recipes! But no one does it like Butterbean's!
Blue's Clues & You (13)
Story Time with Blue. We are almost ready to read but first we need to play Blue's Clues to figure out Blue's favorite story! While looking for clues, we help Shovel & Pail act out "Jack & Jill" and match the three bears with their belongings.
Blue's Clues & You (15)
Bluestock. It's Bluestock - the Blue's Clues Music Concert! We play Blue's Clues to figure out what song Blue wants to sing in the show. Blue & Josh are excited to hear all of our musical friends sing including Magenta and Ally Brooke!
Blaze and the Monster Machines V (19)
The Treat Thief. Officer Blaze just got his biggest case yet: tracking down the mischievous Treat Thief! With help from Officer Anna, Blaze sets out to stop the thief and recover every stolen treat!
Santiago of the Seas (6)
The Night of the Turtles / Santiago's Regatta. When Bonnie kidnaps newly-hatched turtles before they can swim to momma out at sea, Santi and crew are on the move. // Santi and crew struggle to win the Isla Encanto Regatta when Enrique starts to cheat.
PAW Patrol VII (13)
Pups Save Uncle Otis From His Cabin. Uncle Otis's installs a Smart Home 3000, in his cabin, that ends up trapping Uncle Otis and Mr. Wingnut inside!
PAW Patrol VI (8)
Pups Save Bedtime / Pups Save Chickaletta's Egg. The Turbots are trapped somewhere in the jungle. They tried to call the Paw Patrol, but their phone cut out! // Chickaletta has laid an egg, but it's rolled away and is heading through town. The Paw Patrol has to catch it before it breaks.
The Adventures of Paddington (4)
Paddington and the Treehouse / Paddington and the Monster Hunt. Mr. Brown is worried he won't get sleep since the kids will be scared camping in the treehouse. Paddington wants to prove him wrong but there is a lightning storm. // There's a monster in Paddington's room and Mrs. Bird takes him on a monster hunt.
Peppa Pig II (25)
George Catches a Cold. Peppa and George love jumping in muddy puddles, even when it’s raining – but when George takes off his rain hat, he catches a cold. After plenty of rest and some warm milk and honey, George is feeling much better. Now he’s more than happy to wear his rain hat, even when it’s not raining.
Peppa Pig II (26)
The Eye Test. Peppa’s friend, Pedro Pony, wears glasses. Peppa thinks she might need glasses too, so Mummy Pig takes her to the Optician for an eye test. Peppa is a little disappointed to discover that she has perfect vision – but that doesn’t stop her wearing some rather fabulous sunglasses.
Peppa Pig II (27)
The Long Grass. The grass has grown very long. It is so long that when Peppa and George play outside with their plastic ball, they can’t see each other and the ball gets lost. The grass is too much for Daddy Pig’s rusty old lawnmower so he calls Grandpa Pig for help. Grandpa arrives with ‘Betsy’, his fantastic, motorised lawnmower and gets the grass cut in no time. Peppa and George find their plastic ball again and it bounces brilliantly on the short grass!
Calvin & Kaison's Play Power (11)
Car Catastrophe. Calvin's remote control car has been turbo charged and is out of control! Can Calvin summon his PLAY POWER before the kid cave is totally destroyed?
Calvin & Kaison's Play Power (12)
Robot Round Up! ROBO G's robot flock are loose on the dangerous Rock Block Mountain! Calvin launches a Robo Rescue Mission but the robots keep escaping! Calvin uses his PLAY POWER and calls on a special helper to save the runaway robots.
Ready Set Dance II (8)
Game, Set, Granny. Granny is back - and she is going to take on the kid crew in a heart stopping game of tennis!
Blue's Clues & You (2)
Happy Birthday Blue. It's Blue's birthday! We're playing Blue's Clues to figure out what present Blue wants for her birthday. While we look for Clues, we help Josh get ready for the party by observing patterns & take a trip to Joe's Present Store.
PAW Patrol VII (13)
Pups Save Uncle Otis From His Cabin. Uncle Otis's installs a Smart Home 3000, in his cabin, that ends up trapping Uncle Otis and Mr. Wingnut inside!
PAW Patrol VII (13)
Pups Save A Lost Gold Miner. Uncle Otis takes a trip to a lost gold mine. After wandering off course, Ryder and the Pups must save him from the booby-trapped mine.
PAW Patrol (7)
Pups Save the Circus / Pup A Doodle Do. Ryder gets a call from the Circus ringmaster – Ellie the baby elephant has escaped from the circus train! // Mayor Goodway’s purse chicken “Chickaletta” has gone missing. Ryder and the Paw Patrol search Adventure bay.
PAW Patrol II (3)
Pups Save Jake / Pups Save the Parade. Jake and Chase go deep cave spelunking when Jake ends up getting his ankle stuck between some fallen rocks! Ryder, Rubble with his new JACKHAMMER, and Marshall with his new FIRST MEDICAL RESPONSE GEAR need to get to the cave right away and save Jake! // Adventure Bay Parade Day goes awry when Alex puts too many balloons on Katie’s bathtub float. It literally “floats” away, and with Cali and Chickaletta inside!
The Adventures of Paddington (16)
Paddington And The Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.
Top Wing II (2)
Top Wing Rescues the Academy. The Cadets must pass Inspector Eagle-Eye's test or Speedy and Bea will be sent back to teacher's school! Team Top Wing ace the test and rescue the Inspector using the Headquarters Command Flyer: a part of the HQ that can fly!
Blaze and the Monster Machines III (6)
Light Riders. A light thief (Melissa Rauch) is on the loose, leaving all of Axle City in the dark! Gabby outfits Blaze with special lights to help him track down the light thief and restore the missing lights.
Blaze and the Monster Machines III (7)
The Bouncing Bull Racetrack. Blaze and Starla discover a map that leads to a track of legend – the Bouncing Bull Racetrack! The friends set out on a Wild West quest to find the track and take the ride of their lives.
Santiago of the Seas (6)
The Night of the Turtles / Santiago's Regatta. When Bonnie kidnaps newly-hatched turtles before they can swim to momma out at sea, Santi and crew are on the move. // Santi and crew struggle to win the Isla Encanto Regatta when Enrique starts to cheat.
Abby Hatcher II (5)
Super-Strength Curly / Super-sitter Abby. Abby and the Fuzzlies are making fruit jellies but when Princess Flug mixes in Glitter-goo it gives Curly special powers! // Abby is babysitting Grumbles cousin Mumbles but is having a hard time following the Fuzzly babysitting rules.
Butterbean's Café II (9)
I Love Rockin' Rolls! / A Baby at Marmalady's! When Zane, a rockstar fairy, comes to town, Jasper wants to impress him so much that he starts acting just like him! // Ms. Marmalady wants to be the best auntie to her new baby nephew, but she'll need some help from the Bean Team.
Bubble Guppies IV (3)
Costume Boxing! At the height of Fashion Week in Bubbletucky, Molly performs in the quick-change dress-up match. Her skills land her on the cover of Dress-Up!, the hottest fashion mag in town!
Peppa Pig II (41)
Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.
Peppa Pig II (42)
Granny and Granpa's Attic. Peppa and George are helping Granny and Grandpa Pig tidy their attic, but they have trouble deciding what to throw out, because Granny and Grandpa want to keep everything. Amongst the clutter, Peppa finds an old record player and some funny old records. The record player still works and soon everyone is dancing.
Barbapapa - One Big Happy Family! (17)
Where did it go Barbabravo? / The big bad hen. Like a secret agent, Barbabravo leads the investigation equipped with his gadgets to find out who stole Barbapapa's cake. // Barbalala is convinced she heard a giant hen prowling around the house. The Barbababies organize themselves to stand guard.
Blue's Clues & You (3)
Playdate with Magenta. Blue's friend Magenta is coming over today! We play Blue's Clues to figure out what Blue wants to do with Magenta. During our search for clues, we identify opposites and check out animal footprint with our friends Shovel & Pail.
Blaze and the Monster Machines II (11)
Fire Alarm Blaze. There's a fire on the bridge, and it's too much for the Fire Chief and his team to handle. They need Firefighting Blaze to help. With time running out, Blaze hurries across town. But can he get to the bridge in time?
Blaze and the Monster Machines II (12)
Axle City Grand Prix. Gabby has the perfect tool to get Blaze ready to race: a special remote that can control any machine. But when Crusher takes her remote, he activates machines all over town to slow Blaze down.
PAW Patrol VII (13)
Pups Save Uncle Otis From His Cabin. Uncle Otis's installs a Smart Home 3000, in his cabin, that ends up trapping Uncle Otis and Mr. Wingnut inside!
PAW Patrol VII (13)
Pups Save A Lost Gold Miner. Uncle Otis takes a trip to a lost gold mine. After wandering off course, Ryder and the Pups must save him from the booby-trapped mine.
PAW Patrol IV (18)
Pups Save a City Kitty / Pups Save a Cloud Surfer. Cali gets lost in the woods. // Daring Danny X's harness loosens while kite-surfing.
PAW Patrol (12)
Pups Get a Rubble / Pups Save a Walrus. We see a flashback of how Rubble became a member of the Paw Patrol! // When Wally the Walrus gets tangled in an old fishing net, Ryder and the Paw Patrol need to get him to the surface and back to shore safely.
Top Wing (15)
Rod and Brody's Jungle Adventure / Cadet for a Day. Rod and Brody try to earn a Jungle Exploring badge. They get lost and must work together to help Swift find them. // Lucky students get to be "Cadets for a Day." Top Wing, and their junior cadets, end up having to rescue their teacher!
Calvin & Kaison's Play Power (3)
The Mega Messy Mess. There's mess everywhere at HQ! Luckily ROBO G has created Tidy Bot, a robot that makes tidying into fun games. But a stinky sock makes Tidy Bot malfunction! Can Calvin use his PLAY POWER to fix Tidy Bot and clean up the mess?
Calvin & Kaison's Play Power (4)
Snow Ball Yeti. Brrrrrrr! HQ is super chilly thanks to ROBO G's new extreme air conditioner. Can Calvin use his PLAY POWER to return the temperatures to normal, or will a wily Yeti spoil his plans?
The Adventures of Paddington (25)
Paddington's First Snow / Paddington And The Metal Detector. It's snowing in Windsor Gardens; Paddington has lost a special wooly hat given him by Aunt Lucy and must find it. // Paddington is given a Metal detector by Mr. Gruber. Beep beep beep what has Paddington found now?
Bubble Guppies IV (6)
Guppy Movers! When their friend Skip's moving day doesn't go as planned, Molly, Gil, and the rest of the Guppy Movers roll in to set things right in Skip's new home!
Butterbean's Café II (4)
Rebel Without a Whisk! / Key Slime Bars! Cricket and Poppy's cousin Rebel take Butterbean's whisk without asking! Will Cricket do the right thing and return it? // Ms. Marmalady tries to copy the Bean Team's recipes! But no one does it like Butterbean's!
Blue's Clues & You (13)
Story Time with Blue. We are almost ready to read but first we need to play Blue's Clues to figure out Blue's favorite story! While looking for clues, we help Shovel & Pail act out "Jack & Jill" and match the three bears with their belongings.
Blue's Clues & You (15)
Bluestock. It's Bluestock - the Blue's Clues Music Concert! We play Blue's Clues to figure out what song Blue wants to sing in the show. Blue & Josh are excited to hear all of our musical friends sing including Magenta and Ally Brooke!
Blaze and the Monster Machines V (19)
The Treat Thief. Officer Blaze just got his biggest case yet: tracking down the mischievous Treat Thief! With help from Officer Anna, Blaze sets out to stop the thief and recover every stolen treat!
Santiago of the Seas (6)
The Night of the Turtles / Santiago's Regatta. When Bonnie kidnaps newly-hatched turtles before they can swim to momma out at sea, Santi and crew are on the move. // Santi and crew struggle to win the Isla Encanto Regatta when Enrique starts to cheat.
PAW Patrol VII (13)
Pups Save Uncle Otis From His Cabin. Uncle Otis's installs a Smart Home 3000, in his cabin, that ends up trapping Uncle Otis and Mr. Wingnut inside!
PAW Patrol VI (8)
Pups Save Bedtime / Pups Save Chickaletta's Egg. The Turbots are trapped somewhere in the jungle. They tried to call the Paw Patrol, but their phone cut out! // Chickaletta has laid an egg, but it's rolled away and is heading through town. The Paw Patrol has to catch it before it breaks.
The Adventures of Paddington (4)
Paddington and the Treehouse / Paddington and the Monster Hunt. Mr. Brown is worried he won't get sleep since the kids will be scared camping in the treehouse. Paddington wants to prove him wrong but there is a lightning storm. // There's a monster in Paddington's room and Mrs. Bird takes him on a monster hunt.
Peppa Pig II (28)
Zoe Zebra, the Postman's Daughter. Mr. Zebra the Postman is delivering the post and today his daughter Zoë is helping him. Zoë has a very special letter for Peppa and George; an invitation to her birthday party. Mummy Pig helps Peppa and George write a reply. They post their reply in the post box and then Peppa and George help Mr. Zebra deliver it all the way to Zoë’s house. The birthday party is fantastic fun, especially as it turns out that Zoë has invited all of Peppa and George’s
Peppa Pig II (29)
Painting. Today Peppa and George are painting. Peppa and George love painting and Daddy Pig loves painting too. Daddy shows Peppa and George how to mix paints and the three of them paint a beautiful picture of a cherry tree in the garden. Everything is going very well, until the ducks turn up and decide to run through the paint and all over the painting...
Barbapapa - One Big Happy Family! (22)
Barbabright has a secret / Super duper cool. Barbabright acts strangely. What is he hiding ? The Barbabbabies will do anything to find out. // The Barbapapa decide to save energy. But their efforts are undermined by Barbabright and Barbabelle who build a secret energy-consuming project.
Blue's Clues & You (3)
Playdate with Magenta. Blue's friend Magenta is coming over today! We play Blue's Clues to figure out what Blue wants to do with Magenta. During our search for clues, we identify opposites and check out animal footprint with our friends Shovel & Pail.
PAW Patrol VII (14)
Pups Save Ryder's Surprise. Ryder's present ends up in the jungle and Carlos is trapped in a Jungle Gym. It's up to the Pups to save them.
PAW Patrol VII (13)
Pups Save Uncle Otis From His Cabin. Uncle Otis's installs a Smart Home 3000, in his cabin, that ends up trapping Uncle Otis and Mr. Wingnut inside!
PAW Patrol (9)
Pups Save the Treats / Pups Get a Lift. Mr. Porters van full of puppy food slides on the ice near the shore; Ryder and the PAW Patrol must save the day! // Katie and her cat Cali are on the chair lift when it stops leaving them above the ski hill with no way to get down!
PAW Patrol II (4)
Pups Save the Diving Bell / Pups Save the Beavers. Cap’n Turbot and his cousin Francois go deep sea diving to snap a picture of a rare seaslug – the only problem is their diving bell ends up stuck, and then the propeller fin breaks at the bottom of the bay! It’s PAW Patrol to the rescue, and they have just the right vehicle – Zuma’s new SUBMARINE! // A bad storm washes away Chompy the Beaver’s dam, so he starts chomping on all the wood at Farmer Yumi’s Farm! Ryder and the PAW Patrol have to fix the chomped Barn and Fence, but that’s just the beginning. Chompy has been chowing down all over town! Chase has to track the busy Beaver, while the rest of the Pups help rebuild Chompy’s home.
The Adventures of Paddington (17)
Paddington And The Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!
Top Wing II (3)
Top Wing Sting / Big Banana Break-In. Rod is super-excited to sing at Rhonda's, until Chomps and Rocco take the piano. The Cadets must get the piano back! // Margo the Monkey and the Banana Bandits break into Headquarters and try to take off with the HQ Command Flyer
Blaze and the Monster Machines III (8)
Tow Truck Tough! Blaze transforms into a tow-truck - and, with the help of AJ and Gabby, sets off on a tow-tally awesome adventure to save Stripes.
Blaze and the Monster Machines III (9)
Catch That Cake! It’s Darington’s birthday! Crusher uses a robot plate to try and steal the birthday cake, but his plan goes awry and the cake goes rocketing away. Will Blaze catch the runaway cake before Crusher and save the party?
Santiago of the Seas (8)
The Treasure in the Sky / Sidekick Switcheroo. After finding a cosmic treasure map, Santiago and crew take to the stars to track the treasure down. // During a high seas scuffle, Kiko and Sir Butterscotch swap places!
Abby Hatcher II (6)
Otis and the Snack Machine / Abby's Runaway Care Case. Abby has to rescue Otis when he gets stuck inside the hotel's new snack machine. // Teeny Terry thinks Abby needs a break, so he upgrades her Care Case to do her Fuzzly rescues for her.
Butterbean's Café II (10)
The Legend of the Shadow Bean! When a bad Shadow Bean makes it nighttime forever, some darkness-loving Bean Bats take over Puddlebrook, with the help of Ms. Marmalady! Will the Bean Team find a way to start the day?
Bubble Guppies IV (6)
Guppy Movers! When their friend Skip's moving day doesn't go as planned, Molly, Gil, and the rest of the Guppy Movers roll in to set things right in Skip's new home!
Peppa Pig II (43)
School Camp. Peppa and her friends are going camping. Madame Gazelle, their teacher, is in charge. First they put up their tents. Then they collect sticks to make a campfire. When is gets dark, Madame Gazelle produces her guitar and the children sing a song around the campfire. When it is time for bed, Peppa and her friends get a little scared and all the children end up sleeping in Madame Gazelle’s tent.
Peppa Pig II (44)
The Toy Cupboard. Peppa and George's toy basket is full and their beds are covered in toys, so Mummy Pig decides it is time to order a new toy cupboard. The cupboard arrives in the post but it needs to be assembled – and Mummy and Daddy Pig are not very good at DIY. Luckily help is at hand, as Mr Zebra the Postman loves assembling flat pack furniture.
Barbapapa - One Big Happy Family! (18)
Clock and dance / Barbapileup. The barbababies prepare a show for Barbamama's birthday. While Barbalala finishes up, they go to the carnival where Barbabeau gets stuck in an attraction. // Three separate stories telescope into a big final bouquet in the middle of the courtyard.
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
Blaze and the Monster Machines II (13)
Treasure Track. Blaze, AJ, and Gabby join Pegwheel the Pirate-Truck for an island treasure hunt! Following their treasure map, the friends search jungle beaches and mountains to find where X marks the spot.
Blaze and the Monster Machines II (14)
Rocket Ski Rescue. Crusher’s Grammy is in town to watch Crusher and Blaze race at the Monster Dome. But when Crusher tries to cheat using rocket skis, his plan backfires, blasting him off the racetrack and across Axle City!
PAW Patrol VII (14)
Pups Save Ryder's Surprise. Ryder's present ends up in the jungle and Carlos is trapped in a Jungle Gym. It's up to the Pups to save them.
PAW Patrol VII (13)
Pups Save Uncle Otis From His Cabin. Uncle Otis's installs a Smart Home 3000, in his cabin, that ends up trapping Uncle Otis and Mr. Wingnut inside!
PAW Patrol IV (21)
Pups Save the Runaway Turtles / Pups Save the Shivering Sheep. Daring Danny X accidently drives off with turtle eggs. // Farmer Al's sheep runaway and Mayor Humdinger's kittens go missing.
PAW Patrol (13)
Pups Save the Bunnies / Puptacular. Farmer Yumi’s carrots are disappearing and she calls Ryder and the Paw Patrol for help. // Katie is excited to be entering one of the Paw Patrol pups into a puppy grooming competition “Puptacular” in the next town.
Top Wing (16)
Penny Rescues A Treasure / Penny Rocks the Road Wing. Penny races to save the lost treasure of Shipwreck Cove - and Commodore Smurkturkski! // Rod has to stay in bed with a cold. Penny has to learn to pilot the Road-Wing "on the fly!
Calvin & Kaison's Play Power (5)
Fix Up Mix Up. When Kaison's car gets tangled and breaks down, Calvin and ROBO G try to fix it fast with their FAST FIXIT machine. But when the vehicle gets jammed inside the machine, Calvin has to use his PLAY POWER to fix it, and fast!
Calvin & Kaison's Play Power (6)
Ultimate Race Day. It's time for the ULTIMATE RACE DAY - on a race track built in the Kid Cave. But when the track gets broken mid race, Calvin's car is headed for a disaster. He must use his PLAY POWER to pull off the most epic stunt jump ever!
The Adventures of Paddington (26)
Paddington Runs The Café / Paddington Makes A Film. Paddington says he will watch the cafe, so Matteo can play with Jonathan and Judy in the park. // Mr. Gruber gives Paddington a film camera to record his adventures in Windsor Gardens to send to Aunt Lucy in the retired home for Bears in Lima.
Bubble Guppies IV (7)
Temple of the Lost Puppy! Bubble Puppy disappears after he bites down on ancient magic bone, so the Guppies must embark on an epic booby-trapped adventure to find their lost puppy!
Butterbean's Café II (5)
Cutie Pie's Pizza Pies! Cricket loves playing with her new friend Cutie Pie, a pizza delivery truck that magically comes alive. Until Ms. Marmalady buys Cutie Pie and threatens to send her to the junkyard! Can Cricket find a way to save her friend?
Blue's Clues & You (16)
The Thinking Squad. Clues house! While playing "superheroes" we hear a super strange noise. We play Blue's Clues to figure out where it's coming from. On the way, we learn about the powers our Superfriends have too!
Blue's Clues & You (17)
Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!
