
Nick Jr.
Nick Jr. od do
PAW Patrol II (4)
Pups Save the Diving Bell / Pups Save the Beavers. Cap’n Turbot and his cousin Francois go deep sea diving to snap a picture of a rare seaslug – the only problem is their diving bell ends up stuck, and then the propeller fin breaks at the bottom of the bay! It’s PAW Patrol to the rescue, and they have just the right vehicle – Zuma’s new SUBMARINE! // A bad storm washes away Chompy the Beaver’s dam, so he starts chomping on all the wood at Farmer Yumi’s Farm! Ryder and the PAW Patrol have to fix the chomped Barn and Fence, but that’s just the beginning. Chompy has been chowing down all over town! Chase has to track the busy Beaver, while the rest of the Pups help rebuild Chompy’s home.
The Adventures of Paddington (17)
Paddington And The Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!
Top Wing II (3)
Top Wing Sting / Big Banana Break-In. Rod is super-excited to sing at Rhonda's, until Chomps and Rocco take the piano. The Cadets must get the piano back! // Margo the Monkey and the Banana Bandits break into Headquarters and try to take off with the HQ Command Flyer
Blaze and the Monster Machines III (8)
Tow Truck Tough! Blaze transforms into a tow-truck - and, with the help of AJ and Gabby, sets off on a tow-tally awesome adventure to save Stripes.
Blaze and the Monster Machines III (9)
Catch That Cake! It’s Darington’s birthday! Crusher uses a robot plate to try and steal the birthday cake, but his plan goes awry and the cake goes rocketing away. Will Blaze catch the runaway cake before Crusher and save the party?
Santiago of the Seas (8)
The Treasure in the Sky / Sidekick Switcheroo. After finding a cosmic treasure map, Santiago and crew take to the stars to track the treasure down. // During a high seas scuffle, Kiko and Sir Butterscotch swap places!
Abby Hatcher II (6)
Otis and the Snack Machine / Abby's Runaway Care Case. Abby has to rescue Otis when he gets stuck inside the hotel's new snack machine. // Teeny Terry thinks Abby needs a break, so he upgrades her Care Case to do her Fuzzly rescues for her.
Butterbean's Café II (10)
The Legend of the Shadow Bean! When a bad Shadow Bean makes it nighttime forever, some darkness-loving Bean Bats take over Puddlebrook, with the help of Ms. Marmalady! Will the Bean Team find a way to start the day?
Bubble Guppies IV (6)
Guppy Movers! When their friend Skip's moving day doesn't go as planned, Molly, Gil, and the rest of the Guppy Movers roll in to set things right in Skip's new home!
Peppa Pig II (43)
School Camp. Peppa and her friends are going camping. Madame Gazelle, their teacher, is in charge. First they put up their tents. Then they collect sticks to make a campfire. When is gets dark, Madame Gazelle produces her guitar and the children sing a song around the campfire. When it is time for bed, Peppa and her friends get a little scared and all the children end up sleeping in Madame Gazelle’s tent.
Peppa Pig II (44)
The Toy Cupboard. Peppa and George's toy basket is full and their beds are covered in toys, so Mummy Pig decides it is time to order a new toy cupboard. The cupboard arrives in the post but it needs to be assembled – and Mummy and Daddy Pig are not very good at DIY. Luckily help is at hand, as Mr Zebra the Postman loves assembling flat pack furniture.
Barbapapa - One Big Happy Family! (18)
Clock and dance / Barbapileup. The barbababies prepare a show for Barbamama's birthday. While Barbalala finishes up, they go to the carnival where Barbabeau gets stuck in an attraction. // Three separate stories telescope into a big final bouquet in the middle of the courtyard.
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
Blaze and the Monster Machines II (13)
Treasure Track. Blaze, AJ, and Gabby join Pegwheel the Pirate-Truck for an island treasure hunt! Following their treasure map, the friends search jungle beaches and mountains to find where X marks the spot.
Blaze and the Monster Machines II (14)
Rocket Ski Rescue. Crusher’s Grammy is in town to watch Crusher and Blaze race at the Monster Dome. But when Crusher tries to cheat using rocket skis, his plan backfires, blasting him off the racetrack and across Axle City!
PAW Patrol VII (14)
Pups Save Ryder's Surprise. Ryder's present ends up in the jungle and Carlos is trapped in a Jungle Gym. It's up to the Pups to save them.
PAW Patrol VII (13)
Pups Save Uncle Otis From His Cabin. Uncle Otis's installs a Smart Home 3000, in his cabin, that ends up trapping Uncle Otis and Mr. Wingnut inside!
PAW Patrol IV (21)
Pups Save the Runaway Turtles / Pups Save the Shivering Sheep. Daring Danny X accidently drives off with turtle eggs. // Farmer Al's sheep runaway and Mayor Humdinger's kittens go missing.
PAW Patrol (13)
Pups Save the Bunnies / Puptacular. Farmer Yumi’s carrots are disappearing and she calls Ryder and the Paw Patrol for help. // Katie is excited to be entering one of the Paw Patrol pups into a puppy grooming competition “Puptacular” in the next town.
Top Wing (16)
Penny Rescues A Treasure / Penny Rocks the Road Wing. Penny races to save the lost treasure of Shipwreck Cove - and Commodore Smurkturkski! // Rod has to stay in bed with a cold. Penny has to learn to pilot the Road-Wing "on the fly!
Calvin & Kaison's Play Power (5)
Fix Up Mix Up. When Kaison's car gets tangled and breaks down, Calvin and ROBO G try to fix it fast with their FAST FIXIT machine. But when the vehicle gets jammed inside the machine, Calvin has to use his PLAY POWER to fix it, and fast!
Calvin & Kaison's Play Power (6)
Ultimate Race Day. It's time for the ULTIMATE RACE DAY - on a race track built in the Kid Cave. But when the track gets broken mid race, Calvin's car is headed for a disaster. He must use his PLAY POWER to pull off the most epic stunt jump ever!
The Adventures of Paddington (26)
Paddington Runs The Café / Paddington Makes A Film. Paddington says he will watch the cafe, so Matteo can play with Jonathan and Judy in the park. // Mr. Gruber gives Paddington a film camera to record his adventures in Windsor Gardens to send to Aunt Lucy in the retired home for Bears in Lima.
Bubble Guppies IV (7)
Temple of the Lost Puppy! Bubble Puppy disappears after he bites down on ancient magic bone, so the Guppies must embark on an epic booby-trapped adventure to find their lost puppy!
Butterbean's Café II (5)
Cutie Pie's Pizza Pies! Cricket loves playing with her new friend Cutie Pie, a pizza delivery truck that magically comes alive. Until Ms. Marmalady buys Cutie Pie and threatens to send her to the junkyard! Can Cricket find a way to save her friend?
Blue's Clues & You (16)
The Thinking Squad. Clues house! While playing "superheroes" we hear a super strange noise. We play Blue's Clues to figure out where it's coming from. On the way, we learn about the powers our Superfriends have too!
Blue's Clues & You (17)
Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!
Blaze and the Monster Machines (3)
The Driving Force. When Starla the friendly cowgirl truck loses one of her pistons, Blaze and AJ set out to get it back. But they’ll have to hurry before Crusher gets his greedy tires on it!
Santiago of the Seas (8)
The Treasure in the Sky / Sidekick Switcheroo. After finding a cosmic treasure map, Santiago and crew take to the stars to track the treasure down. // During a high seas scuffle, Kiko and Sir Butterscotch swap places!
PAW Patrol VII (14)
Pups Save Ryder's Surprise. Ryder's present ends up in the jungle and Carlos is trapped in a Jungle Gym. It's up to the Pups to save them.
PAW Patrol VI (10)
Pups Save a Manatee / Pups Save Breakfast. Farmer Al and Farmer Yumi need help from the PAW Patrol to a get a manatee to the swamp. // Mr. Porter and Alex are in a sticky situation - they're up to their ears in maple syrup! It's up to the PAW Patrol to save the Porter's and Breakfast!
The Adventures of Paddington (5)
Paddington and the Painting / Paddington Finds Buried Treasure. Mrs. Brown can't find inspiration for her next art work so Paddington decides to help find her mojo! // Jonathan and Paddington dig up some broken pottery that turns out to be a statue made by Mrs. Brown. But who broke it?
Peppa Pig II (28)
Zoe Zebra, the Postman's Daughter. Mr. Zebra the Postman is delivering the post and today his daughter Zoë is helping him. Zoë has a very special letter for Peppa and George; an invitation to her birthday party. Mummy Pig helps Peppa and George write a reply. They post their reply in the post box and then Peppa and George help Mr. Zebra deliver it all the way to Zoë’s house. The birthday party is fantastic fun, especially as it turns out that Zoë has invited all of Peppa and George’s
Peppa Pig II (29)
Painting. Today Peppa and George are painting. Peppa and George love painting and Daddy Pig loves painting too. Daddy shows Peppa and George how to mix paints and the three of them paint a beautiful picture of a cherry tree in the garden. Everything is going very well, until the ducks turn up and decide to run through the paint and all over the painting...
Peppa Pig II (30)
Cuckoo Clock. The old cuckoo clock in Peppa and George’s bedroom hasn’t worked for sometime. So, Daddy Pig winds it up. The clock strikes the hour and a wooden cuckoo pops out, flapping its wings and singing “Cuckoo!!” Peppa thinks it is very funny, but George was looking the wrong way and has missed the whole thing. George does not want to miss the cuckoo again but the cuckoo only pops out once an hour...
Calvin & Kaison's Play Power (13)
Super Slimy Situation. All of Calvin's slime has gone off! ROBO G helps him create a fresh batch with a Super Slime Machine! But when the machine goes crazy, Calvin has to use his PLAY POWER to save the day.
Calvin & Kaison's Play Power (14)
Mega Power Needed. A sudden power failure leaves ROBO G critically low on battery and the whole kid cave in virtual darkness. It's up to Calvin to use his PLAY POWER to fix the Mega Power Maker and get ROBO G fully charged up!
Ready Set Dance II (9)
Dr. Mixitup. Dr Mixitup likes to experiment with dance in the lab, but it can get a little messy!
Blue's Clues & You (3)
Playdate with Magenta. Blue's friend Magenta is coming over today! We play Blue's Clues to figure out what Blue wants to do with Magenta. During our search for clues, we identify opposites and check out animal footprint with our friends Shovel & Pail.
PAW Patrol VII (14)
Pups Save Ryder's Surprise. Ryder's present ends up in the jungle and Carlos is trapped in a Jungle Gym. It's up to the Pups to save them.
PAW Patrol VII (13)
Pups Save Uncle Otis From His Cabin. Uncle Otis's installs a Smart Home 3000, in his cabin, that ends up trapping Uncle Otis and Mr. Wingnut inside!
PAW Patrol (9)
Pups Save the Treats / Pups Get a Lift. Mr. Porters van full of puppy food slides on the ice near the shore; Ryder and the PAW Patrol must save the day! // Katie and her cat Cali are on the chair lift when it stops leaving them above the ski hill with no way to get down!
PAW Patrol II (4)
Pups Save the Diving Bell / Pups Save the Beavers. Cap’n Turbot and his cousin Francois go deep sea diving to snap a picture of a rare seaslug – the only problem is their diving bell ends up stuck, and then the propeller fin breaks at the bottom of the bay! It’s PAW Patrol to the rescue, and they have just the right vehicle – Zuma’s new SUBMARINE! // A bad storm washes away Chompy the Beaver’s dam, so he starts chomping on all the wood at Farmer Yumi’s Farm! Ryder and the PAW Patrol have to fix the chomped Barn and Fence, but that’s just the beginning. Chompy has been chowing down all over town! Chase has to track the busy Beaver, while the rest of the Pups help rebuild Chompy’s home.
The Adventures of Paddington (17)
Paddington And The Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!
Top Wing II (3)
Top Wing Sting / Big Banana Break-In. Rod is super-excited to sing at Rhonda's, until Chomps and Rocco take the piano. The Cadets must get the piano back! // Margo the Monkey and the Banana Bandits break into Headquarters and try to take off with the HQ Command Flyer
Blaze and the Monster Machines III (8)
Tow Truck Tough! Blaze transforms into a tow-truck - and, with the help of AJ and Gabby, sets off on a tow-tally awesome adventure to save Stripes.
Blaze and the Monster Machines III (9)
Catch That Cake! It’s Darington’s birthday! Crusher uses a robot plate to try and steal the birthday cake, but his plan goes awry and the cake goes rocketing away. Will Blaze catch the runaway cake before Crusher and save the party?
Santiago of the Seas (8)
The Treasure in the Sky / Sidekick Switcheroo. After finding a cosmic treasure map, Santiago and crew take to the stars to track the treasure down. // During a high seas scuffle, Kiko and Sir Butterscotch swap places!
Abby Hatcher II (6)
Otis and the Snack Machine / Abby's Runaway Care Case. Abby has to rescue Otis when he gets stuck inside the hotel's new snack machine. // Teeny Terry thinks Abby needs a break, so he upgrades her Care Case to do her Fuzzly rescues for her.
Butterbean's Café II (10)
The Legend of the Shadow Bean! When a bad Shadow Bean makes it nighttime forever, some darkness-loving Bean Bats take over Puddlebrook, with the help of Ms. Marmalady! Will the Bean Team find a way to start the day?
Bubble Guppies IV (6)
Guppy Movers! When their friend Skip's moving day doesn't go as planned, Molly, Gil, and the rest of the Guppy Movers roll in to set things right in Skip's new home!
Peppa Pig II (43)
School Camp. Peppa and her friends are going camping. Madame Gazelle, their teacher, is in charge. First they put up their tents. Then they collect sticks to make a campfire. When is gets dark, Madame Gazelle produces her guitar and the children sing a song around the campfire. When it is time for bed, Peppa and her friends get a little scared and all the children end up sleeping in Madame Gazelle’s tent.
Peppa Pig II (44)
The Toy Cupboard. Peppa and George's toy basket is full and their beds are covered in toys, so Mummy Pig decides it is time to order a new toy cupboard. The cupboard arrives in the post but it needs to be assembled – and Mummy and Daddy Pig are not very good at DIY. Luckily help is at hand, as Mr Zebra the Postman loves assembling flat pack furniture.
Barbapapa - One Big Happy Family! (18)
Clock and dance / Barbapileup. The barbababies prepare a show for Barbamama's birthday. While Barbalala finishes up, they go to the carnival where Barbabeau gets stuck in an attraction. // Three separate stories telescope into a big final bouquet in the middle of the courtyard.
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
Blaze and the Monster Machines II (13)
Treasure Track. Blaze, AJ, and Gabby join Pegwheel the Pirate-Truck for an island treasure hunt! Following their treasure map, the friends search jungle beaches and mountains to find where X marks the spot.
Blaze and the Monster Machines II (14)
Rocket Ski Rescue. Crusher’s Grammy is in town to watch Crusher and Blaze race at the Monster Dome. But when Crusher tries to cheat using rocket skis, his plan backfires, blasting him off the racetrack and across Axle City!
PAW Patrol VII (14)
Pups Save Ryder's Surprise. Ryder's present ends up in the jungle and Carlos is trapped in a Jungle Gym. It's up to the Pups to save them.
PAW Patrol VII (13)
Pups Save Uncle Otis From His Cabin. Uncle Otis's installs a Smart Home 3000, in his cabin, that ends up trapping Uncle Otis and Mr. Wingnut inside!
PAW Patrol IV (21)
Pups Save the Runaway Turtles / Pups Save the Shivering Sheep. Daring Danny X accidently drives off with turtle eggs. // Farmer Al's sheep runaway and Mayor Humdinger's kittens go missing.
PAW Patrol (13)
Pups Save the Bunnies / Puptacular. Farmer Yumi’s carrots are disappearing and she calls Ryder and the Paw Patrol for help. // Katie is excited to be entering one of the Paw Patrol pups into a puppy grooming competition “Puptacular” in the next town.
Top Wing (16)
Penny Rescues A Treasure / Penny Rocks the Road Wing. Penny races to save the lost treasure of Shipwreck Cove - and Commodore Smurkturkski! // Rod has to stay in bed with a cold. Penny has to learn to pilot the Road-Wing "on the fly!
Calvin & Kaison's Play Power (5)
Fix Up Mix Up. When Kaison's car gets tangled and breaks down, Calvin and ROBO G try to fix it fast with their FAST FIXIT machine. But when the vehicle gets jammed inside the machine, Calvin has to use his PLAY POWER to fix it, and fast!
Calvin & Kaison's Play Power (6)
Ultimate Race Day. It's time for the ULTIMATE RACE DAY - on a race track built in the Kid Cave. But when the track gets broken mid race, Calvin's car is headed for a disaster. He must use his PLAY POWER to pull off the most epic stunt jump ever!
The Adventures of Paddington (26)
Paddington Runs The Café / Paddington Makes A Film. Paddington says he will watch the cafe, so Matteo can play with Jonathan and Judy in the park. // Mr. Gruber gives Paddington a film camera to record his adventures in Windsor Gardens to send to Aunt Lucy in the retired home for Bears in Lima.
Bubble Guppies IV (7)
Temple of the Lost Puppy! Bubble Puppy disappears after he bites down on ancient magic bone, so the Guppies must embark on an epic booby-trapped adventure to find their lost puppy!
Butterbean's Café II (5)
Cutie Pie's Pizza Pies! Cricket loves playing with her new friend Cutie Pie, a pizza delivery truck that magically comes alive. Until Ms. Marmalady buys Cutie Pie and threatens to send her to the junkyard! Can Cricket find a way to save her friend?
Blue's Clues & You (16)
The Thinking Squad. Clues house! While playing "superheroes" we hear a super strange noise. We play Blue's Clues to figure out where it's coming from. On the way, we learn about the powers our Superfriends have too!
Blue's Clues & You (17)
Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!
Blaze and the Monster Machines (3)
The Driving Force. When Starla the friendly cowgirl truck loses one of her pistons, Blaze and AJ set out to get it back. But they’ll have to hurry before Crusher gets his greedy tires on it!
Santiago of the Seas (8)
The Treasure in the Sky / Sidekick Switcheroo. After finding a cosmic treasure map, Santiago and crew take to the stars to track the treasure down. // During a high seas scuffle, Kiko and Sir Butterscotch swap places!
PAW Patrol VII (14)
Pups Save Ryder's Surprise. Ryder's present ends up in the jungle and Carlos is trapped in a Jungle Gym. It's up to the Pups to save them.
PAW Patrol VI (10)
Pups Save a Manatee / Pups Save Breakfast. Farmer Al and Farmer Yumi need help from the PAW Patrol to a get a manatee to the swamp. // Mr. Porter and Alex are in a sticky situation - they're up to their ears in maple syrup! It's up to the PAW Patrol to save the Porter's and Breakfast!
The Adventures of Paddington (5)
Paddington and the Painting / Paddington Finds Buried Treasure. Mrs. Brown can't find inspiration for her next art work so Paddington decides to help find her mojo! // Jonathan and Paddington dig up some broken pottery that turns out to be a statue made by Mrs. Brown. But who broke it?
Peppa Pig II (31)
The Cycle Ride. Peppa and her family are going for a day’s cycle ride. Peppa rides her little bicycle. Mummy and Daddy Pig ride their tandem, with George on the back. Peppa loves cycling downhill but she’s not so keen on peddling uphill. So, when the family meet all of Peppa’s friends and decide to have a race, Peppa insists it should be a down hill race.
Peppa Pig II (32)
Ice Skating. Peppa and George are going ice-skating today. They have never been ice skating before and Peppa keeps falling over. Daddy Pig tells her not to worry; everyone falls over when they skate for the first time. Mummy Pig teaches Peppa to skate and soon she is having lots of fun. Peppa begins to teach George how to skate but it turns out he is a natural born skater. Peppa and George love ice-skating. Everyone loves ice-skating.
Barbapapa - One Big Happy Family! (23)
Barba TV / The museum. The barbababies are glued to the TV. Since they love it so much, their parents encourage them to make their own shows. // The Barbapapa visit the museum of evolution. On the program: creation of the Earth, Precambrian submarine and... dinosaurs!
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
PAW Patrol VII (14)
Pups Save a Rocket Roller Skater. A mix-up delivery leads to Ms. Marjorie and Danny speeding out of control in Adventure Bay. Now the Pups must rescue them.
PAW Patrol VII (14)
Pups Save Ryder's Surprise. Ryder's present ends up in the jungle and Carlos is trapped in a Jungle Gym. It's up to the Pups to save them.
PAW Patrol (13)
Pups Save the Bunnies / Puptacular. Farmer Yumi’s carrots are disappearing and she calls Ryder and the Paw Patrol for help. // Katie is excited to be entering one of the Paw Patrol pups into a puppy grooming competition “Puptacular” in the next town.
PAW Patrol II (5)
Pups Save a Ghost / Pups Save a Show. When a mysterious ghost is causing havoc around the Lookout,The pups discover it's not a ghost at all - it's Marshall... sleepwalking! Before the big play, a stage prop collapses and traps Cap'n Turbot. Pups to the rescue! // The Pups are going to put on a play in town square, but Cap’n Turbot’s stage prop ends up collapsing and trapping him! Ryder and the PAW Patrol have to save Turbot, along with Marshall in his new FIRST MEDICAL RESPONSE GEAR!
The Adventures of Paddington (18)
Paddington And The Bone / Paddington Joins A Band. Mr. Gruber has been loaned a T-Rex Skeleton, but Lucky the dog has stolen the priceless bone and buried it somewhere. // The kids decide to form a rock band with Paddington, but what instrument should he play, and what is rock music?
Top Wing II (4)
Top Wing Spring Fling / Dancing Daffodil Rescue. Spring means Commodore Smurkturkski gets a new little chick, but Sandy Stork loses the egg! // Big Swirl's amazing Dancing Daffodils only bloom in spring! The Cadets rescue Commodore Smurkturkski and his little Turkskis.
Blaze and the Monster Machines III (10)
Animal Island. Blaze and Stripes sail to Animal Island - an incredible place inhabited by monster truck animals! But when a greedy lizard puts the island in peril, Blaze and Stripes must find their wild side to save their animal friends.
Blaze and the Monster Machines III (11)
Toucan Do It! Blaze, Starla, and Darington can’t wait to play every animal’s favorite sport: Jungle Ball! But when their teammate Tooks the Toucan gets launched from the stadium, it’s up to the friends to get her back in the game.
Santiago of the Seas (9)
Santiago's Greatest Treasure / The Golden Banana Treasure. When Bonnie Bones steals a chest of pirate treasures, Santiago learns just how much he needs his crew. // Santi and crew navigate the tricky Banana Island to save a baby monkey and its treasure from Enrique.
Abby Hatcher II (7)
Little Doh's Lost Binky / Chef Beth. Abby and Bozzly try to find Little Doh's missing binky. // Chef Jeff throws a special celebration for his mom, Chef Beth, but his perfectly planned party doesn't go perfectly.
Butterbean's Café II (11)
Ice Cream Funday! / Fairy Food Fails! Ms. Marmalady uses a "no sharing" bean on Butterbean's giant ice cream sundae! Can Butterbean get Puddlebrook to share again? // Cricket is thrilled to be café photographer for the day, but there's more to the job than she thought!
Bubble Guppies IV (7)
Temple of the Lost Puppy! Bubble Puppy disappears after he bites down on ancient magic bone, so the Guppies must embark on an epic booby-trapped adventure to find their lost puppy!
Peppa Pig II (45)
Captain Daddy Pig. Peppa and her family borrow Grandpa Pig’s boat for a day on the river. Daddy Pig is the captain, Peppa, George and Mummy Pig are the crew. All goes well until the boat gets stuck in some long reeds. Daddy Pig has to use all his strength to push the boat free. After a fun day’s boating, the family set sail for home.
Peppa Pig II (46)
The Quarrel. Peppa and Suzy Sheep are best friends. But one day they have a quarrel, over a game of cards and decided they are not best friends anymore. As time goes by they really miss each other but they still refuse to make up. When they finally say “sorry” to each other they realise that they will always be the best of friends.
Barbapapa - One Big Happy Family! (20)
Relay tales / The barbababies' world. Barbalib, Barbalala and Barbabelle take turns as narrators to tell a story, each one bringing a very personal touch to it. // The Barbapapa family spends a day at the beach. Divided into 2 teams, the barbababies fight over a sandy peninsula.
Blue's Clues & You (5)
ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!
Blaze and the Monster Machines II (15)
Dinosaur Parade. Blaze, AJ, and lots of spectators have gathered to watch herds of dinosaurs march through Axle City! But Crusher pushes his way into the parade, scattering dinos everywhere. It's up to Blaze, AJ, and Zeg to find and rescue them!
Blaze and the Monster Machines II (16)
Pickle Power. Crusher builds a super-powered vacuum to clean up his big mess – but the machine goes haywire, sucking up Crusher and everything in its path! Now Pickle must team up with Blaze and AJ to stop the vacuum and save Crusher.
PAW Patrol VII (14)
Pups Save a Rocket Roller Skater. A mix-up delivery leads to Ms. Marjorie and Danny speeding out of control in Adventure Bay. Now the Pups must rescue them.
PAW Patrol VII (14)
Pups Save Ryder's Surprise. Ryder's present ends up in the jungle and Carlos is trapped in a Jungle Gym. It's up to the Pups to save them.
PAW Patrol IV (24)
Pups Save Francois the Penguin / Pups Save Daring Danny's Hippo. Francois and a baby penguin get caught on the other side of a carvasse. // Daring Danny wants a cool pet of his own, so he can't believe his luck when a stray baby hippo finds him.
PAW Patrol (14)
Pups Save the Bay / Pups Save a Goodway. Ryder and the PAW Patrol clean up a small oil spill in the water near Adventure Bay. They must plug the hole in the ship, clean up the oil and save the animals and fish in Adventure Bay./When Adventure Bay’s famous statue ends up at the bottom of the Bay, Ryder and the PAW Patrol have to help Mayor Goodway and find a clever way to bring it back!
Top Wing (17)
Cap'n Dilly's Dance Party / Top Wing Dream Team. Cap'n Dilly's dance party gets lost at sea at night. Brody faces his fear of the dark and VROOMS to the rescue! // The Team Top Wing Cadets must learn to work together to earn their CoPilot Badges.
Calvin & Kaison's Play Power (7)
Indoor Score. A thunderstorm means Calvin has to practice soccer indoors. With ROBO G's help, he builds a practice wall. But can it withstand the rumble of the storm, or will he have to use his PLAY POWER to make it super strong?
Calvin & Kaison's Play Power (8)
Bad Hair Day. Calvin's very own 'Hair Fixing Lab' accidentally creates a hairball monster that runs rampage in the kid cave! Can Calvin use his PLAY POWER to get himself out of this hairy situation?
The Adventures of Paddington (1)
Paddington Finds a Pigeon / Paddington and the Chores List. Paddington nurses a sick bird named Pigeonton back to health, but can he let him go? // The family all have chores except Paddington. So as not to be excluded, Mr. Brown creates a list for him to follow, but Paddington picks up the wrong list.
Bubble Guppies IV (8)
Batterball! Molly and Gil see how delicious bubblecakes are made when they step into Chef Stef's kitchen. The Guppies get their turn when they take the field to play batterball! It'll take teamwork to run the kitchen-station bases and bake a tasty treat!
Butterbean's Café II (6)
Cherry Delicious! / Movie Night! When Cricket eats the cherries for the Bean Team's pie, she "magics" some more and creates a cherry-tastrophe! // Ms. Marmalady messes with the Bean Team's Movie Night! Will there be a happy ending?
Blue's Clues & You (18)
Pajama Party with Blue. It's a special nighttime game of Blue's Clues to figure out what Blue wants to do for her first pajama party. While we play Blue's Clues we learn about why it gets dark and light outside and which animals prefer the nighttime.
Blue's Clues & You (20)
Thankful with Blue. Josh is making a Thankful Book and is looking to find out what our friends in the Blue's Clue's house are thankful. We play Blue's Clues to find out what Blue is thankful for and learn about patience and sharing on the way.
