
Nick Jr.
Nick Jr. od do
PAW Patrol (21)
Pups Save a Bat / Pups Save a Toof. A baby Bat decides to take a nap hanging from the Town Hall’s bell and Mayor Goodway can’t ring it. Ryder and the Pups attempt to rescue the bat quietly so it doesn’t wake up, but it does and causes trouble around town. // Alex is afraid to go to the dentist, so Chase and the PAW Patrol work together to show Alex that fears can be overcome.
The Adventures of Paddington (22)
Paddington Builds a Scarecrow / Paddington Plays Hide and Seek. Paddington accidentally ruins Mr. Browns lovely lawn and must repair it. But the birds take a liking to the seeds so he builds a Scarecrow. // Mrs. Bird is a champion hide and seeker but where is she? Paddington, Jonathan and Judy mus go find her.
The Adventures of Paddington (25)
Paddington's First Snow / Paddington And The Metal Detector. It's snowing in Windsor Gardens; Paddington has lost a special wooly hat given him by Aunt Lucy and must find it. // Paddington is given a Metal detector by Mr. Gruber. Beep beep beep what has Paddington found now?
Blaze and the Monster Machines III (20)
Raceday Rescue. It's race day, and Crusher is cheating twice as hard to beat Blaze and Watts - sending both drivers far, far away! But Blaze and Watts are determined to save AJ and Gabby and get back to the race in time to win!
Blaze and the Monster Machines IV (17)
Royal Rescue. A visit to the King's castle goes awry when the King accidentally catapults himself far, far away! To bring him home, Blaze, AJ and the King's adorable pet dragon Zeek must transform into knights in shining armor!
Santiago of the Seas (3)
To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.
The Day Henry Met IV (7)
Taxi. Today Henry meets a New York Taxi Cab. Henry learns all about what Taxis are used for. What the "Big Apple" is and all the various sights of New York. Henry becomes a New York Taxi Driver and sets off to pick up some fares.
The Day Henry Met IV (8)
Snowboard. Henry meets a Snow Board in an extreme sports shop.Henry learns about all sorts of mountain based extreme sports. But Snowboard has never been out of the shop. Henry becomes a Snowboarder and we travel to the bottom of a beautiful snowy mountain.
Kid-E-Cats II (159)
Treasures of Ancient Egypt. Pudding has a project on Ancient Egypt for his homework and isn't at all keen to do it. His parents decide to bring the subject literally to life for the kittens and help them see how exciting it is to learn about history.
Kid-E-Cats II (160)
Playing in the Dark. Granny is babysitting when there is a power cut in the kittens' house. They end up having so much fun playing in the dark - even fearful candy - that they even end up turning the lights off again when they are restored.
Butterbean's Café (5)
The Sweetest Ride! / A Grilled Cheese for the Big Cheese! When Butterbean's delivery truck breaks down, Mr. Brookwrench turns it into a glittery café on wheels-the Sweet Ride! // When the President has to cancel her lunch at the café, will Butterbean be able to bring lunch to her instead?
Bubble Guppies III (10)
Puppy Love! Bubble Puppy's got a cold! While Dr. Martin, the veterinarian, takes good care of him, the kids spend the day thinking about dogs-a Guppy's best friend. But will Gil's get-well card will help Bubble Puppy feel better?
Peppa Pig III (17)
Mr Potato Comes to Town. All the people in Peppa's town are excited to meet Mr Potato when he comes to open a new sports center.
Peppa Pig III (18)
The Train Ride. Madame Gazelle takes Peppa and her friends on a train ride, where they must tick off what they see on their activity sheets. Meanwhile Pedro keeps losing his ticket.
Barbapapa - One Big Happy Family! (26)
The seven foods / The perfect portrait. The Barbababies think their food can make them change colours and shapes. They decide to find the right food for each of them. // Barbabeau lacks inspiration, he can't create anymore. The whole family helps by suggesting new subjects to paint.
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
Blaze and the Monster Machines (8)
The Team Truck Challenge. It’s the day of the Team Truck Challenge, a race where all the trucks get to compete in teams of two! But when Crusher chooses a new partner instead of Pickle, his disappointed sidekick teams up with Blaze to prove his mettle.
Blaze and the Monster Machines (9)
The Jungle Horn. Stripes loves his jungle horn, a special instrument that can summon all the animals in the jungle. But when a jealous Crusher steals it, Blaze and Stripes must speed after him in a wild chase to get it back.
PAW Patrol V (7)
Pups Save the Butterflies / Pups Save an Underground Chicken. Chickaletta is stuck on a runaway drone and mysterious butterflies are causing chaos all around Adventure Bay! // The statue of Chickaletta has been stolen by Mayor Humdinger and is making its way through Adventure Bay's underground tunnel system.
PAW Patrol III (18)
Pups Save a Windsurfing Pig. Zuma is on a wacky water rescue after Cornelius the pig goes for a ride on a windsurfing board.
PAW Patrol (25)
Pups Great Race. It’s Adventure Bay Race Day and the pups are about to race each other all across the town to see who is the fastest pup. One other competitor unexpectedly shows up though, Alex in his super trike! // Mr.Porter enters a cake competition and needs Ryder and the pups to help him bake the biggest and tastiest cake. The race is on to get their cake baked and to the competition on time!
PAW Patrol III (19)
Pups Get Growing / Pups Save a Space Toy. Fertilizer causes Yumi’s crops to sprout huge veggies, so Ryder and the Paw Patrol must corral the stampeding produce! // The Paw Patrol draws a message on Farmer Al’s field to tell the space aliens the pups found their lost toy!
The Adventures of Paddington (25)
Paddington's First Snow / Paddington And The Metal Detector. It's snowing in Windsor Gardens; Paddington has lost a special wooly hat given him by Aunt Lucy and must find it. // Paddington is given a Metal detector by Mr. Gruber. Beep beep beep what has Paddington found now?
Calvin & Kaison's Play Power (3)
The Mega Messy Mess. There's mess everywhere at HQ! Luckily ROBO G has created Tidy Bot, a robot that makes tidying into fun games. But a stinky sock makes Tidy Bot malfunction! Can Calvin use his PLAY POWER to fix Tidy Bot and clean up the mess?
Calvin & Kaison's Play Power (4)
Snow Ball Yeti. Brrrrrrr! HQ is super chilly thanks to ROBO G's new extreme air conditioner. Can Calvin use his PLAY POWER to return the temperatures to normal, or will a wily Yeti spoil his plans?
The Adventures of Paddington (26)
Paddington Runs The Café / Paddington Makes A Film. Paddington says he will watch the cafe, so Matteo can play with Jonathan and Judy in the park. // Mr. Gruber gives Paddington a film camera to record his adventures in Windsor Gardens to send to Aunt Lucy in the retired home for Bears in Lima.
Peppa Pig IV (9)
Baby Alexander. Baby Alexander is too young to talk, until Peppa teaches him his first word.
Peppa Pig IV (10)
Grampy Rabbit's Lighthouse. Granddad Dog takes Peppa, George and Danny Dog to visit Grampy Rabbit's lighthouse.
Peppa Pig IV (11)
Miss Rabbit's Day Off. Miss Rabbit has hurt her ankle, so her sister and her friends offer to fill in for her at the ice cream stand, the supermarket – and everywhere else she works!
Peppa Pig IV (14)
The Secret Club. Suzy and Peppa start a Secret Agent Club – going on secret missions, and doing secret things. In secret. But soon everyone wants to join!
Bubble Guppies V (9)
Genie in a Bubble! When Nonny, Gil and Zooli conjure a genie, she agrees to grant whoever brings her the most precious gift a wish. They think it might be a precious gem, but turns out it's friendship!
Blue's Clues & You (1)
Meet Josh! Something is missing from Blue's snack, so we play Blue's Clues with our new host, Josh, to find out what it is. With a little help from our old friends, Steve and Joe, Josh finds out what Blue wants with her snack.
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
Blaze and the Monster Machines (15)
Truck Rangers. Blaze and his friends have joined the Truck Rangers, a scouting club where trucks earn badges for their accomplishments. But when Crusher's selfish scouting lands everyone in a heap of trouble, Blaze must race to the rescue!
Santiago of the Seas (3)
To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.
PAW Patrol III (16)
Pups Bear-ly Save Danny. Daring Danny X is at it again! This time he’s stuck in a tree over a deep canyon and is pursued by hungry bears.
PAW Patrol VI (25)
Ultimate Rescue: Pups Save the Opening Ceremonies / Ultimate Rescue: Pups Save the Adventure Bay Games. Marshall leads the pups when an underground fire threatens the Opening Ceremonies in this Ultimate Fire Rescue. // Chase and his police-pups must find the missing medals to save the Adventure Bay Games in this Ultimate Police Rescue.
The Adventures of Paddington (9)
Paddington And The Scrapbook / Paddington Digs a Tunnel to Peru. Paddington decides to make a scrapbook of memories and tries to include all his friends to show Aunt Lucy. // Paddington decides to dig a Tunnel through the centre of the earth to Peru but ends up in Mr. Curry's green house.
Peppa Pig (51)
Daddy's Movie Camera. Daddy gets a new video camera. First, Peppa shows him how to work it, and then he records Peppa being silly.
Peppa Pig (52)
School Play. Peppa and her friends take part in a school play about Little Red Riding Hood, but Pedro Pony is nervous to be on the stage.
Peppa Pig II (1)
Polly's Holiday. Granny and Grandpa’s pet, Polly Parrot comes to stay. Peppa and George love Polly Parrot. She is very funny and repeats everything anyone says. When Polly flies away, no one knows how to get her back, until George comes up with a very clever plan.
Calvin & Kaison's Play Power (11)
Car Catastrophe. Calvin's remote control car has been turbo charged and is out of control! Can Calvin summon his PLAY POWER before the kid cave is totally destroyed?
Calvin & Kaison's Play Power (12)
Robot Round Up! ROBO G's robot flock are loose on the dangerous Rock Block Mountain! Calvin launches a Robo Rescue Mission but the robots keep escaping! Calvin uses his PLAY POWER and calls on a special helper to save the runaway robots.
Ready Set Dance II (4)
Disco Dream. Twirl had a strange dream...Filled with bubbles, amazing dancing and a 70's laundromat!
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
PAW Patrol VI (25)
Ultimate Rescue: Pups Save the Opening Ceremonies / Ultimate Rescue: Pups Save the Adventure Bay Games. Marshall leads the pups when an underground fire threatens the Opening Ceremonies in this Ultimate Fire Rescue. // Chase and his police-pups must find the missing medals to save the Adventure Bay Games in this Ultimate Police Rescue.
PAW Patrol IV (1)
Pups Save a Blimp / Pups Save A Chili Cook-Out. Capn' Turbot's weather blimp is taken by Mayor Humdinger who plans ot use it to change the weather in Foggy Bottom. // Mr. Porter's stove explodes right before the Chilli cook-off.
PAW Patrol (21)
Pups Save a Bat / Pups Save a Toof. A baby Bat decides to take a nap hanging from the Town Hall’s bell and Mayor Goodway can’t ring it. Ryder and the Pups attempt to rescue the bat quietly so it doesn’t wake up, but it does and causes trouble around town. // Alex is afraid to go to the dentist, so Chase and the PAW Patrol work together to show Alex that fears can be overcome.
The Adventures of Paddington (22)
Paddington Builds a Scarecrow / Paddington Plays Hide and Seek. Paddington accidentally ruins Mr. Browns lovely lawn and must repair it. But the birds take a liking to the seeds so he builds a Scarecrow. // Mrs. Bird is a champion hide and seeker but where is she? Paddington, Jonathan and Judy mus go find her.
The Adventures of Paddington (25)
Paddington's First Snow / Paddington And The Metal Detector. It's snowing in Windsor Gardens; Paddington has lost a special wooly hat given him by Aunt Lucy and must find it. // Paddington is given a Metal detector by Mr. Gruber. Beep beep beep what has Paddington found now?
Blaze and the Monster Machines III (20)
Raceday Rescue. It's race day, and Crusher is cheating twice as hard to beat Blaze and Watts - sending both drivers far, far away! But Blaze and Watts are determined to save AJ and Gabby and get back to the race in time to win!
Blaze and the Monster Machines IV (17)
Royal Rescue. A visit to the King's castle goes awry when the King accidentally catapults himself far, far away! To bring him home, Blaze, AJ and the King's adorable pet dragon Zeek must transform into knights in shining armor!
Santiago of the Seas (3)
To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.
The Day Henry Met IV (7)
Taxi. Today Henry meets a New York Taxi Cab. Henry learns all about what Taxis are used for. What the "Big Apple" is and all the various sights of New York. Henry becomes a New York Taxi Driver and sets off to pick up some fares.
The Day Henry Met IV (8)
Snowboard. Henry meets a Snow Board in an extreme sports shop.Henry learns about all sorts of mountain based extreme sports. But Snowboard has never been out of the shop. Henry becomes a Snowboarder and we travel to the bottom of a beautiful snowy mountain.
Kid-E-Cats II (159)
Treasures of Ancient Egypt. Pudding has a project on Ancient Egypt for his homework and isn't at all keen to do it. His parents decide to bring the subject literally to life for the kittens and help them see how exciting it is to learn about history.
Kid-E-Cats II (160)
Playing in the Dark. Granny is babysitting when there is a power cut in the kittens' house. They end up having so much fun playing in the dark - even fearful candy - that they even end up turning the lights off again when they are restored.
Butterbean's Café (5)
The Sweetest Ride! / A Grilled Cheese for the Big Cheese! When Butterbean's delivery truck breaks down, Mr. Brookwrench turns it into a glittery café on wheels-the Sweet Ride! // When the President has to cancel her lunch at the café, will Butterbean be able to bring lunch to her instead?
Bubble Guppies III (10)
Puppy Love! Bubble Puppy's got a cold! While Dr. Martin, the veterinarian, takes good care of him, the kids spend the day thinking about dogs-a Guppy's best friend. But will Gil's get-well card will help Bubble Puppy feel better?
Peppa Pig III (17)
Mr Potato Comes to Town. All the people in Peppa's town are excited to meet Mr Potato when he comes to open a new sports center.
Peppa Pig III (18)
The Train Ride. Madame Gazelle takes Peppa and her friends on a train ride, where they must tick off what they see on their activity sheets. Meanwhile Pedro keeps losing his ticket.
Barbapapa - One Big Happy Family! (26)
The seven foods / The perfect portrait. The Barbababies think their food can make them change colours and shapes. They decide to find the right food for each of them. // Barbabeau lacks inspiration, he can't create anymore. The whole family helps by suggesting new subjects to paint.
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
Blaze and the Monster Machines (8)
The Team Truck Challenge. It’s the day of the Team Truck Challenge, a race where all the trucks get to compete in teams of two! But when Crusher chooses a new partner instead of Pickle, his disappointed sidekick teams up with Blaze to prove his mettle.
Blaze and the Monster Machines (9)
The Jungle Horn. Stripes loves his jungle horn, a special instrument that can summon all the animals in the jungle. But when a jealous Crusher steals it, Blaze and Stripes must speed after him in a wild chase to get it back.
PAW Patrol V (7)
Pups Save the Butterflies / Pups Save an Underground Chicken. Chickaletta is stuck on a runaway drone and mysterious butterflies are causing chaos all around Adventure Bay! // The statue of Chickaletta has been stolen by Mayor Humdinger and is making its way through Adventure Bay's underground tunnel system.
PAW Patrol III (18)
Pups Save a Windsurfing Pig. Zuma is on a wacky water rescue after Cornelius the pig goes for a ride on a windsurfing board.
PAW Patrol (25)
Pups Great Race. It’s Adventure Bay Race Day and the pups are about to race each other all across the town to see who is the fastest pup. One other competitor unexpectedly shows up though, Alex in his super trike! // Mr.Porter enters a cake competition and needs Ryder and the pups to help him bake the biggest and tastiest cake. The race is on to get their cake baked and to the competition on time!
PAW Patrol III (19)
Pups Get Growing / Pups Save a Space Toy. Fertilizer causes Yumi’s crops to sprout huge veggies, so Ryder and the Paw Patrol must corral the stampeding produce! // The Paw Patrol draws a message on Farmer Al’s field to tell the space aliens the pups found their lost toy!
Calvin & Kaison's Play Power (3)
The Mega Messy Mess. There's mess everywhere at HQ! Luckily ROBO G has created Tidy Bot, a robot that makes tidying into fun games. But a stinky sock makes Tidy Bot malfunction! Can Calvin use his PLAY POWER to fix Tidy Bot and clean up the mess?
Calvin & Kaison's Play Power (4)
Snow Ball Yeti. Brrrrrrr! HQ is super chilly thanks to ROBO G's new extreme air conditioner. Can Calvin use his PLAY POWER to return the temperatures to normal, or will a wily Yeti spoil his plans?
The Adventures of Paddington (25)
Paddington's First Snow / Paddington And The Metal Detector. It's snowing in Windsor Gardens; Paddington has lost a special wooly hat given him by Aunt Lucy and must find it. // Paddington is given a Metal detector by Mr. Gruber. Beep beep beep what has Paddington found now?
The Adventures of Paddington (26)
Paddington Runs The Café / Paddington Makes A Film. Paddington says he will watch the cafe, so Matteo can play with Jonathan and Judy in the park. // Mr. Gruber gives Paddington a film camera to record his adventures in Windsor Gardens to send to Aunt Lucy in the retired home for Bears in Lima.
Peppa Pig IV (9)
Baby Alexander. Baby Alexander is too young to talk, until Peppa teaches him his first word.
Peppa Pig IV (10)
Grampy Rabbit's Lighthouse. Granddad Dog takes Peppa, George and Danny Dog to visit Grampy Rabbit's lighthouse.
Peppa Pig IV (11)
Miss Rabbit's Day Off. Miss Rabbit has hurt her ankle, so her sister and her friends offer to fill in for her at the ice cream stand, the supermarket – and everywhere else she works!
Peppa Pig IV (14)
The Secret Club. Suzy and Peppa start a Secret Agent Club – going on secret missions, and doing secret things. In secret. But soon everyone wants to join!
Bubble Guppies V (9)
Genie in a Bubble! When Nonny, Gil and Zooli conjure a genie, she agrees to grant whoever brings her the most precious gift a wish. They think it might be a precious gem, but turns out it's friendship!
Blue's Clues & You (1)
Meet Josh! Something is missing from Blue's snack, so we play Blue's Clues with our new host, Josh, to find out what it is. With a little help from our old friends, Steve and Joe, Josh finds out what Blue wants with her snack.
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
Blaze and the Monster Machines (15)
Truck Rangers. Blaze and his friends have joined the Truck Rangers, a scouting club where trucks earn badges for their accomplishments. But when Crusher's selfish scouting lands everyone in a heap of trouble, Blaze must race to the rescue!
Santiago of the Seas (3)
To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.
PAW Patrol III (16)
Pups Bear-ly Save Danny. Daring Danny X is at it again! This time he’s stuck in a tree over a deep canyon and is pursued by hungry bears.
PAW Patrol VI (25)
Ultimate Rescue: Pups Save the Opening Ceremonies / Ultimate Rescue: Pups Save the Adventure Bay Games. Marshall leads the pups when an underground fire threatens the Opening Ceremonies in this Ultimate Fire Rescue. // Chase and his police-pups must find the missing medals to save the Adventure Bay Games in this Ultimate Police Rescue.
The Adventures of Paddington (9)
Paddington And The Scrapbook / Paddington Digs a Tunnel to Peru. Paddington decides to make a scrapbook of memories and tries to include all his friends to show Aunt Lucy. // Paddington decides to dig a Tunnel through the centre of the earth to Peru but ends up in Mr. Curry's green house.
Peppa Pig II (2)
Windy Autumn Day. It is a cold and windy day. Peppa, George, Mummy Pig and Daddy Pig wear their hats and scarves and coats. At the park, all the leaves have turned red and yellow. It is so windy that Peppa’s ball blows into the pond and George’s hat blows into a tree. Mummy Pig rescues the hat and then the family have fun jumping up and down in the autumn leaves.
Peppa Pig II (3)
Mysteries. Peppa, George, Mummy Pig and Daddy Pig are watching their favourite television programme: “Detective Potato”. Peppa and George want to be famous detectives too. So, Daddy Pig gives them a mystery to solve. Teddy is hidden and Peppa and George try to find him. Using a magnifying glass, Peppa and George follow a trail of cake crumbs to solve the mystery.
Barbapapa - One Big Happy Family! (4)
Making Bread / From One Pit to Another. Barbapapa wants to teach his children to make bread, but things don't go as planned... // The Barbababies plant an avocado tree. However, it takes years before the first harvest. Barbabright has an idea to save time that may well lead to...disaster.
Blue's Clues & You II (6)
Welcome to Blue's Bistro. Welcome to Blue's Bistro - a very fancy restaurant! While playing Blue's Clues to figure out what Blue wants to eat, we help Josh take our friends' orders and skidoo to Farmer Goat's farm to retrieve fresh vegetables!
PAW Patrol IV (2)
Pups Save A Teeny Penguin / Pups Save the Cat Show. Everest and Jake try to rescue a little penguin and end up floating out to sea on a homemade bridge. // Katie's kittens are all covered in mud and running amuck! If they're not rounded up, the Cat Show will be ruined
PAW Patrol IV (3)
Pups Save a Playful Dragon / Pups Save the Critters. Buddy, the playful dragon from one of Alex's books, gets out and the pups need to get him back. // Francois's trailer unhooked, and all of his critters have gotten loose!
PAW Patrol (22)
Pups Save the Camping Trip / Pups and the Trouble with Turtles. Skye and Rocky go on their first camping trip ever - but when Chickaletta gets caught in a crevice, they have to call in the PAW Patrol. The pups work together to rescue Chickaletta while still having fun learning about camping. // Tons of Baby Turtles start to pop up all over town and it’s up to Ryder and the Pups to corral them all and get them back to their pond.
The Adventures of Paddington (26)
Paddington Runs The Café / Paddington Makes A Film. Paddington says he will watch the cafe, so Matteo can play with Jonathan and Judy in the park. // Mr. Gruber gives Paddington a film camera to record his adventures in Windsor Gardens to send to Aunt Lucy in the retired home for Bears in Lima.
The Adventures of Paddington (1)
Paddington Finds a Pigeon / Paddington and the Chores List. Paddington nurses a sick bird named Pigeonton back to health, but can he let him go? // The family all have chores except Paddington. So as not to be excluded, Mr. Brown creates a list for him to follow, but Paddington picks up the wrong list.
Blaze and the Monster Machines IV (18)
Blaze and the Magic Genie. Blaze and AJ are driving through the desert when they meet a magical Genie who loves to grant wishes! But when the Genie loses the jewels that give him his powers, Blaze and AJ go on a quest to get them back!
Blaze and the Monster Machines IV (19)
The 100 Egg Challenge. The Great Egg Hunt has just begun, and Blaze and Crusher are racing all over town to see who can find the most eggs. Only the first truck to collect 100 eggs will win the egg-ceptionally tasty chocolate trophy!
Santiago of the Seas (6)
The Night of the Turtles / Santiago's Regatta. When Bonnie kidnaps newly-hatched turtles before they can swim to momma out at sea, Santi and crew are on the move. // Santi and crew struggle to win the Isla Encanto Regatta when Enrique starts to cheat.
The Day Henry Met IV (9)
Gondola. Today Henry meets an old worn out Gondola in a grotty boat yard. Henry learns all about boats and how they are used for transport for hundreds of years. Henry becomes a Gondolier and sets about taking tourists on a sight seeing tour of Venice.
The Day Henry Met IV (10)
Ant. Henry meets an Ant in an ant farm. Henry learns about ants and how they live in a colony with a queen. Henry becomes a tiny Worker Ant and sets off on an adventure across the garden and back to the ant colony.
Kid-E-Cats II (161)
Hide and Seek Kitties. The kittens persuade a tired Daddy to play hide and seek with them just as he returns home from work. When he goes missing completely, it takes them a while to realize that he's fallen asleep somewhere!
Kid-E-Cats II (162)
Championship. Daddy's dreams of going to the Championship soccer match are realized when the Kittens win a competition and the whole family get to go to the match!
Butterbean's Café (6)
Wedding Cake Switcheroo! / Fairy Berry Parfait! Ms. Marmalady switches her disastrous wedding cake with Butterbean's beautiful cake. Will she get all the credit? // Butterbean needs yogurt for her Fairy Berry Parfaits, but Ms. Marmalady buys all the yogurt at the market!
Bubble Guppies III (12)
The Amusement Parking Lot! Beep beep! The Guppies love cars! But when Mr. Grouper's car breaks down on the way to an amusement park, will the kids figure out how to get this field trip rolling again?
Peppa Pig III (19)
Granny Pig's Chickens. Granny Pig shows Peppa and George her chickens. Grandpa Pig is angry, because the chickens have been eating all Grandpa Pig's lettuces.
Peppa Pig III (20)
Talent Day. It is Talent Day at Peppa's daycare. Madame Gazelle wants everyone to show the class their special talent.
Barbapapa - One Big Happy Family! (1)
The Barbapapa Tree / The Barbababies' birthday. Barbapapa and Barbamama return to the tree they were born under. It's in bad condition. They must rescue it quickly without disturbing the nearby animals. // It's the Barbababies's birthday. They all want to do something different with Barbapapa!
Blue's Clues & You (8)
Laugh with Blue. Josh is being silly but still can't get Blue to laugh! We play Blue's Clues to figure out what will make Blue laugh. While we look for clues we find patterns with a goofy gopher and locate all the mixed-up things in Silly Town.
Blaze and the Monster Machines III (20)
Raceday Rescue. It's race day, and Crusher is cheating twice as hard to beat Blaze and Watts - sending both drivers far, far away! But Blaze and Watts are determined to save AJ and Gabby and get back to the race in time to win!
Blaze and the Monster Machines (11)
Cake-Tastrophe. When a hungry Crusher accidentally turns the baker truck’s baker bots to messy mode, they sprout wheels and drive away! It’s up to AJ and Blaze to track down all the rampaging robots before Axle City is blanketed in baked goods.
PAW Patrol V (10)
Pups Save the PawPaws / Pups Save a Popped Top. Carlos and Tracker make PawPaw juice with Paw Patrol when they find out Mayor Goodway and Chickaletta are in trouble. // The top of Farmer's Al's silo has been knocked off and he needs help saving his corn crop.
PAW Patrol V (12)
Pups Save the Snowshoeing Goodways / Pups Save a Duck Pond. When Mayor Goodway and the twins are late getting back from a snowshoeing, Jake and Everest call the Paw Patrol to search for them. // Water in the duck pond mysteriously drains out, it's up to the PAW Patrol find out what's happening!
PAW Patrol III (21)
Parroting Pups / Merpups Save the Turbots. Rocky loses his voice and can’t bark out his puppack tools, but Matea the parrot has no problem doing it for him. // The Magical Mer Moon means the Merpups are back, only this time they’re helping the PAW Patrol on a rescue.
The Adventures of Paddington (1)
Paddington Finds a Pigeon / Paddington and the Chores List. Paddington nurses a sick bird named Pigeonton back to health, but can he let him go? // The family all have chores except Paddington. So as not to be excluded, Mr. Brown creates a list for him to follow, but Paddington picks up the wrong list.
Calvin & Kaison's Play Power (5)
Fix Up Mix Up. When Kaison's car gets tangled and breaks down, Calvin and ROBO G try to fix it fast with their FAST FIXIT machine. But when the vehicle gets jammed inside the machine, Calvin has to use his PLAY POWER to fix it, and fast!
Calvin & Kaison's Play Power (6)
Ultimate Race Day. It's time for the ULTIMATE RACE DAY - on a race track built in the Kid Cave. But when the track gets broken mid race, Calvin's car is headed for a disaster. He must use his PLAY POWER to pull off the most epic stunt jump ever!
The Adventures of Paddington (2)
Paddington Makes Pancakes / Paddington Plays Football. Paddington rescues Pancake Day after Mrs. Bird hurts her arms snowboarding and can't make pancakes. // Jonathan teaches Paddington football, but Paddington kicks the ball into Mr. Curry's garden. They decide to get it back by climbing over the fence.
Peppa Pig IV (15)
Grampy Rabbit's Boatyard. Grandpa Pig needs help when his boat sinks, so Granddad Dog gives them all a lift to Grampy Rabbit's Boatyard so that the boat can be fixed.
Peppa Pig IV (16)
Shake, Rattle and Bang. Madame Gazelle gives the class a music lesson. There's lots of crashing and banging at first, but it's not long before the grown-ups visit and lay down some notes of their own.
Peppa Pig IV (17)
Champion Daddy Pig. Daddy Pig loses his title as Champion Puddle Jumper during the Daddi-Olympics, so everyone helps him train to win it back at the Daddi-Olympics.
Peppa Pig IV (18)
Chatterbox. Peppa Pig talks far too much. Or at least so Suzy thinks. In response, Peppa decides that she is never going to talk, ever again. But this does not last for very long at all.
Bubble Guppies V (10)
Too Bright for Movie Night! If the Moon People can find a way to make it dark during the day, the Sun People have agreed to turn off their giant night light so the Moon People can enjoy their movie night.
Blue's Clues & You (8)
Laugh with Blue. Josh is being silly but still can't get Blue to laugh! We play Blue's Clues to figure out what will make Blue laugh. While we look for clues we find patterns with a goofy gopher and locate all the mixed-up things in Silly Town.
Blue's Clues & You (9)
Song Time with Blue. It's a music filled day at the Blue's Clues house as we try to figure out what song Blue wants to sing. On the way, we help Josh & Blue identify sounds of musical instruments and help chicks from the farm with their song show.
