
Nick Jr.
Nick Jr. od do
PAW Patrol II (20)
Pups Save the Mayor's Race / Pups Save an Outlaw's Loot. It’s the annual Mayor’s Race, and Mayor Humdinger is planning his most devious cheating scheme yet. // When Ryder comes across a map for buried treasure, Mayor Humdinger snatches the map and runs off to find the loot for himself.
The Adventures of Paddington (10)
Paddington And The Meteor Shower / Paddington And The Talent Show. Paddington has three chances to take a photo of a meteor shower using Mr. Gruber's antique camera. // Paddington enters Mr. Brown into the Townhall talent contest. However, Mr. Brown gets stage fright and Paddington must come to the rescue.
The Adventures of Paddington (11)
Paddington and the Lost Gerbil / Paddington Earns a Ranger Badge. Paddington accidentally releases the school pet Gerbil that Judy is looking after. Paddington and Judy search for it in the house and in Mr. Curry's garden. // Jonathan and Paddington must get their Ranger badges but Mr. Curry is not happy with them.
Blaze and the Monster Machines (15)
Truck Rangers. Blaze and his friends have joined the Truck Rangers, a scouting club where trucks earn badges for their accomplishments. But when Crusher's selfish scouting lands everyone in a heap of trouble, Blaze must race to the rescue!
Blaze and the Monster Machines (16)
Trouble at the Truck Wash. When an overeager Crusher causes the Truck Wash to explode out into Axle City, Blaze and friends will need your help using angles to recover the pieces and get the trucks clean again!
Santiago of the Seas (9)
Santiago's Greatest Treasure / The Golden Banana Treasure. When Bonnie Bones steals a chest of pirate treasures, Santiago learns just how much he needs his crew. // Santi and crew navigate the tricky Banana Island to save a baby monkey and its treasure from Enrique.
The Day Henry Met IV (15)
Toolbox. Today Henry meets a toolbox and learns about all the work a carpenter does. Henry becomes a carpenter and helps get all the jobs done with toolbox.
The Day Henry Met IV (16)
Husky. Today Henry meets a Huskey and learns about the job huskys do. Henry learns that huskys pull sleighs through the snow. Henry becomes a great Arctic explorer and travels to the Arctic with Husky.
Kid-e-Cats II (193)
The Kettle Quest. Daddy and the kittens go to the store to replace a broken kettle, but they ALL get carried away and buy a huge pile of stuff they don't need instead! Mommy saves the day with an old stove top kettle to use and makes tea.
Kid-e-Cats II (194)
Learning to Fly. The kittens cannot resist playing with Daddy's new drone and crash it. Daddy carefully flies the undamaged machine down and the kittens realize that it takes a lot of skill and practice and Daddy's permission.
Butterbean's Café (24)
Cricket's Treasure Hunt! / The Puddlebrook Gold Rush! Cricket goes on a treasure hunt for a mysterious, ruby red fruit. Will she find the treasure? // A rumor has everyone wondering: is there gold treasure buried at Butterbean's Cafe?
Bubble Guppies IV (3)
Costume Boxing! At the height of Fashion Week in Bubbletucky, Molly performs in the quick-change dress-up match. Her skills land her on the cover of Dress-Up!, the hottest fashion mag in town!
Peppa Pig (14)
Flying a Kite. Peppa and George go outside to fly their kite, but the kite gets stuck in a tree.
Peppa Pig (15)
Picnic. Peppa and her family go for a picnic. Daddy Pig falls asleep after eating so much, but then gets some exercise being chased by a wasp!
Peppa Pig (16)
Musical Instruments. Mummy Pig and Daddy Pig find a box of instruments in the attic, and Peppa and George try them out.
Barbapapa - One Big Happy Family! (18)
Clock and dance / Barbapileup. The barbababies prepare a show for Barbamama's birthday. While Barbalala finishes up, they go to the carnival where Barbabeau gets stuck in an attraction. // Three separate stories telescope into a big final bouquet in the middle of the courtyard.
Blue's Clues & You II (11)
Blue's Rainy Day Rainbow. We're playing Blue's Clues to figure out what Blue wants to play on this rainy day! We help Josh get dressed in his rainy-day clothes and skidoo to learn how rainbows are formed. We even meet a real rainbow!
Blaze and the Monster Machines III (7)
The Bouncing Bull Racetrack. Blaze and Starla discover a map that leads to a track of legend – the Bouncing Bull Racetrack! The friends set out on a Wild West quest to find the track and take the ride of their lives.
Blaze and the Monster Machines III (8)
Tow Truck Tough! Blaze transforms into a tow-truck - and, with the help of AJ and Gabby, sets off on a tow-tally awesome adventure to save Stripes.
PAW Patrol V (15)
Rocky Saves Himself / Pups and the Mystery of the Driverless Snocat. Rocky must rescue himself when he has been stranded on an Island full of trash by Humdinger. // Daring Danny's new remote control accidentally takes control of Everest's SnoCat and all the vehicles in Adventure Bay!
PAW Patrol V (21)
Pups Save a Cuckoo Clock / Pups Save Ms. Marjorie's House. Jake's family cuckoo clock and is sliding down the mountainside with Chickaletta stuck inside! Ryder calls on Everest to help the pups to save the day! // Mysterious holes are appearing all over Ms. Marjorie's yard.
PAW Patrol IV (21)
Pups Save the Runaway Turtles / Pups Save the Shivering Sheep. Daring Danny X accidently drives off with turtle eggs. // Farmer Al's sheep runaway and Mayor Humdinger's kittens go missing.
Calvin & Kaison's Play Power (17)
All Wrapped Up! There is no wrapping paper in HQ! Luckily, ROBO G has a Mega Present Boxing Machine, but it's jammed! It's up to Calvin to use his PLAY POWER, get the machine working again so he can wrap his surprise present for Kaison.
Calvin & Kaison's Play Power (18)
Dino Egg Hunt. Calvin goes to Dinosaur Jungle to find a rare golden egg. But when the volcano, Mount Rumble, shakes the ground and a boulder hurtles towards Calvin, he must activate his PLAY POWER and rescue the golden dino egg.
The Adventures of Paddington (11)
Paddington and the Lost Gerbil / Paddington Earns a Ranger Badge. Paddington accidentally releases the school pet Gerbil that Judy is looking after. Paddington and Judy search for it in the house and in Mr. Curry's garden. // Jonathan and Paddington must get their Ranger badges but Mr. Curry is not happy with them.
The Adventures of Paddington (12)
Paddington Flies a Kite / Paddington the Detective. It's a windy day and Jonathan wishes to play kite with his dad. Since Mr. Brown is stuck at home, Paddington takes Jonathan to the park. // DAN Drainpipe Dan is stealing Mrs. Brown's wedding ring. Inspector Paddington of the yard is on his trail.
Peppa Pig II (14)
Recycling. Peppa and George help Mummy Pig tidy up the breakfast things. Mummy Pig tells them that bottles don’t go in the bin, they go into a special green box to be recycled. Old newspapers go in a red box and tins go in a blue box. Peppa and George have fun filling the boxes. Then they take everything to Miss Rabbit at the recycling plant. Miss Rabbit loves recycling so much she almost recycles Peppa’s car.
Peppa Pig II (15)
Daddy Pig's Office. Peppa and George are visiting Daddy Pig’s office today. Daddy Pig works with Mr Rabbit and Mrs Cat. Mr. Rabbit’s job is all about numbers, Mrs Cat‘s job is all about drawing shapes on the computer, and Daddy Pig’s job is… complicated. Peppa and George have a go at each job. They love working at Daddy’s office.
Peppa Pig II (16)
Pirate Island. Today, Grandpa Pig and Granny Pig are taking Peppa, George and all their friends on a boat trip to Pirate Island. On the island, Grandpa shows everyone how to use his metal detector to find treasure and they all build a big sandcastle. The children love Pirate Island, but now it’s time to head back home.
Peppa Pig II (17)
Jumble Sale. Peppa’s playgroup is holding a jumble sale to raise money for a new roof and Madame Gazelle asks everyone to bring something to sell. Peppa, and each of her friends, bring in an old toy but they soon realise that favourite toys can be hard to let go of. Daddy Pig buys an ‘antique’ chair that looks very familiar.
Bubble Guppies III (14)
The Unidentified Flying Orchestra! Strings! Brass! Woodwinds! Percussion! After Gil and Molly meet a conductor, the Guppies want to join an orchestra. Led by a conductor from another planet, the Guppies' orchestra will make music that's out of this world!
Blue's Clues & You (20)
Thankful with Blue. Josh is making a Thankful Book and is looking to find out what our friends in the Blue's Clue's house are thankful. We play Blue's Clues to find out what Blue is thankful for and learn about patience and sharing on the way.
Blue's Clues & You II (1)
Blue's Big Beat Band. Josh and Blue are starting a band! As we play Blue's Clues to find out what instrument Blue will play, we form our very own house band, learn rhythms, identify tempos, and sing, tap, and clap all day long.
Blaze and the Monster Machines VI (4)
Sir Blaze and the Unicorn. Witness the return of Sir Blaze and Sir AJ as they embark on an epic quest to free a magical unicorn from an unpoppable bubble!
Santiago of the Seas (20)
Cecilia and the Magic Rubies / Under the Pirate Moon. Santi and crew go underwater to stop Escarlata la Pirata before she steals all the Magic Rubies from Giant Clam Reef! // It's a nighttime chase above and below the sea when Escarlata turns the moon into a fish.
PAW Patrol III (26)
Pups Save a Satellite. A satellite is out of orbit and falling towards Adventure Bay, the PAW patrol must fix it before it crash lands.
PAW Patrol VI (17)
Pups Save the Bears / Pups Save a Farmerless Farm. Bears are asleep all over town! The PAW Patrol must work quietly to save the bears and return them to their cave. // With the farmers out of town, Mayor Goodway calls the PAW Patrol to wrangle the animals and control the chaos on the farmerless farm
The Adventures of Paddington (3)
Paddington And The Magic Trick / Paddington And Poor Mr Curry. Mr. Gruber gives Paddington a box of Magic tricks, but Paddington cannot master the tricks until he learns to practice, practice, practice. // Mr. Curry is ill and Paddington decides to nurse him back to health with his own recipe for onion soup.
Peppa Pig II (51)
Sleepover. Peppa is going for a sleepover at Zoë Zebra’s house. Suzy Sheep, Rebecca Rabbit, Candy Cat and Emily Elephant are all coming to the sleepover too. The girls are are too excited to go to sleep. They stay up playing games and having fun. They play songs on a piano, have a midnight feast and take it in turns to tell a story. At last they feel sleepy. They all snuggle up in their sleeping bags and fall asleep.
Peppa Pig II (51)
Sleepover. Peppa is going for a sleepover at Zoë Zebra’s house. Suzy Sheep, Rebecca Rabbit, Candy Cat and Emily Elephant are all coming to the sleepover too. The girls are are too excited to go to sleep. They stay up playing games and having fun. They play songs on a piano, have a midnight feast and take it in turns to tell a story. At last they feel sleepy. They all snuggle up in their sleeping bags and fall asleep.
Peppa Pig II (52)
Stars. It is night time and the sky is fall of shining stars. Just this once, Mummy and Daddy Pig let Peppa put their coats on over their pyjamas and they go outside to look at the stars. Daddy Pig teaches Peppa and George how to find the North Star. The stars are very far away and look very tiny. But when Peppa and George look through a telescope the stars look much bigger and they can even see the planet Saturn.
Peppa Pig III (1)
Work and Play. When Peppa and Suzy learn that grown ups must work all day, they decide to play at working in a store. But they quickly get tired of it.
Calvin & Kaison's Play Power (5)
Fix Up Mix Up. When Kaison's car gets tangled and breaks down, Calvin and ROBO G try to fix it fast with their FAST FIXIT machine. But when the vehicle gets jammed inside the machine, Calvin has to use his PLAY POWER to fix it, and fast!
Calvin & Kaison's Play Power (6)
Ultimate Race Day. It's time for the ULTIMATE RACE DAY - on a race track built in the Kid Cave. But when the track gets broken mid race, Calvin's car is headed for a disaster. He must use his PLAY POWER to pull off the most epic stunt jump ever!
Ready Set Dance (8)
Pixies & Pirates. A swashbuckling little story with a sprinkle of fairy dust, Pixies and Pirates is about allowing every aspect of your personality to shine as bright as treasure.
Blue's Clues & You II (11)
Blue's Rainy Day Rainbow. We're playing Blue's Clues to figure out what Blue wants to play on this rainy day! We help Josh get dressed in his rainy-day clothes and skidoo to learn how rainbows are formed. We even meet a real rainbow!
Dora the Explorer V (19)
Dora Saves the Crystal Kingdom. Dora and Boots travel into a storybook to help their new friend Allie save the Crystal Kingdom. And they need your help! A Greedy King has taken all of the crystals that make the kingdom colorful.
PAW Patrol II (20)
Pups Save the Mayor's Race / Pups Save an Outlaw's Loot. It’s the annual Mayor’s Race, and Mayor Humdinger is planning his most devious cheating scheme yet. // When Ryder comes across a map for buried treasure, Mayor Humdinger snatches the map and runs off to find the loot for himself.
The Adventures of Paddington (10)
Paddington And The Meteor Shower / Paddington And The Talent Show. Paddington has three chances to take a photo of a meteor shower using Mr. Gruber's antique camera. // Paddington enters Mr. Brown into the Townhall talent contest. However, Mr. Brown gets stage fright and Paddington must come to the rescue.
The Adventures of Paddington (11)
Paddington and the Lost Gerbil / Paddington Earns a Ranger Badge. Paddington accidentally releases the school pet Gerbil that Judy is looking after. Paddington and Judy search for it in the house and in Mr. Curry's garden. // Jonathan and Paddington must get their Ranger badges but Mr. Curry is not happy with them.
Blaze and the Monster Machines (15)
Truck Rangers. Blaze and his friends have joined the Truck Rangers, a scouting club where trucks earn badges for their accomplishments. But when Crusher's selfish scouting lands everyone in a heap of trouble, Blaze must race to the rescue!
Blaze and the Monster Machines (16)
Trouble at the Truck Wash. When an overeager Crusher causes the Truck Wash to explode out into Axle City, Blaze and friends will need your help using angles to recover the pieces and get the trucks clean again!
Santiago of the Seas (9)
Santiago's Greatest Treasure / The Golden Banana Treasure. When Bonnie Bones steals a chest of pirate treasures, Santiago learns just how much he needs his crew. // Santi and crew navigate the tricky Banana Island to save a baby monkey and its treasure from Enrique.
The Day Henry Met IV (15)
Toolbox. Today Henry meets a toolbox and learns about all the work a carpenter does. Henry becomes a carpenter and helps get all the jobs done with toolbox.
The Day Henry Met IV (16)
Husky. Today Henry meets a Huskey and learns about the job huskys do. Henry learns that huskys pull sleighs through the snow. Henry becomes a great Arctic explorer and travels to the Arctic with Husky.
Kid-e-Cats II (193)
The Kettle Quest. Daddy and the kittens go to the store to replace a broken kettle, but they ALL get carried away and buy a huge pile of stuff they don't need instead! Mommy saves the day with an old stove top kettle to use and makes tea.
Kid-e-Cats II (194)
Learning to Fly. The kittens cannot resist playing with Daddy's new drone and crash it. Daddy carefully flies the undamaged machine down and the kittens realize that it takes a lot of skill and practice and Daddy's permission.
Butterbean's Café (24)
Cricket's Treasure Hunt! / The Puddlebrook Gold Rush! Cricket goes on a treasure hunt for a mysterious, ruby red fruit. Will she find the treasure? // A rumor has everyone wondering: is there gold treasure buried at Butterbean's Cafe?
Bubble Guppies IV (3)
Costume Boxing! At the height of Fashion Week in Bubbletucky, Molly performs in the quick-change dress-up match. Her skills land her on the cover of Dress-Up!, the hottest fashion mag in town!
Peppa Pig (14)
Flying a Kite. Peppa and George go outside to fly their kite, but the kite gets stuck in a tree.
Peppa Pig (15)
Picnic. Peppa and her family go for a picnic. Daddy Pig falls asleep after eating so much, but then gets some exercise being chased by a wasp!
Peppa Pig (16)
Musical Instruments. Mummy Pig and Daddy Pig find a box of instruments in the attic, and Peppa and George try them out.
Barbapapa - One Big Happy Family! (18)
Clock and dance / Barbapileup. The barbababies prepare a show for Barbamama's birthday. While Barbalala finishes up, they go to the carnival where Barbabeau gets stuck in an attraction. // Three separate stories telescope into a big final bouquet in the middle of the courtyard.
Blue's Clues & You II (11)
Blue's Rainy Day Rainbow. We're playing Blue's Clues to figure out what Blue wants to play on this rainy day! We help Josh get dressed in his rainy-day clothes and skidoo to learn how rainbows are formed. We even meet a real rainbow!
Blaze and the Monster Machines III (7)
The Bouncing Bull Racetrack. Blaze and Starla discover a map that leads to a track of legend – the Bouncing Bull Racetrack! The friends set out on a Wild West quest to find the track and take the ride of their lives.
Blaze and the Monster Machines III (8)
Tow Truck Tough! Blaze transforms into a tow-truck - and, with the help of AJ and Gabby, sets off on a tow-tally awesome adventure to save Stripes.
PAW Patrol V (15)
Rocky Saves Himself / Pups and the Mystery of the Driverless Snocat. Rocky must rescue himself when he has been stranded on an Island full of trash by Humdinger. // Daring Danny's new remote control accidentally takes control of Everest's SnoCat and all the vehicles in Adventure Bay!
PAW Patrol V (21)
Pups Save a Cuckoo Clock / Pups Save Ms. Marjorie's House. Jake's family cuckoo clock and is sliding down the mountainside with Chickaletta stuck inside! Ryder calls on Everest to help the pups to save the day! // Mysterious holes are appearing all over Ms. Marjorie's yard.
PAW Patrol IV (21)
Pups Save the Runaway Turtles / Pups Save the Shivering Sheep. Daring Danny X accidently drives off with turtle eggs. // Farmer Al's sheep runaway and Mayor Humdinger's kittens go missing.
Calvin & Kaison's Play Power (17)
All Wrapped Up! There is no wrapping paper in HQ! Luckily, ROBO G has a Mega Present Boxing Machine, but it's jammed! It's up to Calvin to use his PLAY POWER, get the machine working again so he can wrap his surprise present for Kaison.
Calvin & Kaison's Play Power (18)
Dino Egg Hunt. Calvin goes to Dinosaur Jungle to find a rare golden egg. But when the volcano, Mount Rumble, shakes the ground and a boulder hurtles towards Calvin, he must activate his PLAY POWER and rescue the golden dino egg.
The Adventures of Paddington (11)
Paddington and the Lost Gerbil / Paddington Earns a Ranger Badge. Paddington accidentally releases the school pet Gerbil that Judy is looking after. Paddington and Judy search for it in the house and in Mr. Curry's garden. // Jonathan and Paddington must get their Ranger badges but Mr. Curry is not happy with them.
The Adventures of Paddington (12)
Paddington Flies a Kite / Paddington the Detective. It's a windy day and Jonathan wishes to play kite with his dad. Since Mr. Brown is stuck at home, Paddington takes Jonathan to the park. // DAN Drainpipe Dan is stealing Mrs. Brown's wedding ring. Inspector Paddington of the yard is on his trail.
Peppa Pig II (14)
Recycling. Peppa and George help Mummy Pig tidy up the breakfast things. Mummy Pig tells them that bottles don’t go in the bin, they go into a special green box to be recycled. Old newspapers go in a red box and tins go in a blue box. Peppa and George have fun filling the boxes. Then they take everything to Miss Rabbit at the recycling plant. Miss Rabbit loves recycling so much she almost recycles Peppa’s car.
Peppa Pig II (15)
Daddy Pig's Office. Peppa and George are visiting Daddy Pig’s office today. Daddy Pig works with Mr Rabbit and Mrs Cat. Mr. Rabbit’s job is all about numbers, Mrs Cat‘s job is all about drawing shapes on the computer, and Daddy Pig’s job is… complicated. Peppa and George have a go at each job. They love working at Daddy’s office.
Peppa Pig II (16)
Pirate Island. Today, Grandpa Pig and Granny Pig are taking Peppa, George and all their friends on a boat trip to Pirate Island. On the island, Grandpa shows everyone how to use his metal detector to find treasure and they all build a big sandcastle. The children love Pirate Island, but now it’s time to head back home.
Peppa Pig II (17)
Jumble Sale. Peppa’s playgroup is holding a jumble sale to raise money for a new roof and Madame Gazelle asks everyone to bring something to sell. Peppa, and each of her friends, bring in an old toy but they soon realise that favourite toys can be hard to let go of. Daddy Pig buys an ‘antique’ chair that looks very familiar.
Bubble Guppies III (14)
The Unidentified Flying Orchestra! Strings! Brass! Woodwinds! Percussion! After Gil and Molly meet a conductor, the Guppies want to join an orchestra. Led by a conductor from another planet, the Guppies' orchestra will make music that's out of this world!
Blue's Clues & You (20)
Thankful with Blue. Josh is making a Thankful Book and is looking to find out what our friends in the Blue's Clue's house are thankful. We play Blue's Clues to find out what Blue is thankful for and learn about patience and sharing on the way.
Blue's Clues & You II (1)
Blue's Big Beat Band. Josh and Blue are starting a band! As we play Blue's Clues to find out what instrument Blue will play, we form our very own house band, learn rhythms, identify tempos, and sing, tap, and clap all day long.
Blaze and the Monster Machines VI (4)
Sir Blaze and the Unicorn. Witness the return of Sir Blaze and Sir AJ as they embark on an epic quest to free a magical unicorn from an unpoppable bubble!
Santiago of the Seas (20)
Cecilia and the Magic Rubies / Under the Pirate Moon. Santi and crew go underwater to stop Escarlata la Pirata before she steals all the Magic Rubies from Giant Clam Reef! // It's a nighttime chase above and below the sea when Escarlata turns the moon into a fish.
PAW Patrol III (26)
Pups Save a Satellite. A satellite is out of orbit and falling towards Adventure Bay, the PAW patrol must fix it before it crash lands.
PAW Patrol VI (17)
Pups Save the Bears / Pups Save a Farmerless Farm. Bears are asleep all over town! The PAW Patrol must work quietly to save the bears and return them to their cave. // With the farmers out of town, Mayor Goodway calls the PAW Patrol to wrangle the animals and control the chaos on the farmerless farm
The Adventures of Paddington (3)
Paddington And The Magic Trick / Paddington And Poor Mr Curry. Mr. Gruber gives Paddington a box of Magic tricks, but Paddington cannot master the tricks until he learns to practice, practice, practice. // Mr. Curry is ill and Paddington decides to nurse him back to health with his own recipe for onion soup.
Peppa Pig III (2)
The Rainbow. Peppa and her family spot a rainbow when they go for a drive.
Peppa Pig III (3)
Pedro's Cough. Pedro gets a contagious cough at daycare and some of the other children soon catch it. When it's time to go the grown-ups catch it too, including Madame Gazelle. Peppa calls Doctor Brown Bear who gives them terrible-tasting medicine, but who will look after him when he is sick?
Peppa Pig III (4)
The Library. Daddy Pig has a book from the library that he has kept for too long. The family go to the library to return it and find more books to read.
Barbapapa - One Big Happy Family! (23)
Barba TV / The museum. The barbababies are glued to the TV. Since they love it so much, their parents encourage them to make their own shows. // The Barbapapa visit the museum of evolution. On the program: creation of the Earth, Precambrian submarine and... dinosaurs!
Blue's Clues & You (11)
Getting Glasses with Magenta. It's an exciting day for Magenta because she's getting glasses! We play a special game of Blue and Magenta's Clues to find out what Magenta wants to do when she gets her glasses and we get to go with her to meet.
PAW Patrol II (6)
The New Pup. The PAW Patrol rolls out in their new PAW Patroller to save Jake when he gets stranded in the ice fields, but a new pup also pops up to lend a paw, the brave ranger, Everest!
PAW Patrol III (20)
Pups Get Skunked / Pups and a Whale of a Tale. When Everest gets sprayed by a skunk, the pups delicately try to tell her she needs a bath! // The pups put a new spin on freeze tag after they fly far north to help free a baby whale that’s trapped under the ice.
PAW Patrol IV (17)
Pups Save a Space Rock / Pups Save a Good Mayor. Everest, the Turbots and a Space Rock get trapped in a cave. // Mayor Goodway goes missing and Mayor Humdinger causes havoc in Adventure Bay.
PAW Patrol VI (19)
Pups Save the White Wolf / Pups Save a Wrong-Way Explorer. After a sudden snow storm, Everest cares for a wolf cub as they work together to help the PAW Patrol find them. // Famous wrong-way explorer, Travelling Travis accidentally takes Chickaletta to the North Pole where they run into some crocodiles?
The Adventures of Paddington (13)
Paddington Meets Lucky / Paddington and the Love Day Cards. Paddington meets Mateo's dog Lucky! Paddington tries to teach him tricks, but Lucky will not behave. It's Love Day in Windsor Gardens! // Paddington is on a mission to deliver Love Day cards to all his friends.
Blaze and the Monster Machines (17)
Cattle Drive. When Blaze and Starla encounter a herd of cows wandering out in the desert, they must embark on a wild west adventure to bring them back to Starla’s barn.
Blaze and the Monster Machines (18)
Dragon Island Duel. It's the day of the Dragon Island Duel, a race around tropical Dragon Island! But when Crusher cheats and sends Blaze away before the race, AJ must set out to rescue his best friend and bring him back to the starting line.
Santiago of the Seas (15)
The Curse of the Gold Falcon / The Island of Lost Things. Santiago and crew set sail to return the Golden Falcon idol back to it's rightful resting place. // When Santiago's magic sword is transported to the Island of Lost Things, the good pirates have to track it down by getting themselves lost!
The Day Henry Met IV (17)
Crown. Today Henry meets a Crown and learns all about royal artefacts. Crown wants to have a medieval banquet and Henry becomes a court jester and entertains the crowd.
The Day Henry Met IV (18)
Leaflet. Today Henry meets a leaflet in a museum and learns about the brand new exhibition The Big Dino Bone extravaganza. Henry becomes a museum curator and decides where to put items on display.
Kid-e-Cats II (195)
Not So Carefree Cat. Daddy buys a 'smart home' system. At first, he and the kittens are thrilled at not having to do chores, but when the system takes over, they are happy to send it back to the shop and do their own house work.
Kid-e-Cats II (196)
Kittens on Time. The kittens friend Cupcakes asks for help getting a play ready for her mom as a surprise. But Cupcake never turns up on time for rehearsals. The exasperated friends help Cupcake work out how to be on time with happy results.
Butterbean's Café (26)
The Missing Veggies! / Cricket the Flower Girl! All the veggies are disappearing from Poppy's garden, and the Bean Team thinks Ms. Marmalady is behind it! Is she to blame? // Cricket stains her flower girl dress! Will she be able to fix it before the wedding?
Bubble Guppies IV (6)
Guppy Movers! When their friend Skip's moving day doesn't go as planned, Molly, Gil, and the rest of the Guppy Movers roll in to set things right in Skip's new home!
Peppa Pig (17)
Frogs and Worms and Butterflies. Frogs and Worms and Butterflies: Peppa and George play at being pretty butterflies, wriggly worms and muddy frogs.
Peppa Pig (18)
Dressing Up. Peppa and George make everyone laugh when they dress up as Mummy Pig and Daddy Pig.
Peppa Pig (19)
New Shoes. Peppa loses her shoes, but she gets new red ones. Now she is so happy in them, that she refuses to take them off.
Barbapapa - One Big Happy Family! (20)
Relay tales / The barbababies' world. Barbalib, Barbalala and Barbabelle take turns as narrators to tell a story, each one bringing a very personal touch to it. // The Barbapapa family spends a day at the beach. Divided into 2 teams, the barbababies fight over a sandy peninsula.
Blue's Clues & You II (12)
Blue's Anywhere Box Surprise. Hop in for a ride in Josh and Blue's Anywhere Box, where we can pretend to go... ANYWHERE! We play Blue's Clues to figure out where Blue wants to go, and visit the ocean, mountain, savanna and even our friend Polka Dots!
Blaze and the Monster Machines III (9)
Catch That Cake! It’s Darington’s birthday! Crusher uses a robot plate to try and steal the birthday cake, but his plan goes awry and the cake goes rocketing away. Will Blaze catch the runaway cake before Crusher and save the party?
Blaze and the Monster Machines III (10)
Animal Island. Blaze and Stripes sail to Animal Island - an incredible place inhabited by monster truck animals! But when a greedy lizard puts the island in peril, Blaze and Stripes must find their wild side to save their animal friends.
PAW Patrol II (6)
The New Pup. The PAW Patrol rolls out in their new PAW Patroller to save Jake when he gets stranded in the ice fields, but a new pup also pops up to lend a paw, the brave ranger, Everest!
PAW Patrol III (20)
Pups Get Skunked / Pups and a Whale of a Tale. When Everest gets sprayed by a skunk, the pups delicately try to tell her she needs a bath! // The pups put a new spin on freeze tag after they fly far north to help free a baby whale that’s trapped under the ice.
PAW Patrol VI (19)
Pups Save the White Wolf / Pups Save a Wrong-Way Explorer. After a sudden snow storm, Everest cares for a wolf cub as they work together to help the PAW Patrol find them. // Famous wrong-way explorer, Travelling Travis accidentally takes Chickaletta to the North Pole where they run into some crocodiles?
Calvin & Kaison's Play Power (13)
Super Slimy Situation. All of Calvin's slime has gone off! ROBO G helps him create a fresh batch with a Super Slime Machine! But when the machine goes crazy, Calvin has to use his PLAY POWER to save the day.
Calvin & Kaison's Play Power (14)
Mega Power Needed. A sudden power failure leaves ROBO G critically low on battery and the whole kid cave in virtual darkness. It's up to Calvin to use his PLAY POWER to fix the Mega Power Maker and get ROBO G fully charged up!
The Adventures of Paddington (14)
Paddington and the Fingertrap / Paddington Rides a Scooteer. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
The Adventures of Paddington (14)
Paddington and the Fingertrap / Paddington Rides a Scooteer. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
Peppa Pig II (19)
Foggy Day. Mummy Pig and Daddy Pig are taking Peppa and George to play in the playground. On the way it gets a bit foggy, and soon it is so foggy they can’t see. They decide to go home. But which way is home? Daddy Pig sets off in what he is sure is the right direction. Along the way the family meet their friends, Rebecca Rabbit, Richard Rabbit and the three little ducks.
Peppa Pig II (20)
George's Birthday. Today is George’s birthday and Mummy Pig and Daddy Pig have a special day planned. George gets a new Brontosaurus toy and the family go to the museum to see lots of different dinosaurs, including a robot dinosaur that actually moves and roars! The special day ends with a big cake and all of Peppa and George’s friends having fun together.
Peppa Pig II (21)
Tiny Creatures. Peppa and George are playing in Grandpa Pig's garden when they find a little snail. Then Grandpa also shows them his beehive.
Peppa Pig II (22)
The Sports Day. It is Sports Day at Peppa’s playgroup. There are lots of exciting events, including running, jumping and the “tug of war”. Daddy Pig tells Peppa that it’s not the winning that matters but taking part. Peppa agrees but she would still really, really like to win a prize.
Bubble Guppies III (15)
Come to Your Senses! Oh no! Nonny broke his glasses! When they're fixed, Nonny is determined to retrieve them on his own. But to do it, he'll have to depend on his other four senses to reach the glasses store before it closes!
Blue's Clues & You II (2)
Hide and Seek with Blue. Josh, Blue, and all our friends are playing Hide and Seek, and Blue knows the BEST hiding spot! As we play Blue's Clues to figure out the best place to hide, we search for our hiding friends and play Snail and Seek with Magenta and Blue.
Blue's Clues & You II (3)
Blue's Treasure Hunt. Cap'n McStripes (that's ''pirate'' for Josh) and Blue are playing pirates, but where is the treasure?! We play Blue's Clues to figure it out.
