• Nick Jr.

    • Nick Jr. od do

      • PAW Patrol IV (10)

        Mission Paw: Pups Save the Royal Throne. Sweetie plans Sweetie plans to steal the actual royal throne, so she can rule.to steal the actual royal throne, so she can rule.

      • PAW Patrol V (18)

        Mission PAW: Pups Save a Royal Concert / Mission PAW: Pups Save the Princess' Pals. Luke Stars goes missing before his Royal Concert in Barkingburg and Sweetie attempts to take over the Concert! // Animals are over running Barkingburg Castle while the Princess is away. It's up to Ryder and the Paw Patrol to get them under control!

      • The Adventures of Paddington (17)

        Paddington And The Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!

      • Blaze and the Monster Machines II (5)

        Piggy 500. It’s the day of the Piggy 500, and Starla is excited to race with her prize pig, Zippy, in a team race. But when her competitor Crusher and his rude pig, Slop, cheat and send Zippy far away, it’s up to Blaze, AJ, and Starla to find him and get back to the race in time.

      • Blaze and the Monster Machines II (6)

        Fired Up! When Blaze smells smoke at Axle City’s garage, he calmly and courageously leads his friends outside to safety. Axle City’s fire chief is impressed with Blaze’s courage, and thinks maybe he has what it takes to be a fire fighter, too. Blaze and AJ set out on a series of adventures to avert disaster in Axle City.

      • Santiago of the Seas (17)

        Santiago and Bonnie to the Rescue / The Compass Caper. After getting stranded at the bottom of a crevice, Bonnie and Santiago must team up to save the day. // Santiago is on a mad dash to get his compass back after it's nabbed by Bonnie Bones and Sir Butterscotch.

      • The Day Henry Met IV (21)

        Mop Bucket. Today Henry meets a mop and bucket who work at the aquarium making the floors squeaky clean. Henry learns all about the marine life and becomes a aquarist.

      • The Day Henry Met IV (22)

        Paint Roller. Today Henry meets Paint Roller and learns all about decorating. Henry becomes a painter and decorator and helps decorate the house for the new owners.

      • Kid-e-Cats II (199)

        Cookie's Scooter Skills. Cookie wants to be as cool as the Scooter Skills Dude on TV and thinks that the same scooter and cool outfit will be enough. Soon he learns, with some help from the Dude, that it takes a ton of practice to be that good.

      • Kid-e-Cats II

        Kid-E-Cats Back in Time. The kittens visit an ancient cave with their Grandad. When they spot actual ancient paw prints on the walls, the enchanted kittens feel like the ancient cats are waving back at them through the centuries.

      • Butterbean's Café (28)

        The Towering Tower of Crepes! Jasper wants to help Butterbean cook for her idol, Chef Belle Legume! Butterbean thinks his speedy skills would be perfect for the spatula. Will Jasper master the spatula in time to help make the Towering Tower of Crepes?

      • Bubble Guppies IV (8)

        Batterball! Molly and Gil see how delicious bubblecakes are made when they step into Chef Stef's kitchen. The Guppies get their turn when they take the field to play batterball! It'll take teamwork to run the kitchen-station bases and bake a tasty treat!

      • Peppa Pig (23)

        The New Car. The family car breaks down, so Peppa and her family rent a new one, but it starts acting crazy

      • Peppa Pig (24)

        Treasure Hunt. Grandpa Pig hides some treasure in his garden, and when Peppa and George come, they have to look for it.

      • Peppa Pig (25)

        Not Very Well. Peppa has chicken pox, and has to stay in bed until she gets better.

      • Barbapapa - One Big Happy Family! (22)

        Barbabright has a secret / Super duper cool. Barbabright acts strangely. What is he hiding ? The Barbabbabies will do anything to find out. // The Barbapapa decide to save energy. But their efforts are undermined by Barbabright and Barbabelle who build a secret energy-consuming project.

      • Blue's Clues & You II (14)

        What I Like About Blue. It's LOVE DAY! Josh and Blue LOVE Love Day, and Blue is making YOU something very special. While we play Blue's Clues to figure out what she's making, we help Slippery finish his Love Day Cards and help cheer up our sad Heart Friends.

      • Blaze and the Monster Machines III (13)

        Falcon Quest. In the sky above Animal Island, a remarkable race is about to begin. But before Blaze can join, he must spread his wings! Challenged by a tough-talking falcon, Blaze takes off on a journey to earn his place with the fast fliers!

      • Blaze and the Monster Machines III (14)

        Ready, Set, Roar! Blaze and Stripes transform into ferociously fast jungle cats to race in the Animal Island Championship! But to win, they’ll have to beat Crusher disguised as a cheating cheetah. Can they claw their way to victory?

      • PAW Patrol IV (7)

        Mission PAW: Royally Spooked! / Pups Save Monkey-Dinger. Another Mission PAW to Barkingburg! The Princess thinks she's seen a ghost, and the PAW Patrol needs to get to the bottom of it. // While on safari with Carlos and Tracker, Mayor Humdinger steals a magic mask.

      • PAW Patrol IV (2)

        Pups Save A Teeny Penguin / Pups Save the Cat Show. Everest and Jake try to rescue a little penguin and end up floating out to sea on a homemade bridge. // Katie's kittens are all covered in mud and running amuck! If they're not rounded up, the Cat Show will be ruined

      • PAW Patrol IV (12)

        Pups Party with Bats / Pups Save Sensei Yumi. Bats are drawn from their cave by DJ Rubble's new dance track. // A wind storm threatens unsuspecting Marshall and Sensei Yumi.

      • Calvin & Kaison's Play Power (3)

        The Mega Messy Mess. There's mess everywhere at HQ! Luckily ROBO G has created Tidy Bot, a robot that makes tidying into fun games. But a stinky sock makes Tidy Bot malfunction! Can Calvin use his PLAY POWER to fix Tidy Bot and clean up the mess?

      • Calvin & Kaison's Play Power (4)

        Snow Ball Yeti. Brrrrrrr! HQ is super chilly thanks to ROBO G's new extreme air conditioner. Can Calvin use his PLAY POWER to return the temperatures to normal, or will a wily Yeti spoil his plans?

      • The Adventures of Paddington (17)

        Paddington And The Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!

      • The Adventures of Paddington (18)

        Paddington And The Bone / Paddington Joins A Band. Mr. Gruber has been loaned a T-Rex Skeleton, but Lucky the dog has stolen the priceless bone and buried it somewhere. // The kids decide to form a rock band with Paddington, but what instrument should he play, and what is rock music?

      • Peppa Pig II (29)

        Painting. Today Peppa and George are painting. Peppa and George love painting and Daddy Pig loves painting too. Daddy shows Peppa and George how to mix paints and the three of them paint a beautiful picture of a cherry tree in the garden. Everything is going very well, until the ducks turn up and decide to run through the paint and all over the painting...

      • Peppa Pig II (30)

        Cuckoo Clock. The old cuckoo clock in Peppa and George’s bedroom hasn’t worked for sometime. So, Daddy Pig winds it up. The clock strikes the hour and a wooden cuckoo pops out, flapping its wings and singing “Cuckoo!!” Peppa thinks it is very funny, but George was looking the wrong way and has missed the whole thing. George does not want to miss the cuckoo again but the cuckoo only pops out once an hour...

      • Peppa Pig II (31)

        The Cycle Ride. Peppa and her family are going for a day’s cycle ride. Peppa rides her little bicycle. Mummy and Daddy Pig ride their tandem, with George on the back. Peppa loves cycling downhill but she’s not so keen on peddling uphill. So, when the family meet all of Peppa’s friends and decide to have a race, Peppa insists it should be a down hill race.

      • Peppa Pig II (32)

        Ice Skating. Peppa and George are going ice-skating today. They have never been ice skating before and Peppa keeps falling over. Daddy Pig tells her not to worry; everyone falls over when they skate for the first time. Mummy Pig teaches Peppa to skate and soon she is having lots of fun. Peppa begins to teach George how to skate but it turns out he is a natural born skater. Peppa and George love ice-skating. Everyone loves ice-skating.

      • Bubble Guppies III (17)

        The Bubble Bee-athalon! Bzzzz! The Guppies are busy living the bees' life! Turning nectar into honey is tough bzzness. It takes a lot of teamwork every step of the way. Can the kids work together to make honey for the queen bee's teatime?

      • Blue's Clues & You II (11)

        Blue's Rainy Day Rainbow. We're playing Blue's Clues to figure out what Blue wants to play on this rainy day! We help Josh get dressed in his rainy-day clothes and skidoo to learn how rainbows are formed. We even meet a real rainbow!

      • Blue's Clues & You II (12)

        Blue's Anywhere Box Surprise. Hop in for a ride in Josh and Blue's Anywhere Box, where we can pretend to go... ANYWHERE! We play Blue's Clues to figure out where Blue wants to go, and visit the ocean, mountain, savanna and even our friend Polka Dots!

      • Blaze and the Monster Machines II (13)

        Treasure Track. Blaze, AJ, and Gabby join Pegwheel the Pirate-Truck for an island treasure hunt! Following their treasure map, the friends search jungle beaches and mountains to find where X marks the spot.

      • Santiago of the Seas (17)

        Santiago and Bonnie to the Rescue / The Compass Caper. After getting stranded at the bottom of a crevice, Bonnie and Santiago must team up to save the day. // Santiago is on a mad dash to get his compass back after it's nabbed by Bonnie Bones and Sir Butterscotch.

      • PAW Patrol IV (1)

        Pups Save A Chili Cook-Out. Mr. Porter's stove explodes right before the Chilli cook-off.

      • PAW Patrol VI (22)

        Pups Save a Humsquatch / Pups Save a Flying Disc Fling. Travelling Travis yelps for help when he finds a mysterious creature in trouble. The PAW Patrol heads to Foggy Bottom to save a Humsquatch! // When a robo-toy causes mayhem in Adventure Bay, Ryder knows who to call to save the far flung flying disc!

      • The Adventures of Paddington (6)

        Paddington Finds a Hobby / Paddington and the Stamp. Paddington does not have a hobby like all of the Browns, but Mrs. Brown finds out what Paddington is good at. // Paddington gets his arm stuck in a post box after accidentally using Mr. Gruber's rare Penny Black stamp on his letter to Aunt Lucy.

      • Peppa Pig III (8)

        Richard Rabbit Comes to Play. Richard Rabbit comes to play with George, and Suzy Sheep comes to play with Peppa! The boys and girls don't want to play the same games, but they all like jumping up and down in muddy puddles.

      • Peppa Pig III (8)

        Richard Rabbit Comes to Play. Richard Rabbit comes to play with George, and Suzy Sheep comes to play with Peppa! The boys and girls don't want to play the same games, but they all like jumping up and down in muddy puddles.

      • Peppa Pig III (9)

        Fun Run. Daddy Pig finds it hard work when he runs a race to raise money for the school roof, but it's easier to run when a wasp is chasing him!

      • Peppa Pig III (10)

        Washing. Daddy Pig hangs his clean football shirt out to dry, but Peppa, George and Mummy splash it with mud. They put it in the wash, but Peppa puts her red dress in too – which turns Daddy's shirt pink!

      • Calvin & Kaison's Play Power (11)

        Car Catastrophe. Calvin's remote control car has been turbo charged and is out of control! Can Calvin summon his PLAY POWER before the kid cave is totally destroyed?

      • Calvin & Kaison's Play Power (12)

        Robot Round Up! ROBO G's robot flock are loose on the dangerous Rock Block Mountain! Calvin launches a Robo Rescue Mission but the robots keep escaping! Calvin uses his PLAY POWER and calls on a special helper to save the runaway robots.

      • Ready Set Dance (11)

        Boom Clap Pow. When a kitten gets cat-napped, the magnificent Kid Crew must find their own superpowers if they want to save the day.

      • Blue's Clues & You II (14)

        What I Like About Blue. It's LOVE DAY! Josh and Blue LOVE Love Day, and Blue is making YOU something very special. While we play Blue's Clues to figure out what she's making, we help Slippery finish his Love Day Cards and help cheer up our sad Heart Friends.

      • PAW Patrol IV (4)

        Mission Paw: Quest for the Crown. Chase and the team are called to Barkingburg to keep an eye on the crown.

      • PAW Patrol IV (7)

        Mission PAW: Royally Spooked! / Pups Save Monkey-Dinger. Another Mission PAW to Barkingburg! The Princess thinks she's seen a ghost, and the PAW Patrol needs to get to the bottom of it. // While on safari with Carlos and Tracker, Mayor Humdinger steals a magic mask.

      • PAW Patrol IV (10)

        Mission Paw: Pups Save the Royal Throne. Sweetie plans Sweetie plans to steal the actual royal throne, so she can rule.to steal the actual royal throne, so she can rule.

      • PAW Patrol V (18)

        Mission PAW: Pups Save a Royal Concert / Mission PAW: Pups Save the Princess' Pals. Luke Stars goes missing before his Royal Concert in Barkingburg and Sweetie attempts to take over the Concert! // Animals are over running Barkingburg Castle while the Princess is away. It's up to Ryder and the Paw Patrol to get them under control!

      • The Adventures of Paddington (17)

        Paddington And The Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!

      • Blaze and the Monster Machines II (5)

        Piggy 500. It’s the day of the Piggy 500, and Starla is excited to race with her prize pig, Zippy, in a team race. But when her competitor Crusher and his rude pig, Slop, cheat and send Zippy far away, it’s up to Blaze, AJ, and Starla to find him and get back to the race in time.

      • Blaze and the Monster Machines II (6)

        Fired Up! When Blaze smells smoke at Axle City’s garage, he calmly and courageously leads his friends outside to safety. Axle City’s fire chief is impressed with Blaze’s courage, and thinks maybe he has what it takes to be a fire fighter, too. Blaze and AJ set out on a series of adventures to avert disaster in Axle City.

      • Santiago of the Seas (17)

        Santiago and Bonnie to the Rescue / The Compass Caper. After getting stranded at the bottom of a crevice, Bonnie and Santiago must team up to save the day. // Santiago is on a mad dash to get his compass back after it's nabbed by Bonnie Bones and Sir Butterscotch.

      • The Day Henry Met IV (21)

        Mop Bucket. Today Henry meets a mop and bucket who work at the aquarium making the floors squeaky clean. Henry learns all about the marine life and becomes a aquarist.

      • The Day Henry Met IV (22)

        Paint Roller. Today Henry meets Paint Roller and learns all about decorating. Henry becomes a painter and decorator and helps decorate the house for the new owners.

      • Kid-e-Cats II (199)

        Cookie's Scooter Skills. Cookie wants to be as cool as the Scooter Skills Dude on TV and thinks that the same scooter and cool outfit will be enough. Soon he learns, with some help from the Dude, that it takes a ton of practice to be that good.

      • Kid-e-Cats II

        Kid-E-Cats Back in Time. The kittens visit an ancient cave with their Grandad. When they spot actual ancient paw prints on the walls, the enchanted kittens feel like the ancient cats are waving back at them through the centuries.

      • Butterbean's Café (28)

        The Towering Tower of Crepes! Jasper wants to help Butterbean cook for her idol, Chef Belle Legume! Butterbean thinks his speedy skills would be perfect for the spatula. Will Jasper master the spatula in time to help make the Towering Tower of Crepes?

      • Bubble Guppies IV (8)

        Batterball! Molly and Gil see how delicious bubblecakes are made when they step into Chef Stef's kitchen. The Guppies get their turn when they take the field to play batterball! It'll take teamwork to run the kitchen-station bases and bake a tasty treat!

      • Peppa Pig (23)

        The New Car. The family car breaks down, so Peppa and her family rent a new one, but it starts acting crazy

      • Peppa Pig (24)

        Treasure Hunt. Grandpa Pig hides some treasure in his garden, and when Peppa and George come, they have to look for it.

      • Peppa Pig (25)

        Not Very Well. Peppa has chicken pox, and has to stay in bed until she gets better.

      • Barbapapa - One Big Happy Family! (22)

        Barbabright has a secret / Super duper cool. Barbabright acts strangely. What is he hiding ? The Barbabbabies will do anything to find out. // The Barbapapa decide to save energy. But their efforts are undermined by Barbabright and Barbabelle who build a secret energy-consuming project.

      • Blue's Clues & You II (14)

        What I Like About Blue. It's LOVE DAY! Josh and Blue LOVE Love Day, and Blue is making YOU something very special. While we play Blue's Clues to figure out what she's making, we help Slippery finish his Love Day Cards and help cheer up our sad Heart Friends.

      • Blaze and the Monster Machines III (13)

        Falcon Quest. In the sky above Animal Island, a remarkable race is about to begin. But before Blaze can join, he must spread his wings! Challenged by a tough-talking falcon, Blaze takes off on a journey to earn his place with the fast fliers!

      • Blaze and the Monster Machines III (14)

        Ready, Set, Roar! Blaze and Stripes transform into ferociously fast jungle cats to race in the Animal Island Championship! But to win, they’ll have to beat Crusher disguised as a cheating cheetah. Can they claw their way to victory?

      • PAW Patrol IV (4)

        Mission Paw: Quest for the Crown. Chase and the team are called to Barkingburg to keep an eye on the crown.

      • PAW Patrol IV (7)

        Mission PAW: Royally Spooked! / Pups Save Monkey-Dinger. Another Mission PAW to Barkingburg! The Princess thinks she's seen a ghost, and the PAW Patrol needs to get to the bottom of it. // While on safari with Carlos and Tracker, Mayor Humdinger steals a magic mask.

      • PAW Patrol IV (10)

        Mission Paw: Pups Save the Royal Throne. Sweetie plans Sweetie plans to steal the actual royal throne, so she can rule.to steal the actual royal throne, so she can rule.

      • PAW Patrol V (18)

        Mission PAW: Pups Save a Royal Concert / Mission PAW: Pups Save the Princess' Pals. Luke Stars goes missing before his Royal Concert in Barkingburg and Sweetie attempts to take over the Concert! // Animals are over running Barkingburg Castle while the Princess is away. It's up to Ryder and the Paw Patrol to get them under control!

      • The Adventures of Paddington (18)

        Paddington And The Bone / Paddington Joins A Band. Mr. Gruber has been loaned a T-Rex Skeleton, but Lucky the dog has stolen the priceless bone and buried it somewhere. // The kids decide to form a rock band with Paddington, but what instrument should he play, and what is rock music?

      • Peppa Pig II (28)

        Zoe Zebra, the Postman's Daughter. Mr. Zebra the Postman is delivering the post and today his daughter Zoë is helping him. Zoë has a very special letter for Peppa and George; an invitation to her birthday party. Mummy Pig helps Peppa and George write a reply. They post their reply in the post box and then Peppa and George help Mr. Zebra deliver it all the way to Zoë’s house. The birthday party is fantastic fun, especially as it turns out that Zoë has invited all of Peppa and George’s

      • Peppa Pig II (29)

        Painting. Today Peppa and George are painting. Peppa and George love painting and Daddy Pig loves painting too. Daddy shows Peppa and George how to mix paints and the three of them paint a beautiful picture of a cherry tree in the garden. Everything is going very well, until the ducks turn up and decide to run through the paint and all over the painting...

      • Peppa Pig II (30)

        Cuckoo Clock. The old cuckoo clock in Peppa and George’s bedroom hasn’t worked for sometime. So, Daddy Pig winds it up. The clock strikes the hour and a wooden cuckoo pops out, flapping its wings and singing “Cuckoo!!” Peppa thinks it is very funny, but George was looking the wrong way and has missed the whole thing. George does not want to miss the cuckoo again but the cuckoo only pops out once an hour...

      • Peppa Pig II (31)

        The Cycle Ride. Peppa and her family are going for a day’s cycle ride. Peppa rides her little bicycle. Mummy and Daddy Pig ride their tandem, with George on the back. Peppa loves cycling downhill but she’s not so keen on peddling uphill. So, when the family meet all of Peppa’s friends and decide to have a race, Peppa insists it should be a down hill race.

      • Peppa Pig II (32)

        Ice Skating. Peppa and George are going ice-skating today. They have never been ice skating before and Peppa keeps falling over. Daddy Pig tells her not to worry; everyone falls over when they skate for the first time. Mummy Pig teaches Peppa to skate and soon she is having lots of fun. Peppa begins to teach George how to skate but it turns out he is a natural born skater. Peppa and George love ice-skating. Everyone loves ice-skating.

      • Bubble Guppies III (17)

        The Bubble Bee-athalon! Bzzzz! The Guppies are busy living the bees' life! Turning nectar into honey is tough bzzness. It takes a lot of teamwork every step of the way. Can the kids work together to make honey for the queen bee's teatime?

      • Blue's Clues & You II (11)

        Blue's Rainy Day Rainbow. We're playing Blue's Clues to figure out what Blue wants to play on this rainy day! We help Josh get dressed in his rainy-day clothes and skidoo to learn how rainbows are formed. We even meet a real rainbow!

      • Blue's Clues & You II (12)

        Blue's Anywhere Box Surprise. Hop in for a ride in Josh and Blue's Anywhere Box, where we can pretend to go... ANYWHERE! We play Blue's Clues to figure out where Blue wants to go, and visit the ocean, mountain, savanna and even our friend Polka Dots!

      • Blaze and the Monster Machines II (13)

        Treasure Track. Blaze, AJ, and Gabby join Pegwheel the Pirate-Truck for an island treasure hunt! Following their treasure map, the friends search jungle beaches and mountains to find where X marks the spot.

      • Santiago of the Seas (17)

        Santiago and Bonnie to the Rescue / The Compass Caper. After getting stranded at the bottom of a crevice, Bonnie and Santiago must team up to save the day. // Santiago is on a mad dash to get his compass back after it's nabbed by Bonnie Bones and Sir Butterscotch.

      • PAW Patrol IV (4)

        Mission Paw: Quest for the Crown. Chase and the team are called to Barkingburg to keep an eye on the crown.

      • PAW Patrol IV (7)

        Mission PAW: Royally Spooked! / Pups Save Monkey-Dinger. Another Mission PAW to Barkingburg! The Princess thinks she's seen a ghost, and the PAW Patrol needs to get to the bottom of it. // While on safari with Carlos and Tracker, Mayor Humdinger steals a magic mask.

      • PAW Patrol IV (10)

        Mission Paw: Pups Save the Royal Throne. Sweetie plans Sweetie plans to steal the actual royal throne, so she can rule.to steal the actual royal throne, so she can rule.

      • PAW Patrol V (18)

        Mission PAW: Pups Save a Royal Concert / Mission PAW: Pups Save the Princess' Pals. Luke Stars goes missing before his Royal Concert in Barkingburg and Sweetie attempts to take over the Concert! // Animals are over running Barkingburg Castle while the Princess is away. It's up to Ryder and the Paw Patrol to get them under control!

      • Blue's Clues & You (15)

        Bluestock. It's Bluestock - the Blue's Clues Music Concert! We play Blue's Clues to figure out what song Blue wants to sing in the show. Blue & Josh are excited to hear all of our musical friends sing including Magenta and Ally Brooke!

      • PAW Patrol IV (26)

        Sea Patrol 9/10 - Pups Save Puplantis. Sid Swashbuckle the Pirate and his first pup mate Arrby steal the giant pearl-making shell that gives Puplantis its magic.

      • PAW Patrol V (3)

        Sea Patrol: Pups Save the Sunken Sloop / Sea Patrol: Pups Save a Wiggly Whale. Sid the Pirate and his First Mate Arrby have taken the sunken sloop! A wiggling whale has knocked the diving bell upside down. // It's stuck in the sand at the bottom of the ocean, with Cap'n Turbot and Francois inside!

      • PAW Patrol V (9)

        Sea Patrol: Pups Save the Pirated Sea Patroller. The ferris wheel has been stolen by Sid the Pirate and Arrby. The pups set out to bring it back to Adventure Bay! However, Sid comes up with an even more sneaky plan: to steal the Sea Patroller!

      • PAW Patrol VII (12)

        Ultimate Rescue: Pups Save the Pupmobiles. Mayor Goodway honors the Paw Patrol with the Key to the City. But Sid Swashbuckle and his trusty pirate pup Arrby swipe the key. Ryder calls for an Ultimate Rescue as the pups team up, Police style, to solve the mystery and stop those pesky pirates.

      • The Adventures of Paddington (1)

        Paddington Finds a Pigeon / Paddington and the Chores List. Paddington nurses a sick bird named Pigeonton back to health, but can he let him go? // The family all have chores except Paddington. So as not to be excluded, Mr. Brown creates a list for him to follow, but Paddington picks up the wrong list.

      • Blaze and the Monster Machines II (7)

        Knight Riders. While racing, Blaze and Crusher discover a medieval kingdom holding a Royal Race! The two trucks become knights so that they can compete with other knights in the race across the realm. But even though Sir Blaze the Fast is the speediest knight of all, Crusher's medieval cheats won't make it easy to win.

      • Blaze and the Monster Machines II (9)

        Darington to the Moon! Today Darington will attempt his biggest stunt yet: rocketing to the moon! But his battery-powered rocket is out of energy. To get to the moon, Blaze must help Darington recharge his battery with all the energy they can find.

      • Santiago of the Seas (18)

        Triton's Trumpet. Santiago and crew must retrieve a powerful undersea artifact after it's stolen by Enrique.

      • Santiago of the Seas (17)

        The Compass Caper. Santiago is on a mad dash to get his compass back after it's nabbed by Bonnie Bones and Sir Butterscotch.

      • The Day Henry Met IV (23)

        Lute. Today Henry meets a singing lute and learns about a renaissance fair and all the games that are played. Lute has no songs to sing as he hasn't been on any adventures to sing about. Henry becomes an adventurer and goes on an exciting quest with Lute.

      • The Day Henry Met IV (24)

        Library Card. Today Henry meets a library card and learns all about libraries and books. Library cards favourite books are history ones. Henry and library card become time travellers and experience historical events.

      • Kid-e-Cats II (1)

        Germs. Mom tells the kittens they have to wash their paws due to germs. The kittens are super skeptical because they can't SEE any germs. When they DO see them through a microscope, they're convinced!

      • Kid-e-Cats II (2)

        The Good Deeds Agency. With very good intentions, the kittens try to help people in their daily lives without being asked, mostly ending in small disasters. They realize they need to wait to be asked, and then everything works out for the best.

      • Butterbean's Café (29)

        The Takeout Window! / Poppy's Fortune! Spork and Spatch accidentally glue the fairies inside the café! How will the Bean Team get their pie orders out? // Poppy's fortune cookie says she'll have a day full of mistakes! Will her fortune come true?

      • Bubble Guppies IV (9)

        The New Year's Dragon! The Guppies can't wait for China's Lunar New Year Festival, where they'll operate a giant festival dragon in the grand parade!

      • Peppa Pig (27)

        Windy Castle. Peppa and her family go to the Windy Castle, and when they get there, they have a wonderful view from the top.

      • Peppa Pig (28)

        My Cousin Chloé. Peppa and George's cousin Chloe comes to their house. Peppa tries to show Chloe that she is a big girl, but it is very hard.

      • Peppa Pig (29)

        Pancakes. Mummy Pig makes pancakes, and Peppa and George help, but Daddy Pig flips his pancake so high it sticks to the ceiling.

      • Barbapapa - One Big Happy Family! (23)

        Barba TV / The museum. The barbababies are glued to the TV. Since they love it so much, their parents encourage them to make their own shows. // The Barbapapa visit the museum of evolution. On the program: creation of the Earth, Precambrian submarine and... dinosaurs!

      • Blue's Clues & You (1)

        Meet Josh! Something is missing from Blue's snack, so we play Blue's Clues with our new host, Josh, to find out what it is. With a little help from our old friends, Steve and Joe, Josh finds out what Blue wants with her snack.

      • Blaze and the Monster Machines III (15)

        The Great Animal Crown. When the Great Animal Crown is lost at the bottom of the ocean, Blaze transforms into a super-fast shark to retrieve it for his Animal Island friends. But he’ll have to swim fast – or Crusher may get to the crown first.

      • Blaze and the Monster Machines III (16)

        Fast Friends. Blaze, AJ, and Gabby meet a brand new monster machine named Watts - a super fast truck with electric tires! But when one of her special tires goes rolling into the jungle, Blaze, AJ, and Gabby promise to help her get it back.

      • PAW Patrol V (3)

        Sea Patrol: Pups Save the Sunken Sloop / Sea Patrol: Pups Save a Wiggly Whale. Sid the Pirate and his First Mate Arrby have taken the sunken sloop! A wiggling whale has knocked the diving bell upside down. // It's stuck in the sand at the bottom of the ocean, with Cap'n Turbot and Francois inside!

      • PAW Patrol IV (6)

        Pups Save Jake's Cake / Pups Save a Wild Ride. Ryder and the Pups need to help get a surprise birthday ice cream cake up to Jake's cabin. // Alex and Daring Danny X are snowboarding right for Risky Ridge and need help from the PAW Patrol.

      • PAW Patrol IV (14)

        Pups Save the Runaway Kitties / Pups Save Tiny Marshall. The Kit-trastrophe crew get into the poufy shampoo and blow away. // Marshall dreams he gets shrunk.

      • Calvin & Kaison's Play Power (5)

        Fix Up Mix Up. When Kaison's car gets tangled and breaks down, Calvin and ROBO G try to fix it fast with their FAST FIXIT machine. But when the vehicle gets jammed inside the machine, Calvin has to use his PLAY POWER to fix it, and fast!

      • Calvin & Kaison's Play Power (6)

        Ultimate Race Day. It's time for the ULTIMATE RACE DAY - on a race track built in the Kid Cave. But when the track gets broken mid race, Calvin's car is headed for a disaster. He must use his PLAY POWER to pull off the most epic stunt jump ever!

      • The Adventures of Paddington (21)

        Paddington And The Fire Engine / Paddington Joins a Club. Paddington is impressed by a safety talk from the local fire brigade. When there is a real emergency, Paddington to the rescue! // Mateo and Judy form a secret club in the treehouse but won't let Jonathan and Paddington join without a password.

      • The Adventures of Paddington (22)

        Paddington Builds a Scarecrow / Paddington Plays Hide and Seek. Paddington accidentally ruins Mr. Browns lovely lawn and must repair it. But the birds take a liking to the seeds so he builds a Scarecrow. // Mrs. Bird is a champion hide and seeker but where is she? Paddington, Jonathan and Judy mus go find her.

      • Peppa Pig II (34)

        Dens. Peppa and George are playing in their tree-house. Peppa’s friends come to play but Peppa decides that only girls can come into the tree-house. So, Grandpa Pig builds the boys their very own den shaped like a castle. The girls want to stay in their tree house and the boys want to stay in their castle. But when it starts to rain and the garden is covered in muddy puddles they change their minds and rush out to play together. After all, everyone loves jumping up and down in muddy puddles!

      • Peppa Pig II (35)

        Grandpa's Little Train. Grandpa Pig has built a fantastic little train called “Gertrude”. Grandpa takes Peppa and George for a ride on “Gertrude” and along the way they meet their friends. There is plenty of room on the train for everyone, so they all hop aboard. Peppa and George think that “Gertrude” is the very best train in the whole world!

      • Peppa Pig II (36)

        School Bus Trip. Madame Gazelle takes Peppa and her school friends on a school bus trip to the mountains. From the top of the mountains there is a fantastic view and Peppa and her friends have fun hearing echoes. At the little picnic site, they have a picnic and, as always, the ducks turn up. After a great day out, the bus takes the children home and on the way they sing their favourite song, the “Bing Bong Song”.

      • Peppa Pig II (37)

        Rebecca Rabbit. Peppa and George are going to Rebecca Rabbit’s house today. Rebecca’s house is a bit different to Peppa’s house; it is inside a hill. Instead of stairs and corridors there are tunnels. Peppa and George love Rebecca’s house and ask Rebecca if she can teach teach them to be rabbits. They enjoy playing rabbits and everyone is surprised when George discovers he likes carrots!

      • Bubble Guppies III (18)

        The Running of the Bullfrogs! Ribbit! Gil and Goby bring a tadpole named Fernando to school to watch him grow into a frog. When Fernando's ready to hop, Gil and Goby will have to lead him back to his pond in the traditional Running of the Bullfrogs!

      • Blue's Clues & You II (13)

        Blue's Show and Tell Surprise. Sharpen your pencils, because Josh and Blue are going to SCHOOL! While Blue and her friends go through their school day, we play Blue's Clues to figure out what Blue wants to share at Show and Tell.

      • Blue's Clues & You II (14)

        What I Like About Blue. It's LOVE DAY! Josh and Blue LOVE Love Day, and Blue is making YOU something very special. While we play Blue's Clues to figure out what she's making, we help Slippery finish his Love Day Cards and help cheer up our sad Heart Friends.