• Nick Jr.

    • Nick Jr. od do

      • PAW Patrol V (9)

        Sea Patrol: Pups Save the Pirated Sea Patroller. The ferris wheel has been stolen by Sid the Pirate and Arrby. The pups set out to bring it back to Adventure Bay! However, Sid comes up with an even more sneaky plan: to steal the Sea Patroller!

      • PAW Patrol VII (12)

        Ultimate Rescue: Pups Save the Pupmobiles. Mayor Goodway honors the Paw Patrol with the Key to the City. But Sid Swashbuckle and his trusty pirate pup Arrby swipe the key. Ryder calls for an Ultimate Rescue as the pups team up, Police style, to solve the mystery and stop those pesky pirates.

      • The Adventures of Paddington (1)

        Paddington Finds a Pigeon / Paddington and the Chores List. Paddington nurses a sick bird named Pigeonton back to health, but can he let him go? // The family all have chores except Paddington. So as not to be excluded, Mr. Brown creates a list for him to follow, but Paddington picks up the wrong list.

      • Blaze and the Monster Machines II (7)

        Knight Riders. While racing, Blaze and Crusher discover a medieval kingdom holding a Royal Race! The two trucks become knights so that they can compete with other knights in the race across the realm. But even though Sir Blaze the Fast is the speediest knight of all, Crusher's medieval cheats won't make it easy to win.

      • Blaze and the Monster Machines II (9)

        Darington to the Moon! Today Darington will attempt his biggest stunt yet: rocketing to the moon! But his battery-powered rocket is out of energy. To get to the moon, Blaze must help Darington recharge his battery with all the energy they can find.

      • Santiago of the Seas (18)

        Triton's Trumpet. Santiago and crew must retrieve a powerful undersea artifact after it's stolen by Enrique.

      • Santiago of the Seas (17)

        The Compass Caper. Santiago is on a mad dash to get his compass back after it's nabbed by Bonnie Bones and Sir Butterscotch.

      • The Day Henry Met IV (23)

        Lute. Today Henry meets a singing lute and learns about a renaissance fair and all the games that are played. Lute has no songs to sing as he hasn't been on any adventures to sing about. Henry becomes an adventurer and goes on an exciting quest with Lute.

      • The Day Henry Met IV (24)

        Library Card. Today Henry meets a library card and learns all about libraries and books. Library cards favourite books are history ones. Henry and library card become time travellers and experience historical events.

      • Kid-e-Cats II (1)

        Germs. Mom tells the kittens they have to wash their paws due to germs. The kittens are super skeptical because they can't SEE any germs. When they DO see them through a microscope, they're convinced!

      • Kid-e-Cats II (2)

        The Good Deeds Agency. With very good intentions, the kittens try to help people in their daily lives without being asked, mostly ending in small disasters. They realize they need to wait to be asked, and then everything works out for the best.

      • Butterbean's Café (29)

        The Takeout Window! / Poppy's Fortune! Spork and Spatch accidentally glue the fairies inside the café! How will the Bean Team get their pie orders out? // Poppy's fortune cookie says she'll have a day full of mistakes! Will her fortune come true?

      • Bubble Guppies IV (9)

        The New Year's Dragon! The Guppies can't wait for China's Lunar New Year Festival, where they'll operate a giant festival dragon in the grand parade!

      • Peppa Pig (27)

        Windy Castle. Peppa and her family go to the Windy Castle, and when they get there, they have a wonderful view from the top.

      • Peppa Pig (28)

        My Cousin Chloé. Peppa and George's cousin Chloe comes to their house. Peppa tries to show Chloe that she is a big girl, but it is very hard.

      • Peppa Pig (29)

        Pancakes. Mummy Pig makes pancakes, and Peppa and George help, but Daddy Pig flips his pancake so high it sticks to the ceiling.

      • Barbapapa - One Big Happy Family! (23)

        Barba TV / The museum. The barbababies are glued to the TV. Since they love it so much, their parents encourage them to make their own shows. // The Barbapapa visit the museum of evolution. On the program: creation of the Earth, Precambrian submarine and... dinosaurs!

      • Blue's Clues & You (1)

        Meet Josh! Something is missing from Blue's snack, so we play Blue's Clues with our new host, Josh, to find out what it is. With a little help from our old friends, Steve and Joe, Josh finds out what Blue wants with her snack.

      • Blaze and the Monster Machines III (15)

        The Great Animal Crown. When the Great Animal Crown is lost at the bottom of the ocean, Blaze transforms into a super-fast shark to retrieve it for his Animal Island friends. But he’ll have to swim fast – or Crusher may get to the crown first.

      • Blaze and the Monster Machines III (16)

        Fast Friends. Blaze, AJ, and Gabby meet a brand new monster machine named Watts - a super fast truck with electric tires! But when one of her special tires goes rolling into the jungle, Blaze, AJ, and Gabby promise to help her get it back.

      • PAW Patrol V (3)

        Sea Patrol: Pups Save the Sunken Sloop / Sea Patrol: Pups Save a Wiggly Whale. Sid the Pirate and his First Mate Arrby have taken the sunken sloop! A wiggling whale has knocked the diving bell upside down. // It's stuck in the sand at the bottom of the ocean, with Cap'n Turbot and Francois inside!

      • PAW Patrol IV (6)

        Pups Save Jake's Cake / Pups Save a Wild Ride. Ryder and the Pups need to help get a surprise birthday ice cream cake up to Jake's cabin. // Alex and Daring Danny X are snowboarding right for Risky Ridge and need help from the PAW Patrol.

      • PAW Patrol IV (14)

        Pups Save the Runaway Kitties / Pups Save Tiny Marshall. The Kit-trastrophe crew get into the poufy shampoo and blow away. // Marshall dreams he gets shrunk.

      • Calvin & Kaison's Play Power (5)

        Fix Up Mix Up. When Kaison's car gets tangled and breaks down, Calvin and ROBO G try to fix it fast with their FAST FIXIT machine. But when the vehicle gets jammed inside the machine, Calvin has to use his PLAY POWER to fix it, and fast!

      • Calvin & Kaison's Play Power (6)

        Ultimate Race Day. It's time for the ULTIMATE RACE DAY - on a race track built in the Kid Cave. But when the track gets broken mid race, Calvin's car is headed for a disaster. He must use his PLAY POWER to pull off the most epic stunt jump ever!

      • The Adventures of Paddington (21)

        Paddington And The Fire Engine / Paddington Joins a Club. Paddington is impressed by a safety talk from the local fire brigade. When there is a real emergency, Paddington to the rescue! // Mateo and Judy form a secret club in the treehouse but won't let Jonathan and Paddington join without a password.

      • The Adventures of Paddington (22)

        Paddington Builds a Scarecrow / Paddington Plays Hide and Seek. Paddington accidentally ruins Mr. Browns lovely lawn and must repair it. But the birds take a liking to the seeds so he builds a Scarecrow. // Mrs. Bird is a champion hide and seeker but where is she? Paddington, Jonathan and Judy mus go find her.

      • Peppa Pig II (34)

        Dens. Peppa and George are playing in their tree-house. Peppa’s friends come to play but Peppa decides that only girls can come into the tree-house. So, Grandpa Pig builds the boys their very own den shaped like a castle. The girls want to stay in their tree house and the boys want to stay in their castle. But when it starts to rain and the garden is covered in muddy puddles they change their minds and rush out to play together. After all, everyone loves jumping up and down in muddy puddles!

      • Peppa Pig II (35)

        Grandpa's Little Train. Grandpa Pig has built a fantastic little train called “Gertrude”. Grandpa takes Peppa and George for a ride on “Gertrude” and along the way they meet their friends. There is plenty of room on the train for everyone, so they all hop aboard. Peppa and George think that “Gertrude” is the very best train in the whole world!

      • Peppa Pig II (36)

        School Bus Trip. Madame Gazelle takes Peppa and her school friends on a school bus trip to the mountains. From the top of the mountains there is a fantastic view and Peppa and her friends have fun hearing echoes. At the little picnic site, they have a picnic and, as always, the ducks turn up. After a great day out, the bus takes the children home and on the way they sing their favourite song, the “Bing Bong Song”.

      • Peppa Pig II (37)

        Rebecca Rabbit. Peppa and George are going to Rebecca Rabbit’s house today. Rebecca’s house is a bit different to Peppa’s house; it is inside a hill. Instead of stairs and corridors there are tunnels. Peppa and George love Rebecca’s house and ask Rebecca if she can teach teach them to be rabbits. They enjoy playing rabbits and everyone is surprised when George discovers he likes carrots!

      • Bubble Guppies III (18)

        The Running of the Bullfrogs! Ribbit! Gil and Goby bring a tadpole named Fernando to school to watch him grow into a frog. When Fernando's ready to hop, Gil and Goby will have to lead him back to his pond in the traditional Running of the Bullfrogs!

      • Blue's Clues & You II (13)

        Blue's Show and Tell Surprise. Sharpen your pencils, because Josh and Blue are going to SCHOOL! While Blue and her friends go through their school day, we play Blue's Clues to figure out what Blue wants to share at Show and Tell.

      • Blue's Clues & You II (14)

        What I Like About Blue. It's LOVE DAY! Josh and Blue LOVE Love Day, and Blue is making YOU something very special. While we play Blue's Clues to figure out what she's making, we help Slippery finish his Love Day Cards and help cheer up our sad Heart Friends.

      • Blaze and the Monster Machines II (14)

        Rocket Ski Rescue. Crusher’s Grammy is in town to watch Crusher and Blaze race at the Monster Dome. But when Crusher tries to cheat using rocket skis, his plan backfires, blasting him off the racetrack and across Axle City!

      • Santiago of the Seas (18)

        Triton's Trumpet. Santiago and crew must retrieve a powerful undersea artifact after it's stolen by Enrique.

      • Santiago of the Seas (17)

        The Compass Caper. Santiago is on a mad dash to get his compass back after it's nabbed by Bonnie Bones and Sir Butterscotch.

      • PAW Patrol IV (2)

        Pups Save the Cat Show. Katie's kittens are all covered in mud and running amuck! If they're not rounded up, the Cat Show will be ruined

      • PAW Patrol VI (23)

        Pups Rescue a Rescuer / Pups Save the Phantom of the Frog Pond. Mayor Goodway tries to help the PAW Patrol rescue Danny, but the pups end up having to rescue the rescuer, too! // A spooky sound forces frogs from their home. The pups must bring them home and solve the mystery of the frog pond phantom

      • The Adventures of Paddington (7)

        Paddington And The Wardrobe / Paddington And Homework. Paddington is accidentally delivered inside a wardrobe to Mr. Curry's house and must get out before he is discovered. // Paddington tries to help Judy with her geography homework and ends up being the subject of it.

      • Peppa Pig III (11)

        Polly's Boat Trip. Peppa and George go boating with Grandpa Pig and Polly Parrot, but later Grandpa Pig drops his mobile phone into the water.

      • Peppa Pig III (11)

        Polly's Boat Trip. Peppa and George go boating with Grandpa Pig and Polly Parrot, but later Grandpa Pig drops his mobile phone into the water.

      • Peppa Pig III (12)

        Delphine Donkey. Peppa's French friend Delphine Donkey comes to stay. Peppa takes Delphine to daycare for a visit, where they teach her the 'Bing Bong Song', the class' favorite song to sing.

      • Peppa Pig III (13)

        Fire Engine. When Mummy Pig helps out at Miss Rabbit's fire station, she is called upon to douse the flames at Daddy Pig's out-of-control barbecue!

      • Calvin & Kaison's Play Power (13)

        Super Slimy Situation. All of Calvin's slime has gone off! ROBO G helps him create a fresh batch with a Super Slime Machine! But when the machine goes crazy, Calvin has to use his PLAY POWER to save the day.

      • Calvin & Kaison's Play Power (14)

        Mega Power Needed. A sudden power failure leaves ROBO G critically low on battery and the whole kid cave in virtual darkness. It's up to Calvin to use his PLAY POWER to fix the Mega Power Maker and get ROBO G fully charged up!

      • Ready Set Dance (12)

        Come Dance With Twirl. Join, your favourite Liger, Twirl as she shows off her signature move and her love for ballet and hip-hop".

      • Blue's Clues & You (1)

        Meet Josh! Something is missing from Blue's snack, so we play Blue's Clues with our new host, Josh, to find out what it is. With a little help from our old friends, Steve and Joe, Josh finds out what Blue wants with her snack.

      • PAW Patrol IV (26)

        Sea Patrol 9/10 - Pups Save Puplantis. Sid Swashbuckle the Pirate and his first pup mate Arrby steal the giant pearl-making shell that gives Puplantis its magic.

      • PAW Patrol V (3)

        Sea Patrol: Pups Save the Sunken Sloop / Sea Patrol: Pups Save a Wiggly Whale. Sid the Pirate and his First Mate Arrby have taken the sunken sloop! A wiggling whale has knocked the diving bell upside down. // It's stuck in the sand at the bottom of the ocean, with Cap'n Turbot and Francois inside!

      • PAW Patrol V (9)

        Sea Patrol: Pups Save the Pirated Sea Patroller. The ferris wheel has been stolen by Sid the Pirate and Arrby. The pups set out to bring it back to Adventure Bay! However, Sid comes up with an even more sneaky plan: to steal the Sea Patroller!

      • PAW Patrol VII (12)

        Ultimate Rescue: Pups Save the Pupmobiles. Mayor Goodway honors the Paw Patrol with the Key to the City. But Sid Swashbuckle and his trusty pirate pup Arrby swipe the key. Ryder calls for an Ultimate Rescue as the pups team up, Police style, to solve the mystery and stop those pesky pirates.

      • The Adventures of Paddington (1)

        Paddington Finds a Pigeon / Paddington and the Chores List. Paddington nurses a sick bird named Pigeonton back to health, but can he let him go? // The family all have chores except Paddington. So as not to be excluded, Mr. Brown creates a list for him to follow, but Paddington picks up the wrong list.

      • Blaze and the Monster Machines II (7)

        Knight Riders. While racing, Blaze and Crusher discover a medieval kingdom holding a Royal Race! The two trucks become knights so that they can compete with other knights in the race across the realm. But even though Sir Blaze the Fast is the speediest knight of all, Crusher's medieval cheats won't make it easy to win.

      • Blaze and the Monster Machines II (9)

        Darington to the Moon! Today Darington will attempt his biggest stunt yet: rocketing to the moon! But his battery-powered rocket is out of energy. To get to the moon, Blaze must help Darington recharge his battery with all the energy they can find.

      • Santiago of the Seas (18)

        Triton's Trumpet. Santiago and crew must retrieve a powerful undersea artifact after it's stolen by Enrique.

      • Santiago of the Seas (17)

        The Compass Caper. Santiago is on a mad dash to get his compass back after it's nabbed by Bonnie Bones and Sir Butterscotch.

      • The Day Henry Met IV (23)

        Lute. Today Henry meets a singing lute and learns about a renaissance fair and all the games that are played. Lute has no songs to sing as he hasn't been on any adventures to sing about. Henry becomes an adventurer and goes on an exciting quest with Lute.

      • The Day Henry Met IV (24)

        Library Card. Today Henry meets a library card and learns all about libraries and books. Library cards favourite books are history ones. Henry and library card become time travellers and experience historical events.

      • Kid-e-Cats II (1)

        Germs. Mom tells the kittens they have to wash their paws due to germs. The kittens are super skeptical because they can't SEE any germs. When they DO see them through a microscope, they're convinced!

      • Kid-e-Cats II (2)

        The Good Deeds Agency. With very good intentions, the kittens try to help people in their daily lives without being asked, mostly ending in small disasters. They realize they need to wait to be asked, and then everything works out for the best.

      • Butterbean's Café (29)

        The Takeout Window! / Poppy's Fortune! Spork and Spatch accidentally glue the fairies inside the café! How will the Bean Team get their pie orders out? // Poppy's fortune cookie says she'll have a day full of mistakes! Will her fortune come true?

      • Bubble Guppies IV (9)

        The New Year's Dragon! The Guppies can't wait for China's Lunar New Year Festival, where they'll operate a giant festival dragon in the grand parade!

      • Peppa Pig (27)

        Windy Castle. Peppa and her family go to the Windy Castle, and when they get there, they have a wonderful view from the top.

      • Peppa Pig (28)

        My Cousin Chloé. Peppa and George's cousin Chloe comes to their house. Peppa tries to show Chloe that she is a big girl, but it is very hard.

      • Peppa Pig (29)

        Pancakes. Mummy Pig makes pancakes, and Peppa and George help, but Daddy Pig flips his pancake so high it sticks to the ceiling.

      • Barbapapa - One Big Happy Family! (23)

        Barba TV / The museum. The barbababies are glued to the TV. Since they love it so much, their parents encourage them to make their own shows. // The Barbapapa visit the museum of evolution. On the program: creation of the Earth, Precambrian submarine and... dinosaurs!

      • Blue's Clues & You (1)

        Meet Josh! Something is missing from Blue's snack, so we play Blue's Clues with our new host, Josh, to find out what it is. With a little help from our old friends, Steve and Joe, Josh finds out what Blue wants with her snack.

      • Blaze and the Monster Machines III (15)

        The Great Animal Crown. When the Great Animal Crown is lost at the bottom of the ocean, Blaze transforms into a super-fast shark to retrieve it for his Animal Island friends. But he’ll have to swim fast – or Crusher may get to the crown first.

      • Blaze and the Monster Machines III (16)

        Fast Friends. Blaze, AJ, and Gabby meet a brand new monster machine named Watts - a super fast truck with electric tires! But when one of her special tires goes rolling into the jungle, Blaze, AJ, and Gabby promise to help her get it back.

      • PAW Patrol IV (26)

        Sea Patrol 9/10 - Pups Save Puplantis. Sid Swashbuckle the Pirate and his first pup mate Arrby steal the giant pearl-making shell that gives Puplantis its magic.

      • PAW Patrol V (3)

        Sea Patrol: Pups Save the Sunken Sloop / Sea Patrol: Pups Save a Wiggly Whale. Sid the Pirate and his First Mate Arrby have taken the sunken sloop! A wiggling whale has knocked the diving bell upside down. // It's stuck in the sand at the bottom of the ocean, with Cap'n Turbot and Francois inside!

      • PAW Patrol V (9)

        Sea Patrol: Pups Save the Pirated Sea Patroller. The ferris wheel has been stolen by Sid the Pirate and Arrby. The pups set out to bring it back to Adventure Bay! However, Sid comes up with an even more sneaky plan: to steal the Sea Patroller!

      • PAW Patrol VII (12)

        Ultimate Rescue: Pups Save the Pupmobiles. Mayor Goodway honors the Paw Patrol with the Key to the City. But Sid Swashbuckle and his trusty pirate pup Arrby swipe the key. Ryder calls for an Ultimate Rescue as the pups team up, Police style, to solve the mystery and stop those pesky pirates.

      • The Adventures of Paddington (22)

        Paddington Builds a Scarecrow / Paddington Plays Hide and Seek. Paddington accidentally ruins Mr. Browns lovely lawn and must repair it. But the birds take a liking to the seeds so he builds a Scarecrow. // Mrs. Bird is a champion hide and seeker but where is she? Paddington, Jonathan and Judy mus go find her.

      • Peppa Pig II (36)

        School Bus Trip. Madame Gazelle takes Peppa and her school friends on a school bus trip to the mountains. From the top of the mountains there is a fantastic view and Peppa and her friends have fun hearing echoes. At the little picnic site, they have a picnic and, as always, the ducks turn up. After a great day out, the bus takes the children home and on the way they sing their favourite song, the “Bing Bong Song”.

      • Peppa Pig II (34)

        Dens. Peppa and George are playing in their tree-house. Peppa’s friends come to play but Peppa decides that only girls can come into the tree-house. So, Grandpa Pig builds the boys their very own den shaped like a castle. The girls want to stay in their tree house and the boys want to stay in their castle. But when it starts to rain and the garden is covered in muddy puddles they change their minds and rush out to play together. After all, everyone loves jumping up and down in muddy puddles!

      • Peppa Pig II (35)

        Grandpa's Little Train. Grandpa Pig has built a fantastic little train called “Gertrude”. Grandpa takes Peppa and George for a ride on “Gertrude” and along the way they meet their friends. There is plenty of room on the train for everyone, so they all hop aboard. Peppa and George think that “Gertrude” is the very best train in the whole world!

      • Peppa Pig II (36)

        School Bus Trip. Madame Gazelle takes Peppa and her school friends on a school bus trip to the mountains. From the top of the mountains there is a fantastic view and Peppa and her friends have fun hearing echoes. At the little picnic site, they have a picnic and, as always, the ducks turn up. After a great day out, the bus takes the children home and on the way they sing their favourite song, the “Bing Bong Song”.

      • Peppa Pig II (37)

        Rebecca Rabbit. Peppa and George are going to Rebecca Rabbit’s house today. Rebecca’s house is a bit different to Peppa’s house; it is inside a hill. Instead of stairs and corridors there are tunnels. Peppa and George love Rebecca’s house and ask Rebecca if she can teach teach them to be rabbits. They enjoy playing rabbits and everyone is surprised when George discovers he likes carrots!

      • Bubble Guppies III (18)

        The Running of the Bullfrogs! Ribbit! Gil and Goby bring a tadpole named Fernando to school to watch him grow into a frog. When Fernando's ready to hop, Gil and Goby will have to lead him back to his pond in the traditional Running of the Bullfrogs!

      • Blue's Clues & You II (13)

        Blue's Show and Tell Surprise. Sharpen your pencils, because Josh and Blue are going to SCHOOL! While Blue and her friends go through their school day, we play Blue's Clues to figure out what Blue wants to share at Show and Tell.

      • Blue's Clues & You II (14)

        What I Like About Blue. It's LOVE DAY! Josh and Blue LOVE Love Day, and Blue is making YOU something very special. While we play Blue's Clues to figure out what she's making, we help Slippery finish his Love Day Cards and help cheer up our sad Heart Friends.

      • Blaze and the Monster Machines II (14)

        Rocket Ski Rescue. Crusher’s Grammy is in town to watch Crusher and Blaze race at the Monster Dome. But when Crusher tries to cheat using rocket skis, his plan backfires, blasting him off the racetrack and across Axle City!

      • Santiago of the Seas (18)

        Triton's Trumpet. Santiago and crew must retrieve a powerful undersea artifact after it's stolen by Enrique.

      • Santiago of the Seas (17)

        The Compass Caper. Santiago is on a mad dash to get his compass back after it's nabbed by Bonnie Bones and Sir Butterscotch.

      • PAW Patrol IV (26)

        Sea Patrol 9/10 - Pups Save Puplantis. Sid Swashbuckle the Pirate and his first pup mate Arrby steal the giant pearl-making shell that gives Puplantis its magic.

      • PAW Patrol V (3)

        Sea Patrol: Pups Save the Sunken Sloop / Sea Patrol: Pups Save a Wiggly Whale. Sid the Pirate and his First Mate Arrby have taken the sunken sloop! A wiggling whale has knocked the diving bell upside down. // It's stuck in the sand at the bottom of the ocean, with Cap'n Turbot and Francois inside!

      • PAW Patrol V (9)

        Sea Patrol: Pups Save the Pirated Sea Patroller. The ferris wheel has been stolen by Sid the Pirate and Arrby. The pups set out to bring it back to Adventure Bay! However, Sid comes up with an even more sneaky plan: to steal the Sea Patroller!

      • PAW Patrol VII (12)

        Ultimate Rescue: Pups Save the Pupmobiles. Mayor Goodway honors the Paw Patrol with the Key to the City. But Sid Swashbuckle and his trusty pirate pup Arrby swipe the key. Ryder calls for an Ultimate Rescue as the pups team up, Police style, to solve the mystery and stop those pesky pirates.

      • Blue's Clues & You (16)

        The Thinking Squad. Clues house! While playing "superheroes" we hear a super strange noise. We play Blue's Clues to figure out where it's coming from. On the way, we learn about the powers our Superfriends have too!

      • PAW Patrol VI (12)

        Mighty Pups, Super Paws: Pups Meet the Mighty Twins. Super-bandit, Ladybird, shrieks havoc in Adventure Bay taking all of the town's treasures - including Mayor Goodway! The Mighty Pups team up with new super pals, The Mighty Twins, to save the day - and the Mayor - in this super heroic adventure!

      • PAW Patrol VII (4)

        Mighty Pups Charged Up: Pups vs Three Super Baddies. Harold, Ladybird, and the Copycat team up and the three super baddies take the Mighty Pups' mighty meteor! The Mighty Pups have to get their meteor back and Charge Up to stop them before the team of baddies destroys Adventure Bay!

      • PAW Patrol VII (6)

        Dino Rescue: Pups and the Lost Dino Eggs. When a lost world of Dinosaurs is discovered, Mayor Humdinger wants to take Dino Eggs back to Foggy Bottom but along the way a baby Brachiosaurus ends up in Dino sized trouble! The Pups are ready for a Dino Rescue!

      • PAW Patrol VII (8)

        Dino Rescue: Pups Save a Hum-Dino. Mayor Humdinger takes his Kitties to the Dino Wilds for some dino acting lessons, but instead finds himself on top of a runaway Brachiosaurus bound for Adventure Bay! Now it's up to the pups to save the town before the dino stomps all over it!

      • The Adventures of Paddington (22)

        Paddington Builds a Scarecrow / Paddington Plays Hide and Seek. Paddington accidentally ruins Mr. Browns lovely lawn and must repair it. But the birds take a liking to the seeds so he builds a Scarecrow. // Mrs. Bird is a champion hide and seeker but where is she? Paddington, Jonathan and Judy mus go find her.

      • Blaze and the Monster Machines II (10)

        Spark Bug. Blaze, Stripes, and AJ are racing through the jungle when Stripes discovers a lost little fire beetle named Sparky. Blaze and his friends set off across the jungle to help Sparky get back home to the top of a red hot volcano.

      • Blaze and the Monster Machines II (11)

        Fire Alarm Blaze. There's a fire on the bridge, and it's too much for the Fire Chief and his team to handle. They need Firefighting Blaze to help. With time running out, Blaze hurries across town. But can he get to the bridge in time?

      • Santiago of the Seas (18)

        The Curse of the Pirate Baby. Bonnie Bones transforms into a baby and it's up to the good pirates to change her back.

      • Santiago of the Seas (18)

        Triton's Trumpet. Santiago and crew must retrieve a powerful undersea artifact after it's stolen by Enrique.

      • The Day Henry Met IV (25)

        Feather Boa. Today Henry meets a Feather Boa and learns about fashion from all the decades. But Feather Boa is worried as all the other clothes are acting suspicious. Henry becomes a private investigator to try solve the mystery of the suspicious clothes.

      • The Day Henry Met IV (26)

        Bathysphere. Today Henry Meets a bathysphere and learns that its a very special deep sea vehicle and bring passengers to the bottom of the ocean. Henry becomes a marine biologist and travels to the bottom of the ocean.

      • Kid-e-Cats II (3)

        The Little Things in Life. The kittens and their parents think small errors aren't important in the great scheme of things... until they have a catalogue of disasters on their way to visit Grandad. But a simple strawberry feast brightens everyone's spirits.

      • Kid-e-Cats II (4)

        Seashell. The kittens ask if they can use one of Grandad's pretty seashells to decorate their sandcastle. When they lose it and they start to search the beach, they find their OWN collection of treasures along the way.

      • Butterbean's Café (31)

        Poppy's Cooking Class! / A Fairy Peachy Day! Poppy makes a dangerous deal-if she can't teach Spork and Spatch how to cook, she'll have to work at Marmalady's forever! // When Grandma Nana spends time with Dazzle's friends, Dazzle gets jealous. Will she tell her how she feels?

      • Bubble Guppies IV (10)

        Space Guppies! When the evil robot Major Bummer tries to eliminate music from the galaxy, pop Princess Molly joins forces with sci-fi versions of the Guppies to restore peace, harmony, and melody! Will they reach the Bubblestar - a space station speaker - in time?

      • Peppa Pig (30)

        Babysitting. Granny Pig and Grandpa Pig look after Peppa and George while Mummy Pig and Daddy Pig go out for the evening. Peppa and George are too excited to sleep and Granny Pig and Grandpa Pig play games with them to tire them out.

      • Peppa Pig (31)

        Ballet Lesson. Peppa goes to her first ballet lesson, and meets her friends there. She decides to teach Mummy Pig and Daddy Pig to dance but finds out they have some moves of their own.

      • Peppa Pig (32)

        Thunderstorm. Peppa and George are having a picnic, when a thunderstorm starts. They go inside the house but Daddy Pig has to go back out to get Peppa's teddy as she has left him in the garden.Peppa and george are scared because the thunderstorm is making lots of noise. But then Peppa decides she loves thunderstorms as they leave behind lots of mud puddles.

      • Barbapapa - One Big Happy Family! (24)

        Barbazoo can't say ''no'' / The doppelganger. Barbazoo is ready to help. But Barbabright and Barbabelle abuse his kindness and drive him crazy. // By chance, Barbazoo realizes he can imitate Barbapapa. He uses this opportunity to distribute chores to his brothers and sisters. Will they find out?

      • Blue's Clues & You (7)

        Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.

      • Blaze and the Monster Machines III (17)

        Race for the Golden Treasure. Blaze and Pegwheel the Pirate have teamed up for the ultimate treasure hunt! Together they must find three keys to unlock a special chest. But Crusher's sailing the high seas too, and he'll do anything to get the treasure first!

      • Blaze and the Monster Machines III (18)

        Need for Blazing Speed. When Crusher tries to get Blazing Speed for himself, he accidentally sends Blaze's engine flying! Now it's Blaze vs. Crusher in a race for Blazing Speed-but without an engine, Blaze must find new ways to propel himself to victory.

      • PAW Patrol VII (6)

        Dino Rescue: Pups and the Lost Dino Eggs. When a lost world of Dinosaurs is discovered, Mayor Humdinger wants to take Dino Eggs back to Foggy Bottom but along the way a baby Brachiosaurus ends up in Dino sized trouble! The Pups are ready for a Dino Rescue!

      • PAW Patrol IV (9)

        Pups Save A Sleepwalking Bear / Pups Save Dude Ranch Danny. The pups need to get a sleepwalking bear back home before he wakes up. // Daring Danny X takes his horse off the trail and ends up on a wild ride.

      • PAW Patrol IV (15)

        Pups Chill Out / Pups Save Farmer Alex. Roger's frozen food delivery truck gets stuck in a ditch. // Farmer Yumi's animals are stampeding towards town.

      • Calvin & Kaison's Play Power (7)

        Indoor Score. A thunderstorm means Calvin has to practice soccer indoors. With ROBO G's help, he builds a practice wall. But can it withstand the rumble of the storm, or will he have to use his PLAY POWER to make it super strong?

      • Calvin & Kaison's Play Power (8)

        Bad Hair Day. Calvin's very own 'Hair Fixing Lab' accidentally creates a hairball monster that runs rampage in the kid cave! Can Calvin use his PLAY POWER to get himself out of this hairy situation?

      • The Adventures of Paddington (25)

        Paddington's First Snow / Paddington And The Metal Detector. It's snowing in Windsor Gardens; Paddington has lost a special wooly hat given him by Aunt Lucy and must find it. // Paddington is given a Metal detector by Mr. Gruber. Beep beep beep what has Paddington found now?

      • The Adventures of Paddington (26)

        Paddington Runs The Café / Paddington Makes A Film. Paddington says he will watch the cafe, so Matteo can play with Jonathan and Judy in the park. // Mr. Gruber gives Paddington a film camera to record his adventures in Windsor Gardens to send to Aunt Lucy in the retired home for Bears in Lima.

      • Peppa Pig II (39)

        Nature Trail. Today, Peppa and her family are driving out to the countryside to go for a walk in the woods. Peppa and George discover trails of footprints left by little birds and ants. Learning how to follow trails of footprints comes in very handy when the family get lost and follow their own footprints back to their car and their picnic. Peppa and her family loved the nature trail but they love picnics even more!

      • Peppa Pig II (40)

        Pretend Friend. Suzy Sheep has come to play with Peppa. Suzy has made up a pretend friend called “Leo Lion”. Peppa cannot see Leo but Suzy announces that Leo likes roaring and he likes playing dressing up. Peppa decides that now she can see Leo. Even Mummy and Daddy Pig play along with the game. But Peppa’s little brother George cannot see Leo and feels a bit left out.

      • Peppa Pig II (41)

        Pen Pal. Peppa has a new pen pal, a little girl donkey from France, named Delphine. Peppa receives letters from Delphine Donkey and speaks to her on the telephone. Although Peppa speaks English and Delphine speaks French, they discover that they love lots of the same things, especially jumping up and down in muddy puddles.

      • Peppa Pig II (42)

        Granny and Granpa's Attic. Peppa and George are helping Granny and Grandpa Pig tidy their attic, but they have trouble deciding what to throw out, because Granny and Grandpa want to keep everything. Amongst the clutter, Peppa finds an old record player and some funny old records. The record player still works and soon everyone is dancing.

      • Bubble Guppies III (19)

        Bubble Scrubbies! It seems like everyone in Bubbletucky is coming down with a cold-even Mr. Grouper! No need to worry; in their very own soap opera, the Guppies will use their good hygiene to show Mr. Grouper how to get better!

      • Blue's Clues & You (1)

        Meet Josh! Something is missing from Blue's snack, so we play Blue's Clues with our new host, Josh, to find out what it is. With a little help from our old friends, Steve and Joe, Josh finds out what Blue wants with her snack.

      • Blue's Clues & You (7)

        Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.