• Nick Jr.

    • Nick Jr. od do

      • PAW Patrol II (3)

        Pups Save Jake / Pups Save the Parade. Jake and Chase go deep cave spelunking when Jake ends up getting his ankle stuck between some fallen rocks! Ryder, Rubble with his new JACKHAMMER, and Marshall with his new FIRST MEDICAL RESPONSE GEAR need to get to the cave right away and save Jake! // Adventure Bay Parade Day goes awry when Alex puts too many balloons on Katie’s bathtub float. It literally “floats” away, and with Cali and Chickaletta inside!

      • The Adventures of Paddington (14)

        Paddington and the Fingertrap / Paddington Rides a Scooteer. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.

      • The Adventures of Paddington (15)

        Paddington And The Chinese New Year / Paddington And The Missing Tickets. Ms. Potts is missing home, so Paddington decides to hold a surprise Chinese New Year Party. // Mr. Brown is taking the kids to the Circus tonight but where are the tickets? Paddington and the kids must retrace his steps to find them.

      • Blaze and the Monster Machines V (13)

        The Big Balloon Rescue. All of Axle City is enjoying the Balloon Fair - until Crusher and Pickle get stuck on a runaway hot-air balloon! Now it's up to Blaze and AJ to rescue their high-flying friends... before they crash into the Slime Volcano!

      • Blaze and the Monster Machines V (14)

        Blazing Amazing Stories. Blaze and AJ are babysitting for Baby Gherkin! When it's time for her nap, they tell her three epic bedtime stories about police, cowboys, and superheroes - all starring Blaze and his friends!

      • Santiago of the Seas (4)

        The Magic Spyglass / The Stone of Life. Santi and crew are after the legendary Magic Spyglass! But things get tricky when Enrique Real de Palacios III joins the chase. / Santi and crew follow a map to a special treasure, but Bonnie and Sir Butterscotch are hot on their trail.

      • The Day Henry Met IV (23)

        Lute. Today Henry meets a singing lute and learns about a renaissance fair and all the games that are played. Lute has no songs to sing as he hasn't been on any adventures to sing about. Henry becomes an adventurer and goes on an exciting quest with Lute.

      • The Day Henry Met IV (24)

        Library Card. Today Henry meets a library card and learns all about libraries and books. Library cards favourite books are history ones. Henry and library card become time travellers and experience historical events.

      • Kid-e-Cats II (175)

        Musical Instruments. Desperate to make their own little rock band, the kittens discover that you can make music using the simplest things.

      • Kid-e-Cats II (176)

        Daddy's Kid-E-Cafe. Daddy has been working on a presentation for a new café at his factory and rehearses his presentation with the kittens. When he is delayed in traffic, the kittens save the day by pitching the idea directly via a video call.

      • Butterbean's Café (13)

        Monkey Cookie Escape! / The New Neighbors! When a magical mishap makes monkey cookies come alive, the crew has to stop the cookies' monkey business! // The fairy friends leave a welcome basket for their new neighbors. Will Ms. Marmalady take their warm welcome for herself?

      • Bubble Guppies III (19)

        Bubble Scrubbies! It seems like everyone in Bubbletucky is coming down with a cold-even Mr. Grouper! No need to worry; in their very own soap opera, the Guppies will use their good hygiene to show Mr. Grouper how to get better!

      • Peppa Pig IV (11)

        Miss Rabbit's Day Off. Miss Rabbit has hurt her ankle, so her sister and her friends offer to fill in for her at the ice cream stand, the supermarket – and everywhere else she works!

      • Peppa Pig IV (14)

        The Secret Club. Suzy and Peppa start a Secret Agent Club – going on secret missions, and doing secret things. In secret. But soon everyone wants to join!

      • Peppa Pig IV (15)

        Grampy Rabbit's Boatyard. Grandpa Pig needs help when his boat sinks, so Granddad Dog gives them all a lift to Grampy Rabbit's Boatyard so that the boat can be fixed.

      • Barbapapa - One Big Happy Family! (9)

        Let Justice Be done / The Great Spring Clean. Barbabeau forgot to return his book to the library. As Mr Strict the librarian is visiting Barbapapa today, Barbabeau decides to run away. // Barbamama wants the barbababies to tidy their bedrooms. They're hiding to escape the drudgery.

      • Blue's Clues & You (16)

        The Thinking Squad. Clues house! While playing "superheroes" we hear a super strange noise. We play Blue's Clues to figure out where it's coming from. On the way, we learn about the powers our Superfriends have too!

      • Blaze and the Monster Machines II (9)

        Darington to the Moon! Today Darington will attempt his biggest stunt yet: rocketing to the moon! But his battery-powered rocket is out of energy. To get to the moon, Blaze must help Darington recharge his battery with all the energy they can find.

      • Blaze and the Monster Machines II (10)

        Spark Bug. Blaze, Stripes, and AJ are racing through the jungle when Stripes discovers a lost little fire beetle named Sparky. Blaze and his friends set off across the jungle to help Sparky get back home to the top of a red hot volcano.

      • PAW Patrol IV (11)

        Pups Save Big Hairy / Pups Save a Flying Kitty. Pups need to lure a big ape onto the PAW Patroller so they can take him back to the jungle. // Skye Kitty gets stuck beside an eagle's nest and needs help getting down.

      • PAW Patrol IV (12)

        Pups Party with Bats / Pups Save Sensei Yumi. Bats are drawn from their cave by DJ Rubble's new dance track. // A wind storm threatens unsuspecting Marshall and Sensei Yumi.

      • PAW Patrol IV (8)

        Pups Save the Flying Food / Pups Save a Ferris Wheel. Mr. Porter's delivery drones have gone out of control, and now they are air-dropping food everywhere! // Mayor Humdinger steals Adventure Bay's Ferris Wheel.

      • Calvin & Kaison's Play Power (19)

        Underwater Art. ROBO G takes Calvin on a deep sea adventure to find what he needs to finish his underwater artwork. But when a school of jellyfish blocks their path, Calvin must summon his PLAY POWER to be able to finish his masterpiece.

      • Calvin & Kaison's Play Power (20)

        Super Spooky Surprise Party! Someone (or something) has stolen the snacks for the spooky surprise party! It's up to Calvin and ROBO G to use their PLAY POWER to find them - if the mysterious 'Count Snackula' doesn't find them first.

      • The Adventures of Paddington (15)

        Paddington And The Chinese New Year / Paddington And The Missing Tickets. Ms. Potts is missing home, so Paddington decides to hold a surprise Chinese New Year Party. // Mr. Brown is taking the kids to the Circus tonight but where are the tickets? Paddington and the kids must retrace his steps to find them.

      • The Adventures of Paddington (16)

        Paddington And The Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.

      • Peppa Pig (20)

        The School Fete. Peppa and her family go to the school fair, and do lots of stuff while they're there. Peppa and her friends get their faces painted as tigers.

      • Peppa Pig (21)

        Mummy Pig's Birthday. It is Mummy Pig's birthday, and Peppa, George and Daddy Pig are planning a surprise.

      • Peppa Pig (22)

        The Tooth Fairy. Peppa loses her tooth, so she puts the tooth under the pillow for the Tooth Fairy, but she worries that she might be mean.

      • Peppa Pig (23)

        The New Car. The family car breaks down, so Peppa and her family rent a new one, but it starts acting crazy

      • Bubble Guppies V (18)

        Alison in Wonderland! Mail Carrier Molly is trying to deliver a Friendship Day card for someone named Alison in a place called Wonderland. But to do so, she'll have to get past the card-stealing Queen of Hearts, who has banned Friendship Day across the land!

      • Blue's Clues & You II (4)

        Blue's Big Baking Show. It's a sweet and delicious day at Blue's Bakery, because Josh and Blue are baking bibingka, a cake from the Philippines! We play Blue's Clues to figure out who Blue wants to bake for, and help the Banana Baker collect bananas for her Monkey Muffins!

      • Blue's Clues & You II (5)

        Blue's Big Dance Party. Show us your dance moves! Josh and Blue are having a dance party, and we play Blue's Clues to figure out Blue's favorite dance. As we groove to find clues, we learn Magenta's favorite dance and help Bunny Jo learn a new dance!

      • Blaze and the Monster Machines II (5)

        Piggy 500. It’s the day of the Piggy 500, and Starla is excited to race with her prize pig, Zippy, in a team race. But when her competitor Crusher and his rude pig, Slop, cheat and send Zippy far away, it’s up to Blaze, AJ, and Starla to find him and get back to the race in time.

      • Santiago of the Seas (4)

        The Magic Spyglass / The Stone of Life. Santi and crew are after the legendary Magic Spyglass! But things get tricky when Enrique Real de Palacios III joins the chase. / Santi and crew follow a map to a special treasure, but Bonnie and Sir Butterscotch are hot on their trail.

      • PAW Patrol III (18)

        Pups Save a Windsurfing Pig. Zuma is on a wacky water rescue after Cornelius the pig goes for a ride on a windsurfing board.

      • PAW Patrol V (26)

        Pups Save Ace's Birthday Surprise / Pups Save a Tower of Pizza. Rocky and the Pups are fixing an Old-Timey Junk Car for Ace Sorensen's Birthday! // Adventure Bay is working hard to earn the record for having the world's highest tower of pizzas!

      • The Adventures of Paddington (17)

        Paddington And The Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!

      • Peppa Pig II (23)

        GrandDad Dog's Garage. Peppa’s car runs out of petrol but thankfully Granddad Dog’s garage isn’t far away. With one phone call, Granddad Dog is on his way. He tows Peppa’s car back to his garage and fills it with petrol. Next, Suzy Sheep’s car breaks down and Granddad Dog comes to the rescue again. At the end of an exciting day, Grandpa Pig turns up to try out the garage’s new automatic carwash...

      • Peppa Pig II (23)

        GrandDad Dog's Garage. Peppa’s car runs out of petrol but thankfully Granddad Dog’s garage isn’t far away. With one phone call, Granddad Dog is on his way. He tows Peppa’s car back to his garage and fills it with petrol. Next, Suzy Sheep’s car breaks down and Granddad Dog comes to the rescue again. At the end of an exciting day, Grandpa Pig turns up to try out the garage’s new automatic carwash...

      • Peppa Pig II (24)

        The Balloon Ride. Peppa and her family are at the school fete. The top prize in the raffle is a trip in a Hot Air Balloon. Peppa wins! Mummy Pig, Daddy Pig, George and Peppa climb into the balloon. Everyone enjoys the flight until the balloon gets caught in a tree. Luckily, the balloon has landed in a very familiar garden.

      • Peppa Pig II (25)

        George Catches a Cold. Peppa and George love jumping in muddy puddles, even when it’s raining – but when George takes off his rain hat, he catches a cold. After plenty of rest and some warm milk and honey, George is feeling much better. Now he’s more than happy to wear his rain hat, even when it’s not raining.

      • Calvin & Kaison's Play Power (7)

        Indoor Score. A thunderstorm means Calvin has to practice soccer indoors. With ROBO G's help, he builds a practice wall. But can it withstand the rumble of the storm, or will he have to use his PLAY POWER to make it super strong?

      • Calvin & Kaison's Play Power (8)

        Bad Hair Day. Calvin's very own 'Hair Fixing Lab' accidentally creates a hairball monster that runs rampage in the kid cave! Can Calvin use his PLAY POWER to get himself out of this hairy situation?

      • Ready Set Dance II (12)

        Barnyard Ballet. Who is the best ballet dancer on the farm? The chickens, the pig, the horse or the farmer?

      • Blue's Clues & You (16)

        The Thinking Squad. Clues house! While playing "superheroes" we hear a super strange noise. We play Blue's Clues to figure out where it's coming from. On the way, we learn about the powers our Superfriends have too!

      • PAW Patrol IV (21)

        Pups Save the Runaway Turtles / Pups Save the Shivering Sheep. Daring Danny X accidently drives off with turtle eggs. // Farmer Al's sheep runaway and Mayor Humdinger's kittens go missing.

      • PAW Patrol IV (23)

        Pups Save Luke Stars / Pups Save Chicken Day. Katie is going to perform her contest-winning song with Luke Stars! But Luke Stars gets stuck on a mountain ledge on his way to Adventure Bay. // Chickaletta goes missing on Chicken Day! The PAW Patrol have to find her to save the festivites.

      • PAW Patrol II (3)

        Pups Save Jake / Pups Save the Parade. Jake and Chase go deep cave spelunking when Jake ends up getting his ankle stuck between some fallen rocks! Ryder, Rubble with his new JACKHAMMER, and Marshall with his new FIRST MEDICAL RESPONSE GEAR need to get to the cave right away and save Jake! // Adventure Bay Parade Day goes awry when Alex puts too many balloons on Katie’s bathtub float. It literally “floats” away, and with Cali and Chickaletta inside!

      • The Adventures of Paddington (14)

        Paddington and the Fingertrap / Paddington Rides a Scooteer. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.

      • The Adventures of Paddington (15)

        Paddington And The Chinese New Year / Paddington And The Missing Tickets. Ms. Potts is missing home, so Paddington decides to hold a surprise Chinese New Year Party. // Mr. Brown is taking the kids to the Circus tonight but where are the tickets? Paddington and the kids must retrace his steps to find them.

      • Blaze and the Monster Machines V (13)

        The Big Balloon Rescue. All of Axle City is enjoying the Balloon Fair - until Crusher and Pickle get stuck on a runaway hot-air balloon! Now it's up to Blaze and AJ to rescue their high-flying friends... before they crash into the Slime Volcano!

      • Blaze and the Monster Machines V (14)

        Blazing Amazing Stories. Blaze and AJ are babysitting for Baby Gherkin! When it's time for her nap, they tell her three epic bedtime stories about police, cowboys, and superheroes - all starring Blaze and his friends!

      • Santiago of the Seas (4)

        The Magic Spyglass / The Stone of Life. Santi and crew are after the legendary Magic Spyglass! But things get tricky when Enrique Real de Palacios III joins the chase. / Santi and crew follow a map to a special treasure, but Bonnie and Sir Butterscotch are hot on their trail.

      • The Day Henry Met IV (23)

        Lute. Today Henry meets a singing lute and learns about a renaissance fair and all the games that are played. Lute has no songs to sing as he hasn't been on any adventures to sing about. Henry becomes an adventurer and goes on an exciting quest with Lute.

      • The Day Henry Met IV (24)

        Library Card. Today Henry meets a library card and learns all about libraries and books. Library cards favourite books are history ones. Henry and library card become time travellers and experience historical events.

      • Kid-e-Cats II (175)

        Musical Instruments. Desperate to make their own little rock band, the kittens discover that you can make music using the simplest things.

      • Kid-e-Cats II (176)

        Daddy's Kid-E-Cafe. Daddy has been working on a presentation for a new café at his factory and rehearses his presentation with the kittens. When he is delayed in traffic, the kittens save the day by pitching the idea directly via a video call.

      • Butterbean's Café (13)

        Monkey Cookie Escape! / The New Neighbors! When a magical mishap makes monkey cookies come alive, the crew has to stop the cookies' monkey business! // The fairy friends leave a welcome basket for their new neighbors. Will Ms. Marmalady take their warm welcome for herself?

      • Bubble Guppies III (19)

        Bubble Scrubbies! It seems like everyone in Bubbletucky is coming down with a cold-even Mr. Grouper! No need to worry; in their very own soap opera, the Guppies will use their good hygiene to show Mr. Grouper how to get better!

      • Peppa Pig IV (11)

        Miss Rabbit's Day Off. Miss Rabbit has hurt her ankle, so her sister and her friends offer to fill in for her at the ice cream stand, the supermarket – and everywhere else she works!

      • Peppa Pig IV (14)

        The Secret Club. Suzy and Peppa start a Secret Agent Club – going on secret missions, and doing secret things. In secret. But soon everyone wants to join!

      • Peppa Pig IV (15)

        Grampy Rabbit's Boatyard. Grandpa Pig needs help when his boat sinks, so Granddad Dog gives them all a lift to Grampy Rabbit's Boatyard so that the boat can be fixed.

      • Barbapapa - One Big Happy Family! (9)

        Let Justice Be done / The Great Spring Clean. Barbabeau forgot to return his book to the library. As Mr Strict the librarian is visiting Barbapapa today, Barbabeau decides to run away. // Barbamama wants the barbababies to tidy their bedrooms. They're hiding to escape the drudgery.

      • Blue's Clues & You (16)

        The Thinking Squad. Clues house! While playing "superheroes" we hear a super strange noise. We play Blue's Clues to figure out where it's coming from. On the way, we learn about the powers our Superfriends have too!

      • Blaze and the Monster Machines II (9)

        Darington to the Moon! Today Darington will attempt his biggest stunt yet: rocketing to the moon! But his battery-powered rocket is out of energy. To get to the moon, Blaze must help Darington recharge his battery with all the energy they can find.

      • Blaze and the Monster Machines II (10)

        Spark Bug. Blaze, Stripes, and AJ are racing through the jungle when Stripes discovers a lost little fire beetle named Sparky. Blaze and his friends set off across the jungle to help Sparky get back home to the top of a red hot volcano.

      • PAW Patrol IV (11)

        Pups Save Big Hairy / Pups Save a Flying Kitty. Pups need to lure a big ape onto the PAW Patroller so they can take him back to the jungle. // Skye Kitty gets stuck beside an eagle's nest and needs help getting down.

      • PAW Patrol IV (12)

        Pups Party with Bats / Pups Save Sensei Yumi. Bats are drawn from their cave by DJ Rubble's new dance track. // A wind storm threatens unsuspecting Marshall and Sensei Yumi.

      • PAW Patrol IV (8)

        Pups Save the Flying Food / Pups Save a Ferris Wheel. Mr. Porter's delivery drones have gone out of control, and now they are air-dropping food everywhere! // Mayor Humdinger steals Adventure Bay's Ferris Wheel.

      • Calvin & Kaison's Play Power (19)

        Underwater Art. ROBO G takes Calvin on a deep sea adventure to find what he needs to finish his underwater artwork. But when a school of jellyfish blocks their path, Calvin must summon his PLAY POWER to be able to finish his masterpiece.

      • Calvin & Kaison's Play Power (20)

        Super Spooky Surprise Party! Someone (or something) has stolen the snacks for the spooky surprise party! It's up to Calvin and ROBO G to use their PLAY POWER to find them - if the mysterious 'Count Snackula' doesn't find them first.

      • The Adventures of Paddington (15)

        Paddington And The Chinese New Year / Paddington And The Missing Tickets. Ms. Potts is missing home, so Paddington decides to hold a surprise Chinese New Year Party. // Mr. Brown is taking the kids to the Circus tonight but where are the tickets? Paddington and the kids must retrace his steps to find them.

      • The Adventures of Paddington (16)

        Paddington And The Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.

      • Peppa Pig (20)

        The School Fete. Peppa and her family go to the school fair, and do lots of stuff while they're there. Peppa and her friends get their faces painted as tigers.

      • Peppa Pig (21)

        Mummy Pig's Birthday. It is Mummy Pig's birthday, and Peppa, George and Daddy Pig are planning a surprise.

      • Peppa Pig (22)

        The Tooth Fairy. Peppa loses her tooth, so she puts the tooth under the pillow for the Tooth Fairy, but she worries that she might be mean.

      • Peppa Pig (23)

        The New Car. The family car breaks down, so Peppa and her family rent a new one, but it starts acting crazy

      • Bubble Guppies V (18)

        Alison in Wonderland! Mail Carrier Molly is trying to deliver a Friendship Day card for someone named Alison in a place called Wonderland. But to do so, she'll have to get past the card-stealing Queen of Hearts, who has banned Friendship Day across the land!

      • Blue's Clues & You II (4)

        Blue's Big Baking Show. It's a sweet and delicious day at Blue's Bakery, because Josh and Blue are baking bibingka, a cake from the Philippines! We play Blue's Clues to figure out who Blue wants to bake for, and help the Banana Baker collect bananas for her Monkey Muffins!

      • Blue's Clues & You II (5)

        Blue's Big Dance Party. Show us your dance moves! Josh and Blue are having a dance party, and we play Blue's Clues to figure out Blue's favorite dance. As we groove to find clues, we learn Magenta's favorite dance and help Bunny Jo learn a new dance!

      • Blaze and the Monster Machines II (5)

        Piggy 500. It’s the day of the Piggy 500, and Starla is excited to race with her prize pig, Zippy, in a team race. But when her competitor Crusher and his rude pig, Slop, cheat and send Zippy far away, it’s up to Blaze, AJ, and Starla to find him and get back to the race in time.

      • Santiago of the Seas (4)

        The Magic Spyglass / The Stone of Life. Santi and crew are after the legendary Magic Spyglass! But things get tricky when Enrique Real de Palacios III joins the chase. / Santi and crew follow a map to a special treasure, but Bonnie and Sir Butterscotch are hot on their trail.

      • PAW Patrol III (18)

        Pups Save a Windsurfing Pig. Zuma is on a wacky water rescue after Cornelius the pig goes for a ride on a windsurfing board.

      • PAW Patrol V (26)

        Pups Save Ace's Birthday Surprise / Pups Save a Tower of Pizza. Rocky and the Pups are fixing an Old-Timey Junk Car for Ace Sorensen's Birthday! // Adventure Bay is working hard to earn the record for having the world's highest tower of pizzas!

      • The Adventures of Paddington (17)

        Paddington And The Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!

      • Peppa Pig II (26)

        The Eye Test. Peppa’s friend, Pedro Pony, wears glasses. Peppa thinks she might need glasses too, so Mummy Pig takes her to the Optician for an eye test. Peppa is a little disappointed to discover that she has perfect vision – but that doesn’t stop her wearing some rather fabulous sunglasses.

      • Peppa Pig II (27)

        The Long Grass. The grass has grown very long. It is so long that when Peppa and George play outside with their plastic ball, they can’t see each other and the ball gets lost. The grass is too much for Daddy Pig’s rusty old lawnmower so he calls Grandpa Pig for help. Grandpa arrives with ‘Betsy’, his fantastic, motorised lawnmower and gets the grass cut in no time. Peppa and George find their plastic ball again and it bounces brilliantly on the short grass!

      • Peppa Pig II (28)

        Zoe Zebra, the Postman's Daughter. Mr. Zebra the Postman is delivering the post and today his daughter Zoë is helping him. Zoë has a very special letter for Peppa and George; an invitation to her birthday party. Mummy Pig helps Peppa and George write a reply. They post their reply in the post box and then Peppa and George help Mr. Zebra deliver it all the way to Zoë’s house. The birthday party is fantastic fun, especially as it turns out that Zoë has invited all of Peppa and George’s

      • Barbapapa - One Big Happy Family! (13)

        The Perfect Dinner / The Kittens. Barbapapa and Barbamama go out to celebrate their birthdays. Barbabelle is in charge and gets overwhelmed. // Barbabelle watches Bali's kittens. She's scared something will happen and won't let them out. Barbamama must intervene to help the kittens.

      • Blue's Clues & You (2)

        Happy Birthday Blue. It's Blue's birthday! We're playing Blue's Clues to figure out what present Blue wants for her birthday. While we look for Clues, we help Josh get ready for the party by observing patterns & take a trip to Joe's Present Store.

      • PAW Patrol VI (25)

        Ultimate Rescue: Pups Save the Opening Ceremonies / Ultimate Rescue: Pups Save the Adventure Bay Games. Marshall leads the pups when an underground fire threatens the Opening Ceremonies in this Ultimate Fire Rescue. // Chase and his police-pups must find the missing medals to save the Adventure Bay Games in this Ultimate Police Rescue.

      • PAW Patrol IV (25)

        Pups Save Baby Humdinger / Pups Save a Pinata. Tracker has a dream that Mayor Humginder turns into a baby! Now it's up to the pups to find the special coconuut to reverse the spell. // Alex is hosting a fun party in Adventure Bay but is heartbroken when his special pinata mysteriously disappears.

      • PAW Patrol II (4)

        Pups Save the Diving Bell / Pups Save the Beavers. Cap’n Turbot and his cousin Francois go deep sea diving to snap a picture of a rare seaslug – the only problem is their diving bell ends up stuck, and then the propeller fin breaks at the bottom of the bay! It’s PAW Patrol to the rescue, and they have just the right vehicle – Zuma’s new SUBMARINE! // A bad storm washes away Chompy the Beaver’s dam, so he starts chomping on all the wood at Farmer Yumi’s Farm! Ryder and the PAW Patrol have to fix the chomped Barn and Fence, but that’s just the beginning. Chompy has been chowing down all over town! Chase has to track the busy Beaver, while the rest of the Pups help rebuild Chompy’s home.

      • The Adventures of Paddington (16)

        Paddington And The Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.

      • The Adventures of Paddington (17)

        Paddington And The Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!

      • Blaze and the Monster Machines V (15)

        Big Rig Blaze. When a windstorm blows away the supplies for Stripes' Animal Party, Blaze transforms into the one Monster Machine strong enough to haul it all back - a Big Rig! There's nothing he can't pull with that Big Rig Force!

      • Blaze and the Monster Machines III (20)

        Raceday Rescue. It's race day, and Crusher is cheating twice as hard to beat Blaze and Watts - sending both drivers far, far away! But Blaze and Watts are determined to save AJ and Gabby and get back to the race in time to win!

      • Santiago of the Seas (3)

        To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.

      • The Day Henry Met IV (25)

        Feather Boa. Today Henry meets a Feather Boa and learns about fashion from all the decades. But Feather Boa is worried as all the other clothes are acting suspicious. Henry becomes a private investigator to try solve the mystery of the suspicious clothes.

      • The Day Henry Met IV (26)

        Bathysphere. Today Henry Meets a bathysphere and learns that its a very special deep sea vehicle and bring passengers to the bottom of the ocean. Henry becomes a marine biologist and travels to the bottom of the ocean.

      • Kid-e-Cats II (177)

        Following Instructions. A mix-up between 2 sets of instructions leads the kittens and their dad to understand that reading them is very important!

      • Kid-e-Cats II (178)

        Memory. Cookie can't seem to remember things. His brother and sister do some memory games with him and realize he's really good at seeing and remembering. Cookie learns that writing a little list is a real help for his memory.

      • Butterbean's Café (15)

        Where's Cookie? / Jasper Learns to Bake! Cricket accidentally overwhelms Cookie, the café's new kitty, and Cookie runs off. Will the fairy friends find her? // Poppy teaches Jasper how to make cinnamon buns, but when Jasper adds too much yeast, he has a BIG problem!

      • Bubble Guppies III (21)

        Fruit Camp! The Guppies love fruits and vegetables, but Deema doesn't want to try broccoli! When the Guppies face their scout troop initiation, Deema will have to turn over a new leaf if she wants to earn her broccoli badge.

      • Peppa Pig IV (16)

        Shake, Rattle and Bang. Madame Gazelle gives the class a music lesson. There's lots of crashing and banging at first, but it's not long before the grown-ups visit and lay down some notes of their own.

      • Peppa Pig IV (17)

        Champion Daddy Pig. Daddy Pig loses his title as Champion Puddle Jumper during the Daddi-Olympics, so everyone helps him train to win it back at the Daddi-Olympics.

      • Peppa Pig IV (18)

        Chatterbox. Peppa Pig talks far too much. Or at least so Suzy thinks. In response, Peppa decides that she is never going to talk, ever again. But this does not last for very long at all.

      • Barbapapa - One Big Happy Family! (10)

        Double Dare You / Roy. On a ski trip, the Barbapapas build a giant igloo. Barbabravo and Barbalib challenge each other to find out who is braver. // Barbabright creates a vacuuming robot that's also very good at soccer. The Barbababies organise a match against the robots.

      • Blue's Clues & You (17)

        Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!

      • Blaze and the Monster Machines II (11)

        Fire Alarm Blaze. There's a fire on the bridge, and it's too much for the Fire Chief and his team to handle. They need Firefighting Blaze to help. With time running out, Blaze hurries across town. But can he get to the bridge in time?

      • Blaze and the Monster Machines III (20)

        Raceday Rescue. It's race day, and Crusher is cheating twice as hard to beat Blaze and Watts - sending both drivers far, far away! But Blaze and Watts are determined to save AJ and Gabby and get back to the race in time to win!

      • PAW Patrol IV (14)

        Pups Save the Runaway Kitties / Pups Save Tiny Marshall. The Kit-trastrophe crew get into the poufy shampoo and blow away. // Marshall dreams he gets shrunk.

      • PAW Patrol IV (15)

        Pups Chill Out / Pups Save Farmer Alex. Roger's frozen food delivery truck gets stuck in a ditch. // Farmer Yumi's animals are stampeding towards town.

      • PAW Patrol IV (9)

        Pups Save A Sleepwalking Bear / Pups Save Dude Ranch Danny. The pups need to get a sleepwalking bear back home before he wakes up. // Daring Danny X takes his horse off the trail and ends up on a wild ride.

      • Calvin & Kaison's Play Power (1)

        Ultimate Outfit. Calvin accidentally messes up his clothes on the day of the Ultimate Hero Challenge. Luckily, ROBO G helps him create a brand new outfit, just in time. But will his PLAY POWER be enough for Calvin to score the trophy?

      • Calvin & Kaison's Play Power (2)

        Birthday Diver. Calvin has lost ROBO G's birthday present. It's now being held captive by a mysterious underwater creature that loves shiny objects. Can he summon his PLAY POWER and find it?

      • The Adventures of Paddington (17)

        Paddington And The Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!

      • The Adventures of Paddington (18)

        Paddington And The Bone / Paddington Joins A Band. Mr. Gruber has been loaned a T-Rex Skeleton, but Lucky the dog has stolen the priceless bone and buried it somewhere. // The kids decide to form a rock band with Paddington, but what instrument should he play, and what is rock music?

      • Peppa Pig (25)

        Not Very Well. Peppa has chicken pox, and has to stay in bed until she gets better.

      • Peppa Pig (27)

        Windy Castle. Peppa and her family go to the Windy Castle, and when they get there, they have a wonderful view from the top.

      • Peppa Pig (28)

        My Cousin Chloé. Peppa and George's cousin Chloe comes to their house. Peppa tries to show Chloe that she is a big girl, but it is very hard.

      • Peppa Pig (29)

        Pancakes. Mummy Pig makes pancakes, and Peppa and George help, but Daddy Pig flips his pancake so high it sticks to the ceiling.

      • Bubble Guppies III (3)

        Good Morning, Mr. Grumpfish! The Bubble Guppies have a substitute teacher: Mr. Grumpfish. He doesn't seem to like anything! It'll take a lot for the kids to convince Mr. Grumpfish that their favorite things are worth singing about!

      • Blue's Clues & You II (11)

        Blue's Rainy Day Rainbow. We're playing Blue's Clues to figure out what Blue wants to play on this rainy day! We help Josh get dressed in his rainy-day clothes and skidoo to learn how rainbows are formed. We even meet a real rainbow!

      • Blue's Clues & You II (12)

        Blue's Anywhere Box Surprise. Hop in for a ride in Josh and Blue's Anywhere Box, where we can pretend to go... ANYWHERE! We play Blue's Clues to figure out where Blue wants to go, and visit the ocean, mountain, savanna and even our friend Polka Dots!