
Nick Jr.
Nick Jr. od do
PAW Patrol II (4)
Pups Save the Diving Bell / Pups Save the Beavers. Cap’n Turbot and his cousin Francois go deep sea diving to snap a picture of a rare seaslug – the only problem is their diving bell ends up stuck, and then the propeller fin breaks at the bottom of the bay! It’s PAW Patrol to the rescue, and they have just the right vehicle – Zuma’s new SUBMARINE! // A bad storm washes away Chompy the Beaver’s dam, so he starts chomping on all the wood at Farmer Yumi’s Farm! Ryder and the PAW Patrol have to fix the chomped Barn and Fence, but that’s just the beginning. Chompy has been chowing down all over town! Chase has to track the busy Beaver, while the rest of the Pups help rebuild Chompy’s home.
The Adventures of Paddington (16)
Paddington And The Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.
The Adventures of Paddington (17)
Paddington And The Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!
Blaze and the Monster Machines V (15)
Big Rig Blaze. When a windstorm blows away the supplies for Stripes' Animal Party, Blaze transforms into the one Monster Machine strong enough to haul it all back - a Big Rig! There's nothing he can't pull with that Big Rig Force!
Blaze and the Monster Machines III (20)
Raceday Rescue. It's race day, and Crusher is cheating twice as hard to beat Blaze and Watts - sending both drivers far, far away! But Blaze and Watts are determined to save AJ and Gabby and get back to the race in time to win!
Santiago of the Seas (3)
To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.
The Day Henry Met IV (25)
Feather Boa. Today Henry meets a Feather Boa and learns about fashion from all the decades. But Feather Boa is worried as all the other clothes are acting suspicious. Henry becomes a private investigator to try solve the mystery of the suspicious clothes.
The Day Henry Met IV (26)
Bathysphere. Today Henry Meets a bathysphere and learns that its a very special deep sea vehicle and bring passengers to the bottom of the ocean. Henry becomes a marine biologist and travels to the bottom of the ocean.
Kid-e-Cats II (177)
Following Instructions. A mix-up between 2 sets of instructions leads the kittens and their dad to understand that reading them is very important!
Kid-e-Cats II (178)
Memory. Cookie can't seem to remember things. His brother and sister do some memory games with him and realize he's really good at seeing and remembering. Cookie learns that writing a little list is a real help for his memory.
Butterbean's Café (15)
Where's Cookie? / Jasper Learns to Bake! Cricket accidentally overwhelms Cookie, the café's new kitty, and Cookie runs off. Will the fairy friends find her? // Poppy teaches Jasper how to make cinnamon buns, but when Jasper adds too much yeast, he has a BIG problem!
Bubble Guppies III (21)
Fruit Camp! The Guppies love fruits and vegetables, but Deema doesn't want to try broccoli! When the Guppies face their scout troop initiation, Deema will have to turn over a new leaf if she wants to earn her broccoli badge.
Peppa Pig IV (16)
Shake, Rattle and Bang. Madame Gazelle gives the class a music lesson. There's lots of crashing and banging at first, but it's not long before the grown-ups visit and lay down some notes of their own.
Peppa Pig IV (17)
Champion Daddy Pig. Daddy Pig loses his title as Champion Puddle Jumper during the Daddi-Olympics, so everyone helps him train to win it back at the Daddi-Olympics.
Peppa Pig IV (18)
Chatterbox. Peppa Pig talks far too much. Or at least so Suzy thinks. In response, Peppa decides that she is never going to talk, ever again. But this does not last for very long at all.
Barbapapa - One Big Happy Family! (10)
Double Dare You / Roy. On a ski trip, the Barbapapas build a giant igloo. Barbabravo and Barbalib challenge each other to find out who is braver. // Barbabright creates a vacuuming robot that's also very good at soccer. The Barbababies organise a match against the robots.
Blue's Clues & You (17)
Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!
Blaze and the Monster Machines II (11)
Fire Alarm Blaze. There's a fire on the bridge, and it's too much for the Fire Chief and his team to handle. They need Firefighting Blaze to help. With time running out, Blaze hurries across town. But can he get to the bridge in time?
Blaze and the Monster Machines III (20)
Raceday Rescue. It's race day, and Crusher is cheating twice as hard to beat Blaze and Watts - sending both drivers far, far away! But Blaze and Watts are determined to save AJ and Gabby and get back to the race in time to win!
PAW Patrol IV (14)
Pups Save the Runaway Kitties / Pups Save Tiny Marshall. The Kit-trastrophe crew get into the poufy shampoo and blow away. // Marshall dreams he gets shrunk.
PAW Patrol IV (15)
Pups Chill Out / Pups Save Farmer Alex. Roger's frozen food delivery truck gets stuck in a ditch. // Farmer Yumi's animals are stampeding towards town.
PAW Patrol IV (9)
Pups Save A Sleepwalking Bear / Pups Save Dude Ranch Danny. The pups need to get a sleepwalking bear back home before he wakes up. // Daring Danny X takes his horse off the trail and ends up on a wild ride.
Calvin & Kaison's Play Power (1)
Ultimate Outfit. Calvin accidentally messes up his clothes on the day of the Ultimate Hero Challenge. Luckily, ROBO G helps him create a brand new outfit, just in time. But will his PLAY POWER be enough for Calvin to score the trophy?
Calvin & Kaison's Play Power (2)
Birthday Diver. Calvin has lost ROBO G's birthday present. It's now being held captive by a mysterious underwater creature that loves shiny objects. Can he summon his PLAY POWER and find it?
The Adventures of Paddington (17)
Paddington And The Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!
The Adventures of Paddington (18)
Paddington And The Bone / Paddington Joins A Band. Mr. Gruber has been loaned a T-Rex Skeleton, but Lucky the dog has stolen the priceless bone and buried it somewhere. // The kids decide to form a rock band with Paddington, but what instrument should he play, and what is rock music?
Peppa Pig (25)
Not Very Well. Peppa has chicken pox, and has to stay in bed until she gets better.
Peppa Pig (27)
Windy Castle. Peppa and her family go to the Windy Castle, and when they get there, they have a wonderful view from the top.
Peppa Pig (28)
My Cousin Chloé. Peppa and George's cousin Chloe comes to their house. Peppa tries to show Chloe that she is a big girl, but it is very hard.
Peppa Pig (29)
Pancakes. Mummy Pig makes pancakes, and Peppa and George help, but Daddy Pig flips his pancake so high it sticks to the ceiling.
Bubble Guppies III (3)
Good Morning, Mr. Grumpfish! The Bubble Guppies have a substitute teacher: Mr. Grumpfish. He doesn't seem to like anything! It'll take a lot for the kids to convince Mr. Grumpfish that their favorite things are worth singing about!
Blue's Clues & You II (11)
Blue's Rainy Day Rainbow. We're playing Blue's Clues to figure out what Blue wants to play on this rainy day! We help Josh get dressed in his rainy-day clothes and skidoo to learn how rainbows are formed. We even meet a real rainbow!
Blue's Clues & You II (12)
Blue's Anywhere Box Surprise. Hop in for a ride in Josh and Blue's Anywhere Box, where we can pretend to go... ANYWHERE! We play Blue's Clues to figure out where Blue wants to go, and visit the ocean, mountain, savanna and even our friend Polka Dots!
Blaze and the Monster Machines VI (4)
Sir Blaze and the Unicorn. Witness the return of Sir Blaze and Sir AJ as they embark on an epic quest to free a magical unicorn from an unpoppable bubble!
Santiago of the Seas (3)
To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.
PAW Patrol III (21)
Merpups Save the Turbots. The Magical Mer Moon means the Merpups are back, only this time they’re helping the PAW Patrol on a rescue.
PAW Patrol VI (1)
Pups Save the Jungle Penguins / Pups Save a Freighter. An ice floe carrying three penguins lands in the jungle. Now the pups must get them back to their frosty home. // Daring Danny is locked out of the lighthouse Turbot left him to look after. Now a freighter is headed straight for Seal Island!
The Adventures of Paddington (18)
Paddington And The Bone / Paddington Joins A Band. Mr. Gruber has been loaned a T-Rex Skeleton, but Lucky the dog has stolen the priceless bone and buried it somewhere. // The kids decide to form a rock band with Paddington, but what instrument should he play, and what is rock music?
Peppa Pig II (26)
The Eye Test. Peppa’s friend, Pedro Pony, wears glasses. Peppa thinks she might need glasses too, so Mummy Pig takes her to the Optician for an eye test. Peppa is a little disappointed to discover that she has perfect vision – but that doesn’t stop her wearing some rather fabulous sunglasses.
Peppa Pig II (26)
The Eye Test. Peppa’s friend, Pedro Pony, wears glasses. Peppa thinks she might need glasses too, so Mummy Pig takes her to the Optician for an eye test. Peppa is a little disappointed to discover that she has perfect vision – but that doesn’t stop her wearing some rather fabulous sunglasses.
Peppa Pig II (27)
The Long Grass. The grass has grown very long. It is so long that when Peppa and George play outside with their plastic ball, they can’t see each other and the ball gets lost. The grass is too much for Daddy Pig’s rusty old lawnmower so he calls Grandpa Pig for help. Grandpa arrives with ‘Betsy’, his fantastic, motorised lawnmower and gets the grass cut in no time. Peppa and George find their plastic ball again and it bounces brilliantly on the short grass!
Peppa Pig II (28)
Zoe Zebra, the Postman's Daughter. Mr. Zebra the Postman is delivering the post and today his daughter Zoë is helping him. Zoë has a very special letter for Peppa and George; an invitation to her birthday party. Mummy Pig helps Peppa and George write a reply. They post their reply in the post box and then Peppa and George help Mr. Zebra deliver it all the way to Zoë’s house. The birthday party is fantastic fun, especially as it turns out that Zoë has invited all of Peppa and George’s
Calvin & Kaison's Play Power (9)
Cake Bake Chaos. Calvin wants to make a GIANT surprise cake for Kaison. But when his Bigger / Smaller Baking Machine malfunctions, he has to summon his PLAY POWER to prevent a total cake-tastrophe!
Calvin & Kaison's Play Power (10)
Snow Day Play. With HQ in a heatwave, CALVIN is much too hot to play with his new cars. Luckily, it's icy cool in the Kid Cave. But when Calvin's cars transform into ice balls, he needs to use his PLAY POWER to think up a new way to play!
Ready Set Dance II (13)
Unicorn Ballet. Pink, Purple, Blue and Yellow Unicorns come together to teach a little girl how to do ballet!
Blue's Clues & You (17)
Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!
PAW Patrol VI (25)
Ultimate Rescue: Pups Save the Opening Ceremonies / Ultimate Rescue: Pups Save the Adventure Bay Games. Marshall leads the pups when an underground fire threatens the Opening Ceremonies in this Ultimate Fire Rescue. // Chase and his police-pups must find the missing medals to save the Adventure Bay Games in this Ultimate Police Rescue.
PAW Patrol IV (25)
Pups Save Baby Humdinger / Pups Save a Pinata. Tracker has a dream that Mayor Humginder turns into a baby! Now it's up to the pups to find the special coconuut to reverse the spell. // Alex is hosting a fun party in Adventure Bay but is heartbroken when his special pinata mysteriously disappears.
PAW Patrol II (4)
Pups Save the Diving Bell / Pups Save the Beavers. Cap’n Turbot and his cousin Francois go deep sea diving to snap a picture of a rare seaslug – the only problem is their diving bell ends up stuck, and then the propeller fin breaks at the bottom of the bay! It’s PAW Patrol to the rescue, and they have just the right vehicle – Zuma’s new SUBMARINE! // A bad storm washes away Chompy the Beaver’s dam, so he starts chomping on all the wood at Farmer Yumi’s Farm! Ryder and the PAW Patrol have to fix the chomped Barn and Fence, but that’s just the beginning. Chompy has been chowing down all over town! Chase has to track the busy Beaver, while the rest of the Pups help rebuild Chompy’s home.
The Adventures of Paddington (16)
Paddington And The Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.
The Adventures of Paddington (17)
Paddington And The Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!
Blaze and the Monster Machines V (15)
Big Rig Blaze. When a windstorm blows away the supplies for Stripes' Animal Party, Blaze transforms into the one Monster Machine strong enough to haul it all back - a Big Rig! There's nothing he can't pull with that Big Rig Force!
Blaze and the Monster Machines III (20)
Raceday Rescue. It's race day, and Crusher is cheating twice as hard to beat Blaze and Watts - sending both drivers far, far away! But Blaze and Watts are determined to save AJ and Gabby and get back to the race in time to win!
Santiago of the Seas (3)
To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.
The Day Henry Met IV (25)
Feather Boa. Today Henry meets a Feather Boa and learns about fashion from all the decades. But Feather Boa is worried as all the other clothes are acting suspicious. Henry becomes a private investigator to try solve the mystery of the suspicious clothes.
The Day Henry Met IV (26)
Bathysphere. Today Henry Meets a bathysphere and learns that its a very special deep sea vehicle and bring passengers to the bottom of the ocean. Henry becomes a marine biologist and travels to the bottom of the ocean.
Kid-e-Cats II (177)
Following Instructions. A mix-up between 2 sets of instructions leads the kittens and their dad to understand that reading them is very important!
Kid-e-Cats II (178)
Memory. Cookie can't seem to remember things. His brother and sister do some memory games with him and realize he's really good at seeing and remembering. Cookie learns that writing a little list is a real help for his memory.
Butterbean's Café (15)
Where's Cookie? / Jasper Learns to Bake! Cricket accidentally overwhelms Cookie, the café's new kitty, and Cookie runs off. Will the fairy friends find her? // Poppy teaches Jasper how to make cinnamon buns, but when Jasper adds too much yeast, he has a BIG problem!
Bubble Guppies III (21)
Fruit Camp! The Guppies love fruits and vegetables, but Deema doesn't want to try broccoli! When the Guppies face their scout troop initiation, Deema will have to turn over a new leaf if she wants to earn her broccoli badge.
Peppa Pig IV (16)
Shake, Rattle and Bang. Madame Gazelle gives the class a music lesson. There's lots of crashing and banging at first, but it's not long before the grown-ups visit and lay down some notes of their own.
Peppa Pig IV (17)
Champion Daddy Pig. Daddy Pig loses his title as Champion Puddle Jumper during the Daddi-Olympics, so everyone helps him train to win it back at the Daddi-Olympics.
Peppa Pig IV (18)
Chatterbox. Peppa Pig talks far too much. Or at least so Suzy thinks. In response, Peppa decides that she is never going to talk, ever again. But this does not last for very long at all.
Barbapapa - One Big Happy Family! (10)
Double Dare You / Roy. On a ski trip, the Barbapapas build a giant igloo. Barbabravo and Barbalib challenge each other to find out who is braver. // Barbabright creates a vacuuming robot that's also very good at soccer. The Barbababies organise a match against the robots.
Blue's Clues & You (17)
Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!
Blaze and the Monster Machines II (11)
Fire Alarm Blaze. There's a fire on the bridge, and it's too much for the Fire Chief and his team to handle. They need Firefighting Blaze to help. With time running out, Blaze hurries across town. But can he get to the bridge in time?
Blaze and the Monster Machines III (20)
Raceday Rescue. It's race day, and Crusher is cheating twice as hard to beat Blaze and Watts - sending both drivers far, far away! But Blaze and Watts are determined to save AJ and Gabby and get back to the race in time to win!
PAW Patrol IV (14)
Pups Save the Runaway Kitties / Pups Save Tiny Marshall. The Kit-trastrophe crew get into the poufy shampoo and blow away. // Marshall dreams he gets shrunk.
PAW Patrol IV (15)
Pups Chill Out / Pups Save Farmer Alex. Roger's frozen food delivery truck gets stuck in a ditch. // Farmer Yumi's animals are stampeding towards town.
PAW Patrol IV (9)
Pups Save A Sleepwalking Bear / Pups Save Dude Ranch Danny. The pups need to get a sleepwalking bear back home before he wakes up. // Daring Danny X takes his horse off the trail and ends up on a wild ride.
Calvin & Kaison's Play Power (1)
Ultimate Outfit. Calvin accidentally messes up his clothes on the day of the Ultimate Hero Challenge. Luckily, ROBO G helps him create a brand new outfit, just in time. But will his PLAY POWER be enough for Calvin to score the trophy?
Calvin & Kaison's Play Power (2)
Birthday Diver. Calvin has lost ROBO G's birthday present. It's now being held captive by a mysterious underwater creature that loves shiny objects. Can he summon his PLAY POWER and find it?
The Adventures of Paddington (17)
Paddington And The Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!
The Adventures of Paddington (18)
Paddington And The Bone / Paddington Joins A Band. Mr. Gruber has been loaned a T-Rex Skeleton, but Lucky the dog has stolen the priceless bone and buried it somewhere. // The kids decide to form a rock band with Paddington, but what instrument should he play, and what is rock music?
Peppa Pig (25)
Not Very Well. Peppa has chicken pox, and has to stay in bed until she gets better.
Peppa Pig (27)
Windy Castle. Peppa and her family go to the Windy Castle, and when they get there, they have a wonderful view from the top.
Peppa Pig (28)
My Cousin Chloé. Peppa and George's cousin Chloe comes to their house. Peppa tries to show Chloe that she is a big girl, but it is very hard.
Peppa Pig (29)
Pancakes. Mummy Pig makes pancakes, and Peppa and George help, but Daddy Pig flips his pancake so high it sticks to the ceiling.
Bubble Guppies III (3)
Good Morning, Mr. Grumpfish! The Bubble Guppies have a substitute teacher: Mr. Grumpfish. He doesn't seem to like anything! It'll take a lot for the kids to convince Mr. Grumpfish that their favorite things are worth singing about!
Blue's Clues & You II (11)
Blue's Rainy Day Rainbow. We're playing Blue's Clues to figure out what Blue wants to play on this rainy day! We help Josh get dressed in his rainy-day clothes and skidoo to learn how rainbows are formed. We even meet a real rainbow!
Blue's Clues & You II (12)
Blue's Anywhere Box Surprise. Hop in for a ride in Josh and Blue's Anywhere Box, where we can pretend to go... ANYWHERE! We play Blue's Clues to figure out where Blue wants to go, and visit the ocean, mountain, savanna and even our friend Polka Dots!
Blaze and the Monster Machines VI (4)
Sir Blaze and the Unicorn. Witness the return of Sir Blaze and Sir AJ as they embark on an epic quest to free a magical unicorn from an unpoppable bubble!
Santiago of the Seas (3)
To The Lighthouse / The Golden Giant. When a storm blows out the lighthouse light, Santi and crew hurry to guide Mami and Abuelo back from sea. // When Enrique awakens a giant, Santi and crew must find a way to save the day.
PAW Patrol III (21)
Merpups Save the Turbots. The Magical Mer Moon means the Merpups are back, only this time they’re helping the PAW Patrol on a rescue.
PAW Patrol VI (1)
Pups Save the Jungle Penguins / Pups Save a Freighter. An ice floe carrying three penguins lands in the jungle. Now the pups must get them back to their frosty home. // Daring Danny is locked out of the lighthouse Turbot left him to look after. Now a freighter is headed straight for Seal Island!
The Adventures of Paddington (18)
Paddington And The Bone / Paddington Joins A Band. Mr. Gruber has been loaned a T-Rex Skeleton, but Lucky the dog has stolen the priceless bone and buried it somewhere. // The kids decide to form a rock band with Paddington, but what instrument should he play, and what is rock music?
Peppa Pig II (29)
Painting. Today Peppa and George are painting. Peppa and George love painting and Daddy Pig loves painting too. Daddy shows Peppa and George how to mix paints and the three of them paint a beautiful picture of a cherry tree in the garden. Everything is going very well, until the ducks turn up and decide to run through the paint and all over the painting...
Peppa Pig II (30)
Cuckoo Clock. The old cuckoo clock in Peppa and George’s bedroom hasn’t worked for sometime. So, Daddy Pig winds it up. The clock strikes the hour and a wooden cuckoo pops out, flapping its wings and singing “Cuckoo!!” Peppa thinks it is very funny, but George was looking the wrong way and has missed the whole thing. George does not want to miss the cuckoo again but the cuckoo only pops out once an hour...
Peppa Pig II (31)
The Cycle Ride. Peppa and her family are going for a day’s cycle ride. Peppa rides her little bicycle. Mummy and Daddy Pig ride their tandem, with George on the back. Peppa loves cycling downhill but she’s not so keen on peddling uphill. So, when the family meet all of Peppa’s friends and decide to have a race, Peppa insists it should be a down hill race.
Barbapapa - One Big Happy Family! (14)
The Treasure Hunt / Going into the Wild. Mr. Strict's twins visit the barbababies. The barbababies organize a treasure hunt for the twins and enjoy the great outdoors. // The Barbapapas are off to a new adventure... in the garden. But living in nature is more complicated than they expected.
Blue's Clues & You (3)
Playdate with Magenta. Blue's friend Magenta is coming over today! We play Blue's Clues to figure out what Blue wants to do with Magenta. During our search for clues, we identify opposites and check out animal footprint with our friends Shovel & Pail.
Dora the Explorer V (18)
Dora's Big Birthday Adventure. Dora has to get home in time for her 10th birthday! But she and Boots can't jump out of the storybook! They have to take their wishing crystal to the Wishing Wizzle so Dora can go back home.
PAW Patrol II (8)
Pups and the Big Freeze / Pups Save a Basketball Game. A winter ice storm causes trouble all over Adventure Bay. Mayor Goodway’s car hit’s an icy patch and gets stuck in the snow. The PAW Patrol races to the rescue, but the roads aren’t the only thing affected by the ice. The Engineer’s train can’t break on the icy tracks and it’s headed for a huge snow drift on the crossing! Ryder, Rubble, and EVEREST have to get there in time and clear out all the snow and ice! // Mayor Goodway challenges Mayor Humdinger’s Basketball team to a game. The only thing Mayor Goodway is missing though is a…Basketball team! She calls Ryder and the PAW Patrol for help, and Ryder thinks the pups would make a great team! The pups become the Adventure Bay All-Stars and they’ll need everyone, including a reluctant Marshall, to pitch in and help win one for Mayor Goodway and the town. Nothing but net!
The Adventures of Paddington (18)
Paddington And The Bone / Paddington Joins A Band. Mr. Gruber has been loaned a T-Rex Skeleton, but Lucky the dog has stolen the priceless bone and buried it somewhere. // The kids decide to form a rock band with Paddington, but what instrument should he play, and what is rock music?
The Adventures of Paddington (21)
Paddington And The Fire Engine / Paddington Joins a Club. Paddington is impressed by a safety talk from the local fire brigade. When there is a real emergency, Paddington to the rescue! // Mateo and Judy form a secret club in the treehouse but won't let Jonathan and Paddington join without a password.
Blaze and the Monster Machines V (8)
The Gold Medal Games. It's time for the Gold Medal Games, and Blaze is ready to compete! But when Crusher cheats and sends his rival flying far away, Blaze has to speed back to Axle City to beat the buzzer and win that medal!
Blaze and the Monster Machines V (18)
Video Game Heroes. Blaze and AJ are super excited to play their new video game. But when a video game wizard makes the game come alive, Blaze and AJ must level up and save Axle City from pixel pandemonium
Santiago of the Seas (6)
The Night of the Turtles / Santiago's Regatta. When Bonnie kidnaps newly-hatched turtles before they can swim to momma out at sea, Santi and crew are on the move. // Santi and crew struggle to win the Isla Encanto Regatta when Enrique starts to cheat.
The Day Henry Met IV (1)
Cruise Ship. Today Henry meets a Cruise Ship and learns what a cruise is. Cruise Ship has a huge queue of holiday makers waiting to board but his Captain has gotten sea-sick. Henry becomes a Cruise Ship Captain and sails all around the Caribbean.
The Day Henry Met IV (2)
Candy Floss. Henry meets Candy Floss at the fair ground. All the fair ground workers all got sick from riding the Waltzers so there's no-one to run the fair. It will have to close! Henry becomes a "Carnival Worker and has to run all the fair ground attractions.
Kid-e-Cats II (179)
Rock-Paper-Scissors. A game of Rock-Paper-Scissors gets a little out of hand in the kittens' house with a lot of fun along the way.
Kid-e-Cats II (180)
Piano Practice. Candy doesn't understand the point of practicing scales on the piano until she realizes that if she practices she will be able to play songs that she loves.
Butterbean's Café (16)
Surprise Cake! / Tic Tac Tomato! Cricket wants to surprise Poppy with a cake! But can she finish it before Poppy returns from running errands? // Cricket loses a game at the café's Game Day. Will she learn to be a good sport or will she miss out on all the fun?
Bubble Guppies III (22)
Bubble Kitty! Molly and Gil find a lost kitten named Bubble Kitty, and the Guppies learn that house cats are related to big cats. When Bubble Kitty's owner calls, the kids take Bubble Kitty home to Meownt Rushmore, a rocky tribute to cats!
Peppa Pig IV (19)
Mr Fox's Van. When Daddy Pig needs a new watch, Mr Fox finds three grandfather clocks in the back of his van. Three clocks are much better than one. Mr Fox has everything in his van – even a chicken!
Peppa Pig IV (20)
Chloe's Big Friends. Peppa and George go to play with Cousin Chloe and her friends, but the older children don't want to play any "baby" games.
Peppa Pig IV (21)
Gym Class. Madame Gazelle takes the children to Grampy Rabbit's gym class, where at first they think all the stuff to do is scary, but Grampy Rabbit tells the kids about how he explored a jungle, helping the kids get over their fears.
Barbapapa - One Big Happy Family! (11)
The Grass is Always Greener... / When I Grow Up. Barbabright coats the house in magic product to prevent water leakage. The next day, The house deflates like a balloon. // A bird builds its nest on Barbazoo's belly. Barbazoo wants to become a big tree to shelter animals. This becomes complicated.
Blue's Clues & You (18)
Pajama Party with Blue. It's a special nighttime game of Blue's Clues to figure out what Blue wants to do for her first pajama party. While we play Blue's Clues we learn about why it gets dark and light outside and which animals prefer the nighttime.
Blaze and the Monster Machines II (13)
Treasure Track. Blaze, AJ, and Gabby join Pegwheel the Pirate-Truck for an island treasure hunt! Following their treasure map, the friends search jungle beaches and mountains to find where X marks the spot.
Blaze and the Monster Machines II (14)
Rocket Ski Rescue. Crusher’s Grammy is in town to watch Crusher and Blaze race at the Monster Dome. But when Crusher tries to cheat using rocket skis, his plan backfires, blasting him off the racetrack and across Axle City!
PAW Patrol IV (17)
Pups Save a Space Rock / Pups Save a Good Mayor. Everest, the Turbots and a Space Rock get trapped in a cave. // Mayor Goodway goes missing and Mayor Humdinger causes havoc in Adventure Bay.
PAW Patrol IV (18)
Pups Save a City Kitty / Pups Save a Cloud Surfer. Cali gets lost in the woods. // Daring Danny X's harness loosens while kite-surfing.
PAW Patrol IV (11)
Pups Save Big Hairy / Pups Save a Flying Kitty. Pups need to lure a big ape onto the PAW Patroller so they can take him back to the jungle. // Skye Kitty gets stuck beside an eagle's nest and needs help getting down.
Calvin & Kaison's Play Power (3)
The Mega Messy Mess. There's mess everywhere at HQ! Luckily ROBO G has created Tidy Bot, a robot that makes tidying into fun games. But a stinky sock makes Tidy Bot malfunction! Can Calvin use his PLAY POWER to fix Tidy Bot and clean up the mess?
Calvin & Kaison's Play Power (4)
Snow Ball Yeti. Brrrrrrr! HQ is super chilly thanks to ROBO G's new extreme air conditioner. Can Calvin use his PLAY POWER to return the temperatures to normal, or will a wily Yeti spoil his plans?
The Adventures of Paddington (21)
Paddington And The Fire Engine / Paddington Joins a Club. Paddington is impressed by a safety talk from the local fire brigade. When there is a real emergency, Paddington to the rescue! // Mateo and Judy form a secret club in the treehouse but won't let Jonathan and Paddington join without a password.
The Adventures of Paddington (22)
Paddington Builds a Scarecrow / Paddington Plays Hide and Seek. Paddington accidentally ruins Mr. Browns lovely lawn and must repair it. But the birds take a liking to the seeds so he builds a Scarecrow. // Mrs. Bird is a champion hide and seeker but where is she? Paddington, Jonathan and Judy mus go find her.
Peppa Pig (31)
Ballet Lesson. Peppa goes to her first ballet lesson, and meets her friends there. She decides to teach Mummy Pig and Daddy Pig to dance but finds out they have some moves of their own.
Peppa Pig (32)
Thunderstorm. Peppa and George are having a picnic, when a thunderstorm starts. They go inside the house but Daddy Pig has to go back out to get Peppa's teddy as she has left him in the garden.Peppa and george are scared because the thunderstorm is making lots of noise. But then Peppa decides she loves thunderstorms as they leave behind lots of mud puddles.
Peppa Pig (33)
Cleaning the Car. Peppa and her family have to wash the car when it gets dirty.
Peppa Pig (34)
Lunch. Peppa and George visit Granny Pig and Grandpa Pig's house for lunch. Granny Pig has made a salad but George doesn't like vegetables, so Grandpa Pig makes the salad into a dinosaur shape to help George eat his salad.
Bubble Guppies III (4)
Get Ready for School! Oona's worried about her little friend Avi! It's his first day of school and he's nervous. From cubbies to free play, the Guppies show us the ropes and teach us that school is a great place to learn, play, and meet new friends.
Blue's Clues & You II (13)
Blue's Show and Tell Surprise. Sharpen your pencils, because Josh and Blue are going to SCHOOL! While Blue and her friends go through their school day, we play Blue's Clues to figure out what Blue wants to share at Show and Tell.
Blue's Clues & You II (14)
What I Like About Blue. It's LOVE DAY! Josh and Blue LOVE Love Day, and Blue is making YOU something very special. While we play Blue's Clues to figure out what she's making, we help Slippery finish his Love Day Cards and help cheer up our sad Heart Friends.
