
Nick Jr.
Nick Jr. od do
PAW Patrol IV (1)
Pups Save a Blimp / Pups Save A Chili Cook-Out. Capn' Turbot's weather blimp is taken by Mayor Humdinger who plans ot use it to change the weather in Foggy Bottom. // Mr. Porter's stove explodes right before the Chilli cook-off.
The Adventures of Paddington (2)
Paddington Makes Pancakes / Paddington Plays Football. Paddington rescues Pancake Day after Mrs. Bird hurts her arms snowboarding and can't make pancakes. // Jonathan teaches Paddington football, but Paddington kicks the ball into Mr. Curry's garden. They decide to get it back by climbing over the fence.
The Adventures of Paddington (9)
Paddington And The Scrapbook / Paddington Digs a Tunnel to Peru. Paddington decides to make a scrapbook of memories and tries to include all his friends to show Aunt Lucy. // Paddington decides to dig a Tunnel through the centre of the earth to Peru but ends up in Mr. Curry's green house.
Blaze and the Monster Machines II (11)
Fire Alarm Blaze. There's a fire on the bridge, and it's too much for the Fire Chief and his team to handle. They need Firefighting Blaze to help. With time running out, Blaze hurries across town. But can he get to the bridge in time?
Blaze and the Monster Machines II (12)
Axle City Grand Prix. Gabby has the perfect tool to get Blaze ready to race: a special remote that can control any machine. But when Crusher takes her remote, he activates machines all over town to slow Blaze down.
Santiago of the Seas (12)
Deep Freeze / Trojan Sea Horse. The biggest party of the year could be cancelled after Escarlata la Pirata freezes the high seas! // Bonnie Bones is on the run with the museum's priceless treasures, but Santi and crew won't let her get far.
PAW Patrol II (2)
Pups Save the Space Alien / Pups Save a Flying Frog. An Alien Spaceship crash lands at Farmer Yumi’s! Now it’s up to the PAW Patrol to help out the stranded little extra-terrestrial by fixing his ship and getting him back to his home planet! // Marshall’s new pet frog, Smiley, is going to be in a jumping contest! The only problem is that during a practice run Smiley jumps right into Skye’s helicopter and it takes off! Now Skye and the Pups have to save Smiley!
Butterbean's Café II (16)
Firefighter Jasper / Cookie to the Rescue! When the Fire Chief asks for Jasper's help, he learns there's more than one way to be a hero! // When Cricket watches her class hamster Pinky, Pinky goes missing and Cookie gets blamed! Will Cookie save the day in the end?
Bubble Guppies V (18)
Alison in Wonderland! Mail Carrier Molly is trying to deliver a Friendship Day card for someone named Alison in a place called Wonderland. But to do so, she'll have to get past the card-stealing Queen of Hearts, who has banned Friendship Day across the land!
Peppa Pig II (48)
Bouncy Ball. Peppa and George are playing in the garden with their bouncy ball when Suzy Sheep turns up with two tennis rackets. She uses the bouncy ball to play a game of tennis with Peppa, making George feel left out. Will the job of ball boy cheer him up?
Peppa Pig II (49)
The Powercut. One day all the lights suddenly go out and Peppa’s house is plunged into darkness. There has been a power cut. Peppa is surprised to find that even the television won’t work without electricity. While the family wait for the electricity to come on again, Peppa and George have fun looking for a torch and thinking of games to play in the dark.
Peppa Pig II (50)
Daddy Pig's Birthday. Today is Daddy Pig's birthday, but he has to go to work. While he is away, Mummy Pig, Peppa and George prepare a special birthday surprise.
Barbapapa - One Big Happy Family! (23)
Barba TV / The museum. The barbababies are glued to the TV. Since they love it so much, their parents encourage them to make their own shows. // The Barbapapa visit the museum of evolution. On the program: creation of the Earth, Precambrian submarine and... dinosaurs!
Blue's Clues & You II (13)
Blue's Show and Tell Surprise. Sharpen your pencils, because Josh and Blue are going to SCHOOL! While Blue and her friends go through their school day, we play Blue's Clues to figure out what Blue wants to share at Show and Tell.
Blaze and the Monster Machines II (4)
Dino Dash. Blaze and AJ are playing with their friend Zeg when he accidentally gets blasted by a geyser into a far away mud pit. It’s up to Blaze and AJ to save him, and they use engineering design inspired by their new dinosaur truck friends to rescue him before he sinks into the mud.
Blaze and the Monster Machines II (5)
Piggy 500. It’s the day of the Piggy 500, and Starla is excited to race with her prize pig, Zippy, in a team race. But when her competitor Crusher and his rude pig, Slop, cheat and send Zippy far away, it’s up to Blaze, AJ, and Starla to find him and get back to the race in time.
PAW Patrol V (5)
Pups Save an Extreme Lunch / Pups Save a Cat Burglar. Daring Danny X is performing a new stunt! He is harnessed over a canyon eating an Extreme Lunch when the wind blows him upside down! // It's Pie Swap Day! Humdinger sends Rocky Kitty to take one of Mr. Porter's tasty pies, so he can join the contest.
PAW Patrol V (7)
Pups Save the Butterflies / Pups Save an Underground Chicken. Chickaletta is stuck on a runaway drone and mysterious butterflies are causing chaos all around Adventure Bay! // The statue of Chickaletta has been stolen by Mayor Humdinger and is making its way through Adventure Bay's underground tunnel system.
PAW Patrol VI (7)
Pups Save Gustavo's Guitar / Pups Save the Yoga Goats. Gustavo Goodway's guitar is missing. The pups need to find it before tonight's campfire concert! // Farmer Yumi's new Yoga Goat class is a hit, until her goats go missing! It's up to the Paw Patrol to find the goats and return them to Yumi's farm.
Calvin & Kaison's Play Power (13)
Super Slimy Situation. All of Calvin's slime has gone off! ROBO G helps him create a fresh batch with a Super Slime Machine! But when the machine goes crazy, Calvin has to use his PLAY POWER to save the day.
Calvin & Kaison's Play Power (14)
Mega Power Needed. A sudden power failure leaves ROBO G critically low on battery and the whole kid cave in virtual darkness. It's up to Calvin to use his PLAY POWER to fix the Mega Power Maker and get ROBO G fully charged up!
The Adventures of Paddington (5)
Paddington and the Painting / Paddington Finds Buried Treasure. Mrs. Brown can't find inspiration for her next art work so Paddington decides to help find her mojo! // Jonathan and Paddington dig up some broken pottery that turns out to be a statue made by Mrs. Brown. But who broke it?
The Adventures of Paddington (6)
Paddington Finds a Hobby / Paddington and the Stamp. Paddington does not have a hobby like all of the Browns, but Mrs. Brown finds out what Paddington is good at. // Paddington gets his arm stuck in a post box after accidentally using Mr. Gruber's rare Penny Black stamp on his letter to Aunt Lucy.
Peppa Pig II (1)
Polly's Holiday. Granny and Grandpa’s pet, Polly Parrot comes to stay. Peppa and George love Polly Parrot. She is very funny and repeats everything anyone says. When Polly flies away, no one knows how to get her back, until George comes up with a very clever plan.
Peppa Pig II (2)
Windy Autumn Day. It is a cold and windy day. Peppa, George, Mummy Pig and Daddy Pig wear their hats and scarves and coats. At the park, all the leaves have turned red and yellow. It is so windy that Peppa’s ball blows into the pond and George’s hat blows into a tree. Mummy Pig rescues the hat and then the family have fun jumping up and down in the autumn leaves.
Peppa Pig II (3)
Mysteries. Peppa, George, Mummy Pig and Daddy Pig are watching their favourite television programme: “Detective Potato”. Peppa and George want to be famous detectives too. So, Daddy Pig gives them a mystery to solve. Teddy is hidden and Peppa and George try to find him. Using a magnifying glass, Peppa and George follow a trail of cake crumbs to solve the mystery.
Peppa Pig II (4)
Bubbles. Peppa and George are playing with bubbles. George is having fun making bubbles and Peppa is having fun popping them. When the bubble mixture runs out, Daddy Pig shows them how to make really big bubbles with an old tennis racket and soapy water. Then he makes a big, muddy, bubbly puddle for everyone to jump up and down in.
Bubble Guppies V (8)
Dragons N' Roses! When Agnes the Dragon moves to the Kingdom of Roses, everyone is afraid of her fearsome roar! Everyone except Zooli, who befriends Agnes and shows her friends how lovable Agnes really is!
Blue's Clues & You II (14)
What I Like About Blue. It's LOVE DAY! Josh and Blue LOVE Love Day, and Blue is making YOU something very special. While we play Blue's Clues to figure out what she's making, we help Slippery finish his Love Day Cards and help cheer up our sad Heart Friends.
Blue's Clues & You (1)
Meet Josh! Something is missing from Blue's snack, so we play Blue's Clues with our new host, Josh, to find out what it is. With a little help from our old friends, Steve and Joe, Josh finds out what Blue wants with her snack.
Blaze and the Monster Machines (9)
The Jungle Horn. Stripes loves his jungle horn, a special instrument that can summon all the animals in the jungle. But when a jealous Crusher steals it, Blaze and Stripes must speed after him in a wild chase to get it back.
Santiago of the Seas (5)
Princess and the Pirate Puppy / Caracol Cove. Santi and crew will have to team up with a pirate puppy to stop Bonnie Bones and save an old friend. // Enrique's new gold-digging machine threatens Lorelai's home.
PAW Patrol VI (4)
Pups Save Mayor Goodway's Purse. Mayor Goodway's purse has disappeared! Along with its precious cargo - Chickaletta!
PAW Patrol (19)
Pups Save A Super Pup / Pups Save Ryder's Robot. Rubble is pretending to be a super pup but get’s himself in some trouble. Ryder and the Paw Patrol have to save Rubble! // When Ryder’s Robot Pup breaks and starts going wild around Adventure Bay, it takes the whole Paw Patrol to help Ryder find it.
The Adventures of Paddington (7)
Paddington And The Wardrobe / Paddington And Homework. Paddington is accidentally delivered inside a wardrobe to Mr. Curry's house and must get out before he is discovered. // Paddington tries to help Judy with her geography homework and ends up being the subject of it.
Peppa Pig II (2)
Windy Autumn Day. It is a cold and windy day. Peppa, George, Mummy Pig and Daddy Pig wear their hats and scarves and coats. At the park, all the leaves have turned red and yellow. It is so windy that Peppa’s ball blows into the pond and George’s hat blows into a tree. Mummy Pig rescues the hat and then the family have fun jumping up and down in the autumn leaves.
Peppa Pig II (2)
Windy Autumn Day. It is a cold and windy day. Peppa, George, Mummy Pig and Daddy Pig wear their hats and scarves and coats. At the park, all the leaves have turned red and yellow. It is so windy that Peppa’s ball blows into the pond and George’s hat blows into a tree. Mummy Pig rescues the hat and then the family have fun jumping up and down in the autumn leaves.
Peppa Pig II (3)
Mysteries. Peppa, George, Mummy Pig and Daddy Pig are watching their favourite television programme: “Detective Potato”. Peppa and George want to be famous detectives too. So, Daddy Pig gives them a mystery to solve. Teddy is hidden and Peppa and George try to find him. Using a magnifying glass, Peppa and George follow a trail of cake crumbs to solve the mystery.
Peppa Pig II (4)
Bubbles. Peppa and George are playing with bubbles. George is having fun making bubbles and Peppa is having fun popping them. When the bubble mixture runs out, Daddy Pig shows them how to make really big bubbles with an old tennis racket and soapy water. Then he makes a big, muddy, bubbly puddle for everyone to jump up and down in.
Calvin & Kaison's Play Power (1)
Ultimate Outfit. Calvin accidentally messes up his clothes on the day of the Ultimate Hero Challenge. Luckily, ROBO G helps him create a brand new outfit, just in time. But will his PLAY POWER be enough for Calvin to score the trophy?
Calvin & Kaison's Play Power (2)
Birthday Diver. Calvin has lost ROBO G's birthday present. It's now being held captive by a mysterious underwater creature that loves shiny objects. Can he summon his PLAY POWER and find it?
Ready Set Dance (8)
Pixies & Pirates. A swashbuckling little story with a sprinkle of fairy dust, Pixies and Pirates is about allowing every aspect of your personality to shine as bright as treasure.
Blue's Clues & You II (13)
Blue's Show and Tell Surprise. Sharpen your pencils, because Josh and Blue are going to SCHOOL! While Blue and her friends go through their school day, we play Blue's Clues to figure out what Blue wants to share at Show and Tell.
Dora The Explorer IV (23)
Dora Saves the Mermaids. Dora is an interactive animated series about the cheerful and enterprising young girl Dora who likes to travel through the jungle of South America with her little monkey Boots. Her father and mother live in the jungle. Dora is curious of everything and wants to know about animals, flowers and plants of the forest. When she travels she always take with her a little back with survival equipment and a singing map.
PAW Patrol IV (1)
Pups Save a Blimp / Pups Save A Chili Cook-Out. Capn' Turbot's weather blimp is taken by Mayor Humdinger who plans ot use it to change the weather in Foggy Bottom. // Mr. Porter's stove explodes right before the Chilli cook-off.
The Adventures of Paddington (2)
Paddington Makes Pancakes / Paddington Plays Football. Paddington rescues Pancake Day after Mrs. Bird hurts her arms snowboarding and can't make pancakes. // Jonathan teaches Paddington football, but Paddington kicks the ball into Mr. Curry's garden. They decide to get it back by climbing over the fence.
The Adventures of Paddington (9)
Paddington And The Scrapbook / Paddington Digs a Tunnel to Peru. Paddington decides to make a scrapbook of memories and tries to include all his friends to show Aunt Lucy. // Paddington decides to dig a Tunnel through the centre of the earth to Peru but ends up in Mr. Curry's green house.
Blaze and the Monster Machines II (11)
Fire Alarm Blaze. There's a fire on the bridge, and it's too much for the Fire Chief and his team to handle. They need Firefighting Blaze to help. With time running out, Blaze hurries across town. But can he get to the bridge in time?
Blaze and the Monster Machines II (12)
Axle City Grand Prix. Gabby has the perfect tool to get Blaze ready to race: a special remote that can control any machine. But when Crusher takes her remote, he activates machines all over town to slow Blaze down.
Santiago of the Seas (12)
Deep Freeze / Trojan Sea Horse. The biggest party of the year could be cancelled after Escarlata la Pirata freezes the high seas! // Bonnie Bones is on the run with the museum's priceless treasures, but Santi and crew won't let her get far.
PAW Patrol II (2)
Pups Save the Space Alien / Pups Save a Flying Frog. An Alien Spaceship crash lands at Farmer Yumi’s! Now it’s up to the PAW Patrol to help out the stranded little extra-terrestrial by fixing his ship and getting him back to his home planet! // Marshall’s new pet frog, Smiley, is going to be in a jumping contest! The only problem is that during a practice run Smiley jumps right into Skye’s helicopter and it takes off! Now Skye and the Pups have to save Smiley!
Butterbean's Café II (16)
Firefighter Jasper / Cookie to the Rescue! When the Fire Chief asks for Jasper's help, he learns there's more than one way to be a hero! // When Cricket watches her class hamster Pinky, Pinky goes missing and Cookie gets blamed! Will Cookie save the day in the end?
Bubble Guppies V (18)
Alison in Wonderland! Mail Carrier Molly is trying to deliver a Friendship Day card for someone named Alison in a place called Wonderland. But to do so, she'll have to get past the card-stealing Queen of Hearts, who has banned Friendship Day across the land!
Peppa Pig II (48)
Bouncy Ball. Peppa and George are playing in the garden with their bouncy ball when Suzy Sheep turns up with two tennis rackets. She uses the bouncy ball to play a game of tennis with Peppa, making George feel left out. Will the job of ball boy cheer him up?
Peppa Pig II (49)
The Powercut. One day all the lights suddenly go out and Peppa’s house is plunged into darkness. There has been a power cut. Peppa is surprised to find that even the television won’t work without electricity. While the family wait for the electricity to come on again, Peppa and George have fun looking for a torch and thinking of games to play in the dark.
Peppa Pig II (50)
Daddy Pig's Birthday. Today is Daddy Pig's birthday, but he has to go to work. While he is away, Mummy Pig, Peppa and George prepare a special birthday surprise.
Barbapapa - One Big Happy Family! (23)
Barba TV / The museum. The barbababies are glued to the TV. Since they love it so much, their parents encourage them to make their own shows. // The Barbapapa visit the museum of evolution. On the program: creation of the Earth, Precambrian submarine and... dinosaurs!
Blue's Clues & You II (13)
Blue's Show and Tell Surprise. Sharpen your pencils, because Josh and Blue are going to SCHOOL! While Blue and her friends go through their school day, we play Blue's Clues to figure out what Blue wants to share at Show and Tell.
Blaze and the Monster Machines II (4)
Dino Dash. Blaze and AJ are playing with their friend Zeg when he accidentally gets blasted by a geyser into a far away mud pit. It’s up to Blaze and AJ to save him, and they use engineering design inspired by their new dinosaur truck friends to rescue him before he sinks into the mud.
Blaze and the Monster Machines II (5)
Piggy 500. It’s the day of the Piggy 500, and Starla is excited to race with her prize pig, Zippy, in a team race. But when her competitor Crusher and his rude pig, Slop, cheat and send Zippy far away, it’s up to Blaze, AJ, and Starla to find him and get back to the race in time.
PAW Patrol V (5)
Pups Save an Extreme Lunch / Pups Save a Cat Burglar. Daring Danny X is performing a new stunt! He is harnessed over a canyon eating an Extreme Lunch when the wind blows him upside down! // It's Pie Swap Day! Humdinger sends Rocky Kitty to take one of Mr. Porter's tasty pies, so he can join the contest.
PAW Patrol V (7)
Pups Save the Butterflies / Pups Save an Underground Chicken. Chickaletta is stuck on a runaway drone and mysterious butterflies are causing chaos all around Adventure Bay! // The statue of Chickaletta has been stolen by Mayor Humdinger and is making its way through Adventure Bay's underground tunnel system.
PAW Patrol VI (7)
Pups Save Gustavo's Guitar / Pups Save the Yoga Goats. Gustavo Goodway's guitar is missing. The pups need to find it before tonight's campfire concert! // Farmer Yumi's new Yoga Goat class is a hit, until her goats go missing! It's up to the Paw Patrol to find the goats and return them to Yumi's farm.
Calvin & Kaison's Play Power (13)
Super Slimy Situation. All of Calvin's slime has gone off! ROBO G helps him create a fresh batch with a Super Slime Machine! But when the machine goes crazy, Calvin has to use his PLAY POWER to save the day.
Calvin & Kaison's Play Power (14)
Mega Power Needed. A sudden power failure leaves ROBO G critically low on battery and the whole kid cave in virtual darkness. It's up to Calvin to use his PLAY POWER to fix the Mega Power Maker and get ROBO G fully charged up!
The Adventures of Paddington (5)
Paddington and the Painting / Paddington Finds Buried Treasure. Mrs. Brown can't find inspiration for her next art work so Paddington decides to help find her mojo! // Jonathan and Paddington dig up some broken pottery that turns out to be a statue made by Mrs. Brown. But who broke it?
The Adventures of Paddington (6)
Paddington Finds a Hobby / Paddington and the Stamp. Paddington does not have a hobby like all of the Browns, but Mrs. Brown finds out what Paddington is good at. // Paddington gets his arm stuck in a post box after accidentally using Mr. Gruber's rare Penny Black stamp on his letter to Aunt Lucy.
Peppa Pig II (1)
Polly's Holiday. Granny and Grandpa’s pet, Polly Parrot comes to stay. Peppa and George love Polly Parrot. She is very funny and repeats everything anyone says. When Polly flies away, no one knows how to get her back, until George comes up with a very clever plan.
Peppa Pig II (2)
Windy Autumn Day. It is a cold and windy day. Peppa, George, Mummy Pig and Daddy Pig wear their hats and scarves and coats. At the park, all the leaves have turned red and yellow. It is so windy that Peppa’s ball blows into the pond and George’s hat blows into a tree. Mummy Pig rescues the hat and then the family have fun jumping up and down in the autumn leaves.
Peppa Pig II (3)
Mysteries. Peppa, George, Mummy Pig and Daddy Pig are watching their favourite television programme: “Detective Potato”. Peppa and George want to be famous detectives too. So, Daddy Pig gives them a mystery to solve. Teddy is hidden and Peppa and George try to find him. Using a magnifying glass, Peppa and George follow a trail of cake crumbs to solve the mystery.
Peppa Pig II (4)
Bubbles. Peppa and George are playing with bubbles. George is having fun making bubbles and Peppa is having fun popping them. When the bubble mixture runs out, Daddy Pig shows them how to make really big bubbles with an old tennis racket and soapy water. Then he makes a big, muddy, bubbly puddle for everyone to jump up and down in.
Bubble Guppies V (8)
Dragons N' Roses! When Agnes the Dragon moves to the Kingdom of Roses, everyone is afraid of her fearsome roar! Everyone except Zooli, who befriends Agnes and shows her friends how lovable Agnes really is!
Blue's Clues & You II (14)
What I Like About Blue. It's LOVE DAY! Josh and Blue LOVE Love Day, and Blue is making YOU something very special. While we play Blue's Clues to figure out what she's making, we help Slippery finish his Love Day Cards and help cheer up our sad Heart Friends.
Blue's Clues & You (1)
Meet Josh! Something is missing from Blue's snack, so we play Blue's Clues with our new host, Josh, to find out what it is. With a little help from our old friends, Steve and Joe, Josh finds out what Blue wants with her snack.
Blaze and the Monster Machines (9)
The Jungle Horn. Stripes loves his jungle horn, a special instrument that can summon all the animals in the jungle. But when a jealous Crusher steals it, Blaze and Stripes must speed after him in a wild chase to get it back.
Santiago of the Seas (5)
Princess and the Pirate Puppy / Caracol Cove. Santi and crew will have to team up with a pirate puppy to stop Bonnie Bones and save an old friend. // Enrique's new gold-digging machine threatens Lorelai's home.
PAW Patrol VI (4)
Pups Save Mayor Goodway's Purse. Mayor Goodway's purse has disappeared! Along with its precious cargo - Chickaletta!
PAW Patrol (19)
Pups Save A Super Pup / Pups Save Ryder's Robot. Rubble is pretending to be a super pup but get’s himself in some trouble. Ryder and the Paw Patrol have to save Rubble! // When Ryder’s Robot Pup breaks and starts going wild around Adventure Bay, it takes the whole Paw Patrol to help Ryder find it.
The Adventures of Paddington (7)
Paddington And The Wardrobe / Paddington And Homework. Paddington is accidentally delivered inside a wardrobe to Mr. Curry's house and must get out before he is discovered. // Paddington tries to help Judy with her geography homework and ends up being the subject of it.
Peppa Pig II (5)
Bedtime. It’s nearly time for bed. Peppa and George play outside for a tiny bit more. Then they are called in for their bath. After that, Peppa and George brush their teeth and get into bed, so Daddy Pig can read them a story. Soon they are fast asleep. Mummy Pig and Daddy Pig finally sit down to watch television, but it’s been a long day and they are very sleepy too.
Peppa Pig II (6)
The Traffic Jam. Granny and Grandpa Pig have invited Peppa and her family to lunch. On the way, Peppa, George, Mummy Pig and Daddy Pig get caught in a very long traffic jam. They still haven’t arrived by the time lunch is ready, so Grandpa Pig decides to bring the lunch to them – in his wheelbarrow. There’s enough delicious food for everyone in the traffic jam.
Peppa Pig II (7)
Rock Pools. Peppa and George are at the seaside with Granny and Grandpa Pig. Peppa and George like sandy beaches, but this is a different kind of beach, with lots of rocks and little rock pools to explore. Peppa, George, Granny and Grandpa Pig have fun with a little crab, a seashell and a fossil. Peppa rescues a little fish in her bucket and puts it back in the sea.
Barbapapa - One Big Happy Family! (1)
The Barbapapa Tree / The Barbababies' birthday. Barbapapa and Barbamama return to the tree they were born under. It's in bad condition. They must rescue it quickly without disturbing the nearby animals. // It's the Barbababies's birthday. They all want to do something different with Barbapapa!
Blue's Clues & You (11)
Getting Glasses with Magenta. It's an exciting day for Magenta because she's getting glasses! We play a special game of Blue and Magenta's Clues to find out what Magenta wants to do when she gets her glasses and we get to go with her to meet.
PAW Patrol II (8)
Pups and the Big Freeze / Pups Save a Basketball Game. A winter ice storm causes trouble all over Adventure Bay. Mayor Goodway’s car hit’s an icy patch and gets stuck in the snow. The PAW Patrol races to the rescue, but the roads aren’t the only thing affected by the ice. The Engineer’s train can’t break on the icy tracks and it’s headed for a huge snow drift on the crossing! Ryder, Rubble, and EVEREST have to get there in time and clear out all the snow and ice! // Mayor Goodway challenges Mayor Humdinger’s Basketball team to a game. The only thing Mayor Goodway is missing though is a…Basketball team! She calls Ryder and the PAW Patrol for help, and Ryder thinks the pups would make a great team! The pups become the Adventure Bay All-Stars and they’ll need everyone, including a reluctant Marshall, to pitch in and help win one for Mayor Goodway and the town. Nothing but net!
PAW Patrol II (9)
Pups Save an Ace / Pups Save a Wedding. Farmer Al and Farmer Yumi are getting married! Famer’s Yumi’s barn is being decorated for the big day and all the pups are helping. A big storm blows through and takes down a wall of the barn! It’s up to Ryder and the PAW Patrol to save the barn and the day - the wedding day! // Skye’s favorite stunt pilot, Ace Soarenson, is heading to Adventure Bay to put on a fantastic air show. Just before arrival she runs into engine trouble! It’s up to Skye and the PAW Patrol to save Ace and her plane so the show can go on!
PAW Patrol IV (2)
Pups Save A Teeny Penguin / Pups Save the Cat Show. Everest and Jake try to rescue a little penguin and end up floating out to sea on a homemade bridge. // Katie's kittens are all covered in mud and running amuck! If they're not rounded up, the Cat Show will be ruined
The Adventures of Paddington II (4)
Paddington The Table Tennis Champ! Paddington & Mateo form a table tennis team and the beat the table hogs so everyone can play!
The Adventures of Paddington II (4)
Paddington Celebrates Mrs Birds Day. It's Mrs. Bird Day & Paddington wants to make a cake with a Special jar of Marmalade but no one can open it - how will he show his appreciation?
The Adventures of Paddington (26)
Paddington Runs The Café / Paddington Makes A Film. Paddington says he will watch the cafe, so Matteo can play with Jonathan and Judy in the park. // Mr. Gruber gives Paddington a film camera to record his adventures in Windsor Gardens to send to Aunt Lucy in the retired home for Bears in Lima.
Blaze and the Monster Machines II (13)
Treasure Track. Blaze, AJ, and Gabby join Pegwheel the Pirate-Truck for an island treasure hunt! Following their treasure map, the friends search jungle beaches and mountains to find where X marks the spot.
Blaze and the Monster Machines II (14)
Rocket Ski Rescue. Crusher’s Grammy is in town to watch Crusher and Blaze race at the Monster Dome. But when Crusher tries to cheat using rocket skis, his plan backfires, blasting him off the racetrack and across Axle City!
Santiago of the Seas (11)
Shrunken Ships / The Pirate Parade. When Escarlata turns the crew tiny, they have to find a pint-sized way to save the day. // It's time for the annual Pirate Parade! That is, unless Escarlata has anything to say about it.
PAW Patrol II (3)
Pups Save Jake / Pups Save the Parade. Jake and Chase go deep cave spelunking when Jake ends up getting his ankle stuck between some fallen rocks! Ryder, Rubble with his new JACKHAMMER, and Marshall with his new FIRST MEDICAL RESPONSE GEAR need to get to the cave right away and save Jake! // Adventure Bay Parade Day goes awry when Alex puts too many balloons on Katie’s bathtub float. It literally “floats” away, and with Cali and Chickaletta inside!
Butterbean's Café (6)
Wedding Cake Switcheroo! / Fairy Berry Parfait! Ms. Marmalady switches her disastrous wedding cake with Butterbean's beautiful cake. Will she get all the credit? // Butterbean needs yogurt for her Fairy Berry Parfaits, but Ms. Marmalady buys all the yogurt at the market!
Bubble Guppies IV (7)
Temple of the Lost Puppy! Bubble Puppy disappears after he bites down on ancient magic bone, so the Guppies must embark on an epic booby-trapped adventure to find their lost puppy!
Peppa Pig II (51)
Sleepover. Peppa is going for a sleepover at Zoë Zebra’s house. Suzy Sheep, Rebecca Rabbit, Candy Cat and Emily Elephant are all coming to the sleepover too. The girls are are too excited to go to sleep. They stay up playing games and having fun. They play songs on a piano, have a midnight feast and take it in turns to tell a story. At last they feel sleepy. They all snuggle up in their sleeping bags and fall asleep.
Peppa Pig II (52)
Stars. It is night time and the sky is fall of shining stars. Just this once, Mummy and Daddy Pig let Peppa put their coats on over their pyjamas and they go outside to look at the stars. Daddy Pig teaches Peppa and George how to find the North Star. The stars are very far away and look very tiny. But when Peppa and George look through a telescope the stars look much bigger and they can even see the planet Saturn.
Peppa Pig III (1)
Work and Play. When Peppa and Suzy learn that grown ups must work all day, they decide to play at working in a store. But they quickly get tired of it.
Barbapapa - One Big Happy Family! (24)
Barbazoo can't say ''no'' / The doppelganger. Barbazoo is ready to help. But Barbabright and Barbabelle abuse his kindness and drive him crazy. // By chance, Barbazoo realizes he can imitate Barbapapa. He uses this opportunity to distribute chores to his brothers and sisters. Will they find out?
Blue's Clues & You II (14)
What I Like About Blue. It's LOVE DAY! Josh and Blue LOVE Love Day, and Blue is making YOU something very special. While we play Blue's Clues to figure out what she's making, we help Slippery finish his Love Day Cards and help cheer up our sad Heart Friends.
Blaze and the Monster Machines II (6)
Fired Up! When Blaze smells smoke at Axle City’s garage, he calmly and courageously leads his friends outside to safety. Axle City’s fire chief is impressed with Blaze’s courage, and thinks maybe he has what it takes to be a fire fighter, too. Blaze and AJ set out on a series of adventures to avert disaster in Axle City.
Blaze and the Monster Machines II (7)
Knight Riders. While racing, Blaze and Crusher discover a medieval kingdom holding a Royal Race! The two trucks become knights so that they can compete with other knights in the race across the realm. But even though Sir Blaze the Fast is the speediest knight of all, Crusher's medieval cheats won't make it easy to win.
PAW Patrol V (8)
Pups Save a Bookmobile / Pups Save Heady Humdinger. When Ms. Marjorie brings her bookmobile to Everest and the kids of the mountains, Maynard accidentally sets the van rolling and goes off on a wild ride. // Mayor Humdinger has been carving his face into the cliffs of Adventure Bay!
PAW Patrol V (10)
Pups Save the PawPaws / Pups Save a Popped Top. Carlos and Tracker make PawPaw juice with Paw Patrol when they find out Mayor Goodway and Chickaletta are in trouble. // The top of Farmer's Al's silo has been knocked off and he needs help saving his corn crop.
PAW Patrol VI (8)
Pups Save Bedtime / Pups Save Chickaletta's Egg. The Turbots are trapped somewhere in the jungle. They tried to call the Paw Patrol, but their phone cut out! // Chickaletta has laid an egg, but it's rolled away and is heading through town. The Paw Patrol has to catch it before it breaks.
Calvin & Kaison's Play Power (15)
Home Sea Home. After fixing Trevor the Turtle's broken flipper, Calvin needs to make the perfect underwater resting place for his friend to recover. Using his PLAY POWER, Calvin manages to find everything he needs to finish Trevor's new home.
Calvin & Kaison's Play Power (16)
Fossil Fantastic. Calvin's adventures lead him to Fossil Valley, where he's on the lookout for a special fossil for Kaison. But when part of the fossil rock he's excavating breaks off and traps ROBO G, Calvin has to activate his PLAY POWER!
The Adventures of Paddington II (4)
Paddington The Table Tennis Champ! Paddington & Mateo form a table tennis team and the beat the table hogs so everyone can play!
The Adventures of Paddington II (4)
Paddington Celebrates Mrs Birds Day. It's Mrs. Bird Day & Paddington wants to make a cake with a Special jar of Marmalade but no one can open it - how will he show his appreciation?
The Adventures of Paddington (8)
Paddington and the Party / Paddington and the Violin. Mr Brown has forgotten to get Mrs Brown a Birthday present, Paddington decides to hold a surprise party. // Judy does not like Violin lessons so hides from Ms Potts. Paddington takes up the challenge. Watch out ears!
Peppa Pig II (5)
Bedtime. It’s nearly time for bed. Peppa and George play outside for a tiny bit more. Then they are called in for their bath. After that, Peppa and George brush their teeth and get into bed, so Daddy Pig can read them a story. Soon they are fast asleep. Mummy Pig and Daddy Pig finally sit down to watch television, but it’s been a long day and they are very sleepy too.
Peppa Pig II (6)
The Traffic Jam. Granny and Grandpa Pig have invited Peppa and her family to lunch. On the way, Peppa, George, Mummy Pig and Daddy Pig get caught in a very long traffic jam. They still haven’t arrived by the time lunch is ready, so Grandpa Pig decides to bring the lunch to them – in his wheelbarrow. There’s enough delicious food for everyone in the traffic jam.
Peppa Pig II (7)
Rock Pools. Peppa and George are at the seaside with Granny and Grandpa Pig. Peppa and George like sandy beaches, but this is a different kind of beach, with lots of rocks and little rock pools to explore. Peppa, George, Granny and Grandpa Pig have fun with a little crab, a seashell and a fossil. Peppa rescues a little fish in her bucket and puts it back in the sea.
Peppa Pig II (8)
Teddy's Day Out. Peppa and her family are having a picnic lunch. Mr Zebra the Postman and Zoë Zebra are having a picnic too, so they decide to have one big picnic together. When it’s time to go home, Peppa is having such a good time that, when it’s home time, she leaves her teddy behind. But all ends well when Zoë Zebra and Mr Zebra the Postman make a very special delivery to Peppa’s house...
Bubble Guppies V (9)
Genie in a Bubble! When Nonny, Gil and Zooli conjure a genie, she agrees to grant whoever brings her the most precious gift a wish. They think it might be a precious gem, but turns out it's friendship!
Blue's Clues & You (2)
Happy Birthday Blue. It's Blue's birthday! We're playing Blue's Clues to figure out what present Blue wants for her birthday. While we look for Clues, we help Josh get ready for the party by observing patterns & take a trip to Joe's Present Store.
Blue's Clues & You (3)
Playdate with Magenta. Blue's friend Magenta is coming over today! We play Blue's Clues to figure out what Blue wants to do with Magenta. During our search for clues, we identify opposites and check out animal footprint with our friends Shovel & Pail.
