
Nick Jr.
Nick Jr. od do
Deer Squad II (10)
The supersized sunflower / Moontaker. Ricardo hosts a sunflower competition, but Lola is worried hers is ill - surely a little Wood Power will perk it up? // Lady Fluffpot wants a statue made of moon rock, but the deer know that messing with the moon is a bad idea!
The Adventures of Paddington II (9)
Paddington's Space Adventure / Paddington's Blackberry Treasure. Join Paddington as he takes off & becomes the world's first Bearonaut thanks to the Brown family! // Jonathan, Judy & Paddington pick all the blackberries in the garden but Mr. Curry seems to think some are his- should they give them back?
The Adventures of Paddington (5)
Paddington and the Painting. Mrs. Brown can't find inspiration for her next art work so Paddington decides to help find her mojo!
Blaze And The Monster Machines IV (14)
Officer Blaze. Blaze and AJ are joining the police department! With the help of their new police pal, Officer Anna, Blaze transforms into a super-fast police car to lend a helping hand (or tire) to any truck in trouble.
Blaze And The Monster Machines IV (15)
The Flying Lion. Blaze and AJ are excited to play with their new friend Roarian, the Flying Lion! But when Roarian loses his magical sunstone, he turns into a statue! Now it's up to Blaze and AJ to find the sunstone and restore Roarian's powers!
PAW Patrol VIII (15)
Rescue Knights: Quest for the Dragon's Tooth. When Ryder and the pups are knighted by the Princess of Barkingburg, they're put to the test when a disgruntled ex-Knight gains control of a dragon and attacks the castle.
PAW Patrol VIII (18)
Rescue Knights: Pups Save a Dozing Dragon. When the Duke and Claw use a magic cauldron to put the people of Barkingburg to sleep, their plan backfires when the enchanted fog works on Sparks, it's up to the Paw Patrol to wake up the Dragon along with everyone else in town.
PAW Patrol VIII (19)
Rescue Knights: Pups Save a Tournament / Rescue Knights: Pups Save the Baby Dragons. The Paw Patrol helps a Mystery Knight, the Princess in disguise, win a tournament when Claw and Sparks show up and sabotage the event. // The Rescue Knights must save some baby dragons from Claw and reunite them with their mommy.
PAW Patrol VIII (20)
Rescue Knights: Pups Break the Ice / Rescue Knight: Pups Save Excalibark. Claw finds a way to make Sparks' breath icy and sets out to freeze all of Barkingburg. // When Chase accidentally pulls the legendary Golden Bone of Excalibark from its stone and becomes the Royal Knight, the Duke and Claw plot to ruin the day.
Peppa Pig III (4)
The Library. Daddy Pig has a book from the library that he has kept for too long. The family go to the library to return it and find more books to read.
Peppa Pig III (5)
The Camper Van. Peppa and her family go on vacation in a special van. Peppa is surprised to find that at a push of a button the van converts into a mini-house for them to sleep in!
Anna & Friends (65)
The Mysterious Visitor. Bubu is eager to meet a real space alien so he builds a homemade antenna and sound box to communicate with outer space. He is amazed when he and Ron discover two glowing eyes. It must be the space alien!
Anna & Friends (66)
The Squeaky Boots. Christopher leads the friends in a fun game of HIDE AND SEEK. But Froga soon realizes that her new boots are letting out a noisy SQEEEAK. When a pesky mosquito enters the picture and threatens to ruin the winning prize!
Barbapapa - One Big Happy Family! (18)
Clock and dance. The barbababies prepare a show for Barbamama's birthday. While Barbalala finishes up, they go to the carnival where Barbabeau gets stuck in an attraction.
BARBAPAPA - One Big Happy Family! (14)
The Treasure Hunt / Going into the Wild. Mr. Strict's twins visit the barbababies. The barbababies organize a treasure hunt for the twins and enjoy the great outdoors. // The Barbapapas are off to a new adventure... in the garden. But living in nature is more complicated than they expected.
Blue's Clues & You II (9)
Blue's Big Imagination. Imagine along with Josh and Blue in this game of Blue's Clues to figure out what Blue envisions a mysterious shape to be. We listen to a story created by Slippery, Magenta and Tickety and help Mr. Salt discover his own imagination!
Blue's Clues & You (17)
Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!
Blaze And The Monster Machines III (9)
Catch That Cake! It's Darington's birthday! Crusher uses a robot plate to try and steal the birthday cake, but his plan goes awry and the cake goes rocketing away. Will Blaze catch the runaway cake before Crusher and save the party?
Blaze And The Monster Machines III (10)
Animal Island. Blaze and Stripes sail to Animal Island - an incredible place inhabited by monster truck animals! But when a greedy lizard puts the island in peril, Blaze and Stripes must find their wild side to save their animal friends.
Deer Squad (12)
Sky Art / The Great Race. Sir Steel is upset with Lola's sky art as it affects the popularity of his hat stand, so he tries to disperse her artwork. // The Deer Squad have a race to see whose cart is the fastest, but Sir Steel unexpectedly join in with his Steelmobile!
The Adventures of Paddington (21)
Paddington Joins a Club. Mateo and Judy form a secret club in the treehouse but won't let Jonathan and Paddington join without a password.
The Adventures of Paddington (22)
Paddington Builds Scarecrow / Paddington Plays Hide and Seek. Paddington accidentally ruins Mr. Browns lovely lawn and must repair it. But the birds take a liking to the seeds so he builds a Scarecrow. // Mrs. Bird is a champion hide and seeker but where is she? Paddington, Jonathan and Judy mus go find her.
The Adventures of Paddington (23)
Paddington and The House Guest / Paddington and The Banana. Mr. Curry is invited by Paddington to stay with the Browns whilst his flooded house is being repaired. He thinks the Browns are too disorganized so starts to change the way things are done in the Brown's house. When will he leave? // Paddington accidentally takes a banana from the café without paying for it. He must return it before Sophia notices and calls PC Wells but Mrs. Bird turns it into a cake! What will he do?
Peppa Pig VI (16)
Garden Games. Peppa and Suzy have nothing to do, and are bored. Daddy Pig finds them an old box of garden games to play with. But not all the games are easy for little George.
Peppa Pig VI (17)
Going Boating. Everyone has come to the lake to go boating, Miss Rabbit has all sorts of boats for hire. All the families have a race and Daddy Pig wishes he hadn't picked a boat which has to be peddled.
Peppa Pig VI (18)
Mr Bull in a China Shop. While enjoying a tea break, Mr Bull accidentally breaks his delicate teapot. He takes the pieces to Miss Rabbit in the hope that she can mend it.
Peppa Pig VI (19)
Fruit. It is fruit day at the supermarket, and Miss Rabbit is making fruit smoothies. Everyone is picking their favourite fruits to blend. George gets a special 'dinosaur' juice, to make him big and strong. Roar!
Bubble Guppies III (8)
The Wizard of Oz-tralia! After Molly and Gil meet Bobby, a nature show host from Australia, they can't wait to learn all about Australian animals. From marsupials to the amazing platypus, the Guppies can't get enough of the creatures Down Under!
Blue's Clues & You III (10)
Blue's Storytime with Camila. We dive deeper into American Sign Language and the Deaf community. Camila the librarian wants to tell a story with us using ASL, but what story? We'll play Blue's Clues to figure it out!
Blue's Clues & You (11)
Getting Glasses with Magenta. It's an exciting day for Magenta because she's getting glasses! We play a special game of Blue and Magenta's Clues to find out what Magenta wants to do when she gets her glasses and we get to go with her to meet.
Blaze And The Monster Machines V (19)
The Treat Thief. Officer Blaze just got his biggest case yet: tracking down the mischievous Treat Thief! With help from Officer Anna, Blaze sets out to stop the thief and recover every stolen treat!
Santiago of the Seas (9)
Santiago's Greatest Treasure / The Golden Banana Treasure. When Bonnie Bones steals a chest of pirate treasures, Santiago learns just how much he needs his crew. // Santi and crew navigate the tricky Banana Island to save a baby monkey and its treasure from Enrique.
Baby Shark's Big Show! (21)
Shark Prank. Baby and William have to think outside the box in order to prank the ultimate prank master... Grandma Shark.
PAW Patrol (5)
Pup Pup Goose / Pup Pup and Away. Marshal gets a new BFF when a gosling he names "Fuzzy" takes a liking to him. // When Mayor Goodway accidentally takes off in a hot air balloon, Ryder and the Paw Patrol must make a dramatic rescue to save her and win the race!
The Adventures of Paddington (14)
Paddington and the FIngertrap / Paddington Rides a Scooter. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
Peppa Pig III (20)
Talent Day. It is Talent Day at Peppa's daycare. Madame Gazelle wants everyone to show the class their special talent.
Peppa Pig III (21)
Trip to the Moon. Peppa's family go to the museum's moon exhibition with George's friend Edmond Elephant. But Peppa thinks there are going to the real moon and is worried.
Peppa Pig III (22)
Grandpa at the Playground. Grandpa Pig takes Peppa and George to the playground, but does not understand the children's rules.
Anna & Friends (57)
The Magic Trick. Anna and Christopher are amazed by Ron's magic trick! When Ron teaches Anna how to be a magician, she wants to make Christopher disappear! Christopher is transformed into a balloon and the balloon into Froga!
Anna & Friends (58)
Go Find it ! Today, Christopher organises the game of the day. He lists objects that his friends must bring back, the 1st team who does, win the game. But the objects are not easy to gather: the sun, a rocket ship, or a house!
Blue's Clues & You (5)
ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!
PAW Patrol VIII (13)
Pups Save a Show Jumper / Pups Save the Salmon. Winnie Winnington goes looking for a frog to enter in a frog-jumping contest and ends up needing rescued in a swamp. // The pups must help salmon get to the ocean and also need to rescue Alex who gets stuck on top of a dam.
PAW Patrol VI (14)
Pups Save a Mud Monster. Snowboarders on Jake's Mountain are stuck on a broken chair lift while a monster is on the loose!
Baby Shark's Big Show! (22)
The Lost Jelly / Coral Dilemma. When an out-of-this-world visitor blows into Carnivore Cove, Baby Shark and his friends must put their stellar communication skills to the test. // When Vigo steals the color from the coral in Carnivore Cove, it's up to Super Shark and Captain Kelp to bring it back!
Deer Squad II (10)
The supersized sunflower / Moontaker. Ricardo hosts a sunflower competition, but Lola is worried hers is ill - surely a little Wood Power will perk it up? // Lady Fluffpot wants a statue made of moon rock, but the deer know that messing with the moon is a bad idea!
The Adventures of Paddington II (9)
Paddington's Space Adventure / Paddington's Blackberry Treasure. Join Paddington as he takes off & becomes the world's first Bearonaut thanks to the Brown family! // Jonathan, Judy & Paddington pick all the blackberries in the garden but Mr. Curry seems to think some are his- should they give them back?
The Adventures of Paddington (5)
Paddington and the Painting. Mrs. Brown can't find inspiration for her next art work so Paddington decides to help find her mojo!
Blaze And The Monster Machines IV (14)
Officer Blaze. Blaze and AJ are joining the police department! With the help of their new police pal, Officer Anna, Blaze transforms into a super-fast police car to lend a helping hand (or tire) to any truck in trouble.
Blaze And The Monster Machines IV (15)
The Flying Lion. Blaze and AJ are excited to play with their new friend Roarian, the Flying Lion! But when Roarian loses his magical sunstone, he turns into a statue! Now it's up to Blaze and AJ to find the sunstone and restore Roarian's powers!
PAW Patrol VIII (15)
Rescue Knights: Quest for the Dragon's Tooth. When Ryder and the pups are knighted by the Princess of Barkingburg, they're put to the test when a disgruntled ex-Knight gains control of a dragon and attacks the castle.
PAW Patrol VIII (18)
Rescue Knights: Pups Save a Dozing Dragon. When the Duke and Claw use a magic cauldron to put the people of Barkingburg to sleep, their plan backfires when the enchanted fog works on Sparks, it's up to the Paw Patrol to wake up the Dragon along with everyone else in town.
PAW Patrol VIII (19)
Rescue Knights: Pups Save a Tournament / Rescue Knights: Pups Save the Baby Dragons. The Paw Patrol helps a Mystery Knight, the Princess in disguise, win a tournament when Claw and Sparks show up and sabotage the event. // The Rescue Knights must save some baby dragons from Claw and reunite them with their mommy.
PAW Patrol VIII (20)
Rescue Knights: Pups Break the Ice / Rescue Knight: Pups Save Excalibark. Claw finds a way to make Sparks' breath icy and sets out to freeze all of Barkingburg. // When Chase accidentally pulls the legendary Golden Bone of Excalibark from its stone and becomes the Royal Knight, the Duke and Claw plot to ruin the day.
Peppa Pig III (4)
The Library. Daddy Pig has a book from the library that he has kept for too long. The family go to the library to return it and find more books to read.
Peppa Pig III (5)
The Camper Van. Peppa and her family go on vacation in a special van. Peppa is surprised to find that at a push of a button the van converts into a mini-house for them to sleep in!
Anna & Friends (65)
The Mysterious Visitor. Bubu is eager to meet a real space alien so he builds a homemade antenna and sound box to communicate with outer space. He is amazed when he and Ron discover two glowing eyes. It must be the space alien!
Anna & Friends (66)
The Squeaky Boots. Christopher leads the friends in a fun game of HIDE AND SEEK. But Froga soon realizes that her new boots are letting out a noisy SQEEEAK. When a pesky mosquito enters the picture and threatens to ruin the winning prize!
Barbapapa - One Big Happy Family! (18)
Clock and dance. The barbababies prepare a show for Barbamama's birthday. While Barbalala finishes up, they go to the carnival where Barbabeau gets stuck in an attraction.
BARBAPAPA - One Big Happy Family! (14)
The Treasure Hunt / Going into the Wild. Mr. Strict's twins visit the barbababies. The barbababies organize a treasure hunt for the twins and enjoy the great outdoors. // The Barbapapas are off to a new adventure... in the garden. But living in nature is more complicated than they expected.
Blue's Clues & You II (9)
Blue's Big Imagination. Imagine along with Josh and Blue in this game of Blue's Clues to figure out what Blue envisions a mysterious shape to be. We listen to a story created by Slippery, Magenta and Tickety and help Mr. Salt discover his own imagination!
Blaze And The Monster Machines III (7)
The Bouncing Bull Racetrack. Blaze and Starla discover a map that leads to a track of legend – the Bouncing Bull Racetrack! The friends set out on a Wild West quest to find the track and take the ride of their lives.
PAW Patrol IV (7)
Mission PAW: Royally Spooked! / Pups Save Monkey-Dinger. Another Mission PAW to Barkingburg! The Princess thinks she's seen a ghost, and the PAW Patrol needs to get to the bottom of it. // While on safari with Carlos and Tracker, Mayor Humdinger steals a magic mask.
PAW Patrol IV (8)
Pups Save the Flying Food / Pups Save a Ferris Wheel. Mr. Porter's delivery drones have gone out of control, and now they are air-dropping food everywhere! // Mayor Humdinger steals Adventure Bay's Ferris Wheel.
Deer Squad II (7)
What's up Lola. A bad mood crystal causes Lola and many animals to become unusually grumpy!Jade has to help Deer Squad to restore joy around Central Forest.
Deer Squad (12)
Sky Art / The Great Race. Sir Steel is upset with Lola's sky art as it affects the popularity of his hat stand, so he tries to disperse her artwork. // The Deer Squad have a race to see whose cart is the fastest, but Sir Steel unexpectedly join in with his Steelmobile!
The Adventures of Paddington (22)
Paddington Builds Scarecrow / Paddington Plays Hide and Seek. Paddington accidentally ruins Mr. Browns lovely lawn and must repair it. But the birds take a liking to the seeds so he builds a Scarecrow. // Mrs. Bird is a champion hide and seeker but where is she? Paddington, Jonathan and Judy mus go find her.
The Adventures of Paddington (23)
Paddington and The House Guest / Paddington and The Banana. Mr. Curry is invited by Paddington to stay with the Browns whilst his flooded house is being repaired. He thinks the Browns are too disorganized so starts to change the way things are done in the Brown's house. When will he leave? // Paddington accidentally takes a banana from the café without paying for it. He must return it before Sophia notices and calls PC Wells but Mrs. Bird turns it into a cake! What will he do?
Peppa Pig VI (16)
Garden Games. Peppa and Suzy have nothing to do, and are bored. Daddy Pig finds them an old box of garden games to play with. But not all the games are easy for little George.
Peppa Pig VI (17)
Going Boating. Everyone has come to the lake to go boating, Miss Rabbit has all sorts of boats for hire. All the families have a race and Daddy Pig wishes he hadn't picked a boat which has to be peddled.
Peppa Pig VI (18)
Mr Bull in a China Shop. While enjoying a tea break, Mr Bull accidentally breaks his delicate teapot. He takes the pieces to Miss Rabbit in the hope that she can mend it.
Peppa Pig VI (19)
Fruit. It is fruit day at the supermarket, and Miss Rabbit is making fruit smoothies. Everyone is picking their favourite fruits to blend. George gets a special 'dinosaur' juice, to make him big and strong. Roar!
Bubble Guppies III (8)
The Wizard of Oz-tralia! After Molly and Gil meet Bobby, a nature show host from Australia, they can't wait to learn all about Australian animals. From marsupials to the amazing platypus, the Guppies can't get enough of the creatures Down Under!
Blue's Clues & You III (10)
Blue's Storytime with Camila. We dive deeper into American Sign Language and the Deaf community. Camila the librarian wants to tell a story with us using ASL, but what story? We'll play Blue's Clues to figure it out!
Blue's Clues & You (11)
Getting Glasses with Magenta. It's an exciting day for Magenta because she's getting glasses! We play a special game of Blue and Magenta's Clues to find out what Magenta wants to do when she gets her glasses and we get to go with her to meet.
Blaze And The Monster Machines V (19)
The Treat Thief. Officer Blaze just got his biggest case yet: tracking down the mischievous Treat Thief! With help from Officer Anna, Blaze sets out to stop the thief and recover every stolen treat!
Santiago of the Seas (9)
Santiago's Greatest Treasure / The Golden Banana Treasure. When Bonnie Bones steals a chest of pirate treasures, Santiago learns just how much he needs his crew. // Santi and crew navigate the tricky Banana Island to save a baby monkey and its treasure from Enrique.
Baby Shark's Big Show! (21)
Shark Prank. Baby and William have to think outside the box in order to prank the ultimate prank master... Grandma Shark.
PAW Patrol (5)
Pup Pup Goose / Pup Pup and Away. Marshal gets a new BFF when a gosling he names "Fuzzy" takes a liking to him. // When Mayor Goodway accidentally takes off in a hot air balloon, Ryder and the Paw Patrol must make a dramatic rescue to save her and win the race!
The Adventures of Paddington (14)
Paddington and the FIngertrap / Paddington Rides a Scooter. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
Peppa Pig VI (22)
Grampy Rabbit in Space. Grampy Rabbit visits Peppa's playgroup to talk about space rockets. The talk is going very well until suddenly Grampy Rabbit looses his voice. Can Doctor Brown Bear get him talking again?
Peppa Pig III (23)
Goldie the Fish. Goldie the fish does not look happy and is not eating her food, so Peppa, George and Mummy Pig take her on a bus trip to visit Dr Hamster the vet.
Peppa Pig III (24)
Fun Fair. The family go to the funfair, but Mummy Pig is angry when people at the fair tell her that she will not be able to win prizes in the competitions, just like George is sad because the mini golf course is too big for him.
Anna & Friends (59)
The Stay Over. When Anna and Froga invite Ron to take a nap on their couch, they are surprised by his loud snores. They try everything they can to get him to stop (without disturbing his nap) and when they try to get Bubu's help, but Ron snores louder and louder!!
Anna & Friends (60)
Snow Dream. Bubu has fixed Froga's barometer and everyone is surprised when it says there will be snow today (on a warm summer day!). Everyone is excited, Bubu wants to make to make a five-seater sled! He gets upset, when they realize it was a false forecast!
BARBAPAPA - One Big Happy Family! (17)
Where Did It Go Barbabravo? / The Big Bad Hen. Like a secret agent, Barbabravo leads the investigation equipped with his gadgets to find out who stole Barbapapa's cake. // Barbalala is convinced she heard a giant hen prowling around the house. The Barbababies organize themselves to stand guard.
Blue's Clues & You (6)
123's with Blue. Count along with Josh & Blue in this game of Blue's Clues to find out what Blue wants to buy at the store. We help Shovel & Pail learn who has more graham crackers then help Josh discover what he can buy with his Blue dollars.
PAW Patrol II (6)
The New Pup. The PAW Patrol rolls out in their new PAW Patroller to save Jake when he gets stranded in the ice fields, but a new pup also pops up to lend a paw, the brave ranger, Everest!
PAW Patrol III (15)
Tracker Joins the Pups! Ryder and the pups are on their way to the jungle to help Carlos move a massive relic to the museum when he falls into a deep pit. Carlos is saved by a big eared pup named Tracker. For his bravery Tracker is made an honorary member of the Paw Patrol.
Deer Squad II (1)
Over the rainbow / We're toast. The search for gold at the end of the rainbow leads the Deer Squad to an amazing Frost Mountain and a new deer friend! // The Deer Squad have to deal with a cheesy situation thanks to Sir Steel's latest invention - The Giant Toaster!
The Adventures of Paddington II (10)
Paddington Opens the City Farm / Paddington the Upcycler. Paddington's excited about the grand opening of the city farm, but the animals escape when the gate is left open - will they find them in time? // Baaz teaches Jonathan & Paddington about upcycling but can the pair create something to earn a reward.
The Adventures of Paddington II (11)
Paddington's Lucky Day / Paddington the Pizza Chef. Paddington Jonathan & Judy are worried they've used up all of Lucky the dog's luck - how will they tell Sofia? // Baaz's niece Simi is visiting & he wants to create the perfect pizza to surprise her with but it's not easy with hungry animals around!
Blaze And The Monster Machines IV (17)
Royal Rescue. A visit to the King's castle goes awry when the King accidentally catapults himself far, far away! To bring him home, Blaze, AJ and the King's adorable pet dragon Zeek must transform into knights in shining armor!
Blaze And The Monster Machines IV (18)
Blaze and the Magic Genie. Blaze and AJ are driving through the desert when they meet a magical Genie who loves to grant wishes! But when the Genie loses the jewels that give him his powers, Blaze and AJ go on a quest to get them back!
PAW Patrol VIII (20)
Rescue Knights: Pups Break the Ice / Rescue Knight: Pups Save Excalibark. Claw finds a way to make Sparks' breath icy and sets out to freeze all of Barkingburg. // When Chase accidentally pulls the legendary Golden Bone of Excalibark from its stone and becomes the Royal Knight, the Duke and Claw plot to ruin the day.
PAW Patrol VIII (19)
Rescue Knights: Pups Save a Tournament / Rescue Knights: Pups Save the Baby Dragons. The Paw Patrol helps a Mystery Knight, the Princess in disguise, win a tournament when Claw and Sparks show up and sabotage the event. // The Rescue Knights must save some baby dragons from Claw and reunite them with their mommy.
PAW Patrol VIII (18)
Rescue Knights: Pups Save a Dozing Dragon. When the Duke and Claw use a magic cauldron to put the people of Barkingburg to sleep, their plan backfires when the enchanted fog works on Sparks, it's up to the Paw Patrol to wake up the Dragon along with everyone else in town.
PAW Patrol VIII (15)
Rescue Knights: Quest for the Dragon's Tooth. When Ryder and the pups are knighted by the Princess of Barkingburg, they're put to the test when a disgruntled ex-Knight gains control of a dragon and attacks the castle.
Peppa Pig III (8)
Richard Rabbit Comes to Play. Richard Rabbit comes to play with George, and Suzy Sheep comes to play with Peppa! The boys and girls don't want to play the same games, but they all like jumping up and down in muddy puddles.
Peppa Pig III (9)
Fun Run. Daddy Pig finds it hard work when he runs a race to raise money for the school roof, but it's easier to run when a wasp is chasing him!
Anna & Friends (67)
The Greedy Gobbler. While Bubu and Christopher want to enjoy an hazelnut snack, their hazelnuts go missing! When Anna, Froga and Ron's chocolate snack also disappears, the friends are convinced it's the work of the GREEDY GOBBLER and the HAZELNUT PRANKSTERS.
Anna & Friends (68)
A Longchair for Ron. A sleeping spider squats Ron's swing, and he can't take a nap. He laments to Anna and Froga that he wishes he had a deck chair to sleep on. This gives them the idea to surprise him with one.
Barbapapa - One Big Happy Family! (18)
Barbapileup. Three separate stories telescope into a big final bouquet in the middle of the courtyard.
BARBAPAPA - One Big Happy Family! (15)
The Fuchsia Ocean / Zero Waste. Chemical sprays are making the countryside rosy! The Barbapapas' build an aviary to protect sick birds. // When they see a beach covered with rubbish, the Barbapapa family decides to clean the beach and use the trash to make a miniature golf course.
Blue's Clues & You II (10)
Blue's Big Costume Parade. Everyone's dressed up in silly costumes for our BIG costume parade, but we don't know what costume Blue wants to wear! As we play Blue's Clues to figure it out, we help Shovel make a truck-tastic costume and skidoo into Jill's puppet theater play!
Blue's Clues & You (18)
Pajama Party with Blue. It's a special nighttime game of Blue's Clues to figure out what Blue wants to do for her first pajama party. While we play Blue's Clues we learn about why it gets dark and light outside and which animals prefer the nighttime.
Blaze And The Monster Machines III (11)
Toucan Do It! Blaze, Starla, and Darington can’t wait to play every animal’s favorite sport: Jungle Ball! But when their teammate Tooks the Toucan gets launched from the stadium, it’s up to the friends to get her back in the game.
Blaze And The Monster Machines III (12)
The Big Ant-venture. Blaze and Zeg are on Animal Island when they discover a world of tiny creatures right under their tires: Insect City! The friends transform into a super-strong ant and a bouncy grasshopper for their littlest big adventure yet!
Deer Squad (13)
Doctor Steel Little / Astonished And Amazed. Sir Steel unwittingly took over Bobbi's role to communicate with baby animals, with the help of his animal translator. // In his quest to win the Platinum City Flower Show, Sir Steel created super seeds that grow into gigantic mazes.
The Adventures of Paddington (21)
Paddington And The Fire Engine. Paddington is impressed by a safety talk from the local fire brigade. When there is a real emergency, Paddington to the rescue!
The Adventures of Paddington (24)
Paddington Chooses a Best Friend / Paddington and the Lamppost. Paddington wins a raffle and first prize is a meal for two at Sofia's café, but who is Paddington's BEST FRIEND is it Jonathan, or Judy or Mateo or Mr. Gruber? It's time to find out...how will he choose a best friend? // Pigeonton has nested in a Lamppost outside Mr. Gruber's shop but the council have condemned it! Where will Pigeonton live now? Paddington decides to find him a new home!
The Adventures of Paddington (25)
Paddington's First Snow / Paddington and the Metal Detector. It's snowing in Windsor Gardens; Paddington has lost a special wooly hat given him by Aunt Lucy and must find it. // Paddington is given a Metal detector by Mr. Gruber. Beep beep beep what has Paddington found now?
Peppa Pig VI (20)
George's Balloon. George is finding it difficult to keep hold of his big balloon. Can anyone stop it from flying off to the moon?
Peppa Pig VI (21)
Pirate Treasure. Pirate Peppa and friends put together a chest of treasure and bury it in a marked spot. Soon Pedro needs to follow the trail as he realises he has lost something.
Peppa Pig VI (22)
Grampy Rabbit in Space. Grampy Rabbit visits Peppa's playgroup to talk about space rockets. The talk is going very well until suddenly Grampy Rabbit looses his voice. Can Doctor Brown Bear get him talking again?
Peppa Pig VI (23)
Peppa's Circus. Grandpa Pig has put up a tent in his garden. Peppa and her friends decide it's a perfect place to put on a circus. With Peppa as the ringmaster, the show can begin!
Bubble Guppies III (9)
The Arctic Life! Brrrr! The Arctic sure is cold-probably because it's filled with so many cool animals! After meeting Arctic Dan, Gil embarks on an icy expedition. With the Guppies' help, can Gil brave the elements to reach the North Pole?
Blue's Clues & You (12)
Science with Blue. We learn about science today as we play Blue's Clues to figure out what experiment Blue wants to try. While we search for clues, we look at the world with our magnifying glass, meet the Sun, and learn a song about the planets!
Blue's Clues & You (13)
Story Time with Blue. We are almost ready to read but first we need to play Blue's Clues to figure out Blue's favorite story! While looking for clues, we help Shovel & Pail act out "Jack & Jill" and match the three bears with their belongings.
