
Nick Jr.
Nick Jr. od do
Deer Squad (11)
Double Trouble / Box Not So Clever. In order to win the Citizen of the Year, Sir Steel and Professor Scratch create holograms doubles of Deer Squad who cause chaos all around. // It's Recycling Day and Sir Steel puts the whole town in cardboard boxes with his Box-ooka device.
The Adventures of Paddington (16)
Paddington and the Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.
The Adventures of Paddington (17)
Paddington and the Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!
Blaze And The Monster Machines III (20)
Raceday Rescue. It's race day, and Crusher is cheating twice as hard to beat Blaze and Watts - sending both drivers far, far away! But Blaze and Watts are determined to save AJ and Gabby and get back to the race in time to win!
Blaze And The Monster Machines IV (1)
Robot Power. When Crusher unleashes three of his most destructive creations on Axle City, there's only one hero strong enough to save the day: Robot Blaze!
Santiago of the Seas (7)
The Treasure of El Bravo. After Enrique steals the heart of El Bravo, there's only one person who can help Santi and crew save the day: Tomás's younger sister, Prima Tina!
Baby Shark's Big Show (10)
Medievel Tides. When Baby Shark and friends are playing knights and royals, Vola wants to be more than just a princess.
Bubble Guppies III (13)
Party at Sea! Anchor's away! It's time to celebrate boats with a party at sea! But when a giant ball of snow cone ice threatens to sink the party ship, can the Guppies use their nautical knowledge to save the day-and the party?
Bubble Guppies III (14)
The Unidentified Flying Orchestra! Strings! Brass! Woodwinds! Percussion! After Gil and Molly meet a conductor, the Guppies want to join an orchestra. Led by a conductor from another planet, the Guppies' orchestra will make music that's out of this world!
Peppa Pig V (6)
Mr Fox's Shop. Peppa and George visit Mr Fox's Shop to buy Granny and Grandpa an anniversary present, but what will they choose?
Peppa Pig V (7)
Shadows. Peppa and George realize that they have shadows and no matter what they do, they can't escape from them.
Peppa Pig V (8)
International Day. Peppa and her friends at playgroup dress up in clothes from different countries all over the world, but then have an argument.
Peppa Pig V (9)
The Rainy Day Game. Daddy teaches Peppa and George a fun game to play while they wait inside for the rain to stop.
Peppa Pig V (10)
Mummy Rabbit's Bump. Everyone is excited when Mummy Rabbit arrives with some big news-she is pregnant! Will it be one baby or twins?
BARBAPAPA - One Big Happy Family! (25)
Barbabravo Is Not Feeling Well / Be Patient Barbabravo... Following a misadventure, Barbabravo is unable to transform at all. The whole family unites to help him. // Barbabravo can't stay put and is unable to focus one an activity for very long. Barbalala offers to teach him control. Will she succeed?
BARBAPAPA - One Big Happy Family! (26)
The Seven Foods / The Perfect Portrait. The Barbababies think their food can make them change colours and shapes. They decide to find the right food for each of them. // Barbabeau lacks inspiration, he can't create anymore. The whole family helps by suggesting new subjects to paint.
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
Blaze And The Monster Machines IV (9)
Meatball Mayhem. When Crusher accidentally knocks a bottle of "grow spice" onto a meatball, it grows to an enormous size and rolls away! It's up to Blaze and Pickle to transform into robots and stop the meatball before it wrecks the entire town!
PAW Patrol V (7)
Pups Save the Butterflies / Pups Save an Underground Chicken. Chickaletta is stuck on a runaway drone and mysterious butterflies are causing chaos all around Adventure Bay! // The statue of Chickaletta has been stolen by Mayor Humdinger and is making its way through Adventure Bay's underground tunnel system.
PAW Patrol V (8)
Pups Save a Bookmobile / Pups Save Heady Humdinger. When Ms. Marjorie brings her bookmobile to Everest and the kids of the mountains, Maynard accidentally sets the van rolling and goes off on a wild ride. // Mayor Humdinger has been carving his face into the cliffs of Adventure Bay!
Deer Squad (10)
Steel In Space / That's Magic. Sir Steel wants to go to the moon and gets Professor Scratch to convert Steel Towers into a space rocket! // A magician steal the audience away from Rammy's martial arts performance. Peeved, Rammy meddles with his hat and triggers a rabbit invasion.
Calvin & Kaison's Play Power (5)
Fix Up Mix Up. When Kaison's car gets tangled and breaks down, Calvin and ROBO G try to fix it fast with their FAST FIXIT machine. But when the vehicle gets jammed inside the machine, Calvin has to use his PLAY POWER to fix it, and fast!
Calvin & Kaison's Play Power (6)
Ultimate Race Day. It's time for the ULTIMATE RACE DAY - on a race track built in the Kid Cave. But when the track gets broken mid race, Calvin's car is headed for a disaster. He must use his PLAY POWER to pull off the most epic stunt jump ever!
The Adventures of Paddington II (7)
Paddington and the Big Decision / Paddington's Beach Stowaway. On the last day of the school holidays Jonathan & Judy can't agree on what to do so Paddington has the casting vote. // The Browns come back from a beach trip with more than sand in their hair - why is that shell moving on its own?
The Adventures of Paddington II (8)
Paddington and the Caterpillar / The Floor is Lava. Paddington has a new caterpillar friend, and he and Judy learn that not all changes are bad! // The Browns take part in a very competitive game of The Floor is Lava but who will win and will they make a good impression on an important visitor?
Peppa Pig II (18)
Swimming. Peppa and her family are at the swimming pool. George is a little worried at first but is soon splashing happily with his friend Richard Rabbit. Rebecca Rabbit is there too. She and Peppa are very proud of their swimming skills. Everyone is surprised to discover that Daddy Pig is very good at swimming and diving. Very good indeed.
Peppa Pig II (19)
Foggy Day. Mummy Pig and Daddy Pig are taking Peppa and George to play in the playground. On the way it gets a bit foggy, and soon it is so foggy they can’t see. They decide to go home. But which way is home? Daddy Pig sets off in what he is sure is the right direction. Along the way the family meet their friends, Rebecca Rabbit, Richard Rabbit and the three little ducks.
Peppa Pig II (20)
George's Birthday. Today is George’s birthday and Mummy Pig and Daddy Pig have a special day planned. George gets a new Brontosaurus toy and the family go to the museum to see lots of different dinosaurs, including a robot dinosaur that actually moves and roars! The special day ends with a big cake and all of Peppa and George’s friends having fun together.
Peppa Pig II (21)
Tiny Creatures. Peppa and George are playing in Grandpa Pig's garden when they find a little snail. Then Grandpa also shows them his beehive.
Bubble Guppies V (1)
The New Guppy! The Sea Witch steals the Guppies' magical jewels, so she can rule the Seven Seas! Will the Guppies get their jewels back, and stop her before it's too late?
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
Blue's Clues & You (5)
ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!
Blaze And The Monster Machines VI (7)
The Construction Contest. To compete in the Axle City Construction Contest, Blaze and his friends turn into construction vehicles! But when Crusher sends them far away, it'll take all of their construction skills combined to make it back before time runs out.
Santiago of the Seas (15)
The Curse of the Gold Falcon / The Island of Lost Things. Santiago and crew set sail to return the Golden Falcon idol back to it's rightful resting place. // When Santiago's magic sword is transported to the Island of Lost Things, the good pirates have to track it down by getting themselves lost!
Baby Shark's Big Show (3)
Slobber Slug. A game of Barnacle Ball turns into a rescue mission after Hank's pet rock, Rocky, is hit into the Lair of the Slobber Slug.
PAW Patrol V (10)
Pups Save the PawPaws / Pups Save a Popped Top. Carlos and Tracker make PawPaw juice with Paw Patrol when they find out Mayor Goodway and Chickaletta are in trouble. // The top of Farmer's Al's silo has been knocked off and he needs help saving his corn crop.
The Adventures of Paddington II (6)
Paddington and the Vegetable Thief / Paddington Takes to the Ice. Who's trying to steal Mr. Curry's prized Giant Pumpkin? PC Wells & Paddington are on the case. // There's an ice rink in the Park & Mr. Gruber teaches Paddington how to skate for the ice disco but will be brave the ice himself again after a fall?
Peppa Pig (16)
Musical Instruments. Mummy Pig and Daddy Pig find a box of instruments in the attic, and Peppa and George try them out.
Peppa Pig (17)
Frogs and Worms and Butterflies. Frogs and Worms and Butterflies: Peppa and George play at being pretty butterflies, wriggly worms and muddy frogs.
Peppa Pig (18)
Dressing Up. Peppa and George make everyone laugh when they dress up as Mummy Pig and Daddy Pig.
Peppa Pig (20)
The School Fete. Peppa and her family go to the school fair, and do lots of stuff while they're there. Peppa and her friends get their faces painted as tigers.
Calvin & Kaison's Play Power (6)
Ultimate Race Day. It's time for the ULTIMATE RACE DAY - on a race track built in the Kid Cave. But when the track gets broken mid race, Calvin's car is headed for a disaster. He must use his PLAY POWER to pull off the most epic stunt jump ever!
Ready Set Dance II (7)
Dance Bot. In the robot factory, Christian the robot needs some repairs...The Kid Crew know what to do!
Blue's Clues & You (8)
Laugh with Blue. Josh is being silly but still can't get Blue to laugh! We play Blue's Clues to figure out what will make Blue laugh. While we look for clues we find patterns with a goofy gopher and locate all the mixed-up things in Silly Town.
Dora the Explorer V (20)
Dora Saves the Snow Princess. Dora is an interactive animated series about the cheerful and enterprising young girl Dora who likes to travel through the jungle of South America with her little monkey Boots. Her father and mother live in the jungle. Dora is curious of everything and wants to know about animals, flowers and plants of the forest. When she travels she always take with her a little back with survival equipment and a singing map.
Deer Squad (11)
Double Trouble / Box Not So Clever. In order to win the Citizen of the Year, Sir Steel and Professor Scratch create holograms doubles of Deer Squad who cause chaos all around. // It's Recycling Day and Sir Steel puts the whole town in cardboard boxes with his Box-ooka device.
The Adventures of Paddington (16)
Paddington and the Summer Games / Paddington Goes Camping. The Browns are having their annual summer games. Will Paddington be good at any of them? // Mrs. Brown has bought an old camper van and decides to take the family on a camping holiday.
The Adventures of Paddington (17)
Paddington and the Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!
Blaze And The Monster Machines III (20)
Raceday Rescue. It's race day, and Crusher is cheating twice as hard to beat Blaze and Watts - sending both drivers far, far away! But Blaze and Watts are determined to save AJ and Gabby and get back to the race in time to win!
Blaze And The Monster Machines IV (1)
Robot Power. When Crusher unleashes three of his most destructive creations on Axle City, there's only one hero strong enough to save the day: Robot Blaze!
Santiago of the Seas (7)
The Treasure of El Bravo. After Enrique steals the heart of El Bravo, there's only one person who can help Santi and crew save the day: Tomás's younger sister, Prima Tina!
Baby Shark's Big Show (10)
Medievel Tides. When Baby Shark and friends are playing knights and royals, Vola wants to be more than just a princess.
Bubble Guppies III (13)
Party at Sea! Anchor's away! It's time to celebrate boats with a party at sea! But when a giant ball of snow cone ice threatens to sink the party ship, can the Guppies use their nautical knowledge to save the day-and the party?
Bubble Guppies III (14)
The Unidentified Flying Orchestra! Strings! Brass! Woodwinds! Percussion! After Gil and Molly meet a conductor, the Guppies want to join an orchestra. Led by a conductor from another planet, the Guppies' orchestra will make music that's out of this world!
Peppa Pig V (6)
Mr Fox's Shop. Peppa and George visit Mr Fox's Shop to buy Granny and Grandpa an anniversary present, but what will they choose?
Peppa Pig V (7)
Shadows. Peppa and George realize that they have shadows and no matter what they do, they can't escape from them.
Peppa Pig V (8)
International Day. Peppa and her friends at playgroup dress up in clothes from different countries all over the world, but then have an argument.
Peppa Pig V (9)
The Rainy Day Game. Daddy teaches Peppa and George a fun game to play while they wait inside for the rain to stop.
Peppa Pig V (10)
Mummy Rabbit's Bump. Everyone is excited when Mummy Rabbit arrives with some big news-she is pregnant! Will it be one baby or twins?
BARBAPAPA - One Big Happy Family! (25)
Barbabravo Is Not Feeling Well / Be Patient Barbabravo... Following a misadventure, Barbabravo is unable to transform at all. The whole family unites to help him. // Barbabravo can't stay put and is unable to focus one an activity for very long. Barbalala offers to teach him control. Will she succeed?
BARBAPAPA - One Big Happy Family! (26)
The Seven Foods / The Perfect Portrait. The Barbababies think their food can make them change colours and shapes. They decide to find the right food for each of them. // Barbabeau lacks inspiration, he can't create anymore. The whole family helps by suggesting new subjects to paint.
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
Blaze And The Monster Machines IV (9)
Meatball Mayhem. When Crusher accidentally knocks a bottle of "grow spice" onto a meatball, it grows to an enormous size and rolls away! It's up to Blaze and Pickle to transform into robots and stop the meatball before it wrecks the entire town!
PAW Patrol V (7)
Pups Save the Butterflies / Pups Save an Underground Chicken. Chickaletta is stuck on a runaway drone and mysterious butterflies are causing chaos all around Adventure Bay! // The statue of Chickaletta has been stolen by Mayor Humdinger and is making its way through Adventure Bay's underground tunnel system.
PAW Patrol V (8)
Pups Save a Bookmobile / Pups Save Heady Humdinger. When Ms. Marjorie brings her bookmobile to Everest and the kids of the mountains, Maynard accidentally sets the van rolling and goes off on a wild ride. // Mayor Humdinger has been carving his face into the cliffs of Adventure Bay!
Deer Squad (10)
Steel In Space / That's Magic. Sir Steel wants to go to the moon and gets Professor Scratch to convert Steel Towers into a space rocket! // A magician steal the audience away from Rammy's martial arts performance. Peeved, Rammy meddles with his hat and triggers a rabbit invasion.
Calvin & Kaison's Play Power (5)
Fix Up Mix Up. When Kaison's car gets tangled and breaks down, Calvin and ROBO G try to fix it fast with their FAST FIXIT machine. But when the vehicle gets jammed inside the machine, Calvin has to use his PLAY POWER to fix it, and fast!
Calvin & Kaison's Play Power (6)
Ultimate Race Day. It's time for the ULTIMATE RACE DAY - on a race track built in the Kid Cave. But when the track gets broken mid race, Calvin's car is headed for a disaster. He must use his PLAY POWER to pull off the most epic stunt jump ever!
The Adventures of Paddington II (7)
Paddington and the Big Decision / Paddington's Beach Stowaway. On the last day of the school holidays Jonathan & Judy can't agree on what to do so Paddington has the casting vote. // The Browns come back from a beach trip with more than sand in their hair - why is that shell moving on its own?
The Adventures of Paddington II (8)
Paddington and the Caterpillar / The Floor is Lava. Paddington has a new caterpillar friend, and he and Judy learn that not all changes are bad! // The Browns take part in a very competitive game of The Floor is Lava but who will win and will they make a good impression on an important visitor?
Peppa Pig II (18)
Swimming. Peppa and her family are at the swimming pool. George is a little worried at first but is soon splashing happily with his friend Richard Rabbit. Rebecca Rabbit is there too. She and Peppa are very proud of their swimming skills. Everyone is surprised to discover that Daddy Pig is very good at swimming and diving. Very good indeed.
Peppa Pig II (19)
Foggy Day. Mummy Pig and Daddy Pig are taking Peppa and George to play in the playground. On the way it gets a bit foggy, and soon it is so foggy they can’t see. They decide to go home. But which way is home? Daddy Pig sets off in what he is sure is the right direction. Along the way the family meet their friends, Rebecca Rabbit, Richard Rabbit and the three little ducks.
Peppa Pig II (20)
George's Birthday. Today is George’s birthday and Mummy Pig and Daddy Pig have a special day planned. George gets a new Brontosaurus toy and the family go to the museum to see lots of different dinosaurs, including a robot dinosaur that actually moves and roars! The special day ends with a big cake and all of Peppa and George’s friends having fun together.
Peppa Pig II (21)
Tiny Creatures. Peppa and George are playing in Grandpa Pig's garden when they find a little snail. Then Grandpa also shows them his beehive.
Bubble Guppies V (1)
The New Guppy! The Sea Witch steals the Guppies' magical jewels, so she can rule the Seven Seas! Will the Guppies get their jewels back, and stop her before it's too late?
Blue's Clues & You (4)
Big News with Blue. Blue has something exciting to tell everybody! In this game of Blue's Clues, Josh and the viewer go on a note finding quest, solving riddles, and following treasure maps to find out the answer to Blue's Big News.
Blue's Clues & You (5)
ABC's with Blue. We are reading Blue's Clues to figure out what book Blue wants to read for story time. While looking for clues we practice letter recognition and sound, help Mr. Salt & Mrs. Pepper with their grocery list and skidoo into a book!
Blaze And The Monster Machines VI (7)
The Construction Contest. To compete in the Axle City Construction Contest, Blaze and his friends turn into construction vehicles! But when Crusher sends them far away, it'll take all of their construction skills combined to make it back before time runs out.
Santiago of the Seas (15)
The Curse of the Gold Falcon / The Island of Lost Things. Santiago and crew set sail to return the Golden Falcon idol back to it's rightful resting place. // When Santiago's magic sword is transported to the Island of Lost Things, the good pirates have to track it down by getting themselves lost!
Baby Shark's Big Show (3)
Slobber Slug. A game of Barnacle Ball turns into a rescue mission after Hank's pet rock, Rocky, is hit into the Lair of the Slobber Slug.
PAW Patrol V (10)
Pups Save the PawPaws / Pups Save a Popped Top. Carlos and Tracker make PawPaw juice with Paw Patrol when they find out Mayor Goodway and Chickaletta are in trouble. // The top of Farmer's Al's silo has been knocked off and he needs help saving his corn crop.
The Adventures of Paddington II (6)
Paddington and the Vegetable Thief / Paddington Takes to the Ice. Who's trying to steal Mr. Curry's prized Giant Pumpkin? PC Wells & Paddington are on the case. // There's an ice rink in the Park & Mr. Gruber teaches Paddington how to skate for the ice disco but will be brave the ice himself again after a fall?
Peppa Pig (20)
The School Fete. Peppa and her family go to the school fair, and do lots of stuff while they're there. Peppa and her friends get their faces painted as tigers.
Peppa Pig (21)
Mummy Pig's Birthday. It is Mummy Pig's birthday, and Peppa, George and Daddy Pig are planning a surprise.
Peppa Pig (22)
The Tooth Fairy. Peppa loses her tooth, so she puts the tooth under the pillow for the Tooth Fairy, but she worries that she might be mean.
BARBAPAPA - One Big Happy Family! (22)
Barbabright Has a Secret / Super Duper Cool. Barbabright acts strangely. What is he hiding ? The Barbabbabies will do anything to find out. // The Barbapapa decide to save energy. But their efforts are undermined by Barbabright and Barbabelle who build a secret energy-consuming project.
Barbapapa - One Big Happy Family! (6)
It's Only a Mystery... Taking after his favourite detective, Barbabravo looks for a case to solve. Can he solve the mystery of the missing ice statue?
Blue's Clues & You III (1)
Our New Neighbor! Josh and Blue have some BIG news--a new neighbor just moved in next door and it's...Periwinkle! We play Blue's Clues to figure out how we can help Periwinkle feel welcome and learn more about our new kitten neighbor along the way, helping him unpack and even skidooing to his old neighborhood to retrieve his missing stuffie.
PAW Patrol (12)
Pups Get a Rubble / Pups Save a Walrus. We see a flashback of how Rubble became a member of the Paw Patrol! // When Wally the Walrus gets tangled in an old fishing net, Ryder and the Paw Patrol need to get him to the surface and back to shore safely.
Baby Shark's Big Show (9)
Captain Kelp. As Super Shark and Captain Kelp, Baby Shark and William set out to save playtime-but is Captain Kelp just a sidekick?
Deer Squad (12)
Sky Art / The Great Race. Sir Steel is upset with Lola's sky art as it affects the popularity of his hat stand, so he tries to disperse her artwork. // The Deer Squad have a race to see whose cart is the fastest, but Sir Steel unexpectedly join in with his Steelmobile!
The Adventures of Paddington (18)
Paddington and the Bone / Paddington Joins a Band. Mr. Gruber has been loaned a T-Rex Skeleton, but Lucky the dog has stolen the priceless bone and buried it somewhere. // The kids decide to form a rock band with Paddington, but what instrument should he play, and what is rock music?
The Adventures of Paddington (21)
Paddington and the FIre Engine / Paddington Joins a Club. Paddington is impressed by a safety talk from the local fire brigade. When there is a real emergency, Paddington to the rescue! // Mateo and Judy form a secret club in the treehouse but won't let Jonathan and Paddington join without a password.
Blaze And The Monster Machines IV (2)
The Pickle Family Campout. When all the members of Pickle's family get lost in the woods, Pickle teams up with Tow Truck Blaze to come to their rescue!
Blaze And The Monster Machines IV (3)
The Chicken Circus! Blaze, AJ, and Darington are in the front row for the amazing Chicken Circus! But when Crusher accidentally launches the chickens far, far away, it's up to Blaze and Darington to get their feathered friends back to the big top!
Santiago of the Seas (8)
The Treasure in the Sky / Sidekick Switcheroo. After finding a cosmic treasure map, Santiago and crew take to the stars to track the treasure down. // During a high seas scuffle, Kiko and Sir Butterscotch swap places!
Baby Shark's Big Show (11)
Wavey Jones' Locker. Baby Shark and William must travel to the deep dark depths to retrieve Baby's lost microphone.
Bubble Guppies III (15)
Come to Your Senses! Oh no! Nonny broke his glasses! When they're fixed, Nonny is determined to retrieve them on his own. But to do it, he'll have to depend on his other four senses to reach the glasses store before it closes!
Bubble Guppies III (16)
Puddleball! When rain spoils a game of kickball, Gil invents a new game that shows how fun a little rain can be. But when the weather turns too wet, even for puddleball, Bubble Puppy must overcome his fear of thunder to save the game!
Peppa Pig V (11)
Pedro the Cowboy. Pedro Pony pretends he is a proper cowboy, telling everyone stories in the camp he has set up in the garden.
Peppa Pig V (12)
Peppa and George's Garden. Grandpa Pig pops round with some seeds for Peppa and George. Daddy Pig helps out by being a scarecrow
Peppa Pig V (13)
The Flying Vet. Doctor Hamster is rushed off her feet when nearly all the animals need her help on the same day.
Peppa Pig V (14)
Kylie Kangeroo. Peppa and George meet Kylie Kangaroo and her brother Joey. Peppa shows Kylie how to jump up and down in muddy puddles, but who can jump the highest?
Peppa Pig V (15)
Captain Daddy Dog. Mummy Dog and Danny are very excited! Captain Daddy Dog is home from the sea, and he's bearing gifts! What can they be?
BARBAPAPA - One Big Happy Family! (1)
The Barbapapa Tree / The Barbababies' birthday. Barbapapa and Barbamama return to the tree they were born under. It's in bad condition. They must rescue it quickly without disturbing the nearby animals. // It's the Barbababies's birthday. They all want to do something different with Barbapapa!
BARBAPAPA - One Big Happy Family! (2)
Bada-Bam / The Barbamartians. Barbabright captured a melody from Mars. The Barbapapas build a rocket to go to the red planet. // While travelling to Mars, the Barbapapas meet a family of Barbamartians. They have no time to get acquainted when a giant plant attacks the village.
Blue's Clues & You III (1)
Our New Neighbor! Josh and Blue have some BIG news--a new neighbor just moved in next door and it's...Periwinkle! We play Blue's Clues to figure out how we can help Periwinkle feel welcome and learn more about our new kitten neighbor along the way, helping him unpack and even skidooing to his old neighborhood to retrieve his missing stuffie.
Blaze And The Monster Machines IV (10)
Robots in Space. When Space Commander Megan is marooned on Pluto, our robot heroes will race through wormholes, shoot past ice volcanoes, and blast straight through an asteroid field to bring their new friend back home.
PAW Patrol V (10)
Pups Save the PawPaws / Pups Save a Popped Top. Carlos and Tracker make PawPaw juice with Paw Patrol when they find out Mayor Goodway and Chickaletta are in trouble. // The top of Farmer's Al's silo has been knocked off and he needs help saving his corn crop.
PAW Patrol V (12)
Pups Save the Snowshoeing Goodways / Pups Save a Duck Pond. When Mayor Goodway and the twins are late getting back from a snowshoeing, Jake and Everest call the Paw Patrol to search for them. // Water in the duck pond mysteriously drains out, it's up to the PAW Patrol find out what's happening!
Deer Squad (11)
Double Trouble / Box Not So Clever. In order to win the Citizen of the Year, Sir Steel and Professor Scratch create holograms doubles of Deer Squad who cause chaos all around. // It's Recycling Day and Sir Steel puts the whole town in cardboard boxes with his Box-ooka device.
Calvin & Kaison's Play Power (7)
Indoor Score. A thunderstorm means Calvin has to practice soccer indoors. With ROBO G's help, he builds a practice wall. But can it withstand the rumble of the storm, or will he have to use his PLAY POWER to make it super strong?
Calvin & Kaison's Play Power (8)
Bad Hair Day. Calvin's very own 'Hair Fixing Lab' accidentally creates a hairball monster that runs rampage in the kid cave! Can Calvin use his PLAY POWER to get himself out of this hairy situation?
The Adventures of Paddington II (9)
Paddington's Space Adventure / Paddington's Blackberry Treasure. Join Paddington as he takes off & becomes the world's first Bearonaut thanks to the Brown family! // Jonathan, Judy & Paddington pick all the blackberries in the garden but Mr. Curry seems to think some are his- should they give them back?
The Adventures of Paddington II (10)
Paddington Opens the City Farm / Paddington the Upcycler. Paddington's excited about the grand opening of the city farm, but the animals escape when the gate is left open - will they find them in time? // Baaz teaches Jonathan & Paddington about upcycling but can the pair create something to earn a reward.
Peppa Pig II (22)
The Sports Day. It is Sports Day at Peppa’s playgroup. There are lots of exciting events, including running, jumping and the “tug of war”. Daddy Pig tells Peppa that it’s not the winning that matters but taking part. Peppa agrees but she would still really, really like to win a prize.
Peppa Pig II (23)
GrandDad Dog's Garage. Peppa’s car runs out of petrol but thankfully Granddad Dog’s garage isn’t far away. With one phone call, Granddad Dog is on his way. He tows Peppa’s car back to his garage and fills it with petrol. Next, Suzy Sheep’s car breaks down and Granddad Dog comes to the rescue again. At the end of an exciting day, Grandpa Pig turns up to try out the garage’s new automatic carwash...
Peppa Pig II (24)
The Balloon Ride. Peppa and her family are at the school f?te. The top prize in the raffle is a trip in a Hot Air Balloon. Peppa wins! Mummy Pig, Daddy Pig, George and Peppa climb into the balloon. Everyone enjoys the flight until the balloon gets caught in a tree. Luckily, the balloon has landed in a very familiar garden.
Peppa Pig II (25)
George Catches a Cold. Peppa and George love jumping in muddy puddles, even when it’s raining – but when George takes off his rain hat, he catches a cold. After plenty of rest and some warm milk and honey, George is feeling much better. Now he’s more than happy to wear his rain hat, even when it’s not raining.
Bubble Guppies V (2)
Kingdom of Clean! Dirty Deema has stolen Molly and Gil's soap, and made The Kingdom of Clean very dirty! Molly and Gil have to get their soap back, and clean up the kingdom!
Blue's Clues & You III (1)
Our New Neighbor! Josh and Blue have some BIG news--a new neighbor just moved in next door and it's...Periwinkle! We play Blue's Clues to figure out how we can help Periwinkle feel welcome and learn more about our new kitten neighbor along the way, helping him unpack and even skidooing to his old neighborhood to retrieve his missing stuffie.
Blue's Clues & You (7)
Sad Day with Blue. Blue's feeling sad, so we play Blue's Clues to figure out why. Along the way to figuring out Blue's Clues, we help our Felt Friends and Blues' friends from her school deal with emotions and feelings in different situations.
