
Nick Jr.
Nick Jr. od do
Deer Squad (18)
Small Is Smashing / Pine Cone Power Up. Sir Steel wants to shrink the trees in the Central Forest to make way for his new tower. Deer Squad have to think small to stop him! // Lola and her souped-up Rocket Rabbit wake the residents of the Central Forest with all the engine's roars.
The Adventures of Paddington II (12)
Paddington & The Tooth Fairy / Paddington Goes to Work. Judy loses a tooth quite literally- Will it be found in time for bed and will the tooth fairy like marmalade? // Paddington becomes a work bear and helps Mr. Brown in the home office but learns computers can be tricky things.
The Adventures of Paddington II (13)
Paddingtons New Neighbour / Paddington Makes the News. The Browns have new neighbors & Toq is full of tales like there's a goblin in the garden and her dad is an astronaut! They can't be true, can they? // Paddington, Jonathan & Judy decide to create a newspaper but they need a front page story!
Blaze And The Monster Machines (7)
Epic Sail. Crusher and Pickle challenge Blaze and his friends to a sailboat race. But when he tries to cheat, Crusher accidentally crashes both ships onto a tropical island! Blaze and his crew must find the missing pieces of their ship so they can sail home.
Blaze And The Monster Machines (8)
The Team Truck Challenge. It’s the day of the Team Truck Challenge, a race where all the trucks get to compete in teams of two! But when Crusher chooses a new partner instead of Pickle, his disappointed sidekick teams up with Blaze to prove his mettle.
Santiago of the Seas (18)
Triton's Trumpet / The Curse of the Pirate Baby. Santiago and crew must retrieve a powerful undersea artifact after it's stolen by Enrique. // Bonnie Bones transforms into a baby and it's up to the good pirates to change her back.
Baby Shark's Big Show! (5)
Yup Day. Baby convinces Daddy to say 'yup' to everything for a day. What's the worst that could happen?
Bubble Guppies III (10)
Puppy Love! Bubble Puppy's got a cold! While Dr. Martin, the veterinarian, takes good care of him, the kids spend the day thinking about dogs-a Guppy's best friend. But will Gil's get-well card will help Bubble Puppy feel better?
Bubble Guppies III (12)
The Amusement Parking Lot! Beep beep! The Guppies love cars! But when Mr. Grouper's car breaks down on the way to an amusement park, will the kids figure out how to get this field trip rolling again?
Peppa Pig II (26)
The Eye Test. Peppa’s friend, Pedro Pony, wears glasses. Peppa thinks she might need glasses too, so Mummy Pig takes her to the Optician for an eye test. Peppa is a little disappointed to discover that she has perfect vision – but that doesn’t stop her wearing some rather fabulous sunglasses.
Peppa Pig II (27)
The Long Grass. The grass has grown very long. It is so long that when Peppa and George play outside with their plastic ball, they can’t see each other and the ball gets lost. The grass is too much for Daddy Pig’s rusty old lawnmower so he calls Grandpa Pig for help. Grandpa arrives with ‘Betsy’, his fantastic, motorised lawnmower and gets the grass cut in no time. Peppa and George find their plastic ball again and it bounces brilliantly on the short grass!
Peppa Pig II (28)
Zoe Zebra, the Postman's Daughter. Mr. Zebra the Postman is delivering the post and today his daughter Zoë is helping him. Zoë has a very special letter for Peppa and George; an invitation to her birthday party. Mummy Pig helps Peppa and George write a reply. They post their reply in the post box and then Peppa and George help Mr. Zebra deliver it all the way to Zoë’s house. The birthday party is fantastic fun, especially as it turns out that Zoë has invited all of Peppa and George’s
Peppa Pig II (29)
Painting. Today Peppa and George are painting. Peppa and George love painting and Daddy Pig loves painting too. Daddy shows Peppa and George how to mix paints and the three of them paint a beautiful picture of a cherry tree in the garden. Everything is going very well, until the ducks turn up and decide to run through the paint and all over the painting...
Anna & Friends (2)
The Swing. When Anna and Froga discover the old seat of their swing, they are excited to hang it on the apple tree. But the ropes to attach it have gone missing!The two friends' search for the missing ropes turns out to be more difficult than they had imagined!
Anna & Friends (12)
The Mosquito. Froga is petrified of a pesky mosquito, so her friends try everything they can think of to chase it away: they dance, fidget, make loud noises and even try to befriend it. When Bubu activates his homemade stink bomb launcher, it causes such a stink!
Barbapapa - One Big Happy Family! (6)
The Battle. Inspired by their favourite heroes, the Barbababies make costumes. But no heroes are possible without villains...
BARBAPAPA - One Big Happy Family! (20)
Relay Tales / The Barbababies' World. Barbalib, Barbalala and Barbabelle take turns as narrators to tell a story, each one bringing a very personal touch to it. // The Barbapapa family spends a day at the beach. Divided into 2 teams, the barbababies fight over a sandy peninsula.
Blue's Clues & You II (18)
Blue Makes a Movie with YOU! Josh and Blue are making a movie and they need YOUR help! We play Blue's Clues to figure out the ending of our movie- what will wake Magenta up after a magic flower makes her fall asleep? While looking for clues, we help Rapunzel make her own movie.
Blaze And The Monster Machines V (20)
The Race Around the Earth. In their biggest race ever, Blaze and AJ go head-to-head against Crusher to race all the way around the Earth and win the World's Biggest Trophy!
PAW Patrol VIII (19)
Rescue Knights: Pups Save a Tournament / Rescue Knights: Pups Save the Baby Dragons. The Paw Patrol helps a Mystery Knight, the Princess in disguise, win a tournament when Claw and Sparks show up and sabotage the event. // The Rescue Knights must save some baby dragons from Claw and reunite them with their mommy.
PAW Patrol VIII (20)
Rescue Knights: Pups Break the Ice / Rescue Knight: Pups Save Excalibark. Claw finds a way to make Sparks' breath icy and sets out to freeze all of Barkingburg. // When Chase accidentally pulls the legendary Golden Bone of Excalibark from its stone and becomes the Royal Knight, the Duke and Claw plot to ruin the day.
PAW Patrol VIII (15)
Rescue Knights: Quest for the Dragon's Tooth. When Ryder and the pups are knighted by the Princess of Barkingburg, they're put to the test when a disgruntled ex-Knight gains control of a dragon and attacks the castle.
Deer Squad (4)
Ducknado. Sir Steel's super powerful hairdryer creates a giant tornado that sucks up Ian, his ducklings and a heap of other things.
The Adventures of Paddington (8)
Paddington Plans a Party / Paddington Learns the Violin. Mr Brown has forgotten to get Mrs Brown a Birthday present, Paddington decides to hold a surprise party. // Judy does not like Violin lessons so hides from Ms Potts. Paddington takes up the challenge. Watch out ears!
The Adventures of Paddington (9)
Paddington Makes a Scrapbook / Paddington Digs a Tunnel to Peru. Paddington decides to make a scrapbook of memories and tries to include all his friends to show Aunt Lucy. // Paddington decides to dig a Tunnel through the centre of the earth to Peru but ends up in Mr. Curry's green house.
Peppa Pig (36)
Sleepy Princess. Daddy Pig tells Peppa and George a story about a princess who needs sleep. In the story, Peppa is the princess, George is the prince, Mummy Pig is the queen, and Daddy Pig is the king.
Peppa Pig (37)
The Tree House. Peppa and George visit Granny Pig and Grandpa Pig's house. Grandpa Pig has built a tree house for them.
Peppa Pig (38)
Fancy Dress Party. Peppa and George are having a costume party. Peppa is a fairy princess, and George is a dinosaur. Peppa has to pick which of her friends is wearing the best costume.
Peppa Pig (39)
The Museum. Peppa and her family go to the museum. Peppa imagines herself as a Queen in the King and Queen's room. George imagines being a big dinosaur in the Dinosaur Room.
Bubble Guppies III (14)
The Unidentified Flying Orchestra! Strings! Brass! Woodwinds! Percussion! After Gil and Molly meet a conductor, the Guppies want to join an orchestra. Led by a conductor from another planet, the Guppies' orchestra will make music that's out of this world!
Blue's Clues & You (17)
Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!
Blue's Clues & You (18)
Pajama Party with Blue. It's a special nighttime game of Blue's Clues to figure out what Blue wants to do for her first pajama party. While we play Blue's Clues we learn about why it gets dark and light outside and which animals prefer the nighttime.
Blaze And The Monster Machines II (6)
Fired Up! When Blaze smells smoke at Axle City’s garage, he calmly and courageously leads his friends outside to safety. Axle City’s fire chief is impressed with Blaze’s courage, and thinks maybe he has what it takes to be a fire fighter, too. Blaze and AJ set out on a series of adventures to avert disaster in Axle City.
Santiago of the Seas (7)
The Treasure of El Bravo. After Enrique steals the heart of El Bravo, there's only one person who can help Santi and crew save the day: Tomás's younger sister, Prima Tina!
PAW Patrol VIII (19)
Rescue Knights: Pups Save a Tournament / Rescue Knights: Pups Save the Baby Dragons. The Paw Patrol helps a Mystery Knight, the Princess in disguise, win a tournament when Claw and Sparks show up and sabotage the event. // The Rescue Knights must save some baby dragons from Claw and reunite them with their mommy.
PAW Patrol VIII (20)
Rescue Knights: Pups Break the Ice / Rescue Knight: Pups Save Excalibark. Claw finds a way to make Sparks' breath icy and sets out to freeze all of Barkingburg. // When Chase accidentally pulls the legendary Golden Bone of Excalibark from its stone and becomes the Royal Knight, the Duke and Claw plot to ruin the day.
The Adventures of Paddington (17)
Paddington and the Fundraising Day / Paddington's Alien Adventure. The town hall is leaking and needs a new roof, and Paddington must stay silent to raise the money. // Will the strange radio messages Jonathan is receiving mean visitors are arriving from another world? Paddington forms a greeting committee!
Peppa Pig IV (15)
Grampy Rabbit's Boatyard. Grandpa Pig needs help when his boat sinks, so Granddad Dog gives them all a lift to Grampy Rabbit's Boatyard so that the boat can be fixed.
Peppa Pig IV (16)
Shake, Rattle and Bang. Madame Gazelle gives the class a music lesson. There's lots of crashing and banging at first, but it's not long before the grown-ups visit and lay down some notes of their own.
Peppa Pig IV (17)
Champion Daddy Pig. Daddy Pig loses his title as Champion Puddle Jumper during the Daddi-Olympics, so everyone helps him train to win it back at the Daddi-Olympics.
Anna & Friends (2)
The Swing. When Anna and Froga discover the old seat of their swing, they are excited to hang it on the apple tree. But the ropes to attach it have gone missing!The two friends' search for the missing ropes turns out to be more difficult than they had imagined!
Anna & Friends (12)
The Mosquito. Froga is petrified of a pesky mosquito, so her friends try everything they can think of to chase it away: they dance, fidget, make loud noises and even try to befriend it. When Bubu activates his homemade stink bomb launcher, it causes such a stink!
Blue's Clues & You II (12)
What I Like About Blue. Hop in for a ride in Josh and Blue's Anywhere Box, where we can pretend to go... ANYWHERE! We play Blue's Clues to figure out where Blue wants to go, and visit the ocean, mountain, savanna and even our friend Polka Dots!
PAW Patrol VIII (19)
Rescue Knights: Pups Save a Tournament / Rescue Knights: Pups Save the Baby Dragons. The Paw Patrol helps a Mystery Knight, the Princess in disguise, win a tournament when Claw and Sparks show up and sabotage the event. // The Rescue Knights must save some baby dragons from Claw and reunite them with their mommy.
PAW Patrol VIII (20)
Rescue Knights: Pups Break the Ice / Rescue Knight: Pups Save Excalibark. Claw finds a way to make Sparks' breath icy and sets out to freeze all of Barkingburg. // When Chase accidentally pulls the legendary Golden Bone of Excalibark from its stone and becomes the Royal Knight, the Duke and Claw plot to ruin the day.
PAW Patrol VIII (15)
Rescue Knights: Quest for the Dragon's Tooth. When Ryder and the pups are knighted by the Princess of Barkingburg, they're put to the test when a disgruntled ex-Knight gains control of a dragon and attacks the castle.
The Adventures of Paddington II (12)
Paddington & The Tooth Fairy / Paddington Goes to Work. Judy loses a tooth quite literally- Will it be found in time for bed and will the tooth fairy like marmalade? // Paddington becomes a work bear and helps Mr. Brown in the home office but learns computers can be tricky things.
The Adventures of Paddington II (13)
Paddingtons New Neighbour / Paddington Makes the News. The Browns have new neighbors & Toq is full of tales like there's a goblin in the garden and her dad is an astronaut! They can't be true, can they? // Paddington, Jonathan & Judy decide to create a newspaper but they need a front page story!
Blaze And The Monster Machines (7)
Epic Sail. Crusher and Pickle challenge Blaze and his friends to a sailboat race. But when he tries to cheat, Crusher accidentally crashes both ships onto a tropical island! Blaze and his crew must find the missing pieces of their ship so they can sail home.
Blaze And The Monster Machines (8)
The Team Truck Challenge. It’s the day of the Team Truck Challenge, a race where all the trucks get to compete in teams of two! But when Crusher chooses a new partner instead of Pickle, his disappointed sidekick teams up with Blaze to prove his mettle.
Santiago of the Seas (18)
Triton's Trumpet / The Curse of the Pirate Baby. Santiago and crew must retrieve a powerful undersea artifact after it's stolen by Enrique. // Bonnie Bones transforms into a baby and it's up to the good pirates to change her back.
Baby Shark's Big Show! (5)
Yup Day. Baby convinces Daddy to say 'yup' to everything for a day. What's the worst that could happen?
Bubble Guppies III (10)
Puppy Love! Bubble Puppy's got a cold! While Dr. Martin, the veterinarian, takes good care of him, the kids spend the day thinking about dogs-a Guppy's best friend. But will Gil's get-well card will help Bubble Puppy feel better?
Bubble Guppies III (12)
The Amusement Parking Lot! Beep beep! The Guppies love cars! But when Mr. Grouper's car breaks down on the way to an amusement park, will the kids figure out how to get this field trip rolling again?
Peppa Pig II (26)
The Eye Test. Peppa’s friend, Pedro Pony, wears glasses. Peppa thinks she might need glasses too, so Mummy Pig takes her to the Optician for an eye test. Peppa is a little disappointed to discover that she has perfect vision – but that doesn’t stop her wearing some rather fabulous sunglasses.
Peppa Pig II (27)
The Long Grass. The grass has grown very long. It is so long that when Peppa and George play outside with their plastic ball, they can’t see each other and the ball gets lost. The grass is too much for Daddy Pig’s rusty old lawnmower so he calls Grandpa Pig for help. Grandpa arrives with ‘Betsy’, his fantastic, motorised lawnmower and gets the grass cut in no time. Peppa and George find their plastic ball again and it bounces brilliantly on the short grass!
Peppa Pig II (28)
Zoe Zebra, the Postman's Daughter. Mr. Zebra the Postman is delivering the post and today his daughter Zoë is helping him. Zoë has a very special letter for Peppa and George; an invitation to her birthday party. Mummy Pig helps Peppa and George write a reply. They post their reply in the post box and then Peppa and George help Mr. Zebra deliver it all the way to Zoë’s house. The birthday party is fantastic fun, especially as it turns out that Zoë has invited all of Peppa and George’s
Peppa Pig II (29)
Painting. Today Peppa and George are painting. Peppa and George love painting and Daddy Pig loves painting too. Daddy shows Peppa and George how to mix paints and the three of them paint a beautiful picture of a cherry tree in the garden. Everything is going very well, until the ducks turn up and decide to run through the paint and all over the painting...
Anna & Friends (2)
The Swing. When Anna and Froga discover the old seat of their swing, they are excited to hang it on the apple tree. But the ropes to attach it have gone missing!The two friends' search for the missing ropes turns out to be more difficult than they had imagined!
Anna & Friends (12)
The Mosquito. Froga is petrified of a pesky mosquito, so her friends try everything they can think of to chase it away: they dance, fidget, make loud noises and even try to befriend it. When Bubu activates his homemade stink bomb launcher, it causes such a stink!
Barbapapa - One Big Happy Family! (6)
The Battle. Inspired by their favourite heroes, the Barbababies make costumes. But no heroes are possible without villains...
BARBAPAPA - One Big Happy Family! (20)
Relay Tales / The Barbababies' World. Barbalib, Barbalala and Barbabelle take turns as narrators to tell a story, each one bringing a very personal touch to it. // The Barbapapa family spends a day at the beach. Divided into 2 teams, the barbababies fight over a sandy peninsula.
Blue's Clues & You II (18)
Blue Makes a Movie with YOU! Josh and Blue are making a movie and they need YOUR help! We play Blue's Clues to figure out the ending of our movie- what will wake Magenta up after a magic flower makes her fall asleep? While looking for clues, we help Rapunzel make her own movie.
Blaze And The Monster Machines V (20)
The Race Around the Earth. In their biggest race ever, Blaze and AJ go head-to-head against Crusher to race all the way around the Earth and win the World's Biggest Trophy!
PAW Patrol VIII (19)
Rescue Knights: Pups Save a Tournament / Rescue Knights: Pups Save the Baby Dragons. The Paw Patrol helps a Mystery Knight, the Princess in disguise, win a tournament when Claw and Sparks show up and sabotage the event. // The Rescue Knights must save some baby dragons from Claw and reunite them with their mommy.
PAW Patrol VIII (20)
Rescue Knights: Pups Break the Ice / Rescue Knight: Pups Save Excalibark. Claw finds a way to make Sparks' breath icy and sets out to freeze all of Barkingburg. // When Chase accidentally pulls the legendary Golden Bone of Excalibark from its stone and becomes the Royal Knight, the Duke and Claw plot to ruin the day.
PAW Patrol VIII (15)
Rescue Knights: Quest for the Dragon's Tooth. When Ryder and the pups are knighted by the Princess of Barkingburg, they're put to the test when a disgruntled ex-Knight gains control of a dragon and attacks the castle.
Deer Squad (4)
Ducknado. Sir Steel's super powerful hairdryer creates a giant tornado that sucks up Ian, his ducklings and a heap of other things.
The Adventures of Paddington (8)
Paddington Plans a Party / Paddington Learns the Violin. Mr Brown has forgotten to get Mrs Brown a Birthday present, Paddington decides to hold a surprise party. // Judy does not like Violin lessons so hides from Ms Potts. Paddington takes up the challenge. Watch out ears!
The Adventures of Paddington (9)
Paddington Makes a Scrapbook / Paddington Digs a Tunnel to Peru. Paddington decides to make a scrapbook of memories and tries to include all his friends to show Aunt Lucy. // Paddington decides to dig a Tunnel through the centre of the earth to Peru but ends up in Mr. Curry's green house.
Peppa Pig (36)
Sleepy Princess. Daddy Pig tells Peppa and George a story about a princess who needs sleep. In the story, Peppa is the princess, George is the prince, Mummy Pig is the queen, and Daddy Pig is the king.
Peppa Pig (37)
The Tree House. Peppa and George visit Granny Pig and Grandpa Pig's house. Grandpa Pig has built a tree house for them.
Peppa Pig (38)
Fancy Dress Party. Peppa and George are having a costume party. Peppa is a fairy princess, and George is a dinosaur. Peppa has to pick which of her friends is wearing the best costume.
Peppa Pig (39)
The Museum. Peppa and her family go to the museum. Peppa imagines herself as a Queen in the King and Queen's room. George imagines being a big dinosaur in the Dinosaur Room.
Bubble Guppies III (14)
The Unidentified Flying Orchestra! Strings! Brass! Woodwinds! Percussion! After Gil and Molly meet a conductor, the Guppies want to join an orchestra. Led by a conductor from another planet, the Guppies' orchestra will make music that's out of this world!
Blue's Clues & You (17)
Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!
Blue's Clues & You (18)
Pajama Party with Blue. It's a special nighttime game of Blue's Clues to figure out what Blue wants to do for her first pajama party. While we play Blue's Clues we learn about why it gets dark and light outside and which animals prefer the nighttime.
Blaze And The Monster Machines II (6)
Fired Up! When Blaze smells smoke at Axle City’s garage, he calmly and courageously leads his friends outside to safety. Axle City’s fire chief is impressed with Blaze’s courage, and thinks maybe he has what it takes to be a fire fighter, too. Blaze and AJ set out on a series of adventures to avert disaster in Axle City.
Santiago of the Seas (7)
The Treasure of El Bravo. After Enrique steals the heart of El Bravo, there's only one person who can help Santi and crew save the day: Tomás's younger sister, Prima Tina!
PAW Patrol VIII (19)
Rescue Knights: Pups Save a Tournament / Rescue Knights: Pups Save the Baby Dragons. The Paw Patrol helps a Mystery Knight, the Princess in disguise, win a tournament when Claw and Sparks show up and sabotage the event. // The Rescue Knights must save some baby dragons from Claw and reunite them with their mommy.
PAW Patrol VIII (20)
Rescue Knights: Pups Break the Ice / Rescue Knight: Pups Save Excalibark. Claw finds a way to make Sparks' breath icy and sets out to freeze all of Barkingburg. // When Chase accidentally pulls the legendary Golden Bone of Excalibark from its stone and becomes the Royal Knight, the Duke and Claw plot to ruin the day.
PAW Patrol VIII (15)
Rescue Knights: Quest for the Dragon's Tooth. When Ryder and the pups are knighted by the Princess of Barkingburg, they're put to the test when a disgruntled ex-Knight gains control of a dragon and attacks the castle.
Peppa Pig IV (3)
Doctor Hamster's Tortoise. Doctor Hamster the vet comes to Peppa's playgroup to show the children her pets. But Tiddles has run away. But Ms. Rabbit is going to rescue Tiddles.
Anna & Friends (2)
The Swing. When Anna and Froga discover the old seat of their swing, they are excited to hang it on the apple tree. But the ropes to attach it have gone missing!The two friends' search for the missing ropes turns out to be more difficult than they had imagined!
Anna & Friends (12)
The Mosquito. Froga is petrified of a pesky mosquito, so her friends try everything they can think of to chase it away: they dance, fidget, make loud noises and even try to befriend it. When Bubu activates his homemade stink bomb launcher, it causes such a stink!
BARBAPAPA - One Big Happy Family! (25)
Barbabravo Is Not Feeling Well / Be Patient Barbabravo... Following a misadventure, Barbabravo is unable to transform at all. The whole family unites to help him. // Barbabravo can't stay put and is unable to focus one an activity for very long. Barbalala offers to teach him control. Will she succeed?
Blue's Clues & You II (13)
Blue's Show and Tell Surprise. Sharpen your pencils, because Josh and Blue are going to SCHOOL! While Blue and her friends go through their school day, we play Blue's Clues to figure out what Blue wants to share at Show and Tell.
PAW Patrol II (12)
Pups Save the Parrot / Pups Save the Queen Bee. The PAW Patrol heads to the jungle to help their friend Carlos find his lost parrot, Mateo! // When the PAW Patrol discovers a beehive in Cap'n Turbot's lighthouse, Ryder and the pups must work together to find the bees a new home.
Baby Shark's Big Show! (3)
Slobber Slug. A game of Barnacle Ball turns into a rescue mission after Hank's pet rock, Rocky, is hit into the Lair of the Slobber Slug.
Deer Squad (19)
Steel Antlers / Berry Bad. Sir Steel dons fake antlers to join the Deer Squad as they plan a surprise birthday party for Tina Turtle. // Sir Steel is infuriated when berries stain his new coat. Deer Squad must stop his mech-feet stamp stompers from destroying the berry bushes.
The Adventures of Paddington II (14)
Paddington Shares A Good Deed / Paddington Goes Green. Mr. Gruber does a good turn for Paddington & says he can thank him by passing it on to someone else, which is harder than it sounds! // Paddington learns all about composting thanks to Mr. Mulch, but will he grow flowers in time for Aunt Lucy?
The Adventures of Paddington II (15)
Paddington Saves the Bees / Paddington & the Heat Wave. Paddington learns about bees & decides to help them make honey by planting a flower garden but someone thinks they're weeds! // There's a heatwave in Windsor Gardens & Mateo has sold out of ice-creams so he and Paddington create a new flavor!
Blaze And The Monster Machines (9)
The Jungle Horn. Stripes loves his jungle horn, a special instrument that can summon all the animals in the jungle. But when a jealous Crusher steals it, Blaze and Stripes must speed after him in a wild chase to get it back.
Blaze And The Monster Machines (10)
Truckball Team-Up. Blaze discovers an exciting new sport called Truckball. But when Crusher and his team of cronies challenge him, Blaze must scour all of Axle City to put together a Truckball team before the big game.
Santiago of the Seas (20)
Cecilia and the Magic Rubies / Under the Pirate Moon. Santi and crew go underwater to stop Escarlata la Pirata before she steals all the Magic Rubies from Giant Clam Reef! // It's a nighttime chase above and below the sea when Escarlata turns the moon into a fish.
Baby Shark's Big Show! (6)
When You Wish Upon a Fish. Baby and friends set out to climb Wish Mountain and make a wish on the legendary shooting starfish, Ol' Sea Breeze.
Bubble Guppies III (13)
Party at Sea! Anchor's away! It's time to celebrate boats with a party at sea! But when a giant ball of snow cone ice threatens to sink the party ship, can the Guppies use their nautical knowledge to save the day-and the party?
Bubble Guppies III (14)
The Unidentified Flying Orchestra! Strings! Brass! Woodwinds! Percussion! After Gil and Molly meet a conductor, the Guppies want to join an orchestra. Led by a conductor from another planet, the Guppies' orchestra will make music that's out of this world!
Peppa Pig II (30)
Cuckoo Clock. The old cuckoo clock in Peppa and George’s bedroom hasn’t worked for sometime. So, Daddy Pig winds it up. The clock strikes the hour and a wooden cuckoo pops out, flapping its wings and singing “Cuckoo!!” Peppa thinks it is very funny, but George was looking the wrong way and has missed the whole thing. George does not want to miss the cuckoo again but the cuckoo only pops out once an hour...
Peppa Pig II (31)
The Cycle Ride. Peppa and her family are going for a day’s cycle ride. Peppa rides her little bicycle. Mummy and Daddy Pig ride their tandem, with George on the back. Peppa loves cycling downhill but she’s not so keen on peddling uphill. So, when the family meet all of Peppa’s friends and decide to have a race, Peppa insists it should be a down hill race.
Peppa Pig II (32)
Ice Skating. Peppa and George are going ice-skating today. They have never been ice skating before and Peppa keeps falling over. Daddy Pig tells her not to worry; everyone falls over when they skate for the first time. Mummy Pig teaches Peppa to skate and soon she is having lots of fun. Peppa begins to teach George how to skate but it turns out he is a natural born skater. Peppa and George love ice-skating. Everyone loves ice-skating.
Peppa Pig II (34)
Dens. Peppa and George are playing in their tree-house. Peppa’s friends come to play but Peppa decides that only girls can come into the tree-house. So, Grandpa Pig builds the boys their very own den shaped like a castle. The girls want to stay in their tree house and the boys want to stay in their castle. But when it starts to rain and the garden is covered in muddy puddles they change their minds and rush out to play together. After all, everyone loves jumping up and down in muddy puddles!
Anna & Friends (3)
The Detectives. Froga is desperate. Her favourite toy Super Pebble has disappeared! Now Anna and Ron work with Froga play detectives. Thanks to a thoughtful gift from Christopher, Froga ends up finding her missing Super stone herself!
Anna & Friends (4)
Super Christopher. Christopher visits Anna with his " Super Christopher" costume, ready for adventure! But being a superhero comes with a whole set of challenges. Christopher isn't just a superhero. He's also a super friend.
Barbapapa - One Big Happy Family! (8)
The Competition Prize. The Barbabies win a touchpad. They all want to use it and snaffle it one after another.
BARBAPAPA - One Big Happy Family! (21)
Greedyguts / Where is Bali? A goat has escaped from the mountain and is coming to wreak havoc, devouring everything in its path! // Bali is nowhere to be found, and the Barbapapa deploy all their imagination to look for her. They have no idea that a nice surprise awaits them!
Blue's Clues & You II (19)
Blue's Beach Bonanza. We've set up a tubular pretend beach in the backyard and play a game of Blue's Clues to figure out what Blue wants to see there. We'll learn what items sink and float, and swim underwater to learn about camouflage with the help of our ocean friends.
Blaze And The Monster Machines V (19)
The Treat Thief. Officer Blaze just got his biggest case yet: tracking down the mischievous Treat Thief! With help from Officer Anna, Blaze sets out to stop the thief and recover every stolen treat!
PAW Patrol VIII (19)
Rescue Knights: Pups Save a Tournament / Rescue Knights: Pups Save the Baby Dragons. The Paw Patrol helps a Mystery Knight, the Princess in disguise, win a tournament when Claw and Sparks show up and sabotage the event. // The Rescue Knights must save some baby dragons from Claw and reunite them with their mommy.
PAW Patrol VIII (20)
Rescue Knights: Pups Break the Ice / Rescue Knight: Pups Save Excalibark. Claw finds a way to make Sparks' breath icy and sets out to freeze all of Barkingburg. // When Chase accidentally pulls the legendary Golden Bone of Excalibark from its stone and becomes the Royal Knight, the Duke and Claw plot to ruin the day.
PAW Patrol VIII (15)
Rescue Knights: Quest for the Dragon's Tooth. When Ryder and the pups are knighted by the Princess of Barkingburg, they're put to the test when a disgruntled ex-Knight gains control of a dragon and attacks the castle.
Deer Squad (5)
Donut Panic. Rammy's tips on focus and meditation come in handy when Sir Steel's Replicator causes havoc in the Central Forest with giant donuts.
The Adventures of Paddington (10)
Paddington and The Meteor Shower / Paddington and The Talent Show. Paddington has three chances to take a photo of a meteor shower using Mr. Gruber's antique camera. // Paddington enters Mr. Brown into the Townhall talent contest. However, Mr. Brown gets stage fright and Paddington must come to the rescue.
The Adventures of Paddington (11)
Paddington and the Lost Gerbil / Paddington Earns a Ranger Badge. Paddington accidentally releases the school pet Gerbil that Judy is looking after. Paddington and Judy search for it in the house and in Mr. Curry's garden. // Jonathan and Paddington must get their Ranger badges but Mr. Curry is not happy with them.
Peppa Pig (41)
Chloe's Puppet Show. Peppa and George visit their cousin Chloe's house, where they put on a puppet show about a pig who snores a lot. Daddy Pig and Uncle Pig miss the show as they are too busy snoring.
Peppa Pig (42)
Daddy Gets Fit. Peppa instructs Daddy Pig to do lots of exercise to do as he is a bit fat. Daddy Pig is horrified to learn you have to exercise every day to get fit.
Peppa Pig (43)
Tidying Up. Peppa and George have to tidy their bedroom. After a frenzy of cleaning, the room is tidy. The room doesn't stay tidy for long though.
Peppa Pig (44)
The Playground. Peppa and George go to the playground. Peppa's friends are also there. Peppa likes going on the swings but George does not because he's scared of heights, so Daddy Pig helps George go down the slide because it is too high and ends up getting stuck.
Bubble Guppies III (15)
Come to Your Senses! Oh no! Nonny broke his glasses! When they're fixed, Nonny is determined to retrieve them on his own. But to do it, he'll have to depend on his other four senses to reach the glasses store before it closes!
Blue's Clues & You (20)
Thankful with Blue. Josh is making a Thankful Book and is looking to find out what our friends in the Blue's Clue's house are thankful. We play Blue's Clues to find out what Blue is thankful for and learn about patience and sharing on the way.
Blue's Clues & You II (1)
Blue's Big Beat Band. Josh and Blue are starting a band! As we play Blue's Clues to find out what instrument Blue will play, we form our very own house band, learn rhythms, identify tempos, and sing, tap, and clap all day long.
