
Nick Jr.
Nick Jr. od do
Deer Squad (7)
Meteor Mayhem / Dance Of Destruction. A meteor is heading for earth and Sir Steel's heroic efforts only make the Deer Squad's job in saving the planet even harder! // A dance competition in the Central Forest turns chaotic when Sir Steel uses his monkey suit to beat Rammy in the final.
The Adventures of Paddington (14)
Paddington and the FIngertrap / Paddington Rides a Scooter. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
The Adventures of Paddington II (3)
Paddington and The Bad Swap. Paddington accidentally gives away Jonathan's rare Tiny Robot card in a game of Imaginarium. How will he get it back?
Blaze And The Monster Machines VI (11)
Firefighters to the Rescue! When three fire emergencies break out across Axle City, it's up to Blaze to put 'em out - and to do it, he'll transform into the most epic fire rescue vehicles we've ever seen!
Blaze And The Monster Machines VI (13)
Race to the Golden Gift. Blaze is joined by all of his friends in the Race to the Golden Gift! But to win, they'll first have to get past Crusher and his fresh batch of cheats.
Santiago of the Seas (20)
Cecilia and the Magic Rubies / Under the Pirate Moon. Santi and crew go underwater to stop Escarlata la Pirata before she steals all the Magic Rubies from Giant Clam Reef! // It's a nighttime chase above and below the sea when Escarlata turns the moon into a fish.
Baby Shark's Big Show! (9)
Teensy the Tardigrade. Baby Shark adopts a teensy tiny pet, but is he ready for a big responsibility?
Bubble Guppies VI (10)
Mystery On The Guppy Express! When Oona's Bubble Kitty goes missing aboard the Guppy Express, Detective Nonny steps in to help. Knowing the cat must be on board, they race to find her before the train reaches its next stop--and Bubble Kitty may be lost for good!
Bubble Guppies V (11)
Snow Squad to the Rescue! When someone's stealing sleeping bags from campers, Gil is convinced a yeti is to blame! Will the Snow Squad catch the culprit?
Peppa Pig V (20)
Grandpa Pig's Train to the Rescue. Miss Rabbit's train has broken down, so Grandpa Pig lends her his toy train, Trudy.
Peppa Pig V (21)
The Pet Competition. Playgroup is having a pet competition and everyone has brought their pets. Dr Hamster is the judge, but it is so hard to choose the best pet...
Peppa Pig III (7)
Compost. Peppa and George take a bin of vegetable peelings to Grandpa Pig's compost heap. Worms inside the bin turn the peelings into compost, which Granny and Grandpa use to help their plants grow.
Peppa Pig V (24)
The Wishing Well. Granny Pig is really pleased with all the plastic gnomes and the wishing well she's got for the garden, but Grandpa Pig wishes they would all disappear!
Anna & Friends (3)
The Detectives. Froga is desperate. Her favourite toy Super Pebble has disappeared! Now Anna and Ron work with Froga play detectives. Thanks to a thoughtful gift from Christopher, Froga ends up finding her missing Super stone herself!
Anna & Friends (4)
Super Christopher. Christopher visits Anna with his " Super Christopher" costume, ready for adventure! But being a superhero comes with a whole set of challenges. Christopher isn't just a superhero. He's also a super friend.
Barbapapa - One Big Happy Family! (1)
The Barbapapa Tree. Barbapapa and Barbamama return to the tree they were born under. It's in bad condition. They must rescue it quickly without disturbing the nearby animals
BARBAPAPA - One Big Happy Family! (26)
The Seven Foods / The Perfect Portrait. The Barbababies think their food can make them change colours and shapes. They decide to find the right food for each of them. // Barbabeau lacks inspiration, he can't create anymore. The whole family helps by suggesting new subjects to paint.
Blue's Clues & You III (1)
Our New Neighbor! Josh and Blue have some BIG news--a new neighbor just moved in next door and it's...Periwinkle! We play Blue's Clues to figure out how we can help Periwinkle feel welcome and learn more about our new kitten neighbor along the way, helping him unpack and even skidooing to his old neighborhood to retrieve his missing stuffie.
Blaze And The Monster Machines (5)
Bouncy Tires. When Zeg the dinosaur truck accidentally puts on a set of “Super Bouncy Tires,” he bounces out of control! Now Blaze and AJ have to experiment to find a substance adhesive enough to stop their bouncing buddy.
PAW Patrol VII (13)
Pups Save A Lost Gold Miner / Pups Save Uncle Otis From His Cabin. Uncle Otis takes a trip to a lost gold mine. After wandering off course, Ryder and the Pups must save him from the booby-trapped mine. // Uncle Otis's installs a Smart Home 3000, in his cabin, that ends up trapping Uncle Otis and Mr. Wingnut inside!
PAW Patrol VII (14)
Pups Save a Rocket Roller Skater / Pups Save Ryder's Surprise. A mix-up delivery leads to Ms. Marjorie and Danny speeding out of control in Adventure Bay. Now the Pups must rescue them. // Ryder's present ends up in the jungle and Carlos is trapped in a Jungle Gym. It's up to the Pups to save them.
Deer Squad (19)
Steel Antlers / Berry Bad. Sir Steel dons fake antlers to join the Deer Squad as they plan a surprise birthday party for Tina Turtle. // Sir Steel is infuriated when berries stain his new coat. Deer Squad must stop his mech-feet stamp stompers from destroying the berry bushes.
Deer Squad (20)
Magnet Maelstrom. When Sir Steel collects metal in the city for Muffin's pooch pamper parlor using a giant magnet, Deer Squad has to think out of the box to stop him.
The Adventures of Paddington (7)
Paddington and the Wardrobe / Paddington Helps with Homework. Paddington is accidentally delivered inside a wardrobe to Mr. Curry's house and must get out before he is discovered. // Paddington tries to help Judy with her geography homework and ends up being the subject of it.
The Adventures of Paddington (8)
Paddington Plans a Party / Paddington Learns the Violin. Mr Brown has forgotten to get Mrs Brown a Birthday present, Paddington decides to hold a surprise party. // Judy does not like Violin lessons so hides from Ms Potts. Paddington takes up the challenge. Watch out ears!
Peppa Pig IV (10)
Grampy Rabbit's Lighthouse. Granddad Dog takes Peppa, George and Danny Dog to visit Grampy Rabbit's lighthouse.
Peppa Pig IV (11)
Miss Rabbit's Day Off. Miss Rabbit has hurt her ankle, so her sister and her friends offer to fill in for her at the ice cream stand, the supermarket – and everywhere else she works!
Peppa Pig IV (14)
The Secret Club. Suzy and Peppa start a Secret Agent Club – going on secret missions, and doing secret things. In secret. But soon everyone wants to join!
Peppa Pig IV (15)
Grampy Rabbit's Boatyard. Grandpa Pig needs help when his boat sinks, so Granddad Dog gives them all a lift to Grampy Rabbit's Boatyard so that the boat can be fixed.
Bubble Guppies VI (10)
Mystery On The Guppy Express! When Oona's Bubble Kitty goes missing aboard the Guppy Express, Detective Nonny steps in to help. Knowing the cat must be on board, they race to find her before the train reaches its next stop--and Bubble Kitty may be lost for good!
Blue's Clues & You (17)
Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!
Blue's Clues & You (18)
Pajama Party with Blue. It's a special nighttime game of Blue's Clues to figure out what Blue wants to do for her first pajama party. While we play Blue's Clues we learn about why it gets dark and light outside and which animals prefer the nighttime.
Blaze And The Monster Machines V (7)
Ice Cream Monster Machine. Gasquatch invites Blaze and AJ to his ice cream party! But he forgot something important - the ice cream! So, Blaze transforms into an Ice Cream Truck and races to reach Gasquatch's house in time!
Santiago of the Seas (9)
Santiago's Greatest Treasure / The Golden Banana Treasure. When Bonnie Bones steals a chest of pirate treasures, Santiago learns just how much he needs his crew. // Santi and crew navigate the tricky Banana Island to save a baby monkey and its treasure from Enrique.
Baby Shark's Big Show! (4)
William vs. Wild. After making up a lie to sound brave, William is forced to face his fears and travel into the super scary Kelp Woods.
PAW Patrol (14)
Pups Save the Bay / Pups Save a Goodway. Ryder and the PAW Patrol clean up a small oil spill in the water near Adventure Bay. They must plug the hole in the ship, clean up the oil and save the animals and fish in Adventure Bay./When Adventure Bay’s famous statue ends up at the bottom of the Bay, Ryder and the PAW Patrol have to help Mayor Goodway and find a clever way to bring it back!
The Adventures of Paddington (14)
Paddington and the FIngertrap / Paddington Rides a Scooter. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
Peppa Pig IV (16)
Shake, Rattle and Bang. Madame Gazelle gives the class a music lesson. There's lots of crashing and banging at first, but it's not long before the grown-ups visit and lay down some notes of their own.
Peppa Pig IV (17)
Champion Daddy Pig. Daddy Pig loses his title as Champion Puddle Jumper during the Daddi-Olympics, so everyone helps him train to win it back at the Daddi-Olympics.
Peppa Pig IV (18)
Chatterbox. Peppa Pig talks far too much. Or at least so Suzy thinks. In response, Peppa decides that she is never going to talk, ever again. But this does not last for very long at all.
Anna & Friends (19)
The Collection. Upon seeing Ron's stick collection, Froga learns for the first time what "a collection" is. Anna would like to create one of her own. The others have all one sticks, bubbles, sounds, tools. They help Anna to find her memories with her friends
Anna & Friends (20)
Fixing Things. Bubu catches a cold, he's unable to fix Ron's spinning top and Christopher's broken piano. While Bubu is resting, she "fixes" the broken items for him. Christopher's piano starts playing bubbles, Froga realizes she should leave the fixing to Bubu
Blue's Clues & You II (15)
Blue's Big Neighborhood Adventure. Josh and Blue are Neighborhood Heroes, helping everyone they meet as they explore our neighborhood. We play Blue's Clues to figure out where Blue wants to go in the neighborhood and make very important stop to make pizza with Mr. Oregano!
PAW Patrol VI (1)
Pups Save the Jungle Penguins / Pups Save a Freighter. An ice floe carrying three penguins lands in the jungle. Now the pups must get them back to their frosty home. // Daring Danny is locked out of the lighthouse Turbot left him to look after. Now a freighter is headed straight for Seal Island!
PAW Patrol II (23)
Pups Save a Snowboard Competition. Jake and Everest are excited for the Snowboard Competition, until they see the course is buried under a blanket of snow.
Baby Shark's Big Show! (3)
Baby Tooth / Slobber Slug. When Baby Shark loses his tooth for real, he and William team up with an unexpected ally to track it down. // A game of Barnacle Ball turns into a rescue mission after Hank's pet rock, Rocky, is hit into the Lair of the Slobber Slug.
Deer Squad (7)
Meteor Mayhem / Dance Of Destruction. A meteor is heading for earth and Sir Steel's heroic efforts only make the Deer Squad's job in saving the planet even harder! // A dance competition in the Central Forest turns chaotic when Sir Steel uses his monkey suit to beat Rammy in the final.
The Adventures of Paddington (14)
Paddington and the FIngertrap / Paddington Rides a Scooter. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
The Adventures of Paddington II (3)
Paddington and The Bad Swap. Paddington accidentally gives away Jonathan's rare Tiny Robot card in a game of Imaginarium. How will he get it back?
Blaze And The Monster Machines VI (11)
Firefighters to the Rescue! When three fire emergencies break out across Axle City, it's up to Blaze to put 'em out - and to do it, he'll transform into the most epic fire rescue vehicles we've ever seen!
Blaze And The Monster Machines VI (13)
Race to the Golden Gift. Blaze is joined by all of his friends in the Race to the Golden Gift! But to win, they'll first have to get past Crusher and his fresh batch of cheats.
Santiago of the Seas (20)
Cecilia and the Magic Rubies / Under the Pirate Moon. Santi and crew go underwater to stop Escarlata la Pirata before she steals all the Magic Rubies from Giant Clam Reef! // It's a nighttime chase above and below the sea when Escarlata turns the moon into a fish.
Baby Shark's Big Show! (9)
Teensy the Tardigrade. Baby Shark adopts a teensy tiny pet, but is he ready for a big responsibility?
Bubble Guppies VI (10)
Mystery On The Guppy Express! When Oona's Bubble Kitty goes missing aboard the Guppy Express, Detective Nonny steps in to help. Knowing the cat must be on board, they race to find her before the train reaches its next stop--and Bubble Kitty may be lost for good!
Bubble Guppies V (11)
Snow Squad to the Rescue! When someone's stealing sleeping bags from campers, Gil is convinced a yeti is to blame! Will the Snow Squad catch the culprit?
Peppa Pig V (20)
Grandpa Pig's Train to the Rescue. Miss Rabbit's train has broken down, so Grandpa Pig lends her his toy train, Trudy.
Peppa Pig V (21)
The Pet Competition. Playgroup is having a pet competition and everyone has brought their pets. Dr Hamster is the judge, but it is so hard to choose the best pet...
Peppa Pig III (7)
Compost. Peppa and George take a bin of vegetable peelings to Grandpa Pig's compost heap. Worms inside the bin turn the peelings into compost, which Granny and Grandpa use to help their plants grow.
Peppa Pig V (24)
The Wishing Well. Granny Pig is really pleased with all the plastic gnomes and the wishing well she's got for the garden, but Grandpa Pig wishes they would all disappear!
Anna & Friends (3)
The Detectives. Froga is desperate. Her favourite toy Super Pebble has disappeared! Now Anna and Ron work with Froga play detectives. Thanks to a thoughtful gift from Christopher, Froga ends up finding her missing Super stone herself!
Anna & Friends (4)
Super Christopher. Christopher visits Anna with his " Super Christopher" costume, ready for adventure! But being a superhero comes with a whole set of challenges. Christopher isn't just a superhero. He's also a super friend.
Barbapapa - One Big Happy Family! (1)
The Barbapapa Tree. Barbapapa and Barbamama return to the tree they were born under. It's in bad condition. They must rescue it quickly without disturbing the nearby animals
BARBAPAPA - One Big Happy Family! (26)
The Seven Foods / The Perfect Portrait. The Barbababies think their food can make them change colours and shapes. They decide to find the right food for each of them. // Barbabeau lacks inspiration, he can't create anymore. The whole family helps by suggesting new subjects to paint.
Blue's Clues & You III (1)
Our New Neighbor! Josh and Blue have some BIG news--a new neighbor just moved in next door and it's...Periwinkle! We play Blue's Clues to figure out how we can help Periwinkle feel welcome and learn more about our new kitten neighbor along the way, helping him unpack and even skidooing to his old neighborhood to retrieve his missing stuffie.
Blaze And The Monster Machines (5)
Bouncy Tires. When Zeg the dinosaur truck accidentally puts on a set of “Super Bouncy Tires,” he bounces out of control! Now Blaze and AJ have to experiment to find a substance adhesive enough to stop their bouncing buddy.
PAW Patrol VII (13)
Pups Save A Lost Gold Miner / Pups Save Uncle Otis From His Cabin. Uncle Otis takes a trip to a lost gold mine. After wandering off course, Ryder and the Pups must save him from the booby-trapped mine. // Uncle Otis's installs a Smart Home 3000, in his cabin, that ends up trapping Uncle Otis and Mr. Wingnut inside!
PAW Patrol VII (14)
Pups Save a Rocket Roller Skater / Pups Save Ryder's Surprise. A mix-up delivery leads to Ms. Marjorie and Danny speeding out of control in Adventure Bay. Now the Pups must rescue them. // Ryder's present ends up in the jungle and Carlos is trapped in a Jungle Gym. It's up to the Pups to save them.
Deer Squad (19)
Steel Antlers / Berry Bad. Sir Steel dons fake antlers to join the Deer Squad as they plan a surprise birthday party for Tina Turtle. // Sir Steel is infuriated when berries stain his new coat. Deer Squad must stop his mech-feet stamp stompers from destroying the berry bushes.
Deer Squad (20)
Magnet Maelstrom. When Sir Steel collects metal in the city for Muffin's pooch pamper parlor using a giant magnet, Deer Squad has to think out of the box to stop him.
The Adventures of Paddington (7)
Paddington and the Wardrobe / Paddington Helps with Homework. Paddington is accidentally delivered inside a wardrobe to Mr. Curry's house and must get out before he is discovered. // Paddington tries to help Judy with her geography homework and ends up being the subject of it.
The Adventures of Paddington (8)
Paddington Plans a Party / Paddington Learns the Violin. Mr Brown has forgotten to get Mrs Brown a Birthday present, Paddington decides to hold a surprise party. // Judy does not like Violin lessons so hides from Ms Potts. Paddington takes up the challenge. Watch out ears!
Peppa Pig IV (10)
Grampy Rabbit's Lighthouse. Granddad Dog takes Peppa, George and Danny Dog to visit Grampy Rabbit's lighthouse.
Peppa Pig IV (11)
Miss Rabbit's Day Off. Miss Rabbit has hurt her ankle, so her sister and her friends offer to fill in for her at the ice cream stand, the supermarket – and everywhere else she works!
Peppa Pig IV (14)
The Secret Club. Suzy and Peppa start a Secret Agent Club – going on secret missions, and doing secret things. In secret. But soon everyone wants to join!
Peppa Pig IV (15)
Grampy Rabbit's Boatyard. Grandpa Pig needs help when his boat sinks, so Granddad Dog gives them all a lift to Grampy Rabbit's Boatyard so that the boat can be fixed.
Bubble Guppies VI (10)
Mystery On The Guppy Express! When Oona's Bubble Kitty goes missing aboard the Guppy Express, Detective Nonny steps in to help. Knowing the cat must be on board, they race to find her before the train reaches its next stop--and Bubble Kitty may be lost for good!
Blue's Clues & You (17)
Colors Everywhere with Blue. Josh and Blue are painting a portrait of their friends, but it's not quite finished. We play Blue's Clues to figure out who else Blue wants to add to her painting. While looking for clues we skidoo to help out our color friends!
Blue's Clues & You (18)
Pajama Party with Blue. It's a special nighttime game of Blue's Clues to figure out what Blue wants to do for her first pajama party. While we play Blue's Clues we learn about why it gets dark and light outside and which animals prefer the nighttime.
Blaze And The Monster Machines V (7)
Ice Cream Monster Machine. Gasquatch invites Blaze and AJ to his ice cream party! But he forgot something important - the ice cream! So, Blaze transforms into an Ice Cream Truck and races to reach Gasquatch's house in time!
Santiago of the Seas (9)
Santiago's Greatest Treasure / The Golden Banana Treasure. When Bonnie Bones steals a chest of pirate treasures, Santiago learns just how much he needs his crew. // Santi and crew navigate the tricky Banana Island to save a baby monkey and its treasure from Enrique.
Baby Shark's Big Show! (4)
William vs. Wild. After making up a lie to sound brave, William is forced to face his fears and travel into the super scary Kelp Woods.
PAW Patrol VIII (20)
Rescue Knights: Pups Break the Ice / Rescue Knight: Pups Save Excalibark. Claw finds a way to make Sparks' breath icy and sets out to freeze all of Barkingburg. // When Chase accidentally pulls the legendary Golden Bone of Excalibark from its stone and becomes the Royal Knight, the Duke and Claw plot to ruin the day.
The Adventures of Paddington (14)
Paddington and the FIngertrap / Paddington Rides a Scooter. Mr. Gruber gives Paddington a Chinese fingertrap and Paddington gets stuck to Mr. Curry while auditioning for a play. // Paddington, Jonathan & Judy play imaginary games and Judy and Mateo decide they might have more fun playing with them.
Peppa Pig III (25)
Numbers. Peppa and her friends learn how to count by playing games at Madame Gazelle's daycare.
Peppa Pig IV (19)
Mr Fox's Van. When Daddy Pig needs a new watch, Mr Fox finds three grandfather clocks in the back of his van. Three clocks are much better than one. Mr Fox has everything in his van – even a chicken!
Peppa Pig IV (20)
Chloe's Big Friends. Peppa and George go to play with Cousin Chloe and her friends, but the older children don't want to play any "baby" games.
Anna & Friends (21)
Bubble Trouble. Bubu's bubble maker invention works so well, it creates an enormous bubble that Christopher gets trapped in! He loves his journey soaring over the land - but his friends are desperate to rescue him!
Anna & Friends (22)
Party Time. Anna and Froga want to throw a party..... since it is not a particular party day they decide to celebrate "Tomato Day", But Christopher ate all of the tomatoes ... so they need to find another name... Anna finds the perfect name: Friendship party!
BARBAPAPA - One Big Happy Family! (15)
The Fuchsia Ocean / Zero Waste. Chemical sprays are making the countryside rosy! The Barbapapas' build an aviary to protect sick birds. // When they see a beach covered with rubbish, the Barbapapa family decides to clean the beach and use the trash to make a miniature golf course.
Blue's Clues & You II (16)
It's YOUR Birthday. It's YOUR birthday! DJ Slip has the music, Mr. Salt and Mrs. Pepper are making a very special birthday cake, and we play Blue's Clues to figure out what Blue wants to play at your party! As we celebrate, we play games and gather prizes for a pinata!
PAW Patrol VI (3)
Pups Save a Melon Festival / Pups Save A Cow. Mayor Humdinger's plan to win the giant melon contest goes off the rails when his "melon" bounces away, causing chaos all over town! // When Farmer Al's truck gets stuck on a broken bridge, it's up to the pups to lower them to safety!
Baby Shark's Big Show! (4)
Super-Shark / William vs. Wild. Inspired by their favorite TV show, She-Shark, Baby Shark and William set out to be superheroes. // After making up a lie to sound brave, William is forced to face his fears and travel into the super scary Kelp Woods.
Deer Squad (8)
Fan Club / Speeding Steel. After Kai saves some baby turtles, they form a fan club. Full of himself, Kai tries to save the Central Forest from over-heating without his teammates. // Rammy wants to win the city marathon but he cannot keep up with Sir Steel's super sneakers!
The Adventures of Paddington (15)
Paddington's First Chinese New Year / Paddington and the Missing Tickets. Ms. Potts is missing home, so Paddington decides to hold a surprise Chinese New Year Party. // Mr. Brown is taking the kids to the Circus tonight but where are the tickets? Paddington and the kids must retrace his steps to find them.
The Adventures of Paddington II (4)
Paddington Celebrates Mrs Birds Day. It's Mrs. Bird Day & Paddington wants to make a cake with a Special jar of Marmalade but no one can open it - how will he show his appreciation?
Blaze And The Monster Machines VI (14)
The Tiger Treasure. Blaze, AJ, and Stripes put their explorer skills to the test as they follow the trail to the fabled Tiger Treasure
Blaze And The Monster Machines VI (15)
The Boingies! When a bunch of adorable critters called Boingies get lost in Axle City, it's up to Blaze and AJ to gather them up and get them home safe and sound.
Santiago of the Seas II (3)
A Tale of Two-más. It's Shipbuilding Day in Larimar and everyone pitches in, except Tomás who'd rather play music. While avoiding work, Tomás meets Pepito, a magic faun who offers to switch places and do his work for him.
Baby Shark's Big Show! (10)
Medievel Tides. When Baby Shark and friends are playing knights and royals, Vola wants to be more than just a princess.
Baby Shark's Big Show! (17)
Best Fin-Ship Day / The Great Skate Case. Baby Shark tries to give William the best Best Fin-ship Day ever. // When Vola's skatefish board goes missing before a big event, Detective Baby Shark and William Watson are on the case.
Bubble Guppies VI (5)
The Holiday Parties! In Holiday Land, there's a town for every holiday...that is, until Pirate Myra uses Wizard Grouper's magic wand to turn every town into Pirate Town! Will Molly and Gil be able to restore Holiday Land back to normal?
Baby Shark's Big Show! (15)
Snowball Bonanza / The Present. Chucks tries to help Baby Shark and friends win the annual Snowball Bonanza against Carnivore Cove's neighboring town. // Baby Shark goes undercover to figure out the perfect gift for Mommy Shark.
Bubble Guppies VI (7)
Robo Puppy! When a bossy cyborg named the Glitch hacks all the robots in Robotopolis and forces them to dance "The Robot," it's up to Robot Mechanic Molly and Robo Puppy to stop him before it's too late!
Baby Shark's Big Show! (12)
Daddy Shack / Rocky-Bye. After a selfish fish takes over the putt-putt, Baby Shark and William must find a champion mini-golf player to defeat him. // Hank struggles to overcome his fears without the help of his pet rock, Rocky.
Bubble Guppies VI (9)
The Jaw-some Sharkventure! Zooli and her crew of Marine Biologists escort their new friends Baby Shark and his pilot fish William to visit Baby Shark's great-great-great-great-great Uncle Slow Mo, and help them escape the determined fisherman who's chasing them!
Blaze And The Monster Machines (6)
Stuntmania! Darington has built the ultimate stunt-track, and every Monster Machine in town is coming to see the show! But when a jealous Crusher tricks Darington and sends him far, far away, it’s up to Blaze and AJ to rescue him.
PAW Patrol VII (15)
Pups Save the Marooned Mayors / Pups Save the Game Show. While out ice fishing in the North Country, Mayors Goodway and Humdinger, along with Chickaletta, get stuck in an ice crevasse. // The Wingnuts' farm plays host to a rootin' tootin Game Show hosted by Cowgirl Beryl!
PAW Patrol VII (16)
Pups Save the Chalk Art / Pups Save a Hot Potato. The Mini Patrol and the Pups race to the rescue to save a local mural before the rain comes. // Farmer Al and Yumi find out their garden is full of holes and their one of a kind potato is missing. Now the pups must find the potato thief!
Deer Squad (20)
Turnip For The Books / Magnet Maelstrom. Sir Steel almost crushes Platinum city with a giant turnip during a Vegetable Show. // When Sir Steel collects metal in the city for Muffin's pooch pamper parlor using a giant magnet, Deer Squad has to think out of the box to stop him.
Deer Squad (1)
Goodnight Central Forest. When Sir Steel does not want to get out of bed, Professor Scratch plunges the whole city into darkness with a gigantic pair of sunglasses.
The Adventures of Paddington (9)
Paddington Makes a Scrapbook / Paddington Digs a Tunnel to Peru. Paddington decides to make a scrapbook of memories and tries to include all his friends to show Aunt Lucy. // Paddington decides to dig a Tunnel through the centre of the earth to Peru but ends up in Mr. Curry's green house.
The Adventures of Paddington (10)
Paddington and The Meteor Shower / Paddington and The Talent Show. Paddington has three chances to take a photo of a meteor shower using Mr. Gruber's antique camera. // Paddington enters Mr. Brown into the Townhall talent contest. However, Mr. Brown gets stage fright and Paddington must come to the rescue.
Peppa Pig IV (16)
Shake, Rattle and Bang. Madame Gazelle gives the class a music lesson. There's lots of crashing and banging at first, but it's not long before the grown-ups visit and lay down some notes of their own.
Peppa Pig IV (17)
Champion Daddy Pig. Daddy Pig loses his title as Champion Puddle Jumper during the Daddi-Olympics, so everyone helps him train to win it back at the Daddi-Olympics.
Peppa Pig IV (18)
Chatterbox. Peppa Pig talks far too much. Or at least so Suzy thinks. In response, Peppa decides that she is never going to talk, ever again. But this does not last for very long at all.
Peppa Pig IV (19)
Mr Fox's Van. When Daddy Pig needs a new watch, Mr Fox finds three grandfather clocks in the back of his van. Three clocks are much better than one. Mr Fox has everything in his van – even a chicken!
Bubble Guppies VI (3)
A Giant Harvest Day! Holiday Cooks Molly and Gil, on a mission to save the town's Harvest Day (Thanksgiving) feast, must retrieve a Golden Tomato from magical Tall Tale Farms. But first, their food knowledge is tested by three guardians!
Blue's Clues & You (20)
Thankful with Blue. Josh is making a Thankful Book and is looking to find out what our friends in the Blue's Clue's house are thankful. We play Blue's Clues to find out what Blue is thankful for and learn about patience and sharing on the way.
Blue's Clues & You II (1)
Blue's Big Beat Band. Josh and Blue are starting a band! As we play Blue's Clues to find out what instrument Blue will play, we form our very own house band, learn rhythms, identify tempos, and sing, tap, and clap all day long.
