• Nick Jr.

    • Nick Jr. od do

      • Deer Squad III (8)

        The Name's Chomp / Cactus-Throphe. Bobbi's galactic flapjacks attract a spaceship from another galaxy. It's Captain Chomp and her co-pilot, Kenny a prehistoric mammoth! // Steel uses a super-growth fertiliser to grow giant cacti flowers to replace Lady Fluffpot's bottle of perfume.

      • The Adventures of Paddington III (4)

        Paddington's Journey Into A Black Hole/ Paddington's Rainbow Race. When things go missing in Windsor Gardens Jonathan believes a black hole is to blame, so Paddington goes on a space mission. // Simi and Paddington try to find the gold at the end of a rainbow after they break Baaz's kaleidoscope.

      • PAW Patrol VII (3)

        Pups Save the Maze Explorers. Mr. Porter and Alex go on a sightseeing hike but get trapped inside a huge maze! The Paw Patrol has to find the maze and their friends!

      • PAW Patrol X (4)

        Pups Save a Windswept Polar Bear Cub / Pups Save a Drive-in. When a windstorm sends an iceberg and its polar bear cub stowaway down to Adventure Bay, it's up to Ryder, Everest, and the rest of the pups to bring the baby bear back to its family. // The Pups must save Mayor Humdinger from a runaway movie projector after he tries to ruin movie night at the new drive-in.

      • Rubble and Crew (3)

        The Crew Builds An Ice Cream Shop / The Crew Fixes A Squeak. When a windy day derails construction on an ice cream shop, Rubble, Mix, Wheeler, and Charger are on the chase. // There's a mysterious squeak in City Hall. Mayor Greatway asks Rubble and Charger to find and fix the squeak before her big speech!

      • Bossy Bear (13)

        Space Invader / Reindeer's Game / Short Kites. After a long day of adventures together, Turtle needs space from Bossy. // Bossy and Turtle get distracted by a video game and lost Roller's backpack. // Bossy and Turtle want to fly a kite but Bossy's room must be clean first.

      • Baby Shark's Big Show! II (3)

        The Secret Password / Monday Funday. The fishy friends find themselves locked out when they can't remember the secret password to get inside their clubhouse. // The Sharks compete in a series of games to see which of them is the Monday Funday Chomp-ion.

      • Baby Shark's Big Show! II (15)

        Doctor Drama / The White Whale. After Hank slips and gets an ouchie on his fin, his friends tell him he should visit the doctor. But Hank has never been to the doctor before and he's worried it's going to be scary! Thankfully, Hank's fishy pals are here to help him face his fears. // A mysterious white whale is racing through Carnivore Cove offering freshly-baked jelly flownuts to everyfishy she meets. Baby and William are desperate to try these jellylicious treats, but the white whale moves fast and there's no way to know where she'll appear next. If they can't find her before she leaves town at the end of the day, Baby and William may never get a chance to try the legendary White Whale Flownuts.

      • Santiago of the Seas II (16)

        Three is a Magic Number / Off the Map. With the help of El Guardián, the crew solves the puzzle of their new headquarters in order to unlock a secret treasure. // The crew journey to the unknown corners of the ocean and discover a real-life Sea Monster who needs their help.

      • Santiago of the Seas (11)

        Shrunken Ships. When Escarlata turns the crew tiny, they have to find a pint-sized way to save the day.

      • Peppa Pig II (16)

        Pirate Island. Today, Grandpa Pig and Granny Pig are taking Peppa, George and all their friends on a boat trip to Pirate Island. On the island, Grandpa shows everyone how to use his metal detector to find treasure and they all build a big sandcastle. The children love Pirate Island, but now it’s time to head back home.

      • Peppa Pig II (17)

        Jumble Sale. Peppa’s playgroup is holding a jumble sale to raise money for a new roof and Madame Gazelle asks everyone to bring something to sell. Peppa, and each of her friends, bring in an old toy but they soon realise that favourite toys can be hard to let go of. Daddy Pig buys an ‘antique’ chair that looks very familiar.

      • Peppa Pig II (18)

        Swimming. Peppa and her family are at the swimming pool. George is a little worried at first but is soon splashing happily with his friend Richard Rabbit. Rebecca Rabbit is there too. She and Peppa are very proud of their swimming skills. Everyone is surprised to discover that Daddy Pig is very good at swimming and diving. Very good indeed.

      • Peppa Pig II (19)

        Foggy Day. Mummy Pig and Daddy Pig are taking Peppa and George to play in the playground. On the way it gets a bit foggy, and soon it is so foggy they can’t see. They decide to go home. But which way is home? Daddy Pig sets off in what he is sure is the right direction. Along the way the family meet their friends, Rebecca Rabbit, Richard Rabbit and the three little ducks.

      • Peppa Pig II (20)

        George's Birthday. Today is George’s birthday and Mummy Pig and Daddy Pig have a special day planned. George gets a new Brontosaurus toy and the family go to the museum to see lots of different dinosaurs, including a robot dinosaur that actually moves and roars! The special day ends with a big cake and all of Peppa and George’s friends having fun together.

      • Peppa Pig II (21)

        Tiny Creatures. Peppa and George are playing in Grandpa Pig's garden when they find a little snail. Then Grandpa also shows them his beehive.

      • BARBAPAPA - One Big Happy Family! (18)

        Clock and Dance / Barbapileup. The barbababies prepare a show for Barbamama's birthday. While Barbalala finishes up, they go to the carnival where Barbabeau gets stuck in an attraction. // Three separate stories telescope into a big final bouquet in the middle of the courtyard.

      • Blaze and the Monster Machines VI (10)

        Starla's Wild West Birthday. Starla's wild west birthday party is in trouble when her cake gets carried off by a runaway train. Can she, Blaze and AJ catch up and save the cake before it's too late?

      • Blaze and the Monster Machines VI (11)

        Firefighters to the Rescue! When three fire emergencies break out across Axle City, it's up to Blaze to put 'em out - and to do it, he'll transform into the most epic fire rescue vehicles we've ever seen!

      • PAW Patrol X (5)

        Pups Save Their Digi Tal Friends / Pups Save the Rainbow. A pair of "Good Neighbor" robots come to Adventure Bay and the Paw Patrol must save the day when the overly helpful machines take on more than they can handle. // In a dream episode, Mayor Humdinger finds a giant Prism, that creates rainbows and drains portions of Adventure Bay of color. The now colorless parts of town are chaotic, so it's up to the pups to distract Humdinger and remove the prism to restore color and order to Adventure Bay.

      • PAW Patrol III (1)

        Pups Find a Genie / Pups Save a Tightrope Walker. Rubble finds an old brass Jack in the Box, with a genie inside who grants him three wishes! // Francois Turbot is bravely walking a tightrope, but seagulls threaten to ruin his act. Time to call the PAW Patrol!

      • Baby Shark's Big Show! II (16)

        Sherman in the Middle / Smoothie Day. Hank becomes frustrated when he has to share his father's time with his new stepsisters. // As the squiddos prepare for Smoothie Day, William makes a new friend whose jokes are more hurtful than funny.

      • Baby Shark's Big Show! II (8)

        Vigo's Surprise. Super Shark and Captain Kelp spot Vigo doing errands around town and are convinced he's hatching a sinister plot.

      • BARBAPAPA - One Big Happy Family! (20)

        Relay Tales / The Barbababies' World. Barbalib, Barbalala and Barbabelle take turns as narrators to tell a story, each one bringing a very personal touch to it. // The Barbapapa family spends a day at the beach. Divided into 2 teams, the barbababies fight over a sandy peninsula.

      • The Adventures of Paddington III (5)

        Paddington Meets Paddingtron/Paddington's First Diwali. Paddington builds a robot called PaddingTron that requires a real friend to work. // Baaz invites everyone to celebrate Diwali with him and Paddington is his helpful assistant, but will they both get to enjoy the fireworks finale?

      • Blue's Clues & You IV (11)

        The Case of the Missing Thinking Chair. The Thinking Chair is MISSING! This is a mystery so huge that Josh and Blue need to call in the Blueprints Detective Agency for Steve's help. Working together, will they be able to figure out this big mystery?

      • Rubble and Crew (4)

        The Crew Builds A Playground / The Crew Fixes A Roof. After Speed Meister builds an unsafe playground, the Rubble & Crew get creative and build a whole new one with old materials. // The town Chili Cookaroo is threatened when City Hall's roof starts to cave in! Luckily, the pups know just how to fix it.

      • Blaze and the Monster Machines VI (12)

        Big Rig: Dolphin Delivery. When a dolphin named Flippy needs help getting back to his family in the ocean, there's only one monster machine with enough power to get the job done: Big Rig Blaze!

      • Santiago of the Seas II (17)

        The Secret Room / Little Shrimp, Big Problems. Pepito traps our Pirate Protectors inside a secret room in El Escondite that they can only escape from by working together. // The grand opening of Martín's paleta shop is almost ruined when a mysterious creature begins wreaking havoc in Merlandia.

      • Baby Shark's Big Show! II (17)

        Finterstellar / Goldie's Greatest Role. Baby and Grandpa team up to win a bubble rocket competition. // Goldie puts on a play about a skatefish boarding legend and casts herself in the lead, instead of giving Vola a chance to shine.

      • Bossy Bear (15)

        Dad's Day Off / Scout's Honor / The Magic Word. Bossy and Bissy try to make an errands day with their dad fun. // Bossy and Turtle lead Miss Elky and others on a hike but refuse to ask for help. // Mom reminds Bossy to use the magic word "please" but Bossy starts to use his new "power" all over town.

      • PAW Patrol III (2)

        Pups Save a Goldrush / Pups Save the Paw Patroller. When a grizzled old prospector discovers gold in Adventure Bay, it’s a bona fide, dog gone, gold rush! // When Mayor Humdinger and the Kit-tastrophe Crew try to steal the Paw Patroller, the chase becomes a rescue!

      • PAW Patrol VII (5)

        Pups Save a Waiter-Bot. Mr. Porter's high tech waiter robot helps around the café, but it can't stop cleaning! It's up to the Pups to clean up the mess all over town!

      • Rubble and Crew (5)

        The Crew Builds A Car Wash / The Crew Plans Grandpa Day. Mayor Greatway needs her muddy motorcycle cleaned fast! Wheeler and the pups jump into action to build a solution before the big race. // It's Grandpa Gravel's special day! But when the pups are needed, they have to change their Grandpa Day plans.

      • Peppa Pig II (22)

        The Sports Day. It is Sports Day at Peppa’s playgroup. There are lots of exciting events, including running, jumping and the “tug of war”. Daddy Pig tells Peppa that it’s not the winning that matters but taking part. Peppa agrees but she would still really, really like to win a prize.

      • Peppa Pig II (13)

        The Time Capsule. Madame Gazelle shows Peppa and her school friends how to make a time capsule. They each put one of their favourite things inside the capsule and bury it in the school garden. The children discover that their parents made a time capsule with Madame Gazelle many, many years ago. And now it is time to open it up…

      • Peppa Pig II (14)

        Recycling. Peppa and George help Mummy Pig tidy up the breakfast things. Mummy Pig tells them that bottles don’t go in the bin, they go into a special green box to be recycled. Old newspapers go in a red box and tins go in a blue box. Peppa and George have fun filling the boxes. Then they take everything to Miss Rabbit at the recycling plant. Miss Rabbit loves recycling so much she almost recycles Peppa’s car.

      • Peppa Pig II (15)

        Daddy Pig's Office. Peppa and George are visiting Daddy Pig’s office today. Daddy Pig works with Mr Rabbit and Mrs Cat. Mr. Rabbit’s job is all about numbers, Mrs Cat‘s job is all about drawing shapes on the computer, and Daddy Pig’s job is… complicated. Peppa and George have a go at each job. They love working at Daddy’s office.

      • Anna & Friends (37)

        The Mystery Present. Bubu, Froga and Anna are looking for Anna's Ukulele, a bouncy ball and another item belonging to Froga. When searching, they find a beautiful present. Why is it here? Who is it for? What's inside? Our friends are planning to find out!

      • Anna & Friends (38)

        The Friendship Bouquet. Froga is devastated because her sunflowers have withered in her garden and she cannot make her annual sunflower bouquet. Luckily, Anna, with her friends, searches for a solution to replace Froga's cherished sunflowers with something better!

      • Blue's Clues & You IV (10)

        Pearl's Kickball Championship. It's the Neighborhood Kickball Championship! Pearl, the neighborhood's best kicker, has albinism and nystagmus, and so the teams use a Beep Kickball to play. When the ball deflates, Josh plays Blue's Clues to figure out how to save the kickball game!

      • PAW Patrol X (2)

        Pups Save a High-Flying Hen / Pups Save a Sloth. After Chickaletta accidentally takes flight on a remote-controlled toy airplane, then crash-lands on Seal Island, it's up to the Paw Patrol to rescue her before she tumbles off the lighthouse. // Mayor Humdinger mistakes a sloth for a monkey when he's looking for an animal to be the Friendly Face of Foggy Bottom. He races the Paw Patrol to find it when it goes missing so he can cover up his blunder.

      • PAW Patrol VII (3)

        Pups Save an Antarctic Martian. Travelling Travis is on another great adventure when he lands in Antarctica but believes he's actually on Mars.

      • Rubble and Crew (2)

        The Crew Builds A Big Bike Shop / The Crew Builds A Super Tub. Rubble and the pups work to build a big bike shop in time for the Bike Festival... unless Speed Meister beats them to it! // When Motor won't take a bath before their family photo, it's up to Rubble and the pups to find a construction solution.

      • Deer Squad III (8)

        The Name's Chomp / Cactus-Throphe. Bobbi's galactic flapjacks attract a spaceship from another galaxy. It's Captain Chomp and her co-pilot, Kenny a prehistoric mammoth! // Steel uses a super-growth fertiliser to grow giant cacti flowers to replace Lady Fluffpot's bottle of perfume.

      • The Adventures of Paddington III (4)

        Paddington's Journey Into A Black Hole/ Paddington's Rainbow Race. When things go missing in Windsor Gardens Jonathan believes a black hole is to blame, so Paddington goes on a space mission. // Simi and Paddington try to find the gold at the end of a rainbow after they break Baaz's kaleidoscope.

      • PAW Patrol VII (3)

        Pups Save the Maze Explorers. Mr. Porter and Alex go on a sightseeing hike but get trapped inside a huge maze! The Paw Patrol has to find the maze and their friends!

      • PAW Patrol X (4)

        Pups Save a Windswept Polar Bear Cub / Pups Save a Drive-in. When a windstorm sends an iceberg and its polar bear cub stowaway down to Adventure Bay, it's up to Ryder, Everest, and the rest of the pups to bring the baby bear back to its family. // The Pups must save Mayor Humdinger from a runaway movie projector after he tries to ruin movie night at the new drive-in.

      • Rubble and Crew (3)

        The Crew Builds An Ice Cream Shop / The Crew Fixes A Squeak. When a windy day derails construction on an ice cream shop, Rubble, Mix, Wheeler, and Charger are on the chase. // There's a mysterious squeak in City Hall. Mayor Greatway asks Rubble and Charger to find and fix the squeak before her big speech!

      • Bossy Bear (13)

        Space Invader / Reindeer's Game / Short Kites. After a long day of adventures together, Turtle needs space from Bossy. // Bossy and Turtle get distracted by a video game and lost Roller's backpack. // Bossy and Turtle want to fly a kite but Bossy's room must be clean first.

      • Baby Shark's Big Show! II (3)

        The Secret Password / Monday Funday. The fishy friends find themselves locked out when they can't remember the secret password to get inside their clubhouse. // The Sharks compete in a series of games to see which of them is the Monday Funday Chomp-ion.

      • Baby Shark's Big Show! II (15)

        Doctor Drama / The White Whale. After Hank slips and gets an ouchie on his fin, his friends tell him he should visit the doctor. But Hank has never been to the doctor before and he's worried it's going to be scary! Thankfully, Hank's fishy pals are here to help him face his fears. // A mysterious white whale is racing through Carnivore Cove offering freshly-baked jelly flownuts to everyfishy she meets. Baby and William are desperate to try these jellylicious treats, but the white whale moves fast and there's no way to know where she'll appear next. If they can't find her before she leaves town at the end of the day, Baby and William may never get a chance to try the legendary White Whale Flownuts.

      • Santiago of the Seas II (16)

        Three is a Magic Number / Off the Map. With the help of El Guardián, the crew solves the puzzle of their new headquarters in order to unlock a secret treasure. // The crew journey to the unknown corners of the ocean and discover a real-life Sea Monster who needs their help.

      • Santiago of the Seas (11)

        Shrunken Ships. When Escarlata turns the crew tiny, they have to find a pint-sized way to save the day.

      • Peppa Pig II (16)

        Pirate Island. Today, Grandpa Pig and Granny Pig are taking Peppa, George and all their friends on a boat trip to Pirate Island. On the island, Grandpa shows everyone how to use his metal detector to find treasure and they all build a big sandcastle. The children love Pirate Island, but now it’s time to head back home.

      • Peppa Pig II (17)

        Jumble Sale. Peppa’s playgroup is holding a jumble sale to raise money for a new roof and Madame Gazelle asks everyone to bring something to sell. Peppa, and each of her friends, bring in an old toy but they soon realise that favourite toys can be hard to let go of. Daddy Pig buys an ‘antique’ chair that looks very familiar.

      • Peppa Pig II (18)

        Swimming. Peppa and her family are at the swimming pool. George is a little worried at first but is soon splashing happily with his friend Richard Rabbit. Rebecca Rabbit is there too. She and Peppa are very proud of their swimming skills. Everyone is surprised to discover that Daddy Pig is very good at swimming and diving. Very good indeed.

      • Peppa Pig II (19)

        Foggy Day. Mummy Pig and Daddy Pig are taking Peppa and George to play in the playground. On the way it gets a bit foggy, and soon it is so foggy they can’t see. They decide to go home. But which way is home? Daddy Pig sets off in what he is sure is the right direction. Along the way the family meet their friends, Rebecca Rabbit, Richard Rabbit and the three little ducks.

      • Peppa Pig II (20)

        George's Birthday. Today is George’s birthday and Mummy Pig and Daddy Pig have a special day planned. George gets a new Brontosaurus toy and the family go to the museum to see lots of different dinosaurs, including a robot dinosaur that actually moves and roars! The special day ends with a big cake and all of Peppa and George’s friends having fun together.

      • Peppa Pig II (21)

        Tiny Creatures. Peppa and George are playing in Grandpa Pig's garden when they find a little snail. Then Grandpa also shows them his beehive.

      • BARBAPAPA - One Big Happy Family! (18)

        Clock and Dance / Barbapileup. The barbababies prepare a show for Barbamama's birthday. While Barbalala finishes up, they go to the carnival where Barbabeau gets stuck in an attraction. // Three separate stories telescope into a big final bouquet in the middle of the courtyard.

      • Blaze and the Monster Machines VI (10)

        Starla's Wild West Birthday. Starla's wild west birthday party is in trouble when her cake gets carried off by a runaway train. Can she, Blaze and AJ catch up and save the cake before it's too late?

      • Blaze and the Monster Machines VI (11)

        Firefighters to the Rescue! When three fire emergencies break out across Axle City, it's up to Blaze to put 'em out - and to do it, he'll transform into the most epic fire rescue vehicles we've ever seen!

      • PAW Patrol X (5)

        Pups Save Their Digi Tal Friends / Pups Save the Rainbow. A pair of "Good Neighbor" robots come to Adventure Bay and the Paw Patrol must save the day when the overly helpful machines take on more than they can handle. // In a dream episode, Mayor Humdinger finds a giant Prism, that creates rainbows and drains portions of Adventure Bay of color. The now colorless parts of town are chaotic, so it's up to the pups to distract Humdinger and remove the prism to restore color and order to Adventure Bay.

      • PAW Patrol III (1)

        Pups Find a Genie / Pups Save a Tightrope Walker. Rubble finds an old brass Jack in the Box, with a genie inside who grants him three wishes! // Francois Turbot is bravely walking a tightrope, but seagulls threaten to ruin his act. Time to call the PAW Patrol!

      • Baby Shark's Big Show! II (16)

        Sherman in the Middle / Smoothie Day. Hank becomes frustrated when he has to share his father's time with his new stepsisters. // As the squiddos prepare for Smoothie Day, William makes a new friend whose jokes are more hurtful than funny.

      • Baby Shark's Big Show! II (8)

        Vigo's Surprise. Super Shark and Captain Kelp spot Vigo doing errands around town and are convinced he's hatching a sinister plot.

      • BARBAPAPA - One Big Happy Family! (20)

        Relay Tales / The Barbababies' World. Barbalib, Barbalala and Barbabelle take turns as narrators to tell a story, each one bringing a very personal touch to it. // The Barbapapa family spends a day at the beach. Divided into 2 teams, the barbababies fight over a sandy peninsula.

      • The Adventures of Paddington III (5)

        Paddington Meets Paddingtron/Paddington's First Diwali. Paddington builds a robot called PaddingTron that requires a real friend to work. // Baaz invites everyone to celebrate Diwali with him and Paddington is his helpful assistant, but will they both get to enjoy the fireworks finale?

      • Blue's Clues & You IV (11)

        The Case of the Missing Thinking Chair. The Thinking Chair is MISSING! This is a mystery so huge that Josh and Blue need to call in the Blueprints Detective Agency for Steve's help. Working together, will they be able to figure out this big mystery?

      • Rubble and Crew (4)

        The Crew Builds A Playground / The Crew Fixes A Roof. After Speed Meister builds an unsafe playground, the Rubble & Crew get creative and build a whole new one with old materials. // The town Chili Cookaroo is threatened when City Hall's roof starts to cave in! Luckily, the pups know just how to fix it.

      • Blaze and the Monster Machines VI (12)

        Big Rig: Dolphin Delivery. When a dolphin named Flippy needs help getting back to his family in the ocean, there's only one monster machine with enough power to get the job done: Big Rig Blaze!

      • Santiago of the Seas II (17)

        The Secret Room / Little Shrimp, Big Problems. Pepito traps our Pirate Protectors inside a secret room in El Escondite that they can only escape from by working together. // The grand opening of Martín's paleta shop is almost ruined when a mysterious creature begins wreaking havoc in Merlandia.

      • Baby Shark's Big Show! II (17)

        Finterstellar / Goldie's Greatest Role. Baby and Grandpa team up to win a bubble rocket competition. // Goldie puts on a play about a skatefish boarding legend and casts herself in the lead, instead of giving Vola a chance to shine.

      • Bossy Bear (15)

        Dad's Day Off / Scout's Honor / The Magic Word. Bossy and Bissy try to make an errands day with their dad fun. // Bossy and Turtle lead Miss Elky and others on a hike but refuse to ask for help. // Mom reminds Bossy to use the magic word "please" but Bossy starts to use his new "power" all over town.

      • PAW Patrol III (2)

        Pups Save a Goldrush / Pups Save the Paw Patroller. When a grizzled old prospector discovers gold in Adventure Bay, it’s a bona fide, dog gone, gold rush! // When Mayor Humdinger and the Kit-tastrophe Crew try to steal the Paw Patroller, the chase becomes a rescue!

      • PAW Patrol VII (5)

        Pups Save a Waiter-Bot. Mr. Porter's high tech waiter robot helps around the café, but it can't stop cleaning! It's up to the Pups to clean up the mess all over town!

      • Rubble and Crew (5)

        The Crew Builds A Car Wash / The Crew Plans Grandpa Day. Mayor Greatway needs her muddy motorcycle cleaned fast! Wheeler and the pups jump into action to build a solution before the big race. // It's Grandpa Gravel's special day! But when the pups are needed, they have to change their Grandpa Day plans.

      • Peppa Pig II (22)

        The Sports Day. It is Sports Day at Peppa’s playgroup. There are lots of exciting events, including running, jumping and the “tug of war”. Daddy Pig tells Peppa that it’s not the winning that matters but taking part. Peppa agrees but she would still really, really like to win a prize.

      • Peppa Pig II (23)

        GrandDad Dog's Garage. Peppa’s car runs out of petrol but thankfully Granddad Dog’s garage isn’t far away. With one phone call, Granddad Dog is on his way. He tows Peppa’s car back to his garage and fills it with petrol. Next, Suzy Sheep’s car breaks down and Granddad Dog comes to the rescue again. At the end of an exciting day, Grandpa Pig turns up to try out the garage’s new automatic carwash...

      • Peppa Pig II (24)

        The Balloon Ride. Peppa and her family are at the school f?te. The top prize in the raffle is a trip in a Hot Air Balloon. Peppa wins! Mummy Pig, Daddy Pig, George and Peppa climb into the balloon. Everyone enjoys the flight until the balloon gets caught in a tree. Luckily, the balloon has landed in a very familiar garden.

      • Peppa Pig II (25)

        George Catches a Cold. Peppa and George love jumping in muddy puddles, even when it’s raining – but when George takes off his rain hat, he catches a cold. After plenty of rest and some warm milk and honey, George is feeling much better. Now he’s more than happy to wear his rain hat, even when it’s not raining.

      • Peppa Pig II (26)

        The Eye Test. Peppa’s friend, Pedro Pony, wears glasses. Peppa thinks she might need glasses too, so Mummy Pig takes her to the Optician for an eye test. Peppa is a little disappointed to discover that she has perfect vision – but that doesn’t stop her wearing some rather fabulous sunglasses.

      • Peppa Pig II (27)

        The Long Grass. The grass has grown very long. It is so long that when Peppa and George play outside with their plastic ball, they can’t see each other and the ball gets lost. The grass is too much for Daddy Pig’s rusty old lawnmower so he calls Grandpa Pig for help. Grandpa arrives with ‘Betsy’, his fantastic, motorised lawnmower and gets the grass cut in no time. Peppa and George find their plastic ball again and it bounces brilliantly on the short grass!

      • BARBAPAPA - One Big Happy Family! (13)

        The Perfect Dinner / The Kittens. Barbapapa and Barbamama go out to celebrate their birthdays. Barbabelle is in charge and gets overwhelmed. // Barbabelle watches Bali's kittens. She's scared something will happen and won't let them out. Barbamama must intervene to help the kittens.

      • Blue's Clues & You IV (12)

        The Big Blue Derby. Start your engines, because the Big Blue Derby is about to begin! We play Blue's Clues to figure out how we can make Slippery's racecar go super-fast in the race as he goes head-to-head with Blue, Rainbow Puppy and his cousin Slick!

      • PAW Patrol III (3)

        Pups Save the Soccer Game / Pups Save a Lucky Collar. Mayor Humdinger challenges the Adventure Bay team to a soccer match, and Ryder and the Paw Patrol are called in to play. // The Paw Patrol must work as a team to overcome some dirty tricks by Mayor Humdinger and pull out a victory!

      • Rubble and Crew (6)

        The Crew Builds A Skate Park / The Crew Builds A Tunnel. The pups find out Auntie Crane is a secret skateboard star! But while building a surprise skatepark, they have to fix a cement mix mishap. // Charger's favorite singer Sierra Sparkle is coming to town - if the pups can build a tunnel for her tour bus!

      • Deer Squad III (9)

        Sandcastle Calamity / Owl-Ert. Steel upsets a family of sand crabs when he makes a huge sandcastle for Stu and Safia. // Kai rushes through a voice-recognition upgrade on Janice and she ends up mistaking the hoots of a baby owl as commands from Alex, making his gadgets go crazy.

      • The Adventures of Paddington III (6)

        Paddington and the Solar Eclipse/Paddington and the Mysterious Inventor. Paddington has a race against time in order to enjoy his first ever solar eclipse. // Paddington accepts an inventor's award for Simi when she's too shy to step up, but why does she then feel jealous and sad?

      • PAW Patrol VII (10)

        Pups Save the Big Bad Bird Crew. Myrna the Mynah bird leads her feathered friends astray and it's up to the Paw Patrol to rescue the wayward flock.

      • PAW Patrol III (4)

        Pups Save Alex's Mini-Patrol / Pups Save a Lost Tooth. Impressed by the Paw Patrol's rescues, Alex sets up his own mini-Patrol, recruitng Chickaletta, Cali, Turtle, and Bunny. // Alex loses his first tooth, then really loses it.The tooth must be located before the Tooth Fairy comes!

      • Rubble and Crew (7)

        The Crew Builds A Beaver Home / The Crew Fixes A Road. The power is out in Builder Cove! When the pups find out a beaver is to blame, they've got to build him a new home to bring the power back. // When Speed Meister damages the road ahead of the town helper parade, the pups work fast to repave the way.

      • Bossy Bear (17)

        Lil' Kimchi King and Kween / Don't Go Miss Elky / Doctor Chipper. Turtle wants to win a contest but he's up against Honey Bear. // When Bossy thinks Miss Elky is planning to leave forever, he tries to convince her to stay. // Bossy Turtle and Roller helps Chipper face her fear of going to the doctor's.

      • Baby Shark's Big Show! II (18)

        Deep Dark Disco / Finception. As Wavey Jones prepares to host his first-ever Deep Dark Disco, he discovers that he's lost an important decoration-his disco ball. Without it, Wavey worries his party will be a disaster and nofishy will want to be his friend! Luckily, the Sharks promise to help Wavey find the lost disco ball before his guests arrive, even if that means they have to swim all the way down to the Deeper Darker Depths to find it. // Hank's stepmom, Jozi, has just discovered the legendary Crown of Flowseidon and she's brought it to Swimmy Hall for everyfishy to see. Hank promises to be careful near the crown, but he jokes around and accidentally takes the treasure home with him. Baby tells Hank he should just admit to Jozi that he made a mistake, but Hank is afraid he'll get in trouble. Instead, he plans a super sneaky mission to get back into Swimmy Hall before anyfishy notices the crown is missing.

      • Baby Shark's Big Show! II (19)

        Old Shark Bride / Swimming Solo. Baby gets carried away when he helps Grandma and Grandpa plan their vow renewal ceremony. // Mommy Shark demonstrates a power that blows Baby away, sending him on a journey to find the same superpower within: Self-soothing!

      • Santiago of the Seas II (18)

        Pig Island / The Lost Treasure of Merlandia. When Barbarito swipes the Windless Sail from Pig Island, the crew teams up their new pig friends to retrieve it. // When Anani learns of a treasure chest filled with magic pearls, she enlists the help of the Pirate Protectors to find it.

      • Santiago of the Seas (11)

        The Pirate Parade. It's time for the annual Pirate Parade! That is, unless Escarlata has anything to say about it.

      • Peppa Pig II (31)

        The Cycle Ride. Peppa and her family are going for a day’s cycle ride. Peppa rides her little bicycle. Mummy and Daddy Pig ride their tandem, with George on the back. Peppa loves cycling downhill but she’s not so keen on peddling uphill. So, when the family meet all of Peppa’s friends and decide to have a race, Peppa insists it should be a down hill race.

      • Peppa Pig II (32)

        Ice Skating. Peppa and George are going ice-skating today. They have never been ice skating before and Peppa keeps falling over. Daddy Pig tells her not to worry; everyone falls over when they skate for the first time. Mummy Pig teaches Peppa to skate and soon she is having lots of fun. Peppa begins to teach George how to skate but it turns out he is a natural born skater. Peppa and George love ice-skating. Everyone loves ice-skating.

      • Peppa Pig II (33)

        Dentist. Today, Peppa and George are going to the dentist for a check-up. Dr Elephant, the dentist, says that Peppa and Georges’s teeth are lovely and clean. But George’s plastic toy “Mr Dinosaur” teeth are a bit yellow. Dr Elephant polishes Mr Dinosaurs teeth until they are bright and shiny. George loves Mr. Dinosaur, especially now he has nice clean teeth.

      • Peppa Pig II (34)

        Dens. Peppa and George are playing in their tree-house. Peppa’s friends come to play but Peppa decides that only girls can come into the tree-house. So, Grandpa Pig builds the boys their very own den shaped like a castle. The girls want to stay in their tree house and the boys want to stay in their castle. But when it starts to rain and the garden is covered in muddy puddles they change their minds and rush out to play together. After all, everyone loves jumping up and down in muddy puddles!

      • Peppa Pig II (35)

        Grandpa's Little Train. Grandpa Pig has built a fantastic little train called “Gertrude”. Grandpa takes Peppa and George for a ride on “Gertrude” and along the way they meet their friends. There is plenty of room on the train for everyone, so they all hop aboard. Peppa and George think that “Gertrude” is the very best train in the whole world!

      • Peppa Pig II (36)

        School Bus Trip. Madame Gazelle takes Peppa and her school friends on a school bus trip to the mountains. From the top of the mountains there is a fantastic view and Peppa and her friends have fun hearing echoes. At the little picnic site, they have a picnic and, as always, the ducks turn up. After a great day out, the bus takes the children home and on the way they sing their favourite song, the “Bing Bong Song”.

      • BARBAPAPA - One Big Happy Family! (21)

        Greedyguts / Where is Bali? A goat has escaped from the mountain and is coming to wreak havoc, devouring everything in its path! // Bali is nowhere to be found, and the Barbapapa deploy all their imagination to look for her. They have no idea that a nice surprise awaits them!

      • Blaze and the Monster Machines VI (13)

        Race to the Golden Gift. Blaze is joined by all of his friends in the Race to the Golden Gift! But to win, they'll first have to get past Crusher and his fresh batch of cheats.

      • Blaze and the Monster Machines VI (14)

        The Tiger Treasure. Blaze, AJ, and Stripes put their explorer skills to the test as they follow the trail to the fabled Tiger Treasure

      • PAW Patrol III (7)

        Pups Save Apollo / Pups Save the Hippos. Apollo the Super Pup comes to Adventure Bay, in Rubble’s dream. The pups must rescue their super hero! // Raimundo’s dancing hippos shake, rattle, and roll the big top down. The Paw Patrol rebuild just in time for the big show!

      • PAW Patrol III (8)

        Pups Save Daring Danny X / Pups in a Fix. Daring Danny X takes his ambitions too far when he attempts a jump over Rattle Snake Canyon! The Paw Patrol wows with a mid-air rescue. // RoboDog’s wiring gets mixed up, and he goes on a fixing rampage around Adventure Bay!

      • Baby Shark's Big Show! (3)

        Baby Tooth / Slobber Slug. When Baby Shark loses his tooth for real, he and William team up with an unexpected ally to track it down. // A game of Barnacle Ball turns into a rescue mission after Hank's pet rock, Rocky, is hit into the Lair of the Slobber Slug.

      • Baby Shark's Big Show! II (8)

        The Lucky Necklace. Baby struggles to let go of his lucky necklace when the time comes to pass it along to somefishy else.

      • BARBAPAPA - One Big Happy Family! (22)

        Barbabright Has a Secret / Super Duper Cool. Barbabright acts strangely. What is he hiding ? The Barbabbabies will do anything to find out. // The Barbapapa decide to save energy. But their efforts are undermined by Barbabright and Barbabelle who build a secret energy-consuming project.

      • The Adventures of Paddington III (7)

        Paddington's Summer Holiday Begins / Paddington's Life Guard Training. The Browns are off to the beach for their holiday and meet Shantee the lighthouse keeper when they arrive. // Paddington, Jonathan and Judy become trainee lifeguards and end up rescuing Mr Brown with Taylor the lifeguard's help.

      • Blue's Clues & You IV (13)

        Blue's New Pet. It's campaign hamster versus campaign goldfish as the house votes on a new pet! When it's a tie, we play Blue's Clues to figure out who will cast the last (and deciding!) vote.

      • Rubble and Crew (8)

        The Crew Builds A Popcorn Café / The Crew Fixes A Slippery Mess. Rubble & Crew switch to cleanup mode when construction on Café Carl's new popcorn restaurant pops out of control. // A soapy accident causes slippery mayhem all over Builder Cove. Can the pups clean it up in time for Mayor Greatway's big jump?

      • Blaze and the Monster Machines VI (15)

        The Boingies! When a bunch of adorable critters called Boingies get lost in Axle City, it's up to Blaze and AJ to gather them up and get them home safe and sound.

      • Santiago of the Seas II (19)

        Giddy-Up Games / The Golden Guitar. The crew agree to play a series of cowboy-themed games against the villainous Barbarito in an attempt to win a treasure. // Tomás breaks his guitar while trying to retrieve the golden guitar of his idol and learns that music comes from within.